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2018 2nd East Indonesia Conference on Computer and Information Technology (EIConCIT)最新文献

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EIConCIT 2018 Schedule
Pub Date : 2018-11-01 DOI: 10.1109/eiconcit.2018.8878675
Mardiyyah, Hasnawi, Nia, Kurniati
Day 1, Tuesday, 6 Nov 2018 07.00 – 08.00 Registration 08.00 – 08.30 Opening Ceremony @Barru Ballroom Novotel Hotel 1. Al-Qur’an recitation 2. National Anthem : Indonesia Raya (MC) 3. Prayer 4. Traditional Dance 08.30 – 09.15 Welcome Greetings 1. General Chair 2. Advisory of Faculty of Computer Science 3. Rector of Universitas Muslim Indonesia 4. Chair of Association of Higher Education Institutions in Computer Science and Information Technology South Sulawesi Province 09.15 – 09.30 MOU signatory Photo Session 09.30 – 09.45 Coffee Break 09.45 – 12.00 Keynote Speaker Session 1. Prof. Masato Tsuru 09.45 – 10.30 2. Assoc. Prof. Rayner Alfred 10.30 – 11.15 3. Prof. Fitri Yuli Zulkifli 11.15 – 12.00 12.00 – 13.00 Lunch Break 13.05 – 15.30 Parallel Session Barru Ballroom 1st Floor Somba Meeting Room 2nd Floor Bone Meeting Room 2nd Floor Mangkau Meeting Room 2nd Floor Eureka Meeting Room 2nd Floor Wajo Meeting Room 2nd Floor Pajung Meeting Room 2nd Floor EIC18-01 EIC18-02 EIC18-04 EIC18-06 EIC18-05 EIC18-03 EIC18-07
2018年11月6日,星期二,第一天,07.00 - 08.00注册,08.00 - 08.30开幕式@Barru宴会厅诺富特酒店《古兰经》背诵。国歌:印度尼西亚歌(MC)祈祷4。传统舞蹈08.30 - 09.15欢迎问候2.常务主席计算机科学学院顾问印度尼西亚穆斯林大学校长南苏拉威西省计算机科学与信息技术高等教育机构协会主席(09.15 - 09.30)备忘录签署者合影(09.30 - 09.45)咖啡休息时间(09.45 - 12.00)鹤正人教授09.45 - 10.30Assoc。雷纳·阿尔弗雷德教授10.30 - 11.15Fitri Yuli Zulkifli教授11.15 - 12.00 12.00 - 13.00午休时间13.05 - 15.30平行会议Barru宴会厅一楼Somba会议室二楼Bone会议室二楼Mangkau会议室二楼Eureka会议室二楼Wajo会议室二楼Pajung会议室二楼EIC18-01 EIC18-02 EIC18-04 EIC18-06 EIC18-05 EIC18-03 EIC18-07
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引用次数: 0
Eggs Detection Using Otsu Thresholding Method Otsu阈值法检测卵子
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878517
Dolly Indra, Tasrif Hasanuddin, Ramdan Satra, Nanang Roni Wibowo
Egg selection process can be performed by either natural or artificial way. The latter can be done by using image processing. It is segmenting the image of an egg to obtain objects contained in the image. This study is designed to identify fertile and infertile egg by using Otsu thresholding method. The importance of this study is designing model of egg detection system using image processing to obtain information of fertile and infertile egg. The results of egg testing show that algorithm and method that was used were able to distinguish the fertile and infertile eggs of domestic fowl.
卵子的选择过程可以通过自然和人工两种方式进行。后者可以通过图像处理来实现。它对鸡蛋的图像进行分割,以获得图像中包含的物体。本研究采用Otsu阈值法对受精卵和不育卵进行鉴定。本研究的重点在于利用图像处理技术设计卵子检测系统模型,获取受精卵和不育卵的信息。鸡蛋检验结果表明,所采用的算法和方法能够区分家禽的可育蛋和不育蛋。
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引用次数: 9
Gamification to Improve Digital Data Collection in Ecotourism Management 游戏化改善生态旅游管理中的数字数据收集
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878581
Supriyanto, Jefree Fahana, Sugeng Handoko
Data needs of ecotourism managers are quite high. Data is used to improve service and quality. However, there is not much data availability and tends to be difficult to collect. Even though they have used information technology to facilitate data collection, they have not yet obtained maximum results. The reason is that managers do not manage information technology properly and not many tourists participate in filling in information technology content. The advancement of information technology especially online-based social networks actually provides a lot of data. But the manager has difficulty retrieving the data, because it requires unique keywords or markers. Keywords or markers are needed for the process of withdrawing data from internet. This marker also makes it easy to cluster very large amounts of data. This paper describes how to design of digital data collection systems uses the gamification approach. Using game strategy theory and game elements such as rewards and leaderboard. The goal is to attract tourists or visitors to share photos, videos and stories through social media. This system is very simple, utilizing existing information technology and social media. Thus, more tourists are interested and motivated to share, more data collection they have, so that management and improvement of ecotourism services can run better.
生态旅游管理者对数据的需求是相当高的。数据用于改善服务和质量。然而,可用的数据不多,而且往往难以收集。尽管他们已经利用信息技术来促进数据收集,但他们还没有取得最大的成果。原因是管理者对信息技术管理不善,没有多少游客参与信息技术内容的填写。信息技术的进步,尤其是基于在线的社交网络,实际上提供了大量的数据。但经理很难检索数据,因为它需要唯一的关键字或标记。在从网络中提取数据的过程中需要使用关键字或标记。这个标记还可以很容易地对大量数据进行聚类。本文描述了如何使用游戏化方法设计数字数据采集系统。运用游戏策略理论和游戏元素,如奖励和排行榜。其目标是吸引游客或游客通过社交媒体分享照片、视频和故事。这个系统非常简单,利用了现有的信息技术和社会媒体。因此,更多的游客有兴趣和动力分享,他们有更多的数据收集,从而更好地管理和改善生态旅游服务。
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引用次数: 5
Steganography for Data Hiding in Digital Audio Data using Combined Least Significant Bit and 4-Wrap Length Method 结合最小有效位和四包长度的数字音频数据隐写技术
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878598
Arief Bramanto Wicaksono Putra, M. Jufri, Dirgahayu Lantara, Anugrah Assyauqi, Agusma Wajiansyah, A. Pranolo
Steganography process requires two different media, namely messages and cover media with the aim to insert or hide a text message information into the audio media so that in addition to sender and receiver no one knows that there is a secret message. In this study, the message used is text data in “txt” format and the cover is digital audio data in “wav” format. Message insertion is performed by using the Least Significant Bit (LSB) method. In this case, text and audio data need to be converted into 8-bit binary forms. The 4-Wrap Length method is the method proposed to determine the insertion position of the message into the cover to generate the insertion results randomly so that the contents of the message are not easily known. Performance measurement of the steganography results was performed by using MSE (Mean Squared Error) and PSNR (Peak Signal-to-Noise Ratio). This study has used a sample of audio data files that have duration of 10 seconds as a cover and five text messages of different lengths. The study results showed that the longer the text message, the larger the MSE and the smaller the PSNR. It can be concluded that the quality of stego-audio was very depend on the length of the text message.
隐写过程需要两种不同的媒体,即消息和覆盖媒体,目的是将文本消息信息插入或隐藏到音频媒体中,使除发送方和接收方外没有人知道存在秘密消息。本研究使用的信息为“txt”格式的文本数据,封面为“wav”格式的数字音频数据。消息插入采用LSB (Least Significant Bit)方法。在这种情况下,文本和音频数据需要转换为8位二进制格式。所提出的4-Wrap Length方法是确定消息插入封面的位置,随机产生插入结果,使消息的内容不容易被知道的方法。使用均方误差(MSE)和峰值信噪比(PSNR)对隐写结果进行性能测量。本研究使用了持续时间为10秒的音频数据文件样本和5条不同长度的文本信息。研究结果表明,短信越长,MSE越大,PSNR越小。由此可见,隐写音频的质量很大程度上取决于文本信息的长度。
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引用次数: 3
Smart Monitoring Agriculture Based on Internet of Things 基于物联网的智能农业监测
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878510
Fachrul Kurniawan, Hani Nurhayati, Yunifa Miftachul Arif, S. Harini, S. M. S. Nugroho, M. Hariadi
Agriculture is one of the issues that never runs out to be discussed. Since agriculture is one of the main sources of livelihood of the rural population. Therefore, the construction of agricultural data-based internet of things is very important to do. In this paper, we present the steps of making agricultural monitoring tool-based internet of things in a comprehensive manner, using prototyping methods drawn from the experience of the agricultural process. A combination of hardware and software that uses data communication-based wireless fidelity (Wi-Fi) allow monitoring parameters of agricultural data visually and accurately, making it easier for farmers to act when something events that require rapid handling.
农业是一个永远不会被讨论完的问题。因为农业是农村人口的主要生计来源之一。因此,基于数据的农业物联网建设非常重要。本文结合农业过程的经验,采用原型化的方法,全面介绍了基于农业监测工具的物联网的制作步骤。硬件和软件结合使用基于数据通信的无线保真度(Wi-Fi),可以直观准确地监测农业数据参数,使农民在需要快速处理的事件时更容易采取行动。
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引用次数: 7
Augmented Reality Applied to Geometry Education 增强现实在几何教育中的应用
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878553
BambangEkoHari Cahyono, M. Firdaus, E. Budiman, M. Wati
Educational media for students to understand 3D geometry is currently conventional, schools and teaching staff find it difficult to get teaching aids as educational media tools to build 3D space. In terms of cognitive aspects, students also find it difficult to understand objects that build 3D space, because without teaching aids they are only able to imagine or imagine themselves building 3D space objects. Augmented reality (AR) is a good medium for deep collaborative simulation. This AR modeling uses marker based where the marker is incorporated in 2D geometry. In this study, we design and build applications of interactive education models on cubes, tubes, conical geometry objects as a means of learning elementary school mathematics. It is expected that this application can be a tool for mathematics teachers in delivering 3D space building material. The results obtained are 3D geometry modeling successfully read the marker and if the 3D AR model is clicked then a formula will appear from each geometry.
目前学生了解三维几何的教育媒体是常规的,学校和教学人员很难获得教具作为构建三维空间的教育媒体工具。在认知方面,学生也很难理解构建三维空间的物体,因为没有教学辅助,他们只能想象或想象自己在构建三维空间物体。增强现实(AR)是进行深度协同仿真的良好媒介。这种AR建模使用基于标记的方法,其中标记被合并到2D几何体中。在本研究中,我们设计并建立了立方体、管状、锥形几何物体的互动教育模型,作为小学数学学习的一种手段。该应用程序有望成为数学教师传授三维空间建筑材料的工具。所获得的结果是3D几何建模成功读取标记,如果单击3D AR模型,则将从每个几何中出现公式。
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引用次数: 15
Digital Scales System on Non-Organic Waste Types Based on Load Cell and ESP32 基于称重传感器和ESP32的非有机废弃物类型数字称重系统
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878667
Dedy Atmajaya, N. Kurniati, Wistiani Astuti, Yulita Salim, Asman Haris
The Waste is a very complex problem in human life. The problem of handling waste occurs both in small, medium and large scales environments. By its nature, waste is categorized into two types, namely organic waste and nonorganic waste. This study aims to develop a system of waste scales in the type of non-organic waste that produces digital data for handling more complex waste management. The method we use in system development using prototyping methods. The waste scales control device was developed using the main load cell, Hx711 and LCD components and ESP32. The control system provides information of waste scales from non-organic waste weighing results performed by the control system. Data from the weighing carried out by the waste scales system are sent via Web-Socket to be converted into rupiah (IDR) in accordance with the waste category based on the price list issued by BSU of Makassar city. Customers are required to have an account on the waste savings system to be able to access this feature.
浪费是人类生活中一个非常复杂的问题。处理废物的问题在小型、中型和大型环境中都存在。废物按其性质分为两类,即有机废物和非有机废物。本研究旨在开发一种非有机废物类型的废物规模系统,该系统产生数字数据,用于处理更复杂的废物管理。我们在系统开发中使用的方法是原型方法。采用主称重传感器、Hx711和LCD器件以及ESP32单片机,研制了废秤控制装置。控制系统提供由控制系统执行的非有机废物称重结果的废物秤的信息。废物秤系统进行的称重数据通过Web-Socket发送,根据望加锡市BSU发布的价格表,根据废物类别转换为印尼盾(印尼盾)。客户需要在废物节约系统上拥有一个帐户才能访问此功能。
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引用次数: 4
Medicine Stock Forecasting Using Least Square Method 最小二乘法预测药品库存
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878563
N. Dengen, Haviluddin, Lia Andriyani, M. Wati, E. Budiman, F. Alameka
A planning activities in order to ensure drug availability according category and quantity is very necessary by health organizations. Therefore, this study, Least Square (LS) method for forecasting as a part of planning in order to guarantee the drugs availability based on drugs consumption past data have been implemented. In this study, drugs consumption data in period January - November 2017 or 197 samples datasets have been utilized. Based on the experimental results, the prediction for the next month has an average accuracy value, Mean Absolute Deviation (MAD) of 51.20 %, Mean Square Error (MSE) of 66.29 % and Mean Absolute Percentage Error (MAPE) of 10% has been obtained. In other words, the LS method could be explored as an alternative forecasting method of drugs availability. Furthermore, an accuracy increased improved by using the computational intelligence (CI) method is next research plan.
卫生组织非常有必要规划活动,以确保按类别和数量提供药物。因此,本研究将最小二乘(LS)方法作为规划的一部分,基于过去的药品消费数据进行预测,以保证药品的可得性。本研究使用了2017年1 - 11月的药品消费数据,共197个样本数据集。根据实验结果,对下一个月的预测具有平均精度值,平均绝对偏差(MAD)为51.20%,均方误差(MSE)为66.29%,平均绝对百分比误差(MAPE)为10%。也就是说,LS方法可以作为药物可获得性的替代预测方法进行探索。此外,利用计算智能(CI)方法提高精度是下一步的研究计划。
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引用次数: 8
Mobile Application For Mud Crab Weight Estimation 移动应用程序的泥蟹重量估计
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878611
Novianto Padaunan, Z. Zainuddin, M. Niswar
Weight is one of several important parameters in the transactions process of buying and selling of mud crab. It must be known accurately to determine the price of mud crab. All this time, sellers and buyers on the market generally estimate the weight of mud crab just by relying solely on the senses. It does not only potentially cause losses for both sellers and buyers but also has no scientific basis. This research is conducted to assist sellers and buyers in estimating the weight of mud crab by developing a mobile application that uses image processing techniques. This mobile application estimates the weight of mud crab based on the carapace width of mud crab from the image obtained through the camera. This mobile application has been tested on a smartphone device with the operating system Android 4.1.2 Jelly Beans (API level 16). Testing was performed by comparing the estimated weight and carapace width of mud crab obtained through a smartphone device with the actual weight and carapace width of mud crab obtained through direct measurements using Vernier caliper and the scales. The result of this research shows that this mobile application has a good level of accuracy. It can be proving by the mean absolute error rate for the width of mud crab carapace which is only 0.086 cm and mean absolute error rate for the weight of mud crab which is only 2.643 gram. This mobile application is helpful for sellers and buyers to estimate the weight of mud crab.
重量是买卖泥蟹交易过程中的几个重要参数之一。要确定泥蟹的价格,必须准确了解。一直以来,市场上的买卖双方对泥蟹重量的估计,一般都是单纯依靠感官。它不仅可能给买卖双方造成损失,而且没有科学依据。本研究是通过开发一个使用图像处理技术的移动应用程序来帮助卖家和买家估计泥蟹的重量。该移动应用程序根据通过摄像头获取的泥蟹的图像,根据泥蟹的甲壳宽度来估计泥蟹的重量。此移动应用程序已在智能手机设备上测试,操作系统为Android 4.1.2 Jelly Beans (API级别16)。将智能手机设备估算的泥蟹重量和甲壳宽度与游标卡尺和秤直接测量的泥蟹实际重量和甲壳宽度进行对比测试。研究结果表明,该移动应用程序具有良好的准确性。泥蟹甲壳宽度的平均绝对错误率仅为0.086 cm,泥蟹体重的平均绝对错误率仅为2.643 g。这款手机应用可以帮助卖家和买家估算泥蟹的重量。
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引用次数: 1
Decision Support System for Tourist Destination using the Combination of AHP and SAW AHP与SAW相结合的旅游目的地决策支持系统
Pub Date : 2018-11-01 DOI: 10.1109/EIConCIT.2018.8878638
P. Ciptayani, N. Saptarini, P. A. W. Santiary, I. Astawa
Traveling is one of the popular activities today. When traveling, the tourist usually decides to visit the interesting tourism destination. The number of tourist destinations available, often makes the tourist confused to select the destination according to their preferences. This paper aims to demonstrate multi criteria decision making (MCDM) by combining Analytic Hierarchy Process (AHP) and Simple Additive Weighting (SAW). The standard SAW method uses the criteria weight input by user. Users are often confused to give the score that represent their preference for the criteria appropriately. In this study, the AHP was used to get the weight of criteria based on user’ priority, while the SAW was used to rank all the alternatives. The case study used four criteria and ten alternatives. The result shows that combining AHP and SAW can be applied to the case study. The combining method work well by result the criteria weight based on the user preference and then rank all alternatives based on the alternatives score in each criterion and the weight of each criterion. The case study show that value of consistency ratio was 0.043, which means the comparison matrix inputted by user, was consistent.
旅游是当今流行的活动之一。旅游时,游客通常决定参观有趣的旅游目的地。旅游目的地的数量之多,往往使游客根据自己的喜好选择目的地感到困惑。本文将层次分析法(AHP)和简单加性加权法(SAW)相结合,对多准则决策(MCDM)进行了研究。标准SAW方法使用用户输入的标准权重。用户通常会感到困惑,无法给出适当地代表他们对标准偏好的分数。在本研究中,采用AHP法根据用户的优先级来确定标准的权重,而采用SAW法对所有备选方案进行排序。该案例研究使用了四个标准和十个备选方案。结果表明,AHP和SAW相结合的方法可以应用于案例分析。该组合方法根据用户偏好确定各指标的权重,然后根据各指标的得分和各指标的权重对各指标进行排序,效果较好。案例分析表明,一致性比为0.043,说明用户输入的比较矩阵是一致的。
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引用次数: 4
期刊
2018 2nd East Indonesia Conference on Computer and Information Technology (EIConCIT)
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