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Automatic detection of hard and soft exudates from retinal fundus images 视网膜眼底图像硬、软渗出物的自动检测
IF 0.3 Pub Date : 2019-08-01 DOI: 10.2478/ausi-2019-0005
Bálint Borsos, L. Nagy, David Iclanzan, L. Szilágyi
Abstract According to WHO estimates, 400 million people suffer from diabetes, and this number is likely to double by year 2030. Unfortunately, diabetes can have severe complications like glaucoma or retinopathy, which both can cause blindness. The main goal of our research is to provide an automated procedure that can detect retinopathy-related lesions of the retina from fundus images. This paper focuses on the segmentation of so-called white lesions of the retina that include hard and soft exudates. The established procedure consists of three main phases. The preprocessing step compensates the various luminosity patterns found in retinal images, using background and foreground pixel extraction and a data normalization operator similar to Z-transform. This is followed by a modified SLIC algorithm that provides homogeneous superpixels in the image. The final step is an ANN-based classification of pixels using fifteen features extracted from the neighborhood of the pixels taken from the equalized images and from the properties of the superpixel where the pixel belongs. The proposed methodology was tested using high-resolution fundus images originating from the IDRiD database. Pixelwise accuracy is characterized by a 54% Dice score in average, but the presence of exudates is detected with 94% precision.
据世界卫生组织估计,全球有4亿人患有糖尿病,到2030年,这一数字可能会翻一番。不幸的是,糖尿病会有严重的并发症,如青光眼或视网膜病变,这两种疾病都会导致失明。我们研究的主要目标是提供一种自动化程序,可以从眼底图像中检测视网膜病变相关的视网膜病变。本文的重点是分割所谓的白色病变的视网膜,包括硬和软渗出。既定程序包括三个主要阶段。预处理步骤补偿视网膜图像中发现的各种亮度模式,使用背景和前景像素提取和类似于z变换的数据归一化算子。然后是一个改进的SLIC算法,该算法在图像中提供均匀的超像素。最后一步是基于人工神经网络的像素分类,使用从均衡图像中提取的像素的邻域和像素所属的超像素的属性中提取的15个特征。使用来自IDRiD数据库的高分辨率眼底图像对提出的方法进行了测试。像素精度的特征是骰子得分平均为54%,但渗出物的检测精度为94%。
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引用次数: 12
Gesture-Driven LEGO robots 手势驱动的乐高机器人
IF 0.3 Pub Date : 2019-08-01 DOI: 10.2478/ausi-2019-0006
Lehel István Kovács
Abstract In this short survey and case study we want to present our research experience through the project developed by our team, that involves the building of a LEGO MINDSTORMS EV3 robotic arm and tracked robot car which mimics the motion of the human arm and legs. We used 3 interconnected LEGO MINDSTORMS EV3 bricks to reach the desired degrees of freedom. Using a Kinect sensor, the system detects the motion of the human user’s arm and creates the skeletal image of the arm. Coordinate geometry and different approximation methods are used to calculate the rotation angles between the bones connecting the joints. In our project the key is inverse kinematics, whitch makes use of the kinematics equations to determine the joint rotation parameters that provide a desired position for each of the robot’s end-effectors – arms and legs (wheels). The combined motion of the LEGO MINDSTORMS EV3 motors results in a complete robotic forward or backward motion and arm movement which is a perfect mimic of the human arm movement.
在这个简短的调查和案例研究中,我们想通过我们团队开发的项目来展示我们的研究经验,该项目涉及建造乐高MINDSTORMS EV3机器人手臂和履带式机器人汽车,模仿人类手臂和腿的运动。我们使用了3块相互连接的LEGO MINDSTORMS EV3砖块来达到所需的自由度。使用Kinect传感器,该系统检测人类用户手臂的运动,并创建手臂的骨骼图像。坐标几何和不同的近似方法用于计算连接关节的骨头之间的旋转角度。在我们的项目中,关键是逆运动学,它利用运动学方程来确定关节旋转参数,为每个机器人的末端执行器-手臂和腿(轮子)提供所需的位置。LEGO MINDSTORMS EV3电机的组合运动导致了一个完整的机器人向前或向后运动和手臂运动,这是一个完美的模仿人类手臂运动。
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引用次数: 1
A study on the pendant number of graph products 图积的垂数研究
IF 0.3 Pub Date : 2019-08-01 DOI: 10.2478/ausi-2019-0002
J. Sebastian, J. V. Kureethara, S. Naduvath, C. Dominic
Abstract A path decomposition of a graph is a collection of its edge disjoint paths whose union is G. The pendant number Πp is the minimum number of end vertices of paths in a path decomposition of G. In this paper, we determine the pendant number of corona products and rooted products of paths and cycles and obtain some bounds for the pendant number for some specific derived graphs. Further, for any natural number n, the existence of a connected graph with pendant number n has also been established.
图的路径分解是图的边不相交路径的集合,这些边不相交路径的并集为g。其中垂结点Πp是g的路径分解中路径端点的最小个数。本文确定了路径和环的冕积和根积的垂结点个数,并对某些特定的派生图得到了垂结点个数的界。进一步地,对于任意自然数n,也建立了一个垂数为n的连通图的存在性。
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引用次数: 0
New results on connected dominating structures in graphs 图中连通支配结构的新结果
IF 0.3 Pub Date : 2019-08-01 DOI: 10.2478/ausi-2019-0004
Libin Chacko Samuel, Mayamma Joseph
Abstract A set of vertices in a graph is a dominating set if every vertex not in the set is adjacent to at least one vertex in the set. A dominating structure is a subgraph induced by the dominating set. Connected domination is a type of domination where the dominating structure is connected. Clique domination is a type of domination in graphs where the dominating structure is a complete subgraph. The clique domination number of a graph G denoted by γk(G) is the minimum cardinality among all the clique dominating sets of G. We present few properties of graphs admitting dominating cliques along with bounds on clique domination number in terms of order and size of the graph. A necessary and sufficient condition for the existence of dominating clique in strong product of graphs is presented. A forbidden subgraph condition necessary to imply the existence of a connected dominating set of size four also is found.
图中的顶点集合是一个支配集,如果不在集合中的每个顶点都与集合中的至少一个顶点相邻。支配结构是由支配集引出的子图。关联支配是一种支配结构相互连接的支配类型。团控制是一种控制结构为完全子图的图中的控制类型。用γk(G)表示的图G的团控制数是G的所有团控制集中的最小基数。我们给出了允许团控制的图的几个性质,并从图的阶数和图的大小给出了团控制数的界。给出了图的强积中支配团存在的一个充分必要条件。此外,还发现了一个禁止子图条件,该条件表明存在一个大小为4的连通支配集。
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引用次数: 0
Estimating the maximum rise in temperature according to climate models using abstract interpretation 使用抽象解释的气候模式估计温度的最大上升
IF 0.3 Pub Date : 2019-08-01 DOI: 10.2478/ausi-2019-0001
P. Revesz, Robert J. Woodward
Abstract Current climate models are complex computer programs that are typically iterated time-step by time-step to predict the next set of values of the climate-related variables. Since these iterative methods are necessarily computed only for a fixed number of iterations, they are unable to answer the natural question whether there is a limit to the rise of global temperature. In order to answer that question we propose to combine climate models with software verification techniques that can find invariant conditions for the set of program variables. In particular, we apply the constraint database approach to software verification to find that the rise in global temperature is bounded according to the common Java Climate Model that implements the Wigley/Raper Upwelling-Diffusion Energy Balance Model climate model.
当前的气候模式是一种复杂的计算机程序,通常是逐时间步迭代,以预测气候相关变量的下一组值。由于这些迭代方法必须只计算固定次数的迭代,因此它们无法回答全球温度上升是否存在限制的自然问题。为了回答这个问题,我们建议将气候模型与软件验证技术相结合,可以找到一组程序变量的不变条件。特别是,我们将约束数据库方法应用于软件验证,发现全球温度的上升是有界的,根据实现Wigley/Raper上升流-扩散能量平衡模型气候模型的通用Java气候模型。
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引用次数: 0
J-coloring of graph operations j -图运算的着色
IF 0.3 Pub Date : 2019-08-01 DOI: 10.2478/ausi-2019-0007
S. Naduvath, J. Kok
Abstract A vertex v of a given graph is said to be in a rainbow neighbourhood of G if every color class of G consists of at least one vertex from the closed neighbourhood N[v]. A maximal proper coloring of a graph G is a J-coloring if and only if every vertex of G belongs to a rainbow neighbourhood of G. In general all graphs need not have a J-coloring, even though they admit a chromatic coloring. In this paper, we characterise graphs which admit a J-coloring. We also discuss some preliminary results in respect of certain graph operations which admit a J-coloring under certain conditions.
如果G的每一个颜色类都包含至少一个来自闭邻域N[v]的顶点,则称给定图的顶点v位于G的彩虹邻域中。当且仅当图G的每个顶点都属于G的彩虹邻域时,图G的最大固有着色是j着色。一般情况下,所有的图不必具有j着色,即使它们承认有色着色。在本文中,我们刻画了具有j -着色的图。我们还讨论了在一定条件下承认j染色的若干图运算的一些初步结果。
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引用次数: 1
Comparing two- and three-view computer vision 比较二视图和三视图计算机视觉
IF 0.3 Pub Date : 2019-06-03 DOI: 10.2478/ausi-2019-0003
Zsolt Levente Kucsván
Abstract To reconstruct the points in three dimensional space, we need at least two images. In this paper we compared two different methods: the first uses only two images, the second one uses three. During the research we measured how camera resolution, camera angles and camera distances influence the number of reconstructed points and the dispersion of them. The paper presents that using the two-view method, we can reconstruct significantly more points than using the other one, but the dispersion of points is smaller if we use the three-view method. Taking into consideration the different camera settings, we can say that both the two- and three-view method behaves the same, and the best parameters are also the same for both methods.
为了在三维空间中重建点,我们至少需要两幅图像。在本文中,我们比较了两种不同的方法:第一种方法只使用两张图像,第二种方法使用三张图像。在研究过程中,我们测量了相机分辨率、相机角度和相机距离如何影响重建点的数量和它们的色散。本文提出了用双视图方法比用另一种方法可以明显地重建更多的点,但用三视图方法重建的点的色散较小。考虑到不同的相机设置,我们可以说,两视图和三视图方法的行为是相同的,并且两种方法的最佳参数也是相同的。
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引用次数: 0
On scores in tournaments 关于比赛得分
IF 0.3 Pub Date : 2018-12-01 DOI: 10.2478/ausi-2018-0013
T. A. Naikoo
Abstract A tournament is an orientation of a complete simple graph. The score of a vertex in a tournament is the outdegree of the vertex. In this paper, we obtain various results on the scores in tournaments.
竞赛是完全简单图的一个定向。在比赛中,顶点的得分是顶点的外度。在本文中,我们得到了关于比赛分数的各种结果。
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引用次数: 0
Sampling k-partite graphs with a given degree sequence 对给定度序列的k部图进行抽样
IF 0.3 Pub Date : 2018-12-01 DOI: 10.2478/ausi-2018-0010
K. K. Kayibi, U. Samee, S. Pirzada, M. A. Khan
Abstract The authors in the paper [15] presented an algorithm that generates uniformly all the bipartite realizations and the other algorithm that generates uniformly all the simple bipartite realizations whenever A is a bipartite degree sequence of a simple graph. The running time of both algorithms is 𝒪(m),where m=12∑i=1nai ${rm{m}} = {1 over 2}sumnolimits_{rm {i} = 1}^n {{ rm{a}_rm {i}}}$ . Let A =(A1 : A2 : ... : Ak) be a k-partite degree sequence of a simple graph, where Ai has ni entries such that ∑ni=n. In the present article, we give a generalized algorithm that generates uniformly all the k-partite realizations of A and another algorithm that generates uniformly all the simple k-partite realizations of A. The running time of both algorithms is 𝒪(m), where m=12∑i=1nai $m = {1 over 2}sumnolimits_{i = 1}^n {{a_i}}$ .
论文[15]中提出了一种算法,当A是一个简单图的二部度序列时,它能均匀地生成所有的二部实现,另一种算法能均匀地生成所有的简单二部实现。两种算法的运行时间均为 (m),其中m=12∑i=1nai ${rm{m}} = {1 over 2}sumnolimits_{rm {i} =1}^n {{rm{a}_rm {i}}}$。设A =(A1: A2:…): Ak)是一个简单图的k部度序列,其中Ai有ni个条目使得∑ni=n。在本文中,我们给出了一个统一生成a的所有k部实现的广义算法和另一个统一生成a的所有简单k部实现的算法,这两个算法的运行时间为 (m),其中m=12∑i=1nai $m = {1 / 2}sumnolimits_{i =1}^n {{a_i}}$。
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引用次数: 0
Estimating clique size by coloring the nodes of auxiliary graphs 通过辅助图的节点着色来估计团的大小
IF 0.3 Pub Date : 2018-12-01 DOI: 10.2478/ausi-2018-0008
S. Szabó
Abstract It is a common practice to find upper bound for clique number via legal coloring of the nodes of the graph. We will point out that with a little extra work we may lower this bound. Applying this procedure to a suitably constructed auxiliary graph one may further improve the clique size estimate of the original graph.
摘要利用图中节点的合法着色来求团数的上界是一种常用的方法。我们会指出,通过一些额外的工作,我们可以降低这个界限。将此程序应用于适当构造的辅助图,可以进一步改进原始图的团大小估计。
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引用次数: 0
期刊
Acta Universitatis Sapientiae Informatica
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