Pictures of Jap Girls in Synthesis, is a machine that creates live, visual poetry. The machine reads, or listens to poetry in a variety of languages. It synthesizes in real-time, visual images illustrating its understanding and interpretation of the text. As an interactive installation, poets can perform live poetry, with the machine simultaneously translating it into visual imagery, allowing a synesthetic and a more universal experience.
{"title":"Pictures of Jap Girls in Synthesis","authors":"Eyal Gruss, Ayelet Sapirshtein, Vered Heruti","doi":"10.1145/3325480.3329183","DOIUrl":"https://doi.org/10.1145/3325480.3329183","url":null,"abstract":"Pictures of Jap Girls in Synthesis, is a machine that creates live, visual poetry. The machine reads, or listens to poetry in a variety of languages. It synthesizes in real-time, visual images illustrating its understanding and interpretation of the text. As an interactive installation, poets can perform live poetry, with the machine simultaneously translating it into visual imagery, allowing a synesthetic and a more universal experience.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116668838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The question whether deafness is a disability causes controversial and emotionally charged debates. The experience of hearing loss is different from the experience of being born deaf, as well as the need and willingness of using hearing aids. Following a medical model of disability, deafness has been traditionally viewed as a physical impairment. This paper points out highly debated issues related to the design of assistive technologies for people with hearing impairment. It illustrates the design case of a suite of smart jewels designed to address their emotional and socio-cultural needs beyond the functional goal of supporting hearing. The design case calls for a shift in the attitude toward disability - from a medical model which sees impairment as a personal deficiency to be "normalized", to a socio-cultural model which views disability as a socially constructed concept defined by the obstacles of a hearing-oriented world.
{"title":"Is Deafness a Disability?: Designing Hearing Aids Beyond Functionality","authors":"P. Marti, Annamaria Recupero","doi":"10.1145/3325480.3325491","DOIUrl":"https://doi.org/10.1145/3325480.3325491","url":null,"abstract":"The question whether deafness is a disability causes controversial and emotionally charged debates. The experience of hearing loss is different from the experience of being born deaf, as well as the need and willingness of using hearing aids. Following a medical model of disability, deafness has been traditionally viewed as a physical impairment. This paper points out highly debated issues related to the design of assistive technologies for people with hearing impairment. It illustrates the design case of a suite of smart jewels designed to address their emotional and socio-cultural needs beyond the functional goal of supporting hearing. The design case calls for a shift in the attitude toward disability - from a medical model which sees impairment as a personal deficiency to be \"normalized\", to a socio-cultural model which views disability as a socially constructed concept defined by the obstacles of a hearing-oriented world.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116804292","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A search journey in the imagined visions of a neural network. Given a photo, an artificial intelligence painter tries to recreate its likeness, and takes us through a visual journey in its search for the perfect reproduction. The spectator can intervene in the process, and focus on areas of her interest in the intermediate imagery. The painter will then shift its efforts to recreate the chosen impression. The emerging experience may resemble wandering within a vision or a dream.
{"title":"WanderGAN","authors":"Eyal Gruss","doi":"10.1145/3325480.3329185","DOIUrl":"https://doi.org/10.1145/3325480.3329185","url":null,"abstract":"A search journey in the imagined visions of a neural network. Given a photo, an artificial intelligence painter tries to recreate its likeness, and takes us through a visual journey in its search for the perfect reproduction. The spectator can intervene in the process, and focus on areas of her interest in the intermediate imagery. The painter will then shift its efforts to recreate the chosen impression. The emerging experience may resemble wandering within a vision or a dream.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114996542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This proposed research investigates new media and interaction techniques to address creativity challenges facing design teams. I propose role-based layers within zoomable spaces, as a novel technique for reducing collaborative fixation, while maintaining shared awareness and shared visual context. My research will enable design teams to create layered, multiscale design curation spaces which can modulate individual and collaborative creative processes.
{"title":"Collaborative Design Curation: Supporting Creativity in Teams","authors":"Nic Lupfer","doi":"10.1145/3325480.3326562","DOIUrl":"https://doi.org/10.1145/3325480.3326562","url":null,"abstract":"This proposed research investigates new media and interaction techniques to address creativity challenges facing design teams. I propose role-based layers within zoomable spaces, as a novel technique for reducing collaborative fixation, while maintaining shared awareness and shared visual context. My research will enable design teams to create layered, multiscale design curation spaces which can modulate individual and collaborative creative processes.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117030626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Fox, Stefani Byrd, Sarah Ciston, F. Navarro, H. Kayser
The Burden of Selfhood is an interdisciplinary performance artwork exploring the intersection of feminism, identity and technology. By connecting methods from cognitive science, music, poetry, video and performance art, we investigate the experience of viewing and being viewed as a gendered body. Technology has accelerated the recursive gaze to the point that we continually perform and project back onto each other our internalized expectations for unattainable perfection. This poly-vocal performance uses large-scale data visualizations and live performers to make explicit both the collective gaze and the implicit impact of being seen. Select portions of the performance can be found at: https://www.youtube.com/watch?v=UPk2JSt-e9Q https://www.youtube.com/watch?v=j1DXmiBU_3w
{"title":"The Burden of Selfhood","authors":"A. Fox, Stefani Byrd, Sarah Ciston, F. Navarro, H. Kayser","doi":"10.1145/3325480.3329171","DOIUrl":"https://doi.org/10.1145/3325480.3329171","url":null,"abstract":"The Burden of Selfhood is an interdisciplinary performance artwork exploring the intersection of feminism, identity and technology. By connecting methods from cognitive science, music, poetry, video and performance art, we investigate the experience of viewing and being viewed as a gendered body. Technology has accelerated the recursive gaze to the point that we continually perform and project back onto each other our internalized expectations for unattainable perfection. This poly-vocal performance uses large-scale data visualizations and live performers to make explicit both the collective gaze and the implicit impact of being seen. Select portions of the performance can be found at: https://www.youtube.com/watch?v=UPk2JSt-e9Q https://www.youtube.com/watch?v=j1DXmiBU_3w","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121703275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The internet and digital technologies have had a strong influence on how art is created, distributed and perceived. Museums and art galleries, however, are still predominantly places of passive consumption of art. In our project, we explore new forms of communication and feedback between artists and their audience, mediated by public displays. In this work-in-progress paper, we present a situated feedback system for giving feedback on artworks in a public setting. We present a preliminary evaluation of the system with artists and potential audience on their reactions to the system and eight different types of feedback.
{"title":"Towards Eliciting Feedback for Artworks on Public Displays","authors":"J. Oppenlaender, S. Hosio","doi":"10.1145/3325480.3326583","DOIUrl":"https://doi.org/10.1145/3325480.3326583","url":null,"abstract":"The internet and digital technologies have had a strong influence on how art is created, distributed and perceived. Museums and art galleries, however, are still predominantly places of passive consumption of art. In our project, we explore new forms of communication and feedback between artists and their audience, mediated by public displays. In this work-in-progress paper, we present a situated feedback system for giving feedback on artworks in a public setting. We present a preliminary evaluation of the system with artists and potential audience on their reactions to the system and eight different types of feedback.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122449748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Frich, M. M. Biskjaer, Lindsay MacDonald Vermeulen, Christian Remy, P. Dalsgaard
On the basis of a qualitative study of five domains of creative work, this paper analyzes two recurring strategies in the use of digital tools, 'margins' and 'view-shifts'. These strategies are commonly employed by creative professionals across five different domains. Based on video from observational studies of music producers, video production, industrial design, graphic design, and service design, we conduct a thematic analysis to arrive at the two strategies. We furthermore examine the two strategies in relation to existing research into creativity and cognition, and discuss how this can inform future studies of the use of digital tools in creative work.
{"title":"Strategies in Creative Professionals' Use of Digital Tools Across Domains","authors":"J. Frich, M. M. Biskjaer, Lindsay MacDonald Vermeulen, Christian Remy, P. Dalsgaard","doi":"10.1145/3325480.3325494","DOIUrl":"https://doi.org/10.1145/3325480.3325494","url":null,"abstract":"On the basis of a qualitative study of five domains of creative work, this paper analyzes two recurring strategies in the use of digital tools, 'margins' and 'view-shifts'. These strategies are commonly employed by creative professionals across five different domains. Based on video from observational studies of music producers, video production, industrial design, graphic design, and service design, we conduct a thematic analysis to arrive at the two strategies. We furthermore examine the two strategies in relation to existing research into creativity and cognition, and discuss how this can inform future studies of the use of digital tools in creative work.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128111456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This demonstration is meant to educate the community about a topic called The Spanish Black Legend. The demonstration will feature interactive components meant to engage the general public and pique their interest in learning more about the source and history of Anti-Hispanic Rhetoric. The demonstration will include interactive features through a timeline-based strategy where the user will visualize the events of the Spanish Black Legend as they move through their story. The timeline-based strategy will be used to clearly demonstrate the history of Anti-Hispanicism as it began and has manifested into the way society presently speaks about and treats Chicanx and Latinx peoples. This demonstration will be displayed on a tablet with the hopes that conference attendees interact with the story from beginning to end and walk away with a deeper understanding of a topic that is very pertinent in today's political climate. The goal of this platform is to educate about this topic while providing an opportunity for users to share their thoughts and experiences with each other both during and after the demonstration.
{"title":"The Origin of Anti-Hispanic Rhetoric - The Spanish Black Legend","authors":"Nicole Arteaga, Glenda Drew","doi":"10.1145/3325480.3326550","DOIUrl":"https://doi.org/10.1145/3325480.3326550","url":null,"abstract":"This demonstration is meant to educate the community about a topic called The Spanish Black Legend. The demonstration will feature interactive components meant to engage the general public and pique their interest in learning more about the source and history of Anti-Hispanic Rhetoric. The demonstration will include interactive features through a timeline-based strategy where the user will visualize the events of the Spanish Black Legend as they move through their story. The timeline-based strategy will be used to clearly demonstrate the history of Anti-Hispanicism as it began and has manifested into the way society presently speaks about and treats Chicanx and Latinx peoples. This demonstration will be displayed on a tablet with the hopes that conference attendees interact with the story from beginning to end and walk away with a deeper understanding of a topic that is very pertinent in today's political climate. The goal of this platform is to educate about this topic while providing an opportunity for users to share their thoughts and experiences with each other both during and after the demonstration.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132137742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mayra Donaji Barrera Machuca, W. Stuerzlinger, P. Asente
Virtual Reality (VR) headsets have made immersive 3D drawing available to the general public. However, compared to 2D drawing, the presence of an additional dimension makes sketching in VR challenging, since creating precise strokes that are positioned as intended in all three dimensions imposes higher demands on the users' perception, motor and spatial skills. Another challenge users face is creating accurate shapes in which strokes are positioned correctly relative to previous ones, as they may need to use different views to plan their next hand movement. In this paper, we analyze the behaviours of users with different spatial abilities while drawing in VR. Our results indicate that there are different types of behaviours that affect different aspects of the sketches. We also found that the user's spatial ability affects the shape of the drawing, but not the line precision. Finally, we give recommendations for designing 3D drawing interfaces.
{"title":"The Effect of Spatial Ability on Immersive 3D Drawing","authors":"Mayra Donaji Barrera Machuca, W. Stuerzlinger, P. Asente","doi":"10.1145/3325480.3325489","DOIUrl":"https://doi.org/10.1145/3325480.3325489","url":null,"abstract":"Virtual Reality (VR) headsets have made immersive 3D drawing available to the general public. However, compared to 2D drawing, the presence of an additional dimension makes sketching in VR challenging, since creating precise strokes that are positioned as intended in all three dimensions imposes higher demands on the users' perception, motor and spatial skills. Another challenge users face is creating accurate shapes in which strokes are positioned correctly relative to previous ones, as they may need to use different views to plan their next hand movement. In this paper, we analyze the behaviours of users with different spatial abilities while drawing in VR. Our results indicate that there are different types of behaviours that affect different aspects of the sketches. We also found that the user's spatial ability affects the shape of the drawing, but not the line precision. Finally, we give recommendations for designing 3D drawing interfaces.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115364849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Session 2: Crowds + Collaboration","authors":"M. Maher","doi":"10.1145/3340694","DOIUrl":"https://doi.org/10.1145/3340694","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123883165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}