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2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)最新文献

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Synchronistic historical background for Jung-Pauli's modelling of psyche and nature concerning the aquarius myth part II: The aquarius mythologem and representations of St. Andrew in the Hortus Deliciarum Jung-Pauli关于水瓶座神话的心灵和自然造型的同时性历史背景。第二部分:水瓶座神话和圣安德鲁在《神庙》中的表现
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804590
P. Várlaki, P. Baranyi
In the paper we attempt to present the same in a very beautiful and uniquely interesting picture of the Hortus Deliciarum, with St. Andrew in the leading role, representing St. John the Baptist. We compare the meaning system and the numerical structure of this the Hortus Deliciarum image to the Pala d'Oro's beautiful and unique enamel of hidden meaning, depicting the presentation of the child Christ in the "Temple.". On tha basis of this interpretation and comparison it can be considered as a historical background of the Aquarius mythologem and its Jung-Pauli kinds of imagination and interpretation.
在这篇论文中,我们试图用一幅非常美丽而独特的有趣的画来呈现同样的东西,这幅画的是“Deliciarum Hortus”,其中圣安德鲁是主角,代表施洗者圣约翰。我们将这幅“美味之树”的图像的意义系统和数字结构与Pala d'Oro的美丽而独特的隐藏意义的珐琅进行比较,描绘了“神庙”中儿童基督的呈现。在这种解释和比较的基础上,它可以被认为是水瓶座神话及其重泡利式的想象和解释的历史背景。
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引用次数: 9
Mathability and an animation related to a convex-like property 可Mathability和一个与凸类属性相关的动画
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804553
A. Gilányi, N. Merentes, Roy Quintero
In connection with investigations related to mathability and to applications of computer assisted methods for studying mathematical problems, an animation of the m-convex hull of finite sets of points on the Cartesian plane is presented.
结合与可数学性相关的研究和计算机辅助方法在数学问题研究中的应用,给出了笛卡尔平面上有限点集的m-凸壳的动画。
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引用次数: 14
Emotion analysis in DiaCoSk dialog corpus DiaCoSk对话语料库中的情感分析
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804541
S. Ondáš, Lenka Máčková, D. Hládek
The proposed paper describes our experimental work with the dialogue corpus DiaCoSk, which is a small corpus of dialogue interactions in the Slovak language. The original corpus consists of recordings, transcriptions and dialogue act labels that can be used for training dialogue act labeling machine. Emotions in DiaCoSK utterances were labeled additionally to observe their frequency and relation to dialogue acts. Obtained results indicate interesting relations between dialogue acts and emotions. Moreover, influence of emotions on automatic DA labeling has been proven.
提议的论文描述了我们对对话语料库DiaCoSk的实验工作,这是一个斯洛伐克语对话互动的小型语料库。原始语料库由录音、转录和对话行为标签组成,可用于训练对话行为标记机。对DiaCoSK话语中的情绪进行额外标记,观察其频率及其与对话行为的关系。所得结果表明,对话行为与情感之间存在着有趣的关系。此外,情绪对自动标注数据的影响也得到了证实。
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引用次数: 3
Compassion, empathy and sympathy expression features in affective robotics 同情、同理心和同情表达是情感机器人的特征
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804526
Barbara - Lewandowska-Tomaszczyk, P. Wilson
The present paper identifies differences in the expression features of compassion, sympathy and empathy in British English and Polish that need to be tuned accordingly in socially interactive robots to enable them to operate successfully in these cultures. The results showed that English compassion is characterised by more positive valence and more of a desire to act than Polish współczucie. Polish empatia is also characterised by a more negative valence than English empathy, which has a wider range of application. When used in positive contexts, English sympathy corresponds to Polish sympatia; however, it also acquires elements of negative valence in English. The results further showed that although the processes of emotion recognition and expression in robotics must be tuned to culture-specific emotion models, the more explicit patterns of responsiveness (British English for the compassion model in our case) is also recommended for the transfer to make the cognitive and sensory infocommunication more readily interpretable by the interacting agents.
本文确定了英国英语和波兰语中同情、同情和同理心的表达特征的差异,这些差异需要在社交互动机器人中进行相应的调整,以使它们能够在这些文化中成功运作。结果显示,与波兰人współczucie相比,英国人的同情心具有更积极的效价和更强烈的行动欲望。波兰的同理心也比英语的同理心具有更消极的效价,而英语的同理心具有更广泛的应用范围。当在肯定语境中使用时,英语的sympathy对应于波兰语的sympatia;然而,它也获得了英语中负效性的元素。结果进一步表明,尽管机器人的情感识别和表达过程必须适应特定文化的情感模型,但更明确的响应模式(在我们的案例中,同情模型的英式英语)也被推荐用于转移,使认知和感觉信息交流更容易被交互代理解释。
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引用次数: 14
An unobtrusive sleep monitoring system for the human sleep behaviour understanding 一个不显眼的睡眠监测系统,用于人类睡眠行为的理解
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804531
P. Barsocchi, M. Bianchini, A. Crivello, Davide La Rosa, Filippo Palumbo, F. Scarselli
Sleep plays a vital role in good health and well-being throughout our life. Getting enough quality sleep at the right times can help protect mental and physical health, quality of life, and safety. Emerging wearable devices allow people to measure and keep track of sleep duration, patterns, and quality. Often, these approaches are intrusive and change the user's daily sleep habits. In this paper, we present an unobtrusive approach for the detection of sleep stages and positions. The proposed system is able to overcome the weakness of classic actigraphy-based systems, since it is easy to deploy and it is based on inexpensive technology. With respect to the actigraphy-based systems, the proposed system is able to detect the bed posture, that is crucial to support pressure ulcer prevention (i.e. bedsores). Results from our algorithm look promising and show that we can accurately infer sleep duration, sleep positions, and routines with a completely unobtrusive approach.
在我们的一生中,睡眠对健康和幸福起着至关重要的作用。在正确的时间获得充足的高质量睡眠有助于保护身心健康、生活质量和安全。新兴的可穿戴设备使人们能够测量和跟踪睡眠时间、模式和质量。通常,这些方法是侵入性的,并且会改变用户的日常睡眠习惯。在本文中,我们提出了一种不引人注目的方法来检测睡眠阶段和位置。所提出的系统能够克服传统的基于活动记录的系统的弱点,因为它易于部署并且基于廉价的技术。对于基于活动记录仪的系统,所提出的系统能够检测床的姿势,这对于支持压疮预防(即褥疮)至关重要。我们的算法结果看起来很有希望,表明我们可以用一种完全不引人注目的方法准确地推断睡眠持续时间、睡眠姿势和日常作息。
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引用次数: 25
The influence of verticality metaphor on moral judgment and intuition 垂直隐喻对道德判断和直觉的影响
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804550
K. Ścigała, B. Indurkhya
Lakoff and Johnson' s theory of conceptual metaphor predicts that the notion of verticality is often used as a basis for understanding concepts: so, for example, physically higher locations are associated with morally good, and lower locations are associated with immorality. As the moral dimension plays a crucial role when we judge other people, one would expect that verticality metaphor is also connected with moral evaluation of other people. We present here two experiments to explore this issue. Results of the first experiment suggest that the judgment of a morally ambivalent behaviour description is more favourable when presented at the top of the page in comparison to presenting it at the bottom of the page. The second experiment shows that participants are more willing to stop to talk to a volunteer asking for donation for charity after they ride up the escalator rather than after riding down. These results together lead to the conclusion that activation of verticality metaphor influences moral judgment, both when it comes to deliberate and conscious evaluation (first experiment), and also when the decision is based on the first impression, intuition and automatic reaction (second experiment).
Lakoff和Johnson的概念隐喻理论预测,垂直性的概念经常被用作理解概念的基础:因此,例如,物理上较高的位置与道德良好有关,而较低的位置与不道德有关。由于道德维度在我们对他人的评价中起着至关重要的作用,我们可以预期,垂直隐喻也与对他人的道德评价有关。我们在这里提出两个实验来探讨这个问题。第一个实验的结果表明,与放在页面底部相比,放在页面顶部的道德矛盾行为描述更有利于人们的判断。第二个实验表明,参与者在上扶梯后比下扶梯后更愿意停下来与志愿者交谈,要求他们为慈善事业捐款。这些结果共同得出的结论是,纵向隐喻的激活会影响道德判断,无论是在深思熟虑和有意识的评估(第一次实验),还是在基于第一印象、直觉和自动反应的决定(第二次实验)。
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引用次数: 5
Cultural heritage in a pocket: Case study “Turku castle in your hand” 口袋里的文化遗产:“图尔库城堡在手”案例研究
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804524
Mika Luimula, N. Trygg
Turku University of Applied Sciences has provided game development education since 2009, with focus areas in entertainment games, serious games and gamification. In this paper, we will report the development of the mobile application "Turku Castle in Your Hand". The main aim of this project is to design an interactive digital platform that can be adopted to the needs of public or private institution or an event by simply changing the content while minigames would require customized solutions. The development of this application is based on the results from our work in facilitating research, knowing the needs of the industry and aim to provide decisive user experience. Our main focus in this application is to evoke new approaches in maintenance of cultural heritage by introducing new technologies and evaluating the user experience of applying this platform in diverse real-life settings. The process of developing the project has included international research exchange program, working closely with international experts both in our game lab and Middle East.
图尔库应用科学大学自2009年以来一直提供游戏开发教育,重点领域是娱乐游戏,严肃游戏和游戏化。在本文中,我们将报告移动应用程序“Turku Castle In Your Hand”的开发。这个项目的主要目的是设计一个互动的数字平台,可以通过简单地改变内容来满足公共或私人机构或活动的需求,而迷你游戏则需要定制的解决方案。该应用程序的开发是基于我们在促进研究方面的工作成果,了解行业需求,旨在提供决定性的用户体验。我们在这个应用程序中的主要重点是通过引入新技术和评估在不同现实环境中应用该平台的用户体验来唤起维护文化遗产的新方法。开发项目的过程包括国际研究交流计划,与我们的游戏实验室和中东的国际专家密切合作。
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引用次数: 9
期刊
2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)
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