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Reverse passive strategy exploration for building massing design-An optimization-aided approach 建筑体量设计的逆向被动策略探索一种优化辅助方法
IF 1.7 0 ARCHITECTURE Pub Date : 2023-05-18 DOI: 10.1177/14780771231177514
Likai Wang, Ting Luo, Tong Shao, Guohua Ji
In building massing design, using passive design strategies is a critical approach to reducing energy consumption while offering comfortable indoor environments. However, it is often impractical for architects to systematically explore passive design strategies at the outset of the building massing design and architectural form-finding processes, which may result in inefficient or ineffective utilization of the strategies. To address this issue, this study presents a reverse passive design strategy exploration approach that leverages the capability of computational optimization and parametric modeling to help architects identify feasible passive design strategies for building massing design. The approach is achieved using a building massing design generation and optimization tool, called EvoMass, and various building performance simulation tools in Rhino-Grasshopper. The optimization can produce site-specific design references that reflect rich performance implications associated with passive design strategies, such as atriums and self-shading. As such, architects can screen out promising passive design strategies corresponding to different performance factors from the optimization result. Two case studies related to daylighting, sky exposure, and solar heat utility are presented to demonstrate the approach, and the relevant utility and limitations are discussed.
在建筑体量设计中,使用被动设计策略是在提供舒适室内环境的同时降低能耗的关键方法。然而,建筑师在建筑体量设计和建筑形态发现过程开始时系统地探索被动设计策略往往是不切实际的,这可能会导致策略的低效或无效利用。为了解决这个问题,本研究提出了一种反向被动设计策略探索方法,该方法利用计算优化和参数建模的能力,帮助建筑师确定建筑体量设计的可行被动设计策略。该方法是使用名为EvoMass的建筑体量设计生成和优化工具以及Rhino Grasshopper中的各种建筑性能模拟工具实现的。优化可以产生特定场地的设计参考,这些参考反映了与被动设计策略(如中庭和自遮阳)相关的丰富性能含义。因此,建筑师可以从优化结果中筛选出与不同性能因素相对应的有前景的被动设计策略。介绍了两个与采光、天空照射和太阳能热利用相关的案例研究来证明该方法,并讨论了相关的实用性和局限性。
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引用次数: 0
Foamwork: Challenges and strategies in using mineral foam 3D printing for a lightweight composite concrete slab 泡沫:使用矿物泡沫3D打印轻质复合混凝土板的挑战和策略
IF 1.7 0 ARCHITECTURE Pub Date : 2023-05-17 DOI: 10.1177/14780771231174526
P. Bedarf, A. Szabo, Enrico Scoccimarro, B. Dillenburger
This paper presents an innovative design and fabrication workflow for a lightweight composite slab prototype that combines mineral foam 3D printing (F3DP) and concrete casting. Non-standardized concrete elements that are geometrically optimized for resource efficiency often result in complex shapes that are difficult to manufacture. This paper extends the research in earlier studies, showing that F3DP can address this challenge. F3DP is used to construct 24 stay-in-place formwork elements for a lightweight, resource-efficient ribbed concrete element with a 2 × 1.3 m footprint. This advancement highlights the improved robotic F3DP setup, computational design techniques for geometry and print path generation, and strategies to achieve near-net-shape fabrication. The resulting prototype shows how complex geometries that were previously cost-prohibitive can be produced efficiently. Discussing the findings, challenges, and future improvements offers useful perspectives and supports the development of this resourceful and sustainable construction technique.
本文提出了一种结合矿物泡沫3D打印(F3DP)和混凝土浇筑的轻质复合板原型的创新设计和制造流程。为提高资源效率而进行几何优化的非标准化混凝土元件通常会导致难以制造的复杂形状。本文扩展了早期研究中的研究,表明F3DP可以应对这一挑战。F3DP用于建造24个原位模板元件,用于占地面积为2×1.3米的轻质、资源高效的带肋混凝土元件。这一进展突出了改进的机器人F3DP设置、几何结构和打印路径生成的计算设计技术,以及实现近净形状制造的策略。由此产生的原型展示了如何有效地生产以前成本高昂的复杂几何形状。讨论这些发现、挑战和未来的改进提供了有用的视角,并支持这种足智多谋和可持续的建筑技术的发展。
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引用次数: 2
Hierarchies of bias in artificial intelligence architecture: Collective, computational, and cognitive 人工智能架构中的偏见层次:集体、计算和认知
IF 1.7 0 ARCHITECTURE Pub Date : 2023-05-12 DOI: 10.1177/14780771231170272
Andrew Kudless
This paper examines the prevalence of bias in artificial intelligence text-to-image models utilized in the architecture and design disciplines. The rapid pace of advancements in machine learning technologies, particularly in text-to-image generators, has significantly increased over the past year, making these tools more accessible to the design community. Accordingly, this paper aims to critically document and analyze the collective, computational, and cognitive biases that designers may encounter when working with these tools at this time. The paper delves into three hierarchical levels of operation and investigates the possible biases present at each level. Starting with the training data for large language models (LLM), the paper explores how these models may create biases privileging English-language users and perspectives. The paper subsequently investigates the digital materiality of models and how their weights generate specific aesthetic results. Finally, the report concludes by examining user biases through their prompt and image selections and the potential for platforms to perpetuate these biases through the application of user data during training. Graphical Abstract
本文研究了建筑和设计学科中使用的人工智能文本到图像模型中普遍存在的偏见。机器学习技术的快速发展,特别是在文本到图像生成器方面,在过去的一年中有了显着的增长,使这些工具更容易被设计界使用。因此,本文旨在批判性地记录和分析设计师在使用这些工具时可能遇到的集体、计算和认知偏差。本文深入研究了三个层次的操作,并调查了每个层次上可能存在的偏差。从大型语言模型(LLM)的训练数据开始,本文探讨了这些模型如何产生偏向于英语用户和观点的偏见。论文随后研究了模型的数字物质性以及它们的权重如何产生特定的美学结果。最后,该报告通过用户的提示和图像选择来检查用户的偏见,以及平台通过在培训期间应用用户数据来延续这些偏见的可能性。图形抽象
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引用次数: 0
AI, architecture, accessibility, and data justice—ACADIA special issue 人工智能、架构、可访问性和数据公正——ACADIA特刊
IF 1.7 0 ARCHITECTURE Pub Date : 2023-05-10 DOI: 10.1177/14780771231171939
Dana Cupkova, A. Wit, Matias del Campo, Mollie Claypool
In recent years, the field of architectural research has trended towards rapid evolution as new digital technologies that integrate artificial intelligence (AI) into design, representation, and production have become more prominent. As with any paradigm shift and rapid emergence of transformative technology, new tensions and fears of human distancing away from acts of design and making arise. Outside of architecture, AI already plays a significant role in fields such as engineering, IT, and the social/political sciences, with a deepening discourse on its effect on humanity, and the ethics of its labor. Architects must develop critical metrics, understand implicit biases, and probe new methodologies to better understand the impacts and implications these transformative technologies have within their own territory. It is now more urgent than ever for architecture to take a stance on shaping the agency of AI frameworks within the discipline. Traditionally, advances in architectural technologies were limited in access due to the high monetary costs and steep learning curves in the physical infrastructure and tools utilized in digital fabrication and robotic production. However, recent breakthroughs in AI technologies have seemed to enable the digital networks provided by AI to be increasingly distributed to those already abled by technological access. As a result of this paradigm shift, new models of economy and labor arise, and the use of AI yet again opens questions surrounding the role of authorship, ownership of data, and models of collaboration within the discipline. In this new era of increased AI ubiquity and seemingly rapid design freedom aided by machine learning (ML) frameworks, a series of critical questions emerge through the articles curated in this volume:
近年来,随着将人工智能(AI)集成到设计、表现和生产中的新数字技术变得更加突出,建筑研究领域呈现出快速发展的趋势。随着任何范式转变和变革性技术的迅速出现,新的紧张局势和对人类远离设计和制造行为的恐惧出现了。在建筑之外,人工智能已经在工程、IT和社会/政治科学等领域发挥了重要作用,人们对人工智能对人类的影响及其劳动伦理的讨论也在不断加深。架构师必须制定关键的度量标准,理解隐含的偏见,并探索新的方法,以更好地理解这些变革性技术在他们自己的领域内的影响和含义。对于架构来说,现在比以往任何时候都更迫切地需要在学科内塑造人工智能框架的代理。传统上,由于在数字制造和机器人生产中使用的物理基础设施和工具的高成本和陡峭的学习曲线,建筑技术的进步受到限制。然而,最近人工智能技术的突破似乎使人工智能提供的数字网络越来越多地分配给那些已经有技术接入能力的人。这种范式转变的结果是,新的经济和劳动力模式出现了,人工智能的使用再次引发了围绕作者角色、数据所有权和学科内合作模式的问题。在这个人工智能日益普及的新时代,在机器学习(ML)框架的帮助下,看似快速的设计自由,一系列关键问题通过本卷中的文章浮现出来:
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引用次数: 0
Design across multi-scale datasets by developing a novel approach to 3DGANs 通过开发一种新的3dgan方法设计跨多尺度数据集
IF 1.7 0 ARCHITECTURE Pub Date : 2023-05-10 DOI: 10.1177/14780771231168231
Benjamin Ennemoser, Ingrid Mayrhofer-Hufnagl
The development of Generative Adversarial Networks (GANs) has accelerated the research of Artificial Intelligence (AI) in architecture as a generative tool. However, since their initial invention, many versions have been developed that only focus on 2D image datasets for training and images as output. The current state of 3DGAN research has yielded promising results. However, these contributions focus primarily on building mass, extrusion of 2D plans, or the overall shape of objects. In comparison, our newly developed 3DGAN approach, using fully spatial building datasets, demonstrates that unprecedented interconnections across different scales are possible resulting in unconventional spatial configurations. Unlike a traditional design process, based on analyzing only a few precedents (typology) according to the task, by collaborating with the machine we can draw on a significantly wider variety of buildings across multiple typologies. In addition, the dataset was extended beyond the scale of complete buildings and involved building components that define space. Thus, our results achieve a high spatial diversity. A detailed analysis of the results also revealed new hybrid architectural elements illustrating that the machine continued the interconnections of scale since elements were not explicitly part of the dataset, becoming a true design collaborator.
生成对抗网络(GANs)的发展加速了人工智能(AI)作为生成工具在建筑领域的研究。然而,自从他们最初的发明以来,已经开发了许多版本,只关注用于训练和输出图像的2D图像数据集。目前3DGAN的研究已经取得了可喜的成果。然而,这些贡献主要集中在建筑质量、二维平面的挤压或物体的整体形状上。相比之下,我们新开发的3DGAN方法,使用全空间建筑数据集,证明了不同尺度上前所未有的相互连接可能导致非常规的空间配置。与传统的设计过程不同,根据任务分析少数先例(类型学),通过与机器合作,我们可以在多种类型学中绘制更广泛的建筑。此外,数据集的扩展超出了完整建筑的规模,并涉及定义空间的建筑组件。因此,我们的结果达到了很高的空间多样性。对结果的详细分析还揭示了新的混合建筑元素,说明机器继续了规模的相互联系,因为元素不是数据集的明确组成部分,成为真正的设计合作者。
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引用次数: 0
The idea of evolution in digital architecture: Toward united ontologies? 数字建筑的进化理念:走向统一的本体论?
IF 1.7 0 ARCHITECTURE Pub Date : 2023-05-03 DOI: 10.1177/14780771231174890
Melih Kamaoğlu
Humans have always sought to grasp nature’s working principles and apply acquired intelligence to artefacts since nature has always been the source of inspiration, solution and creativity. For this reason, there is a comprehensive interrelationship between the philosophy of nature and architecture. After Charles Darwin’s revolutionary work, living beings have started to be comprehended as changing, evolving and developing dynamic entities. Evolution theory has been accepted as the interpretive power of biology after several discussions and objections among scientists. In time, the working principles of evolutionary mechanisms have begun to be explained from genetic code to organism and environmental level. Afterwards, simulating nature’s evolutionary logic in the digital interface has become achievable with computational systems’ advancements. Ultimately, architects have begun to utilise evolutionary understanding in design theories and methodologies through computational procedures since the 1990s. Although several studies about technical and pragmatic elements of evolutionary tools in design, there is still little research on the historical, theoretical and philosophical foundations of evolutionary understanding in digital architecture. This paper fills this literature gap by critically reviewing the evolutionary understanding embedded in digital architecture theories and designs since the beginning of the 1990s. The original contribution is the proposed intellectual framework seeking to understand and conceptualise how evolutionary processes were defined in biology and philosophy, then represented through computational procedures, to be finally utilised by architectural designers. The network of references and concepts is deeply connected with the communication between natural processes and their computational simulations. For this reason, another original contribution is the utilisation of theoretical limits and operative principles of computation procedures to shed light on the limitations, shortcomings and potentials of design theories regarding their speculations on the relationship between natural and computational ontologies.
人类一直寻求掌握自然的工作原理,并将获得的智慧应用于人工制品,因为大自然一直是灵感、解决方案和创造力的源泉。因此,自然哲学与建筑之间存在着一种全面的相互关系。在查尔斯·达尔文的革命性工作之后,生物开始被理解为变化、进化和发展的动态实体。经过几次讨论和科学家们的反对,进化论已经被接受为解释生物学的力量。随着时间的推移,进化机制的工作原理已经开始从遗传密码到有机体和环境水平得到解释。之后,随着计算系统的进步,在数字界面中模拟自然的进化逻辑已经成为可能。最终,自20世纪90年代以来,建筑师开始通过计算程序在设计理论和方法中使用进化理解。虽然有一些关于设计中进化工具的技术和实用元素的研究,但对数字建筑中进化理解的历史、理论和哲学基础的研究仍然很少。本文通过批判性地回顾自20世纪90年代初以来嵌入数字建筑理论和设计的进化理解来填补这一文献空白。最初的贡献是提出的智力框架,旨在理解和概念化如何在生物学和哲学中定义进化过程,然后通过计算程序表示,最终由建筑设计师使用。参考和概念网络与自然过程及其计算模拟之间的交流密切相关。由于这个原因,另一个原创性的贡献是利用计算过程的理论极限和操作原理来阐明设计理论在自然本体和计算本体之间关系的推测方面的局限性、缺点和潜力。
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引用次数: 0
Speculative hybrids: Investigating the generation of conceptual architectural forms through the use of 3D generative adversarial networks 推测性混合:通过使用3D生成对抗性网络来研究概念建筑形式的生成
IF 1.7 0 ARCHITECTURE Pub Date : 2023-04-26 DOI: 10.1177/14780771231168229
Panagiota Pouliou, Anca-Simona Horvath, G. Palamas
The process of architectural design aims at solving complex problems that have loosely defined formulations, no explicit basis for terminating the problem-solving activity, and where no ideal solution can be achieved. This means that design problems, as wicked problems, sit in a space between incompleteness and precision. Applying digital tools in general and artificial intelligence in particular to design problems will then mediate solution spaces between incompleteness and precision. In this paper, we present a study where we employed machine learning algorithms to generate conceptual architectural forms for site-specific regulations. We created an annotated dataset of single-family homes and used it to train a 3D Generative Adversarial Network that generated annotated point clouds complying with site constraints. Then, we presented the framework to 23 practitioners of architecture in an attempt to understand whether this framework could be a useful tool for early-stage design. We make a three-fold contribution: First, we share an annotated dataset of architecturally relevant 3D point clouds of single-family homes. Next, we present and share the code for a framework and the results from training the 3D generative neural network. Finally, we discuss machine learning and creative work, including how practitioners feel about the emergence of these tools as mediators between incompleteness and precision in architectural design.
建筑设计的过程旨在解决复杂的问题,这些问题的公式定义松散,没有明确的基础来终止解决问题的活动,并且无法实现理想的解决方案。这意味着设计问题,作为邪恶的问题,处于不完整和精确之间。将数字工具,特别是人工智能应用于设计问题,将在不完全性和精确性之间形成解决空间。在本文中,我们提出了一项研究,在该研究中,我们使用机器学习算法为特定地点的法规生成概念架构形式。我们创建了一个单户住宅的注释数据集,并使用它来训练3D生成对抗性网络,该网络生成符合站点约束的注释点云。然后,我们向23名架构从业者展示了该框架,试图了解该框架是否可以成为早期设计的有用工具。我们做出了三方面的贡献:首先,我们共享一个注释数据集,该数据集包含独栋住宅的建筑相关3D点云。接下来,我们展示并分享框架的代码以及训练3D生成神经网络的结果。最后,我们讨论了机器学习和创造性工作,包括从业者如何看待这些工具作为建筑设计中不完整性和精确性之间的媒介的出现。
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引用次数: 0
A Parochial Comment on Midjourney 对《中程》的狭隘评价
IF 1.7 0 ARCHITECTURE Pub Date : 2023-04-18 DOI: 10.1177/14780771231170271
Ultan Byrne
This paper recommends that critical attention towards machine learning should be focused on the ordering procedures at work in these models. More precisely, it draws attention to the central role of ‘latent spaces.’ The paper first explores ‘latent space’ through a series of analogies, and then briefly situates the concept in relation to a genealogy reaching back to developments in mathematical statistics at the turn to the 20th century.
本文建议,对机器学习的关键关注应该集中在这些模型中的排序过程上。更确切地说,它引起了人们对“潜在空间”中心作用的关注本文首先通过一系列类比探索了“潜在空间”,然后简要地将这一概念与谱系联系起来,追溯到20世纪之交数理统计的发展。
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引用次数: 0
Interactive immersive experience: Digital technologies for reconstruction and experiencing temple of Bel using crowdsourced images and 3D photogrammetric processes 互动沉浸式体验:使用众包图像和3D摄影测量过程重建和体验贝尔神庙的数字技术
IF 1.7 0 ARCHITECTURE Pub Date : 2023-04-10 DOI: 10.1177/14780771231168224
Nemeh Rihani
This paper investigates the potential of dense multi-image 3D photogrammetric reconstruction of destroyed cultural heritage monuments by employing public domain imagery for heritage site visitors. This work focuses on the digital reconstruction of the Temple of Bel, one of the heritage monuments in Palmyra, Syria, which was demolished in the summer of 2015 due to armed conflict. This temple is believed to be one of the most significant religious structures of the first century AD in the Middle East and North Africa (MENA) region with its unique design and condition before destruction actions. The process is carried out using solely one source of images; the freely available visitors’ images collected from the social media platforms and web search engines. This paper presents a digital 3D reconstruction workflow for the collected images using an advanced photogrammetry pipeline and dense image matching software. The virtually reconstructed outputs will be managed and implemented efficiently in Unity3D to create an entire 3D virtual interactive environment for the deconstructed temple to be visualised and experienced using the new Oculus Quest VR headset. The virtual Palmyra’s visitor will be offered an enhanced walk-through off-site interactive, immersive experience compared to the real-world one, which is non-existing and unobtainable at the site in the current time.
本文通过为遗产地游客使用公共领域图像,研究了密集多图像3D摄影测量重建被毁文化遗产古迹的潜力。这项工作的重点是对贝尔神庙的数字化重建,贝尔神庙是叙利亚帕尔米拉的遗产古迹之一,于2015年夏天因武装冲突而被拆除。这座寺庙被认为是公元一世纪中东和北非(MENA)地区最重要的宗教建筑之一,其独特的设计和破坏行动前的条件。该过程仅使用一个图像源进行;从社交媒体平台和网络搜索引擎收集的免费访问者的图像。本文提出了一种使用先进的摄影测量流水线和密集图像匹配软件对采集的图像进行数字三维重建的工作流程。虚拟重建的输出将在Unity3D中有效管理和实施,为解构的寺庙创建一个完整的3D虚拟互动环境,使用新的Oculus Quest VR耳机进行可视化和体验。与现实世界相比,虚拟帕尔米拉的游客将获得一种增强的场外互动、身临其境的体验,而现实世界是不存在的,目前在现场无法获得。
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引用次数: 1
Synthesis and generation for 3D architecture volume with generative modeling 基于生成建模的三维建筑体量的合成与生成
IF 1.7 0 ARCHITECTURE Pub Date : 2023-04-03 DOI: 10.1177/14780771231168233
Xinwei Zhuang, Yi Ju, Allen Yang, Luisa Caldas
Generative design in architecture has long been studied, yet most algorithms are parameter-based and require explicit rules, and the design solutions are heavily experience-based. In the absence of a real understanding of the generation process of designing architecture and consensus evaluation matrices, empirical knowledge may be difficult to apply to similar projects or deliver to the next generation. We propose a workflow in the early design phase to synthesize and generate building morphology with artificial neural networks. Using 3D building models from the financial district of New York City as a case study, this research shows that neural networks can capture the implicit features and styles of the input dataset and create a population of design solutions that are coherent with the styles. We constructed our database using two different data representation formats, voxel matrix and signed distance function, to investigate the effect of shape representations on the performance of the generation of building shapes. A generative adversarial neural network and an auto decoder were used to generate the volume. Our study establishes the use of implicit learning to inform the design solution. Results show that both networks can grasp the implicit building forms and generate them with a similar style to the input data, between which the auto decoder with signed distance function representation provides the highest resolution results.
建筑中的生成设计已经研究了很长时间,但大多数算法都是基于参数的,需要明确的规则,并且设计解决方案在很大程度上是基于经验的。在缺乏对设计架构和共识评估矩阵的生成过程的真正理解的情况下,经验知识可能很难应用于类似项目或交付给下一代。我们在早期设计阶段提出了一个工作流程,用人工神经网络合成和生成建筑形态。本研究以纽约市金融区的3D建筑模型为例,表明神经网络可以捕捉输入数据集的隐含特征和风格,并创建与风格一致的设计解决方案。我们使用两种不同的数据表示格式(体素矩阵和有符号距离函数)构建了我们的数据库,以研究形状表示对建筑形状生成性能的影响。使用生成对抗性神经网络和自动解码器来生成体积。我们的研究建立了使用内隐学习来为设计解决方案提供信息。结果表明,两种网络都能掌握隐含的建筑形式,并以与输入数据相似的风格生成它们,其中具有符号距离函数表示的自动解码器提供了最高分辨率的结果。
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引用次数: 1
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International Journal of Architectural Computing
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