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First validation of the Haptic Sandwich: A shape changing handheld haptic navigation aid 触觉三明治的首次验证:一种可改变形状的手持触觉导航辅助设备
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251447
A. Spiers, A. Dollar, J. Linden, Maria Oshodi
This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide navigation instructions to pedestrians through a novel shape changing modality. The device resembles a cube with an articulated upper half that is able to rotate and translate (extend) relative to the bottom half, which is grounded in the user's hand. The poses assumed by the device simultaneously correspond to heading and proximity to a navigational target. The Haptic Sandwich provides an alternative to screen and/or audio based navigation technologies for both visually impaired and sighted pedestrians. Unlike many robotic or haptic navigational solutions, the haptic sandwich is discrete and unobtrusive in terms of form and sensory stimulus. Due to the novel nature of the interface, two user studies were undertaken to validate the concept and device. In the first experiment, stationary participants attempted to identify poses assumed by the device, which was hidden from view. 80% of poses were correctly identified and 17.5% had the minimal possible error. Multi-DOF errors accounted for only 1.1% of all responses. Perception accuracy of the rotation and extension DOF was significantly different. In the second study, participants attempted to locate a sequence of invisible navigational targets while walking with the device. Good navigational ability was demonstrated after minimal training. All participants were able to locate all targets, utilizing both DOF. Walking path efficiency was between 32%-56%. In summary, the paper presents the design of a novel shape changing haptic user interface intended to be intuitive and unobtrusive. The interface is then validated by stationary perceptual experiments and an embodied (walking) target finding pilot study.
本文介绍了触觉三明治,这是一种手持机器人设备,旨在通过一种新颖的形状变化方式为行人提供导航指令。该设备类似于一个立方体,上半部分铰接,能够相对于下半部分旋转和平移(扩展),下半部分接地在用户的手中。该装置所假定的姿态同时对应于航向和接近导航目标。触觉三明治为视障人士和视力正常的行人提供了一种替代基于屏幕和/或音频的导航技术。与许多机器人或触觉导航解决方案不同,触觉三明治在形式和感官刺激方面是离散的,不引人注目的。由于界面的新颖性,进行了两项用户研究来验证概念和设备。在第一个实验中,静止的参与者试图识别隐藏在视线之外的设备所假设的姿势。80%的姿势被正确识别,17.5%的姿势有最小的可能误差。多自由度误差仅占所有响应的1.1%。旋转自由度和伸展自由度的感知精度存在显著差异。在第二项研究中,参与者在带着设备行走时试图定位一系列看不见的导航目标。经过简单的训练,表现出良好的导航能力。所有参与者都能够定位所有目标,利用两种自由度。步行路径效率在32% ~ 56%之间。总之,本文提出了一种新颖的形状变化触觉用户界面的设计,旨在直观和不引人注目。然后通过静态感知实验和具身(行走)目标寻找试点研究验证了该界面。
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引用次数: 17
The KIT whole-body human motion database KIT全身人体运动数据库
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251476
Christian Mandery, Ömer Terlemez, Martin Do, N. Vahrenkamp, T. Asfour
We present a large-scale whole-body human motion database consisting of captured raw motion data as well as the corresponding post-processed motions. This database serves as a key element for a wide variety of research questions related e.g. to human motion analysis, imitation learning, action recognition and motion generation in robotics. In contrast to previous approaches, the motion data in our database considers the motions of the observed human subject as well as the objects with which the subject is interacting. The information about human-object relations is crucial for the proper understanding of human actions and their goal-directed reproduction on a robot. To facilitate the creation and processing of human motion data, we propose procedures and techniques for capturing of motion, labeling and organization of the motion capture data based on a Motion Description Tree, as well as for the normalization of human motion to an unified representation based on a reference model of the human body. We provide software tools and interfaces to the database allowing access and efficient search with the proposed motion representation.
我们提出了一个大规模的全身人体运动数据库,包括捕获的原始运动数据以及相应的后处理运动。该数据库是各种研究问题的关键要素,例如,机器人中的人体运动分析,模仿学习,动作识别和运动生成。与以前的方法相反,我们数据库中的运动数据考虑了观察到的人类主体的运动以及主体与之交互的物体。关于人-物关系的信息对于正确理解人类行为及其在机器人上的目标导向复制至关重要。为了方便人体运动数据的创建和处理,我们提出了基于运动描述树的运动捕获、标记和组织运动捕获数据的程序和技术,以及基于人体参考模型的人体运动归一化到统一表示的程序和技术。我们提供了软件工具和数据库接口,允许访问和有效搜索提出的运动表示。
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引用次数: 175
A fast dense stereo matching algorithm with an application to 3D occupancy mapping using quadrocopters 一种快速密集立体匹配算法,应用于使用四旋翼飞行器的三维占用映射
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251515
Radouane Ait Jellal, A. Zell
We propose a fast algorithm for computing stereo correspondences and correcting the mismatches. The correspondences are computed using stereo block matching and refined with a depth-aware method. We compute 16 disparities at the same time using SSE instructions. We evaluated our method on the Middlebury benchmark and obtained promosing results for practical realtime applications. The use of SSE instructions allows us to reduce the time needed to process the Tsukuba stereo pair to 8 milliseconds (125 fps) on a Core i5 CPU with 2×3.3 GHz. Our disparity refinement method has corrected 40% of the wrong matches with an additional computational time of 5.2% (0.41ms). The algorithm has been used to build 3D occupancy grid maps from stereo images. We used the datasets provided by the EuRoC Robotic Challenge. The reconstruction was accurate enough to perform realtime safe navigation.
我们提出了一种快速计算立体对应并校正不匹配的算法。使用立体块匹配计算对应关系,并使用深度感知方法进行细化。我们使用SSE指令同时计算16个差异。我们在Middlebury基准上对我们的方法进行了评估,并获得了实际实时应用的推广结果。SSE指令的使用使我们能够将处理筑波立体声对所需的时间减少到8毫秒(125 fps),在酷睿i5 CPU上使用2×3.3 GHz。我们的视差细化方法校正了40%的错误匹配,增加了5.2% (0.41ms)的计算时间。该算法已被用于从立体图像构建三维占用网格地图。我们使用了欧洲机器人挑战赛提供的数据集。重建足够精确,可以进行实时安全导航。
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引用次数: 4
Integrating spatial concepts into a probabilistic concept web 将空间概念整合成一个概率概念网
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251465
H. Çelikkanat, E. Sahin, Sinan Kalkan
In this paper, we study the learning and representation of grounded spatial concepts in a probabilistic concept web that connects them with other noun, adjective, and verb concepts. Specifically, we focus on the prepositional spatial concepts, such as “on”, “below”, “left”, “right”, “in front of” and “behind”. In our prior work (Celikkanat et al., 2015), inspired from the distributed highly-connected conceptual representation in human brain, we proposed using Markov Random Field for modeling a concept web on a humanoid robot. For adequately expressing the unidirectional (i.e., non-symmetric) nature of the spatial propositions, in this work, we propose a extension of the Markov Random Field into a simple hybrid Markov Random Field model, allowing both undirected and directed connections between concepts. We demonstrate that our humanoid robot, iCub, is able to (i) extract meaningful spatial concepts in addition to noun, adjective and verb concepts from a scene using the proposed model, (ii) correct wrong initial predictions using the connectedness of the concept web, and (iii) respond correctly to queries involving spatial concepts, such as ball-left-of-the-cup.
在本文中,我们研究了一个概率概念网络中基于空间概念的学习和表示,该网络将它们与其他名词、形容词和动词概念联系起来。具体来说,我们重点研究了介词空间概念,如“上”、“下”、“左”、“右”、“前”和“后”。在我们之前的工作(Celikkanat et al., 2015)中,受人脑中分布式高连接概念表示的启发,我们提出使用马尔科夫随机场(Markov Random Field)在人形机器人上建模概念网。为了充分表达空间命题的单向(即非对称)性质,在这项工作中,我们提出将马尔可夫随机场扩展为一个简单的混合马尔可夫随机场模型,允许概念之间的无向和有向连接。我们证明了我们的类人机器人iCub能够(i)使用所提出的模型从场景中提取除名词、形容词和动词概念之外的有意义的空间概念,(ii)使用概念网络的连通性纠正错误的初始预测,以及(iii)正确响应涉及空间概念的查询,例如球在杯子左边。
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引用次数: 3
An approach to multi-agent pursuit evasion games using reinforcement learning 一种基于强化学习的多智能体追逃博弈方法
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251450
A. Bilgin, Esra Kadioglu Urtis
The game of pursuit-evasion has always been a popular research subject in the field of robotics. Reinforcement learning, which employs an agent's interaction with the environment, is a method widely used in pursuit-evasion domain. In this paper, a research is conducted on multi-agent pursuit-evasion problem using reinforcement learning and the experimental results are shown. The intelligent agents use Watkins's Q(λ)-learning algorithm to learn from their interactions. Q-learning is an off-policy temporal difference control algorithm. The method we utilize on the other hand, is a unified version of Q-learning and eligibility traces. It uses backup information until the first occurrence of an exploration. In our work, concurrent learning is adopted for the pursuit team. In this approach, each member of the team has got its own action-value function and updates its information space independently.
追赶-逃避博弈一直是机器人领域的热门研究课题。强化学习是一种广泛应用于逃避追踪领域的方法,它利用了智能体与环境的相互作用。本文采用强化学习方法对多智能体追逃问题进行了研究,并给出了实验结果。智能代理使用Watkins的Q(λ)学习算法从它们的交互中学习。Q-learning是一种离策略时间差分控制算法。另一方面,我们使用的方法是q学习和资格跟踪的统一版本。它使用备份信息,直到第一次勘探发生。在我们的工作中,追求团队采用了并行学习的方式。在这种方法中,团队的每个成员都有自己的行动价值函数,并独立地更新其信息空间。
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引用次数: 22
Safety-aware trajectory scaling for Human-Robot Collaboration with prediction of human occupancy 基于人类占用预测的人机协作安全感知轨迹缩放
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251438
M. Ragaglia, A. Zanchettin, P. Rocco
Planning and control of an industrial manipulator for safe Human-Robot Collaboration (HRC) is a difficult task because of two conflicting requirements: ensuring the worker's safety and completing the task assigned to the robot. This paper proposes a trajectory scaling algorithm for safe HRC that relies on real-time prediction of human occupancy. Knowing the space that the human will occupy within the robot stopping time, the controller can scale the manipulator's velocity allowing safe HRC and avoiding task interruption. Finally, experimental results are presented and discussed.
为了实现人机安全协作(HRC),工业机械手的规划和控制是一项困难的任务,因为这两个相互冲突的要求是:确保工人的安全并完成分配给机器人的任务。本文提出了一种基于实时预测人员占用情况的安全HRC轨迹缩放算法。该控制器了解机器人在停止时间内人类将占据的空间,可以调整机械手的速度,以实现安全HRC和避免任务中断。最后给出了实验结果并进行了讨论。
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引用次数: 37
Fast ICP-SLAM for a bi-steerable mobile robot in large environments 大型环境双导向移动机器人的快速ICP-SLAM
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251519
R. Tiar, M. Lakrouf, O. Azouaoui
This paper describes the implementation of a local ICP-SLAM (Iterative Closest Point - Simultaneous Localization and Mapping) to improve the method presented in [1] to become faster. The ICP algorithm is known as a method that requires more computation time when the environment grows leading to poor results for both localization and mapping. Therefore, the ICP-SLAM is not recommended to use in real time for large environments. To overcome this problem, a local ICP-SLAM is introduced which is based on the partition of the environment on smaller parts. This method is implemented and tested on the car-like mobile robot “Robucar”. It allows the optimization of the computation time and localization accuracy. The experimental results show the effectiveness of the proposed local ICP-SLAM compared to the method in [1].
本文描述了一种局部ICP-SLAM(迭代最近点-同步定位和映射)的实现,以改进[1]中提出的方法,使其变得更快。ICP算法是一种随着环境的增长而需要更多计算时间,从而导致定位和映射结果不佳的方法。因此,不建议在大型环境中实时使用ICP-SLAM。为了克服这个问题,引入了一种基于局部环境分区的局部ICP-SLAM。该方法在类车移动机器人“罗布卡”上进行了实现和测试。它可以优化计算时间和定位精度。实验结果表明,与文献[1]的方法相比,本文提出的局部ICP-SLAM方法是有效的。
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引用次数: 10
Modelling daily actions through hand-based spatio-temporal features 通过基于手的时空特征对日常行为进行建模
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251499
Olga Mur, M. Frigola, A. Casals
In this paper, we propose a new approach to domestic action recognition based on a set of features which describe the relation between poses and movements of both hands. These features represent a set of basic actions in a kitchen in terms of the mimics of the hand movements, without needing information of the objects present in the scene. They address specifically the intra-class dissimilarity problem, which occurs when the same action is performed in different ways. The goal is to create a generic methodology that enables a robotic assistant system to recognize actions related to daily life activities and then, be endowed with a proactive behavior. The proposed system uses depth and color data acquired from a Kinect-style sensor and a hand tracking system. We analyze the relevance of the proposed hand-based features using a state-space search approach. Finally, we show the effectiveness of our action recognition approach using our own dataset.
在本文中,我们提出了一种基于描述双手姿势和运动之间关系的特征集的家庭动作识别新方法。这些特征代表了厨房中模仿手部动作的一组基本动作,而不需要场景中物体的信息。它们专门解决了类内不相似性问题,当以不同的方式执行相同的操作时,就会出现这种问题。目标是创建一种通用的方法,使机器人助理系统能够识别与日常生活活动相关的动作,然后赋予主动行为。该系统使用kinect式传感器和手部跟踪系统获取的深度和颜色数据。我们使用状态空间搜索方法分析了手特征的相关性。最后,我们用自己的数据集展示了我们的动作识别方法的有效性。
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引用次数: 3
An autonomous firefighting robot 自动消防机器人
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251507
Ahmed Hassanein, M. Elhawary, Nour Jaber, Mohammed El-Abd
The field of firefighting has long been a dangerous one, and there have been numerous and devastating losses because of a lack in technological advancement. Additionally, the current methods applied in firefighting are inadequate and inefficient relying heavily on humans who are prone to error, no matter how extensively they have been trained. A recent trend that has become popular is to use robots instead of humans to handle fire hazards. This is mainly because they can be used in situations that are too dangerous for any individual to involve themselves in. In our project, we develop a robot that is able to locate and extinguish fire in a given environment. The robot navigates the arena and avoids any obstacles it faces in its excursion.
消防领域长期以来一直是一个危险的领域,由于缺乏技术进步,造成了许多毁灭性的损失。此外,目前在消防中应用的方法是不充分和低效的,严重依赖于容易出错的人,无论他们受过多么广泛的培训。最近流行的一种趋势是用机器人代替人类来处理火灾隐患。这主要是因为它们可以用于任何个人都无法参与的危险情况。在我们的项目中,我们开发了一个能够在给定环境中定位和扑灭火灾的机器人。机器人在舞台上导航,避开它在旅途中遇到的任何障碍。
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引用次数: 34
Humanlike, task-specific reaching and grasping with redundant arms and low-complexity hands 用冗余的手臂和低复杂度的手进行类似人类的、特定任务的伸手和抓握
Pub Date : 2015-07-27 DOI: 10.1109/ICAR.2015.7251501
Minas Liarokapis, A. Dollar, K. Kyriakopoulos
In this paper, we propose a methodology for closed-loop, humanlike, task-specific reaching and grasping with redundant robot arms and low-complexity robot hands. Human demonstrations are utilized in a learn by demonstration fashion, in order to map human to humanlike robot motion. Principal Components Analysis (PCA) is used to transform the humanlike robot motion in a low-dimensional manifold, where appropriate Navigation Function (NF) models are trained. A series of grasp quality measures, as well as task compatibility indexes are employed to guarantee robustness of the computed grasps and task specificity of goal robot configurations. The final scheme provides anthropomorphic robot motion, task-specific robot arm configurations and hand grasping postures, optimized fingertips placement on the object surface (that results to robust grasps) and guaranteed convergence to the desired goals. The position and geometry of the objects are considered a-priori known. The efficiency of the proposed methods is assessed with simulations and experiments that involve different robot arm hand systems. The proposed scheme can be useful for various Human Robot Interaction (HRI) applications.
在本文中,我们提出了一种闭环,类人,特定任务的方法,具有冗余的机械臂和低复杂度的机械手。人类的示范是利用在示范中学习的方式,以映射人到类人机器人的运动。采用主成分分析(PCA)将类人机器人的运动变换为低维流形,并训练相应的导航函数(NF)模型。采用一系列抓取质量度量和任务兼容性指标来保证计算抓取结果的鲁棒性和目标机器人构型的任务专用性。最后的方案提供了拟人化的机器人运动,特定任务的机器人手臂配置和手抓取姿势,优化了指尖在物体表面的位置(从而实现鲁棒抓取),并保证收敛到期望的目标。物体的位置和几何形状被认为是先验已知的。通过不同机械手臂系统的仿真和实验验证了所提方法的有效性。该方案可用于各种人机交互(HRI)应用。
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引用次数: 13
期刊
2015 International Conference on Advanced Robotics (ICAR)
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