Pub Date : 2018-09-28DOI: 10.17993/3CTIC.2018.73.22-39
V. Margalina, Freddy Edgar Robalino Peña
{"title":"FACTORES QUE AFECTAN LA ADOPCIÓN DE LAS TIC EN EL SECTOR MANUFACTURERO DE CALZADO DE TUNGURAHUA, ECUADOR","authors":"V. Margalina, Freddy Edgar Robalino Peña","doi":"10.17993/3CTIC.2018.73.22-39","DOIUrl":"https://doi.org/10.17993/3CTIC.2018.73.22-39","url":null,"abstract":"","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42800830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-28DOI: 10.17993/3CTIC.2018.73.80-97
M. Rodríguez, Rubén Edel Navarro, R. G. López
espanolLa presente investigacion se desarrollo a traves del metodo y tecnica de analisis de contenido. Sus objetivos consistieron en describir el proceso para el diseno de una rubrica dirigida a evaluar los ambientes virtuales de aprendizaje (AVA), asi como explicar los resultados de un ejercicio didactico para la coevaluacion entre sus pares a traves del empleo de rubricas, realizado por doctorantes de la Universidad Pedagogica de Durango, en Mexico. El estudio se realizo con la participacion de 11 estudiantes de posgrado, considerandose como unidad de analisis y fuente de los datos e informacion, a las intervenciones en los foros virtuales, y cuya argumentacion discursiva se asocio con la evaluacion de los AVA y el diseno de las rubricas. Los hallazgos indican que el proceso de diseno de la rubrica se oriento a integrar indicadores de calidad para la construccion incipiente de un modelo de evaluacion integral, teniendo como variables principales la satisfaccion de los usuarios y la calidad del ambiente virtual, en tanto que, el ejercicio didactico para la coevaluacion de la rubrica, aporto resultados diferenciados y no contrastables, en virtud de las diferencias de robustez en las plataformas tecnologicas que fueron utilizadas. EnglishThe present research was developed through the method and technique of content analisis. Its objectives were: to describe the process to design a rubric destined to evaluate virtual learning environments (VLE), as well as to explain the results of the coevaluation of said environments to Through the use of the aforementioned rubric, this exercise was carried out by doctoral students at the Pedagogical University of Durango, Mexico. The study was carried out with the participation of 11 postgraduate students, considering as a unit of analysis and source of the data and information, the interventions in the virtual forums, and whose discursive argumentation was associated with the evaluation of the VLE and the design of The rubrics. The findings indicate that the rubric design process was aimed at integrating quality indicators for the incipient construction of a comprehensive evaluation model, with the main variables being user satisfaction and the quality of the virtual nvironment, while the didactic exercise with the co-evaluation of the rubrics of the differents VLE designed, provided differentiated results and not restrictive, by virtue of the differences in robustness of the technological platforms that were used.
{"title":"RÚBRICA PARA EVALUAR AMBIENTES VIRTUALES DE APRENDIZAJE","authors":"M. Rodríguez, Rubén Edel Navarro, R. G. López","doi":"10.17993/3CTIC.2018.73.80-97","DOIUrl":"https://doi.org/10.17993/3CTIC.2018.73.80-97","url":null,"abstract":"espanolLa presente investigacion se desarrollo a traves del metodo y tecnica de analisis de contenido. Sus objetivos consistieron en describir el proceso para el diseno de una rubrica dirigida a evaluar los ambientes virtuales de aprendizaje (AVA), asi como explicar los resultados de un ejercicio didactico para la coevaluacion entre sus pares a traves del empleo de rubricas, realizado por doctorantes de la Universidad Pedagogica de Durango, en Mexico. El estudio se realizo con la participacion de 11 estudiantes de posgrado, considerandose como unidad de analisis y fuente de los datos e informacion, a las intervenciones en los foros virtuales, y cuya argumentacion discursiva se asocio con la evaluacion de los AVA y el diseno de las rubricas. Los hallazgos indican que el proceso de diseno de la rubrica se oriento a integrar indicadores de calidad para la construccion incipiente de un modelo de evaluacion integral, teniendo como variables principales la satisfaccion de los usuarios y la calidad del ambiente virtual, en tanto que, el ejercicio didactico para la coevaluacion de la rubrica, aporto resultados diferenciados y no contrastables, en virtud de las diferencias de robustez en las plataformas tecnologicas que fueron utilizadas. EnglishThe present research was developed through the method and technique of content analisis. Its objectives were: to describe the process to design a rubric destined to evaluate virtual learning environments (VLE), as well as to explain the results of the coevaluation of said environments to Through the use of the aforementioned rubric, this exercise was carried out by doctoral students at the Pedagogical University of Durango, Mexico. The study was carried out with the participation of 11 postgraduate students, considering as a unit of analysis and source of the data and information, the interventions in the virtual forums, and whose discursive argumentation was associated with the evaluation of the VLE and the design of The rubrics. The findings indicate that the rubric design process was aimed at integrating quality indicators for the incipient construction of a comprehensive evaluation model, with the main variables being user satisfaction and the quality of the virtual nvironment, while the didactic exercise with the co-evaluation of the rubrics of the differents VLE designed, provided differentiated results and not restrictive, by virtue of the differences in robustness of the technological platforms that were used.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44924561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-28DOI: 10.17993/3ctic.2018.73.58-79
José Antonio Leyva Regalón, Irisleydis Mayol Céspedes, Yolanda Soler Pellicer, Pedro Manuel Gómez Ávila
espanolLas afecciones de las funciones cognitivas suelen ser tratadas mediante un programa de rehabilitacion que pretende restaurar, compensar o sustituir estos impedimentos. A pesar de la eficiencia en la aplicacion de la rehabilitacion cognitiva persisten inconvenientes como la desmotivacion de algunos pacientes que impide el cumplimiento total del programa. Los juegos serios se han convertido en herramientas utiles para mitigar este problema y favorecer el tiempo de realizacion de las tareas terapeuticas. El objetivo de este trabajo es la elaboracion de un software que agrupe juegos serios basados en diferentes tecnicas de interaccion de Realidad Aumentada Tangible, sustentado en ejercicios terapeuticos tradicionales concebidos en los programas de rehabilitacion cognitiva, que permitan incidir positivamente en la motivacion de los pacientes. Para el desarrollo del programa se utilizo la biblioteca osgART que integra el motor grafico Open Scene Graph y la biblioteca ARToolKit, todas tecnologias libres, multiplataforma y de codigo abierto. Las tecnicas empleadas para la interaccion con los elementos virtuales estan basadas en el uso de marcadores fiduciales de ARToolKit. Se realizo un estudio para comparar la usabilidad de las tecnicas de interaccion implementadas con otras basadas en el uso del teclado y el raton. El resultado fue analizado mediante el calculo de la ANOVA de un factor, el cual evidencio que los juegos serios basados en las tecnicas de interaccion desarrolladas, inciden de manera positiva en la motivacion de los pacientes. EnglishCognitive function disorders are usually treated through a rehabilitation program that aims to restore, compensate, or replace these impairments. Despite the efficiency in the application of cognitive rehabilitation, drawbacks remain, such as the lack of motivation of some patients that prevents the program from being fully complied with. Serious games have become useful tools to mitigate this problem and favor the time for accomplishing therapeutic tasks. The objective of this work is the elaboration of a software that groups serious games based on different Tangible Augmented Reality interaction techniques, based on traditional therapeutic exercises conceived in cognitive rehabilitation programs that allow a positive impact on the motivation of the patients. For the development of the program there was used the osgART library that integrates the Open Scene Graph graphic engine and the ARToolKit library, all of the kind free technologies, multiplatform and open source. The techniques used for the interaction with the virtual elements are based on the use of fiducial markers of ARToolKit. A study was carried out to compare the usability of the interaction techniques implemented with other interaction techniques based on the use of the keyboard and the mouse. The result was analyzed by calculating the ANOVA of a factor, which showed that serious games based on the interaction techniques developed, have a
西班牙认知功能的疾病通常通过旨在恢复、补偿或取代这些障碍的康复计划来治疗。尽管认知康复的应用效率很高,但仍存在一些障碍,如一些患者的情绪低落,阻碍了该计划的全面实施。严肃的游戏已成为缓解这一问题和促进治疗任务完成时间的有用工具。这项工作的目的是开发一种软件,将基于不同的有形增强现实交互技术的严肃游戏分组,并以认知康复计划中设计的传统治疗练习为基础,这些练习将对患者的动机产生积极影响。该程序的开发使用了OSGart库,该库集成了图形引擎Open Scene Graph和Artoolkit库,所有这些技术都是免费的、跨平台的和开源的。用于与虚拟元素交互的技术基于使用Artoolkit的信任标记。进行了一项研究,以比较所实施的互动技术与其他基于键盘和鼠标使用的互动技术的可用性。通过计算一个因素的方差分析来分析结果,这表明基于开发的互动技术的严肃游戏对患者的动机产生了积极影响。英语认知功能障碍通常通过旨在恢复、补偿或取代这些损害的康复计划进行治疗。尽管在应用认知康复方面效率很高,但仍存在抽搐,例如一些患者缺乏动力,无法完全遵守该计划。严肃的游戏已经成为缓解这一问题并有利于完成治疗任务的时间的有用工具。这项工作的目的是开发一种软件,根据认知康复计划中的传统治疗练习,根据不同的有形增强现实互动技术,对严肃的游戏进行分组,从而对患者的动机产生积极影响。在开发该程序时,使用了集成开放场景图形引擎和Artoolkit库的Osgart库,所有这些都是免费的、多平台的和开源的技术。用于与虚拟元素交互的技术是基于使用Artoolkit的基准标记。进行了一项研究,根据键盘和鼠标的使用,将所实施的互动技术与其他互动技术的可用性进行比较。通过计算一个因素的方差分析来分析结果,这表明基于互动技术的严肃游戏对患者的动机有积极影响。
{"title":"Juegos serios basados en técnicas de interacción de realidad aumentada tangible para la rehabilitación cognitiva","authors":"José Antonio Leyva Regalón, Irisleydis Mayol Céspedes, Yolanda Soler Pellicer, Pedro Manuel Gómez Ávila","doi":"10.17993/3ctic.2018.73.58-79","DOIUrl":"https://doi.org/10.17993/3ctic.2018.73.58-79","url":null,"abstract":"espanolLas afecciones de las funciones cognitivas suelen ser tratadas mediante un programa de rehabilitacion que pretende restaurar, compensar o sustituir estos impedimentos. A pesar de la eficiencia en la aplicacion de la rehabilitacion cognitiva persisten inconvenientes como la desmotivacion de algunos pacientes que impide el cumplimiento total del programa. Los juegos serios se han convertido en herramientas utiles para mitigar este problema y favorecer el tiempo de realizacion de las tareas terapeuticas. El objetivo de este trabajo es la elaboracion de un software que agrupe juegos serios basados en diferentes tecnicas de interaccion de Realidad Aumentada Tangible, sustentado en ejercicios terapeuticos tradicionales concebidos en los programas de rehabilitacion cognitiva, que permitan incidir positivamente en la motivacion de los pacientes. Para el desarrollo del programa se utilizo la biblioteca osgART que integra el motor grafico Open Scene Graph y la biblioteca ARToolKit, todas tecnologias libres, multiplataforma y de codigo abierto. Las tecnicas empleadas para la interaccion con los elementos virtuales estan basadas en el uso de marcadores fiduciales de ARToolKit. Se realizo un estudio para comparar la usabilidad de las tecnicas de interaccion implementadas con otras basadas en el uso del teclado y el raton. El resultado fue analizado mediante el calculo de la ANOVA de un factor, el cual evidencio que los juegos serios basados en las tecnicas de interaccion desarrolladas, inciden de manera positiva en la motivacion de los pacientes. EnglishCognitive function disorders are usually treated through a rehabilitation program that aims to restore, compensate, or replace these impairments. Despite the efficiency in the application of cognitive rehabilitation, drawbacks remain, such as the lack of motivation of some patients that prevents the program from being fully complied with. Serious games have become useful tools to mitigate this problem and favor the time for accomplishing therapeutic tasks. The objective of this work is the elaboration of a software that groups serious games based on different Tangible Augmented Reality interaction techniques, based on traditional therapeutic exercises conceived in cognitive rehabilitation programs that allow a positive impact on the motivation of the patients. For the development of the program there was used the osgART library that integrates the Open Scene Graph graphic engine and the ARToolKit library, all of the kind free technologies, multiplatform and open source. The techniques used for the interaction with the virtual elements are based on the use of fiducial markers of ARToolKit. A study was carried out to compare the usability of the interaction techniques implemented with other interaction techniques based on the use of the keyboard and the mouse. The result was analyzed by calculating the ANOVA of a factor, which showed that serious games based on the interaction techniques developed, have a","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48845861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-06-29DOI: 10.17993/3ctic.2018.60.36-67/
María Eugenia Jiménez Cercado, Marjorie Marcela Acosta Véliz
{"title":"Experiencia universitaria del uso de Edmodo en el aula. Caso Universidad de Guayaquil, Ecuador","authors":"María Eugenia Jiménez Cercado, Marjorie Marcela Acosta Véliz","doi":"10.17993/3ctic.2018.60.36-67/","DOIUrl":"https://doi.org/10.17993/3ctic.2018.60.36-67/","url":null,"abstract":"","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67544100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-06-29DOI: 10.17993/3ctic.2018.60.68-89/
Flavio Rubén Díaz Vélez
espanolEste articulo esta basado en un estudio tipo mixto para tesis doctoral de caracter exploratorio y descriptivo. El mismo fue para explorar que conocimiento sobre estrategias metodologicas implementan los docentes de musica para atender la diversidad de estudiantes con condiciones o necesidades especiales. La idea principal es que los docentes de musica y resto de profesionales conozcan como la ensenanza musical ayuda para el tratamiento como una alternativa a la medicacion de alumnos con diversidad de condiciones especiales. EnglishThis article is based in a mixed study for a doctor’s degree thesis of a descriptive and exploratory character. It is to explore what knowledge of methodological strategies the teachers of music implement to attempt diversity in students with special needs. The main idea is that the teachers of music and rest of professionals would learn about how music education can help all kind of students and those ones with special needs providing an alternative for medication and treatment.
{"title":"Estudio del conocimiento de los docentes de educación musical sobre estrategias metodológicas para la atención a la diversidad","authors":"Flavio Rubén Díaz Vélez","doi":"10.17993/3ctic.2018.60.68-89/","DOIUrl":"https://doi.org/10.17993/3ctic.2018.60.68-89/","url":null,"abstract":"espanolEste articulo esta basado en un estudio tipo mixto para tesis doctoral de caracter exploratorio y descriptivo. El mismo fue para explorar que conocimiento sobre estrategias metodologicas implementan los docentes de musica para atender la diversidad de estudiantes con condiciones o necesidades especiales. La idea principal es que los docentes de musica y resto de profesionales conozcan como la ensenanza musical ayuda para el tratamiento como una alternativa a la medicacion de alumnos con diversidad de condiciones especiales. EnglishThis article is based in a mixed study for a doctor’s degree thesis of a descriptive and exploratory character. It is to explore what knowledge of methodological strategies the teachers of music implement to attempt diversity in students with special needs. The main idea is that the teachers of music and rest of professionals would learn about how music education can help all kind of students and those ones with special needs providing an alternative for medication and treatment.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67544163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-06-29DOI: 10.17993/3CTIC.2018.60.90-103/
V. Jurado
espanolEl objetivo de esta investigacion es explorar la predisposicion de los docentes espanoles a utilizar el comic como herramienta pedagogica innovadora y de motivacion en la escuela, asi como el nivel de experiencia con la misma. Tambien si sus actitudes se fundamentan en experiencias practicadas en el aula o en ideas preconcebidas. Para realizar la consulta se disena un metodo experimental en red que identifica a profesores a traves de la red social Facebook. EnglishThe objective of this research is to explore the predisposition of teachers from Spain to use comics as an innovative and motivational pedagogical resource in schools, as well as their level of experience with it. Also if their attitudes are based on experiences that took place in the classroom or on preconceived ideas. To carry out the inquiry, teachers are identified through Facebook using an experimental on-line method.
本研究的目的是探讨英语学习者的学习倾向,利用英语学习者的学习动机,创新英语学习者的教学方法,提高英语学习者的学习体验。禅修是一种基本的、经验的、实践的、观念的、先入为主的活动。Para realizar la consulta se disena un - metodo实验,以确定一个教授和旅行的红色社交Facebook。本研究的目的是探讨西班牙教师在学校使用漫画作为一种创新和激励的教学资源的倾向,以及他们在这方面的经验水平。同样,如果他们的态度是基于课堂上发生的经历或先入为主的想法。为了进行调查,使用一种实验性的在线方法,通过Facebook识别教师。
{"title":"Actitud de los docentes españoles ante el cómic como recurso pedagógico. Estudio experimental en línea","authors":"V. Jurado","doi":"10.17993/3CTIC.2018.60.90-103/","DOIUrl":"https://doi.org/10.17993/3CTIC.2018.60.90-103/","url":null,"abstract":"espanolEl objetivo de esta investigacion es explorar la predisposicion de los docentes espanoles a utilizar el comic como herramienta pedagogica innovadora y de motivacion en la escuela, asi como el nivel de experiencia con la misma. Tambien si sus actitudes se fundamentan en experiencias practicadas en el aula o en ideas preconcebidas. Para realizar la consulta se disena un metodo experimental en red que identifica a profesores a traves de la red social Facebook. EnglishThe objective of this research is to explore the predisposition of teachers from Spain to use comics as an innovative and motivational pedagogical resource in schools, as well as their level of experience with it. Also if their attitudes are based on experiences that took place in the classroom or on preconceived ideas. To carry out the inquiry, teachers are identified through Facebook using an experimental on-line method.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67544178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-06-29DOI: 10.17993/3CTIC.2015.44.255-265
J. A. Pérez
Propuesta de varios algoritmos de multiplicacion de enteros basados en el concepto ideado por Booth, pero que difieren de la solucion que el propuso. Veremos distintas aportaciones para realizar ese calculo, y sobre todo con la novedad de apoyarnos en operaciones que igualmente ya explotan el concepto introducido por Booth.
{"title":"Algoritmo de Booth en aritmética modular para operaciones de multiplicación escalar","authors":"J. A. Pérez","doi":"10.17993/3CTIC.2015.44.255-265","DOIUrl":"https://doi.org/10.17993/3CTIC.2015.44.255-265","url":null,"abstract":"Propuesta de varios algoritmos de multiplicacion de enteros basados en el concepto ideado por Booth, pero que difieren de la solucion que el propuso. Veremos distintas aportaciones para realizar ese calculo, y sobre todo con la novedad de apoyarnos en operaciones que igualmente ya explotan el concepto introducido por Booth.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46816253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-03-29DOI: 10.17993/3CTIC.2018.59.33-46
E. Zamora
espanolEl problema que ocupa el interes de este estudio se vincula con el impacto e incidencia educativa en la utilizacion de los recursos educativos por parte de los docentes y estudiantes dentro del aula virtual de la Carrera de Ingenieria comercial de Estudios no Presenciales. Ademas, en la utilidad que estos recursos educativos tienen en el proceso de aprendizaje y ensenanza, la conciencia del docente frente al camino de la virtualidad dentro de la educacion superior, las estrategias que se puedan implementar en el aula (virtual) asi como las herramientas tecnologicas centradas en procesos sistemicos, interactivos y comunicativos propios del ensenar y aprender. EnglishThe problem that occupies the interest of this study is linked to the impact and educational impact on the use of educational resources by teachers and students in the virtual classroom of the Commercial Engineering Career of the Coordination Unit of Non-Atomic Studies. In addition to the usefulness that these educational resources have in the learning and teaching process, the teacher's awareness of the path of virtuality within higher education, the strategies that can be implemented in the classroom (virtual) as well as the technological tools focused on systemic, interactive and communicative processes of teaching and learning.
{"title":"El grado de incidencia y nivel de impacto del manejo de los recursos didácticos por parte de los docentes y estudiantes dentro del aula virtual: una aproximación empírica","authors":"E. Zamora","doi":"10.17993/3CTIC.2018.59.33-46","DOIUrl":"https://doi.org/10.17993/3CTIC.2018.59.33-46","url":null,"abstract":"espanolEl problema que ocupa el interes de este estudio se vincula con el impacto e incidencia educativa en la utilizacion de los recursos educativos por parte de los docentes y estudiantes dentro del aula virtual de la Carrera de Ingenieria comercial de Estudios no Presenciales. Ademas, en la utilidad que estos recursos educativos tienen en el proceso de aprendizaje y ensenanza, la conciencia del docente frente al camino de la virtualidad dentro de la educacion superior, las estrategias que se puedan implementar en el aula (virtual) asi como las herramientas tecnologicas centradas en procesos sistemicos, interactivos y comunicativos propios del ensenar y aprender. EnglishThe problem that occupies the interest of this study is linked to the impact and educational impact on the use of educational resources by teachers and students in the virtual classroom of the Commercial Engineering Career of the Coordination Unit of Non-Atomic Studies. In addition to the usefulness that these educational resources have in the learning and teaching process, the teacher's awareness of the path of virtuality within higher education, the strategies that can be implemented in the classroom (virtual) as well as the technological tools focused on systemic, interactive and communicative processes of teaching and learning.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44331140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
espanolCon el desarrollo de la herramienta informatica “Godofredo”, disenada a partir del modelamiento estadistico basado en el software R, a los investigadores y comunidad estudiantil de la Universidad Cooperativa de Colombia Sede Bogota se les facilitara la consecucion de resultados eficientes, los tiempos de la organizacion de datos y el analisis estadistico se minimizan agilizando el trabajo y logrando certeza en la validacion y/o toma de decisiones con relacion al objeto de estudio. EnglishWith the development of the computer tool "Godofredo" designed from the statistical modeling based on the software R, to the investigators and student community of the Cooperative University of Colombia headquarters Bogota, they will facilitate the achievement of efficient results, the times of the organization of data and statistical analysis are minimized by speeding up the work and achieving certainty in the validation and / or decision making in relation to the object of study.
espanolCon informatica工具发展起“Godofredo disenada modelamiento estadistico基于R软件,研究人员和社区大学学生哥伦比亚二氧化碳被总部提供consecucion合作社组织高效,时代的业绩数据和分析estadistico轻视加快了工作并取得了确定性validacion和/或决策的关系。研究对象。EnglishWith the development of the computer tool " Godofredo“设计from the统计modeling based on the R软件,to the无人and community of the Cooperative二氧化碳进入哥伦比亚大学总部学生成就》,他们将执行有效的成果,the times of the organization of数据和统计分析由speeding minimized up the work and实现certainty in the验证和/或决策to the object of study。
{"title":"Modelamiento estadístico como herramienta didáctica informática basado en el software R para validar conceptos teóricos y manejar datos estadísticos","authors":"Enith Cecilia Niebles Lara, Yilman Medina Castañeda, Jimmy Enrique Garzón Solano","doi":"10.17993/3ctic.2018.59.47-61","DOIUrl":"https://doi.org/10.17993/3ctic.2018.59.47-61","url":null,"abstract":"espanolCon el desarrollo de la herramienta informatica “Godofredo”, disenada a partir del modelamiento estadistico basado en el software R, a los investigadores y comunidad estudiantil de la Universidad Cooperativa de Colombia Sede Bogota se les facilitara la consecucion de resultados eficientes, los tiempos de la organizacion de datos y el analisis estadistico se minimizan agilizando el trabajo y logrando certeza en la validacion y/o toma de decisiones con relacion al objeto de estudio. EnglishWith the development of the computer tool \"Godofredo\" designed from the statistical modeling based on the software R, to the investigators and student community of the Cooperative University of Colombia headquarters Bogota, they will facilitate the achievement of efficient results, the times of the organization of data and statistical analysis are minimized by speeding up the work and achieving certainty in the validation and / or decision making in relation to the object of study.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42762480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-03-29DOI: 10.17993/3ctic.2018.59.13-20
J. A. Pérez
espanolEl algoritmo dado por Anatoly Alexeevitch Karatsuba en 1960 (Karatsuba, 1962) para la multiplicacion no es unicamente aplicable a dicha operacion, se puede aplicar a cualquier operacion algebraica que se construya sobre una operacion que cumpla la propiedad distributiva con respecto a otra que componga a la misma (Ayuso, 2013-2017). De ahi que en el presente documento propongamos un algoritmo de exponenciacion entre enteros basado en dicho concepto. EnglishThe algorithm given by Anatoly Alexeevitch Karatsuba in 1960 (Karatsuba, 1962) for multiplication does not apply only to this operation, it can be applied to any algebraic operation that is built on an operation that fulfills the distributive property with respect to something else that compose one the same (Ayuso, 2013-2017). Hence, in this document we propose an algorithm of exponentiation between integers based on that concept.
{"title":"Algoritmo de Karatsuba en operaciones de exponenciación","authors":"J. A. Pérez","doi":"10.17993/3ctic.2018.59.13-20","DOIUrl":"https://doi.org/10.17993/3ctic.2018.59.13-20","url":null,"abstract":"espanolEl algoritmo dado por Anatoly Alexeevitch Karatsuba en 1960 (Karatsuba, 1962) para la multiplicacion no es unicamente aplicable a dicha operacion, se puede aplicar a cualquier operacion algebraica que se construya sobre una operacion que cumpla la propiedad distributiva con respecto a otra que componga a la misma (Ayuso, 2013-2017). De ahi que en el presente documento propongamos un algoritmo de exponenciacion entre enteros basado en dicho concepto. EnglishThe algorithm given by Anatoly Alexeevitch Karatsuba in 1960 (Karatsuba, 1962) for multiplication does not apply only to this operation, it can be applied to any algebraic operation that is built on an operation that fulfills the distributive property with respect to something else that compose one the same (Ayuso, 2013-2017). Hence, in this document we propose an algorithm of exponentiation between integers based on that concept.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48279550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}