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Group Performance Paradigms in Free Improvisation 自由即兴表演中的群体表演范式
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/S1355771823000092
James Andean
This article proposes four paradigms of group performance in free improvisation: 1) sound composition; 2) social communication; 3) ‘parallel play’; and 4) ‘one beast with many heads’. While these paradigms are identifiably different, they are often engaged flexibly and/or in combination; and, importantly, it is very possible for the same performance to be experienced or interpreted by different performers or listeners according to different paradigm perspectives. After providing some background and defining key terms, the four paradigms are introduced and discussed; connections with, and departures from, the existing literature are considered, followed by analysis of illustrative examples of each of the four paradigms drawn from the broader field of sonic and electroacoustic improvisation. To conclude, further larger-scale research potential for furthering this investigation is identified.
本文提出了自由即兴集体表演的四种范式:1)声音创作;2) 社会交往;3) “平行游戏”;以及4)“一头多兽”。虽然这些范式明显不同,但它们往往是灵活和/或结合使用的;而且,重要的是,同一场演出很有可能由不同的表演者或听众根据不同的范式视角来体验或解读。在提供了一些背景和定义了关键术语之后,介绍并讨论了这四种范式;考虑了与现有文献的联系和偏离,然后分析了从更广泛的声学和电声即兴创作领域中提取的四种范式中的每一种的例证。最后,确定了进一步开展这项调查的更大规模研究潜力。
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引用次数: 0
Neural Synthesis as a Methodology for Art-Anthropology in Contemporary Music 神经综合:当代音乐艺术人类学的方法论
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/S1355771822000371
M. Dyer
This article investigates the use of machine learning within contemporary experimental music as a methodology for anthropology, as a transformational engagement that might shape knowing and feeling. In Midlands (2019), Sam Salem presents an (auto)ethnographical account of his relationship to the city of Derby, UK. By deriving musical materials from audio generated by the deep neural network WaveNet, Salem creates an uncanny, not-quite-right representation of his childhood hometown. Similarly, in her album A Late Anthology of Early Music Vol. 1: Ancient to Renaissance (2020), Jennifer Walshe uses the neural network SampleRNN to create a simulated narrative of Western art music. By mapping her own voice onto selected canonical works, Walshe presents both an autoethnographic and anthropological reimagining of a musical past and questions practices of historiography. These works are contextualised within the practice and theory of filmmaker-ethnographer Trinh T. Minh-ha and her notion of ‘speaking nearby’. In extension of Tim Ingold’s conception of anthropology, it is shown that both works make collaborative human and non-human inquiries into the possibilities of human (and non-human) life.
本文研究了在当代实验音乐中使用机器学习作为人类学的一种方法,作为一种可能塑造认知和感觉的转换参与。在《米德兰》(2019)中,萨姆·萨勒姆(Sam Salem)对他与英国德比市的关系进行了(自动)民族志描述。通过从深度神经网络WaveNet生成的音频中提取音乐材料,萨勒姆创造了一个神秘的、不太正确的童年家乡形象。同样,在她的专辑《早期音乐后期选集第1卷:古代到文艺复兴》(2020)中,詹妮弗·沃尔舍使用神经网络SampleRNN创建了西方艺术音乐的模拟叙事。通过将自己的声音映射到选定的经典作品中,Walshe呈现了对音乐过去的民族志和人类学重新想象,并对史学实践提出了质疑。这些作品是在电影制作人、民族志学家Trinh T.Minh ha的实践和理论以及她“在附近说话”的概念的背景下创作的。在蒂姆·英格尔德人类学概念的延伸中,这两部作品都对人类(和非人类)生活的可能性进行了人类和非人类的合作探索。
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引用次数: 0
OSO volume 27 issue 2 Cover and Front matter OSO第27卷第2期封面和封面
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/s135577182300016x
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引用次数: 0
Material Media Sonification: Sounding the visibly present artefact 材料媒介声音化:为明显存在的人工制品发声
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/S1355771822000383
Paul Dunham, M. Zareei, Dugal McKinnon, Dale Carnegie
The fields of media archaeology and data sonification have not been without contestation regarding means and methods. However, in combination, these fields present an opportunity for a novel approach to the creation of media archaeologically informed sound-based art. This article discusses the artistic use of data sonification techniques and the need to balance the musification of data while maintaining a sense of the underlying data. The use of data sonification techniques within media archaeology to facilitate the organisation of sound is briefly discussed. A framework is presented for utilising data sonification to facilitate the organisation of sound within the lens of media archaeology inquiry. Such an approach provides a novel method in media archaeologically informed sound-based art that utilises the sound of the artefact as a method of expression between genealogically related forms of media. A sound installation developed by the authors is presented that critically examines the use of, and gives concrete form to, the framework and the ideas established in this article.
媒体考古学和数据声学领域在手段和方法方面并非没有争议。然而,这些领域结合在一起,为创造基于媒体考古的声音艺术提供了一种新的方法。本文讨论了数据声音化技术的艺术使用,以及在保持对底层数据的感知的同时平衡数据的沉思的必要性。简要讨论了在媒体考古学中使用数据声波处理技术来促进声音的组织。提出了一个框架,用于利用数据声波处理来促进媒体考古调查视角下的声音组织。这种方法在基于媒体考古的声音艺术中提供了一种新颖的方法,利用文物的声音作为与谱系相关的媒体形式之间的表达方法。作者开发了一个声音装置,批判性地检查了本文中建立的框架和思想的使用,并给出了具体的形式。
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引用次数: 0
Jane Grant , John Matthias and David Prior (eds.), The Oxford Handbook of Sound Art. Oxford: Oxford University Press, 2021. ISBN: 9780190274054. 简·格兰特,约翰·马蒂亚斯和大卫·普里尔(编),牛津声音艺术手册。牛津:牛津大学出版社,2021。ISBN: 9780190274054。
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/s1355771823000031
Robindra Parmar
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引用次数: 0
Gesture and Texture in the Electroacoustic Improvised Music of Jin Sangtae, Hong Chulki and Tetuzi Akiyama 金尚泰、洪楚木、秋山哲子即兴电声音乐中的手势与织体
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/S1355771823000067
Lauri Hyvärinen
This article will examine the music of two improvisation scenes – Seoul’s ‘Dotolim’ and Tokyo’s onkyô – with a particular focus on their use of gesture and texture. The article centres on an analysis of a trio performance by Jin Sangtae, Hong Chulki and Tetuzi Akiyama, which effectively brings these two musical communities together in a collaborative performance. This analysis demonstrates that focusing on gesture and texture can help in perceiving essential aspects of an improvised performance, including understanding strategic modes of listening and interplay, musical structural developments (both micro and macro) as well as identifying applied roles of instrumental technique and approach.
本文将研究两个即兴场景的音乐——首尔的“Dotolim”和东京的onkyô——特别关注它们对手势和纹理的使用。本文集中分析了金尚泰、洪楚基和秋山铁土子的三重奏演出,他们有效地将这两个音乐团体结合在一起进行合作演出。这一分析表明,关注手势和织体有助于感知即兴表演的基本方面,包括理解倾听和相互作用的策略模式,音乐结构的发展(微观和宏观),以及识别器乐技术和方法的应用作用。
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引用次数: 0
M. Clarke, F. Dufeu and P. Manning, Inside Computer Music. New York: Oxford University Press, 2020. ISBN 9780190659653 (paperback). M、克拉克、F.Dufeu和P.Manning,《计算机音乐内部》。纽约:牛津大学出版社,2020年。ISBN 9780190659653(平装本)。
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/S1355771823000043
Ambrose Seddon
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引用次数: 0
Jonathan Impett (ed.), Sound Work: Composition as Critical Technical Practice. Leuven: Leuven University Press, 2021. ISBN: 9789462702585. 乔纳森·佩普特(编),声音工作:组成作为关键的技术实践。鲁汶:鲁汶大学出版社,2021。ISBN: 9789462702585。
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/s1355771823000055
James Mooney
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引用次数: 0
Sound and video examples – issue 27 (2) 声音和视频示例-第27期(2)
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/s1355771822000425
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引用次数: 0
Crafting the Language of Robotic Agents: A vision for electroacoustic music in human–robot interaction 创造机器人代理的语言:人机交互中电声音乐的愿景
IF 0.6 3区 艺术学 0 MUSIC Pub Date : 2022-08-01 DOI: 10.1017/S1355771822000358
F. Robinson, Mari Velonaki, O. Bown
This article discusses the role of electroacoustic music practice in the context of human–robot interaction (HRI), illustrated by the first author’s work creating the sonic language of interactive robotic artwork Diamandini. It starts with a discussion of the role of sound in social robotics and surveys various notable conceptual approaches to robot sound. The central thesis of the article is that electroacoustic music can provide a valuable source of aesthetic considerations and creative practice for the creation of richer and more refined sonic HRIs by giving practitioners new ways to create believable sounding objects, to convey fiction, agency and animacy, and to communicate causality in auditory feedback. To demonstrate this, the authors describe the rationale for treating robot sound design as a compositional process and discuss the implications of the endeavour’s non-linear and site-specific nature. These considerations are illustrated using sound examples and design decisions made throughout the creation process of the robotic artwork. The authors conclude with observations on how the compositional process is affected by this particular application context.
本文讨论了电声音乐实践在人机交互(HRI)中的作用,第一作者的作品创造了交互式机器人艺术作品Diamandini的声音语言。它首先讨论了声音在社交机器人中的作用,并调查了各种著名的机器人声音概念方法。本文的中心论点是,电声音乐可以为创造更丰富、更精细的声音HRI提供一个有价值的美学考虑和创作实践来源,为从业者提供新的方法来创造可信的声音对象,传达虚构、代理和动物性,并在听觉反馈中传达因果关系。为了证明这一点,作者描述了将机器人声音设计视为一个合成过程的基本原理,并讨论了该努力的非线性和特定地点性质的影响。这些考虑因素是通过在机器人艺术作品的整个创作过程中做出的合理的例子和设计决策来说明的。作者最后观察了这种特殊应用环境对合成过程的影响。
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引用次数: 2
期刊
Organised Sound
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