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Controlling Musculoskeletal System with Spinal Cord-inspired Constraint Force Field Primitives 用脊髓启发的约束力场基元控制肌肉骨骼系统
IF 5.3 3区 计算机科学 Q1 Mathematics Pub Date : 2023-12-08 DOI: 10.1142/s2301385024410115
Shanlin Zhong, Yaxiong Wu, Wei Wu, Hong Qiao
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引用次数: 0
A Particle Fusion Approach for Distributed Filtering and Smoothing 分布式过滤和平滑的粒子融合方法
IF 5.3 3区 计算机科学 Q1 Mathematics Pub Date : 2023-12-01 DOI: 10.1142/s2301385024410103
Tony X. Lin, Samuel Coogan, Donald A. Sofge, Fumin Zhang
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引用次数: 0
Cooperative guidance of a multi-quadrotors system with switching and reduced network information exchange: application to uncooperative target entrapping 具有交换和减少网络信息交换的多四旋翼系统协同制导:在非合作目标诱捕中的应用
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-10 DOI: 10.1142/s2301385025500141
Ahmed Allam, Abdelkrim Nemra, Mohamed Tadjine
In this paper, we investigate the leader–followers Time-Varying Formation Tracking (TVFT) problem of a networked Multi-Agent Systems (MASs) based output feedback. The agents’ behavior is featured by linear dynamics. The interaction topology among the agents is switching over time, directed and only assumed to contain a directed spanning tree. This latter is rooted by a leader-agent whose control input is unknown and bounded. A novel fully distributed TVFT controller is proposed that exhibits a reduced network information exchange property among the agents, thus less communicating-resources are utilized. The proposed controlled design is based on an adaptive observer and disturbance rejection technique, where the unknown leader-input is viewed as an external disturbance. The key feature lies in introducing a local observer in each agent-controller design to observe all the relative neighboring output-measurements and the relative neighboring distributed observer-outputs, all gathered in one signal that we denote the agent’s network information signal. The Lyapunov theory is used to prove that the closed-loop MASs tracking error is stable. An analysis of the effect of the interaction topology structure on the tracking-error convergence rate is further provided, showing the validity of the proposed formation control for switching interaction topologies. Finally, to verify the effectiveness of the obtained results, the proposed controller is extended to a cooperative guidance of a networked quadrotors to track and entrap an uncooperative aerial target that plays the role of a passive leader.
本文研究了基于输出反馈的网络化多智能体系统(MASs)的leader - follower时变队形跟踪问题。智能体的行为具有线性动力学特征。代理之间的交互拓扑是随时间切换的,有向的,并且只假设包含有向生成树。后者是由一个控制输入未知且有界的领导-代理建立的。提出了一种新型的全分布式TVFT控制器,该控制器减少了智能体之间的网络信息交换特性,从而减少了通信资源的使用。所提出的控制设计基于自适应观测器和干扰抑制技术,其中未知的前导输入被视为外部干扰。关键特征在于在每个代理控制器设计中引入一个局部观测器来观察所有相对相邻的输出-测量和相对相邻的分布式观测器-输出,所有这些都聚集在一个信号中,我们表示代理的网络信息信号。利用李雅普诺夫理论证明了闭环质量跟踪误差是稳定的。进一步分析了交互拓扑结构对跟踪误差收敛速度的影响,验证了所提编队控制在切换交互拓扑时的有效性。最后,为了验证所获得结果的有效性,将所提出的控制器扩展到网络化四旋翼飞行器的协同制导,以跟踪和诱捕扮演被动领导者角色的非合作空中目标。
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引用次数: 0
Miniaturization and Control of an Unmanned Tiltwing Aircraft 无人倾翼飞行器的小型化与控制
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-10 DOI: 10.1142/s2301385024430040
Julian Muller, Dieter Moormann
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引用次数: 0
Active Disturbance Rejection Predictive Control for Local Trajectory Planning of Unmanned Ground Vehicles 无人地面车辆局部轨迹规划的自抗扰预测控制
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-10 DOI: 10.1142/s2301385024410061
Lingxiang Xia, Jianbo Su
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引用次数: 0
Development of a Mission-Tailored Tail-Sitter MAV 为任务量身定制的尾座微型飞行器的研制
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-10 DOI: 10.1142/s2301385024430027
Luiz F T Fernandez, Murat Bronz, Nathalie Bartoli, Thierry Lefebvre
Vertical takeoff and landing (VTOL) vehicles are among the most versatile UAVs, appropriate for various missions. Given that there are still open challenges regarding the VTOL design, this paper presents the full development and test cycle of a tail-sitter. IMAV 2022 competition rules were used to define the mission. A multidisciplinary design and optimization strategy was defined with the goal of maximizing competition score considering design, manufacturing, and competition constraints. The resulting vehicle was designed to fly at 18[Formula: see text]m/s while carrying 200[Formula: see text]g of payload with a total weight of approximately 720[Formula: see text]g. It flew for roughly 13 min at IMAV2022, helping its team to achieve 1st place at the “Package delivery challenge”. Further flight tests revealed the ultimate endurance performance as 18[Formula: see text]min.
垂直起降(VTOL)飞行器是最通用的无人机之一,适用于各种任务。考虑到垂直起降设计仍然存在一些挑战,本文介绍了尾坐机的完整开发和测试周期。IMAV 2022竞赛规则用于定义任务。考虑设计、制造和竞争约束,以竞争分数最大化为目标,定义了多学科设计和优化策略。最终的飞行器被设计为以18米/秒的速度飞行,同时携带200克的有效载荷,总重量约为720克。它在IMAV2022上飞行了大约13分钟,帮助其团队在“包裹递送挑战”中获得了第一名。进一步的飞行测试表明,最终的续航性能为18分[公式:见文本]。
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引用次数: 0
Exploring Networked Airborne Computing: A Comprehensive Approach with Advanced Simulator and Hardware Testbed 探索网络化机载计算:先进模拟器和硬件试验台的综合方法
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-10 DOI: 10.1142/s2301385024420056
Haomeng Zhang, Baoqian Wang, Ruitao Wu, Junfei Xie, Yan Wan, Shengli Fu, Kejie Lu
In recent years, networked airborne computing (NAC) has emerged as a promising paradigm because it can leverage the collaborative capabilities of unmanned aerial vehicles (UAVs) for distributed computing tasks. Despite the burgeoning interests in NAC and UAV-based computing, many existing studies depend on over-simplified simulations for performance evaluation. This reliance has led to a gap in our understanding of NAC’s true potential and challenges. To fill this gap, this paper presents a comprehensive approach: the creation of a realistic simulator and a novel hardware testbed. The simulator, developed using ROS and Gazebo, emulates networked UAVs, focusing on resource-sharing and distributed computing capabilities. This tool offers a cost-effective, scalable, and adaptable environment, making it ideal for preliminary investigations across a myriad of real-world scenarios. In parallel, our hardware testbed comprises multiple quadrotors, each equipped with a Pixhawk control unit, a Raspberry Pi computing module, a real-time kinematic (RTK) positioning system, and multiple communication units. Through extensive simulations and hardware tests, we delve into the key determinants of NAC performance, such as computation task size, number of UAVs, communication quality, and UAV mobility. Our findings not only underscore the inherent challenges in optimizing NAC performance but also provide pivotal insights for future enhancements. These insights encompass refining the simulator, reducing computation overheads, and equipping the hardware testbed with cutting-edge communication devices.
近年来,网络机载计算(NAC)已经成为一种很有前途的模式,因为它可以利用无人驾驶飞行器(uav)的协作能力来完成分布式计算任务。尽管人们对NAC和无人机计算的兴趣日益浓厚,但许多现有的研究都依赖于过于简化的仿真来进行性能评估。这种依赖导致我们对NAC的真正潜力和挑战的理解存在差距。为了填补这一空白,本文提出了一个综合的方法:创建一个逼真的模拟器和一个新的硬件测试平台。使用ROS和Gazebo开发的模拟器,模拟网络化无人机,专注于资源共享和分布式计算能力。该工具提供了一个经济高效、可扩展和可适应的环境,使其成为在无数实际场景中进行初步调查的理想选择。同时,我们的硬件测试平台包括多个四旋翼机,每个四旋翼机都配备了一个Pixhawk控制单元、一个树莓派计算模块、一个实时运动学(RTK)定位系统和多个通信单元。通过广泛的模拟和硬件测试,我们深入研究了NAC性能的关键决定因素,如计算任务大小、无人机数量、通信质量和无人机机动性。我们的发现不仅强调了优化NAC性能的内在挑战,而且为未来的增强提供了关键的见解。这些见解包括改进模拟器,减少计算开销,并为硬件测试平台配备先进的通信设备。
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引用次数: 0
Efficient Real-time Path Planning with Self-evolving Particle Swarm Optimization in Dynamic Scenarios 动态场景下基于自进化粒子群优化的高效实时路径规划
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-10 DOI: 10.1142/s230138502441005x
Jinghao Xin, Zhi Li, Yang Zhang, Ning Li
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引用次数: 0
A novel exploration mechanism of RRT guided by Deep Q-Network 一种基于Deep Q-Network的RRT探测机制
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-07 DOI: 10.1142/s2301385024420068
Li Zhaoying, Huang Jiaqi, Fei Yuheng, Shi Ruoling
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引用次数: 0
Distributed formation control of multi-agent systems: A novel fast-optimal balanced differential game approach 多智能体系统的分布式编队控制:一种新的快速最优平衡微分对策方法
3区 计算机科学 Q1 Mathematics Pub Date : 2023-11-04 DOI: 10.1142/s230138502550013x
Wenyan Xue, Jie Huang, Nan Chen, Yutao Chen, Dingci Lin
This paper proposes an efficient fast-optimal balanced differential game (DG) approach to address the formation control problem in dynamic environments for networked multi-agent systems (MASs). Compared to existing receding horizon distributed differential game (RH-DDG) approaches, the proposed approach employs a two-layer game structure to balance optimality and real-time performance, with a focus on formation control, collision avoidance and obstacle avoidance. In the offline layer, the problem is converted into a distributed differential game (DDG) where each agent computes strategies using distributed information from locally neighboring agents. The strategy of each agent self-enforces a unique global Nash equilibrium (G-NE) with a strongly connected communication topology, providing an optimal reference trajectory for the online game. In the online layer, a receding horizon differential game with an event-trigger mechanism (RH-DGET) is presented to track the G-NE trajectory. Ego players are triggered to update online Nash strategies only when the event-triggering condition is satisfied, ensuring the real-time safety certificate. Rigorous proofs demonstrate that the online Nash strategies converge to the offline G-NE until the trigger ends, and a certain dwell time condition is given to prevent the Zeno behavior. Simulation results validate the effectiveness of the proposed approach.
本文提出了一种高效的快速最优平衡微分对策(DG)方法来解决网络多智能体系统(MASs)动态环境下的群体控制问题。与现有的后退地平线分布式微分对策(RH-DDG)方法相比,该方法采用两层博弈结构来平衡最优性和实时性,重点关注编队控制、避碰和避障。在离线层,问题被转换成一个分布式差分博弈(DDG),其中每个代理使用来自本地相邻代理的分布式信息计算策略。每个智能体的策略通过强连接的通信拓扑来实现唯一的全局纳什均衡(G-NE),为在线游戏提供最优参考轨迹。在在线层,提出了一种带事件触发机制的后退视界微分对策(RH-DGET)来跟踪G-NE轨迹。只有当事件触发条件满足时,才会触发自我玩家更新在线纳什策略,确保实时安全证书。严格的证明表明,在线Nash策略收敛到离线G-NE,直到触发结束,并且给定一定的停留时间条件以防止芝诺行为。仿真结果验证了该方法的有效性。
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引用次数: 0
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Unmanned Systems
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