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Emotions, Simulation, and Abstract Art 情感、模拟和抽象艺术
4区 艺术学 Q4 Arts and Humanities Pub Date : 2021-10-25 DOI: 10.1163/22134913-bja10029
P. Johnson-Laird, K. Oatley
Some people feel emotions when they look at abstract art. This article presents a ‘simulation’ theory that predicts which emotions they will experience, including those based on their aesthetic reactions. It also explains the mental processes underlying these emotions. This new theory embodies two precursors: an account of how mental models represent perceptions, descriptions, and self-reflections, and an account of the communicative nature of emotions, which distinguishes between basic emotions that can be experienced without knowledge of their objects or causes, and complex emotions that are founded on basic ones, but that include propositional contents. The resulting simulation theory predicts that abstract paintings can evoke the basic emotions of happiness, sadness, anger, and anxiety, and that they do so in several ways. In mimesis, models simulate the actions and gestures of people in emotional states, elicited from cues in the surface of paintings, and that in turn evoke basic emotions. Other basic emotions depend on synaesthesia, and both association and projection can yield complex emotions. Underlying viewers’ awareness of looking at a painting is a mental model of themselves in that relation with the painting. This self-reflective model has access to knowledge, enabling people to evaluate the work, and to experience an aesthetic emotion, such as awe or revulsion. The comments of artists and critics, and experimental results support the theory.
有些人在看抽象艺术时会有情绪。这篇文章提出了一个“模拟”理论,可以预测他们将体验到的情绪,包括基于他们审美反应的情绪。它也解释了这些情绪背后的心理过程。这一新理论体现了两种先驱者:一种是关于心智模型如何代表感知、描述和自我反思的描述,另一种是关于情感的交流本质的描述,它区分了可以在不知道其对象或原因的情况下体验到的基本情感,以及建立在基本情感基础上但包含命题内容的复杂情感。由此得出的模拟理论预测,抽象画可以唤起快乐、悲伤、愤怒和焦虑等基本情绪,而且它们可以通过几种方式实现。在模仿中,模特模仿人们在情绪状态下的动作和手势,从绘画表面的线索中引出,进而唤起基本的情绪。其他基本情绪依赖于联觉,联想和投射都能产生复杂的情绪。潜在的观众观看一幅画的意识是他们自己与这幅画的关系的心理模型。这种自我反思的模式获得了知识,使人们能够评价作品,并体验到一种审美情感,如敬畏或厌恶。艺术家和评论家的评论以及实验结果都支持这一理论。
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引用次数: 3
“People are gazing” — An Interpretative Phenomenological Analysis of Viewing Velázquez “人们在凝视”——观看的解释性现象学分析Velázquez
4区 艺术学 Q4 Arts and Humanities Pub Date : 2021-06-30 DOI: 10.1163/22134913-bja10027
Rachel A. Starr, Jonathan A. Smith
What is it like to look at a painting? Research into art viewing raises challenging considerations. Factors concerning the artwork, the viewer, the role of context, as well as conceptualisation of the response and how to measure it, present a wealth of complexity. Although such a topic might arguably lend itself to qualitative exploration, work of this type is notably sparse. In the research reported here, Interpretative Phenomenological Analysis was used to explore the experience of looking at a painting. Twelve participants were individually interviewed whilst viewing Las Meninas by Diego Velázquez. Three Master Themes were developed, the first of which, ‘The Gaze’, is presented in depth. Experiences of looking and being looked at by figures in the image are described and considered in relation to social and philosophical understandings of eye contact, seeing and being seen.
看一幅画是什么感觉?对艺术观看的研究提出了具有挑战性的考虑。有关艺术作品、观众、环境的作用,以及反应的概念化和如何衡量它的因素,呈现出丰富的复杂性。尽管这样的主题可能会被认为适合于定性的探索,但这类的工作却非常稀少。在这里报道的研究中,解释性现象学分析被用来探索观看绘画的体验。12名参与者在观看Diego Velázquez的《宫女图》时分别接受了采访。发展了三大主题,其中第一个主题“凝视”深入呈现。图像中人物观看和被观看的体验被描述和考虑到与社会和哲学对目光接触、观看和被观看的理解有关。
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引用次数: 2
Aesthetic Experience and Creativity in Interactive Art 互动艺术中的审美体验与创造力
4区 艺术学 Q4 Arts and Humanities Pub Date : 2021-05-13 DOI: 10.1163/22134913-BJA10024
Esma Betül Savaş, Thijs Verwijmeren, R. Lier
Interactive art, which is art that relies on the participation of a spectator and in which the spectators enter the creative process, has changed the way people relate with artworks. An experiment was conducted in a laboratory with an interactive artwork (Temporal Perspectives by Doruk Kumkuoğlu and Sadettin Bilal Savaş, 2016) to investigate whether interactivity is a factor that plays a role in the aesthetic emotions and creativity of the spectator. The results indicated a significant increase in beauty, in response to interactive art. Partial correlational network analyses were conducted to further investigate the emotional experience of the artworks in both conditions. These analyses showed differences between the conditions in the emotional response to interactive art. However, cognitive flexibility of participants did not differ between conditions. The results indicate that interactivity should be taken into account as an element that affects the perception of art.
互动艺术是一种依靠观众参与的艺术,观众参与到创作过程中,它改变了人们与艺术作品的关系。我们在一个实验室里进行了一项实验,实验中使用了一件互动艺术品(Doruk Kumkuoğlu和Sadettin Bilal savaki, 2016),以调查互动性是否是在观众的审美情感和创造力中发挥作用的因素。结果表明,互动艺术显著提高了美感。通过部分相关网络分析,进一步探讨两种情况下艺术品的情感体验。这些分析显示了对互动艺术的情感反应在不同条件下的差异。然而,参与者的认知灵活性在不同的条件下没有差异。结果表明,互动性应该被考虑为影响艺术感知的一个因素。
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引用次数: 6
Orange & Teal 橙色和蓝绿色
4区 艺术学 Q4 Arts and Humanities Pub Date : 2021-01-01 DOI: 10.1163/22134913-bja10018
J. Koenderink, A. van Doorn
‘Orange & Teal’ has become the preferred ‘look’ of the Hollywood movie industry. Is this craze just another arbitrary fashion? Possibly not, because ‒ apart from the name ‒ this palette has been around for ages in the visual arts. It is variously known as ‘painting in cool and warm,’ drawing a trois croyons, use of a ‘limited palette,’ and so forth. This leaves open the question of whether there might be one or more fundamental reasons for the preference for this particular dichromatic pair. Why not yellow–blue, red–turquoise, or green–purple? Reasons might be sought in human anatomy/physiology, physics of surface scattering, or the ecology of the human Umwelt. An in-depth analysis reveals that all these factors cooperate to render the orange & teal complementary palette indeed special. It involves world, body and mind and has to be understood in a proper semiotical (biological) setting.
“橙色和蓝绿色”已经成为好莱坞电影行业的首选“外观”。这股热潮只是另一种武断的时尚吗?可能不是,因为除了名字之外,这个调色板在视觉艺术中已经存在了很长时间。它被称为“冷暖相间的绘画”,画三个人偶,使用“有限的调色板”等等。这留下了一个问题,是否有一个或多个基本原因导致对这种特殊的二色对的偏好。为什么不是黄蓝色、红绿松石色或绿紫色呢?原因可以从人体解剖学/生理学、表面散射物理学或人类环境生态学中寻找。深入分析表明,所有这些因素合作,使橙色和青色互补调色板确实特别。它涉及世界,身体和心灵,必须在适当的符号学(生物学)环境中理解。
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引用次数: 1
Selective Preparation of Canvas as an ‘Artistic Device’ in David Hockney’s Early Paintings (1964–1972) 大卫·霍克尼早期绘画中作为“艺术工具”的画布选择性制备(1964-1972)
4区 艺术学 Q4 Arts and Humanities Pub Date : 2020-10-28 DOI: 10.1163/22134913-bja10015
H. De Corte
In the mid-1960s and early 1970s, David Hockney opted for a particular application of primer in the ground layers of some of his paintings — that is, a partial or ‘selective’ type of preparation. By selectively preparing certain areas with one or more layers of (gesso) priming, Hockney introduced a slightly higher and white pictorial plane in selected areas while retaining the properties of raw canvas in others. In one of Hockney’s most discussed paintings, Portrait of an Artist (Pool with Two Figures), for instance, selective preparation divided the surface and set the stage from the ground up. This paper examines the impact of this highly original and hybrid formula on perception by the viewer, focusing on how the eye registers the change in properties of the paint layer. It outlines Hockney’s investigation of the primed/unprimed opposition through the use of selective preparation, and the variety of effects it allowed him to achieve in one canvas. From its anecdotal use in 1960s road trip paintings to its more pronounced use in pool paintings in which Hockney used unprimed canvas to convey the ‘wetness’ of water, selective preparation was a device for him to compellingly increase contrasts and tension. Far from producing mere formal effects or serving solely as citations (of stain paintings for instance), the perceived technical oddity produces meaning. From the ground layers up, it deeply influences the perception, and thus the interpretation of the discussed paintings.
在20世纪60年代中期和70年代初,大卫·霍克尼(David Hockney)在他的一些画作的底层选择了一种特殊的底漆应用-即部分或“选择性”的准备类型。霍克尼通过选择性地在特定区域涂上一层或多层(石膏)底漆,在选定区域引入了略高的白色图案平面,而在其他区域保留了原始画布的属性。例如,在霍克尼最受讨论的画作之一《艺术家肖像》(《两个人物的池》)中,选择性的准备将表面划分开来,并从头开始设置舞台。本文研究了这种高度原创和混合的公式对观看者感知的影响,重点是眼睛如何记录油漆层属性的变化。它概述了霍克尼通过使用选择性准备对启动/未启动反对的调查,以及它允许他在一幅画布上实现的各种效果。从20世纪60年代公路旅行绘画中的轶事使用到霍克尼在泳池绘画中更明显的使用,其中霍克尼使用未底漆的画布来传达水的“湿润”,选择性准备是他引人注目地增加对比和张力的一种手段。这种被感知到的技术上的怪异产生了意义,而不仅仅是产生形式效果或仅仅作为引用(例如,对彩色绘画的引用)。从底层开始,它深刻地影响着感知,从而影响着对所讨论的绘画的解释。
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引用次数: 1
Editorial: The Skin of Things 社论:事物的表皮
4区 艺术学 Q4 Arts and Humanities Pub Date : 2020-10-28 DOI: 10.1163/22134913-20190834
J. Stumpel, M. Wijntjes
Material perception — the visual perception of stuff — is an emerging field in vision science, as Filipp Schmidt states in this special issue on The Skin of Things. Remarkably, this can also be said for research in art history. In art studies there has been plenty of attention for the perception of space, depth cues, and various perspective systems to create 3D-worlds. One might almost call it an obsession – from White (1957) to Willats (1997), from Panofsky (1927) to Kubovy (1968). All the while, preciously little has been done on the recognition and rendering of stuff. It is not so easy to explain this situation − particularly when we look at the history of art. During approximately the last 500 hundred years of Western painting for instance, the rendering of material properties was of paramount importance for artist and audience alike. One can think of the reaction the Englishman John Pepys jotted down in his diary in 1669, upon viewing a flower still life by Simon Verelst. Here poppies and a tulip were delicately painted, each flower with the subtle surface characteristics of its petals: “I was forced again and again to put my finger to it to feel whether my eyes were deceived or not.” There are many more statements to indicate the wonderment and admiration painters could elicit when mastering material properties. From a critic in the 18th century we learn for instance how the 17th century painter Jan de Heem “... was praised especially for his desire to imitate gold and silver, [...] so natural that it seemed to be real gold and silver.” Indeed, De Heem’s fame and fortune were precisely based on such skills: refined visual evocations Jeroen Stumpel1,* and Maarten Wijntjes2,*
正如菲利普·施密特在本期《物的皮肤》特刊中所说,物质感知——对物质的视觉感知——是视觉科学的一个新兴领域。值得注意的是,艺术史研究也是如此。在艺术研究中,人们对空间感知、深度线索和各种视角系统进行了大量关注,以创造3d世界。从怀特(1957)到威拉茨(1997),从帕诺夫斯基(1927)到库博维(1968),人们几乎可以称之为一种痴迷。一直以来,在对事物的识别和渲染方面做得非常少。要解释这种情况并不容易,特别是当我们看艺术史的时候。例如,在近500年的西方绘画中,对材料属性的渲染对艺术家和观众来说都是至关重要的。1669年,英国人约翰·佩皮斯(John Pepys)看到西蒙·维勒斯特(Simon Verelst)的一幅静物画时,他在日记中草草写下了自己的反应。在这里,罂粟花和郁金香都画得很精致,每朵花都有其花瓣微妙的表面特征:“我被迫一次又一次地把手指放在上面,以感受我的眼睛是否被欺骗了。”还有更多的说法表明,当画家掌握了材料的特性时,会引起人们的惊叹和钦佩。例如,从18世纪的一位评论家那里,我们了解到17世纪的画家扬·德·希姆是如何“……尤其因为他渴望模仿金银而受到称赞,[…]非常自然,看起来像是真的黄金和白银。”的确,德·希姆的名声和财富正是建立在这样的技巧之上:精致的视觉效果
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引用次数: 1
When Scenes Look Like Materials: René Magritte’s Reversible Figure–Ground Motif 当场景看起来像材料:雷诺·马格里特的可逆人物背景主题
4区 艺术学 Q4 Arts and Humanities Pub Date : 2020-10-28 DOI: 10.1163/22134913-bja10002
J. Ritchie, B. Buren
We draw attention to a frequent motif in the work of the Belgian surrealist René Magritte (1898–1967). In the motif, a scene is depicted that contains a silhouette, which itself contains another depicted scene. The silhouette is bistable, appearing either as a figural region whose positive space is covered, or filled, with the interior scene texture, or as a ground region providing a window onto a more distant scene. We call this the ‘reversible figure–ground motif’. Because the stimulus does not change when our percept changes, the motif’s appearance at any particular moment cannot be explained by its local or global image statistics. Instead principles of perceptual organization, and in particular image segmentation and figure–ground assignment, appear crucial for determining whether the interior of the silhouette is processed as a material vs. a scene — which in turn reflects the fundamental role of visual segmentation in material and scene perception more generally.
我们提请注意在比利时超现实主义画家雷诺·马格利特(1898-1967)的作品中经常出现的主题。在主题中,描绘的场景包含一个剪影,剪影本身包含另一个被描绘的场景。剪影是双稳的,既可以作为一个图形区域,其正面空间被内部场景纹理覆盖或填充,也可以作为一个地面区域,为更远处的场景提供一个窗口。我们称之为“可反转的图形-背景图案”。因为刺激并不会随着我们感知的变化而变化,母题在任何特定时刻的出现都不能用局部或全局图像统计来解释。相反,感知组织的原则,特别是图像分割和图-地分配,对于确定剪影内部是作为材料处理还是作为场景处理至关重要,这反过来又反映了视觉分割在材料和场景感知中的基本作用。
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引用次数: 4
Material Properties and Image Cues for Convincing Grapes: The Know-How of the 17th-Century Pictorial Recipe by Willem Beurs 令人信服的葡萄的材料特性和图像线索:17世纪绘画配方的诀窍威廉·伯尔斯
4区 艺术学 Q4 Arts and Humanities Pub Date : 2020-06-15 DOI: 10.1163/22134913-bja10019
F. D. Cicco, Lisa Wiersma, M. Wijntjes, S. Pont
Painters mastered replicating the regularities of the visual patterns that we use to infer different materials and their properties, via meticulous observation of the way light reveals the world’s textures. The convincing depiction of bunches of grapes is particularly interesting. A convincing portrayal of grapes requires a balanced combination of different material properties, such as glossiness, translucency and bloom, as we learn from the 17th-century pictorial recipe by Willem Beurs. These material properties, together with three-dimensionality and convincingness, were rated in experiment 1 on 17th-century paintings, and in experiment 2 on optical mixtures of layers derived from a reconstruction of one of the 17th-century paintings, made following Beurs’s recipe. In experiment 3 only convincingness was rated, using again the 17th-century paintings. With a multiple linear regression, we found glossiness, translucency and bloom not to be good predictors of convincingness of the 17th-century paintings, but they were for the reconstruction. Overall, convincingness was judged consistently, showing that people agreed on its meaning. However, the agreement was higher when the material properties indicated by Beurs were also rated (experiment 1) than if not (experiment 3), suggesting that these properties are associated with what makes grapes look convincing. The 17th-century workshop practices showed more variability than standardization of grapes, as different combinations of the material properties could lead to a highly convincing representation. Beurs’s recipe provides a list of all the possible optical interactions of grapes, and the economic yet effective image cues to render them.
画家通过细致地观察光线揭示世界纹理的方式,掌握了复制我们用来推断不同材料及其特性的视觉模式的规律。一串串葡萄令人信服的描绘特别有趣。一幅令人信服的葡萄肖像需要不同材料特性的平衡组合,比如光泽度、半透明度和开花度,正如我们从17世纪威廉·伯尔斯(Willem Beurs)的绘画配方中学到的那样。这些材料的特性,加上三维性和说服力,在17世纪绘画的实验1中被评估,在实验2中,根据伯尔的配方重建的一幅17世纪绘画的光学混合层被评估。在实验3中,同样使用了17世纪的画作,只评估了可信度。通过多元线性回归,我们发现光泽度、半透明度和绽放度并不能很好地预测17世纪画作的可信度,但它们可以用于重建。总的来说,对说服力的判断是一致的,这表明人们对它的含义是一致的。然而,当伯尔斯所指出的材料特性也被评级时(实验1),一致性要高于不被评级时(实验3),这表明这些特性与葡萄看起来令人信服的原因有关。17世纪的车间实践比标准化的葡萄表现出更多的可变性,因为材料特性的不同组合可能导致高度令人信服的表现。伯尔斯的配方提供了葡萄所有可能的光学相互作用的列表,以及经济而有效的图像提示来呈现它们。
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引用次数: 15
Capricious Texture of Time in Awareness and Art 意识与艺术中时间的反复无常
4区 艺术学 Q4 Arts and Humanities Pub Date : 2020-06-08 DOI: 10.1163/22134913-bja10008
J. Koenderink, B. Pinna, A. V. Doorn
We present a speculative account of lived-time at the level of sentience as distinct from sapience. It implies refraining from reference to clock-time. The account is necessarily in terms of meaning. Thus, familiar concepts such as the specious moment, retention and protention mechanisms are re-evaluated. Lived-time does not have a ‘time-line topology’. It has a volatile, irregular texture rather than a sequential linear order. Indeed, lived-time is necessarily an articulate moment, because awareness is not extended, but here-and-now. Thus, Gestalts in static images often have temporal qualities. Yet they can hardly reflect clock-time, as they are ‘frozen happenings’. This applies to many works of art. We especially focus on painting, sculpture and cinema. Narrative structures in the arts have a close similarity to lived-time. Thus, the analyses of the arts and of visual awareness, including daydreams and dreams, mutually illuminate each other. Our account rides the edge that separates sentience from sapience.
我们提出了一个思辨的生活时间的水平上的感觉,不同于智慧。它意味着避免引用时钟时间。这种叙述必须从意义的角度出发。因此,熟悉的概念,如似是而非的时刻,保留和保护机制被重新评估。live -time没有“时间线拓扑”。它有一个多变的,不规则的纹理,而不是一个连续的线性顺序。事实上,生活时间必然是一个清晰的时刻,因为意识不是延伸的,而是此时此地。因此,静态图像中的格式塔通常具有时间特性。然而,它们很难反映时钟时间,因为它们是“固定的事件”。这适用于许多艺术作品。我们特别关注绘画、雕塑和电影。艺术中的叙事结构与现实生活非常相似。因此,对艺术和视觉意识的分析,包括白日梦和梦,是相互照亮的。我们的叙述跨越了感知与智慧之间的界限。
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引用次数: 2
Thirty-Six Views of X: Variations on a Theme Reveal Individual artistsʼ Approaches to Composition 《X的三十六种观点:一个主题的变奏》揭示了艺术家个人的创作方法
4区 艺术学 Q4 Arts and Humanities Pub Date : 2020-06-08 DOI: 10.1163/22134913-bja10003
N. Bruno
How do artists position the key element of their composition? Is this choice random, or does it follow rules? I propose that a fruitful domain for studying key element framing is found in suitable serial works having a strong thematic homogeneity. What characterizes such series is that they might be regarded as variations on a theme by the same artist, allowing meaningful assessments of random variations while keeping other factors approximately constant. In this work, I report two studies on series originally inspired by 19th century Japanese prints (Hokusaiʼs Thirty-six views of Mount Fuji) and later revisited, in similar form, both in later Japanese works and at the beginnings of the 20th and then 21st centuries in Europe. I call this database of images Thirty-six views of X. Results do not support framing according to a centring bias or to ‘power’ points or lines defined by known principles of composition, suggesting that key element framing shows an overall bias for moderate asymmetry, that this bias is modulated by individual and cultural differences, and that there may be an additional effect of print aspect ratio.
艺术家如何定位他们作品的关键元素?这个选择是随机的,还是遵循规则的?我建议在具有强烈主题同质性的合适系列作品中找到研究关键元素框架的有效领域。这类系列的特点是,它们可能被视为同一艺术家对同一主题的变化,允许对随机变化进行有意义的评估,同时保持其他因素大致不变。在这项工作中,我报告了两项研究,这些研究最初是受19世纪日本版画的启发(北斋的《富士山的三十六景》),后来在后来的日本作品以及20世纪初和21世纪初的欧洲以类似的形式重新审视。我称这个图像数据库为x的36个视图。结果不支持根据中心偏倚或根据已知构图原则定义的“功率”点或线进行取景,这表明关键元素取景显示出适度不对称的整体偏倚,这种偏倚受到个人和文化差异的调节,并且可能存在印刷宽高比的额外影响。
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引用次数: 0
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