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2018 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)最新文献

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Semi-Automating (or not) a Socio-Technical Method for Socio-Technical Systems 半自动化(或非自动化)是社会技术系统的社会技术方法
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506514
Christopher J. Mendez, Zoe Steine-Hanson, A. Oleson, Amber Horvath, Charles Hill, C. Hilderbrand, A. Sarma, M. Burnett
How can we support software professionals who want to build human-adaptive sociotechnical systems? Building such systems requires skills some developers may lack, such as applying human-centric concepts to the software they develop and/or mentally modeling other people. Effective socio-technical methods exist to help, but most are manual and cognitively burdensome. In this paper, we investigate ways semi-automating a socio-technical method might help, using as our lens GenderMag, a method that requires people to mentally model people with genders different from their own. Toward this end, we created the GenderMag Recorder's Assistant, a semi-automated visual tool, and conducted a small field study and a 92-participant controlled study. Results of our investigation revealed ways the tool helped with cognitive load and ways it did not; unforeseen advantages of the tool in increasing participants' engagement with the method; and a few unforeseen advantages of the manual approach as well.
我们如何支持那些想要构建人类适应性社会技术系统的软件专业人员?构建这样的系统需要一些开发人员可能缺乏的技能,例如将以人为中心的概念应用于他们开发的软件和/或在心里为其他人建模。存在有效的社会技术方法可以提供帮助,但大多数方法都是手动的,而且认知负担过重。在本文中,我们研究了半自动化社会技术方法可能提供的帮助,使用我们的镜头GenderMag,一种要求人们在心理上模拟与自己性别不同的人的方法。为此,我们创建了“性别杂志记录助手”(GenderMag Recorder’s Assistant),这是一种半自动视觉工具,并进行了一项小型实地研究和一项92名参与者的对照研究。我们的调查结果揭示了该工具在哪些方面有助于减轻认知负荷,哪些方面没有;该工具在增加参与者对该方法的参与方面的不可预见的优势;手工方法也有一些意想不到的优点。
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引用次数: 7
Creating Socio-Technical Patches for Information Foraging: A Requirements Traceability Case Study 为信息采集创建社会技术补丁:需求可追溯性案例研究
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506526
Darius Cepulis, Nan Niu
Work in information foraging theory presumes that software developers have a predefined patch of information (e.g., a Java class) within which they conduct a search task. However, not all tasks have easily delineated patches. Requirements traceability, where a developer must traverse a combination of technical artifacts and social structures, is one such task. We examine requirements socio-technical graphs to describe the key relationships that a patch should encode to assist in a requirements traceability task. We then present an algorithm, based on spreading activation, which extracts a relevant set of these relationships as a patch. We test this algorithm in requirements repositories of four open-source software projects. Our results show that applying this algorithm creates useful patches with reduced superfluous information.
信息搜集理论假定软件开发人员有一个预定义的信息补丁(例如,一个Java类),他们在其中执行搜索任务。然而,并不是所有的任务都很容易划定补丁。需求跟踪就是这样一项任务,开发人员必须遍历技术工件和社会结构的组合。我们检查需求社会技术图来描述补丁应该编码的关键关系,以协助需求跟踪任务。然后,我们提出了一种基于扩展激活的算法,该算法将这些关系的相关集合提取为一个补丁。我们在四个开源软件项目的需求存储库中测试了这个算法。我们的结果表明,应用该算法产生有用的补丁,减少了多余的信息。
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引用次数: 3
Towards Scaffolding Complex Exploratory Data Science Programming Practices 构建复杂的探索性数据科学编程实践
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506555
Mary Beth Kery
Although a wide range of professional and end-user programmers want to engage today with data science programming, this form of programming presents unique challenges. For instance, data science tasks typically require exploratory iterations: coding and running many different approaches to reach a desired result [1]–[3]. In a body of research building towards my thesis, I have interleaved behavioral studies of data scientists with systems building research towards scaffolding new forms of support for keeping track of iterations during this experiment-driven form of work.
尽管今天有许多专业和最终用户程序员希望参与数据科学编程,但这种形式的编程提出了独特的挑战。例如,数据科学任务通常需要探索性迭代:编码和运行许多不同的方法来达到期望的结果[1]-[3]。在我的论文研究中,我将数据科学家的行为研究与系统构建研究相结合,以构建新的支持形式,以便在这种实验驱动的工作形式中跟踪迭代。
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引用次数: 2
Stream Analytics in IoT Mashup Tools 物联网Mashup工具中的流分析
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506548
Tanmaya Mahapatra, C. Prehofer, I. Gerostathopoulos, Ioannis Varsamidakis
Consumption of data streams generated from IoT devices during IoT application development is gaining prominence as the data insights are paramount for building high-impact applications. IoT mashup tools, i.e. tools that aim to reduce the development effort in the context of IoT via graphical flow-based programming, suffer from various architectural limitations which prevent the usage of data analytics as part of the application logic. Moreover, the approach of flow-based programming is not conducive for stream processing. We introduce our new mashup tool aFlux based on actor system with concurrent and asynchronous execution semantics to overcome the prevalent architectural limitations and support in-built user-configurable stream processing capabilities. Furthermore, parametrizing the control points of stream processing in the tool enables non-experts to use various stream processing styles and deal with the subtle nuances of stream processing effortlessly. We validate the effectiveness of parametrization in a real-time traffic use case.
在物联网应用程序开发过程中,物联网设备生成的数据流的消耗越来越突出,因为数据洞察对于构建高影响力应用程序至关重要。物联网混搭工具,即旨在通过基于图形流的编程减少物联网环境下开发工作量的工具,受到各种架构限制,这些限制阻止了将数据分析作为应用程序逻辑的一部分使用。此外,基于流的编程方法不利于流处理。我们引入了新的混搭工具aFlux,它基于actor系统,具有并发和异步执行语义,以克服普遍存在的架构限制,并支持内置的用户可配置流处理功能。此外,在工具中参数化了流处理的控制点,使非专家能够使用各种流处理风格,毫不费力地处理流处理的细微差别。我们在一个实时交通用例中验证了参数化的有效性。
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引用次数: 7
No half-measures: A study of manual and tool-assisted end-user programming tasks in Excel 没有半途而废:Excel 中手动和工具辅助终端用户编程任务研究
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506540
Rahul Pandita, Chris Parnin, F. Hermans, E. Murphy-Hill
The popularity of end-user programming has lead to diverse end-user development environments. Despite accurate and efficient tools available in such environments, end-user programmers often manually complete tasks. What are the consequences of rejecting these tools? In this paper, we answer this question by studying end-user programmers completing four tasks with and without tools. In analyzing 111 solutions to each of these tasks, we observe that neither tool use nor tool rejection was consistently more accurate or efficient. In some cases, tool users took nearly twice as long to solve problems and over-relied on tools, causing errors in 95% of solutions. Compared to manual task completion, the primary benefit of tool use was narrowing the kinds of errors that users made. We also observed that partial tool use can be worse than no tool use at all.
终端用户编程的普及导致了终端用户开发环境的多样化。尽管这些环境中提供了精确高效的工具,但最终用户程序员仍经常手动完成任务。拒绝使用这些工具的后果是什么?在本文中,我们通过研究最终用户程序员在使用和不使用工具的情况下完成四项任务的情况来回答这个问题。在对每项任务的 111 个解决方案进行分析时,我们发现无论是使用工具还是拒绝工具,都不能始终提高准确性或效率。在某些情况下,工具用户解决问题的时间几乎是人工的两倍,而且过度依赖工具,导致 95% 的解决方案出现错误。与手动完成任务相比,使用工具的主要好处是缩小了用户出错的种类。我们还发现,部分使用工具可能比完全不使用工具更糟。
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引用次数: 7
Graphical Visualization of Difficulties Predicted from interaction Logs 从交互日志中预测困难的图形可视化
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506497
D. Long, Kun Wang, Jason Carter, P. Dewan
Automatic detection of programmer difficulty can help programmers receive timely assistance. Aggregate statistics are often used to evaluate difficulty detection algorithms, but this paper demonstrates that a more human-centered analysis can lead to additional insights. We have developed a novel visualization tool designed to assist researchers in improving difficulty detection algorithms. Assuming that data exists from a study in which both predicted programmer difficulties and ground truth were recorded while running an online algorithm for detecting difficulties, the tool allows researchers to interactively travel through a timeline showing the correlation between values of the features used to make predictions, difficulty predictions made by the online algorithm, and ground truth. We used the tool to improve an existing online algorithm based on a study involving the development of a GUI in Java. Episodes of difficulty predicted by the previously developed algorithm were correlated with features extracted from participant logs of interaction with the programming environment and web browser. The visualizations produced from the tool contribute to a better understanding of programmer actions during periods of difficulty, help to identify specific issues with the previous prediction algorithm, and suggest potential solutions to these issues. Thus, the information gained using this novel tool can be used to improve algorithms that help developers receive assistance at appropriate times.
自动检测程序员的困难程度,可以帮助程序员得到及时的帮助。聚合统计数据通常用于评估难度检测算法,但本文表明,更以人为中心的分析可以带来额外的见解。我们开发了一种新的可视化工具,旨在帮助研究人员改进难度检测算法。假设数据存在于一项研究中,该研究在运行用于检测困难的在线算法时记录了预测的程序员困难和基本事实,该工具允许研究人员交互式地穿越一个时间轴,显示用于进行预测的特征值、在线算法做出的困难预测和基本事实之间的相关性。我们使用该工具来改进现有的在线算法,该算法基于涉及Java开发GUI的研究。先前开发的算法预测的难度事件与从参与者与编程环境和网络浏览器交互的日志中提取的特征相关。该工具产生的可视化有助于更好地理解程序员在困难时期的行为,帮助识别使用先前预测算法的特定问题,并为这些问题提出潜在的解决方案。因此,使用这个新工具获得的信息可以用来改进算法,帮助开发人员在适当的时候获得帮助。
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引用次数: 1
Code review tool for Visual Programming Languages 代码审查工具的可视化编程语言
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506527
Giuliano Ragusa, Henrique Henriques
Code review is a common practice in the software industry, in contexts spanning from open to close source, and from free to proprietary software. Modern code reviews are essentially conducted using cloud-based dedicated tools. Existing review tools focus in textual code. In contrast, support of low-code software languages, namely Visual Programming Languages (VPLs), is not readily available. This presents a challenge for the effectiveness of the review process with a VPL. This showpiece will present VPLreviewer, a code review tool for VPLs. VPLreviewer provides a wide range of mechanisms previously not available to a VPL. It is expected to improve of communication among the stakeholders who have to review artifacts constructed with VPLs, with mechanisms that are easy to learn, use and understand.
代码审查在软件行业中是一种常见的做法,在从开放源代码到封闭源代码,从自由软件到专有软件的环境中都是如此。现代代码审查基本上是使用基于云的专用工具进行的。现有的审查工具侧重于文本代码。相比之下,对低代码软件语言,即可视化编程语言(vpl)的支持并不容易获得。这对VPL审查过程的有效性提出了挑战。这个展示将展示VPLreviewer,一个用于vpl的代码审查工具。VPL审阅器提供了大量以前VPL无法使用的机制。它被期望改善涉众之间的沟通,涉众必须使用易于学习、使用和理解的机制来审查用vpl构造的工件。
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引用次数: 3
Educational Impact of Syntax Directed Translation Visualization, a Preliminary Study 语法导向翻译可视化教学影响的初步研究
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506537
Damian Nicolalde-Rodriguez, J. Urquiza-Fuentes
This work studies the effect of using software visualization to teach syntax directed translation, a complex topic within compiler subjects. A trial was conducted with 34 students using LISA as the visualization tool. It was divided in two phases. Firstly, student's experience during compilers construction labs was studied, comparing LISA versus CUP. All participants used both tools and answered a questionnaire. LISA was scored as more motivational and easier to use. Moreover, key theoretical concepts were better identified with LISA. Secondly, a typical lecture (control group) was compared against a lecture using LISA (treatment group). Students were randomly distributed between both groups and answered a knowledge test following the lectures. Results showed that the treatment group significantly outperformed the control group. However, areas for improvement have been detected even in the treatment group. These improvements could be addressed by enhancing the visualization tool with features to increase student engagement.
这项工作研究了使用软件可视化来教授语法导向翻译的效果,这是编译器主题中的一个复杂主题。在34名学生中进行了一项试验,使用LISA作为可视化工具。它分为两个阶段。首先,对学生在编译器构建实验中的体验进行了研究,并对LISA和CUP进行了比较。所有参与者都使用了这两种工具并回答了一份问卷。LISA被认为更有激励性,更容易使用。此外,LISA能更好地识别关键的理论概念。其次,将典型讲座(对照组)与使用LISA的讲座(治疗组)进行比较。学生们被随机分为两组,并在讲座结束后接受知识测试。结果显示,治疗组明显优于对照组。然而,即使在治疗组中也发现了需要改进的地方。这些改进可以通过增强可视化工具的功能来提高学生的参与度来解决。
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引用次数: 1
Human-AI Interaction in Symbolic Problem Solving 符号问题解决中的人机交互
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506542
Benjamin T. Jones
Despite the increasing need for computer assistance in solving problems involving complex systems and large amount of data, professional mathematicians, scientists, and engineers currently avoid the use of computer algebra systems during creative problem-solving phases of their work due to problems with transparency, familiarity, and inflexibility in input. I have designed and prototyped a new approach to interaction with computer algebra systems that is compatible with current working styles, flexible in its input and output. I propose a user study to validate this tool, and tool extensions to allow creative problem solvers to interactively define their own notation as they work.
尽管在解决涉及复杂系统和大量数据的问题时越来越需要计算机的帮助,但由于输入的透明度、熟悉度和不灵活性等问题,专业数学家、科学家和工程师目前在创造性解决问题的阶段避免使用计算机代数系统。我已经设计并原型化了一种与计算机代数系统交互的新方法,该方法与当前的工作方式兼容,在输入和输出方面具有灵活性。我建议通过用户研究来验证这个工具,并通过工具扩展来允许创造性的问题解决者在工作时交互式地定义他们自己的符号。
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引用次数: 0
Tinkering in the Wild: What Leads to Success for Female End-User Programmers? 野外修修补补:女性终端用户程序员的成功秘诀是什么?
Pub Date : 2018-10-01 DOI: 10.1109/VLHCC.2018.8506561
L. Lyon, C. Clayton, Emilv Green
Tinkering has been found to be beneficial to learning, yet women report being disinclined to tinker with software even though their tinkering can be more effective than men's. This paper reports on a real-world study of how female end-user programmers tinker with new and existing code and what makes their tinkering successful. Findings show that tinkering falls into two main categories: testing an educated guess (more successful) or haphazard trial and error (less successful). In addition, learners occasionally do not tinker to test a successful solution but rather wait to ask another for confirmation of their educated guess before proceeding. Conclusions from this work show that tinkering leads to success when participants are thinking critically about what the code is doing and have hypothesized expected results from code changes. These findings suggest that designers of end-user programmer instructional materials would assist learners by giving explicit tools and techniques that foster successful tinkering.
修修补补已被发现对学习有益,然而女性报告称她们不愿意修修软件,尽管她们的修修补补可能比男性更有效。本文报告了一项现实世界的研究,研究女性最终用户程序员如何修补新的和现有的代码,以及是什么使她们的修补成功。研究结果表明,修修补补主要分为两类:测试有根据的猜测(更成功)或随意的尝试和错误(不太成功)。此外,学习者有时不会为了测试一个成功的解决方案而进行修修补补,而是在继续之前等待另一个人来确认他们的猜测。这项工作的结论表明,当参与者批判性地思考代码正在做什么,并对代码更改的预期结果进行假设时,修修补补会导致成功。这些发现表明,最终用户程序员教学材料的设计者应该通过提供明确的工具和技术来帮助学习者成功地进行修补。
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引用次数: 3
期刊
2018 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
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