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MATHEMATICS EDUCATION IN LOWER SECONDARY SCHOOL: FOUR OPEN ONLINE COURSES TO SUPPORT TEACHING AND LEARNING 初中数学教育:四门在线开放课程,支持教与学
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108l012
A. Barana, F. Casasso, C. Fissore, M. Marchisio, F. Roman
In the light of an educational emergency aggravated by the health emergency following the COVID-19 pandemic, the DELTA (Digital Education for Learning and Teaching Advances) Research Group developed four open online courses available to lower secondary school students and teachers. The four courses, devoted respectively to Numbers, Space and Shapes, Data and Predictions, Relations and Functions, contain interactive materials to support the teaching and learning of Mathematics. We have made the four open online courses available to teachers, tutors, and students within two projects. Both projects are aimed at lower secondary school students, especially those with difficulties in Mathematics. In this paper we discuss the methodologies and technologies used to develop the online courses and we show an example of the interactive materials that can be found within the courses. The results show the appreciation of the resources by teachers, tutors and students, a sign that open online educational resources can foster a change in Mathematics teaching and learning. © 2021 Virtual Simulation Innovation Workshop, SIW 2021. All rights reserved.
鉴于2019冠状病毒病大流行后的卫生紧急情况加剧了教育紧急情况,DELTA(数字教育促进学习和教学进步)研究小组开发了四门面向初中学生和教师的开放在线课程。这四门课程分别致力于数字、空间与形状、数据与预测、关系与函数,包含支持数学教与学的互动材料。我们已经在两个项目中为教师、导师和学生提供了四个开放的在线课程。这两个项目都是针对初中学生,特别是那些在数学上有困难的学生。在本文中,我们讨论了用于开发在线课程的方法和技术,并展示了课程中可找到的交互式材料的示例。结果显示教师、导师和学生对在线开放教育资源的评价,表明在线开放教育资源可以促进数学教与学的变化。©2021虚拟仿真创新研讨会,SIW 2021。版权所有。
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引用次数: 0
MIND-WANDERING DETECTION MODEL WITH ELECTROENCEPHALOGRAM 用脑电图检测走神模型
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108l030
Chutimon Rungsilp, K. Piromsopa, A. Viriyopase, K. U-yen
The study of mind-wandering is popular since it is linked to the emotional problems and working/learning performance. In terms of education, it impacts comprehension during learning which affects academic success. Therefore, we sought to develop a machine learning model for an embedded portable device that can categorize mind-wandering state to assist people in keeping track of their minds. We utilize a low-channel EEG to record the brain state and to build the predictive model because of its practicality and user-friendly. Most machine learning experiments in mind-wandering using EEG exhibit good individual-level performance. For the group-level technique, only a few research has developed a model. As a result, the goal of this research is to achieve a high-accuracy group-level model. Thus, Leave One Participant Out Cross Validation (LOPOCV) was used to assess the model correctness. This study shows that using a baseline normalization technique assists feature extraction and improves performance. The model was built using a support vector machine (SVM), and the best model achieved an accuracy value of 75.6 percent.
对走神的研究很受欢迎,因为它与情绪问题和工作/学习表现有关。在教育方面,它影响学习过程中的理解,从而影响学业成功。因此,我们试图开发一种嵌入式便携式设备的机器学习模型,该设备可以对走神状态进行分类,以帮助人们跟踪自己的思想。由于其实用性和易用性,我们利用低通道脑电图来记录大脑状态并建立预测模型。大多数基于EEG的走神机器学习实验在个体水平上表现良好。对于群体级技术,只有少数研究开发了模型。因此,本研究的目标是实现高精度的组级模型。因此,留用一个参与者交叉验证(LOPOCV)被用来评估模型的正确性。本研究表明,使用基线归一化技术有助于特征提取并提高性能。使用支持向量机(SVM)建立模型,最佳模型的准确率达到75.6%。
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引用次数: 1
LEARNER INTERACTIONS AND BEHAVIORAL PATTERNS IN ENTERPRISE MOOCS 企业mooc中的学习者互动和行为模式
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108c045
Marc Egloffstein, Muhittin Şahin, Max Bothe, Tobias Rohloff, Nathanael Schenk, Florian Schwerer, Dirk Ifenthaler
This short paper investigates learner behavior in Enterprise MOOCs with the help of interaction patterns. By means of lag sequential analysis, data from 13 openSAP MOOCs from the topic areas business, design, and technology with a total number of N =72,668 active learners have been analyzed. Starting from consistent high-level behavioral patterns, a deeper analysis on the interaction level revealed variations between the course topic areas: Behavioral patterns in technology courses differ from business and design courses. Drawing upon these results, implications for future research are mapped out. with the announcements, discussions, progress, and textual instructions after visiting announcements in the courses from all three topic areas. Learners interacted with assignments and textual discussion prompts areas after visiting announcements in the Business and Technology courses. In addition to these, learners interacted with final-exams and surveys after visiting announcements in the Business courses. Looking at the assignment category, results show that learners interact with assignments, progress, textual discussion prompts, and textual instructions after visiting assignments in all three topic areas. Learners interacted with textual downloads after visiting assignments in the Business and Design courses. Learners visited textual hands-ons after visiting assignments in the Design and Technology courses.
本文借助交互模式研究了企业mooc中的学习者行为。采用滞后序列分析的方法,对来自商业、设计和技术领域的13门开放式sap mooc课程的数据进行了分析,这些课程的主动学习者总数为N =72,668人。从一致的高层行为模式出发,对交互层次的深入分析揭示了课程主题领域之间的差异:技术课程中的行为模式不同于商业和设计课程。在这些结果的基础上,对未来的研究提出了建议。随着公告,讨论,进展,并在访问公告后,从所有三个主题领域的课程文本说明。学习者在访问商业和技术课程的公告后与作业和文本讨论提示区域进行互动。除此之外,学员还在访问了商务课程的公告后,与期末考试和调查进行了互动。从作业类别来看,结果显示学习者在浏览了所有三个主题领域的作业后,与作业、进度、文本讨论提示和文本说明进行了互动。学习者在访问商业和设计课程的作业后与文本下载进行互动。学习者在完成设计与技术课程的作业后,亲自动手考察了文本。
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引用次数: 0
STUDYING DESIGN ATTRIBUTES OF VIRTUAL CHARACTERS TO SUPPORT STUDENTS' PERCEIVED EXPERIENCES IN VIRTUAL REALITY LECTURES 研究虚拟人物的设计属性,支持学生在虚拟现实课堂上的感知体验
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108l005
Brittany M. Garcia, S. Chun, Caleb Kicklighter, Bin Mai, Marco Palma, J. Seo
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture app with different styles of virtual instructors. VCs were collected from existing collaborative and social VR applications and categorized by body types and design style. Survey results coupled with prior works guided the development of design styles, which we briefly present. In the user study, 12 users experienced two different VR lectures with randomly assigned character styles. Results show participants found the stylized VC familiar and human while the realistic VC was engaging and trustworthy. Results also show feelings of learning more about the lecture topic with the stylized VC. students' learning and learning related experiences. of research design of VCs for learning we the following research How different visual types of VCs impact users’ perception and support learning?In this paper, we present preliminary survey results of perceptions on characteristics of VCs, which were collected from existing collaborative and social VR applications and categorized by body types and design style. Then we present a user study of a VR lecture app that we created. This application includes different design styles of virtual instructors. Finally, we discuss meaningful insights of designing virtual instructor characters for educational VR applications.
虚拟现实最近扩展到协作和社交网络环境,在这些环境中,用户与各种外表和行为的虚拟角色(vc)进行交互,通常会影响体验的质量。在本文中,我们提出了对vc特征认知的初步调查结果,以及对不同类型虚拟讲师的VR讲座应用程序的用户研究。从现有的协作和社交VR应用中收集vc,并按身体类型和设计风格进行分类。调查结果加上先前的作品指导了设计风格的发展,我们简要介绍。在用户研究中,12名用户以随机分配的角色风格体验了两场不同的VR讲座。结果表明,被试认为程式化的VC熟悉、人性化,而现实主义的VC引人入胜、值得信赖。结果还显示了使用程式化VC学习更多讲座主题的感觉。学生的学习与学习相关的经验。本文主要研究了不同视觉类型的vc对用户感知和支持学习的影响。在本文中,我们从现有的协作和社交VR应用中收集了vc特征感知的初步调查结果,并根据身体类型和设计风格进行了分类。然后我们展示了我们创建的VR讲座应用程序的用户研究。本应用程序包括不同设计风格的虚拟教师。最后,讨论了在教育VR应用中设计虚拟教师角色的一些有意义的见解。
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引用次数: 0
EXPLORING PREDICTING PERFORMANCE OF ENGINEERING STUDENTS USING DEEP LEARNING 探索利用深度学习预测工科学生的表现
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108l028
I. Zualkernan
A significant amount of research has gone into predicting student performance and many studies have been conducted to predict why students drop out. A variety of data including digital footprints, socio-economic data, financial data, and psychological aspects have been used to predict student performance at the test, course, or program level. Fairly good prediction results have been achieved using both traditional machine learning and more recently deep learning methods. While using diverse sets of data has achieved good results, this data is often difficult and expensive to collect, and may have privacy-related issues. This paper explores the extent to which only prior performance data readily available with registrars in most Universities can be used to predict student performance in future terms. Twenty term data from 789 students enrolled an engineering program at an American University were used to train long term short term (LSTM), Bi-directional LSTM and Gated Reference Units (GRU) models to predict student performance in future terms. The results are that all three types of models were able to reasonably predict the next term’s performance (F1-score of about 0.70) regardless of the number of terms a student had spent the University. The models generally did not overfit. The prediction was reasonable until about trying to predict performance on seventh term in the future, but the performance dropped beyond this point primarily due to lack of sufficient data (F1-score of about 0.2).
大量的研究都在预测学生的表现,许多研究都在预测学生辍学的原因。各种各样的数据,包括数字足迹、社会经济数据、财务数据和心理方面,已被用于预测学生在考试、课程或项目水平上的表现。使用传统的机器学习和最近的深度学习方法都取得了相当好的预测结果。虽然使用不同的数据集已经取得了良好的效果,但这些数据通常很难收集且成本高昂,并且可能存在与隐私相关的问题。本文探讨了在多大程度上,只有在大多数大学的注册机构中现成的先前表现数据才能用于预测学生未来的表现。来自789名美国大学工程专业学生的20个学期数据被用于训练长期短期(LSTM)、双向LSTM和门控参考单元(GRU)模型,以预测学生未来学期的表现。结果是,无论学生在大学待了多少学期,这三种模型都能合理地预测下学期的表现(f1得分约为0.70)。这些模型一般不会过拟合。在试图预测未来第七学期的表现之前,预测是合理的,但由于缺乏足够的数据(F1-score约为0.2),表现下降超过了这一点。
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引用次数: 0
ENHANCING EXECUTIVE FUNCTIONS IN PRESCHOOLERS: TECHNOLOGIES YES OR NOT? 增强学龄前儿童的执行功能:技术是还是不是?
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108r051
S. Panesi, Lucia Ferlino
Training to improve executive functions in pre-schoolers is a hot topic since it's very important to enhance these cognitive abilities starting from a young age. Executive functions are associated with and predictive of other cognitive and social components. In literature, several researches support the idea that training with technological tools can provide more benefits, while others underline the importance of training with analogue materials. This paper highlights strengths and weaknesses of these two approaches and stimulates reflection on further research. on the basic components of EFs and represents a good tradeoff between individualized computer-based interventions and large-group curricular interventions. In line with Röthlisberger and colleagues (2012), Panesi, Ferlino & Podestà (2019) present a training intervention designed to promote EFs in preschoolers with typical and atypical development within the educational context. The intervention combines the use of technology (through specific apps) along with analogical materials. These studies open to a new field of research and provide practical implications in both educational and clinical contexts, allowing teachers and clinicians to offer children both individualized and collective activities by exploiting the potential of interventions with analog and digital tools.
提高学龄前儿童执行功能的培训是一个热门话题,因为从很小的时候开始提高这些认知能力非常重要。执行功能与其他认知和社会成分相关联,并能预测这些成分。在文献中,一些研究支持使用技术工具进行训练可以提供更多好处的观点,而另一些研究则强调使用模拟材料进行训练的重要性。本文突出了这两种方法的优缺点,并激发了进一步研究的思考。它代表了基于计算机的个性化干预和大型团体课程干预之间的良好权衡。Panesi、Ferlino和podest(2019)与Röthlisberger及其同事(2012)一起提出了一种培训干预措施,旨在促进教育背景下典型和非典型发展的学龄前儿童的情感体验。干预结合了技术的使用(通过特定的应用程序)和类比材料。这些研究开辟了一个新的研究领域,并在教育和临床环境中提供了实际意义,使教师和临床医生能够通过利用模拟和数字工具的干预潜力,为儿童提供个性化和集体活动。
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引用次数: 2
CREATING A MARKETPLACE OF IDEAS: EQUITY IN EDUCATION AND TECHNOLOGY DURING COVID-19 创建思想市场:COVID-19期间的教育和技术公平
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108c050
J. Hatcher, Crum T. Iii
This research study explored the issue of equity in education and technology during the COVID-19 pandemic. A virtual forum was created that included a panel of educators from across the United States to discuss educational challenges related to equity and the use of technology during their transition from physical classrooms to the virtual classroom setting. This research was intended to provide insight into the perceptions of some educators regarding equity in education and technology as students received instruction from home and teachers engaged a variety of online platforms to deliver instruction. In this study an interview protocol was used to facilitate action research with a focus group of educators in the context of a two hour and twenty minute Zoom session that generated relevant responses from participants. Effective communication from school leaders with educational stakeholder groups emerged as a major theme among study participants. © 2021 Virtual Simulation Innovation Workshop, SIW 2021. All rights reserved.
本研究探讨了2019冠状病毒病大流行期间教育和技术公平问题。创建了一个虚拟论坛,其中包括来自美国各地的教育工作者小组,讨论在从实体教室过渡到虚拟教室环境期间与公平和技术使用相关的教育挑战。本研究旨在深入了解一些教育工作者对教育和技术公平的看法,因为学生从家里接受教学,教师利用各种在线平台进行教学。在本研究中,访谈协议被用于促进行动研究,在一个2小时20分钟的Zoom会议背景下,重点小组的教育工作者产生了参与者的相关反应。学校领导与教育利益相关者群体的有效沟通成为研究参与者的一个主要主题。©2021虚拟仿真创新研讨会,SIW 2021。版权所有。
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引用次数: 0
ACTION RESEARCH TO STUDY PROBLEM SOLVING SKILLS OF PRIMARY SCHOOL PHYSICS STUDENTS 行动研究:探讨小学物理学生解决问题的能力
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108l026
Jörgen Ivar Sikk, Kairit Tammets
PISA studies have concluded that while the level of knowledge, amongst students in Estonia, is good the level of higher order thinking skills is lower, especially in natural sciences, which is accompanied by lower study motivation. In order to study the level of higher order thinking skills and what influences those skills, an action research was conducted. The research was done in Tallinn 21. school with 90 students from 8th grade. The students studied, using ICT enhanced study material specifically made to increase their higher order thinking skills. In order to study the effects of the study material, student’s problem solving skills were measured before and after using the new study material. Also, the students had to answer a questionnaire, which was measuring their study motivation and self-confidence. The research concluded that the study material has an effect on the level of higher order thinking skills, but the statistical evidence was lacking to clearly understand the role of the new study material.
PISA研究得出的结论是,虽然爱沙尼亚学生的知识水平很好,但高阶思维技能水平较低,尤其是在自然科学方面,这伴随着较低的学习动机。为了研究高阶思维技能的水平和影响这些技能的因素,我们进行了行动研究。这项研究是在塔林21进行的。学校有90名八年级学生。学生们使用专门为提高他们的高阶思维能力而制作的ICT强化学习材料进行学习。为了研究新教材的效果,我们测量了学生在使用新教材前后的问题解决能力。此外,学生们还必须回答一份调查问卷,以衡量他们的学习动机和自信心。研究得出结论,学习材料对高阶思维技能水平有影响,但缺乏统计证据来清楚地了解新学习材料的作用。
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引用次数: 0
TEACHERS' PERCEPTIONS REGARDING THE USE OF INTERACTIVE WHITEBOARDS TO ENHANCE ELEMENTARY LITERACY DEVELOPMENT 教师对使用互动白板促进小学读写能力发展的看法
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108c043
Takashi Crum
This research study explored the effective use of interactive whiteboards to prepare students with basic literacy concepts to compete in a global economy. A single case study was employed to explore elementary teachers' adoption rates of interactive whiteboards (IWBs) to improve elementary literacy development. This qualitative narrative approach used observations, interviews, member-checking, and field notes to explore elementary teachers’ perceptions related to professional development training for literacy instruction. The findings of this study revealed themes of integrated technology, instruction, elementary teacher perceptions, and elementary teacher’s self-efficacy about using interactive whiteboards to improve elementary literacy development. the use of the interactive whiteboard as a tool to enhance the teaching and learning of elementary literacy skills. This qualitative methodology was appropriately designed to provide an interpretive analysis of elementary teachers' perspectives that gave voice to their lived experiences (Yin, 2016). A purposeful sample size was utilized of elementary teachers from kindergarten through 2nd grade at an inner-city public school in New York City. The goal of this study was to present the value of the interactive whiteboard for student learning and elementary teachers’ perceptions related to professional development for literacy instruction. The New York City school district comprised 1,722 schools across five boroughs during this study. The participating school in this study was one of 98 schools in district 9 of the Bronx, New York. This inner-city elementary school educates students in grades Pre-K through fifth grade. The targeted population included elementary teachers with three or more years of teaching experience. The sample of participants in this study demonstrated four specific characteristics, (1) they were certified elementary teachers, (2) they had more than three years of teaching experience, (3) they taught grades kindergarten thru 2nd, and (4) they used technology in the classroom for at least one year. The sampling pool of participants consisted of 25 elementary teachers; 15 elementary teachers were general educators, five were intervention specialists, and five were special educators. A sample of 12 elementary teacher participants who met the criteria were sought to provide an adequate voice for elementary teachers’ perceptions regarding the integration of IWBs as a tool to enhance literacy development.
本研究探讨互动白板的有效使用,让学生具备基本的读写概念,以便在全球经济中竞争。本研究以个案研究探讨小学教师使用互动白板促进小学读写能力发展之现况。这种定性叙述方法使用观察、访谈、成员检查和实地记录来探索小学教师对扫盲教学专业发展培训的看法。本研究结果揭示了综合技术、教学、小学教师认知和小学教师自我效能对使用互动白板促进小学读写能力发展的影响。使用互动式白板作为工具,加强初级读写技能的教与学。这种定性方法被适当地设计为对小学教师的观点进行解释性分析,这些观点表达了他们的生活经历(Yin, 2016)。本研究以纽约市一所内城区公立学校从幼稚园至二年级的小学教师为样本,进行有目的的调查。摘要本研究旨在探讨互动白板对学生学习的价值,以及小学教师对识字教学专业发展的看法。在这项研究中,纽约市学区包括五个行政区的1722所学校。参与这项研究的学校是纽约布朗克斯第九区98所学校中的一所。这所位于市中心的小学教育学生从学前班到五年级。目标人群包括具有三年或三年以上教学经验的小学教师。本研究的参与者样本表现出四个特定的特征,(1)他们是合格的小学教师,(2)他们有三年以上的教学经验,(3)他们教幼儿园到二年级,(4)他们在课堂上使用技术至少一年。调查对象为25名小学教师;15名小学教师为普通教育工作者,5名干预专家,5名特殊教育工作者。对12名符合标准的小学教师参与者进行了抽样调查,以充分表达小学教师对将IWBs作为加强扫盲发展工具的看法。
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引用次数: 0
DEVELOPING DIGITAL HIGHER EDUCATION IN THE PANDEMIC 在疫情中发展数字化高等教育
Pub Date : 2021-10-13 DOI: 10.33965/celda2021_202108c037
Barbara Getto, Franziska Zellweger
This work-in-progress paper presents a project with focus on the role of digital strategies on higher education development in the context of the pandemic situation. During the pandemic, higher education institutions had to switch to distance learning at very short notice. Motivated by the urgency of the external circumstances, digital media were used to a great extent. Numerous empirical studies have examined the experiences of lecturers and students and pointed to potentials and challenges. The steering efforts of higher education management and strategic implications though, have so far been less in focus. This project will contribute to the discourse on how the systematic further development of digitization efforts can take place in a forward-looking manner and what role digitization strategies play in the further development of studies and teaching in the context of the pandemic.
这份正在进行的文件提出了一个项目,重点关注大流行病背景下数字战略对高等教育发展的作用。在疫情期间,高等教育机构不得不在很短的时间内转为远程教育。由于外部环境的紧迫性,数字媒体在很大程度上被使用。许多实证研究考察了教师和学生的经验,并指出了潜力和挑战。然而,到目前为止,高等教育管理的指导工作和战略意义还不太受关注。该项目将有助于讨论如何以前瞻性的方式系统地进一步发展数字化工作,以及数字化战略在大流行病背景下进一步发展研究和教学方面发挥什么作用。
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引用次数: 0
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18th International Conference Cognition and Exploratory Learning in Digital Age 2021
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