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Disk scheduling with quality of service guarantees 具有服务质量保证的磁盘调度
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778459
J. Bruno, J. Brustoloni, E. Gabber, Banu Özden, A. Silberschatz
The paper introduces YFQ, a new disk scheduling algorithm that allows applications to set aside for exclusive use portions of the disk bandwidth. We implemented YFQ as part of the Eclipse/BSD operating system, which is derived from FreeBSD, a version of 4.4 BSD Unix. YFQ's disk bandwidth reservations can guarantee file accesses with high throughput, low delay, and good fairness. Such quality of service (QoS) guarantees to individual applications unfortunately can also hinder global disk scheduling optimizations. We propose and evaluate several disk scheduling enhancements that promote global optimizations and give to YFQ aggregate disk throughput approaching that of FreeBSD's conventional disk scheduler, which does not provide QoS guarantees. We believe that our enhancements may be helpful also in other disk scheduling algorithms.
本文介绍了一种新的磁盘调度算法YFQ,该算法允许应用程序将部分磁盘带宽预留给独占使用。我们将YFQ作为Eclipse/BSD操作系统的一部分来实现,该操作系统派生于FreeBSD(一个BSD Unix 4.4版本)。YFQ的磁盘带宽预留可以保证文件访问的高吞吐量、低延迟和良好的公平性。不幸的是,这种对单个应用程序的服务质量(QoS)保证也会阻碍全局磁盘调度优化。我们提出并评估了几个磁盘调度增强功能,这些增强功能促进了全局优化,并使YFQ的总磁盘吞吐量接近FreeBSD的传统磁盘调度程序,后者不提供QoS保证。我们相信我们的改进可能对其他磁盘调度算法也有帮助。
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引用次数: 200
Predictable path establishment in multimedia communication networks 多媒体通信网络中可预测路径的建立
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779219
R. Simon
Deadline-driven packet scheduling policies provide highly flexible methods for real-time communication support of distributed multimedia applications. This paper presents a probabilistic approach for analyzing admission control and communication establishment for the general class of non-preemptive deadline-oriented packet scheduling policies. The prediction method can be used for communication and scheduling policy evaluation, routing for multimedia traffic and capacity planning. A large-scale simulation study demonstrates that our method provides highly accurate predictions of acceptance rates for multiple types of multimedia connection requests.
截止时间驱动的包调度策略为分布式多媒体应用的实时通信支持提供了高度灵活的方法。本文提出了一种概率方法来分析一般非抢占型面向截止日期的分组调度策略的准入控制和通信建立。该预测方法可用于通信和调度策略评估、多媒体流量路由和容量规划。一项大规模的模拟研究表明,我们的方法为多种类型的多媒体连接请求提供了高度准确的接受率预测。
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引用次数: 1
Using Food Web as an evolution computing model for Internet-based multimedia agents 基于食物网的多媒体代理进化计算模型
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778551
T. Shih
The ecosystem is an evolutionary result of natural laws. Food Web (or Food Chain) embeds a set of computation rules of natural balance. Based one the concepts of Food Web, one of the laws that we may learn from the natural besides neural networks and genetic algorithms, we propose a theoretical computation model for mobile agent evolution on the Internet. We define an agent niche overlap graph and agent evolution states. We also propose a set of algorithms, which is used in our multimedia search programs, to simulate agent evolution. Agents are cloned to live on a remote host station based on three different strategies: the brute force strategy, the semi-brute force strategy, and the selective strategy. Evaluations of different strategies are discussed. Guidelines of writing mobile agent programs are proposed. The technique can be used in distributed information retrieval which allows the computation load to be added to servers, but significantly reduces the traffic of network communication.
生态系统是自然规律演化的结果。食物网(或食物链)嵌入了一套自然平衡的计算规则。基于食物网(Food Web)的概念,除了神经网络和遗传算法外,我们还可以从自然界学习到食物网(Food Web)的规律,提出了互联网上移动智能体进化的理论计算模型。定义了智能体生态位重叠图和智能体演化状态。我们还提出了一套用于多媒体搜索程序的算法来模拟智能体的进化。基于三种不同的策略克隆代理以在远程主机站上运行:暴力破解策略、半暴力破解策略和选择性策略。讨论了不同策略的评价。提出了编写移动代理程序的指导原则。该技术可用于分布式信息检索,使计算负荷增加到服务器上,但显著降低了网络通信流量。
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引用次数: 1
ECHOES: educational hypermedia on-line system 回声:教育超媒体在线系统
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778674
A. Pasquarelli, F. D. Stefani, Gregory M. P. O'Hare, Aidan Murphy
The paper presents the ECHOES' (EduCational Hypermedia On-linE System) training environment, its architecture and the services offered to the users. The main objective of the ECHOES project is to build a distributed dynamic environment for educating and supporting technicians in using and repairing complex industrial artefacts. To pursue this objective, computer Web based training, virtual reality and multi agent systems are integrated and synthesised in the ECHOES environment. These technologies are used to aid users at different levels of complexity, starting from the novice, who wants to quickly develop a global functional view of complex systems, up to the technician, who needs a strong conceptual understanding of complex equipment. The user interaction with the system is agent based and the chosen interface is that of the visit metaphor within a 2D or 3D environment, in order to leave the trainee or the technician free in exploring the environment.
本文介绍了教育超媒体在线系统(EduCational Hypermedia online System,简称ECHOES)的培训环境、体系结构和提供给用户的服务。回声项目的主要目标是建立一个分布式动态环境,用于教育和支持技术人员使用和修复复杂的工业人工制品。为了实现这一目标,基于计算机网络的培训、虚拟现实和多智能体系统在echo环境中进行了集成和综合。这些技术用于帮助不同复杂程度的用户,从想要快速开发复杂系统的全局功能视图的新手到需要对复杂设备有很强概念理解的技术人员。用户与系统的交互是基于代理的,所选择的界面是在2D或3D环境中的访问隐喻,以便让实习生或技术人员自由地探索环境。
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引用次数: 13
Temporal synchronization in multimedia presentations 多媒体演示中的时间同步
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778598
I. Cruz, Parag S. Mahalley
Designing high quality multimedia presentations is a tedious and time consuming task, even for skilled authors. This is particularly true when temporal media such as speech and animation are involved. The focus of our research is to determine whether the multimedia presentation is synchronized or amenable to synchronization. We define a formal framework for verifying temporal synchronization of a presentation, which is based on a modified all-pairs shortest path algorithm.
设计高质量的多媒体演示文稿是一项乏味而耗时的任务,即使对于熟练的作者也是如此。当涉及到言语和动画等时间媒体时,这一点尤其正确。我们研究的重点是确定多媒体呈现是否同步或可适应同步。我们定义了一个基于改进的全对最短路径算法的形式化框架来验证演示的时间同步。
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引用次数: 11
An abstract layered model for hypermedia document system 超媒体文档系统的抽象分层模型
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778130
K. Law, H. Ip, Fang Wei
We propose a layered model for hypermedia document systems and use this model in the design and implementation of a prototype hypermedia document system. The model consists of three layers: a runtime layer (RTL) a document description layer (DOCDL) and a storage layer (SRL). The DOCDL contributes to defining the logical structure. It not only constrains the structure of the SRL, but also forms a bridge between the RTL and the SRL. In the DOCDL, an extended open document architecture (ODA) is employed for describing the logical structure of the document. In addition, we present a technique for automatically generating and updating database schema given a document logical structure. For the RTL, the document logical structure is visualized to help users to retrieve information, and as a means for multimedia data capture. The advantages and benefits of this approach are to allow the design and implementation of hypermedia systems to be automated and much simplified. The approach also caters for the continuous updating of the document logical structure such as adding an extra data object. The paper applies the proposed model to the design and implementation of a multimedia document system for medical documents.
本文提出了一个超媒体文档系统的分层模型,并将该模型应用于一个原型超媒体文档系统的设计和实现中。该模型由三层组成:运行时层(RTL)、文档描述层(DOCDL)和存储层(SRL)。DOCDL有助于定义逻辑结构。它不仅约束了SRL的结构,而且在RTL和SRL之间架起了一座桥梁。在DOCDL中,采用扩展的开放文档体系结构(ODA)来描述文档的逻辑结构。此外,我们还提出了一种在给定文档逻辑结构的情况下自动生成和更新数据库模式的技术。对于RTL,将文档逻辑结构可视化以帮助用户检索信息,并作为多媒体数据捕获的手段。这种方法的优点和好处是允许超媒体系统的设计和实现实现自动化和大大简化。该方法还满足文档逻辑结构的持续更新,例如添加额外的数据对象。本文将该模型应用于医学文献多媒体文献系统的设计与实现。
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引用次数: 2
Clockwise: a mixed-media file system 顺时针:混合介质文件系统
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778377
P. Bosch, S. Mullender, P. Jansen
This paper presents Clockwise, a mixed-media file system. The primary goal of Clockwise is to provide a storage architecture that supports the storage and retrieval of best-effort and real-time file system data. Clockwise provides an abstraction called a dynamic partition that groups lists of related (large) blocks on one or more disks. Dynamic partitions can grow and shrink in size and reading or writing of dynamic partitions can be scheduled explicitly. With respect to scheduling, Clockwise uses a novel strategy to pre-calculate schedule slack time and it schedules best-effort requests before queued real-time requests in this slack time.
本文介绍了一种名为“顺时针”的混合媒体文件系统。顺时针的主要目标是提供一种存储架构,支持存储和检索尽力而为的实时文件系统数据。顺时针提供了一种称为动态分区的抽象,它将一个或多个磁盘上的相关(大)块列表分组。动态分区的大小可以增长和缩小,动态分区的读写可以显式地安排。在调度方面,顺时针使用了一种新颖的策略来预先计算调度空闲时间,并在此空闲时间内,在排队的实时请求之前调度最佳努力请求。
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引用次数: 17
Distributed audio-visual archives network (DiVAN) 分布式视听档案网络(DiVAN)
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778666
A. Tirakis, Panagiotis Katalagarianos, M. Papathomas, Christodoulos Hamilakis
The ESPRIT project DiVAN (EP 24956) aims at the building of a distributed audio-visual library system for TV broadcasters and video archives owners. The DiVAN system provides facilities to effectively, digitize, annotate, organize, store and access raw material in a coherent content-based manner, on top of high-speed wide area communication networks. Also, the project aims to demonstrate and assess the applicability and acceptability of the proposed system, through field trials on a DiVAN-based infrastructure interconnecting the archives of the users of the partnership, i.e. INA, RAI, and ERT. The consortium consists of industrial partners (i.e. INTRACOM, TECMATH), research institutes (i.e. ICS-FORTH, INRIA, Tech. Un. of Darmstadt) and users (i.e. Institut National de l'Audiovisuel-INA, Radiotelevisione Italiana-RAI and Greek National Broadcaster-ERT).
ESPRIT项目DiVAN (EP 24956)旨在为电视广播公司和视频档案所有者建立一个分布式视听图书馆系统。在高速广域通信网络之上,DiVAN系统以连贯的基于内容的方式提供了有效、数字化、注释、组织、存储和访问原材料的设施。此外,该项目旨在通过在基于divan的基础设施上进行实地试验,证明和评估拟议系统的适用性和可接受性,该基础设施将伙伴关系用户的档案(即INA、RAI和ERT)相互连接起来。该联盟由工业合作伙伴(即INTRACOM, TECMATH),研究机构(即ICS-FORTH, INRIA, Tech. Un)组成。达姆施塔特电台)和用户(即国家视听研究所ina、意大利rai广播电视台和希腊ert国家广播电台)。
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引用次数: 4
A combinatorial approach to content-based music selection 基于内容的音乐选择的组合方法
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779245
F. Pachet, Pierre Roy, Daniel Cazaly
Advances in networking and transmission of digital multimedia data will soon bring huge catalogues of music to users. Accessing these catalogues raises a problem for users and content providers, that we define as the music selection problem. We introduce three main goals to be satisfied in music selection: match user preferences, provide users with new music, and exploit the catalogue in an optimal fashion. We propose a novel approach to music selection, based on computing coherent sequences of music titles, and show that this amounts to solving a combinatorial pattern generation problem. We propose constraint satisfaction techniques to solve it. The resulting system is an enabling technology to build better music delivery services.
网络和数字多媒体数据传输的进步将很快为用户带来庞大的音乐目录。访问这些目录会给用户和内容提供商带来一个问题,我们将其定义为音乐选择问题。我们介绍了在音乐选择中要满足的三个主要目标:匹配用户偏好,为用户提供新音乐,并以最佳方式利用目录。我们提出了一种新的音乐选择方法,基于计算音乐标题的连贯序列,并表明这相当于解决组合模式生成问题。我们提出约束满足技术来解决这个问题。由此产生的系统是一种能够构建更好的音乐传递服务的技术。
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引用次数: 89
Virtual view synthesis from uncalibrated stereo cameras 虚拟视图合成从未校准的立体摄像机
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778564
M. Akhloufi, V. Polotski, P. Cohen
This paper presents a new approach to the synthesis of a novel view from two images captured by a non-calibrated stereo system. Here view synthesis employs epipolar constraints associated with a two camera configuration. A fundamental matrix is used to obtain features in the synthesized view via reprojection of corresponding features in the source images. Unlike classical methods which are based on inferring three dimensional structure of the scene or use dense correspondence between the source images to produce the new synthesized image, this method requires only sparse correspondence between source image features. Perspective image warping techniques then render the remaining image points via interpolation. The approach permits interactive view synthesis in: immersive telepresence systems, realistic virtual worlds and overlay of objects at different positions on live video of dynamic scenes for augmented reality display systems. Method efficiency is illustrated with examples of synthetic and real scenes.
本文提出了一种从非校准立体系统捕获的两幅图像合成新视图的新方法。在这里,视图合成使用与双相机配置相关的极面约束。利用基本矩阵对源图像中的特征进行重投影,得到合成视图中的特征。与传统的基于推断场景三维结构或利用源图像之间的密集对应关系生成新的合成图像的方法不同,该方法只需要源图像特征之间的稀疏对应关系。透视图像扭曲技术,然后渲染剩余的图像点通过插值。该方法允许交互式视图合成:沉浸式远程呈现系统,逼真的虚拟世界以及在增强现实显示系统的动态场景实时视频上不同位置的物体叠加。通过合成场景和真实场景的实例说明了方法的有效性。
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引用次数: 5
期刊
Proceedings IEEE International Conference on Multimedia Computing and Systems
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