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[Paper] Estimation of Flexoelectric Coefficients by Means of Transmission Phase Difference of Nematic Liquid Crystal Cells [论文]用向列液晶电池传输相位差估计柔性电系数
IF 1.1 Pub Date : 2021-01-01 DOI: 10.3169/mta.9.189
M. Kimura, Daiki Fujiwara, Ryuga Ueno, Daiki Katsube
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引用次数: 0
[Paper] Evaluation and Analysis of Light Diffraction from One-dimensional Liquid Crystal Devices Using Pixel Pitches more than 1 μm [论文]像素间距大于1 μm的一维液晶器件光衍射的评价与分析
IF 1.1 Pub Date : 2021-01-01 DOI: 10.3169/mta.9.240
Junichi Shibasaki, K. Aoshima, S. Aso, N. Funabashi, T. Ishinabe, Y. Shibata, H. Fujikake, K. Machida
Holography has attracted attention because of its potential for ultimate three-dimensional (3D) display capability. It can physically reconstruct the same light from an object and satisfies all visual cues for autostereoscopic vision, such as motion parallax, binocular disparity, vergence and accommodation. Moreover, it enables natural autostereoscopic displays [1-4]. 3D holographic images are reconstructed from hologram patterns displayed on a spatial light modulator (SLM). However, the pixel pitch of conventional SLMs may not be sufficiently small for holography images with a wide viewing zone angle. The viewing zone angle is described by the equation, θ = 2 sin–1 (λ/2p), where λ is the light wavelength and p is the pixel pitch of the display [5]. The latest commercial SLMs with a 3 μm pixel pitch generate 3D holographic images with a narrow viewing zone angle of 12° for displays [6]. An SLM with narrow pixel pitch of < 1 μm is required to realize a viewing zone angle wider than 30°, which may open up a new application (e.g., a personal terminal with 3D holographic images) [3]. Liquid crystal (LC) devices with a narrow pixel-pitch have recently been actively studied for holographic applications for smaller crosstalk with dielectric wall structures [7-10]. The pixel structure of LC SLMs is very simple having electrodes and LC layers compared to the pixel structure of DMD having electrodes, micromirrors and some mechanical systems to control micromirrors [21, 22]. This simple structure is very important for the high applicability for narrow pixel pitch. Isomae et al. showed that ferroelectric liquid crystal (FLC) could achieve a higher resolution compared to nematic liquid crystal (NLC) with narrow pixel pitches [8]. Chida et al. have showed that blurring the black/white pixel boundaries affects the decrease of the first-order diffraction efficiency on simulations with NLC devices [10]. The first-order diffraction efficiency is one of the most important factors for the quality of 3D holographic images. Thus, the quantitative evaluation of the firstorder diffraction efficiency of the FLC device with almost 1 μm pixel pitch is very important for SLM devices in 3D holographic displays. The first-order diffraction efficiency is one of the most important factors for the quality of 3D holographic images. So the light diffraction Abstract We compare the diffraction characteristics of ferroelectric (FLC) and nematic liquid crystal (NLC) devices with one-dimensional stripe patterns of 1–10 μm pixel pitches. The polarizing micrographs show pixel boundaries of black/white pixels blur as the pixel pitch becomes smaller. The blur of NLC is more remarkable than that of FLC. The first-order diffraction efficiency of NLC remains constant for the pixel pitch of 4–10 μm and sharply decreases for the pixel pitch of < 2 μm. By contrast, the FLC efficiency decreases with the pixel pitch decrease from 10 to 4 μm and remains constant for the pixel pitch of < 3 μm. The
全息技术因其潜在的三维显示能力而备受关注。它可以在物理上重建来自物体的相同光线,并满足自动立体视觉的所有视觉线索,如运动视差、双目视差、聚光和调节。此外,它还能实现自然的自立体显示[1-4]。利用空间光调制器(SLM)上显示的全息图重构三维全息图像。然而,传统的单反相机的像素间距可能不足以小到具有宽视域角度的全息图像。观察区角度由公式θ = 2sin - 1 (λ/2p)描述,其中λ为光波长,p为显示器[5]的像素间距。最新的商用slm具有3 μm像素间距,可为[6]显示器生成具有12°窄视域角的3D全息图像。若要实现30°以上的视域角度,则需要采用< 1 μm的窄像素间距SLM,这可能会开辟一个新的应用领域(如带有3D全息图像的个人终端)[3]。具有窄像素间距的液晶(LC)器件最近被积极研究用于具有介电壁结构的较小串扰的全息应用[7-10]。LC slm的像元结构非常简单,只有电极和LC层,而DMD的像元结构有电极、微镜和一些控制微镜的机械系统[21,22]。这种简单的结构对于窄像素间距的高适用性非常重要。Isomae等人的研究表明,铁电液晶(FLC)比具有窄像素间距[8]的向列液晶(NLC)具有更高的分辨率。Chida等人在NLC器件[10]的模拟中表明,模糊黑白像素边界会影响一阶衍射效率的降低。一阶衍射效率是影响三维全息图像质量的重要因素之一。因此,定量评价间距接近1 μm的FLC器件的一级衍射效率对SLM器件在三维全息显示中的应用具有重要意义。一阶衍射效率是影响三维全息图像质量的重要因素之一。摘要比较了具有1 ~ 10 μm像素间距一维条纹图案的铁电(FLC)和向列液晶(NLC)器件的衍射特性。偏光显微照片显示,随着像素间距变小,黑白像素的像素边界变得模糊。NLC的模糊比FLC更显著。当像元间距为4 ~ 10 μm时,NLC的一级衍射效率保持不变,而当像元间距< 2 μm时,NLC的一级衍射效率急剧下降。相比之下,FLC效率随着像素间距从10 μm减小到4 μm而降低,在像素间距< 3 μm时保持不变。当间距为1 μm时,FLC的效率(5.5%)是NLC的4倍(1.4%)。傅里叶变换计算表明,FLC的效率下降是由于像素边界处的模糊引起的,而NLC的效率下降是由于模糊和对比度下降引起的。
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引用次数: 0
[Paper] A Method for Player Importance Prediction from Player Network Using Gaze Position Estimated by LSTM [论文]一种基于LSTM估计注视位置的球员网络重要性预测方法
IF 1.1 Pub Date : 2020-08-25 DOI: 10.3169/mta.8.151
Genki Suzuki, Sho Takahashi, Takahiro Ogawa, M. Haseyama
A novel method for player importance prediction from a player network using gaze positions estimated by Long Short-Term Memory (LSTM) in soccer videos is presented in this paper. By newly using an estimation model of gaze positions trained by gaze tracking data of experienced persons, it is expected that the importance of each player can be predicted. First, we generate a player network by utilizing the estimated gaze positions and first-arrival regions representing players’ connections, e.g., passes between players. The gaze positions are estimated by LSTM that is newly trained from the gaze tracking data of experienced persons. Second, the proposed method predicts the importance of each player by applying the Hypertext Induced Topic Selection (HITS) algorithm to the constructed network. Consequently, prediction of the importance of each player based on soccer tactic knowledge of experienced persons can be realized without constantly obtaining gaze
本文提出了一种利用足球视频中长短时记忆(LSTM)估计的注视位置从球员网络中预测球员重要性的新方法。通过利用有经验者注视跟踪数据训练的注视位置估计模型,期望能够预测出每个参与者的重要性。首先,我们利用估计的注视位置和代表玩家连接的首次到达区域(例如玩家之间的传递)生成玩家网络。注视位置由LSTM估计,LSTM是根据有经验的人的注视跟踪数据新训练的。其次,该方法通过对构建的网络应用超文本诱导话题选择(HITS)算法来预测每个参与者的重要性。因此,基于有经验的人的足球战术知识来预测每个球员的重要性可以实现,而不需要不断地注视
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引用次数: 0
[Paper] Lossless Color Image Coding Based on Probability Model Optimization Utilizing Example Search and Adaptive Prediction [论文]基于实例搜索和自适应预测的概率模型优化的无损彩色图像编码
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.132
Kyohei Unno, Yusuke Kameda, I. Matsuda, S. Itoh, S. Naito
We previously proposed a novel lossless coding method that utilizes example search and adaptive prediction within a framework of probability model optimization for gray-scale images. In this paper, we extend the method for RGB 4:4:4 formatted color images. In the proposed method, multiple examples are collected from the causal area in not only the same color signal to be encoded but also other color signals as far as they have already been encoded. Moreover, multiple affine predictors trained on a pel-by-pel basis are also utilized to exploit intra- and inter-color correlations. The probability distribution of the color signal at each pel is dynamically modeled by using both examples and predictors. Then a few parameters used in the probability model are numerically optimized for efficient entropy coding. The experimental results show that the proposed method achieves better coding performance than other state-of-the-art lossless coding methods.
我们之前提出了一种新的无损编码方法,该方法在概率模型优化框架内利用示例搜索和自适应预测对灰度图像进行编码。在本文中,我们扩展了RGB 4:4:4格式彩色图像的方法。在本文提出的方法中,不仅从要编码的相同颜色信号中收集多个示例,而且从已经编码的其他颜色信号中收集多个示例。此外,在逐像素的基础上训练的多个仿射预测器也用于利用颜色内和颜色间的相关性。利用实例和预测器对每个像素点颜色信号的概率分布进行了动态建模。然后对概率模型中使用的几个参数进行数值优化,以实现有效的熵编码。实验结果表明,该方法比现有的无损编码方法具有更好的编码性能。
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引用次数: 0
[Paper] A Full-HD Super-Multiview Display Based on Adaptive Time-Division Multiplexing Parallax Barrier [论文]基于自适应时分复用视差屏障的全高清超多视点显示
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.230
Yuta Watanabe, H. Kakeya
In the conventional stereoscopy, two different images with binocular parallax are shown to each eye, where binocular vergence is induced in front of or behind the screen, while focal accommodation is always adjusted to the screen. This vergence-accommodation conflict often causes eye fatigue of the viewer. Super-multiview displays have been proposed as one of the solutions to this problem 1)-4). Super-multiview displays project multiple light rays to the pupil. When two or more rays are projected onto the retina, focal accommodation is induced to the stereo image so that the image on the retina may not be a double image. To realize a practical super-multiview display, a huge number of views are required to be displayed to cover a wide viewing zone. To overcome this problem, Takaki et al. have proposed a system to generate light field only around the tracked eye positions 5). However, the resolution of the presented image decreases because it is based on spatial multiplexing using a lenticular lens. Recently, several autostereoscopic displays that attain full resolution of the display panel have been proposed. One solution is time-division multiplexing parallax barrier 6)-7), where half of the resolution of each view is shown in one frame, while the other half is shown in the other frame by shifting the phase of the barrier and the image pattern. To suppress perceived flickers, 120 Hz refresh rate is necessary to ensure that each eye sees the full resolution image at 60 Hz. In addition, headtracking technology solves the problem of limited viewing zone 8)-11). By monitoring the position of the observer, the image or the barrier pattern is adjusted accordingly to move the viewing zone so that it may always follow the position of the observer to maintain autostereoscopy. To reduce crosstalk, Zhang et al. have proposed timedivision quadruplexing parallax barrier 12)-15). In this system the same image is delivered to two of the four viewpoints, which suppresses emergence of crosstalk when each of the viewer's eyes is positioned between the two viewpoints corresponding the same image. In this paper we propose a full-HD super-multiview display based on adaptive time-division parallax barrier and report the results of experiments to measure the focusing of human eyes to the time-multiplexing supermultiview display. Abstract This paper proposes a super-multiview autostereoscopic display with a full HD resolution. A supermultiview display, where multiple views are generated around the eyes to stimulate focal accommodation, requires generation of images for many viewpoints. When we apply time-division multiplexing, the number of views can be increased without losing spatial resolutions, while flickers stand out as the number of time-division increases. To attain more views with the same refresh rate, we set two LCD panels so that they may face the opposite directions. In this way, the order of color filter is reversed and the light rays of different colors
在传统的立体视觉中,每只眼睛都会看到两幅不同的双目视差图像,在屏幕前或屏幕后会产生双目聚光,而焦距调节总是根据屏幕进行调整。这种收敛性的冲突通常会导致观看者的眼睛疲劳。超级多视图显示器已经被提出作为解决这个问题的一种方法。超级多视点显示器向瞳孔投射多重光线。当两条或两条以上的光线投射到视网膜上时,会引起立体图像的焦点调节,这样视网膜上的图像就不会是双重图像。为了实现实用的超级多视图显示,需要显示大量的视图以覆盖广泛的观看区域。为了克服这一问题,Takaki等人提出了一种仅在被跟踪的眼睛位置周围产生光场的系统(5)。然而,所呈现图像的分辨率降低了,因为它是基于使用透镜的空间复用。近年来,人们提出了几种实现显示面板全分辨率的自动立体显示器。一种解决方案是时分多路视差屏障6)-7),其中每个视图的一半分辨率显示在一帧中,而另一半通过移动屏障和图像模式的相位显示在另一帧中。为了抑制感知到的闪烁,120 Hz的刷新率是必要的,以确保每只眼睛看到60 Hz的全分辨率图像。此外,头部追踪技术解决了视线范围有限的问题。通过监视观察者的位置,相应地调整图像或屏障图案以移动观察区域,使其始终跟随观察者的位置,以保持自立体感。为了减少串扰,Zhang等人提出了定时视觉四工视差屏障12)-15)。在这个系统中,相同的图像被传送到四个视点中的两个视点,当每个观看者的眼睛都位于对应相同图像的两个视点之间时,这抑制了串扰的出现。本文提出了一种基于自适应时分视差屏障的全高清超多视场显示器,并报道了测量人眼对时分超多视场显示器聚焦的实验结果。提出了一种全高清分辨率的超多视点自动立体显示器。一个超级多视点显示,在眼睛周围产生多个视图来刺激焦点调节,需要为多个视点生成图像。当我们应用时分复用时,可以在不损失空间分辨率的情况下增加视图的数量,而闪烁则随着时分复用的增加而突出。为了在相同的刷新率下获得更多的视图,我们设置了两个LCD面板,使它们可能面向相反的方向。这样,滤色片的顺序颠倒了,不同颜色的光线被定向到不同的方向。每一种颜色都创造了不同的方向光,以实现三层视图。为了在深度方向上扩展观看区域,我们引入了自适应时分,在观看者最远时采用四路复用,在观看者中间时采用五路复用,在观看者最近时采用六路复用。基于该方法的原型系统实验证实了视区扩展和焦点感应效应。
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引用次数: 6
[Paper] The Effect of MMT AL-FEC on QoE of Error-Concealed Video Streaming [论文]MMT AL-FEC对错误隐藏视频流QoE的影响
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.186
Toshiro Nunome
In this paper, we assess subjective QoE (Quality of Experience) and objective application-level QoS (Quality of Service) of video IP transmission with error concealment mechanisms of H.264/AVC and AL-FEC (Application-Level Forward Error Correction) of MMT (MPEG Media Transport), which is an application-level protocol for video transmission. The mutual effect is expected to realize more efficient video streaming from a QoE point of view. The experiment treats two contents, two types of the number of slices per picture frame, and two types of the total bitrate of video and its FEC code. We experiment with several load conditions. We then compare FEC schemes with three code rate values and no FEC scheme. We show from the assessment results that the appropriate code rate for QoE enhancement depends on not only network conditions but also contents.
本文利用H.264/AVC的错误隐藏机制和MPEG媒体传输的应用级前向纠错机制,对视频IP传输的主观QoE(体验质量)和客观应用级QoS(服务质量)进行了评估。从QoE的角度来看,这种相互作用有望实现更高效的视频流。实验处理两种内容,两种类型的每帧图像片数,两种类型的视频总比特率及其FEC码。我们试验了几种负载条件。然后,我们将FEC方案与三个码率值和无FEC方案进行比较。我们从评估结果中发现,适当的码率不仅取决于网络条件,还取决于内容。
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引用次数: 3
[Paper] Formation of Microscopic Polymer Structure in LCs by Patterned UV Irradiation using Polymerization Inhibitor [论文]聚合抑制剂在紫外光照射下LCs微观聚合物结构的形成
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.196
T. Ishinabe, S. Matsuoka, Y. Shibata, H. Fujikake
We controlled the fine-pitch polymer aggregation in liquid crystals (LCs) two-dimensionally via patterned ultraviolet (UV) irradiation, where a photomask was used to precisely control the light distribution. The combination of high-intensity UV light and a polymerization inhibitor suppressed polymerization in the masked area, and improved the uniformity of LC alignment between fine-pitch polymer structures. We were able to electrically control the diffraction patterns of polymer-dispersed LCs.
我们通过图案紫外(UV)照射来控制液晶(lc)中的细间距聚合物聚集,其中使用光掩膜来精确控制光分布。高强度紫外光与聚合抑制剂的结合抑制了掩膜区的聚合,提高了细间距聚合物结构间LC排列的均匀性。我们能够用电控制聚合物分散lc的衍射模式。
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引用次数: 0
[Paper] High-speed Tunable Multi-Bandpass Filter for Real-time Spectral Imaging using Blue Phase Liquid Crystal Etalon [论文]基于蓝相液晶标准子的高速可调多带通滤波器实时光谱成像
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.202
Kosuke Shinatake, T. Ishinabe, Y. Shibata, H. Fujikake
We developed a high-speed, electrically tunable multi-bandpass filter using a polymer-stabilized blue-phase liquid crystal etalon and a narrowband multi-bandpass interference filter, for use in real-time multi-spectral imaging systems. We show theoretically that the filter exhibits high-level transmittance ( ≥ 80%) by using an Ag film as the reflective film used in the etalon. We confirmed that the filter allows for high-speed switching of the transmitted wavelength; the response time is about 1 ms. The filter enables high-transmittance, high-speed spectroscopy. Therefore, high-sensitivity real-time multi-spectral imaging at a frame rate of 60 fps or more can be expected in the future.
我们开发了一种高速,电可调的多带通滤波器,使用聚合物稳定的蓝相液晶标准子和窄带多带通干扰滤波器,用于实时多光谱成像系统。我们从理论上证明,通过使用Ag薄膜作为标准子中使用的反射膜,该滤波器具有高透光率(≥80%)。我们证实,该滤波器允许传输波长的高速切换;响应时间约为1ms。滤光片可实现高透射率、高速光谱学。因此,高灵敏度实时多光谱成像在未来可以达到60fps或更高的帧率。
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引用次数: 1
[Paper] Multiple Human Tracking with Alternately Updating Trajectories and Multi-Frame Action Features [论文]基于交替更新轨迹和多帧动作特征的多人跟踪
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.269
Hitoshi Nishimura, K. Tasaka, Yasutomo Kawanishi, H. Murase
In this paper, we propose a multiple human tracking method with alternately updating trajectories and multiframe action features (MHT-MAF). Even though occlusion or motion blur occurs due to the sudden movement of the drone, ID switches are prevented by the stable MAF. In the experiments, we verified the effectiveness of the proposed method using the Okutama-Action dataset. Our code is available online (https://github.com/hitottiez/mht-paf).
在本文中,我们提出了一种交替更新轨迹和多帧动作特征的多人跟踪方法(MHT-MAF)。即使由于无人机的突然移动而发生遮挡或运动模糊,ID开关也会被稳定的MAF阻止。在实验中,我们使用Okutama-Action数据集验证了所提出方法的有效性。我们的代码可在线获得(https://github.com/hitottiez/mht-paf)。
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引用次数: 3
[Paper] Systematic Investigation of Molecular Structure of Nematic-phase Liquid Crystals for Reduction of Dielectric Loss in Microwave Control Applications [论文]向列相液晶分子结构在微波控制中降低介电损耗的系统研究
IF 1.1 Pub Date : 2020-01-01 DOI: 10.3169/mta.8.218
Y. Murakami, Y. Shibata, Hiroyasu Sato, T. Ishinabe, Qiang Chen, H. Fujikake
For realization of phase shifting using a liquid crystal (LC) that can continuously control the phase of microwaves, we evaluated the relationship between the molecular structure of the LC, which assumes a nematic phase at room temperature, and the dielectric loss in microwave frequency. The results indicated that the LC has a rigid molecular structure, has fluorine as a polar group, and is in a low temperature, leading to lower dielectric loss. From these results, we considered that dielectric loss can be reduced by suppression of the thermal vibration of LC molecules under microwave exposure.
为了实现连续控制微波相位的液晶相移,研究了常温下向列相液晶的分子结构与微波频率下介电损耗之间的关系。结果表明,LC具有刚性的分子结构,以氟为极性基团,且温度较低,介质损耗较低。根据这些结果,我们认为可以通过抑制LC分子在微波照射下的热振动来降低介电损耗。
{"title":"[Paper] Systematic Investigation of Molecular Structure of Nematic-phase Liquid Crystals for Reduction of Dielectric Loss in Microwave Control Applications","authors":"Y. Murakami, Y. Shibata, Hiroyasu Sato, T. Ishinabe, Qiang Chen, H. Fujikake","doi":"10.3169/mta.8.218","DOIUrl":"https://doi.org/10.3169/mta.8.218","url":null,"abstract":"For realization of phase shifting using a liquid crystal (LC) that can continuously control the phase of microwaves, we evaluated the relationship between the molecular structure of the LC, which assumes a nematic phase at room temperature, and the dielectric loss in microwave frequency. The results indicated that the LC has a rigid molecular structure, has fluorine as a polar group, and is in a low temperature, leading to lower dielectric loss. From these results, we considered that dielectric loss can be reduced by suppression of the thermal vibration of LC molecules under microwave exposure.","PeriodicalId":41874,"journal":{"name":"ITE Transactions on Media Technology and Applications","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69651778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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ITE Transactions on Media Technology and Applications
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