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Emporium: soledad e incomprensión desde la perspectiva de Tom Kitchen 商场:汤姆·凯奇视角下的孤独与误解
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-11-14 DOI: 10.20932/barataria.v0i29.537
Antonio César Moreno Cantano, Marc Vilajosana Font
On one of the panels of the recent exhibition, Videojuegos. Los dos lados de la pantalla (Fundacion Telefonica, 2019), it could be read that "the video game is embedded in many areas, generating a high impact on culture". As a visual expression of modernity, one of its concerns is not only to entertain the general public, but also to be an instrument of awareness and manifestation of the problems of the society in which it is born. Throughout this text, and based on the analysis of the work Emporium (2017), we want to show how loneliness, suicide and uprooting become visible through narratives that reveal the most intimate concerns of human beings, born on this occasion from the personal tragedy suffered by the author. Small works, no longer than 45 minutes, melodic combinations of images and text, in which some of the main concerns of contemporary life, such as suicide, appear as brief introspective brushstrokes.
在最近展览的一个展板上,Videojuegos。Los dos lados de la pantalla (Fundacion Telefonica, 2019),可以理解为“电子游戏嵌入许多领域,对文化产生了很大的影响”。作为一种现代性的视觉表达,它的关注点之一不仅是娱乐大众,而且是意识和表现它所诞生的社会问题的工具。在整个文本中,基于对作品《商场》(Emporium, 2017)的分析,我们想要展示孤独、自杀和连根拔起是如何通过揭示人类最亲密的关注的叙事变得可见的,这些关注是在作者遭受个人悲剧的情况下诞生的。不超过45分钟的小作品,图像和文字的旋律组合,其中一些当代生活的主要关注点,如自杀,以简短的内省笔触出现。
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引用次数: 0
La memoria indolora del videojuego de historia 电子游戏历史的无痛记忆
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-11-14 DOI: 10.20932/barataria.v0i29.545
Alberto Venegas Ramos
The formation and consolidation of national identity and communities rest on memory and remembrance of the past. Currently, countries such as the United States, Spain, Poland, Germany, France or the Czech Republic have a memory dispute within them that causes social problems related to the policies and laws of memory. An example is the case of Spain and the case of Law 52/2007, of December 26, which recognizes and extends the rights and measures  measured in favor of those who suffer persecution or violence during  the civil war and the dictatorship. popularly recognized as the Historical Memory Law that has generated so many debates and confrontations in national politics. The video game is a medium that may or may not contribute to the culture of remembrance. To demonstrate the previous statement, we will analyze different history video games that help to understand the medium as part of that culture of commemoration, building the past and linked to the present, and others that do not help said commemoration and reconstruction of the past in the hypershow format. Keywords Identity, memory, history, video games, historical video games.
民族特性和社区的形成和巩固有赖于对过去的记忆和怀念。目前,美国、西班牙、波兰、德国、法国或捷克共和国等国内部存在记忆争议,导致与记忆政策和法律有关的社会问题。西班牙和12月26日第52/2007号法律就是一个例子,该法律承认并扩大了有利于那些在内战和独裁统治期间遭受迫害或暴力的人的权利和措施。被普遍认为是历史记忆定律,在国家政治中引发了如此多的争论和对抗。电子游戏是一种媒介,可能有助于也可能没有助于纪念文化。为了证明之前的说法,我们将分析不同的历史视频游戏,这些游戏有助于理解作为纪念文化一部分的媒介,构建过去并与现在联系在一起,以及其他对以超秀形式纪念和重建过去没有帮助的游戏。关键词身份,记忆,历史,视频游戏,历史视频游戏。
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引用次数: 1
El videojuego como espejo de la sociedad contemporánea 电子游戏是当代社会的一面镜子
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-11-14 DOI: 10.20932/barataria.vi29.577
Antonio César Moreno Cantano, Alberto Venegas Ramos
El presente texto adquiere la forma de introducción del monográfico dedicado a Videojuegos como representación de la problemática social. Nos planteamos la importancia creciente de este formato para posicionar al jugador frente a gran número de problemáticas actuales, que cuestionan y critican aspectos de la realidad política, social o económica. Tal y como han planteado diferentes investigadores, tales como Daniel Muriel, Alberto Murcia o Ian Bogost, mediante este tipo de simulaciones y experiencias, el juego puede contribuir a confrontar nuestra identidad y empatizar con aquello que se nos muestra a través de la pantalla. Se produce un efecto de espejo, en el que las mecánicas y reglas de algunos de los más conocidos títulos videolúdicos, pueden plantearnos dilemas morales que van más allá de ganar o perder una partida.
在这篇文章中,我们将介绍电子游戏作为社会问题的代表。我们认为这种形式越来越重要,它将玩家置于大量当前问题面前,质疑和批评政治、社会或经济现实的各个方面。正如Daniel Muriel、Alberto Murcia或Ian Bogost等不同研究人员所提出的,通过这种模拟和体验,游戏可以帮助我们面对自己的身份,并与屏幕上显示的内容产生共鸣。这就产生了一种镜像效应,一些最著名的视频游戏的机制和规则可能会给我们带来道德困境,而不仅仅是赢或输游戏。
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引用次数: 3
La crítica al presente desde el futuro en The Last of us 对《最后的我们》中从未来到现在的批评
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-11-14 DOI: 10.20932/barataria.v0i29.566
Adrián Suárez Mouriño
The Last of Us criticizes our present society from an apocalyptic future that will happen in about thirty years. Unlike videogames such as Detroit Become Human, which criticize our future from a more distant one, or Grand Theft Auto IV, which severely analyzes our present from a fictional one but also being present, Naughty Dog videogames speak of our today from a tomorrow where everything has gone wrong. To do this, Ellie, a girl born after the apocalypse, studies our era through pop culture objects, personal diaries and posters that she finds. He asks Joel about them, who has lived in our time, to draw conclusions. We study how this video game assumes that everything has gone wrong and how it expresses it through its narration.
《最后的我们》从大约三十年后将要发生的世界末日的未来来批评我们现在的社会。与《底特律变成人类》(Detroit Become Human)等视频游戏不同,《侠盗猎车手IV》(Grand Theft Auto IV)从更遥远的未来批评我们的未来,《顽皮狗》(Naughty Dog。为了做到这一点,出生于世界末日之后的女孩Ellie通过她发现的流行文化物品、个人日记和海报来研究我们的时代。他向生活在我们时代的乔尔询问他们的情况,以得出结论。我们研究这个电子游戏是如何假设一切都出了问题的,以及它是如何通过叙事来表达的。
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引用次数: 0
El enemigo invisible: la sensibilización ante las enfermedades mentales a través de los videojuegos 看不见的敌人:通过电子游戏提高对精神疾病的认识
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-11-14 DOI: 10.20932/barataria.vi29.565
Guillermo Paredes Otero
La estigmatización del individuo que padece una enfermedad mental es frecuente en la sociedad. Unos prejuicios ejercidos desde los ámbitos familiares, educativos y profesionales y donde la imagen, asociada a la violencia y la agresividad, con la que reflejan los medios de comunicación, incluidos los videojuegos, a los pacientes mentales, no ayuda a la comprensión real de trastornos como la depresión, la esquizofrenia, o la ansiedad.En este contexto, los videojuegos serios o serious games ofrecen una representación alternativa desde los que mostrar una imagen de estas enfermedades más cercana a la realidad, buscando al mismo tiempo sensibilizar y la empatía del usuario.A través del análisis narrativo realizado a tres videojuegos -The Town of Light, Hellblade: Senua’s Sacrifice y Celeste- con esta investigación se pretende averiguar qué herramientas se emplean en el ocio interactivo para concienciar sobre un problema social que afecta a millones de personas en la actualidad.
对患有精神疾病的个人的污名化在社会上很常见。门内有偏见从家庭、教育和专业领域相关的图像,暴力和野蛮,体现了媒体,包括游戏、精神病人等病症,有助于理解不真实的抑郁症、精神分裂症或焦虑。在这种背景下,严肃游戏或严肃游戏提供了一种替代的表现方式,通过这种方式展示这些疾病的图像更接近现实,同时寻求用户的敏感性和同理心。通过对三款电子游戏《the Town of Light》、《Hellblade: Senua’s Sacrifice》和《Celeste》的叙事分析,本研究旨在找出在互动休闲中使用了哪些工具来提高人们对当今影响数百万人的社会问题的认识。
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引用次数: 4
El futuro de las ciudades digitales: retos, oportunidades y prospectivas 数字城市的未来:挑战、机遇和前景
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-06-22 DOI: 10.20932/barataria.v0i27.539
Piergiorgio Degli Esposti, Giovanni Ciofalo
Smart cities: challenges, opportunities and prospects Starting from the definition and the anlaysis of the smart city notion, this article will introduce the main theoretical sociological approaches upon the topic in object. Digital technologies are increasing transforming social behaviors, social relations and lately even spacial interaction. The city as a place of production, consumption and rosumption thansk to the digitalization is increasiling defined as an hybrid space, a mix of phisical and digital contexts. The article will develop an anlaysis of the hybridization of the city spaces trough a series of case studeies.
智慧城市:挑战、机遇和前景本文从智慧城市概念的定义和分析入手,客观地介绍了该主题的主要理论社会学方法。数字技术正在日益改变社会行为、社会关系,最近甚至是空间互动。城市作为数字化的生产、消费和繁荣之地,越来越多地被定义为一个混合空间,一个物理和数字环境的混合体。本文将通过一系列的案例研究,对城市空间的杂交现象进行分析。
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引用次数: 1
Techo de cristal ¿o suelo de granito? Pautas educativas y laborales de las mujeres en España en el siglo XXI 玻璃天花板还是花岗岩地板?21世纪西班牙妇女的教育和工作模式
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-06-22 DOI: 10.20932/barataria.v0i27.541
José Luis Palacios Gómez
In this paper is discussed the so-called “glass ceiling hypothesis”. The argument says that women's performance and salary levels are artificially limited by reason of sex, instead of due to their preferences when choosing their studies and professional career according to their interests and self-perceived competence. The educational and occupational behaviors of the Spanish population of both sexes during the last two decades are shown here, highlighting that in both cases they offer a stable and consistent structure that can hardly be forced exogenously.
本文讨论了所谓的“玻璃天花板假说”。该论点认为,女性的表现和工资水平受到性别因素的人为限制,而不是由于她们根据自己的兴趣和自我认知能力选择学习和职业时的偏好。这里展示了过去二十年中西班牙男女人口的教育和职业行为,突出表明在这两种情况下,他们提供了一个稳定和一致的结构,几乎不可能被外部强迫。
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引用次数: 0
Violencia de género, custodia compartida y mediación familiar en España. Discursos profesionales 西班牙的性别暴力、共同监护和家庭调解。专业演讲
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-06-22 DOI: 10.20932/barataria.v0i27.531
Francisco Gómez Gómez, R. Esteban
Los profesionales de los juzgados de familia entre ellos jueces y trabajadores sociales actuan en las familias con diferentes relaciones interpersonales conflictivas. Estos profesionales abordan la violencia de genero, la custodia compartida y la mediacion familiar en su practica profesional diaria. Este articulo, basado en una investigacion doctoral mas amplia sobre el trabajo social judicial como ayuda en las crisis conyugales, analiza cualitativamente los discursos obtenidos en entrevistas realizadas a jueces y trabajadores sociales de los juzgados de familia de Madrid y Barcelona. Se reflejan las opiniones mas citadas en la actuacion pericial y judicial, realizando una prospeccion anonima para alcanzar la expresion libre de los profesionales. Los resultados ofrecidos indican que se debe continuar investigando los problemas que se presentan en los Tribunales de Familia, intentando no polarizar el pensamiento sobre temas que son importantes para la organizacion de las familias en crisis.
包括法官和社会工作者在内的家庭法院专业人员在人际关系不同的家庭中采取行动。这些专业人员在日常职业实践中处理基于性别的暴力、共同监护和家庭调解。这篇文章基于对司法社会工作作为婚姻危机援助的更广泛的博士研究,定性分析了在马德里和巴塞罗那家庭法院采访法官和社会工作者时发表的讲话。反映了专家和司法行动中引用最多的意见,进行了匿名调查,以实现专业人员的自由表达。所提供的结果表明,应继续调查家庭法院面临的问题,努力不使人们对对对组织危机家庭很重要的问题的看法两极分化。
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引用次数: 1
Administración pública comparada: conceptos, métodos y campo de investigación 比较公共行政:概念、方法和研究领域
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-06-22 DOI: 10.20932/barataria.v0i27.529
Hellmut Wollmann
Addressing Comparative Public Administration (CPA) article gives an overview of the history, subject matters, concepts, methods as well as of major research areas and findings It points at the dynamic development CPA has recently experienced as evidenced by the upsurge of thematically relevant publications (such as handbooks) and of pertinent (international) research networks and institutions. In a concluding assessment it is argued that, on the one hand, CPA conclusion it is t is argued that, on the one hand, CPA has attained an (in the words of the late Christopher Pollitt) ‘remarkable vitality’ while, on the other hand, important conceptual and methodological problems still need to be solved in CPA research.
《应对比较公共管理》一文概述了比较公共管理的历史、主题、概念、方法以及主要研究领域和结果。它指出了比较公共行政最近经历的动态发展,主题相关出版物(如手册)和相关(国际)研究网络和机构的激增就是明证。在结论性评估中,一方面,CPA结论,另一方面,重要的概念和方法问题仍需在CPA研究中解决。
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引用次数: 0
Campo étnico, polos de capital y estrategias. El caso de los jóvenes marroquíes en Bizkaia. 民族领域,资本极点和战略。比斯卡亚的摩洛哥年轻人。
IF 0.2 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Pub Date : 2020-06-22 DOI: 10.20932/barataria.v0i27.518
Mikel Barba del horno
In this article we analyze the incorporation strategies of the Moroccan youngsters in the province of Bizkaia, using a theoretical approach based in Pierre Bourdieu’s fields theory. Through the analysis of an array of cualitative interviews, we identify the ethnic cultural capital poles that have influence in Moroccan youngsters, and we define two ideal types of incorporation strategies: The ethnic retreat and the assimilation. The results show that the assimilation strategy offers a less access to material resources.
在这篇文章中,我们分析了摩洛哥青年在比斯卡亚省的合并策略,使用基于皮埃尔·布迪厄的场理论的理论方法。通过对一系列定性访谈的分析,我们确定了对摩洛哥年轻人有影响的民族文化资本极点,并定义了两种理想的融合策略:民族撤退和同化。结果表明,同化策略提供了较少的物质资源获取途径。
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引用次数: 0
期刊
Barataria-Revista Castellano-Manchega de Ciencias Sociales
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