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Sequential display of multimedia instructions: effect on users' understanding 多媒体指令的顺序显示:对用户理解的影响
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779290
Mireille Bétrancourt
As computerized documents proliferate in every activity area, the instructional domain has been overwhelmed with multimedia learning tools that make an extensive use of fancy graphics and animations. However, their design is usually based on intuition rather than on empirical evidence, and little, if nothing, is known about their actual effect on users. Our research investigates how dynamic options in multimedia documents affect users' understanding and memorization processes. We focused on a device called "sequential display", where clusters of information in a single document are displayed gradually in a meaningful sequence. The results of a preliminary experiment showed that the users memorized the organisation used to display the document. Moreover, this organization affects their performance in further problem solving situations. Thus, these findings suggest that dynamic features may be effective instructional devices, providing that their use is based on actual results from the cognitive and educational research.
随着计算机文件在每一个活动领域的激增,教学领域已被多媒体学习工具所淹没,这些工具广泛使用精美的图形和动画。然而,它们的设计通常是基于直觉,而不是基于经验证据,对于它们对用户的实际影响知之甚少。我们的研究探讨了多媒体文档中的动态选项如何影响用户的理解和记忆过程。我们专注于一种被称为“顺序显示”的设备,在这种设备中,单个文档中的信息集群以有意义的顺序逐渐显示。初步实验的结果表明,用户记住了用于显示文档的组织。此外,这种组织会影响他们在进一步解决问题的情况下的表现。因此,这些发现表明,动态特征可能是有效的教学手段,前提是它们的使用是基于认知和教育研究的实际结果。
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引用次数: 1
A method for evaluating multimedia learning software 多媒体学习软件的评价方法
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779287
Stéphane Crozat, O. Hû, P. Trigano
We submit a method (EMPI: Evaluation of Multimedia, Pedagogical and Interactive software) to evaluate multimedia software used in an educational context. Our purpose is to help users (teachers or students) to decide in front of the large choice of software actually proposed. We structured a list of evaluation criteria, grouped through six approaches: the general feeling, the technical quality, the usability, the scenario, the multimedia documents, and the didactical aspects. A global questionnaire joins all these modules. We are also designing software that could make the method easier to use and more powerful. We present the list of the criteria we selected and organised, along with some examples of questions, and a brief description of the method and the linked software.
我们提交了一种方法(EMPI:评估多媒体,教学和互动软件)来评估在教育环境中使用的多媒体软件。我们的目的是帮助用户(老师或学生)在实际提出的大量软件选择面前做出决定。我们构建了一个评估标准列表,通过六种方法进行分组:总体感觉、技术质量、可用性、场景、多媒体文档和教学方面。一个全局问卷将所有这些模块连接起来。我们还在设计软件,使这种方法更容易使用,功能更强大。我们列出了我们选择和组织的标准,以及一些问题的例子,以及对方法和相关软件的简要描述。
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引用次数: 30
Putting usable intelligence into multimedia applications 将可用的智能应用到多媒体应用中
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779129
M. Maybury
Traditionally usability holds the status of an art applied by limited, highly expert scientists and engineers intended to enhance the design of hardware and software for the ultimate benefit of the end user. In the creation of human computer interfaces, the usability engineer (or should we say interface artist) has at her disposal a number of techniques ranging from Wizard of Oz experiments to cognitive complexity analyses to help determine the ideal interface to an application. In this position paper, we claim two basic points. First, that systems are rapidly increasing in complexity and breadth of use that even interface artists are no longer able to predict the range and contexts of uses of these systems and thus have an increasingly difficult task of creating interfaces to serve a range of users and situations. Secondly, we claim that increasing intelligence in both the interface and applications will ultimately wield this application complexity. We illustrate this with examples from intelligent multimedia interfaces and an innovative multimedia news understanding domain. We conclude by sketching a new approach to interface instrumentation and evaluation currently being explored at MITRE that promises a methodology for advancement.
传统上,可用性是一门艺术,由有限的、高度专业的科学家和工程师应用,旨在为最终用户的最终利益增强硬件和软件的设计。在创建人机界面的过程中,可用性工程师(或者我们应该说界面艺术家)可以使用从绿野仙踪实验到认知复杂性分析等一系列技术来帮助确定应用程序的理想界面。在这份立场文件中,我们主张两个基本观点。首先,系统的复杂性和使用范围正在迅速增加,即使是界面艺术家也不再能够预测这些系统的使用范围和背景,因此创建界面以服务于一系列用户和情况的任务越来越困难。其次,我们认为界面和应用程序中不断增长的智能将最终影响应用程序的复杂性。我们用智能多媒体接口和创新的多媒体新闻理解领域的例子来说明这一点。最后,我们概述了MITRE目前正在探索的接口检测和评估的新方法,该方法有望取得进步。
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引用次数: 4
Video indexing using MPEG motion compensation vectors 视频索引使用MPEG运动补偿矢量
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778574
E. Ardizzone, M. Cascia, A. Avanzato, A. Bruna
In the last years a lot of work has been done on color, textural, structural and semantic indexing of "content-based" video databases. Motion-based video indexing has been less explored, with approaches generally based on the analysis of optical flows. Compressed videos require the decompression of the sequences and the computation of optical flows, two steps computationally heavy. In this paper we propose some methods to index videos by motion features (mainly related to camera motion) and by motion-based spatial segmentation of frames, in a fully automatic way. Our idea is to use MPEG motion vectors as an alternative to optical flows. Their extraction is very simple and fast; it doesn't require a full decompression of the stream and saves us from computing optical flows. Additional computational economy comes from having one motion vector each 16/spl times/16 sub-image; this makes the algorithms faster than working with dense optical flows. Experimental results reported at the end of this paper show that MPEG motion compensation vectors are suitable for this kind of applications.
在过去的几年里,人们在“基于内容”的视频数据库的颜色、纹理、结构和语义索引方面做了大量的工作。基于运动的视频索引很少被探索,其方法通常基于光流的分析。压缩视频需要对序列进行解压缩和光流的计算,这两个步骤的计算量很大。在本文中,我们提出了一些基于运动特征(主要与摄像机运动相关)和基于运动的帧空间分割的全自动视频索引方法。我们的想法是使用MPEG运动矢量作为光流的替代方案。它们的提取非常简单和快速;它不需要对光流进行完全的解压缩,从而使我们不必计算光流。额外的计算经济来自于每个16/spl次/16子图像有一个运动矢量;这使得算法比处理密集光流更快。本文最后的实验结果表明,MPEG运动补偿向量适合这种应用。
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引用次数: 58
A new procedure to analyze random multiaccess protocols for multimedia applications 多媒体应用中随机多址协议分析的新程序
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778439
L. Gutierrez, S. Sallent
Multimedia traffic is carried over multi-access channels using random multi-access protocols (RMAP) to access the common channel by users' equipment. The main goal of any RMAP is that the network is shared by all users in a fair way. RMAP must also be able to cope with the QoS that different multimedia traffic requires. Current protocols proposed for multimedia traffic are very sophisticated and difficult to analyze because they use distributed queues. The main goal of this paper is to present a common methodology to analyze multimedia RMAP. The results obtained by this procedure include the computation not only of the expected values but the distributions of the final interdeparture time and the departure burst size.
多媒体业务通过随机多址协议(RMAP)在多址信道上传输,由用户设备接入公共信道。任何RMAP的主要目标都是让所有用户以公平的方式共享网络。RMAP还必须能够处理不同多媒体流量所需的QoS。当前提出的多媒体通信协议由于使用分布式队列,非常复杂,难以分析。本文的主要目的是提出一种分析多媒体RMAP的通用方法。所得到的结果不仅包括期望值的计算,还包括最终间隔时间的分布和间隔爆发大小的计算。
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引用次数: 0
Visual gesture recognition for real-time editing system 用于实时编辑系统的视觉手势识别
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778624
Byung-Woo Min, H. Yoon, Jung Soh, Young-Kyu Yang
This research aims to recognize one-stroke pictorial gestures from visual images, and to develop a graphic/text editing system running in real time. The tasks are performed through three steps: moving-hand tracking and trajectory generation, key-gesture segmentation and gesture recognition by analyzing dynamic features. A gesture vocabulary consists of forty-eight gestures of three types: (1) six editing commands, (2) six graphic primitives, (3) alphanumeric characters-twenty-six alphabetic and ten numerical. Some dynamic features are obtained from spatio-temporal trajectories and quantized by the K-means algorithm. The quantized vectors were trained and tested using hidden Markov models (HMMs).
本研究旨在从视觉图像中识别一笔写意手势,并开发一个实时运行的图文编辑系统。该方法主要分为三个步骤:运动手部跟踪和轨迹生成、按键手势分割和动态特征识别。手势词汇由三种类型的48个手势组成:(1)6个编辑命令,(2)6个图形原语,(3)字母数字字符——26个字母字符和10个数字字符。从时空轨迹中获得一些动态特征,并通过K-means算法进行量化。量化向量使用隐马尔可夫模型(hmm)进行训练和测试。
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引用次数: 0
DEMOSTHENES: When the computer corrects your foreign language pronunciation 当电脑纠正你的外语发音时
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778632
O. Deroo, H. Leich, G. Deville, Stan C. A. M. Gielen, Johan Vanparys
This paper describes the demonstration of the DEMOSTHENES prototype, an interactive tool for the correction of foreign language learners' pronunciation. After briefly describing the learners' profile and the application language, the authors expose the basic modules that lead to the final prototype. Finally, the tool is described as it appears in its demonstration version.
本文介绍了用于外语学习者发音纠正的交互式工具DEMOSTHENES原型的演示。在简要描述了学习者的概况和应用语言之后,作者揭示了导致最终原型的基本模块。最后,按照演示版本描述该工具。
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引用次数: 0
European R&D and standardisation in the multimedia domain: a symbiotic relationship 欧洲多媒体领域的研发与标准化:一种共生关系
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779136
Augusto de Albuquerque, Carlos Morais Pires
European R&D programmes in telecommunication and information technology, managed by the European Commission Services, are about to start a new phase. The Information Society Technologies programme brings to the foreground the concept of convergence. Convergence between technologies but also between technology and the commercial and regulatory requirements to enable open global markets. The former industrial pre-competitive European R&D programmes, RACE (Research and Development in Advanced Communications in Europe) and ACTS (Advanced Communications Technologies and Services), maintained a strong symbiotic relationship with standardisation. Through mechanisms put in place during the lifetime of the programme the various research projects were clustered in concertation groups to harmonise approaches leading to clear and stronger contributions in the different standardisation organisation/consortia. The expectations are that standardisation in the networked multimedia domain works as enabler of market openness and fairness, public interest and social-cultural awareness (in the sense of taking into account the end-user as an individual or community) leading to a non-obstructive competitive attitude. This paper lists a non-exhaustive set of points in telecommunication and information technology where we believe R&D and standardisation must find a sustained input/output flow of background technological work and consensus-building mechanisms to achieve the above mentioned objectives.
由欧盟委员会服务部门管理的欧洲电信和信息技术研发项目即将进入一个新阶段。信息社会技术方案将融合的概念带到了前台。技术之间以及技术与商业和监管要求之间的融合,以实现开放的全球市场。前工业竞争前的欧洲研发计划,RACE(欧洲先进通信研究与开发)和ACTS(先进通信技术和服务),与标准化保持着强大的共生关系。通过在项目生命周期内建立的机制,各种研究项目被集中在协调小组中,以协调各种方法,从而在不同的标准化组织/联盟中做出明确和更大的贡献。人们期望网络多媒体领域的标准化能够促进市场开放和公平、公共利益和社会文化意识(考虑到最终用户作为个人或社区的意义),从而产生一种非阻碍性的竞争态度。本文列出了电信和信息技术中的一组不详尽的要点,我们认为研发和标准化必须找到一个持续的输入/输出流的背景技术工作和建立共识的机制,以实现上述目标。
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引用次数: 0
Applying QoS guaranteed multicast audio and video to the Web 在Web上应用QoS保证的多播音频和视频
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778133
M. Shin, J. Hahm
We present an implementation of Web based multicast audio and video application over QoS enabled networks. In order to apply QoS guaranteed multicast audio and video to the Web, architecture extension for real-time stream transmission, session directory service and QoS delivery embedded into the Web is needed. We attempt to identify a solution that can be deployed immediately. We design and implement a QoS based multicast multimedia application by integrating the RTP, SDP/SAP and RSVP into the Web, which allows Web users to join a multicast session and receive QoS guaranteed multicast audio and video seamlessly.
我们提出了一种基于Web的多播音频和视频应用在QoS支持网络上的实现。为了将保证QoS的多播音视频应用于Web,需要在Web中嵌入实时流传输、会话目录服务和QoS交付的体系结构扩展。我们试图确定一个可以立即部署的解决方案。通过将RTP、SDP/SAP和RSVP集成到Web中,设计并实现了基于QoS的多播多媒体应用程序,允许Web用户加入多播会话并无缝地接收QoS保证的多播音频和视频。
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引用次数: 3
Dynamic frequency and resource allocation with adaptive error control based on RTP for multimedia QoS guarantees in wireless networks 基于RTP的动态频率和资源分配与自适应误差控制,实现无线网络中多媒体服务质量的保证
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778423
A. Pajares, J. C. Guerri, M. Esteve, C. Palau, A. Leon, N. Cardona
Providing QoS guarantees in wireless networks is a much more complex problem than in fixed networks. Conventional fixed allocation schemes are not suitable for these traffic patterns and it becomes necessary to design new dynamic resource allocation schemes. This paper deals with three of the main wireless network problems to provide multimedia QoS guarantees, i.e., frequency assignation, bandwidth requirements and error rate. For the former problem, several frequency assignment algorithms have been evaluated. For the second, a dynamic resource allocation algorithm is proposed. The goal of this algorithm is to share the available wireless bandwidth between the major number of connections, and offer the maximum QoS to all of them depending on the connection state. For the latter, error rate effects are corrected by means of an adaptive error control algorithm based on RTP. This algorithm tries to balance the channel quality of the on-going calls to obtain a fair error quality for all of them.
在无线网络中提供QoS保证是一个比在固定网络中复杂得多的问题。传统的固定资源分配方案已不适合这种交通模式,有必要设计新的动态资源分配方案。本文研究了无线网络中提供多媒体QoS保障的三个主要问题,即频率分配、带宽要求和错误率。对于前一个问题,已经评估了几种频率分配算法。其次,提出了一种动态资源分配算法。该算法的目标是在主要连接数量之间共享可用的无线带宽,并根据连接状态为所有连接提供最大的QoS。对于后者,采用基于RTP的自适应误差控制算法对错误率的影响进行校正。该算法试图平衡正在进行的呼叫的信道质量,以获得所有呼叫的公平错误质量。
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引用次数: 4
期刊
Proceedings IEEE International Conference on Multimedia Computing and Systems
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