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Specification of multimedia composition and a visual programming environment 多媒体合成规范和可视化编程环境
Pub Date : 1993-09-01 DOI: 10.1145/166266.166285
S. Eun, Eun Suk No, Hyung Chul Kim, H. Yoon, S. Maeng
Multimedia refers to the composition of multiple monomedia which should be synchronized temporally and spatially. Over the past few years, some trials to describe the composition and synchronization have been made in a variety of applications and these descriptions have been used as frameworks in their applications. Although conventional works have succeeded in describing the synchronizations well, we indicate that they do not deal with the interactivity required in Interactive Multimedia Applications(IMA) like coursewares and hypermedia systems. In this paper, we propose a new specification method based on Milner’s Calculus of Communicating Systems(CCS) to cope with the interactivity. For showing the effectiveness of the specification, we design and implement a visual programming environment based on the specification mechanism, and propose a simple courseware as a programming example. Our approach has implications that the new specification mechanism can be adapted as a framework in various interactive applications and the visual programming environment acquires the benefits that it can handle user interactions and synchronizations with only visual expressions while additional texts for control commands should be augmented in conventional works.
多媒体是指多个单媒体在时间和空间上同步的组合。在过去的几年中,在各种应用程序中进行了一些描述组合和同步的尝试,这些描述已在其应用程序中用作框架。尽管传统的工作已经成功地很好地描述了同步,但我们指出,它们没有处理交互式多媒体应用程序(IMA)(如课件和超媒体系统)所需的交互性。本文提出了一种基于Milner’s Calculus of communication Systems(CCS)的新的规范方法来处理交互问题。为了显示规范的有效性,我们设计并实现了一个基于规范机制的可视化编程环境,并提出了一个简单的课件作为编程实例。我们的方法表明,新的规范机制可以作为各种交互式应用程序的框架,并且可视化编程环境可以获得仅使用可视化表达式处理用户交互和同步的好处,而控制命令的附加文本应该在传统工作中增加。
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引用次数: 12
Panoramic overviews for navigating real-world scenes 全景概述导航现实世界的场景
Pub Date : 1993-09-01 DOI: 10.1145/166266.168422
Laura Teodosio, M. Mills
This paper describes an interface which helps people maintain a sense of spatial context while navigating virtual realworld scenes. First, a single panoramic image of the entire space is constructed from the separate partial, but detailed, images which constitute the original video sampling of the scene. The user can then navigate through this real-world data by manipulating either the panoramic overview or the original detailed views appearing in a separate window. Clicking or dragging the cursor over regions in the panoramic overview updates the corresponding detailed view. Using the panorama in this way frees the user from the traditional linear modes of interacting with virtual real-word scenes. In addition, interacting with the detailed view highlights the corresponding region in the panoramic overview and leaves a "trail" of the user's path through the space. These methods of visualizing and interacting with digital video described in this paper can also be applied to collections of digital video which do not correspond to a physical space such as standard linear movies.
本文描述了一个界面,可以帮助人们在导航虚拟现实场景时保持空间环境感。首先,将构成场景原始视频采样的独立的部分但详细的图像构建成整个空间的单个全景图像。然后,用户可以通过操作出现在单独窗口中的全景概览或原始详细视图来浏览这些真实世界的数据。单击或拖动光标到全景视图中的区域,将更新对应的详细视图。以这种方式使用全景图将用户从与虚拟现实场景交互的传统线性模式中解放出来。此外,与细节视图的互动突出了全景中相应的区域,并在空间中留下了用户路径的“痕迹”。本文描述的这些可视化和与数字视频交互的方法也可以应用于不对应于物理空间的数字视频集合,如标准线性电影。
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引用次数: 34
Performance of a software MPEG video decoder 软件MPEG视频解码器的性能分析
Pub Date : 1993-09-01 DOI: 10.1145/166266.166274
Ketan Patel, B. Smith, L. Rowe
The design and implementation of a software decoder for MPEG video bitstreams is described. The software has been ported to numerous platforms including PC''s, workstations, and mainframe computers. Performance comparisons are given for several different bitstreams and platforms including a unique metric devised to compare price/performance across different platforms (percentage of required bit rate per dollar). We also show that memory bandwidth is the primary limitation in performance of the decoder, not the computational complexity of the inverse discrete cosine transform as is commonly thought.
介绍了MPEG视频码流软件解码器的设计与实现。该软件已被移植到许多平台,包括个人电脑、工作站和大型计算机。给出了几个不同的比特流和平台的性能比较,包括一个独特的指标,用于比较不同平台的价格/性能(每美元所需比特率的百分比)。我们还表明,内存带宽是解码器性能的主要限制,而不是通常认为的逆离散余弦变换的计算复杂度。
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引用次数: 237
Collaborative multimedia scientific design in SHASTRA SHASTRA中的协同多媒体科学设计
Pub Date : 1993-09-01 DOI: 10.1145/166266.168458
V. Anupam, C. Bajaj
Abstract We address the issue of design ofarchitectures and abstractions to implement multimediascientificmanipulationsystems, propose a model for the integra~ion ofsoftware tools into a multi-userdistributedand collaborative environment on the multimedia desktop, and briefly describe a prototype CSCWinfrastructure which we have used to implement a scientific manipulation environment. Finally, wepresent example design systems to exhibit that multimedia interfaces, incorporating text, graphics,audio and video, greatly facilitate distributed and collaborative scientific design effort.SHASTRA 1 is a distributed and collaborative geometric design and scientific manipulation envi­ronment. In this system we address the research and development of the next generation ofscientificsoftware environments where multiple users (say, a collaborative engineering design team) create, share,manipulate, analyze, simulate, and visualize complex three dimensional geometric designs over a dis­tributed heterogeneous network of workstations and supercomputers. SHASTRA consists ofa growingset ofinteroperable tools for geometric design andscientific analysis, networked into a highly extensibleenvironment. Itprovides a unified framework for collaboration, session management, multimedia com­munication, and datasharing, along with a powerful numeric, symbolic and graphics substrate, enablingthe rapid prototyping and development of efficient software tools for the creation, manipulation andvisualization ofmulti-dimensionalscientific data.The design ofSHASTRA is the embodiment of a simple idea - scientific manipulation toolkits canabstractly be thought ofas objects that provide specific functionality. At the system level, SHASTRAspecifies architectural guidelines and provides communication facilities that let toolkits cooperate toutilize the functionality they offer. At the application level, it provides collaboration and multimediafacilities that let users cooperate. A marriage of the two lets us design sophisticated problem solvingenvironments.
摘要:本文讨论了实现多媒体科学操作系统的体系结构和抽象设计问题,提出了一种将软件工具集成到多媒体桌面多用户分布式协作环境中的模型,并简要描述了一个用于实现科学操作环境的原型cscwinarchitecture。最后,我们通过实例设计系统来展示多媒体界面,包括文本、图形、音频和视频,极大地促进了分布式和协作的科学设计工作。SHASTRA 1是一个分布式和协作的几何设计和科学操作环境。在这个系统中,我们解决了下一代科学软件环境的研究和开发,其中多个用户(例如,一个协作工程设计团队)在工作站和超级计算机的分布式异构网络上创建,共享,操作,分析,模拟和可视化复杂的三维几何设计。SHASTRA由一组不断增长的互操作工具组成,用于几何设计和科学分析,联网到一个高度可扩展的环境中。它为协作、会话管理、多媒体通信和数据共享提供了一个统一的框架,以及一个强大的数字、符号和图形基板,使快速原型和高效软件工具的开发成为可能,用于创建、操作和可视化多维科学数据。shastra的设计体现了一个简单的想法——科学操作工具包可以抽象地认为是提供特定功能的对象。在系统级,shastr指定了体系结构指导方针,并提供了通信设施,使工具包能够利用它们提供的功能进行协作。在应用程序级别,它提供了允许用户协作的协作和多媒体功能。两者的结合使我们能够设计复杂的问题解决环境。
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引用次数: 50
CircusTalk: an orchestration service for distributed multimedia 一个用于分布式多媒体的编排服务
Pub Date : 1993-09-01 DOI: 10.1145/166266.168419
Yechezkal-Shimon Gutfreund, José P. Diaz-Gonzalez, R. Sasnett, V. Phuah
Distributed multimedia applications consist of a mixture of elements scattered at different locations on a network. Each element on the network has different transmission needs and each link of the network has different transmission characteristics. Just as an orchestra conductor must match the characteristics of instruments to the performance skills of the musicians-then orchestrate the piece according to their location in the orchestra and the acoustic properties of the hall. So too, a multimedia orchestration service must take A/V elements, match them to the A/V servers with appropriate responsiveness, and distribute the elements to appropriate locations on the network. To do this, we have created an orchestration service that integrates and centralizes the orchestration task thereby relieving the individual elements from being aware of how they are being composited to form a combined application and hopefully also leading to globally optimal and balanced networks. Distributed multimedia applications consist of a mixture of elements distributed over a network. For example, in figure 1, we show a collaborative media-space [3] where two scientists are conducting a joint transcontinental experiment. One scientist has a high-resolution SEM microscope, the other provides the NMR scanner. Both are producing real-time video which they are also processing in real-time. The results of the image processing is being used to drive a real-time simulation which is providing a parallel representation of the results. They will be sharing the video, but having separate simulators and renderers so that they can view different aspects of the simulation. In order to build this system, processing tasks (e.g. image processing) will have to be matched to appropriate compute servers, input/output data flows will have to be characterized, and appropriate network connections established. However, this binding cannot be static. Loading changes on the compute servers and changes in traffic flow patterns on the underlying ATM network must be constantly monitored. In response to load changes, alternative virtual connections or alternative compute servers may have to be rescheduled to maintain the QoS guarantees. From this specific example, we can create a general statement of the multimedia orchestration problem. Distributed multimedia applications consist of a set of elements. Elements can act as either
分布式多媒体应用程序由分散在网络上不同位置的元素组成。网络上的每个元素都有不同的传输需求,网络的每个链路都有不同的传输特性。就像管弦乐队的指挥必须将乐器的特点与音乐家的演奏技巧相匹配,然后根据乐器在管弦乐队中的位置和音乐厅的声学特性来编排乐曲一样。因此,多媒体编排服务也必须采用a /V元素,将它们与具有适当响应能力的a /V服务器相匹配,并将元素分发到网络上的适当位置。为此,我们创建了一个编排服务,它集成并集中了编排任务,从而使各个元素不必知道它们是如何组合成一个组合的应用程序的,并有望形成全局最优和平衡的网络。分布式多媒体应用程序由分布在网络上的各种元素组成。例如,在图1中,我们展示了一个协作媒体空间[3],其中两位科学家正在进行联合横贯大陆的实验。一个科学家有高分辨率的扫描电镜,另一个提供核磁共振扫描仪。两者都在制作实时视频,并对其进行实时处理。图像处理的结果被用于驱动实时模拟,该模拟提供了结果的并行表示。他们将分享视频,但有单独的模拟器和渲染器,以便他们可以查看模拟的不同方面。为了构建这个系统,处理任务(例如图像处理)必须与适当的计算服务器相匹配,输入/输出数据流必须具有特征,并建立适当的网络连接。但是,这个绑定不能是静态的。必须不断地监视计算服务器上的加载变化和底层ATM网络上的流量流模式的变化。为了响应负载变化,可能必须重新安排备选虚拟连接或备选计算服务器,以维护QoS保证。从这个特定的示例中,我们可以创建多媒体编排问题的一般声明。分布式多媒体应用程序由一组元素组成。元素可以扮演任意一种角色
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引用次数: 5
Experiments in retrieval of mineral information 矿物信息检索实验
Pub Date : 1993-09-01 DOI: 10.1145/166266.166272
D. Cakmakov, D. Davcev
The problems in image retrieval derive from the difficulty to exactly define and interpret the image content. In most cases, image retrieval techniques are based on the data base system techniques [6], [19] or the information retrieval systems, where the image content is represented in a text form [20]. Other image retrieval techniques require that the images belong to a specific domain which must be described in advance [25]. In this paper, we present the experiments in retrieval of multimedia mineral information using AMCIRS (A Multimedia Cognitive-based Information Retrieval System) [13]. The AMCIRS query based mechanism is based on a multimedia objects content search using the vector model. Each vector is composed of text and image objects. The image objects in the vectors are image object contours, represented by polygonal approximations. The content search process is deduced to the similarity estimation between the MM query and MM index vectors. The similarity function for image objects is based on the polygon similarity estimation. The basic elements of A Multimedia Cognitive-based Information Retrieval System called AMCIRS which integrates image and text information have been described elsewhere [12], [13]. In AMCIRS, the content search process is performed using the vector model [26], where the user query and the MM information are presented by the MM query and index vectors respectively. Each vector contains text and image objects. The image objects in the vectors are image object contours, represented by polygonal approximations [24]. The information selection in AMCIRS is based on the similarity estimation between the MM query and MM index vectors. The similarity function for the image objects is deduced to the polygon similarity estimation [14]. The experimental evaluation of AMCIRS retrieval effectiveness is expressed by the recall and precision parameters. Possible advantages of multiple media retrieval with respect to the single medium retrieval are also investigated and explicitly represented by the recall-precision diagrams.
图像检索中存在的问题是难以准确地定义和解释图像内容。在大多数情况下,图像检索技术是基于数据库系统技术[6],[19]或信息检索系统,其中图像内容以文本形式表示[20]。其他图像检索技术要求图像属于一个特定的领域,必须提前描述[25]。在本文中,我们提出了使用基于多媒体认知的信息检索系统(AMCIRS)检索多媒体矿物信息的实验[13]。基于AMCIRS查询的机制是基于矢量模型的多媒体对象内容搜索。每个向量由文本和图像对象组成。矢量中的图像对象是图像对象的轮廓,用多边形近似表示。将内容搜索过程推导为MM查询与MM索引向量之间的相似度估计。图像对象的相似度函数是基于多边形相似度估计的。集成了图像和文本信息的基于多媒体认知的信息检索系统(称为AMCIRS)的基本要素已在其他地方描述[12],[13]。在AMCIRS中,内容搜索过程使用向量模型进行[26],其中用户查询和MM信息分别由MM查询和索引向量表示。每个向量包含文本和图像对象。矢量中的图像对象是图像对象轮廓,用多边形近似表示[24]。AMCIRS中的信息选择基于MM查询与MM索引向量之间的相似度估计。将图像对象的相似度函数推导为多边形相似度估计[14]。AMCIRS检索效果的实验评价用查全率和查准率参数来表示。多媒体检索相对于单媒体检索可能具有的优势也被调查,并通过召回精度图明确地表示出来。
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引用次数: 5
Digital libraries of the future 未来的数字图书馆
Pub Date : 1993-09-01 DOI: 10.1145/166266.168461
E. Fox
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引用次数: 5
A digital on-demand video service supporting content-based queries 支持基于内容查询的数字点播视频服务
Pub Date : 1993-09-01 DOI: 10.1145/166266.168450
T. Little, G. Ahanger, R. Folz, J. Gibbon, F. Reeve, D. H. Schelleng, D. Venkatesh
Video-on-demand represents a key demonstrative application for enabling multimedia technology in communication, database, and interface research. This application requires solving a number of diverse technical problems including the data synchronization problem for time-dependent data delivery. In this paper we describe the general requirements of video-on-demand and introduce a system supporting content-based retrieval and playback for the structure and content of digital motion pictures. In our model we capture domain-specific information for motion pictures and provide access to individual scenes of movies through queries on a temporal database. We describe our implementation of this service using existing workstation and storage technology.
视频点播是多媒体技术在通信、数据库和界面研究中的关键示范应用。这个应用程序需要解决许多不同的技术问题,包括与时间相关的数据传递的数据同步问题。本文描述了视频点播的一般要求,并介绍了一个支持基于内容的数字电影结构和内容的检索和播放系统。在我们的模型中,我们为电影捕获特定领域的信息,并通过查询时态数据库提供对电影单个场景的访问。我们描述了使用现有工作站和存储技术实现此服务。
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引用次数: 132
The BERKOM multimedia collaboration service BERKOM多媒体协作服务
Pub Date : 1993-09-01 DOI: 10.1145/166266.168460
M. Altenhofen, J. Dittrich, R. Hammerschmidt, Thomas Käppner, Carsten Kruschel, Ansgar Kückes, Thomas Steinig
DeTeBerkom, Voltastr. 5, D-1000 Berlin 65, Germany. Abstract: The BERKOM Multimedia Collaboration Service is a multi-vendor workstation conferencing solution. It allows users to share applications and to participate in audiovisual conferences from their desktop. A conference manager administrates conferences and controls the assignment of roles to conference participants. A conference directory collects information about users, their roles, and the conferences they participate in. An application sharing component multiplexes the output of a window system based application (e.g., an X or Windows program) to all conference participants and, in turn, allows users to provide input. An audiovisual subsystem establishes communication links among the conference participants in an all-digital form.
DeTeBerkom, Voltastr. 5, D-1000柏林65,德国。摘要:BERKOM多媒体协作服务是一个多厂商的工作站会议解决方案。它允许用户共享应用程序,并从桌面参与视听会议。会议经理管理会议,控制会议参与者的角色分配。会议目录收集用户、用户角色、用户参加的会议等信息。应用程序共享组件将基于窗口系统的应用程序(例如,X或Windows程序)的输出多路复用给所有会议参与者,并反过来允许用户提供输入。视听子系统以全数字形式在会议参与者之间建立通信联系。
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引用次数: 92
Where were we: making and using near-synchronous, pre-narrative video 我们在哪里:制作和使用近乎同步的、预叙事的视频
Pub Date : 1993-09-01 DOI: 10.1145/166266.166290
S. Minneman, S. Harrison
In order to make higher production speeds possible when making confectionery lollipops a method and a device are presented wherein the separation of the pieces of confectionery takes place by means of a cutting stamp making an up and down movement in the vertical plane and, each time, a piece of confectionery is transferred to a production head in which a partially inserted stick is present already and in which the piece of confectionery is prepressed, whereupon the stick is inserted further into the piece of confectionery during a rotation of the production head to a second position in which, by means of a pressing stamp moving to and fro in radial direction, the subsequent pressing of the lollipops takes place, the production head being rotated thereupon again over a distance to a position in which the lollipop is ejected from the production head.
为了在制作糖果棒棒糖时使更高的生产速度成为可能,提出了一种方法和装置,其中通过在垂直平面上进行上下运动的切割印章来分离糖果块,并且每次将一块糖果转移到已经存在部分插入棒的生产头上,并且在其中预压糖果块。因此,在将生产机头旋转到第二位置时,将棒进一步插入糖果块,在第二位置中,通过在径向上来回移动的压印,进行后续的棒棒糖压印,生产机头因此再次旋转一段距离,使棒棒糖从生产机头中弹出。
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引用次数: 51
期刊
MULTIMEDIA '93
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