Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804565
A. Gilányi, E. Hidasi
Parkinson's disease is a common disorder of the central nervous system. It is incurable currently, but several effective treatments are related to it. In this paper, in connection with physiotherapeutic care of the patients, we consider possible ways of therapies based on virtual reality systems.
{"title":"Virtual reality systems in the rehabilitation of Parkinson's disease","authors":"A. Gilányi, E. Hidasi","doi":"10.1109/COGINFOCOM.2016.7804565","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804565","url":null,"abstract":"Parkinson's disease is a common disorder of the central nervous system. It is incurable currently, but several effective treatments are related to it. In this paper, in connection with physiotherapeutic care of the patients, we consider possible ways of therapies based on virtual reality systems.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126340524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804567
S. Pieskä, Pekka Qvist, Ossi Tuusvuori, Taisto Suominen, Mika Luimula, H. Kaartinen
This paper describes our experiences in developing multidisciplinary Wow experiences to boost business for small and medium-sized enterprises (SMEs). Wow experiences - outstandingly positive user experiences - are an increasingly important design target in product and service development contexts because they can help reveal customer needs. The basic idea in our Wow approach is to bring together various disciplines and companies from different fields. Linguistic elements and language tools, virtual and augmented reality (VR/AR), and game programming are examples of technologies that can be adapted for multiple fields. Our approach will also illustrate our strategies to utilize students' capabilities as an important factor in our RDI and business development. Our experiences will be concretized with examples of case studies that include versatile application fields from manufacturing to interior design, health care, tourism, exhibition, and cultural heritage applications. In our ongoing projects, we are carrying out fast experimentations to study how SMEs can utilize digital Wow effects to enhance product presentations, marketing, engineering applications, and other areas.
{"title":"Multidisciplinary Wow experiences boosting SMEi","authors":"S. Pieskä, Pekka Qvist, Ossi Tuusvuori, Taisto Suominen, Mika Luimula, H. Kaartinen","doi":"10.1109/COGINFOCOM.2016.7804567","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804567","url":null,"abstract":"This paper describes our experiences in developing multidisciplinary Wow experiences to boost business for small and medium-sized enterprises (SMEs). Wow experiences - outstandingly positive user experiences - are an increasingly important design target in product and service development contexts because they can help reveal customer needs. The basic idea in our Wow approach is to bring together various disciplines and companies from different fields. Linguistic elements and language tools, virtual and augmented reality (VR/AR), and game programming are examples of technologies that can be adapted for multiple fields. Our approach will also illustrate our strategies to utilize students' capabilities as an important factor in our RDI and business development. Our experiences will be concretized with examples of case studies that include versatile application fields from manufacturing to interior design, health care, tourism, exhibition, and cultural heritage applications. In our ongoing projects, we are carrying out fast experimentations to study how SMEs can utilize digital Wow effects to enhance product presentations, marketing, engineering applications, and other areas.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125155449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804592
P. Várlaki, P. Baranyi
This second part of the paper deals with some of Jung's most important comments, interpretation and hypothesis on depth psychological and general human problems of the transition of the Age of Aquarius and Pisces. At the background in almost all cases Wolfgang Pauli's presence of partly spiritiual, partly inspiratory can be detected. Of particular interest are the following discussions in detail on the Ganymede mythologem, the Greek version of the Aquarian myth and their specific spontaneous depth psychological manifestations.
{"title":"Jung and Pauli's modelling of psyche and nature concerning the aquarius myth part II: Further aquarius patterns in Jung's dreams, visions and transference cases, with Pauli in the background","authors":"P. Várlaki, P. Baranyi","doi":"10.1109/COGINFOCOM.2016.7804592","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804592","url":null,"abstract":"This second part of the paper deals with some of Jung's most important comments, interpretation and hypothesis on depth psychological and general human problems of the transition of the Age of Aquarius and Pisces. At the background in almost all cases Wolfgang Pauli's presence of partly spiritiual, partly inspiratory can be detected. Of particular interest are the following discussions in detail on the Ganymede mythologem, the Greek version of the Aquarian myth and their specific spontaneous depth psychological manifestations.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127962835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804546
M. Rusko, M. Finke
This document describes the concept of an air traffic management security system and current validation activities. This system uses on one hand speech analysis techniques to verify the speaker authorization and measure the stress level within the air-ground voice communication between pilots and air traffic controllers; on the other hand it monitors the current air traffic situation. The purpose of this system is to close an existing security gap by using this multi-modal approach. First validation results are discussed at the end of this paper.
{"title":"Using speech analysis in voice communication: A new approach to improve air traffic management security","authors":"M. Rusko, M. Finke","doi":"10.1109/COGINFOCOM.2016.7804546","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804546","url":null,"abstract":"This document describes the concept of an air traffic management security system and current validation activities. This system uses on one hand speech analysis techniques to verify the speaker authorization and measure the stress level within the air-ground voice communication between pilots and air traffic controllers; on the other hand it monitors the current air traffic situation. The purpose of this system is to close an existing security gap by using this multi-modal approach. First validation results are discussed at the end of this paper.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"225 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134531173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804538
J. Staš, D. Hládek, J. Juhár
The variation of spontaneous speech is much larger when compared to the planned speech because of speech disruption and a lot of ambiguities in conversations. These events cannot be properly evaluated during search and decoding in speech recognition systems and various errors occur in the output hypotheses. One possible solution is to include filled pauses and disfluent events into the training data for statistical language modeling. This paper describes experimental results of modeling the most frequent filled pauses and disfluent events in the annotated Slovak speech databases. We have significantly improved the robustness and speech recognition performance up to 10.88% on average in the transcription of parliament speech by correct representation of selected prosodic events and non-speech sounds in speech recognition dictionary and language models.
{"title":"Adding filled pauses and disfluent events into language models for speech recognition","authors":"J. Staš, D. Hládek, J. Juhár","doi":"10.1109/COGINFOCOM.2016.7804538","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804538","url":null,"abstract":"The variation of spontaneous speech is much larger when compared to the planned speech because of speech disruption and a lot of ambiguities in conversations. These events cannot be properly evaluated during search and decoding in speech recognition systems and various errors occur in the output hypotheses. One possible solution is to include filled pauses and disfluent events into the training data for statistical language modeling. This paper describes experimental results of modeling the most frequent filled pauses and disfluent events in the annotated Slovak speech databases. We have significantly improved the robustness and speech recognition performance up to 10.88% on average in the transcription of parliament speech by correct representation of selected prosodic events and non-speech sounds in speech recognition dictionary and language models.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130822067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804544
Andrea Bulfone, C. Drioli, G. Ferrin, G. Foresti
The paper discusses the design and implementation of a low-cost tool for analysis and design of applications involving video based networked interaction or teleoperation, such as remotely operated devices and collaborative environments. The tool is intended for providing an accurate measure of the video lag involved in the encoding and streaming video over packet networks, and for assessing the impact that delays in the video communication has in terms of human performance. A visuomotor experiment is reported in which two subjects are requested to accomplish a remote control task by using delayed video feedback, under different delay conditions. Finally, some considerations are given on the system and on its future developments.
{"title":"Video time lag analysis in a remote collaborative framework","authors":"Andrea Bulfone, C. Drioli, G. Ferrin, G. Foresti","doi":"10.1109/COGINFOCOM.2016.7804544","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804544","url":null,"abstract":"The paper discusses the design and implementation of a low-cost tool for analysis and design of applications involving video based networked interaction or teleoperation, such as remotely operated devices and collaborative environments. The tool is intended for providing an accurate measure of the video lag involved in the encoding and streaming video over packet networks, and for assessing the impact that delays in the video communication has in terms of human performance. A visuomotor experiment is reported in which two subjects are requested to accomplish a remote control task by using delayed video feedback, under different delay conditions. Finally, some considerations are given on the system and on its future developments.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130373023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804535
Ayumi Shimada, M. Oguchi, Saneyasu Yamaguchi, H. Kaartinen, Joni Jämsä
Since mobile terminals such as smartphones are basic information tools for users, their communication performance is always significant. Modern loss-based Transmission Control Protocols (TCP) take aggressive congestion window (CWND) control strategies in order to gain better throughput, but such strategies may cause a large number of packets to be backlogged and eventually dropped at the entry point to the wireless access network. This problem applies not only to the downstream TCP sessions but also to the upstream TCP sessions when the terminal is connected via a Wireless Local Area Network (WLAN), which disregards the size of packets in its scheduling. This paper focuses on the ACK packet backlog problem with the upstream TCP sessions, and proposes a CUBIC based CWND control mechanism as part of the middleware for the Android terminals. It utilizes the Round Trip Time (RTT) as an indication for the TCP ACK backlog condition at the WLAN AP, and controls the upper and lower bounds of its CWND size to suppress excessive transmissions of own TCP DATA packets. An experimental study with up to three Android terminals shows that the proposed mechanism can improve both aggregate throughput and fairness of the WLAN, and that it is highly effective particularly for cases where very long RTTs are observed.
由于智能手机等移动终端是用户的基本信息工具,其通信性能一直很重要。现代基于丢包的传输控制协议(TCP)采用积极的拥塞窗口(CWND)控制策略以获得更好的吞吐量,但这种策略可能导致大量数据包积压,最终在无线接入网的入口点被丢弃。当终端通过无线局域网(Wireless Local Area Network, WLAN)连接时,这个问题不仅存在于TCP的下游会话中,也存在于TCP的上游会话中。无线局域网在调度时不考虑数据包的大小。针对上游TCP会话中ACK报文积压问题,提出了一种基于CUBIC的CWND控制机制,作为Android终端中间件的一部分。它利用往返时间(RTT)作为WLAN AP上TCP ACK积压情况的指示,并控制其CWND大小的上限和下限,以抑制自己TCP DATA数据包的过度传输。一项多达三个Android终端的实验研究表明,所提出的机制可以提高WLAN的总吞吐量和公平性,特别是在观察到非常长的rtt的情况下,它非常有效。
{"title":"Performance evaluation of transmission-control middleware in WLAN and LTE networks","authors":"Ayumi Shimada, M. Oguchi, Saneyasu Yamaguchi, H. Kaartinen, Joni Jämsä","doi":"10.1109/COGINFOCOM.2016.7804535","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804535","url":null,"abstract":"Since mobile terminals such as smartphones are basic information tools for users, their communication performance is always significant. Modern loss-based Transmission Control Protocols (TCP) take aggressive congestion window (CWND) control strategies in order to gain better throughput, but such strategies may cause a large number of packets to be backlogged and eventually dropped at the entry point to the wireless access network. This problem applies not only to the downstream TCP sessions but also to the upstream TCP sessions when the terminal is connected via a Wireless Local Area Network (WLAN), which disregards the size of packets in its scheduling. This paper focuses on the ACK packet backlog problem with the upstream TCP sessions, and proposes a CUBIC based CWND control mechanism as part of the middleware for the Android terminals. It utilizes the Round Trip Time (RTT) as an indication for the TCP ACK backlog condition at the WLAN AP, and controls the upper and lower bounds of its CWND size to suppress excessive transmissions of own TCP DATA packets. An experimental study with up to three Android terminals shows that the proposed mechanism can improve both aggregate throughput and fairness of the WLAN, and that it is highly effective particularly for cases where very long RTTs are observed.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115863269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804521
Kornél Bertók, A. Fazekas
Every year, another generation of smartphones is released that is more capable and stronger than the prior top-class devices. Because of the increased performance and ergonomics of smartphones, the shift away from personal computers is continuously accelerating. Due to this effect, many developers are interested in adapting PC-based solutions to mobile platforms. In this paper, we focus on adapting face recognition algorithms to Android mobile platforms. These algorithms are already part of a Windows desktop application and our aim is to create such an architecture where the application logic has the same source code in different platforms. That is, the article is about a cross-platform development of image processing algorithms. According to our long-term plans, we develop our face recognition algorithms under Windows, but every stable release will be also built as the part of an Android application. In addition, multiple user interfaces must be developed for each platform and we also need interfaces to reach the functionalities of the common application logic from user interfaces. Besides the concept of the architecture and we also quantify the performance of the same algorithms under different platforms.
{"title":"Face recognition on mobile platforms","authors":"Kornél Bertók, A. Fazekas","doi":"10.1109/COGINFOCOM.2016.7804521","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804521","url":null,"abstract":"Every year, another generation of smartphones is released that is more capable and stronger than the prior top-class devices. Because of the increased performance and ergonomics of smartphones, the shift away from personal computers is continuously accelerating. Due to this effect, many developers are interested in adapting PC-based solutions to mobile platforms. In this paper, we focus on adapting face recognition algorithms to Android mobile platforms. These algorithms are already part of a Windows desktop application and our aim is to create such an architecture where the application logic has the same source code in different platforms. That is, the article is about a cross-platform development of image processing algorithms. According to our long-term plans, we develop our face recognition algorithms under Windows, but every stable release will be also built as the part of an Android application. In addition, multiple user interfaces must be developed for each platform and we also need interfaces to reach the functionalities of the common application logic from user interfaces. Besides the concept of the architecture and we also quantify the performance of the same algorithms under different platforms.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121355894","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804575
I. Horváth
The investigation of the digital life of the students - belonging to the Z generation - studying at the higher education of engineering and the lecturers belonging to the older generation, revealing the different habits and the values of life are in the scope of this study. It is clearly visible that nowadays researchers deal more and more with the habits and the digital life of the students belonging to the Z, and following them the α and the CE generations. The previous generations would like to have an insight into the life of the digital natives, to understand what they do and mainly why. In the present study we are trying to find the answer to what differences can be traced between the digital life of the present Z generation students who obviously mean the CogInfoCom, society and that of the lecturers teaching them. In the article we present the questionnaire survey carried out among the Computer Science engineers and electric engineers students of the Faculty of Engineering and Information Technology at the University of Pecs and also the results of the detailed interview surveys carried out among the lecturers which help us draw the right conclusions and answer the questions.
{"title":"Digital life gap between students and lecturers","authors":"I. Horváth","doi":"10.1109/COGINFOCOM.2016.7804575","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804575","url":null,"abstract":"The investigation of the digital life of the students - belonging to the Z generation - studying at the higher education of engineering and the lecturers belonging to the older generation, revealing the different habits and the values of life are in the scope of this study. It is clearly visible that nowadays researchers deal more and more with the habits and the digital life of the students belonging to the Z, and following them the α and the CE generations. The previous generations would like to have an insight into the life of the digital natives, to understand what they do and mainly why. In the present study we are trying to find the answer to what differences can be traced between the digital life of the present Z generation students who obviously mean the CogInfoCom, society and that of the lecturers teaching them. In the article we present the questionnaire survey carried out among the Computer Science engineers and electric engineers students of the Faculty of Engineering and Information Technology at the University of Pecs and also the results of the detailed interview surveys carried out among the lecturers which help us draw the right conclusions and answer the questions.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"233 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126237434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/COGINFOCOM.2016.7804579
W. Bożejko, Andrzej Gnatowski, R. Klempous, M. Affenzeller, A. Beham
The paper deals with human-computer interaction in which the cooperation leads to solve a difficult issue of discrete optimization. Considered jobs scheduling problem in a robotic cell consisting of two machines and a robotic operator. Only one of two machines can work at a time and there are setup times between successive operations on a machine. The goal is to determine a schedule - permutation of jobs - and an assignment of jobs to machines, which minimize the minimal cycle time. We show that although there is exponential number of assignments of jobs to machines, it is possible to determine optimal assignment in the polynomial time. Next, we propose higher level metaheuristics - tabu search and evolutionary algorithm.
{"title":"Cyclic scheduling of a robotic cell","authors":"W. Bożejko, Andrzej Gnatowski, R. Klempous, M. Affenzeller, A. Beham","doi":"10.1109/COGINFOCOM.2016.7804579","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2016.7804579","url":null,"abstract":"The paper deals with human-computer interaction in which the cooperation leads to solve a difficult issue of discrete optimization. Considered jobs scheduling problem in a robotic cell consisting of two machines and a robotic operator. Only one of two machines can work at a time and there are setup times between successive operations on a machine. The goal is to determine a schedule - permutation of jobs - and an assignment of jobs to machines, which minimize the minimal cycle time. We show that although there is exponential number of assignments of jobs to machines, it is possible to determine optimal assignment in the polynomial time. Next, we propose higher level metaheuristics - tabu search and evolutionary algorithm.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130757406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}