Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.38
Wonseok Yang, Soeda Yusuke, A. Ahrary
The tablet PC or smartphone, that a physical interface is minimized, operating at just the touch panel is increased. Furthermore, the display unit and operation unit are the same positions are common and can be operated by touching the same as the like button reality. However, to tap the screen flat, even or tracing, operation feeling obtained from the haptic of the fingertip is small. It is considered that the visual elements displayed on the screen, which affects the operation feeling, put in when the drag operation on the touch panel, to clarify the relationship between the operational feeling and visual elements.
{"title":"Effects of Visual Elements into the Touch Interaction during the Drag Operation","authors":"Wonseok Yang, Soeda Yusuke, A. Ahrary","doi":"10.1109/IIAI-AAI.2014.38","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.38","url":null,"abstract":"The tablet PC or smartphone, that a physical interface is minimized, operating at just the touch panel is increased. Furthermore, the display unit and operation unit are the same positions are common and can be operated by touching the same as the like button reality. However, to tap the screen flat, even or tracing, operation feeling obtained from the haptic of the fingertip is small. It is considered that the visual elements displayed on the screen, which affects the operation feeling, put in when the drag operation on the touch panel, to clarify the relationship between the operational feeling and visual elements.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"40 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120852023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.185
Keigo Komura, Atsuko Mutoh, Nobuhiro Inuzuka
Artificial society is a discipline to study mechanisms of social system and phenomena which the mechanisms make. Emergence is global phenomena occurred by local mechanisms, such as, by collective behavior of autonomous agents. Understanding of emergence phenomena is a challenging subject. In this paper we use the framework of inductive logic programming (ILP) for artificial society and emergence behavior study. ILP is a branch of machine learning based on logic programming and inductive inference. We investigate the possibility of ILP in artificial society study. ILP and logic programming technique are applied to representation of an artificial society model, called Sugarscape, and to rule learning for agent behavior. Although classical ILP algorithms target classification problems, the proposed algorithm grows behavior rule for an evaluation measurement. Phenomena which this paper treate is limited but we showed that ILP technique can be applied to study in the field of artificial society.
{"title":"Application of Inductive Logic Programming to Produce Emergent Behavior in an Artificial Society","authors":"Keigo Komura, Atsuko Mutoh, Nobuhiro Inuzuka","doi":"10.1109/IIAI-AAI.2014.185","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.185","url":null,"abstract":"Artificial society is a discipline to study mechanisms of social system and phenomena which the mechanisms make. Emergence is global phenomena occurred by local mechanisms, such as, by collective behavior of autonomous agents. Understanding of emergence phenomena is a challenging subject. In this paper we use the framework of inductive logic programming (ILP) for artificial society and emergence behavior study. ILP is a branch of machine learning based on logic programming and inductive inference. We investigate the possibility of ILP in artificial society study. ILP and logic programming technique are applied to representation of an artificial society model, called Sugarscape, and to rule learning for agent behavior. Although classical ILP algorithms target classification problems, the proposed algorithm grows behavior rule for an evaluation measurement. Phenomena which this paper treate is limited but we showed that ILP technique can be applied to study in the field of artificial society.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121059633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.56
Dauw-Song Zhu, Min-Jon Kuo, Shih-Hao Liou
This study contended that the largest difference between continuance intention and general behavior intention depends on the existence of satisfaction with the confirmation of the ex post expectations about the products or services. The factors of attraction of online game design, trust, perceived risk, and social motives were proposed to have associations with both satisfaction with and continuance intention of the online social game and satisfaction itself is positively associated with continuance intention. Total 397 samples were effectively surveyed by online questionnaire and analyzed by structural equation modeling (SEM). The results unfolded that all the hypotheses are supported except two associations, trust and continuance intention and perceived risk and satisfaction, which were discussed in the last section.
{"title":"The Study of Continuance Intention for Online Social Games","authors":"Dauw-Song Zhu, Min-Jon Kuo, Shih-Hao Liou","doi":"10.1109/IIAI-AAI.2014.56","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.56","url":null,"abstract":"This study contended that the largest difference between continuance intention and general behavior intention depends on the existence of satisfaction with the confirmation of the ex post expectations about the products or services. The factors of attraction of online game design, trust, perceived risk, and social motives were proposed to have associations with both satisfaction with and continuance intention of the online social game and satisfaction itself is positively associated with continuance intention. Total 397 samples were effectively surveyed by online questionnaire and analyzed by structural equation modeling (SEM). The results unfolded that all the hypotheses are supported except two associations, trust and continuance intention and perceived risk and satisfaction, which were discussed in the last section.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127286580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Many universities are now using Video On Demand (VOD) lectures, which utilize the Internet to conduct lectures. However, because current systems are yet to implement search functionality for VOD, users must search manually by selecting movies based on their titles, playing a portion of the movies, and searching for the contents they are seeking. This study aims to create a search function that allows users to easily search important points and points to review. We propose a system in which the search function applies mixed beta distributions to the occurrence frequency of a search word based on the appearance frequency of the search word in subtitle data. Using the components of these distributions, the algorithm estimates the movie segments the users are searching for. The shapes of approximation distribution components differ in the mixed beta distribution. In this method, in addition to movie segment estimation for a search word, a frequency distribution is found for words appearing in the same text of the subtitles as the search word, called "co-occurrence words," and by applying mixed beta distribution in the same manner to the frequency distribution of the search word, the movie segments common to the original search word and the co-occurrence word are estimated. However, in cases where few words appear, approximation is difficult with the mixed beta distribution, movie segments of the slides where the words appear are provided. Furthermore, by creating a scatter graph related to the occurrence time and distance of the search word and co-occurrence words, the emergence of the words can be comprehended visually, and the movies with high association and low association among the co-occurrence words, as well as the scope of the slides with high association and low association can be confirmed.
{"title":"Estimating Association of Movie Segment by Co-occurrence Word from Japanese Subtitles of VOD Lecture","authors":"Nobuyuki Kobayashi, Shingo Nakamura, Hiromitsu Shiina, Fumio Kitagawa","doi":"10.1109/IIAI-AAI.2014.15","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.15","url":null,"abstract":"Many universities are now using Video On Demand (VOD) lectures, which utilize the Internet to conduct lectures. However, because current systems are yet to implement search functionality for VOD, users must search manually by selecting movies based on their titles, playing a portion of the movies, and searching for the contents they are seeking. This study aims to create a search function that allows users to easily search important points and points to review. We propose a system in which the search function applies mixed beta distributions to the occurrence frequency of a search word based on the appearance frequency of the search word in subtitle data. Using the components of these distributions, the algorithm estimates the movie segments the users are searching for. The shapes of approximation distribution components differ in the mixed beta distribution. In this method, in addition to movie segment estimation for a search word, a frequency distribution is found for words appearing in the same text of the subtitles as the search word, called \"co-occurrence words,\" and by applying mixed beta distribution in the same manner to the frequency distribution of the search word, the movie segments common to the original search word and the co-occurrence word are estimated. However, in cases where few words appear, approximation is difficult with the mixed beta distribution, movie segments of the slides where the words appear are provided. Furthermore, by creating a scatter graph related to the occurrence time and distance of the search word and co-occurrence words, the emergence of the words can be comprehended visually, and the movies with high association and low association among the co-occurrence words, as well as the scope of the slides with high association and low association can be confirmed.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126647137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.18
Takuya Hirao, Takahiko Suzuki, Koki Miyata, S. Hirokawa
Lexical database the Japanese WordNet is a useful tool in natural language processing. However, it is officially announced that the Japanese WordNet contains 5% errors. In this paper, we classify errors in the Japanese WordNet and discuss error detection methods.
{"title":"Detection of Misplacement of Synonyms in the Japanese WordNet","authors":"Takuya Hirao, Takahiko Suzuki, Koki Miyata, S. Hirokawa","doi":"10.1109/IIAI-AAI.2014.18","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.18","url":null,"abstract":"Lexical database the Japanese WordNet is a useful tool in natural language processing. However, it is officially announced that the Japanese WordNet contains 5% errors. In this paper, we classify errors in the Japanese WordNet and discuss error detection methods.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126728177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.32
M. A. K. Siddike, K. Umemoto, Y. Kohda
Public libraries all over the world are transforming themselves into more community centered for building community. In this paper, first of all, we describe the transformation of public libraries into multipurpose community learning centers (MCLCs). Secondly, we design a value co-creation process model at MCLCs. Thirdly, we examine the co-created values at MCLCs. Finally, we conclude the paper indicating the future of public libraries. Our analysis shows that economic values as well as social values are co-created at MCLCs. In addition, it is a great opportunity to broaden the view of value co-creation in service science.
{"title":"Transformation of Public Libraries: Co-creation of Values at Multipurpose Community Learning Centers","authors":"M. A. K. Siddike, K. Umemoto, Y. Kohda","doi":"10.1109/IIAI-AAI.2014.32","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.32","url":null,"abstract":"Public libraries all over the world are transforming themselves into more community centered for building community. In this paper, first of all, we describe the transformation of public libraries into multipurpose community learning centers (MCLCs). Secondly, we design a value co-creation process model at MCLCs. Thirdly, we examine the co-created values at MCLCs. Finally, we conclude the paper indicating the future of public libraries. Our analysis shows that economic values as well as social values are co-created at MCLCs. In addition, it is a great opportunity to broaden the view of value co-creation in service science.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129205263","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.85
Hsiuying Wang, Iwen Huang, Gwo-jen Hwang
Fostering students' computer programming ability has been recognized as being an important and challenging educational issue which is highly related to the process of problem solving. However, most existing computer programming instruction mainly focuses on the training of programming language syntax and programming skills, while the problem-solving concepts are often ignored. Thus, in this study, an integrated Scratch and project-based learning approach is proposed to embed problem-solving scenarios in programming learning tasks. To test the effectiveness of the proposed approach, a total of 91 secondary school students, including 43 average students and 48 mathematics gifted students, participated in a project-based learning activity. The experimental results showed that the proposed learning approach could be fitted to all types of students. However, the mathematics gifted students outperformed the average students in terms of problem-solving performance, learning attitude and learning motivation. Furthermore, both average and mathematics gifted students showed significant progress after the learning activity, implying that the proposed approach benefited all of the students, no matter whether they tended to be gifted in mathematics or not.
{"title":"Effects of an Integrated Scratch and Project-Based Learning Approach on the Learning Achievements of Gifted Students in Computer Courses","authors":"Hsiuying Wang, Iwen Huang, Gwo-jen Hwang","doi":"10.1109/IIAI-AAI.2014.85","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.85","url":null,"abstract":"Fostering students' computer programming ability has been recognized as being an important and challenging educational issue which is highly related to the process of problem solving. However, most existing computer programming instruction mainly focuses on the training of programming language syntax and programming skills, while the problem-solving concepts are often ignored. Thus, in this study, an integrated Scratch and project-based learning approach is proposed to embed problem-solving scenarios in programming learning tasks. To test the effectiveness of the proposed approach, a total of 91 secondary school students, including 43 average students and 48 mathematics gifted students, participated in a project-based learning activity. The experimental results showed that the proposed learning approach could be fitted to all types of students. However, the mathematics gifted students outperformed the average students in terms of problem-solving performance, learning attitude and learning motivation. Furthermore, both average and mathematics gifted students showed significant progress after the learning activity, implying that the proposed approach benefited all of the students, no matter whether they tended to be gifted in mathematics or not.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130576526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.81
Yueh-Hsun Lee, Gwo-jen Hwang, Pi-Hsia Hung, I-Hwa Lin
With the advancement of mobile and wireless communication technologies, the ubiquitous learning system have provided students more assistance without being limited by time and space when they were participating in problem-based collaborative learning. The purpose of this study is to investigate the progress of students' collaboration competence in field inquiry activities. A total of 43 sixth and fifth grade elementary students were sampled to participate in three times field observation activities with the support of ubiquitous learning system and to be evaluated the progress of collaboration competency. On-line discussion records were used to explore students' collaboration and a rubric for evaluating the students' collaboration competency was developed and validated. The experimental results show that the students' collaboration competence significantly improved during the learning process. Moreover, reasonable correlation among collaboration competence, scientific inquiry ability and school academic performance were evidence to validate the rubric.
{"title":"Investigation on Collaboration Competency of Elementary School Students in Ubiquitous Problem-Based Learning","authors":"Yueh-Hsun Lee, Gwo-jen Hwang, Pi-Hsia Hung, I-Hwa Lin","doi":"10.1109/IIAI-AAI.2014.81","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.81","url":null,"abstract":"With the advancement of mobile and wireless communication technologies, the ubiquitous learning system have provided students more assistance without being limited by time and space when they were participating in problem-based collaborative learning. The purpose of this study is to investigate the progress of students' collaboration competence in field inquiry activities. A total of 43 sixth and fifth grade elementary students were sampled to participate in three times field observation activities with the support of ubiquitous learning system and to be evaluated the progress of collaboration competency. On-line discussion records were used to explore students' collaboration and a rubric for evaluating the students' collaboration competency was developed and validated. The experimental results show that the students' collaboration competence significantly improved during the learning process. Moreover, reasonable correlation among collaboration competence, scientific inquiry ability and school academic performance were evidence to validate the rubric.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133573067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.163
Kazuki Hagiwara, Kazuki Ono, K. Hatano
In recent years, the expansion of e-commerce has led to a rapid increase in the number of customer reviews on websites. In general, the reviews are written by consumers after they have purchased or used the products. However, reviews may not only be written by users who have experience of the products, making it difficult to determine which reviews are useful references when purchasing items. On e-commerce websites, in particular, reviews written by consumers who have actually used or purchased the items are useful to both consumers and shops, so a method of extracting such experiential information is needed. In this paper, we propose a method for extracting reviews that contain useful information using Japanese dependency parsing. Our method extracts rather less information than previous methods, but requires less processing to achieve almost the same accuracy as conventional approaches.
{"title":"Extracting Experiences Using Dependency Parsing on Japanese e-Commerce Websites","authors":"Kazuki Hagiwara, Kazuki Ono, K. Hatano","doi":"10.1109/IIAI-AAI.2014.163","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.163","url":null,"abstract":"In recent years, the expansion of e-commerce has led to a rapid increase in the number of customer reviews on websites. In general, the reviews are written by consumers after they have purchased or used the products. However, reviews may not only be written by users who have experience of the products, making it difficult to determine which reviews are useful references when purchasing items. On e-commerce websites, in particular, reviews written by consumers who have actually used or purchased the items are useful to both consumers and shops, so a method of extracting such experiential information is needed. In this paper, we propose a method for extracting reviews that contain useful information using Japanese dependency parsing. Our method extracts rather less information than previous methods, but requires less processing to achieve almost the same accuracy as conventional approaches.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132679536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/IIAI-AAI.2014.60
Ryotaro Okada, T. Nakanishi, T. Kitagawa
We represent a new model of knowledge creation and knowledge utilization. Recently, the one of the important knowledge management issues is how to create knowledge and how to utilize their knowledge. Actually, we cannot maximize the accumulated know-how on various fields, although there are various and a massive of data on the World Wide Web. It is important to consider how to organize knowledge and how to use their knowledge. The one of the solutions is to measurement correlation between data sets on heterogeneous fields. Furthermore, we have to consider how to use the organized data in the interconnection. We propose a representation method of knowledge as a matrix. Generally, a matrix represents relationships between each element of rows and columns. This is the one of the knowledge creation, because the matrix creation process is as same as the relationships between each element of data as knowledge. Moreover, we represent that the generalized inverse operation of the matrix is as same as knowledge utilization. Knowledge creation and knowledge utilization can be regarded as reverse operation. Therefore, we can define that knowledge utilization operator as generalized inverse operator, when we abstract knowledge as a matrix from various data. The features of this method are simplification of a knowledge representation, an inverse operation of knowledge creation and knowledge utilization, and the knowledge management by correlation. By our proposed method, we get new values by interconnection among data sets that are in heterogeneous fields.
{"title":"A Method of Knowledge Creation and Knowledge Utilization by Generalized Inverse Operator","authors":"Ryotaro Okada, T. Nakanishi, T. Kitagawa","doi":"10.1109/IIAI-AAI.2014.60","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2014.60","url":null,"abstract":"We represent a new model of knowledge creation and knowledge utilization. Recently, the one of the important knowledge management issues is how to create knowledge and how to utilize their knowledge. Actually, we cannot maximize the accumulated know-how on various fields, although there are various and a massive of data on the World Wide Web. It is important to consider how to organize knowledge and how to use their knowledge. The one of the solutions is to measurement correlation between data sets on heterogeneous fields. Furthermore, we have to consider how to use the organized data in the interconnection. We propose a representation method of knowledge as a matrix. Generally, a matrix represents relationships between each element of rows and columns. This is the one of the knowledge creation, because the matrix creation process is as same as the relationships between each element of data as knowledge. Moreover, we represent that the generalized inverse operation of the matrix is as same as knowledge utilization. Knowledge creation and knowledge utilization can be regarded as reverse operation. Therefore, we can define that knowledge utilization operator as generalized inverse operator, when we abstract knowledge as a matrix from various data. The features of this method are simplification of a knowledge representation, an inverse operation of knowledge creation and knowledge utilization, and the knowledge management by correlation. By our proposed method, we get new values by interconnection among data sets that are in heterogeneous fields.","PeriodicalId":432222,"journal":{"name":"2014 IIAI 3rd International Conference on Advanced Applied Informatics","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133800269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}