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2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)最新文献

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Virtual reality systems in the rehabilitation of Parkinson's disease 虚拟现实系统在帕金森病康复中的应用
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804565
A. Gilányi, E. Hidasi
Parkinson's disease is a common disorder of the central nervous system. It is incurable currently, but several effective treatments are related to it. In this paper, in connection with physiotherapeutic care of the patients, we consider possible ways of therapies based on virtual reality systems.
帕金森氏症是一种常见的中枢神经系统疾病。目前无法治愈,但有几种有效的治疗方法。在本文中,结合患者的物理治疗护理,我们考虑了基于虚拟现实系统的治疗方法。
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引用次数: 6
Multidisciplinary Wow experiences boosting SMEi 多学科Wow经验促进SMEi
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804567
S. Pieskä, Pekka Qvist, Ossi Tuusvuori, Taisto Suominen, Mika Luimula, H. Kaartinen
This paper describes our experiences in developing multidisciplinary Wow experiences to boost business for small and medium-sized enterprises (SMEs). Wow experiences - outstandingly positive user experiences - are an increasingly important design target in product and service development contexts because they can help reveal customer needs. The basic idea in our Wow approach is to bring together various disciplines and companies from different fields. Linguistic elements and language tools, virtual and augmented reality (VR/AR), and game programming are examples of technologies that can be adapted for multiple fields. Our approach will also illustrate our strategies to utilize students' capabilities as an important factor in our RDI and business development. Our experiences will be concretized with examples of case studies that include versatile application fields from manufacturing to interior design, health care, tourism, exhibition, and cultural heritage applications. In our ongoing projects, we are carrying out fast experimentations to study how SMEs can utilize digital Wow effects to enhance product presentations, marketing, engineering applications, and other areas.
本文描述了我们在开发多学科Wow经验以促进中小企业(SMEs)业务方面的经验。Wow体验——非常积极的用户体验——是产品和服务开发环境中越来越重要的设计目标,因为它们可以帮助揭示客户需求。《魔兽世界》的基本理念是将来自不同领域的不同学科和公司聚集在一起。语言元素和语言工具、虚拟现实和增强现实(VR/AR)以及游戏编程都是可以适用于多个领域的技术的例子。我们的方法也将说明我们的战略,利用学生的能力作为我们的RDI和业务发展的重要因素。我们的经验将通过案例研究的例子具体化,包括从制造到室内设计,医疗保健,旅游,展览和文化遗产应用的多种应用领域。在我们正在进行的项目中,我们正在进行快速实验,研究中小企业如何利用数字《魔兽世界》效果来增强产品展示、营销、工程应用和其他领域。
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引用次数: 1
Jung and Pauli's modelling of psyche and nature concerning the aquarius myth part II: Further aquarius patterns in Jung's dreams, visions and transference cases, with Pauli in the background 荣格和泡利对水瓶座神话的心理和自然的塑造第二部分:以泡利为背景的荣格梦境、幻象和移情案例中的进一步水瓶座模式
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804592
P. Várlaki, P. Baranyi
This second part of the paper deals with some of Jung's most important comments, interpretation and hypothesis on depth psychological and general human problems of the transition of the Age of Aquarius and Pisces. At the background in almost all cases Wolfgang Pauli's presence of partly spiritiual, partly inspiratory can be detected. Of particular interest are the following discussions in detail on the Ganymede mythologem, the Greek version of the Aquarian myth and their specific spontaneous depth psychological manifestations.
本文的第二部分涉及荣格对水瓶座和双鱼座时代过渡的深度心理和一般人类问题的一些最重要的评论,解释和假设。在几乎所有案例的背景中,沃尔夫冈·泡利的存在部分是精神上的,部分是灵感上的。特别有趣的是下面详细讨论的Ganymede神话,希腊版本的水瓶座神话和他们的具体自发深度心理表现。
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引用次数: 1
Using speech analysis in voice communication: A new approach to improve air traffic management security 在语音通信中使用语音分析:提高空中交通管理安全性的新途径
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804546
M. Rusko, M. Finke
This document describes the concept of an air traffic management security system and current validation activities. This system uses on one hand speech analysis techniques to verify the speaker authorization and measure the stress level within the air-ground voice communication between pilots and air traffic controllers; on the other hand it monitors the current air traffic situation. The purpose of this system is to close an existing security gap by using this multi-modal approach. First validation results are discussed at the end of this paper.
本文件描述了空中交通管理安全系统的概念和当前的验证活动。该系统一方面利用语音分析技术验证说话人的授权,测量飞行员与空管之间的地空语音通信中的压力水平;另一方面,它监控当前的空中交通状况。该系统的目的是通过使用这种多模式方法来弥补现有的安全漏洞。最后对初步验证结果进行了讨论。
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引用次数: 9
Adding filled pauses and disfluent events into language models for speech recognition 在语音识别的语言模型中添加填充停顿和不连贯事件
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804538
J. Staš, D. Hládek, J. Juhár
The variation of spontaneous speech is much larger when compared to the planned speech because of speech disruption and a lot of ambiguities in conversations. These events cannot be properly evaluated during search and decoding in speech recognition systems and various errors occur in the output hypotheses. One possible solution is to include filled pauses and disfluent events into the training data for statistical language modeling. This paper describes experimental results of modeling the most frequent filled pauses and disfluent events in the annotated Slovak speech databases. We have significantly improved the robustness and speech recognition performance up to 10.88% on average in the transcription of parliament speech by correct representation of selected prosodic events and non-speech sounds in speech recognition dictionary and language models.
由于言语中断和对话中的许多歧义,自发言语的变化要比计划言语大得多。在语音识别系统的搜索和解码过程中,这些事件无法得到正确的评估,并且在输出假设中会出现各种错误。一种可能的解决方案是在统计语言建模的训练数据中包含填充停顿和不连贯事件。本文描述了对标注斯洛伐克语语音数据库中最常见的填充停顿和不连贯事件进行建模的实验结果。我们通过在语音识别词典和语言模型中正确表示选定的韵律事件和非语音,显著提高了议会演讲转录的鲁棒性和语音识别性能,平均可达10.88%。
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引用次数: 5
Video time lag analysis in a remote collaborative framework 远程协作框架中的视频时延分析
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804544
Andrea Bulfone, C. Drioli, G. Ferrin, G. Foresti
The paper discusses the design and implementation of a low-cost tool for analysis and design of applications involving video based networked interaction or teleoperation, such as remotely operated devices and collaborative environments. The tool is intended for providing an accurate measure of the video lag involved in the encoding and streaming video over packet networks, and for assessing the impact that delays in the video communication has in terms of human performance. A visuomotor experiment is reported in which two subjects are requested to accomplish a remote control task by using delayed video feedback, under different delay conditions. Finally, some considerations are given on the system and on its future developments.
本文讨论了一种低成本工具的设计和实现,用于分析和设计涉及基于视频的网络交互或远程操作的应用,例如远程操作设备和协作环境。该工具旨在提供在分组网络上编码和流媒体视频所涉及的视频延迟的准确测量,并用于评估视频通信延迟对人类表现的影响。本文报道了一项视觉运动实验,要求两名受试者在不同延迟条件下使用延迟视频反馈完成远程控制任务。最后,对系统的发展进行了展望。
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引用次数: 0
Performance evaluation of transmission-control middleware in WLAN and LTE networks 无线局域网和LTE网络中传输控制中间件的性能评估
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804535
Ayumi Shimada, M. Oguchi, Saneyasu Yamaguchi, H. Kaartinen, Joni Jämsä
Since mobile terminals such as smartphones are basic information tools for users, their communication performance is always significant. Modern loss-based Transmission Control Protocols (TCP) take aggressive congestion window (CWND) control strategies in order to gain better throughput, but such strategies may cause a large number of packets to be backlogged and eventually dropped at the entry point to the wireless access network. This problem applies not only to the downstream TCP sessions but also to the upstream TCP sessions when the terminal is connected via a Wireless Local Area Network (WLAN), which disregards the size of packets in its scheduling. This paper focuses on the ACK packet backlog problem with the upstream TCP sessions, and proposes a CUBIC based CWND control mechanism as part of the middleware for the Android terminals. It utilizes the Round Trip Time (RTT) as an indication for the TCP ACK backlog condition at the WLAN AP, and controls the upper and lower bounds of its CWND size to suppress excessive transmissions of own TCP DATA packets. An experimental study with up to three Android terminals shows that the proposed mechanism can improve both aggregate throughput and fairness of the WLAN, and that it is highly effective particularly for cases where very long RTTs are observed.
由于智能手机等移动终端是用户的基本信息工具,其通信性能一直很重要。现代基于丢包的传输控制协议(TCP)采用积极的拥塞窗口(CWND)控制策略以获得更好的吞吐量,但这种策略可能导致大量数据包积压,最终在无线接入网的入口点被丢弃。当终端通过无线局域网(Wireless Local Area Network, WLAN)连接时,这个问题不仅存在于TCP的下游会话中,也存在于TCP的上游会话中。无线局域网在调度时不考虑数据包的大小。针对上游TCP会话中ACK报文积压问题,提出了一种基于CUBIC的CWND控制机制,作为Android终端中间件的一部分。它利用往返时间(RTT)作为WLAN AP上TCP ACK积压情况的指示,并控制其CWND大小的上限和下限,以抑制自己TCP DATA数据包的过度传输。一项多达三个Android终端的实验研究表明,所提出的机制可以提高WLAN的总吞吐量和公平性,特别是在观察到非常长的rtt的情况下,它非常有效。
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引用次数: 0
Face recognition on mobile platforms 移动平台的人脸识别
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804521
Kornél Bertók, A. Fazekas
Every year, another generation of smartphones is released that is more capable and stronger than the prior top-class devices. Because of the increased performance and ergonomics of smartphones, the shift away from personal computers is continuously accelerating. Due to this effect, many developers are interested in adapting PC-based solutions to mobile platforms. In this paper, we focus on adapting face recognition algorithms to Android mobile platforms. These algorithms are already part of a Windows desktop application and our aim is to create such an architecture where the application logic has the same source code in different platforms. That is, the article is about a cross-platform development of image processing algorithms. According to our long-term plans, we develop our face recognition algorithms under Windows, but every stable release will be also built as the part of an Android application. In addition, multiple user interfaces must be developed for each platform and we also need interfaces to reach the functionalities of the common application logic from user interfaces. Besides the concept of the architecture and we also quantify the performance of the same algorithms under different platforms.
每年都有新一代智能手机发布,比之前的顶级设备功能更强大。由于智能手机的性能和人体工程学的提高,从个人电脑的转变正在不断加速。由于这种影响,许多开发者对将基于pc的解决方案移植到移动平台很感兴趣。本文主要研究人脸识别算法在Android移动平台上的应用。这些算法已经是Windows桌面应用程序的一部分,我们的目标是创建这样一个架构,其中应用程序逻辑在不同平台上具有相同的源代码。也就是说,本文是关于一种跨平台开发的图像处理算法。根据我们的长期计划,我们将在Windows下开发人脸识别算法,但每个稳定版本也将作为Android应用程序的一部分构建。此外,必须为每个平台开发多个用户界面,我们还需要接口来从用户界面获取通用应用程序逻辑的功能。除了架构的概念外,我们还量化了相同算法在不同平台下的性能。
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引用次数: 6
Digital life gap between students and lecturers 学生和讲师之间的数字生活差距
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804575
I. Horváth
The investigation of the digital life of the students - belonging to the Z generation - studying at the higher education of engineering and the lecturers belonging to the older generation, revealing the different habits and the values of life are in the scope of this study. It is clearly visible that nowadays researchers deal more and more with the habits and the digital life of the students belonging to the Z, and following them the α and the CE generations. The previous generations would like to have an insight into the life of the digital natives, to understand what they do and mainly why. In the present study we are trying to find the answer to what differences can be traced between the digital life of the present Z generation students who obviously mean the CogInfoCom, society and that of the lecturers teaching them. In the article we present the questionnaire survey carried out among the Computer Science engineers and electric engineers students of the Faculty of Engineering and Information Technology at the University of Pecs and also the results of the detailed interview surveys carried out among the lecturers which help us draw the right conclusions and answer the questions.
对工科高等院校的Z一代学生和老一辈讲师的数字生活进行调查,揭示他们不同的生活习惯和生活价值观,这是本研究的范围。可以清楚地看到,现在研究人员越来越多地研究Z一代学生的习惯和数字生活,然后是α一代和CE一代。前几代人想要深入了解数字原住民的生活,了解他们做什么,主要是为什么。在目前的研究中,我们试图找到答案,找出当前Z一代学生(显然是指认知信息社会)和教授他们的讲师的数字生活之间的差异。在本文中,我们提出了对佩奇大学工程与信息技术学院计算机科学工程师和电气工程师学生进行的问卷调查,以及对讲师进行的详细访谈调查的结果,这有助于我们得出正确的结论并回答问题。
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引用次数: 19
Cyclic scheduling of a robotic cell 机器人单元的循环调度
Pub Date : 2016-10-01 DOI: 10.1109/COGINFOCOM.2016.7804579
W. Bożejko, Andrzej Gnatowski, R. Klempous, M. Affenzeller, A. Beham
The paper deals with human-computer interaction in which the cooperation leads to solve a difficult issue of discrete optimization. Considered jobs scheduling problem in a robotic cell consisting of two machines and a robotic operator. Only one of two machines can work at a time and there are setup times between successive operations on a machine. The goal is to determine a schedule - permutation of jobs - and an assignment of jobs to machines, which minimize the minimal cycle time. We show that although there is exponential number of assignments of jobs to machines, it is possible to determine optimal assignment in the polynomial time. Next, we propose higher level metaheuristics - tabu search and evolutionary algorithm.
本文研究人机交互问题,其中人机交互的合作导致了离散优化问题的解决。考虑由两台机器和一个机器人操作员组成的机器人单元中的作业调度问题。两台机器一次只能工作一台机器上的连续操作之间有设置时间。目标是确定一个计划-作业的排列-以及将作业分配给机器,从而使最小周期时间最小化。我们表明,尽管有指数数量的作业分配给机器,但有可能在多项式时间内确定最优分配。接下来,我们提出了更高层次的元启发式算法——禁忌搜索和进化算法。
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引用次数: 7
期刊
2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)
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