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IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.最新文献

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TeamMATE: computer game environment for collaborative and social interaction 队友:协作和社会互动的电脑游戏环境
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511620
D. Thomas, L. Vlacic
In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.
为了研究人类和人工智能作为完全平等的合作伙伴之间的互动和协作,我们开发了一款名为“队友”的互动电脑游戏,并在董事会式的游戏场景下测试了它的操作。我们概述了电子会议室环境中必要的关键特性和理想属性,并介绍了一个物理层概念,使我们能够以可扩展的方式定义电子会议室以及所需的传感器、效应器和通信协议。一旦描述了队友系统的基础,我们将演示在物理层中定义的简单头脑风暴过程。在这个电子会议室中,人类和人造生物作为完全平等的伙伴代理人,相互协作,履行与观察过程相关的各种角色和责任。最后,我们总结了我们对队友行为的观察,以及这如何有助于进一步与完全平等的合作伙伴代理合作。
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引用次数: 7
Incremental learning in autonomous systems: evolving connectionist systems for on-line image and speech recognition 自主系统中的增量学习:用于在线图像和语音识别的不断发展的连接主义系统
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511636
N. Kasabov, D. Zhang, P.S. Pang
The paper presents an integrated approach to incremental learning in autonomous systems, that includes both pattern recognition and feature selection. The approach utilizes evolving connectionist systems (ECoS) and is applied on on-line image and speech pattern learning and recognition tasks. The experiments show that ECoS are a suitable paradigm for building autonomous systems for learning and navigation in a new environment using both image and speech modalities.
本文提出了一种集成的自主系统增量学习方法,包括模式识别和特征选择。该方法利用进化连接系统(ECoS),并应用于在线图像和语音模式学习和识别任务。实验表明,ECoS是在新环境中使用图像和语音模式构建自主学习和导航系统的合适范例。
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引用次数: 16
Vision-based docking for automatic security robot power recharging 基于视觉的安防机器人自动充电对接
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511654
R. Luo, C.T. Liao, K.C. Lin
The power supply for autonomous mobile robots is an important issue for keeping robots in their long-term functionality. Recharging is necessary before the power of the robot has exhausted. In this paper, we propose a vision-based docking strategy for the security robot recharging. A landmark is detected and recognized by the proposed image processing. Then the geometrical relationship between the robot and the docking station (the depth and orientation) is estimated. The robot moves directly to the right front of the docking station. Finally, the robot approaches to the docking station. Experimental results show that the proposed method successfully performs the docking.
自主移动机器人的电源是保证机器人长期运行的一个重要问题。在机器人电量耗尽之前,必须充电。本文提出了一种基于视觉的安防机器人充电对接策略。利用所提出的图像处理方法检测和识别地标。然后估计机器人与对接站之间的几何关系(深度和方向)。机器人直接移动到对接站的右侧前方。最后,机器人接近对接站。实验结果表明,该方法成功实现了对接。
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引用次数: 10
Companies must balance "method" and "spirit". Management that relies solely on numbers is risky - Global standards are not the whole answer 企业必须平衡“方法”和“精神”。仅仅依靠数字的管理是有风险的——全球标准并不是解决问题的全部办法
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511625
K. Uchida
Summary form only given. There has been much comment about Japanese companies whose management is not following global standards, but this is a misconception. Companies and organizations are groups of people after all, so we must not discount the importance of the human spirit. It is dangerous to follow rules and standards without keeping this in mind. Of course the same can be said for traditional management based solely on unspoken understanding. Fuji Television, Nippon Broadcasting and Livedoor are fitting examples. Good management is not possible when either method or spirit is missing. This also applies when companies launch new products
只提供摘要形式。有很多评论说日本企业的管理不符合全球标准,但这是一种误解。公司和组织毕竟是一群人,所以我们不能低估人类精神的重要性。遵循规则和标准而不牢记这一点是危险的。当然,同样的道理也适用于仅仅基于默契的传统管理。富士电视台(Fuji Television)、日本广播公司(Nippon Broadcasting)和Livedoor就是恰当的例子。缺少方法和精神,就不可能有好的管理。这也适用于公司推出新产品的时候
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引用次数: 0
A muscle suit for the upper body: development of a new shoulder mechanism 上半身的肌肉套装:一种新的肩部机制的发展
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511642
Hiroshi Kobayashi, Hidetoshi Suzuki
A "muscle suit" that provides muscular support for the paralyzed or those otherwise unable to move unaided is being developed as a wearable robot. The lack of a metal frame and use of McKibben artificial muscle allow the muscle suit to be lightweight, making it realistic to use in daily life. Although all motion for the upper limb by the armor-type muscle suit with the mechanical joints and hard frame is realized, shoulder joints has difficulty in smooth motion because of DOF limitation. To overcome the limitation, new link mechanism is proposed and smooth motion for shoulder is achieved.
一种可穿戴机器人正在研发中,这种“肌肉套装”可以为瘫痪或其他无法独立行动的人提供肌肉支持。由于没有金属框架,并使用了McKibben人造肌肉,因此肌肉服很轻,可以在日常生活中使用。虽然由机械关节和硬骨架组成的装甲式肌肉套装可以实现上肢的全部运动,但由于自由度的限制,肩关节难以实现平滑运动。为了克服这种限制,提出了一种新的连杆机构,实现了肩部的平滑运动。
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引用次数: 7
Interactions and cooperation between human and artificial actors 人类和人工演员之间的互动和合作
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511619
L. Vlacic
Summary form only given. For some time, we have been investigating interactions and cooperation between biological (human) and artificial beings in both homogeneous and heterogeneous decision making settings. This presentation addresses: a) TeamMate, an electronic boardroom computer game, aimed at accommodating mental interactions among human and artificial beings; b) ICSL cooperative driverless vehicles, currently able to cooperate with each other, aimed at being able to cooperate with vehicles driven by humans. Each concept has a prospect of being accepted by the social system.
只提供摘要形式。一段时间以来,我们一直在研究生物(人类)和人工生物在同质和异质决策环境中的相互作用和合作。本次演讲涉及:a) teamate,一款电子会议室电脑游戏,旨在适应人类和人工智能之间的心理互动;b) ICSL合作无人驾驶车辆,目前能够相互合作,目标是能够与人类驾驶的车辆合作。每一个概念都有被社会系统接受的前景。
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引用次数: 0
Special project on development of advanced robots for disaster response (DDT project) 开发先进的灾害响应机器人专项(DDT项目)
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511621
S. Tadokoro
Natural and man-made disasters are serious problems in every country. Robotics, intelligent machines, systems and devices are highly expected as effective solutions in the future. Special project on development of advanced robots for disaster response (DDT Project) is focused on R&D of robotic solutions for reconnaissance of victim bodies, structural damage and environmental conditions to assist rescue parties in large-scale urban earthquake disasters. This paper introduces an overview of this project and the problem domain of earthquake disasters, search-and-rescue processes and rubble pile characteristics.
自然灾害和人为灾害在每个国家都是严重的问题。机器人、智能机器、系统和设备被高度期待为未来的有效解决方案。先进灾害响应机器人研发专项(DDT项目),重点研发用于大型城市地震灾害中遇难者遗体、结构损伤和环境条件侦察的机器人解决方案,以协助救援方。本文介绍了该项目的概况、地震灾害的问题域、搜救过程和瓦砾堆的特点。
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引用次数: 39
Human-robot interaction and related social/ethical issues 人机交互和相关的社会/伦理问题
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511635
R. Arkin
Summary form only given. This talk describes both broad ethical and social perspectives on the development of robotic systems and their implications for business, as well as ongoing research on various ways in which humans can be engaged with robots. One approach enables average people to easily specify and execute multiagent military robotic missions using the MissionLab system developed at Georgia Tech. Another perspective involves engaging users directly with robots through affective (emotional) bonding. Finally the notion of just what robots ultimately should be is considered from a social and ethical perspective.
只提供摘要形式。这个演讲描述了机器人系统发展的广泛的伦理和社会观点及其对商业的影响,以及人类与机器人互动的各种方式的正在进行的研究。一种方法是使用佐治亚理工学院开发的MissionLab系统,使普通人能够轻松地指定和执行多智能体军事机器人任务。另一种观点是通过情感(情感)纽带直接让用户与机器人互动。最后,从社会和伦理的角度考虑机器人最终应该是什么样的概念。
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引用次数: 0
An intelligent nonverbal communication on networked robots 网络化机器人的智能非语言交流
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511645
E. Sato, A. Nakajima, T. Yamaguchi
In this research, we show two experiments using non-verbal interaction based on 'humatronics' which constructs natural interaction between human and systems. We use various types of systems based on electronics. However, these systems are not useful and imposes burden. The electronics for solving these problems are called "humatronics". Advanced humatronics are mostly needed for natural communication between human and system. Thus, we think nonverbal communication is basic, and important for communication between human. Moreover, we focus on the networked robotics which is fusion of network technology and robot technology. We constructed nonverbal interface by using human natural motion. In the first experiment, we created commands using hand motion which is based on natural motion, such as beckoning, hissing away and so on. We constructed robot manipulation system using these commands. Furthermore, we compared the user-friendliness of our system with present keyboard manipulation system. In the second experiment, in order to manipulate a robot using more natural motion, we proposed 'pointing movement'. Moreover, we constructed networked robots that recognize human motion. Accordingly, the user is able to manipulate the robot with more natural motion in larger space.
在本研究中,我们展示了两个基于“人体电子学”的非语言交互实验,该实验构建了人与系统之间的自然交互。我们使用各种基于电子的系统。然而,这些制度并不实用,而且会带来负担。解决这些问题的电子学被称为“人体电子学”。人与系统之间的自然通信需要先进的人机电子技术。因此,我们认为非语言交际是人与人之间最基本、最重要的交际方式。此外,我们还重点研究了网络技术与机器人技术相融合的网络化机器人。我们利用人类的自然动作来构建非语言界面。在第一个实验中,我们使用基于自然运动的手部动作来创建命令,例如招手,发出嘶嘶声等等。利用这些命令构建了机器人操作系统。此外,我们还将系统的用户友好性与现有的键盘操作系统进行了比较。在第二个实验中,为了使用更自然的动作来操纵机器人,我们提出了“指向运动”。此外,我们构建了能够识别人类动作的网络机器人。因此,用户能够在更大的空间内以更自然的动作操纵机器人。
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引用次数: 0
Designing human-robot interaction via physical world objects 通过物理世界对象设计人机交互
Pub Date : 2005-06-12 DOI: 10.1109/ARSO.2005.1511643
M. Imai, H. Ohsawa
This paper proposes a new communication model based on physical world objects. In usual human-robot interaction a human looks on the robot's behaviors without responding to them and seldom immerses him/herself in the interaction. The communication model achieves human's immersion in interaction with two types of behaviors. The first draws human's attention to a physical world object or a physical world state. The second stimulates a human's feeling under the attention. The novel idea of the model is to employ the actual physical objects to mediate the human-robot interaction. In particular, since the second behavior relates directly to a sort of human's sensory perception, it is easy for a human to become aware of the referent of the robot's behavior. As a result of the two behaviors, he/she begins to infer robot's intentions and immerses him/herself in the interaction.
本文提出了一种新的基于物理世界对象的通信模型。在通常的人机交互中,人只是看着机器人的行为而不做出反应,很少会沉浸在交互中。这种沟通模式通过两种行为实现了人的沉浸式互动。第一种是把人的注意力吸引到一个物理世界的物体或一个物理世界的状态上。第二种是在关注下刺激人的感觉。该模型的新颖思想是利用实际的物理对象来调解人机交互。特别是,由于第二种行为与人类的一种感官知觉直接相关,人类很容易意识到机器人行为的所指。由于这两种行为,他/她开始推断机器人的意图,并沉浸在互动中。
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引用次数: 1
期刊
IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.
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