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Playing hybrid cards as an assessment tool for cognitive and emotional dimensions 将混合牌作为认知和情感维度的评估工具
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-12-01 DOI: 10.30557/qw000016
M. Ponticorvo, Massimiliano Schembri, A. Cerrato, O. Miglino
Playing cards is an entertainment activity that can exploited to build gamebased application to train and assess different aspects of cognition. In this paper we describe how this approach can be applied to the assessment of numerical cognition, with the description of Baldo, a suite of physical and digital card-games, strongly based on scientific theories of numerical cognition.
打牌是一种娱乐活动,可以用来构建基于游戏的应用程序来训练和评估认知的不同方面。在本文中,我们描述了如何将这种方法应用于数字认知的评估,并描述了Baldo,一套基于数字认知科学理论的物理和数字纸牌游戏。
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引用次数: 1
Attain Cultural Integration through teachers’ Conflict Resolution skills Development: The ACCORD Project 通过教师冲突解决技能发展实现文化融合:ACCORD项目
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-12-01 DOI: 10.30557/qw000015
D. Marocco, Elena Dell’Aquila, Maria Clelia Zurlo, Federica Vallone, M. Barajas, Frédérique Frossard, A. Ferdinando, R. D. Fuccio, Michiel Lippens, L. V. Praag, A. Protopsaltis, Christian Swertz, P. Arslan, A. Mazzucato
Scenario-based learning (SBL) has recently received more and more attention in the training and education fields as a mechanism for providing active and generative learning. E-learning systems can provide a solid platform upon which SBL can be created and used to promote relational competences development, and to offer open source e-learning tools so to overcome common lack of access to affordable training resources. Within this paper a project called ACCORD to develop a new e-learning system to promote intercultural skills in terms of intercultural literacy, inclusive education and conflict management will be described. This project aims to prepare secondary school teachers from five European countries (Austria, Belgium, Germany, Italy, Spain) to take an active stand against intercultural conflicts within the school context, by providing SBL and game-based learning approach. The present article will provide an overview of the ACCORD project, highlighting the theoretical framework underpinning its development, the methodologies that have been used, and the main preliminary outcomes.
电子学习系统可以提供一个坚实的平台,在这个平台上可以创建和使用SBL来促进关系能力的发展,并提供开源电子学习工具,以克服普遍缺乏获得负担得起的培训资源的问题。本文将介绍一个名为ACCORD的项目,该项目旨在开发一个新的电子学习系统,以促进跨文化素养、全纳教育和冲突管理方面的跨文化技能。该项目旨在培养来自五个欧洲国家(奥地利、比利时、德国、意大利、西班牙)的中学教师,通过提供基于SBL和游戏的学习方法,在学校背景下积极应对跨文化冲突。本文将概述ACCORD项目,重点介绍支撑其发展的理论框架、所使用的方法以及主要的初步成果。
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引用次数: 6
Affect Recognition in Autism: A single case study on integrating a humanoid robot in a standard therapy 自闭症的情感识别:在标准治疗中整合人形机器人的单一案例研究
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-12-01 DOI: 10.30557/qw000018
D. Conti, Grazia Trubia, S. Buono, S. di Nuovo, Alessandro Di Nuovo
Autism Spectrum Disorder (ASD) is a multifaceted developmental disorder that comprises a mixture of social impairments, with deficits in many areas including the theory of mind, imitation, and communication. Moreover, people with autism have difficulty in recognising and understanding emotional expressions. We are currently working on integrating a humanoid robot within the standard clinical treatment offered to children with ASD to support the therapists. In this article, using the A-B-A’ single case design, we propose a robot-assisted affect recognition training and to present the results on the child’s progress during the five months of clinical experimentation. In the investigation, we tested the generalization of learning and the long-term maintenance of new skills via the NEPSY-II affection recognition sub-test. The results of this single case study pilot suggest the feasibility and effectiveness of using a humanoid robot to assist with emotion recognition training in children with ASD.
自闭症谱系障碍(ASD)是一种多方面的发育障碍,包括社会障碍的混合物,在许多领域都有缺陷,包括心理理论、模仿和沟通。此外,自闭症患者在识别和理解情绪表达方面存在困难。我们目前正致力于将一个人形机器人整合到为自闭症儿童提供的标准临床治疗中,以支持治疗师。在本文中,我们采用a - b -a的单病例设计,提出了一种机器人辅助的情感识别训练,并在五个月的临床实验中展示了儿童的进步结果。在调查中,我们通过nepsyi - ii情感识别子测试来测试学习的泛化和新技能的长期维持。这一单一案例试验研究的结果表明,使用人形机器人辅助ASD儿童情绪识别训练的可行性和有效性。
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引用次数: 9
User-Centered Design applicata ad un corso mobile: il format “USiena” 以用户为中心的设计应用程序和移动设备:格式“USiena”
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-12-01 DOI: 10.30557/qw000020
A. Giardi
The objective of this article is to share the experience gained in the University concerning the design of the USiena format, which will be used as a basis for the realization of a prototype mobile course. The methodology used for the design is the User-Centered Design implemented through techniques such as focus groups, interviews, questionnaires and student tests. The feedback obtained from these tests allowed the development of guidelines that will be used during the design phase of the course. The designed format has been experimentally verified, evaluating the learning level through multiplechoice questionnaires. Although these are only a few pilot studies, the results obtained showed that the use of the format helped the learners to create a network of social relations and reciprocal connections that allowed each of them to construct their own cognitive architectures on the topics covered, improving learning.
本文的目的是分享大学在USiena格式设计方面获得的经验,这些经验将作为实现原型移动课程的基础。设计中使用的方法是以用户为中心的设计,通过焦点小组、访谈、问卷调查和学生测试等技术来实现。从这些测试中获得的反馈有助于制定将在课程设计阶段使用的指导方针。通过实验验证了所设计的格式,并通过多项选择问卷来评估学生的学习水平。虽然这些只是少数试点研究,但获得的结果表明,使用这种格式有助于学习者创建一个社会关系和相互联系的网络,使他们每个人都能就所涵盖的主题构建自己的认知架构,从而提高学习水平。
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引用次数: 0
Micro-movement as an objective measure to assess autism spectrum disorder 微运动作为评估自闭症谱系障碍的客观指标
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-12-01 DOI: 10.30557/qw000017
Roberta Simeoli, Angelo Rega, D. Marocco
The assessment of the Autism Spectrum Disorder (ASD) has always focused on the observational analysis of behavior, primarily aiming to detect the presence of some behaviors considered typical of the disorder. However, autism is often characterized by motor abnormalities as well. This paper presents a pilot study with the aim to assess the preliminary capability of a software for micro-movement analysis to detect typical characteristics of movement in subjects with ASD. Therefore, the software has been tested on a small sample of ASD subjects and the results have been compared to those of a group of subjects with typical development (TD). The results showed that it is possible to observe some differences between the groups in relation to some parameters of effectiveness, linearity, and average speed of trajectories.
自闭症谱系障碍(ASD)的评估一直侧重于对行为的观察分析,主要目的是检测被认为是该障碍典型行为的存在。然而,自闭症通常也以运动异常为特征。本文提出了一项试点研究,旨在评估微运动分析软件的初步能力,以检测ASD受试者的典型运动特征。因此,该软件已经在一小部分ASD受试者身上进行了测试,并将结果与一组典型发展(TD)受试者的结果进行了比较。结果表明,两组之间在轨迹的有效性、线性度和平均速度等参数上存在一定的差异。
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引用次数: 4
Investire nel digital fabrication: le scuole che scelgono di dotarsi di stampanti 3D attraverso il Programma Operativo Nazionale 投资数字制造:选择通过国家运营计划提供3D打印机的学校
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-07-06 DOI: 10.30557/QW000011
Samuele Calzone, Daniela Bagattini
In this paper, we propose a framework for monitoring school projects based on the National Operational Programme (NOP) For School: Skills and Learning Environments. These schools intend to use 3D printers purchased with ERDF funds in preschools. This study aims to identify the characteristics of these schools, through analysis of data relevant to the participation in the NOP.
在本文中,我们提出了一个基于国家学校业务计划(NOP)的学校项目监测框架:技能和学习环境。这些学校打算在幼儿园使用用ERDF基金购买的3D打印机。本研究旨在通过分析与参与NOP相关的数据,确定这些学校的特征。
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引用次数: 0
3D printing in preschool music education: Opportunities and challenges 3D打印在学前音乐教育中的机遇与挑战
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-07-06 DOI: 10.30557/QW000012
F. Avanzini, A. Baratè, L. A. Ludovico
In this paper we explore the potential of 3D printing in the context of preschool music learning, with the aim of making visible its educational value. After analyzing embodied and enactive approaches in preschool and the adoption of tangible interfaces for music education, we review novel technologies in the field of additive fabrication and 3D printing and highlight their potential for music learning. Subsequently, we propose didactic experiences based on a manipulative approach and using already-available or user-customized 3D models. Finally, we present a case study that investigates alternative forms of music notation.
在本文中,我们探讨了3D打印在学前音乐学习背景下的潜力,目的是使其教育价值可见。在分析了学前教育中具体的和主动的方法以及音乐教育中有形界面的采用之后,我们回顾了增材制造和3D打印领域的新技术,并强调了它们在音乐学习中的潜力。随后,我们提出了基于操作方法的教学经验,并使用已经可用的或用户定制的3D模型。最后,我们提出了一个案例研究,调查音乐符号的替代形式。
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引用次数: 8
Processi cognitivi e stampante 3D alla scuola dell’infanzia: stimolare lo sviluppo cognitivo per potenziare l’apprendimento 学前教育中的认知过程和3D打印机:促进认知发展以加强学习
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-07-06 DOI: 10.30557/QW000009
S. Mori, Jessica Newint
The kindergarten has a central role in the development of cognitive functions that are foundational to more complex skills. The present work aims to investigate the cognitive processes involved in using 3D printers in pre-primary school through the administration of standardized tests. The goal is to understand if 3D printing can contribute to pupils’ cognitive development by deploying learning strategies based on cognitive activation. The WPPSI-III (Wechsler Preschool and Primary Scale of Intelligence) was administered to 61 pupils (24 females, 37 males) from three pre-primary schools located in the geographical north, center and south of Italy respectively. In each school, an experimental group (in which students used a 3D printer) and comparison group (no use of 3D printer) was tested. Two baseline sessions were held initially, followed by a first post-test after a period of six months. This article describes the test outcomes regarding the scoring of the general IQ, performance, verbal and data processing skills.
幼儿园在认知功能的发展中起着核心作用,而认知功能是更复杂技能的基础。目前的工作旨在通过标准化测试的管理来调查在学前使用3D打印机所涉及的认知过程。目标是了解3D打印是否可以通过部署基于认知激活的学习策略来促进学生的认知发展。采用WPPSI-III(韦氏学前与小学智力量表)对来自意大利北部、中部和南部三所幼儿园的61名小学生(24名女生,37名男生)进行问卷调查。在每个学校,实验组(使用3D打印机的学生)和对照组(不使用3D打印机的学生)被测试。最初进行了两次基线测试,随后在六个月后进行了第一次后测试。这篇文章描述了关于一般智商、表现、语言和数据处理技能得分的测试结果。
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引用次数: 0
Verso un curricolo Maker 5-8 K. Principi e applicazioni per lo sviluppo della competenza geometrica tramite 3D printing1 走向课程创造者5-8 K。使用3D打印开发几何能力的原则和应用
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-07-06 DOI: 10.30557/QW000013
G. Mangione, Maeca Garzia, A. Esposito
This paper considers educational research and pedagogical conceptualizations of maker education in the context of the current curriculum in Italian schools. In particular, it draws on the research that INDIRE promotes on teaching using 3D printers and preliminary findings from an ongoing pilot study, which aims to increase understanding of the potential associations between maker pedagogy and spatial geometric and visual skills. The pilot reported follows a model of co-design involving the teachers of the school, which has facilitated the use of more reflective measures of competence to be assessed. The pilot discussed provides valuable support for the current research on 3D printers and will be extended to other schools wishing to pursue skills and learning objectives little considered by the current national curriculum at nursery and early primary level.
本文在意大利学校当前课程的背景下,考虑了创客教育的教育研究和教学概念。特别是,它借鉴了INDIRE在使用3D打印机进行教学方面的研究,以及一项正在进行的试点研究的初步结果,该研究旨在增进对创客教学法与空间几何和视觉技能之间潜在联系的理解。报告的试点项目采用了一种由学校教师参与的共同设计模式,这种模式促进了对评估能力采取更具反思性的措施。所讨论的试点为目前的3D打印机研究提供了宝贵的支持,并将扩展到其他希望追求目前国家幼儿园和小学早期课程中很少考虑的技能和学习目标的学校。
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引用次数: 0
Competenze in 3D. Costruire un percorso per competenza attraverso la stampante 3D nella scuola dell’infanzia 3D技能。在学前教育中,通过3D打印机建立一个专业课程
IF 1.3 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-06-01 DOI: 10.30557/QW000010
A. Rosa, Jessica Niewint
The importance of competency-based education in preschool is fully recognized by the European educational regulations (Eurydice 2012, 2017). Starting in 2016, INDIRE researchers related to the group Maker@Scuola, initiated a study to investigate the conditions for possible uses of 3D printers to support competency-based learning. This contribution aims to describe how the research group, through continuous dialogue with the teachers involved in the project, elaborated four tasks tested on a sample of eight schools, 20 teachers and more than 200 pupils. For each task, the initial assignments, the critical points and the subsequent corrections will be presented.
欧洲教育法规充分认识到学前能力教育的重要性(Eurydice 2012, 2017)。从2016年开始,与Maker@Scuola小组相关的INDIRE研究人员发起了一项研究,调查3D打印机支持基于能力的学习的可能使用条件。这篇文章旨在描述研究小组如何通过与参与项目的教师的持续对话,详细阐述了在8所学校、20名教师和200多名学生的样本中测试的四项任务。对于每项任务,初始分配、关键点和随后的修正将被呈现。
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引用次数: 0
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Qwerty
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