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2015 IEEE Conference on Open Systems (ICOS)最新文献

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Managing organizational culture requirement for Business Continuity Management (BCM) implementation Using Goal-Question-Metric (GQM) approach 使用目标-问题-度量(GQM)方法管理实施业务连续性管理(BCM)的组织文化需求
Pub Date : 2015-08-01 DOI: 10.11113/JT.V78.10018
Noorul Halimin Mansol, Najwa Hayaati Mohd Alwi, W. Ismail
Today's Information and Communication Technology (ICT) growth is increasing and has raised the needs for service quality, reliability and availability. Together, with the current global economics Business Continuity Management (BCM) become a crucial requirement to an organization. Apart from the technological aspect in BCM, Malaysian IT Organization must enforce the information security management and awareness of BCM by considering organization culture values. Preparing the organization to BCM is a vital part to the management to be considered. Accessing and understanding the organizational culture values during the BCM setup stage may help to improve the effectiveness of BCM implementation in the organization. Therefore, this paper presents the organizational culture metrics model using Goal-Question-Metric (GQM) approach to measure the readiness of the organization to implement BCM and also towards the BCM compliance.
当今信息和通信技术(ICT)的发展日新月异,提高了对服务质量、可靠性和可用性的需求。同时,随着当前的全球经济,业务连续性管理(BCM)成为一个组织的关键要求。除了BCM的技术方面,马来西亚IT组织必须通过考虑组织文化价值观来加强信息安全管理和BCM的意识。为组织准备BCM是要考虑的管理的重要组成部分。在BCM建立阶段获取和理解组织文化价值有助于提高BCM在组织中实施的有效性。因此,本文提出了使用目标-问题-度量(GQM)方法的组织文化度量模型,以度量组织实施BCM的准备情况以及对BCM的遵从性。
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引用次数: 7
A systematic literature review on attractiveness and learnability factors in Web applications 对Web应用程序中吸引力和易学性因素的系统文献综述
Pub Date : 2015-08-01 DOI: 10.1109/ICOS.2015.7377272
N. Ngadiman, S. Sulaiman, Wan Mohd Nasir Wan Kadir
User interface design is an essential element for consideration in Web application development. Usability (ISO/IEC 9126-1:2001) or operability (ISO/IEC 25010:2011) is one of non-functional requirements which must be taken into consideration when designing a user interface. Attractiveness and learnability are among the sub criteria under the operability factor. Analysis of these criteria may be used to evaluate user interface design. This study has adopted a systematic literature review method to study existing works concerning the two factors of operability. The outcome of the review provides insight into existing works on attractiveness and learnability factors in software applications generally and Web applications specifically.
用户界面设计是Web应用程序开发中需要考虑的一个基本元素。可用性(ISO/IEC 9126-1:2001)或可操作性(ISO/IEC 25010:2011)是设计用户界面时必须考虑的非功能需求之一。吸引力和可学习性是可操作性因素下的子标准。这些标准的分析可以用来评估用户界面设计。本研究采用系统的文献综述法,对涉及两个可操作性因素的现有著作进行研究。审查的结果提供了对软件应用程序(特别是Web应用程序)中吸引力和可学习性因素的现有工作的见解。
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引用次数: 8
An optimised 3D view of Kinect live stream Kinect实时流的优化3D视图
Pub Date : 2015-08-01 DOI: 10.1109/ICOS.2015.7377284
M. Babaei, Niloufar Makhzani, P. Parsi
This paper describes a method to generate anaglyph images based on a single colourful captured frame and the depth values provided by Microsoft Kinect. The final result can be viewed using 3D Red/Cyan anaglyph glasses. This technique will reduce the information process on the digital contents to generate 3D frames from a single RGB source. The proposed technique provides a 3D view using 2D images where no 3D modelling is needed. It also has the advantage over the recent approaches were the 3D images are generated using two RGB input sources. The contribution in this system is the ability to work in real-time as a 3D video stream. It also helps the users with a better sense of immersion and improves the naturalness of the interaction in comparison to the 2D interaction.
本文描述了一种基于单个彩色捕获帧和微软Kinect提供的深度值生成多边形图像的方法。最后的结果可以使用3D红/青色浮雕眼镜观看。该技术将减少对数字内容的信息处理,从而从单个RGB源生成3D帧。所提出的技术提供了一个使用二维图像的三维视图,其中不需要三维建模。与最近的方法相比,它还具有使用两个RGB输入源生成3D图像的优势。该系统的贡献在于能够作为3D视频流实时工作。与2D交互相比,它还可以帮助用户更好地沉浸感,并提高交互的自然性。
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引用次数: 1
Dimension of structural usability for Augmented Reality system 增强现实系统结构可用性维度
Pub Date : 2015-08-01 DOI: 10.1109/ICOS.2015.7377274
Bakhreza A. Talip
Augmented Reality (AR) was a result of scientist vision where earlier application was for composition of augmented image. Since 1960s, the development progression has been focused on improving accuracy in object registration. But people are often incapable of considering the long-term implications for using such technology thus jeopardize overall usability of AR in real world context. However, integration of AR with web 2.0 solutions has permit users to receive virtual information while viewing actual items within a frame of see-through display that has been ergonomically improved. Synthesized view of the real world with AR technology has been seen as futuristic interface for information acquisition. Therefore, this study has been performed to identify factors that affect usability of AR as everyday application prior to actual deployment and evaluation with AR related technology.
增强现实(AR)是科学家视觉的结果,早期的应用是用于增强图像的合成。自20世纪60年代以来,发展的重点是提高目标配准的精度。但人们往往无法考虑使用这种技术的长期影响,从而危及AR在现实世界中的整体可用性。然而,AR与web 2.0解决方案的集成允许用户在查看实际物品的同时,在一个符合人体工程学的透明显示器框架内接收虚拟信息。利用增强现实技术合成真实世界的视图已被视为未来信息获取的界面。因此,本研究旨在确定在实际部署和评估AR相关技术之前,影响AR作为日常应用的可用性的因素。
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引用次数: 1
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2015 IEEE Conference on Open Systems (ICOS)
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