Alex Nuñez-Thompson, A. Saterbak, Christina Rincon, Josh Stelling, Genevera Allen, M. Wettergreen
{"title":"Participation in a team-based, first-year engineering design course associated with improved teaming skills during senior capstone engineering design","authors":"Alex Nuñez-Thompson, A. Saterbak, Christina Rincon, Josh Stelling, Genevera Allen, M. Wettergreen","doi":"10.18260/3-1-1153-36046","DOIUrl":"https://doi.org/10.18260/3-1-1153-36046","url":null,"abstract":"","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73016214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Isaac E. Sabat, Evan C. Nault, S. Fortney, Martin Peterson, Debjyoti Banerjee
{"title":"Diversity, inclusion, and equity in the engineering curriculum: Evaluating the efficacy of a new teaching module","authors":"Isaac E. Sabat, Evan C. Nault, S. Fortney, Martin Peterson, Debjyoti Banerjee","doi":"10.18260/3-1-1153-36048","DOIUrl":"https://doi.org/10.18260/3-1-1153-36048","url":null,"abstract":"","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"70 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75322192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michelle Alvarado, Katie Basinger-Ellis, Behshad Lahijanian, Messerret Karaca, Diego Alvarado
{"title":"Video Length Preferences for Engineering Students: Case Study of a Flipped Software Course","authors":"Michelle Alvarado, Katie Basinger-Ellis, Behshad Lahijanian, Messerret Karaca, Diego Alvarado","doi":"10.18260/3-1-1153-36047","DOIUrl":"https://doi.org/10.18260/3-1-1153-36047","url":null,"abstract":"","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"130 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84016174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sanaz Habibi, Mark Burns, Valerie L. Johnson, Kellie S. Grasman, Kaylee A Smith, Anna Kaehr, Maila Lacar, Brian Yam
{"title":"A Modernized Student- and Equity-Centered Teaching Strategy","authors":"Sanaz Habibi, Mark Burns, Valerie L. Johnson, Kellie S. Grasman, Kaylee A Smith, Anna Kaehr, Maila Lacar, Brian Yam","doi":"10.18260/3-1-1153-36049","DOIUrl":"https://doi.org/10.18260/3-1-1153-36049","url":null,"abstract":"","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91336588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-05-26DOI: 10.37394/232010.2021.18.5
A. Náaji, M. Popescu, M. Ciobanu
It is already known that during the pandemic the educational process took place most of the time online or at most in a hybrid format. Within these activities, there are situations in which, in addition to the online teaching, it is necessary to conduct and store courses, homework or other teaching materials on various types of devices (phones, tablets or computers). When they are disconnected incorrectly or become corrupt, errors occur, and the information may no longer be accessed. In the case of the Windows operating system if the disconnection of the PCs is performed by the users in an erroneous way, after reconnecting the storage devices, they still have access to the data. In the case of the Linux operating system if the disconnection is not the professional one, most of the time there are chances that at reconnection, the data that was saved on that storage device cannot be any longer accessed. The current paper presents two methods for recovering the lost information: one for the educational data recovery, and one for recovering contacts, which are often important in the communication process. These methods involve techniques for saving educational information/contacts from destroyed, corrupt or inaccessible storage devices when they cannot be used normally. A first application, proposed for PCs, uses the Master File Table and tries to retrieve information, by using an algorithm implemented in the C++ language, with multiple advantages over the algorithms found in similar applications. The second software application is developed for the Android platform and it was created to make a backup to the contacts from the smartphone and save them in a text (.txt) file. The software applications presented in the paper are useful especially for those who own computers and phones from older generations.
{"title":"Software Solutions for Recovery of the Lost Data from Mobile Phones, Tablets and Computers, Used in the Educational Process","authors":"A. Náaji, M. Popescu, M. Ciobanu","doi":"10.37394/232010.2021.18.5","DOIUrl":"https://doi.org/10.37394/232010.2021.18.5","url":null,"abstract":"It is already known that during the pandemic the educational process took place most of the time online or at most in a hybrid format. Within these activities, there are situations in which, in addition to the online teaching, it is necessary to conduct and store courses, homework or other teaching materials on various types of devices (phones, tablets or computers). When they are disconnected incorrectly or become corrupt, errors occur, and the information may no longer be accessed. In the case of the Windows operating system if the disconnection of the PCs is performed by the users in an erroneous way, after reconnecting the storage devices, they still have access to the data. In the case of the Linux operating system if the disconnection is not the professional one, most of the time there are chances that at reconnection, the data that was saved on that storage device cannot be any longer accessed. The current paper presents two methods for recovering the lost information: one for the educational data recovery, and one for recovering contacts, which are often important in the communication process. These methods involve techniques for saving educational information/contacts from destroyed, corrupt or inaccessible storage devices when they cannot be used normally. A first application, proposed for PCs, uses the Master File Table and tries to retrieve information, by using an algorithm implemented in the C++ language, with multiple advantages over the algorithms found in similar applications. The second software application is developed for the Android platform and it was created to make a backup to the contacts from the smartphone and save them in a text (.txt) file. The software applications presented in the paper are useful especially for those who own computers and phones from older generations.","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"11 1","pages":"47-53"},"PeriodicalIF":0.0,"publicationDate":"2021-05-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73843696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-04-02DOI: 10.37394/232010.2021.18.4
Omar Karram
Computer games are an effective approach that enhances student’s motivation and innovation. Many modern teaching strategies have been implemented in the process of teaching different subjects such as learn to do, explore to learn, cognitive and meta-cognitive learning, and gamification. Gamification is an effective approach to make a positive change in students' behavior and attitude towards learning, to improve their motivation and engagement. This paper presents the role of computer games in enhancing high schools computer science students’ motivation and engagement through gamification. It’s illustrated the implementation of Code Combat as a teaching model for teaching object-oriented programming (OOP) which considered a tough topic in the computer science field. Code-Combat is a gamification platform that uses games elements to make coding interesting and engaging for students. It consists of different levels, where each level covers a specific topic in computer science and structures based on object oriented methodology such as(variables, conditions, loops and recursion). Key-Words: Gamification, motivation, high school students, Code Combat, object-oriented programming. Received: January 24, 2021. Revised: March 20, 2021. Accepted: March 31, 2021. Published: April 2, 2021.
{"title":"The Role of Computer Games in Teaching Object-Oriented Programming in High Schools - Code Combat as a Game Approach","authors":"Omar Karram","doi":"10.37394/232010.2021.18.4","DOIUrl":"https://doi.org/10.37394/232010.2021.18.4","url":null,"abstract":"Computer games are an effective approach that enhances student’s motivation and innovation. Many modern teaching strategies have been implemented in the process of teaching different subjects such as learn to do, explore to learn, cognitive and meta-cognitive learning, and gamification. Gamification is an effective approach to make a positive change in students' behavior and attitude towards learning, to improve their motivation and engagement. This paper presents the role of computer games in enhancing high schools computer science students’ motivation and engagement through gamification. It’s illustrated the implementation of Code Combat as a teaching model for teaching object-oriented programming (OOP) which considered a tough topic in the computer science field. Code-Combat is a gamification platform that uses games elements to make coding interesting and engaging for students. It consists of different levels, where each level covers a specific topic in computer science and structures based on object oriented methodology such as(variables, conditions, loops and recursion). Key-Words: Gamification, motivation, high school students, Code Combat, object-oriented programming. Received: January 24, 2021. Revised: March 20, 2021. Accepted: March 31, 2021. Published: April 2, 2021.","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"40 1","pages":"37-46"},"PeriodicalIF":0.0,"publicationDate":"2021-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88280999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-04-01DOI: 10.37394/232010.2021.18.3
Eleni A. Didaskalou, Petros Manesiotis, D. Georgakellos
Engineering concepts usually, are complex concepts, thus many times are difficult for infusing into curriculums or to be comprehensive for practitioners. A concept that still now is not fully understandable is that of Industry 4.0, an approach that increases the complexity of production systems. Nowadays production systems are facing new challenges, as physical productions systems and internet technologies are directly linked, hence increasing the complexity but also the productivity of the systems. The paper introduces an approach of visualizing the concept of smart manufacturing in the context of Industry 4.0, as the term is not clearly specified, although has attracted attention both academicians and businesses. Concept mapping is a method of capturing and visualizing complex ideas. Concept maps are graphical tools for organizing, representing and communicating complex ideas by breaking them into more key concepts. As Industry 4.0 is a factor that can boost innovation and competitiveness of business, all parties involved in shaping the strategy of an organization, should perceive the issues to be covered. Furthermore, learners must be prepared to meet these challenges and knowledgebuilding activities may enhance their process of learning. The paper makes an interesting and valuable contribution, by identifying key concepts within the subject of smart manufacturing and Industry 4.0, using the method of concept mapping. Taking into consideration these concepts a conceptual framework will be introduced, by using the software tool CmapTools. The map can be used as a basis for future research in constructing a more comprehensive framework and identifying the concepts that describe smart manufacturing in the context of Industry 4.0, in a more thorough manner.
{"title":"Smart Manufacturing and Industry 4.0: A Preliminary Approach in Structuring a Conceptual Framework","authors":"Eleni A. Didaskalou, Petros Manesiotis, D. Georgakellos","doi":"10.37394/232010.2021.18.3","DOIUrl":"https://doi.org/10.37394/232010.2021.18.3","url":null,"abstract":"Engineering concepts usually, are complex concepts, thus many times are difficult for infusing into curriculums or to be comprehensive for practitioners. A concept that still now is not fully understandable is that of Industry 4.0, an approach that increases the complexity of production systems. Nowadays production systems are facing new challenges, as physical productions systems and internet technologies are directly linked, hence increasing the complexity but also the productivity of the systems. The paper introduces an approach of visualizing the concept of smart manufacturing in the context of Industry 4.0, as the term is not clearly specified, although has attracted attention both academicians and businesses. Concept mapping is a method of capturing and visualizing complex ideas. Concept maps are graphical tools for organizing, representing and communicating complex ideas by breaking them into more key concepts. As Industry 4.0 is a factor that can boost innovation and competitiveness of business, all parties involved in shaping the strategy of an organization, should perceive the issues to be covered. Furthermore, learners must be prepared to meet these challenges and knowledgebuilding activities may enhance their process of learning. The paper makes an interesting and valuable contribution, by identifying key concepts within the subject of smart manufacturing and Industry 4.0, using the method of concept mapping. Taking into consideration these concepts a conceptual framework will be introduced, by using the software tool CmapTools. The map can be used as a basis for future research in constructing a more comprehensive framework and identifying the concepts that describe smart manufacturing in the context of Industry 4.0, in a more thorough manner.","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"72 1","pages":"27-36"},"PeriodicalIF":0.0,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87038314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-02-01DOI: 10.37394/232010.2021.18.2
P. Lokkas, Emmanouil A. Papadimitriou, N. Alamanis, G. Papageorgiou, D. Christodoulou, Theodoros Chrisanidis
In engineering, the foundation is a special element of a building. It is the connecting part with the soil, which transfers loads from the structure to the ground, so that they are distributed on a wider area, thus avoiding high levels of soil stresses. Furthermore, they help the structure to withstand various natural forces like earthquakes, floods, tornadoes, and also to anchor the structure into the ground, thus increasing its stability. Over time, people aim to build elaborate structures, first to facilitate the standard living and then, utilizing this primary purpose, to make a substantial contribution to the progress and development of science, through the discovery of new methods. This work aims to briefly record, analyze, and comment on special cases of building foundations and infrastructure projects that are in line with modern requirements of research and technology. The work furthermore presents the advantages of static and seismic behavior of the foundations which may present significant structures over similar ones of the same or smaller scale. There was an effort to develop and comment on the information which explains the general nature of the foundations with their evolutionary activity. These concepts, combined with a description of the typical building or infrastructure project, with their characteristics may be a powerful tool not only for future constructions and research but mainly for education. The work also emphasizes the connection between theory and practice. Key-Words: Foundation, Superstructures, Geotechnical Education, Soil mechanics, Infrastructure
{"title":"Significant Foundation Techniques for Education: A Critical Analysis","authors":"P. Lokkas, Emmanouil A. Papadimitriou, N. Alamanis, G. Papageorgiou, D. Christodoulou, Theodoros Chrisanidis","doi":"10.37394/232010.2021.18.2","DOIUrl":"https://doi.org/10.37394/232010.2021.18.2","url":null,"abstract":"In engineering, the foundation is a special element of a building. It is the connecting part with the soil, which transfers loads from the structure to the ground, so that they are distributed on a wider area, thus avoiding high levels of soil stresses. Furthermore, they help the structure to withstand various natural forces like earthquakes, floods, tornadoes, and also to anchor the structure into the ground, thus increasing its stability. Over time, people aim to build elaborate structures, first to facilitate the standard living and then, utilizing this primary purpose, to make a substantial contribution to the progress and development of science, through the discovery of new methods. This work aims to briefly record, analyze, and comment on special cases of building foundations and infrastructure projects that are in line with modern requirements of research and technology. The work furthermore presents the advantages of static and seismic behavior of the foundations which may present significant structures over similar ones of the same or smaller scale. There was an effort to develop and comment on the information which explains the general nature of the foundations with their evolutionary activity. These concepts, combined with a description of the typical building or infrastructure project, with their characteristics may be a powerful tool not only for future constructions and research but mainly for education. The work also emphasizes the connection between theory and practice. Key-Words: Foundation, Superstructures, Geotechnical Education, Soil mechanics, Infrastructure","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"30 1","pages":"7-26"},"PeriodicalIF":0.0,"publicationDate":"2021-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80558693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-28DOI: 10.37394/232010.2021.18.1
K. Ntalianis, M. Ntaliani, Vasiliki Kikili, Filotheos Ntalianis, N. Mastorakis
During the last decade, the problem of inequality in education has been studied by several researchers, especially regarding urban and rural (inaccessible) areas. Most studies conclude that funding and adoption of new technologies are necessary to reduce inequalities. However they do not propose any specific means to overcome these inequalities. Towards this direction, in this paper a specific method is proposed that contributes to the reduction of inequalities, without demanding any funding. The method is designed especially for inaccessible areas (including isolated islands), which face network connectivity issues or Internet speed becomes very slow. In particular knowledge-based video summarization is introduced, to overcome boredom, frustration, anger etc. when students try to watch online educational videos, using limited throughput channels. The main question is: which information is less important so that it can be excluded or roughly described ? In this paper students play the role of human sensors, by letting recording and analyzing their watching behaviors. Then average watching patterns are extracted and used for video summarization, which is accomplished by a keyframes extraction algorithm that detects uncorrelated content. Finally, results are presented, to delimit the potential of such applications as well as to set the bases for future work. Keywords— inaccessible island, education, content summarization, network accessibility Received: November 10, 2021. Revised: December 21, 2020. Accepted: January 12, 2021. Published: January 28, 2021.
{"title":"Inaccessible Island vs Urban Education in Greece. Knowledge-Based Summarization of Educational Videos by Analyzing Students’ Watching Patterns","authors":"K. Ntalianis, M. Ntaliani, Vasiliki Kikili, Filotheos Ntalianis, N. Mastorakis","doi":"10.37394/232010.2021.18.1","DOIUrl":"https://doi.org/10.37394/232010.2021.18.1","url":null,"abstract":"During the last decade, the problem of inequality in education has been studied by several researchers, especially regarding urban and rural (inaccessible) areas. Most studies conclude that funding and adoption of new technologies are necessary to reduce inequalities. However they do not propose any specific means to overcome these inequalities. Towards this direction, in this paper a specific method is proposed that contributes to the reduction of inequalities, without demanding any funding. The method is designed especially for inaccessible areas (including isolated islands), which face network connectivity issues or Internet speed becomes very slow. In particular knowledge-based video summarization is introduced, to overcome boredom, frustration, anger etc. when students try to watch online educational videos, using limited throughput channels. The main question is: which information is less important so that it can be excluded or roughly described ? In this paper students play the role of human sensors, by letting recording and analyzing their watching behaviors. Then average watching patterns are extracted and used for video summarization, which is accomplished by a keyframes extraction algorithm that detects uncorrelated content. Finally, results are presented, to delimit the potential of such applications as well as to set the bases for future work. Keywords— inaccessible island, education, content summarization, network accessibility Received: November 10, 2021. Revised: December 21, 2020. Accepted: January 12, 2021. Published: January 28, 2021.","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"1 1","pages":"1-6"},"PeriodicalIF":0.0,"publicationDate":"2021-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90441058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jenna L. Mueller, M. E. Dotson, Jennifer Dietzel, Jenna Peters, G. Asturias, Amelia Cheatham, Marlee S. Krieger, Baishakhi Taylor, S. Broverman, N. Ramanujam
Background. Engineering design is widely recognized as a field that can generate key innovations for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are striving to address. Purpose. This manuscript describes the Ignite program created by the Center for Global Women’s Health Technologies (GWHT) at Duke University, which uses the human-centered design framework to apply engineering design concepts to address specific challenges associated with the SDGs. Design/Method. Undergraduate students participate in a design course (BME 290) to learn how to create and deliver a technological solution to increase access to light at night, which is a significant challenge in many communities around the globe. A subset of the undergraduate students partnered with an energy-poor community in which they implemented a curriculum based on the skills learned in BME 290. Results. Since 2014, 110 Duke students have taken BME 290, and 22 of those students traveled internationally, collectively teaching 275 students in Kenya, India, and Guatemala. Students in Kenya
{"title":"Using Human-Centered Design to Connect Engineering Concepts to Sustainable Development Goals","authors":"Jenna L. Mueller, M. E. Dotson, Jennifer Dietzel, Jenna Peters, G. Asturias, Amelia Cheatham, Marlee S. Krieger, Baishakhi Taylor, S. Broverman, N. Ramanujam","doi":"10.18260/3-1-1113-36015","DOIUrl":"https://doi.org/10.18260/3-1-1113-36015","url":null,"abstract":"Background. Engineering design is widely recognized as a field that can generate key innovations for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are striving to address. Purpose. This manuscript describes the Ignite program created by the Center for Global Women’s Health Technologies (GWHT) at Duke University, which uses the human-centered design framework to apply engineering design concepts to address specific challenges associated with the SDGs. Design/Method. Undergraduate students participate in a design course (BME 290) to learn how to create and deliver a technological solution to increase access to light at night, which is a significant challenge in many communities around the globe. A subset of the undergraduate students partnered with an energy-poor community in which they implemented a curriculum based on the skills learned in BME 290. Results. Since 2014, 110 Duke students have taken BME 290, and 22 of those students traveled internationally, collectively teaching 275 students in Kenya, India, and Guatemala. Students in Kenya","PeriodicalId":39469,"journal":{"name":"Advances in Engineering Education","volume":"126 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77608502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}