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Reframing Sound Shapes in Spectromorphological Composition: Notating perspectival space through spherical, Euclidean and Cartesian-coordinate systems 在光谱形态合成中重构声音形状:通过球面、欧几里得和笛卡尔坐标系来标记透视空间
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-11-24 DOI: 10.1017/s1355771823000456
Tiernan Cross
This paper examines Smalley’s preliminary taxonomy of the sound shape and the subsequent application of graphical notation in electroacoustic music. It will demonstrate ways in which spatial categorisations of the morphological sound shape have remained relatively untouched in academia, despite a codependency of frequency, space and time. Theoretical examples and existing visualisations of the sound shape will be considered as a starting point, to determine why the holistic visualisation of space is warranted. A notational system addressing the codependency between spatial and spectral sound shapes will be presented, with reference to its context in Cartesian-coordinate sound environments. This method of electroacoustic notation will incorporate the visualisation of Smalley’s categorisation of spatial sound shapes and ideas of spatial gesture, texture and distribution within Smalley’s composed and listening spaces. This visualisation and notation of composed and listening spaces will demonstrate that audio technologies are imperative drivers in the future analysis and understanding of the sound shape. It will measure the modulation of spatial sound shape properties for Cartesian (height, width, depth) and spherical (azimuth and altitude) across linear temporality, to better represent the complete form of Smalley’s sound shape. This spatial notation will aid the rounded visualisation of Smalley’s morphology, motion, texture, gesture, structure and form. Use of this notational framework will illustrate ways in which a new tool to score electroacoustic sound shapes can inform new practices in computer music composition.
本文考察了斯莫利对音型的初步分类,以及随后图形记谱法在电声音乐中的应用。尽管频率、空间和时间相互依赖,但在学术界,形态学声音形状的空间分类仍然相对未受影响。理论例子和现有的声音形状可视化将被视为一个起点,以确定为什么空间的整体可视化是必要的。一个符号系统解决空间和频谱的声音形状之间的相互依存关系将被提出,参考其在笛卡尔坐标声音环境的背景。这种电声表示法将把斯莫利对空间声音形状的分类和空间姿态、纹理和分布在斯莫利的作曲和聆听空间中的想法结合起来。这种组合空间和听音空间的可视化和符号将证明音频技术是未来声音形状分析和理解的重要驱动因素。它将测量笛卡尔(高度、宽度、深度)和球面(方位角和高度)跨越线性时间的空间声形特性的调制,以更好地代表斯莫利声形的完整形式。这种空间符号将有助于Smalley的形态、运动、纹理、手势、结构和形式的圆形可视化。这个符号框架的使用将说明电声音型评分的新工具可以为计算机音乐创作的新实践提供信息。
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引用次数: 0
Radio: An instrument in art – with reference to selected works by Polish artists 收音机:艺术中的一种工具——参考波兰艺术家的精选作品
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-11-24 DOI: 10.1017/s1355771823000596
Tomasz Misiak, Marcin Olejniczak
This article explores the role of the radio as an artistic instrument. It discusses both contemporary and historical art experiments, namely those where the sound of the radio or the form of radio reception is an important aspect of the final work. We examine the question, ‘What does it mean for a radio to be an instrument?’ And to clarify, we mean any kind of instrument, not just a musical one. To answer this question, this article focuses on the concepts and theory of those Polish artists who have used radio in their artwork, either as the source of a particular type of sound or as a medium that collects and transmits the sound of its surroundings.
这篇文章探讨了收音机作为一种艺术工具的作用。它讨论了当代和历史的艺术实验,即那些收音机的声音或收音机接收的形式是最终作品的一个重要方面。我们研究这个问题,“收音机作为一种仪器意味着什么?”澄清一下,我们指的是任何一种乐器,而不仅仅是音乐乐器。为了回答这个问题,本文将重点放在那些在艺术作品中使用无线电的波兰艺术家的概念和理论上,无论是作为一种特定类型声音的来源,还是作为收集和传播周围声音的媒介。
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引用次数: 0
On the Use of Field Recordings on Radio: A history of the beginnings 关于无线电现场录音的使用:开端的历史
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-11-20 DOI: 10.1017/s1355771823000584
Jean-Baptiste Masson
This article traces the history of the use and reception of field recordings on radio, in France and Britain, outside the categories considered as art or music such as hörspiel or musique concrète. It shows that radio producers had diverse reactions to the use of sonic ambiences recorded in the field. There was an opposition between a ‘Pure Sound School’, which promoted the use of field recordings instead of voice to depict the environment where the reporter was, and a school that privileged voice. If the use of recordings of sonic ambiences was not new, their utilisation on radio as elements autonomous in themselves was. They were falling between categories: they were not reports (because of the absence of voice), they were not musique concrète (because sounds were not modified and were presented within their context, that is, not as sound objects), they were not sound effects (because they lasted several minutes and could be composed through editing), and they were not wildlife recordings (because wildlife could be absent). Sonic ambiences were new sonic objects that took time to digest. This time also represented a listening mutation, and this will be analysed through the beginnings of radio documentaries and the works of sound hunters.
本文追溯了在法国和英国电台使用和接受现场录音的历史,除了被认为是艺术或音乐的类别,如hörspiel或音乐会。它表明电台制作人对使用现场录制的声音环境有不同的反应。为了描述记者所处的环境,主张用现场录音代替声音的“纯声音派”与主张声音的“纯声音派”形成了对立。如果使用声音环境的录音并不新鲜,那么它们在无线电上作为自主元素的使用则是新的。它们落在两个类别之间:它们不是报告(因为没有声音),它们不是具体的音乐(因为声音没有被修改,而是在它们的语境中呈现,也就是说,不是作为声音对象),它们不是声音效果(因为它们持续几分钟,可以通过编辑组成),它们不是野生动物录音(因为野生动物可能缺席)。声音氛围是需要时间来消化的新声音对象。这段时间也代表了一种听觉突变,这将通过广播纪录片的开始和声音猎人的作品来分析。
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引用次数: 0
Acouscapes: A software for ecoacoustic education and soundscape composition in primary and secondary education 声景:用于中小学生态声教育和声景创作的软件
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-11-20 DOI: 10.1017/s1355771823000201
Jesús Tejada, Adolf Murillo, José Manuel Berenguer
Acouscapes is a software designed as a simple educational solution for the creation of soundscapes and their use in the composition of soundscape music in primary and secondary education. The software has slots in which the user must place the sounds that will make up the desired soundscape, allowing them to make different soundwalks by interacting with the graphic interface. Acouscapes allows the content of these soundscapes to be modified by means of sound and structural processing, and includes a recording function. This article aims to present the conceptual and educational foundations of Acouscapes, to describe the software technically and functionally, and to offer some applications of this software as a mediation artefact in educational processes.
声景是一个软件设计作为一个简单的教育解决方案,为创建声景和他们的使用声景音乐在小学和中学教育的组成。该软件有插槽,用户必须在其中放置将构成所需音景的声音,允许他们通过与图形界面交互来制作不同的声音。声景允许通过声音和结构处理来修改这些声景的内容,并包括录音功能。本文旨在介绍acouscape的概念和教育基础,描述该软件的技术和功能,并提供该软件作为中介人工制品在教育过程中的一些应用。
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引用次数: 0
Jennifer Iverson, Electronic Inspirations – Technologies of the Cold War Musical Avant-Garde. New York: Oxford University Press, 2019. ISBN: 9780190868192. 珍妮弗-艾弗森:《电子灵感--冷战前卫音乐技术》。纽约:牛津大学出版社,2019 年。ISBN:9780190868192。
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-11-20 DOI: 10.1017/s1355771823000572
Jøran Rudi
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引用次数: 0
A Phenomenological Approach to Wearable Technologies and Viscerality: From embodied interaction to biophysical music performance 可穿戴技术与内脏的现象学研究:从具身互动到生物物理音乐表演
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-11-16 DOI: 10.1017/s1355771823000286
Andrea Giomi
During the past decade, embodied knowledge has provided novel important insights to rethink mediation technology, thereby paving the way for a transdisciplinary approach to wearable technologies. Stemming from a phenomenological-based approach and considering current trends in sonic interaction design, this article proposes an extensive account on embodied approaches to mediation technology and underlines the increasing importance of somatic knowledge within the field. It also presents an autoethnographic analysis of my own performance, which provides an original contribution to the artistic application of wearable technologies. Stemming from an ongoing research-creation on musical improvisation with biophysical technologies, the case study emphasises how an embodied and visceral approach to interaction can transform wearable devices into an active sensory-perceptual mode of experiencing, which is capable of stimulating the performer’s sensorimotor metaplasticity. The reconfiguration of a body’s automations through the use of sound feedback is a process that unfolds with a high degree of sensitivity in which the body can be poetically understood as an emergent territoriality, inhabited and transfigured by the sound.
在过去的十年中,具身知识为重新思考调解技术提供了新的重要见解,从而为可穿戴技术的跨学科方法铺平了道路。基于现象学的方法,并考虑到声音交互设计的当前趋势,本文提出了对调解技术的具体方法的广泛描述,并强调了该领域中躯体知识日益增长的重要性。它也对我自己的表演进行了自我民族志分析,为可穿戴技术的艺术应用提供了原创性的贡献。该案例研究源于一项正在进行的关于生物物理技术的音乐即兴创作的研究,强调了一种具体化的、发自内心的互动方式如何将可穿戴设备转化为一种主动的感官知觉体验模式,这种体验模式能够刺激表演者的感觉运动元可塑性。通过使用声音反馈来重新配置身体的自动化是一个高度敏感的过程,在这个过程中,身体可以被诗意地理解为一个突现的领土,被声音所居住和改造。
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引用次数: 0
Structuring Spectra in Electroacoustic Music 电声音乐中的结构谱
3区 艺术学 0 MUSIC Pub Date : 2023-10-11 DOI: 10.1017/s1355771823000535
Hubert Howe
This article describes the ways in which the spectra of electroacoustic music compositions can be structured coherently. It begins by describing the straightjacket that composers and listeners are constrained by when using the concept of ‘source bonding’ and how this needs to be discarded for effective listening. It then describes the concept of spectral merging and how ideas of musical timbre are formed, and finally discusses the many ways that spectra can be structured with both harmonic and inharmonic components. Examples are given from the author’s own music and other well-known works in the literature of electroacoustic music.
本文描述了如何将电声音乐作品的谱连贯地组织起来。它首先描述了作曲家和听众在使用“源连接”概念时受到的束缚,以及如何为了有效的倾听而放弃这种束缚。然后介绍了谱合并的概念和音乐音色的概念是如何形成的,最后讨论了用谐波和非谐波成分构建谱的多种方法。举例说明了作者自己的音乐和其他知名作品的电声音乐的文献。
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引用次数: 0
The Aesthetics of Musical Complex Systems 音乐复杂系统的美学
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-22 DOI: 10.1017/s1355771823000523
Dario Sanfilippo
This article introduces the history and aesthetics of feedback-based music, from early practitioners to more advanced methods and state-of-the-art works based on adaptation. Some of the most relevant techniques developed over almost six decades of investigations in the area of recursive systems for electronic music are discussed to show the variety and richness that a single specialised domain can have, providing examples of how scientific and philosophical principles can be translated into music. The historical context is key to understanding the evolution of the field: feedback-based music arose during the same years in which cybernetics, together with other disciplines, were experiencing a profound transformation. I will provide an overview of how such disciplines changed, highlighting the connections between seemingly distant areas such as philosophy, biology and engineering, and the fact that the development of feedback-based music appears to have followed somewhat closely the evolution of systems thinking. Finally, the article explores questions of musical aesthetics and music theory related to the use of complex autonomous systems in live performance through observations on the author’s creative practice.
本文介绍了基于反馈的音乐的历史和美学,从早期的实践者到更先进的方法和基于改编的最先进的作品。讨论了在电子音乐递归系统领域近60年的研究中发展起来的一些最相关的技术,以展示单个专业领域的多样性和丰富性,并举例说明如何将科学和哲学原理转化为音乐。历史背景是理解该领域演变的关键:基于反馈的音乐出现在控制论与其他学科经历深刻变革的同一年。我将概述这些学科是如何变化的,强调哲学、生物学和工程学等看似遥远的领域之间的联系,以及基于反馈的音乐的发展似乎在某种程度上紧跟着系统思维的进化。最后,本文通过对作者创作实践的观察,探讨了在现场表演中使用复杂自主系统的音乐美学和音乐理论问题。
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引用次数: 0
Visual Representations to Stimulate New Musicking Strategies in Live Coding 视觉表现在现场编码中激发新的音乐策略
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-22 DOI: 10.1017/s1355771823000389
Raul Masu, Francesco Ardan Dal Rì
In live coding, the code can be considered as an archetypal form of score that notates formal processes. We aimed at investigating the possibility of using graphic visuals as a complementary form of descriptive score by visualising sound events using different time representations. To this end, we devised two visualisation systems (Time_X and Time_Z). Time_X represents time along the x-axis, while in Time_Z the objects overlap along an imaginary z-axis. Based on our previous personal experience with the system, such forms of visual scores can help to develop new musicking strategies while live coding. In this article, we wanted to broaden such reflections, and we used them as probes in a study with three live coders. After tailoring the two systems to the usual practice of the three participants, we asked them to use the systems for three weeks and keep a diary. At the end, we interviewed them. Based on their comments, we present some reflections on the use of graphic forms of visualisation in live coding, on how they can support musicking process, and to what extent such visuals can be considered scores.
在实时编码中,代码可以被视为标记正式过程的分数的原型形式。我们的目的是通过使用不同的时间表征可视化声音事件,研究使用图形视觉作为描述性评分的补充形式的可能性。为此,我们设计了两个可视化系统(Time_X和Time_Z)。Time_X表示沿x轴的时间,而在Time_Z中,对象沿假想的z轴重叠。根据我们之前使用该系统的个人经验,这种形式的视觉评分可以帮助在现场编码时开发新的音乐策略。在这篇文章中,我们想要扩展这样的思考,并且我们将它们作为探针与三个编程人员一起进行研究。在将这两个系统调整到三位参与者的日常实践之后,我们要求他们使用这两个系统三周并记日记。最后,我们采访了他们。基于他们的评论,我们提出了一些关于在现场编码中使用图形形式的可视化的思考,关于它们如何支持音乐过程,以及这些视觉效果在多大程度上可以被视为分数。
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引用次数: 0
On the Integration of Machine Agents into Live Coding 论机器代理与实时编码的集成
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-18 DOI: 10.1017/s1355771823000420
Elizabeth Wilson, György Fazekas, Geraint A. Wiggins
Co-creation strategies for human–machine collaboration have recently been explored in various creative disciplines and more opportunities for human–machine collaborations are materialising. In this article, we outline how to augment musical live coding by considering how human live coders can effectively collaborate with a machine agent imbued with the ability to produce its own patterns of executable code. Using machine agents allows live coders to explore not-yet conceptualised patterns of code and supports them in asking new questions. We argue that to move away from scenarios where machine agents are used in a merely generative way, or only as creative impetus for the human, and towards a more collaborative relationship with the machine agent, consideration is needed for system designers around the aspects of reflection, aesthetics and evaluation. Furthermore, owing to live coding’s close relationship with exposing processes, using agents in such a way can be a useful manner to explore how to make artificial intelligence processes more open and explainable to an audience. Finally, some speculative futures of co-creative and artificially intelligent systems and what opportunities they might afford the live coder are discussed.
最近,在各种创造性学科中探索了人机协作的共同创造策略,越来越多的人机协作机会正在出现。在这篇文章中,我们概述了如何通过考虑人类现场编码器如何与具有生成自己的可执行代码模式能力的机器代理有效协作来增强音乐现场编码。使用机器代理可以让实时程序员探索尚未概念化的代码模式,并支持他们提出新问题。我们认为,要摆脱机器代理仅以生成方式使用的场景,或仅作为人类的创造性动力,并与机器代理建立更具协作性的关系,系统设计师需要围绕反思、美学和评估等方面进行考虑。此外,由于实时编码与公开过程的密切关系,以这种方式使用代理可能是探索如何使人工智能过程对受众更加开放和可解释的一种有用方式。最后,讨论了协同创新和人工智能系统的一些推测性未来,以及它们可能为实时编码器提供的机会。
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引用次数: 0
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Organised Sound
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