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Discovering Creative Commons Sounds in Live Coding 在实时编码中发现创造性的公共声音
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-01 DOI: 10.1017/S1355771823000262
Anna Xambó Sedó
This article reports on a study to identify the new sonic challenges and opportunities for live coders, computer musicians and sonic artists using MIRLCa, a live-coding environment powered by an artificial intelligence (AI) system. MIRLCa works as a customisable worldwide sampler, with sounds retrieved from the collective online Creative Commons (CC) database Freesound. The live-coding environment was developed in SuperCollider by the author in conversation with the live-coding community through a series of workshops and by observing its use by 16 live coders, including the author, in work-in-progress sessions, impromptu performances and concerts. This article presents a qualitative analysis of the workshops, work-in-progress sessions and performances. The findings identify (1) the advantages and disadvantages, and (2) the different compositional strategies that result from manipulating a digital sampler of online CC sounds in live coding. A prominent advantage of using sound samples in live coding is its low-entry access suitable for music improvisation. The article concludes by highlighting future directions relevant to performance, composition, musicology and education.
本文报道了一项研究,旨在利用MIRLCa(一种由人工智能(AI)系统提供动力的现场编码环境),为现场编码员、计算机音乐家和声音艺术家确定新的声音挑战和机会。MIRLCa是一个可定制的全球采样器,其声音从集体在线创意共享(CC)数据库Freesound中检索。现场编码环境是作者在SuperCollider中通过一系列研讨会与现场编码社区对话,并通过观察包括作者在内的16名现场编码人员在进行中会议、即兴表演和音乐会中的使用情况而开发的。本文对研讨会、正在进行的工作会议和绩效进行了定性分析。研究结果确定了(1)优点和缺点,以及(2)在现场编码中操纵在线CC声音的数字采样器所产生的不同组成策略。在现场编码中使用声音样本的一个突出优点是其适合音乐即兴创作的低入口访问。文章最后强调了与表演、作曲、音乐学和教育相关的未来方向。
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引用次数: 0
Agent-Based Music Live Coding: Sonic adventures in 2D 基于Agent的音乐现场编码:2D中的Sonic冒险
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-01 DOI: 10.1017/S1355771823000274
Gerard Roma
This article describes agent-based music live coding, an approach for music performance and composition based on programming a set of agents in a 2D plane. This style of programming draws from the tradition of agent-based models and facilitates interactive algorithmic control of data-driven sound synthesis methods such as wave terrain synthesis or corpus-based concatenative synthesis. The main elements are a ‘terrain’, which may be used to access different types of data, a set of agents and their trajectories, and a set of synthesis functions associated to agents. An implementation using the SuperCollider language is demonstrated.
本文描述了基于代理的音乐现场编码,这是一种基于在2D平面中编程一组代理的音乐表演和作曲方法。这种编程风格借鉴了基于代理的模型的传统,并促进了数据驱动的声音合成方法的交互式算法控制,如波浪地形合成或基于语料库的串联合成。主要元素是“地形”,可用于访问不同类型的数据、一组代理及其轨迹,以及一组与代理相关的合成函数。演示了一个使用SuperCollider语言的实现。
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引用次数: 0
Live Coding and Music Production as Hybrid Practice 现场编码和音乐制作作为混合实践
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-01 DOI: 10.1017/S1355771823000419
Hussein Boon
This article discusses incorporating live coding as part of a new Foundation pathway for music production at a UK university that started in September 2022. The inclusion of live coding, using the application Sonic Pi, is situated alongside music production using a DAW, initially through the process of drum programming. The role of Sonic Pi is also to provide a means for producers to take their productions into the live performance space. This article’s contribution is in three areas. The first is to provide a short history of live coding at the current institution coupled with a longer account of my fragmented journey into live coding to provide some context. For the second discussion area, information about the foundation, its structure and how it fits into the overall degree programme is discussed. This section also includes some short code examples to illustrate the approach and links to video materials. For the last discussion area I outline an area of crossover between production and live coding which opens up a number of critical discussion points. This concerns the use of a breakbeat, what this means when used in productions, in live coding and when shipped with paid for or free software.
本文讨论了将现场编码作为英国一所大学于2022年9月开始的音乐制作新基础课程的一部分。包括现场编码,使用应用程序Sonic Pi,位于音乐制作使用DAW,最初通过鼓编程的过程。索尼克派的作用也为制作人提供了一种将他们的作品带入现场表演空间的手段。本文的贡献体现在三个方面。第一个是提供当前机构的实时编码的简短历史,再加上我对实时编码的零散旅程的更长的描述,以提供一些背景。对于第二个讨论区域,将讨论有关基础的信息,其结构以及如何适应整个学位课程。本节还包括一些简短的代码示例来说明该方法和视频材料的链接。对于最后一个讨论区域,我概述了生产和实时编码之间的交叉区域,这打开了许多关键的讨论点。这涉及到断点的使用,以及在制作、实时编码以及与付费或免费软件一起发布时使用断点的含义。
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引用次数: 0
The Unknowing Side of the Algorithm: Decolonising live coding from Latin America 算法的未知面:去殖民化拉丁美洲的实时编码
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-01 DOI: 10.1017/S1355771823000468
Aldo Mauricio Lara Mendoza, Laura Viviana Zapata Cortés, Emre Dündar
In this article we discuss and critically analyse some colonial assumptions of live coding from the Global North in contrast to the practice of live coding in Latin America (LATAM). To do so, we first look at different colonial problems that arise from different contemporary approaches. This results in a recommendation to consider more complex conditions of power that exist in the Global South and shows how live coding can put into practice greater complexity in the social system of art that could contribute to the structural reinforcement of the next society, as well as a critique of the inherited tonality in different media. We then proceed to criticise other sound colonial assumptions by using the decolonial praxis-theory from LATAM live coders and propose different forms of sound decolonisation. Finally, we propose a way to reconcile the convergence of interests between live coding in Latin America, the ‘methodology’ of Black studies, and the ‘theory’ of sonic fiction. In the conclusion, we pose several critical questions that could serve as the basis for further investigations.
在本文中,我们讨论并批判性地分析了一些来自全球北方的实时编码的殖民假设,并与拉丁美洲(LATAM)的实时编码实践进行了对比。要做到这一点,我们首先看一下不同的殖民问题,这些问题是由不同的当代方法产生的。这导致了一项建议,即考虑全球南方存在的更复杂的权力条件,并展示了现场编码如何在艺术的社会系统中实现更大的复杂性,这可能有助于下一个社会的结构强化,以及对不同媒体中继承的调性的批评。然后,我们通过使用拉丁美洲现场编码员的非殖民化实践理论来批评其他合理的殖民假设,并提出不同形式的声音非殖民化。最后,我们提出了一种方法来调和拉丁美洲现场编码、黑人研究的“方法论”和声音小说的“理论”之间的利益融合。在结论中,我们提出了几个关键问题,可以作为进一步调查的基础。
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引用次数: 0
Algorave Music Practice in Indonesia: Paguyuban Algorave 印尼Algorave音乐实践:巴古尤班·阿尔gorave
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-01 DOI: 10.1017/S1355771823000390
Patrick Hartono, Stevie J. Sutanto
This article examines the creative practice of Algorave music in Indonesia, with a focus on the Paguyuban Algorave community based in Yogyakarta. The Algorave movement, which has gained international recognition in recent years, has been observed to amalgamate with local culture, which created a unique musical approach. The research presented in this article delves into the distinctive musical approach of the Paguyuban Algorave community and aims to understand the reasons for its widespread acceptance compared with other forms of computer-aided music. The article also explores the future direction of the Algorave movement in Indonesia, considering the antecedents of Indonesian contemporary music that have contributed to its development in the country. Furthermore, this study investigates the influence of communal and hereditary factors on the community’s interactions, communication and knowledge-sharing.
本文考察了印尼阿尔戈拉芙音乐的创作实践,重点关注日惹的巴古尤班·阿尔戈拉芙社区。阿尔及利亚运动近年来获得了国际认可,被观察到与当地文化融合,创造了一种独特的音乐方式。本文中的研究深入探讨了巴古尤班·阿尔戈拉夫社区独特的音乐方法,旨在了解与其他形式的计算机辅助音乐相比,巴古尤班·阿尔戈拉夫社区被广泛接受的原因。文章还探讨了Algorave运动在印度尼西亚的未来方向,考虑到印尼当代音乐的前身对其在该国的发展做出了贡献。此外,本研究还调查了社区和遗传因素对社区互动、交流和知识共享的影响。
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引用次数: 0
Anatomical Intelligence: Live coding as performative dissection 解剖智能:实时编码作为表演性解剖
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-08-01 DOI: 10.1017/S1355771823000481
Joana Chicau, Jonathan Reus
This article describes the method of ‘dissective’ live coding, as developed through the artistic-research project Anatomies of Intelligence. In this work we investigate how live coding can be used as an approach for performative explorations of a data corpus and a machine learning algorithm operating on this corpus. The artistic framework of this project collides early Enlightenment-era anatomical epistemologies with contemporary machine learning, creating a fertile space for novel, embodied artistic methods to emerge. We engage audiences in an immersive, live-coded experience where image and sound are driven by our dissective approach, revealing the underlying rhythms and structures of a machine learning algorithm running live on an artist-made dataset. To support these performances we have developed a custom browser-based software, the Networked Theatre, used for both hybrid in-person/online audiovisual performances. In this article we describe this work and reflect on our experience as performers and audience feedback, which suggests that our dissective method of live coding, based on examining ‘ready-made’ algorithms, offers a unique experiential entryway into the bodies of machine learning and data corpi.
本文描述了通过艺术研究项目Anatomies of Intelligence开发的“解剖”实时编码方法。在这项工作中,我们研究了如何使用实时编码作为对数据语料库进行表演性探索的方法,以及在该语料库上运行的机器学习算法。该项目的艺术框架将启蒙运动早期的解剖学认识论与当代机器学习相碰撞,为新颖、具体的艺术方法的出现创造了肥沃的空间。我们让观众沉浸在一种身临其境的现场编码体验中,图像和声音由我们的解剖方法驱动,揭示了在艺术家制作的数据集上实时运行的机器学习算法的潜在节奏和结构。为了支持这些表演,我们开发了一款基于浏览器的定制软件,即网络剧院,用于现场/在线视听表演。在这篇文章中,我们描述了这项工作,并反思了我们作为表演者和观众反馈的经验,这表明我们基于检查“现成”算法的现场编码解剖方法,为机器学习和数据库提供了一种独特的体验入口。
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引用次数: 0
Editorial: Live Coding Sonic Creativities 社论:Live Coding Sonic Creatives
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-07-31 DOI: 10.1017/s135577182300047x
Anna Xambó Sedó, Gerard Roma, Thor Magnusson
Live coding has evolved considerably since its emergence in the early 2000s, as presented in the seminal 2003 Organised Sound (8/3) article ‘Live Coding in Laptop Performance’ by Collins, McLean, Rohrhuber and Ward. Differentiating itself from early laptop music and other computer music, it is a performance practice that promotes the sharing of the musical process with the audience, emphasising the code itself as a form of musical notation. Live coding has been adopted into various fields of art, but as musical algorithmic thinking, it has been explored and developed by many practitioners and collectives across the world up to the present and there is a broad range of divergent practices within the field. We are therefore thrilled to present the special issue ‘Live Coding Sonic Creativities’, which is the first special issue on live coding in Organised Sound. This has been a long journey of almost two years of work. In response to the invitation by Leigh Landy and James Andean in September 2021, we decided to offer a free online workshop to interested authors and a cycle of early draft feedback for early career authors. The workshop received 38 expressions of interest from around the globe. The workshop, which was held on 30 May 2022, gave us the opportunity to form a platform for authors to discuss and develop their ideas related to the special issue. Eight of the articles published here are from authors who took part in the workshop. Overall, we think this process was helpful and inclusive to the authors because several of the authors are publishing in the OS journal for the first time. The core research question of this special issue concerns the idiosyncratic sonic creativities that emerge from the practice of live coding and what new sonic material live coding has enabled. This special issue takes the pulse of live coding applied to sonic creativity with a breadth-and-depth collection of 14 articles and a book review. In our call for submissions, we asked where live coding might be heading sonically speaking. How can live coding bring novel ways of organising sounds never experienced before? What new languages, systems and interfaces could enable new sonic and musical ideas? We think now is the opportune time to inspect live coding from a sonic arts perspective as well as a software studies and (digital) humanities perspective, looking at the past, present and especially the future of live coding. In this issue, we seek to critically analyse live coding from a sociocultural and musicological perspective, as well as enquire how digital culture and cultural heritage have been impacted by this practice. The collection of articles is genuinely diverse in terms of themes including new theories and philosophies on live coding, diversity and inclusion and contemporary sociocultural processes embodied by different communities of practice. The articles represent a breadth in musical genres, approaches to live coding, interdisciplinary practice relate
自2000年代初出现以来,实时编码已经有了很大的发展,正如柯林斯、麦克莱恩、罗胡贝尔和沃德在2003年的开创性文章《有组织的声音》(8/3)《笔记本电脑性能中的实时编码》中所述。它与早期的笔记本电脑音乐和其他电脑音乐不同,它是一种促进与观众共享音乐过程的表演实践,强调代码本身是一种乐谱形式。现场编码已被应用于艺术的各个领域,但作为音乐算法思维,迄今为止,它已被世界各地的许多从业者和集体探索和发展,该领域内有广泛的不同实践。因此,我们很高兴推出“现场编码声波创意”特刊,这是有组织声音中第一期关于现场编码的特刊。经过近两年的工作,这是一段漫长的旅程。2021年9月,应Leigh Landy和James Andes的邀请,我们决定为感兴趣的作者提供一个免费的在线研讨会,并为早期职业作家提供一个早期草稿反馈周期。研讨会收到了来自全球各地的38份意向书。研讨会于2022年5月30日举行,为作者们提供了一个平台,讨论和发展他们与特刊相关的想法。这里发表的八篇文章来自参加研讨会的作者。总的来说,我们认为这个过程对作者很有帮助,也很包容,因为有几位作者是第一次在OS杂志上发表文章。本期特刊的核心研究问题涉及现场编码实践中产生的独特声音创造力,以及现场编码带来了什么新的声音材料。这期特刊以14篇文章和一篇书评的广度和深度,抓住了现场编码应用于声音创意的脉搏。在我们的投稿呼吁中,我们询问了现场编码可能会走向何方。现场编码如何带来前所未有的组织声音的新颖方式?哪些新的语言、系统和界面可以实现新的声音和音乐理念?我们认为现在是从声音艺术、软件研究和(数字)人文学科的角度来审视现场编码的合适时机,回顾现场编码的过去、现在,尤其是未来。在本期中,我们试图从社会文化和音乐学的角度批判性地分析现场编码,并询问数字文化和文化遗产如何受到这种做法的影响。文章集的主题确实多样化,包括关于现场编码、多样性和包容性的新理论和哲学,以及不同实践社区所体现的当代社会文化过程。这些文章代表了音乐流派的广度、现场编码的方法、与基于声音的创造力相关的跨学科实践、创新的声音和音乐创作、能够实现新的声音思维和工作方式的新范式和环境,以及现场编码的推测性未来和新想象。该问题的第一部分从实时编码的理论进步以及多样性和包容性倡议和实践社区开始。Georgios Diapoulis的第一篇文章《与互动变化相关的音乐现场编码》通过观察手势互动中的前反射过程,提出了一种现场编码的认知方法。随后是Aldo Mauricio Lara Mendoza、Laura Viviana Zapata Cortés和Emre Dündar的《算法不为人知的一面:从拉丁美洲去殖民化实时编码》,该书从非殖民化的角度讨论了拉丁美洲的实时编码实践。Emma Wilde和Mario Alberto Duarte García在《拉丁美洲的现场编码:拉丁美洲现场编码的多样性、教育机会和音乐制作网络》一书中讨论了现场编码为拉丁美洲的女性现场编码员提供的机会。最后,我们有Patrick Hartono和Stevie J.Sutanto的“Algorave音乐在印度尼西亚的实践:Paguyuban Algorave”,这是一项关于Algorave音乐在印度尼西亚创造性实践的研究。随着实时编码和跨学科实时编码的新方法,这个问题仍在继续。Hernani VillaseñorRamírez在《外部现场编码,内部现场编码:倾听、参与和行走》一书中探讨了与声景、声音艺术装置和声音行走相关的现场编码。Mattias Petersson就“对全球超器官进行现场编码:不确定位置的段落环境”发表了自己的观点,讨论了在网络音乐表演中使用现场进行的地理分布的超器官
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引用次数: 0
Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean and Thor Magnusson, Live Coding: A User’s Manual. Cambridge, MA: MIT Press, 2022. ISBN: 9780262544818. doi: https://doi.org/10.7551/mitpress/13770.001.0001 Alan F.Blackwell、Emma Cocker、Geoff Cox、Alex McLean和Thor Magnusson,《实时编码:用户手册》。马萨诸塞州剑桥:麻省理工学院出版社,2022年。ISBN:9780262544818。doi:https://doi.org/10.7551/mitpress/13770.001.0001
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-07-31 DOI: 10.1017/s1355771823000432
Ian Clester
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引用次数: 0
Debris: Machine learning, archive archaeology, digital audio waste 碎片:机器学习、档案考古学、数字音频垃圾
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-06-30 DOI: 10.1017/s1355771823000249
Roberto Alonso Trillo, Marek Poliks
This article fragments and processes Debris, a project developed to formalise the creative recycling of digital audio byproducts. Debris began as an open call for electronic compositions that take as their point of departure gigabytes of audio material generated through training and calibrating Demiurge, an audio synthesis platform driven by machine learning. The Debris project led us down rabbitholes of structural analysis: what does it mean to work with digital waste, how is it qualified, and what new relationships and methodologies do this foment? To chart the fluid boundaries of Debris and pin down its underlying conceptualisation of sound, this article introduces a framework ranging from archaeomusicology to intertextuality, from actor-network theory to Deleuzian assemblage, from Adornian constellation to swarm intelligence to platform and network topology. This diversity of approaches traces connective frictions that may allow us to understand, from the perspective of Debris, what working with sound means under the regime of machine intelligence. How has machine intelligence fundamentally altered the already shaky diagram connecting humans, creativity and history? We advise the reader to approach the text as a multisensory experience, listening to Debris while navigating the circuitous theoretical alleys below.
这篇文章的碎片和处理碎片,一个项目开发的形式化创造性回收的数字音频副产品。“碎片”一开始是一个公开征集电子作品的活动,这些电子作品的出发点是通过训练和校准Demiurge(一个由机器学习驱动的音频合成平台)产生的千兆字节音频材料。碎片项目把我们带进了结构分析的兔子洞:处理数字废物意味着什么,它是如何合格的,以及它引发了什么新的关系和方法?为了绘制碎片的流动边界并确定其潜在的声音概念,本文引入了一个框架,从考古音乐学到互文性,从行动者网络理论到德勒兹组合,从阿多尼星座到群体智能,再到平台和网络拓扑。从碎片的角度来看,这种方法的多样性可以让我们理解,在机器智能的统治下,与声音打交道意味着什么。机器智能如何从根本上改变了连接人类、创造力和历史的已经摇摇欲坠的图表?我们建议读者将文本作为一种多感官体验,一边听《碎片》一边浏览下面迂回的理论小巷。
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引用次数: 0
Spatiotemporal Networks in Ryoji Ikeda’s Electronic Music: Loop, variation and re-contextualisation of sound 池田良治电子音乐中的时空网络:声音的循环、变化和重新语境化
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2023-06-21 DOI: 10.1017/s1355771823000298
Marina Sudo
Ryoji Ikeda’s sonic composition has often been considered to prioritise a physical, immersive experience of space over temporal musical progression. This article challenges this commonly held view, arguing that the static nature of his work should be understood in terms of complex interactions between space and time rather than in dualistic terms. By analysing a large-scale sonic transformation within his 2005 album Dataplex, the article uncovers complex rhizomatic networks of materials that expand across multiple tracks. The links between the album tracks leads to an unconventional quality of musical time that contains a high degree of statis yet nevertheless presents a non-linear progression, which is created through repetition (loops), variation and re-contextualisation of sounds. The analysis suggests that experiencing the ordered series of tracks in the album means accumulating information and exploring memory within a non-interchangeable process of sonic flow and metamorphosis. Despite the fragmentary nature of these internal continuities, the resulting rhizomatic networks provide a means to understand and even to listen structurally to Ikeda’s sonic composition.
池田良司的声音作曲通常被认为优先考虑物理的、身临其境的空间体验,而不是时间的音乐进程。这篇文章挑战了这种普遍持有的观点,认为他的作品的静态本质应该从空间和时间之间复杂的相互作用而不是二元性的角度来理解。通过分析他2005年专辑Dataplex中的大规模声音转换,文章揭示了跨越多个轨道扩展的复杂的根状材料网络。专辑曲目之间的联系导致了一种非传统的音乐时间质量,它包含了高度的静态状态,但仍然呈现出非线性的进展,这是通过重复(循环),变化和声音的重新语境化创建的。分析表明,体验专辑中有序的一系列曲目意味着在不可互换的声音流动和变形过程中积累信息和探索记忆。尽管这些内部连续性具有碎片性,但由此产生的根状网络提供了一种理解甚至从结构上听池田的声音作品的方法。
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引用次数: 0
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Organised Sound
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