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2014 IIAI 3rd International Conference on Advanced Applied Informatics最新文献

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Effects of Visual Elements into the Touch Interaction during the Drag Operation 在拖动操作期间,视觉元素对触摸交互的影响
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.38
Wonseok Yang, Soeda Yusuke, A. Ahrary
The tablet PC or smartphone, that a physical interface is minimized, operating at just the touch panel is increased. Furthermore, the display unit and operation unit are the same positions are common and can be operated by touching the same as the like button reality. However, to tap the screen flat, even or tracing, operation feeling obtained from the haptic of the fingertip is small. It is considered that the visual elements displayed on the screen, which affects the operation feeling, put in when the drag operation on the touch panel, to clarify the relationship between the operational feeling and visual elements.
平板电脑或智能手机的物理界面被最小化,只需要触摸面板就可以操作。而且,所述显示单元和操作单元的相同位置是共同的,并且可以通过触摸相同的按钮进行操作。但是,要轻触屏幕平整、均匀或描摹,从指尖的触感中获得的操作感觉较小。考虑到屏幕上显示的影响操作感觉的视觉元素,在触摸屏上进行拖动操作时放入,以澄清操作感觉与视觉元素之间的关系。
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引用次数: 0
Application of Inductive Logic Programming to Produce Emergent Behavior in an Artificial Society 归纳逻辑程序设计在人工社会中产生紧急行为的应用
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.185
Keigo Komura, Atsuko Mutoh, Nobuhiro Inuzuka
Artificial society is a discipline to study mechanisms of social system and phenomena which the mechanisms make. Emergence is global phenomena occurred by local mechanisms, such as, by collective behavior of autonomous agents. Understanding of emergence phenomena is a challenging subject. In this paper we use the framework of inductive logic programming (ILP) for artificial society and emergence behavior study. ILP is a branch of machine learning based on logic programming and inductive inference. We investigate the possibility of ILP in artificial society study. ILP and logic programming technique are applied to representation of an artificial society model, called Sugarscape, and to rule learning for agent behavior. Although classical ILP algorithms target classification problems, the proposed algorithm grows behavior rule for an evaluation measurement. Phenomena which this paper treate is limited but we showed that ILP technique can be applied to study in the field of artificial society.
人工社会是研究社会系统的运行机制及其产生的现象的一门学科。涌现是由局部机制引起的全球性现象,如自主主体的集体行为。理解涌现现象是一个具有挑战性的课题。本文将归纳逻辑规划(ILP)框架应用于人工社会和涌现行为的研究。ILP是基于逻辑编程和归纳推理的机器学习的一个分支。我们探讨了ILP在人工社会研究中的可能性。ILP和逻辑编程技术被应用于人工社会模型的表示,称为Sugarscape,并用于智能体行为的规则学习。虽然经典的ILP算法针对的是分类问题,但本文提出的算法为评价度量生成行为规则。本文所处理的现象是有限的,但我们表明了ILP技术可以应用于人工社会领域的研究。
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引用次数: 0
The Study of Continuance Intention for Online Social Games 网络社交游戏的延续意向研究
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.56
Dauw-Song Zhu, Min-Jon Kuo, Shih-Hao Liou
This study contended that the largest difference between continuance intention and general behavior intention depends on the existence of satisfaction with the confirmation of the ex post expectations about the products or services. The factors of attraction of online game design, trust, perceived risk, and social motives were proposed to have associations with both satisfaction with and continuance intention of the online social game and satisfaction itself is positively associated with continuance intention. Total 397 samples were effectively surveyed by online questionnaire and analyzed by structural equation modeling (SEM). The results unfolded that all the hypotheses are supported except two associations, trust and continuance intention and perceived risk and satisfaction, which were discussed in the last section.
本研究认为,延续意愿与一般行为意愿的最大差异在于事后对产品或服务期望的确认是否存在满意。网络游戏设计的吸引力、信任、感知风险和社会动机等因素与网络社交游戏的满意度和延续意愿均存在关联,且满意度本身与延续意愿呈正相关。通过在线问卷对397个样本进行有效调查,并采用结构方程模型(SEM)进行分析。结果显示,除了信任与持续意愿、感知风险与满意度这两种关联在上一节讨论之外,所有的假设都得到了支持。
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引用次数: 1
Estimating Association of Movie Segment by Co-occurrence Word from Japanese Subtitles of VOD Lecture 用VOD演讲日语字幕的共现词估计电影片段的关联
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.15
Nobuyuki Kobayashi, Shingo Nakamura, Hiromitsu Shiina, Fumio Kitagawa
Many universities are now using Video On Demand (VOD) lectures, which utilize the Internet to conduct lectures. However, because current systems are yet to implement search functionality for VOD, users must search manually by selecting movies based on their titles, playing a portion of the movies, and searching for the contents they are seeking. This study aims to create a search function that allows users to easily search important points and points to review. We propose a system in which the search function applies mixed beta distributions to the occurrence frequency of a search word based on the appearance frequency of the search word in subtitle data. Using the components of these distributions, the algorithm estimates the movie segments the users are searching for. The shapes of approximation distribution components differ in the mixed beta distribution. In this method, in addition to movie segment estimation for a search word, a frequency distribution is found for words appearing in the same text of the subtitles as the search word, called "co-occurrence words," and by applying mixed beta distribution in the same manner to the frequency distribution of the search word, the movie segments common to the original search word and the co-occurrence word are estimated. However, in cases where few words appear, approximation is difficult with the mixed beta distribution, movie segments of the slides where the words appear are provided. Furthermore, by creating a scatter graph related to the occurrence time and distance of the search word and co-occurrence words, the emergence of the words can be comprehended visually, and the movies with high association and low association among the co-occurrence words, as well as the scope of the slides with high association and low association can be confirmed.
许多大学现在都在使用视频点播(VOD)讲座,这是一种利用互联网进行讲座的方式。但是,由于目前的系统还没有实现VOD的搜索功能,所以用户必须根据影片名称选择电影,播放电影的一部分,然后搜索自己想要的内容。本研究旨在创建一个搜索功能,让用户可以轻松地搜索到重要的点和需要评论的点。我们提出了一个系统,其中搜索功能根据搜索词在字幕数据中的出现频率对搜索词的出现频率应用混合beta分布。利用这些分布的组成部分,该算法估计用户正在搜索的电影片段。在混合分布中,近似分布分量的形状是不同的。在该方法中,除了对搜索词进行电影片段估计外,还找到与搜索词在字幕的同一文本中出现的词的频率分布,称为“共现词”,并以相同的方式对搜索词的频率分布应用混合beta分布,估计原始搜索词和共现词共有的电影片段。但是,在出现单词很少的情况下,混合beta分布很难进行近似,提供了出现单词的幻灯片的电影片段。进一步,通过创建与搜索词和同现词的出现时间和距离相关的散点图,可以直观地理解词的出现情况,确定同现词之间高关联度和低关联度的电影,以及高关联度和低关联度的幻灯片的范围。
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引用次数: 0
Detection of Misplacement of Synonyms in the Japanese WordNet 日语WordNet中同义词错位的检测
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.18
Takuya Hirao, Takahiko Suzuki, Koki Miyata, S. Hirokawa
Lexical database the Japanese WordNet is a useful tool in natural language processing. However, it is officially announced that the Japanese WordNet contains 5% errors. In this paper, we classify errors in the Japanese WordNet and discuss error detection methods.
日语词汇网是自然语言处理中的一个有用工具。然而,官方宣布日文WordNet包含5%的错误。本文对日语词网中的错误进行了分类,并讨论了错误检测方法。
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引用次数: 1
Transformation of Public Libraries: Co-creation of Values at Multipurpose Community Learning Centers 公共图书馆的转型:多用途社区学习中心价值的共同创造
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.32
M. A. K. Siddike, K. Umemoto, Y. Kohda
Public libraries all over the world are transforming themselves into more community centered for building community. In this paper, first of all, we describe the transformation of public libraries into multipurpose community learning centers (MCLCs). Secondly, we design a value co-creation process model at MCLCs. Thirdly, we examine the co-created values at MCLCs. Finally, we conclude the paper indicating the future of public libraries. Our analysis shows that economic values as well as social values are co-created at MCLCs. In addition, it is a great opportunity to broaden the view of value co-creation in service science.
世界各地的公共图书馆都在以社区为中心,建设社区。本文首先描述了公共图书馆向多功能社区学习中心的转型。其次,我们设计了mcc的价值共同创造过程模型。第三,我们考察了跨国公司的共同创造价值。最后,对公共图书馆的未来进行了展望。我们的分析表明,经济价值和社会价值在中小企业是共同创造的。此外,这是一个很好的机会,拓宽价值共创的观点在服务科学。
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引用次数: 2
Effects of an Integrated Scratch and Project-Based Learning Approach on the Learning Achievements of Gifted Students in Computer Courses 综合刮痕与项目式学习方法对资优学生计算机课程学习成绩的影响
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.85
Hsiuying Wang, Iwen Huang, Gwo-jen Hwang
Fostering students' computer programming ability has been recognized as being an important and challenging educational issue which is highly related to the process of problem solving. However, most existing computer programming instruction mainly focuses on the training of programming language syntax and programming skills, while the problem-solving concepts are often ignored. Thus, in this study, an integrated Scratch and project-based learning approach is proposed to embed problem-solving scenarios in programming learning tasks. To test the effectiveness of the proposed approach, a total of 91 secondary school students, including 43 average students and 48 mathematics gifted students, participated in a project-based learning activity. The experimental results showed that the proposed learning approach could be fitted to all types of students. However, the mathematics gifted students outperformed the average students in terms of problem-solving performance, learning attitude and learning motivation. Furthermore, both average and mathematics gifted students showed significant progress after the learning activity, implying that the proposed approach benefited all of the students, no matter whether they tended to be gifted in mathematics or not.
培养学生的计算机编程能力已被公认为是一个重要而富有挑战性的教育问题,它与解决问题的过程密切相关。然而,大多数现有的计算机编程教学主要侧重于编程语言语法和编程技能的训练,而往往忽略了解决问题的概念。因此,在本研究中,提出了一个集成的Scratch和基于项目的学习方法,将问题解决场景嵌入到编程学习任务中。为了测试建议方法的有效性,共有91名中学生参与了一项基于项目的学习活动,其中包括43名普通学生和48名数学资优学生。实验结果表明,所提出的学习方法适用于所有类型的学生。然而,数学资优学生在问题解决能力、学习态度和学习动机方面都优于一般学生。此外,一般学生和数学资优学生在学习活动后都有显著的进步,这意味着所提出的方法对所有学生都有好处,无论他们是否具有数学资优。
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引用次数: 23
Investigation on Collaboration Competency of Elementary School Students in Ubiquitous Problem-Based Learning 泛在问题型学习中小学生协作能力的调查研究
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.81
Yueh-Hsun Lee, Gwo-jen Hwang, Pi-Hsia Hung, I-Hwa Lin
With the advancement of mobile and wireless communication technologies, the ubiquitous learning system have provided students more assistance without being limited by time and space when they were participating in problem-based collaborative learning. The purpose of this study is to investigate the progress of students' collaboration competence in field inquiry activities. A total of 43 sixth and fifth grade elementary students were sampled to participate in three times field observation activities with the support of ubiquitous learning system and to be evaluated the progress of collaboration competency. On-line discussion records were used to explore students' collaboration and a rubric for evaluating the students' collaboration competency was developed and validated. The experimental results show that the students' collaboration competence significantly improved during the learning process. Moreover, reasonable correlation among collaboration competence, scientific inquiry ability and school academic performance were evidence to validate the rubric.
随着移动和无线通信技术的进步,泛在学习系统为学生参与基于问题的协作学习提供了更多的帮助,不受时间和空间的限制。摘要本研究旨在探讨学生在实地探究活动中合作能力的发展。选取43名小学六、五年级学生,在泛在学习系统的支持下,参与三次实地观察活动,评估协作能力的进展情况。利用在线讨论记录来探索学生的协作能力,并开发和验证了评估学生协作能力的标准。实验结果表明,在学习过程中,学生的协作能力得到了显著提高。此外,协作能力、科学探究能力与学校学习成绩之间存在着合理的相关关系。
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引用次数: 0
Extracting Experiences Using Dependency Parsing on Japanese e-Commerce Websites 基于依赖句法分析的日本电子商务网站经验提取
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.163
Kazuki Hagiwara, Kazuki Ono, K. Hatano
In recent years, the expansion of e-commerce has led to a rapid increase in the number of customer reviews on websites. In general, the reviews are written by consumers after they have purchased or used the products. However, reviews may not only be written by users who have experience of the products, making it difficult to determine which reviews are useful references when purchasing items. On e-commerce websites, in particular, reviews written by consumers who have actually used or purchased the items are useful to both consumers and shops, so a method of extracting such experiential information is needed. In this paper, we propose a method for extracting reviews that contain useful information using Japanese dependency parsing. Our method extracts rather less information than previous methods, but requires less processing to achieve almost the same accuracy as conventional approaches.
近年来,电子商务的扩张导致网站上的客户评论数量迅速增加。一般来说,评论是消费者在购买或使用产品后写的。然而,评论可能不仅仅是由有产品经验的用户撰写的,这使得在购买商品时很难确定哪些评论是有用的参考。特别是在电子商务网站上,实际使用过或购买过商品的消费者所写的评论对消费者和商店都很有用,因此需要一种提取这种体验信息的方法。在本文中,我们提出了一种使用日文依赖解析提取包含有用信息的评论的方法。我们的方法比以前的方法提取的信息要少得多,但需要更少的处理才能达到与传统方法几乎相同的精度。
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引用次数: 1
A Method of Knowledge Creation and Knowledge Utilization by Generalized Inverse Operator 一种基于广义逆算子的知识创造与利用方法
Pub Date : 2014-12-01 DOI: 10.1109/IIAI-AAI.2014.60
Ryotaro Okada, T. Nakanishi, T. Kitagawa
We represent a new model of knowledge creation and knowledge utilization. Recently, the one of the important knowledge management issues is how to create knowledge and how to utilize their knowledge. Actually, we cannot maximize the accumulated know-how on various fields, although there are various and a massive of data on the World Wide Web. It is important to consider how to organize knowledge and how to use their knowledge. The one of the solutions is to measurement correlation between data sets on heterogeneous fields. Furthermore, we have to consider how to use the organized data in the interconnection. We propose a representation method of knowledge as a matrix. Generally, a matrix represents relationships between each element of rows and columns. This is the one of the knowledge creation, because the matrix creation process is as same as the relationships between each element of data as knowledge. Moreover, we represent that the generalized inverse operation of the matrix is as same as knowledge utilization. Knowledge creation and knowledge utilization can be regarded as reverse operation. Therefore, we can define that knowledge utilization operator as generalized inverse operator, when we abstract knowledge as a matrix from various data. The features of this method are simplification of a knowledge representation, an inverse operation of knowledge creation and knowledge utilization, and the knowledge management by correlation. By our proposed method, we get new values by interconnection among data sets that are in heterogeneous fields.
我们提出了一种新的知识创造和知识利用模式。如何创造知识和如何利用知识是当前企业知识管理的重要问题之一。事实上,虽然万维网上有各种各样的海量数据,但我们无法最大限度地利用各个领域积累的知识。重要的是要考虑如何组织知识和如何使用他们的知识。解决方案之一是测量异构域上数据集之间的相关性。此外,我们还必须考虑如何在互连中使用组织好的数据。提出了一种用矩阵表示知识的方法。通常,矩阵表示行和列的每个元素之间的关系。这是一个知识的创造,因为矩阵的创造过程和数据的每个元素之间的关系是一样的。此外,我们还证明了矩阵的广义逆运算等同于知识的利用。知识创造和知识利用可以看作是逆向操作。因此,当我们将各种数据抽象为矩阵时,我们可以将知识利用算子定义为广义逆算子。该方法的特点是简化了知识表示,实现了知识创造和知识利用的逆操作,实现了知识的关联管理。该方法通过异构域数据集之间的互连得到新的值。
{"title":"A Method of Knowledge Creation and Knowledge Utilization by Generalized Inverse Operator","authors":"Ryotaro Okada, T. Nakanishi, T. Kitagawa","doi":"10.1109/IIAI-AAI.2014.60","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.60","url":null,"abstract":"We represent a new model of knowledge creation and knowledge utilization. Recently, the one of the important knowledge management issues is how to create knowledge and how to utilize their knowledge. Actually, we cannot maximize the accumulated know-how on various fields, although there are various and a massive of data on the World Wide Web. It is important to consider how to organize knowledge and how to use their knowledge. The one of the solutions is to measurement correlation between data sets on heterogeneous fields. Furthermore, we have to consider how to use the organized data in the interconnection. We propose a representation method of knowledge as a matrix. Generally, a matrix represents relationships between each element of rows and columns. This is the one of the knowledge creation, because the matrix creation process is as same as the relationships between each element of data as knowledge. Moreover, we represent that the generalized inverse operation of the matrix is as same as knowledge utilization. Knowledge creation and knowledge utilization can be regarded as reverse operation. Therefore, we can define that knowledge utilization operator as generalized inverse operator, when we abstract knowledge as a matrix from various data. The features of this method are simplification of a knowledge representation, an inverse operation of knowledge creation and knowledge utilization, and the knowledge management by correlation. By our proposed method, we get new values by interconnection among data sets that are in heterogeneous fields.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133800269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2014 IIAI 3rd International Conference on Advanced Applied Informatics
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