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Response to: Letter to editor regarding: OASIS 1: Retrospective analysis of four different microprocessor knee types by Campbell et al. 回复:致编辑关于:OASIS 1: Campbell等人对四种不同微处理器膝关节类型的回顾性分析。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-07-13 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211022232
James H Campbell, Phillip M Stevens, Shane R Wurdeman
Dear Editor, Thank you for the opportunity to address the comments recently submitted in response to our recently published analysis: “OASIS 1: Retrospective analysis of four different microprocessor knee types.” The letter clearly articulates five points of discussion to which we would address our response. First, regarding the assertion that we refer to the retrospective nature of our study as the most important aspect of the study design, this is incorrect. It is specifically the cross-sectional nature of the study design that is most salient. The letter notes “cross-sectional study designs assess outcomes at only one point in time and, thus, do not allow for any conclusions on causal relationships to explain the results.” We would submit that we are very clear to not note causality, and indeed pose many statements in hypothetical context. For example, regarding findings with mobility, we have deliberately noted that the data would ‘suggest that when improved mobility is considered a primary aim for MPK prescription’ clinicians could consider all models of knees. The suggestive language is preferred over stronger, more absolute language. The authors of the letter later comment on the potential for clinically meaningful differences with relation to the findings for injurious falls despite lack of statistical significance. They suggest we “neglected” these differences, and that we “stopped short of drawing the conclusion.” We agree with the emphasis on clinically meaningful differences. However, the two statements made in the letter are contradictory as initially the letter places emphasis on posing discussion points more as hypotheses needing further testing. The language throughout the manuscript is consistent, the data would ‘suggest that when stability and falls reduction is considered a primary aim for MPK prescription’, clinicians may consider the C-Leg or Orion. Regarding “absence of bias,” we are misquoted in the letter. The manuscript specifically states “absent of potential bias due to manufacturer funding or publication.” Nowhere within the manuscript do we state that the study is without bias. As mentioned within the manuscript, the study design carries inherent biases such as selection bias, and our falls questionnaire is subject to recall bias. There is also potential for observation bias with patients performing outcomes for their clinicians. We contend, while manufacturers certainly publish studies with attempts at minimizing bias, there will always be a need for additional studies that would not carry the same potential for confirmation bias, or pressure of publication bias. In the second point of the letter, it is noted that the “study was unable to control for a potential clinician bias in the selection of the different MPK.” We acknowledged selection bias in the manuscript, but there is great value in the increased ecological validity when examining the outcomes of more than 600 MPK users. The third point raised in the letter
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引用次数: 0
Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation. 新颖的上肢综合康复系统:设计和可用性评估
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-07-07 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211012885
Grigore Burdea, Nam Kim, Kevin Polistico, Ashwin Kadaru, Doru Roll, Namrata Grampurohit

Purpose: Design and test the usability of a novel virtual rehabilitation system for bimanual training of gravity supported arms, pronation/supination, grasp strengthening, and finger extension.

Methods: A robotic rehabilitation table, therapeutic game controllers, and adaptive rehabilitation games were developed. The rehabilitation table lifted/lowered and tilted up/down to modulate gravity loading. Arms movement was measured simultaneously, allowing bilateral training. Therapeutic games adapted through a baseline process. Four healthy adults performed four usability evaluation sessions each, and provided feedback using the USE questionnaire and custom questions. Participant's game play performance was sampled and analyzed, and system modifications made between sessions.

Results: Participants played four sessions of about 50 minutes each, with training difficulty gradually increasing. Participants averaged a total of 6,300 arm repetitions, 2,200 grasp counts, and 2,100 finger extensions when adding counts for each upper extremity. USE questionnaire data averaged 5.1/7 rating, indicative of usefulness, ease of use, ease of learning, and satisfaction with the system. Subjective feedback on the custom evaluation form was 84% favorable.

Conclusions: The novel system was well-accepted, induced high repetition counts, and the usability study helped optimize it and achieve satisfaction. Future studies include examining effectiveness of the novel system when training patients acute post-stroke.

目的:设计并测试一种新型虚拟康复系统的可用性,该系统可用于双臂重力支撑、前屈/后伸、抓握强化和手指伸展的训练:方法:开发了一个机器人康复桌、治疗游戏控制器和适应性康复游戏。方法:开发了一个机器人康复桌、治疗游戏控制器和适应性康复游戏。康复桌的升降和倾斜可调节重力负荷。同时测量手臂的运动,以便进行双臂训练。治疗游戏通过基线程序进行调整。四名健康成年人分别进行了四次可用性评估,并使用 USE 问卷和自定义问题提供了反馈意见。对参与者的游戏表现进行采样和分析,并在两次评估之间对系统进行修改:结果:参与者进行了四次游戏,每次约 50 分钟,训练难度逐渐增加。如果加上每个上肢的次数,参与者平均共重复了 6,300 次手臂动作、2,200 次抓握动作和 2,100 次手指伸展动作。USE 问卷数据的平均评分为 5.1/7,反映了系统的实用性、易用性、易学性和满意度。定制评估表上的主观反馈有 84% 是好评:结论:新系统被广泛接受,引起了较高的重复次数,可用性研究有助于优化该系统并获得满意度。未来的研究还包括研究新系统在训练急性中风后患者时的有效性。
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引用次数: 0
Quantification of the relative arm use in patients with hemiparesis using inertial measurement units. 使用惯性测量装置量化偏瘫患者的相对手臂使用。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-07-07 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211019694
Ann David, StephenSukumaran ReethaJanetSureka, Sankaralingam Gayathri, Salai Jeyseelan Annamalai, Selvaraj Samuelkamleshkumar, Anju Kuruvilla, Henry Prakash Magimairaj, Skm Varadhan, Sivakumar Balasubramanian

Introduction: Accelerometry-based activity counting for measuring arm use is prone to overestimation due to non-functional movements. In this paper, we used an inertial measurement unit (IMU)-based gross movement (GM) score to quantify arm use.

Methods: In this two-part study, we first characterized the GM by comparing it to annotated video recordings of 5 hemiparetic patients and 10 control subjects performing a set of activities. In the second part, we tracked the arm use of 5 patients and 5 controls using two wrist-worn IMUs for 7 and 3 days, respectively. The IMU data was used to develop quantitative measures (total and relative arm use) and a visualization method for arm use.

Results: From the characterization study, we found that GM detects functional activities with 50-60% accuracy and eliminates non-functional activities with >90% accuracy. Continuous monitoring of arm use showed that the arm use was biased towards the dominant limb and less paretic limb for controls and patients, respectively.

Conclusions: The gross movement score has good specificity but low sensitivity in identifying functional activity. The at-home study showed that it is feasible to use two IMU-watches to monitor relative arm use and provided design considerations for improving the assessment method.Clinical trial registry number: CTRI/2018/09/015648.

简介:基于加速度计的活动计数用于测量手臂的使用,由于非功能性运动,容易被高估。在本文中,我们使用基于惯性测量单元(IMU)的总运动(GM)评分来量化手臂使用。方法:在这项分为两部分的研究中,我们首先通过将其与5名偏瘫患者和10名对照组进行一系列活动的注释视频记录进行比较来表征GM。在第二部分中,我们分别用两个腕戴imu跟踪了5名患者和5名对照组的手臂使用情况,分别为7天和3天。IMU数据用于制定定量测量(总和相对手臂使用)和手臂使用的可视化方法。结果:从表征研究中,我们发现GM检测功能活性的准确率为50-60%,消除非功能活性的准确率为>90%。对手臂使用情况的持续监测显示,对照组和患者的手臂使用分别偏向于优势肢体和较少麻痹的肢体。结论:粗大运动评分在识别功能活动方面特异性较好,但敏感性较低。在家中的研究表明,使用两个imu -watch来监测手臂的相对使用是可行的,并为改进评估方法提供了设计考虑。临床试验注册号:CTRI/2018/09/015648。
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引用次数: 4
Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities. Dartanan:一个严肃游戏的原型评估,让孩子们参与到他们的助听器功能校准中来。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-07-07 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211021527
Madeline Hallewell, Davide Salanitri, Mirabelle D'Cruz, Sue Cobb, Lorenzo Picinali, Emily Frost, Stefano Tamascelli, Harshada Patel

Introduction: It is notoriously difficult to obtain a perfect fitting of hearing aids (HAs) for children as they often struggle to understand their hearing loss well enough to discuss the fitting adequately with their audiologist. Dartanan is an 'edutainment' game developed to help children understand the functions of their HA in different sound contexts. Dartanan also has elements of a leisure game for all children, in order to create an inclusive activity.

Methods: Game prototypes were evaluated during two formative evaluations and a summative evaluation. In total 106 children with and without hearing loss in Italy, Spain and the UK played Dartanan. A built-in virtual HA enabled children with hearing loss to use headphones to play.Results and conclusions: During the formative stages, feedback was discussed during focus groups on factors such as the audiological aspects, the extent to which children learned about HA functions, accessibility and usability, and this feedback was presented to the developers. After redevelopment, a summative evaluation was performed using an online survey. It was concluded that the game had met the goals of helping children understand their HA functionalities and providing an inclusive activity. User-evaluations were crucial in the development of the app into a useful and useable service.

众所周知,为儿童获得一套完美的助听器(HAs)是非常困难的,因为他们常常很难很好地了解自己的听力损失,以至于无法与听力学家充分讨论配戴问题。Dartanan是一款“寓教于乐”的游戏,旨在帮助儿童了解他们的HA在不同声音环境中的功能。Dartanan还为所有儿童提供了休闲游戏的元素,以创造一个包容性的活动。方法:对游戏原型进行两次形成性评价和一次总结性评价。共有106名来自意大利、西班牙和英国的听力受损儿童参与了这款游戏。内置的虚拟HA使听力损失的儿童可以使用耳机玩游戏。结果和结论:在形成阶段,在焦点小组中讨论了诸如听力学方面、儿童了解HA功能的程度、可访问性和可用性等因素的反馈,并将这些反馈呈现给开发人员。重建后,使用在线调查进行总结性评估。结论是,这款游戏达到了帮助孩子理解HA功能和提供包容性活动的目标。用户评价对于将应用开发成有用且可用的服务至关重要。
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引用次数: 3
Reliability and validity of a computer game-based tool of upper extremity assessment for object manipulation tasks in children with cerebral palsy. 基于电脑游戏的上肢评估工具对脑瘫儿童物体操作任务的信度和效度。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-06-02 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211014023
Anuprita Kanitkar, Sanjay T Parmar, Tony J Szturm, Gayle Restall, Gina Rempel, Nilashri Naik, Neha Gaonkar, Nariman Sepehri, Bhavana Ankolekar

Introduction: A computer game-based upper extremity (CUE) assessment tool is developed to quantify manual dexterity of children with Cerebral Palsy (CP). The purpose of this study was to determine test-retest reliability of the CUE performance measures (success rate, movement onset time, movement error, and movement variation) and convergent validity with the Peabody Developmental Motor Scale version 2 (PDMS-2) and the Quality of Upper Extremity Skills Test (QUEST).

Methods: Thirty-five children with CP aged four to ten years were tested on two occasions two weeks apart.

Results: CUE performance measures of five chosen object manipulation tasks exhibited high to moderate intra-class correlation coefficient (ICC) values. There was no significant difference in the CUE performance measures between test periods. With few exceptions, there was no significant correlation between the CUE performance measures and the PDMS-2 or the QUEST test scores.

Conclusions: The high to moderate ICC values and lack of systematic errors indicate that the CUE assessment tool has the ability to repeatedly record reliable performance measures of different object manipulation tasks. The lack of a correlation between the CUE and the PDMS-2 or QUEST scores indicates that performance measures of these assessment tools represent distinct attributes of manual dexterity.

介绍:开发了一种基于计算机游戏的上肢(CUE)评估工具,用于量化脑瘫(CP)儿童的手灵巧性。本研究的目的是确定CUE表现测量(成功率、运动开始时间、运动误差和运动变化)的重测信度,以及与Peabody发展运动量表第2版(PDMS-2)和上肢技能质量测试(QUEST)的趋同效度。方法:对35例4 ~ 10岁的CP患儿进行两次测试,每次间隔两周。结果:五种选择的对象操作任务的CUE绩效测量显示出高到中等的类内相关系数(ICC)值。在测试期间,CUE性能测量没有显著差异。除了少数例外,在CUE性能测量和PDMS-2或QUEST测试分数之间没有显著的相关性。结论:高至中等ICC值和缺乏系统误差表明CUE评估工具有能力重复记录不同物体操作任务的可靠性能指标。CUE和PDMS-2或QUEST分数之间缺乏相关性表明,这些评估工具的性能度量代表了手工灵巧性的不同属性。
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引用次数: 1
Feasibility of a real-time pattern-based kinematic feedback system for gait retraining in pediatric cerebral palsy. 基于实时模式的运动反馈系统在小儿脑瘫步态再训练中的可行性。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-06-02 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211014125
Xuan Liu, Nuno Oliveira, Naphtaly Ehrenberg, JenFu Cheng, Katherine Bentley, Sheila Blochlinger, Hannah Shoval, Peter Barrance

Introduction: Visual biofeedback of lower extremity kinematics has the potential to enhance retraining of pathological gait patterns. We describe a system that uses wearable inertial measurement units to provide kinematic feedback on error measures generated during periods of gait in which the knee is predominantly extended ('extension period') and flexed ('flexion period').

Methods: We describe the principles of operation of the system, a validation study on the inertial measurement unit derived knee flexion angle on which the system is based, and a feasibility study to assess the ability of a child with cerebral palsy to modify a gait deviation (decreased swing phase knee flexion) in response to the feedback.

Results: The validation study demonstrated strong convergent validity with an independent measurement of knee flexion angle. The gait pattern observed during training with the system exhibited increased flexion in the flexion period with maintenance of appropriate extension in the extension period.

Conclusions: Inertial measurement units can provide robust feedback during gait training. A child with cerebral palsy was able to interpret the novel two phase visual feedback and respond with rapid gait adaptation in a single training session. With further development, the system has the potential to support clinical retraining of deviated gait patterns.

下肢运动学的视觉生物反馈具有增强病理步态模式再训练的潜力。我们描述了一个系统,该系统使用可穿戴惯性测量单元来提供在膝关节主要伸展(“伸展期”)和弯曲(“弯曲期”)的步态期间产生的误差测量的运动学反馈。方法:我们描述了系统的工作原理,对系统所基于的惯性测量单元导出的膝关节屈曲角度进行了验证研究,并进行了可行性研究,以评估脑瘫儿童根据反馈改变步态偏差(减少摆动阶段膝关节屈曲)的能力。结果:验证研究显示强大的收敛效度与独立测量膝关节屈曲角度。在系统训练中观察到的步态模式在屈曲期增加了屈曲,在伸展期保持适当的伸展。结论:惯性测量单元可以在步态训练中提供鲁棒反馈。一个患有脑瘫的孩子能够在一次训练中解释新的两阶段视觉反馈并以快速的步态适应做出反应。随着进一步的发展,该系统有可能支持偏离步态模式的临床再训练。
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引用次数: 4
Validity of load rate estimation using accelerometers during physical activity on an anti-gravity treadmill. 在反重力跑步机上运动时使用加速度计估计负荷率的有效性。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-06-02 eCollection Date: 2021-01-01 DOI: 10.1177/2055668320929551
Susan Nazirizadeh, Maria Stokes, Nigel K Arden, Alexander Ij Forrester

Introduction: A simple tool to estimate loading on the lower limb joints outside a laboratory may be useful for people who suffer from degenerative joint disease. Here, the accelerometers on board of wearables (smartwatch, smartphone) were used to estimate the load rate on the lower limbs and were compared to data from a treadmill force plate. The aim was to assess the validity of wearables to estimate load rate transmitted through the joints.

Methods: Twelve healthy participants (female n = 4, male n = 8; aged 26 ± 3 years; height: 175 ± 15 cm; body mass: 71 ± 9 kg) carried wearables, while performing locomotive activities on an anti-gravity treadmill with an integrated force plate. Acceleration data from the wearables and force plate data were used to estimate the load rate. The treadmill enabled 7680 data points to be obtained, allowing a good estimate of uncertainty to be examined. A linear regression model and cross-validation with 1000 bootstrap resamples were used to assess the validation.

Results: Significant correlation was found between load rate from the force plate and wearables (smartphone: R 2 = 0.71 ; smartwatch: R 2 = 0.67 ).

Conclusion: Wearables' accelerometers can estimate load rate, and the good correlation with force plate data supports their use as a surrogate when assessing lower limb joint loading in field environments.

一个简单的工具,估计在实验室外的下肢关节负荷可能是有用的人患有退行性关节疾病。在这里,可穿戴设备(智能手表、智能手机)上的加速度计被用来估计下肢的负荷率,并与跑步机测力板的数据进行比较。目的是评估可穿戴设备在估计通过关节传递的载荷率方面的有效性。方法:健康受试者12例(女性4例,男性8例;年龄26±3岁;高度:175±15cm;体重:71±9公斤)携带可穿戴设备,同时在带有集成力板的反重力跑步机上进行机车活动。使用可穿戴设备的加速度数据和力板数据来估计负载率。跑步机能够获得7680个数据点,从而可以很好地评估不确定性。使用线性回归模型和1000个bootstrap样本的交叉验证来评估验证性。结果:测力板负荷率与可穿戴设备(智能手机:r2 = 0.71;智能手表:r2 = 0.67)。结论:可穿戴设备的加速度计可以估计载荷率,并且与力板数据的良好相关性支持其作为评估野外环境下下肢关节载荷的替代方法。
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引用次数: 1
Mapping of electrodermal activity (EDA) during outdoor community-level mobility tasks in individuals with lower-limb amputation. 下肢截肢患者户外社区活动任务期间的皮电活动(EDA)映射。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-06-02 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211006837
Erina Cho, James M Wakeling, Brittany Pousett, Courtney L Pollock

Introduction: Balance confidence and perception of task challenge is an important construct to measure in rehabilitation of people with lower-limb amputation (LLA). Measurement of electrodermal activity (EDA) captures physiological arousal responses reflecting an individual's perceived challenge in a task. This study explores the feasibility of the use of EDA during outdoor walking tasks to capture task-specific physiological arousal changes associated with perception of challenge in people with amputation.

Objective: To develop and demonstrate feasibility of a portable EDA/GPS system mapping physiological arousal while challenging walking balance outdoors in individuals with LLA and controls.

Methods: Sixteen people (eight with LLA and eight age-/sex-matched controls) completed an outdoor walking course in the community (3 laps). A battery-powered portable device was developed containing EDA/GPS sensors with data logged on a microcontroller. Phasic EDA response was extracted from EDA signal to explore the physiological arousal response to walking tasks.

Results: Physiological arousal demonstrated task-specific modulation with ascending stairs without a handrail showing higher levels of phasic EDA than walking on a paved incline (p = 0.01) or a gravel decline (p = 0.01) in people with LLA. While evidence of habituation over repeated trials was shown in controls with lap 1 of walking down a gravel decline showing higher levels of phasic EDA than lap 3 (p = 0.01). Phasic EDA maps, representative of arousal levels throughout the walking course, showed individual-specific response.

Conclusion: Mapping of EDA during outdoor walking is feasible. Modulation of physiological arousal between outdoor walking tasks and over repeated trials is suggestive of clinical utility. Further research is warranted to explore how EDA may be incorporated into assessment of response to outdoor walking amongst individuals following LLA.

摘要:平衡信心和任务挑战感知是衡量下肢截肢患者康复的重要指标。测量皮肤电活动(EDA)捕获生理唤醒反应,反映了个体在任务中感知到的挑战。本研究探讨了在户外行走任务中使用EDA来捕捉与截肢者挑战感知相关的任务特异性生理唤醒变化的可行性。目的:开发和证明便携式EDA/GPS系统在LLA患者和对照组室外行走平衡挑战时测量生理唤醒的可行性。方法:16人(8名LLA患者和8名年龄/性别匹配的对照组)在社区完成了户外步行课程(3圈)。开发了一种电池供电的便携式设备,其中包含EDA/GPS传感器,数据记录在微控制器上。从EDA信号中提取相性EDA反应,探讨行走任务的生理唤醒反应。结果:LLA患者的生理唤醒表现出任务特异性调节,在没有扶手的楼梯上行走时,其阶段性EDA水平高于在铺设好的斜坡上行走(p = 0.01)或在砾石上行走(p = 0.01)。而在重复试验中,习惯化的证据显示,在对照组中,在砾石斜坡上行走的第1圈比第3圈显示出更高的阶段性EDA水平(p = 0.01)。在整个步行过程中,代表觉醒水平的阶段性EDA图显示了个体特异性反应。结论:户外步行时EDA制图是可行的。调节生理唤醒之间的户外行走任务和重复试验是提示临床效用。有必要进一步研究如何将EDA纳入LLA后个体对户外步行的反应评估。
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引用次数: 1
Single limb cable driven wearable robotic device for upper extremity movement support after traumatic brain injury. 用于颅脑外伤后上肢运动支持的单肢电缆驱动可穿戴机器人装置。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-06-02 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211002448
Zahra Kadivar, Christopher E Beck, Roger N Rovekamp, Marcia K O'Malley

Introduction: Recently, soft exosuits have been proposed for upper limb movement assistance, most supporting single joint movements. We describe the design of a portable wearable robotic device (WRD), "Armstrong," able to support three degrees-of-freedom of arm movements, and report on its feasibility for movement support of individuals with hemiparesis after traumatic brain injury (TBI).

Methods: We introduce Armstrong and report on a pilot evaluation with two male individuals post-TBI (T1 and T2) and two healthy individuals. Testing involved elbow flexion/extension with and without robotic-assisted shoulder stabilization; shoulder abduction with and without robotic-assisted elbow stabilization; and assisted shoulder abduction and flexion. Outcome measures included range of motion and root mean square trajectory and velocity errors.

Results: TBI subjects performed active, passive, hybrid and active assistive movements with Armstrong. Subjects showed improvements in movement trajectory and velocity. T1 benefited from hybrid, active, and assistive modes due to upper extremity weakness and muscle tone. T2 benefited from hybrid and assistive modes due to impaired coordination. Healthy subjects performed isolated movements of shoulder and elbow with minimal trajectory and velocity errors.

Conclusions: This study demonstrates the safety and feasibility of Armstrong for upper extremity movement assistance for individuals with TBI, with therapist supervision.

最近,软性外骨骼服被用于上肢运动辅助,大多数支持单关节运动。我们描述了一种便携式可穿戴机器人设备(WRD)的设计,“阿姆斯特朗”,能够支持三个自由度的手臂运动,并报告了其对创伤性脑损伤(TBI)后偏瘫患者运动支持的可行性。方法:介绍Armstrong,对2例tbi后男性患者(T1和T2)和2例健康人进行初步评价。测试包括肘关节弯曲/伸展,有无机器人辅助的肩部稳定;肩关节外展,有无机器人辅助肘关节稳定;辅助肩部外展和屈曲。结果测量包括运动范围、均方根轨迹和速度误差。结果:TBI受试者可使用Armstrong进行主动、被动、混合和主动辅助运动。实验对象的运动轨迹和速度有所改善。由于上肢无力和肌肉张力,T1受益于混合、主动和辅助模式。T2由于协调性受损而受益于混合模式和辅助模式。健康受试者进行肩关节和肘关节的独立运动,运动轨迹和速度误差最小。结论:本研究证明了Armstrong在治疗师监督下用于TBI患者上肢运动辅助的安全性和可行性。
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引用次数: 1
The effects of a mobile-based vocational skill building coaching technology intervention for people with cognitive disabilities: A pilot feasibility study. 针对认知障碍人士的移动职业技能培训技术干预的效果:试点可行性研究。
IF 2 Q3 ENGINEERING, BIOMEDICAL Pub Date : 2021-05-04 eCollection Date: 2021-01-01 DOI: 10.1177/20556683211009731
Patricia C Heyn, Aleaza Goldberg, Greg McGrew, Cathy Bodine

We designed a feasibility study to evaluate a mobile-based vocational skill building coaching technology (aka Mobile Coach) intervention by using an ecological design approach. We compared the Mobile Coach to a standard job coach (no Mobile Coach technology) assistance in a facility that employs adults with significant cognitive disabilities (CDs). Twenty working-age adults with CDs were enrolled in this feasibility study and were asked to use the Vocational Mobile Coach Technology (on an iPad) to assist with their daily job functions. Project-specific usability and self-satisfaction survey was used to evaluate the user experience in performing the selected work assembly tasks with the Mobile Coach and without it. This report has the goal to describe our feasibility study design, methods, and results.

我们设计了一项可行性研究,通过生态设计方法来评估基于移动技术的职业技能培养指导技术(又称移动教练)干预措施。我们比较了移动教练和标准就业指导(无移动教练技术)在雇用有严重认知障碍(CDs)的成年人的机构中提供的帮助。20 名有认知障碍的适龄成年人参加了这项可行性研究,并被要求使用(iPad 上的)职业移动指导技术来协助他们完成日常工作。项目特定的可用性和自我满意度调查用于评估用户在使用移动教练和不使用移动教练的情况下执行选定工作装配任务的体验。本报告旨在介绍我们的可行性研究设计、方法和结果。
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引用次数: 0
期刊
Journal of Rehabilitation and Assistive Technologies Engineering
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