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Participation in a team-based, first-year engineering design course associated with improved teaming skills during senior capstone engineering design 参加以团队为基础的第一年工程设计课程,在高级顶点工程设计期间提高团队合作技能
Q2 Social Sciences Pub Date : 2023-01-01 DOI: 10.18260/3-1-1153-36046
Alex Nuñez-Thompson, A. Saterbak, Christina Rincon, Josh Stelling, Genevera Allen, M. Wettergreen
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引用次数: 0
Diversity, inclusion, and equity in the engineering curriculum: Evaluating the efficacy of a new teaching module 工程课程的多样性、包容性与公平性:评估一个新教学模块的效能
Q2 Social Sciences Pub Date : 2023-01-01 DOI: 10.18260/3-1-1153-36048
Isaac E. Sabat, Evan C. Nault, S. Fortney, Martin Peterson, Debjyoti Banerjee
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引用次数: 0
Video Length Preferences for Engineering Students: Case Study of a Flipped Software Course 工科学生对视频长度的偏好:翻转软件课程的案例研究
Q2 Social Sciences Pub Date : 2023-01-01 DOI: 10.18260/3-1-1153-36047
Michelle Alvarado, Katie Basinger-Ellis, Behshad Lahijanian, Messerret Karaca, Diego Alvarado
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引用次数: 0
A Modernized Student- and Equity-Centered Teaching Strategy 以学生为中心、以公平为中心的现代化教学策略
Q2 Social Sciences Pub Date : 2023-01-01 DOI: 10.18260/3-1-1153-36049
Sanaz Habibi, Mark Burns, Valerie L. Johnson, Kellie S. Grasman, Kaylee A Smith, Anna Kaehr, Maila Lacar, Brian Yam
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引用次数: 0
Software Solutions for Recovery of the Lost Data from Mobile Phones, Tablets and Computers, Used in the Educational Process 软件解决方案恢复丢失的数据从手机,平板电脑和电脑,在教育过程中使用
Q2 Social Sciences Pub Date : 2021-05-26 DOI: 10.37394/232010.2021.18.5
A. Náaji, M. Popescu, M. Ciobanu
It is already known that during the pandemic the educational process took place most of the time online or at most in a hybrid format. Within these activities, there are situations in which, in addition to the online teaching, it is necessary to conduct and store courses, homework or other teaching materials on various types of devices (phones, tablets or computers). When they are disconnected incorrectly or become corrupt, errors occur, and the information may no longer be accessed. In the case of the Windows operating system if the disconnection of the PCs is performed by the users in an erroneous way, after reconnecting the storage devices, they still have access to the data. In the case of the Linux operating system if the disconnection is not the professional one, most of the time there are chances that at reconnection, the data that was saved on that storage device cannot be any longer accessed. The current paper presents two methods for recovering the lost information: one for the educational data recovery, and one for recovering contacts, which are often important in the communication process. These methods involve techniques for saving educational information/contacts from destroyed, corrupt or inaccessible storage devices when they cannot be used normally. A first application, proposed for PCs, uses the Master File Table and tries to retrieve information, by using an algorithm implemented in the C++ language, with multiple advantages over the algorithms found in similar applications. The second software application is developed for the Android platform and it was created to make a backup to the contacts from the smartphone and save them in a text (.txt) file. The software applications presented in the paper are useful especially for those who own computers and phones from older generations.
众所周知,在大流行期间,教育过程大部分时间是在线进行的,或最多以混合形式进行。在这些活动中,除了在线教学之外,还需要在各种类型的设备(手机,平板电脑或电脑)上进行和存储课程,作业或其他教学材料。当它们被错误地断开连接或损坏时,就会发生错误,并且可能无法再访问信息。在Windows操作系统下,如果用户误断开pc连接,重新连接存储设备后,用户仍然可以访问数据。在Linux操作系统的情况下,如果断开连接不是专业断开,那么大多数情况下,在重新连接时,可能无法再访问保存在该存储设备上的数据。本文提出了两种恢复丢失信息的方法:一种是恢复教育数据,另一种是恢复在通信过程中往往很重要的联系人。这些方法涉及在不能正常使用的情况下,从被破坏、损坏或无法访问的存储设备中保存教育信息/联系人的技术。第一个针对pc的应用程序,使用主文件表并尝试通过使用c++语言实现的算法来检索信息,与类似应用程序中的算法相比,该算法具有多种优势。第二个软件应用程序是为Android平台开发的,它的目的是对智能手机上的联系人进行备份,并将其保存为文本(.txt)文件。本文介绍的软件应用程序对那些拥有老一代电脑和手机的人尤其有用。
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引用次数: 1
The Role of Computer Games in Teaching Object-Oriented Programming in High Schools - Code Combat as a Game Approach 计算机游戏在高中面向对象程序设计教学中的作用——作为游戏方法的代码战斗
Q2 Social Sciences Pub Date : 2021-04-02 DOI: 10.37394/232010.2021.18.4
Omar Karram
Computer games are an effective approach that enhances student’s motivation and innovation. Many modern teaching strategies have been implemented in the process of teaching different subjects such as learn to do, explore to learn, cognitive and meta-cognitive learning, and gamification. Gamification is an effective approach to make a positive change in students' behavior and attitude towards learning, to improve their motivation and engagement. This paper presents the role of computer games in enhancing high schools computer science students’ motivation and engagement through gamification. It’s illustrated the implementation of Code Combat as a teaching model for teaching object-oriented programming (OOP) which considered a tough topic in the computer science field. Code-Combat is a gamification platform that uses games elements to make coding interesting and engaging for students. It consists of different levels, where each level covers a specific topic in computer science and structures based on object oriented methodology such as(variables, conditions, loops and recursion). Key-Words: Gamification, motivation, high school students, Code Combat, object-oriented programming. Received: January 24, 2021. Revised: March 20, 2021. Accepted: March 31, 2021. Published: April 2, 2021.
电脑游戏是提高学生学习动机和创新能力的有效途径。在不同学科的教学过程中,运用了许多现代教学策略,如学会做、探索学习、认知和元认知学习、游戏化等。游戏化是一种有效的方法,可以使学生的行为和学习态度发生积极的变化,提高他们的学习动机和参与度。本文主要探讨电脑游戏透过游戏化,在提高高中计算机科学学生学习动机与参与上所扮演的角色。针对面向对象编程(OOP)这一计算机科学领域的难题,阐述了代码战斗作为一种教学模式的实现。Code-Combat是一个游戏化平台,它使用游戏元素使编程变得有趣和吸引学生。它由不同的级别组成,其中每个级别涵盖计算机科学中的特定主题和基于面向对象方法的结构,例如(变量,条件,循环和递归)。关键词:游戏化,动机,高中生,代码战斗,面向对象编程。收稿日期:2021年1月24日。修订日期:2021年3月20日。录用日期:2021年3月31日。发布日期:2021年4月2日。
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引用次数: 3
Smart Manufacturing and Industry 4.0: A Preliminary Approach in Structuring a Conceptual Framework 智能制造与工业4.0:构建概念框架的初步途径
Q2 Social Sciences Pub Date : 2021-04-01 DOI: 10.37394/232010.2021.18.3
Eleni A. Didaskalou, Petros Manesiotis, D. Georgakellos
Engineering concepts usually, are complex concepts, thus many times are difficult for infusing into curriculums or to be comprehensive for practitioners. A concept that still now is not fully understandable is that of Industry 4.0, an approach that increases the complexity of production systems. Nowadays production systems are facing new challenges, as physical productions systems and internet technologies are directly linked, hence increasing the complexity but also the productivity of the systems. The paper introduces an approach of visualizing the concept of smart manufacturing in the context of Industry 4.0, as the term is not clearly specified, although has attracted attention both academicians and businesses. Concept mapping is a method of capturing and visualizing complex ideas. Concept maps are graphical tools for organizing, representing and communicating complex ideas by breaking them into more key concepts. As Industry 4.0 is a factor that can boost innovation and competitiveness of business, all parties involved in shaping the strategy of an organization, should perceive the issues to be covered. Furthermore, learners must be prepared to meet these challenges and knowledgebuilding activities may enhance their process of learning. The paper makes an interesting and valuable contribution, by identifying key concepts within the subject of smart manufacturing and Industry 4.0, using the method of concept mapping. Taking into consideration these concepts a conceptual framework will be introduced, by using the software tool CmapTools. The map can be used as a basis for future research in constructing a more comprehensive framework and identifying the concepts that describe smart manufacturing in the context of Industry 4.0, in a more thorough manner.
工程概念通常是复杂的概念,因此很多时候很难融入到课程中或对实践者来说是全面的。工业4.0是一种增加生产系统复杂性的方法,至今仍未被完全理解。如今的生产系统正面临着新的挑战,因为物理生产系统和互联网技术直接联系在一起,因此增加了系统的复杂性和生产力。本文介绍了一种在工业4.0背景下可视化智能制造概念的方法,因为该术语没有明确规定,尽管已经引起了学术界和企业的关注。概念映射是一种捕捉和可视化复杂想法的方法。概念图是一种图形工具,通过将复杂的想法分解成更多的关键概念,来组织、表达和交流这些想法。由于工业4.0是一个可以促进企业创新和竞争力的因素,参与制定组织战略的所有各方都应该认识到所涵盖的问题。此外,学习者必须准备好迎接这些挑战,知识建设活动可以促进他们的学习过程。本文通过使用概念映射方法确定智能制造和工业4.0主题中的关键概念,做出了有趣而有价值的贡献。考虑到这些概念,将使用软件工具CmapTools引入一个概念性框架。该地图可以作为未来研究的基础,以构建更全面的框架,并以更彻底的方式确定描述工业4.0背景下智能制造的概念。
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引用次数: 5
Significant Foundation Techniques for Education: A Critical Analysis 教育的重要基础技术:批判性分析
Q2 Social Sciences Pub Date : 2021-02-01 DOI: 10.37394/232010.2021.18.2
P. Lokkas, Emmanouil A. Papadimitriou, N. Alamanis, G. Papageorgiou, D. Christodoulou, Theodoros Chrisanidis
In engineering, the foundation is a special element of a building. It is the connecting part with the soil, which transfers loads from the structure to the ground, so that they are distributed on a wider area, thus avoiding high levels of soil stresses. Furthermore, they help the structure to withstand various natural forces like earthquakes, floods, tornadoes, and also to anchor the structure into the ground, thus increasing its stability. Over time, people aim to build elaborate structures, first to facilitate the standard living and then, utilizing this primary purpose, to make a substantial contribution to the progress and development of science, through the discovery of new methods. This work aims to briefly record, analyze, and comment on special cases of building foundations and infrastructure projects that are in line with modern requirements of research and technology. The work furthermore presents the advantages of static and seismic behavior of the foundations which may present significant structures over similar ones of the same or smaller scale. There was an effort to develop and comment on the information which explains the general nature of the foundations with their evolutionary activity. These concepts, combined with a description of the typical building or infrastructure project, with their characteristics may be a powerful tool not only for future constructions and research but mainly for education. The work also emphasizes the connection between theory and practice. Key-Words: Foundation, Superstructures, Geotechnical Education, Soil mechanics, Infrastructure
在工程中,基础是建筑物的一个特殊元素。它是与土壤的连接部分,将荷载从结构转移到地面,使它们分布在更广泛的区域,从而避免了高水平的土壤应力。此外,它们还有助于结构承受地震、洪水、龙卷风等各种自然力量,并将结构锚定在地面上,从而增加其稳定性。随着时间的推移,人们的目标是建造精致的结构,首先是为了方便标准的生活,然后,利用这一主要目的,通过发现新的方法,为科学的进步和发展做出重大贡献。本工作旨在对符合现代研究和技术要求的建筑基础和基础设施项目的特殊案例进行简要记录、分析和评论。这项工作进一步提出了基础的静力和地震性能的优势,这些基础可能比相同或更小规模的类似结构呈现出重要的结构。人们努力发展和评论这些信息,这些信息解释了基础及其进化活动的一般性质。这些概念与典型建筑或基础设施项目的描述相结合,具有其特点,不仅可以成为未来建筑和研究的有力工具,而且主要用于教育。作品还强调理论与实践的联系。关键词:基础,上部建筑,岩土教育,土力学,基础设施
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引用次数: 9
Inaccessible Island vs Urban Education in Greece. Knowledge-Based Summarization of Educational Videos by Analyzing Students’ Watching Patterns 难以接近的岛屿vs希腊的城市教育。基于学生观看模式的教育视频知识总结
Q2 Social Sciences Pub Date : 2021-01-28 DOI: 10.37394/232010.2021.18.1
K. Ntalianis, M. Ntaliani, Vasiliki Kikili, Filotheos Ntalianis, N. Mastorakis
During the last decade, the problem of inequality in education has been studied by several researchers, especially regarding urban and rural (inaccessible) areas. Most studies conclude that funding and adoption of new technologies are necessary to reduce inequalities. However they do not propose any specific means to overcome these inequalities. Towards this direction, in this paper a specific method is proposed that contributes to the reduction of inequalities, without demanding any funding. The method is designed especially for inaccessible areas (including isolated islands), which face network connectivity issues or Internet speed becomes very slow. In particular knowledge-based video summarization is introduced, to overcome boredom, frustration, anger etc. when students try to watch online educational videos, using limited throughput channels. The main question is: which information is less important so that it can be excluded or roughly described ? In this paper students play the role of human sensors, by letting recording and analyzing their watching behaviors. Then average watching patterns are extracted and used for video summarization, which is accomplished by a keyframes extraction algorithm that detects uncorrelated content. Finally, results are presented, to delimit the potential of such applications as well as to set the bases for future work. Keywords— inaccessible island, education, content summarization, network accessibility Received: November 10, 2021. Revised: December 21, 2020. Accepted: January 12, 2021. Published: January 28, 2021.
在过去十年中,一些研究人员对教育不平等问题进行了研究,特别是在城市和农村(交通不便)地区。大多数研究得出的结论是,资助和采用新技术对于减少不平等是必要的。但是,他们没有提出克服这些不平等的任何具体办法。在这个方向上,本文提出了一个具体的方法,有助于减少不平等,而不需要任何资金。该方法是专门为人迹罕至的地区(包括孤岛)设计的,这些地区面临网络连接问题或互联网速度非常慢。特别是介绍了基于知识的视频摘要,以克服学生在观看在线教育视频时使用有限的吞吐量通道时的无聊,沮丧,愤怒等问题。主要问题是:哪些信息不太重要,可以排除或粗略描述?在本文中,学生扮演人体传感器的角色,通过记录和分析他们的观看行为。然后提取平均观看模式并用于视频摘要,该视频摘要由检测不相关内容的关键帧提取算法完成。最后,提出了结果,以划定这些应用的潜力,并为今后的工作奠定基础。关键词:无障碍岛,教育,内容总结,网络可达性修订日期:2020年12月21日。录用日期:2021年1月12日。发布日期:2021年1月28日。
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引用次数: 2
Using Human-Centered Design to Connect Engineering Concepts to Sustainable Development Goals 利用以人为本的设计将工程概念与可持续发展目标联系起来
Q2 Social Sciences Pub Date : 2020-09-17 DOI: 10.18260/3-1-1113-36015
Jenna L. Mueller, M. E. Dotson, Jennifer Dietzel, Jenna Peters, G. Asturias, Amelia Cheatham, Marlee S. Krieger, Baishakhi Taylor, S. Broverman, N. Ramanujam
Background. Engineering design is widely recognized as a field that can generate key innovations for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are striving to address. Purpose. This manuscript describes the Ignite program created by the Center for Global Women’s Health Technologies (GWHT) at Duke University, which uses the human-centered design framework to apply engineering design concepts to address specific challenges associated with the SDGs. Design/Method. Undergraduate students participate in a design course (BME 290) to learn how to create and deliver a technological solution to increase access to light at night, which is a significant challenge in many communities around the globe. A subset of the undergraduate students partnered with an energy-poor community in which they implemented a curriculum based on the skills learned in BME 290. Results. Since 2014, 110 Duke students have taken BME 290, and 22 of those students traveled internationally, collectively teaching 275 students in Kenya, India, and Guatemala. Students in Kenya
背景。工程设计被广泛认为是一个可以为复杂问题产生关键创新的领域,例如可持续发展目标(SDGs)中阐明的那些问题。然而,工程设计培训并没有被全球广泛接受,特别是对于那些正在经历可持续发展目标努力解决的挑战的人。目的。本文描述了杜克大学全球妇女健康技术中心(GWHT)创建的Ignite计划,该计划使用以人为本的设计框架,应用工程设计概念来解决与可持续发展目标相关的具体挑战。设计/方法。本科生参加设计课程(BME 290),学习如何创建和提供技术解决方案,以增加夜间照明,这是全球许多社区面临的重大挑战。一部分本科生与一个能源贫乏的社区合作,在那里他们实施了一门基于BME 290中学到的技能的课程。结果。自2014年以来,杜克大学有110名学生参加了BME 290课程,其中22名学生进行了国际旅行,在肯尼亚、印度和危地马拉共教了275名学生。肯尼亚学生
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引用次数: 4
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Advances in Engineering Education
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