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Educators’ and Visitors’ Perceptions of Invasive Species Education in Zoos 教育工作者和游客对动物园入侵物种教育的看法
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-02-22 DOI: 10.1080/10645578.2023.2178101
Zachary T. Steele, E. Pienaar
Abstract Management of invasive alien species (IAS) depends on public awareness and cooperation, which may be increased by effective IAS education by zoos. We administered a questionnaire to visitors (n = 221) and educators (n = 44) at three Association of Zoos and Aquariums facilities in Florida to explore their perceptions of the content and effectiveness of IAS education at these facilities. Most visitors recalled seeing IAS on display, with 80% of visitors stating that they considered zoos to be a place to learn about IAS. Both visitors and educators agreed that minimal information on how IAS are introduced to Florida was presented. They also agreed that greater implementation of shows and presentations pertaining to IAS would be highly effective in educating the public about IAS and the need for actions to mitigate species invasions. Zoos may improve their educational effectiveness by making visitors aware of IAS citizen science programs and implementing interactive educational methods.
摘要外来入侵物种的管理依赖于公众的意识和合作,动物园对外来入侵物种进行有效的教育可以提高公众的认识和合作。我们对来访者(n = 221)和教育工作者(n = 44)在佛罗里达州的三个动物园和水族馆协会设施,探讨他们对这些设施IAS教育内容和有效性的看法。大多数游客回忆起看到IAS展出的情景,80%的游客表示,他们认为动物园是了解IAS的地方。访客和教育工作者都认为,关于IAS如何引入佛罗里达州的信息很少。他们还一致认为,更多地实施与国际会计准则有关的节目和演示将非常有效地教育公众了解国际会计准则以及采取行动缓解物种入侵的必要性。动物园可以通过让游客了解IAS公民科学计划和实施互动教育方法来提高教育效果。
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引用次数: 2
Identifying Barriers to Accessibility for Museum Visitors Who Are Blind and Visually Impaired 识别盲人和视障博物馆游客的无障碍通道
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-02-03 DOI: 10.1080/10645578.2023.2168421
Jennifer Fortuna, Claire Harrison, Abigail Eekhoff, Candice Marthaler, Megan Seromik, Stephanie Ogren, Julia VanderMolen
Abstract For people with visual impairment, environmental features create barriers to inclusion and participation in public places such as museums. This study gathered direct feedback on accessibility from people with visual impairment to inform a major renovation at the Grand Rapids Public Museum. This study used a participatory action research design. Data collection included a guided walk and semi-structured interviews. A descriptive numerical summary and qualitative thematic analysis were used to summarize the results. Twelve participants were assigned to three categories of visual impairment: low vision, legally blind, and totally blind. The primary barriers to accessibility included inaccessible signage, lack of multi-sensory information, and staff training. Suggestions for improving accessibility include adding assistive technology and increased staff involvement. Identifying barriers to accessibility requires involving people with visual impairment in the decision making process. Understanding the unique needs of people with visual impairment will promote inclusion and participation in museum settings.
对于视障人士来说,在博物馆等公共场所,环境特征给他们的融入和参与带来了障碍。这项研究收集了视觉障碍人士对无障碍环境的直接反馈,为大急流城公共博物馆的重大翻新提供了信息。本研究采用参与式行动研究设计。数据收集包括引导步行和半结构化访谈。使用描述性数值总结和定性专题分析来总结结果。12名参与者被分为三类视力障碍:低视力、法定失明和完全失明。无障碍的主要障碍包括难以使用的标志、缺乏多感官信息和工作人员培训。改善无障碍的建议包括增加辅助技术和增加工作人员的参与。确定无障碍障碍需要让视障人士参与决策过程。了解视障人士的独特需求将促进博物馆环境的包容和参与。
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引用次数: 1
Understanding Pro-Environmental Behaviors and Intentions in Visitors to a Zoo-Based Seal Encounter 了解动物园海豹邂逅游客的亲环境行为和意图
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-01-26 DOI: 10.1080/10645578.2023.2168873
Brielle E. Blandford, K. Mulgrew, V. Schaffer, L. Kannis-Dymand
Abstract Increasing pro-environmental behavior may combat environmental deterioration and promote animal and human welfare. Using the Theory of Planned Behavior (TPB), we investigated how an Australian zoo-based seal encounter influenced participants’ pro-environmental intentions and behavior at 1-month follow-up. Participants were 113 seal encounter visitors, with n = 29 providing 1-month post-encounter data. Pre-encounter, participants reported past and intended pro-environmental behaviors, and TPB constructs (attitudes, perceived behavioral control, subjective and moral norms). Post-encounter, participants rated their experience and future pro-environmental intentions. At 1-month follow-up, participants again reported their pro-environmental behaviors. The model explained past pro-environmental behaviors and future behavioral intentions (but not plastic use specifically), with subjective norms being the most important. Unlike past research, moral norms were not significant, perhaps due to the zoo-based research context. Importantly, participants reported a decrease in plastic use 1-month post-encounter. These findings provide suggestions for zoos to design encounters targeting subjective norms to promote pro-environmental behavior.
越来越多的环保行为可以对抗环境恶化,促进动物和人类的福利。使用计划行为理论(TPB),我们在一个月的随访中调查了澳大利亚动物园的海豹相遇如何影响参与者的环保意图和行为。参与者是113名海豹邂逅游客,其中n = 29提供遭遇后1个月的数据。在会面前,参与者报告了过去和打算的环保行为,以及TPB结构(态度、感知的行为控制、主观和道德规范)。会面后,参与者对自己的经历和未来的环保意图进行了评级。在1个月的随访中,参与者再次报告了他们的环保行为。该模型解释了过去的环保行为和未来的行为意图(但不是具体的塑料使用),其中主观规范是最重要的。与过去的研究不同,道德规范并不重要,可能是由于基于动物园的研究背景。重要的是,参与者报告称,在遭遇后1个月,塑料使用量有所减少。这些发现为动物园设计针对主观规范的相遇提供了建议,以促进环保行为。
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引用次数: 1
Seeing the Forest, Not the Trees – Crowdsourced Data Collection Methods for Sector-Wide Research 看到森林,而不是树木——全行业研究的众包数据收集方法
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-01-02 DOI: 10.1080/10645578.2023.2167404
John Voiklis, Kate Flinner, S. Field, Rupanwita Gupta, J. Fraser, J. T. Dwyer, Shelley Rank, Kathryn M. Nock
ABSTRACT Research that involves a large and broad sample of museums can produce a representative picture of the entire museum sector and lead to global insights that may not be attainable through a more local lens. However, many museum research projects use a small sample of museums, meant to represent the entire field. We propose a research method that distributes data collection across a broad swath of museums to provide local detail that can be used to assemble a collective picture on a topic of interest to the field. This method, called crowdsourced data collection, was used in a yearlong study of zoos and aquariums in North America, in which 95 institutions were asked to collect data for one to two survey modules per month. We hoped this approach would produce data comparable to data gathered with conventional methods and reduce burden on participating institutions. We found the method replicated nationally representative studies with two validated scales. While only one third of the institutions completed all modules, institutions typically did 8-9 modules, with only slight decreases in the probability of completing the study over time. These results suggest researchers can use crowdsourced data collection to reliably study the museum sector. We also discuss the challenges of this method for researchers and institutions participating as data collection sites.
涉及大量博物馆样本的研究可以产生整个博物馆部门的代表性画面,并导致全球见解,这可能无法通过更局部的镜头实现。然而,许多博物馆研究项目使用的是一小部分博物馆样本,意在代表整个领域。我们提出了一种研究方法,该方法将数据收集分布在广泛的博物馆中,以提供可用于在该领域感兴趣的主题上组装集体图片的本地细节。这种方法被称为众包数据收集,在一项为期一年的研究中被用于北美的动物园和水族馆,在这项研究中,95个机构被要求每月收集一到两个调查模块的数据。我们希望这种方法能够产生与传统方法收集的数据相当的数据,并减轻参与机构的负担。我们发现该方法用两种有效的量表复制了具有全国代表性的研究。虽然只有三分之一的院校完成了所有模块,但院校通常会完成8-9个模块,随着时间的推移,完成研究的可能性只会略有下降。这些结果表明,研究人员可以使用众包数据收集来可靠地研究博物馆部门。我们还讨论了作为数据收集点参与的研究人员和机构所面临的挑战。
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引用次数: 0
The Effectiveness of Museum Intervention on Parent–Child Conversations: A Meta-Analysis 博物馆干预对亲子对话的有效性:Meta分析
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2022-11-12 DOI: 10.1080/10645578.2022.2142926
Kathleen Kupiec, L. Malmberg, S. Mathers
Abstract Museums offer great potential for learning, mediated by parent–child conversations. Despite much qualitative research conducting informative observations of family museum interactions, limited experimental work has investigated how to maximize these experiences. Recent studies have begun to quantitatively examine the potential of researcher-facilitated and resource-based interventions to enhance parent–child conversation in the museum context. This meta-analysis synthesized data from all identified experimental studies in this emerging field (n = 9, k = 111). Findings suggest that museum interventions significantly improve parent–child dyadic conversations (g = .43, p < .001). Sub-analyses showed that the most successful interventions were those which targeted parents (rather than the parent–child dyad) and explicitly guided parental use of conversational strategies. Implications for practice are discussed.
摘要博物馆通过亲子对话为学习提供了巨大的潜力。尽管许多定性研究对家庭博物馆互动进行了翔实的观察,但有限的实验工作调查了如何最大化这些体验。最近的研究已经开始定量地考察研究人员促进和基于资源的干预措施在博物馆背景下加强亲子对话的潜力。该荟萃分析综合了这一新兴领域中所有已确定的实验研究的数据(n = 9, k = 111)。研究结果表明,博物馆干预显著改善了亲子二元对话(g = 0.43, p < 0.001)。子分析表明,最成功的干预措施是针对父母(而不是亲子二人组)并明确指导父母使用对话策略的干预措施。讨论了对实践的启示。
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引用次数: 0
Creating Meaningful Museums: A Model for Museum Exhibition User Experience 创建有意义的博物馆:博物馆展览用户体验模型
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2022-11-11 DOI: 10.1080/10645578.2022.2129944
Ellie King, M. P. Smith, P. Wilson, Janet Stott, Mark A. Williams
Abstract Combining existing knowledge of museum exhibition visitor experience with concepts of User Experience (UX), a model for Museum Exhibition User Experience (MEUX) is presented. The model was developed from research interviews and surveys with UK museum professionals and presents the museum exhibition experience from both museum and visitor perspectives. Its use as an evaluation tool for visitor experience is explored at Oxford University Museum of Natural History (OUMNH). In comparing results with those from staff, a disconnect emerged between museum and visitor preferences on motivations for visiting and what outcomes emerge from visits. The incorporation of the theoretical MEUX model into museum practice enables holistic conceptualization of the visitor experience through the pragmatic and hedonic qualities of an exhibition. With the development of further evaluation tools, this framework and methodology accurately captures institutional and visitor preferences and can evaluate how the development decisions of museums influence and impact the visitor experience.
摘要结合博物馆展览观众体验的现有知识和用户体验(UX)的概念,提出了博物馆展览用户体验(MEUX)模型。该模型是通过对英国博物馆专业人士的研究访谈和调查而发展起来的,并从博物馆和游客的角度展示了博物馆的展览经验。牛津大学自然历史博物馆(OUMNH)探索了它作为游客体验评估工具的用途。在与工作人员的结果进行比较时,博物馆和游客在参观动机和参观结果方面的偏好出现了脱节。将MEUX理论模型结合到博物馆实践中,通过展览的实用主义和享乐主义品质,使游客体验的整体概念化。随着进一步评估工具的发展,该框架和方法可以准确地捕捉机构和游客的偏好,并可以评估博物馆的发展决策如何影响和影响游客体验。
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引用次数: 1
Is There Value in Including Information about Animal Cognition and Emotion in Zoo Messaging? 动物园信息中包含动物认知和情感信息是否有价值?
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2022-10-28 DOI: 10.1080/10645578.2022.2136450
Mark H. Davis, Lauren E. Highfill, Radhika N. Makecha, William Baksic, Shane Graves, Emilia Heaton
Abstract What kind of zoo signage is most likely to engage patrons and lead to interest in an animal? We conducted three laboratory studies designed to shed light on this issue by examining the effect of providing information about two features of an animal: 1) its cognitive ability, and 2) its emotional complexity. In Study 1, compared to typical ID label information, both cognitive and emotional information produced more positive ratings of the animal. In Study 2, we compared emotional information presenting the animal in a positive light and similar information presenting the animal in a negative light. In Study 3, we compared the effects of each kind of information for animals differing in charisma (arachnid or bird). There were significant effects of message for both species. In sum, there was consistent evidence that information about surprising cognitive or emotional sophistication is more impactful than typical ID labels.
什么样的动物园标牌最有可能吸引顾客并引起对动物的兴趣?我们进行了三项实验室研究,旨在通过检验提供动物两个特征信息的效果来阐明这个问题:1)认知能力,2)情感复杂性。在研究1中,与典型的ID标签信息相比,认知和情感信息都对动物产生了更积极的评价。在研究2中,我们比较了以积极角度呈现动物的情绪信息和以消极角度呈现动物的类似信息。在研究3中,我们比较了每种信息对不同魅力的动物(蛛形纲动物或鸟类)的影响。信息对两个物种都有显著的影响。总之,有一致的证据表明,关于令人惊讶的认知或情感复杂性的信息比典型的身份标签更有影响力。
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引用次数: 0
A Review of Augmented Reality for Informal Science Learning: Supporting Design of Intergenerational Group Learning 增强现实技术在非正规科学学习中的应用综述:代际小组学习的支持设计
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2022-07-07 DOI: 10.1080/10645578.2022.2075205
Salina T. Yun, Sarah K. Olsen, Kathryn C. Quigley, M. Cannady, A. Hartry
Abstract Designing for and facilitating intergenerational group learning is an important objective of informal science institutions as most visitors in those settings engage with scientific thinking in the context of a group. New, deeply engaging, and interactive technologies such augmented reality (AR) have been shown to have positive outcomes in educational settings, but their implications have yet to be investigated for the purpose of intergenerational group learning design. This literature review investigates AR exhibit designs through the lens of PISEC’s seven intergenerational group learning principles. After identifying 10 AR exhibits designed for intergenerational group interactions through a systematic review process, we analyzed the challenges and affordances of AR for each exhibit using an adapted framework of PISEC’s learning design principles. We present these design guidelines for AR intergenerational group learning to provide researchers and exhibit designers in ISIs with strategies to foster better learning, interaction, and engagement for intergenerational group learning.
摘要设计和促进代际群体学习是非正规科学机构的一个重要目标,因为这些环境中的大多数访问者都在群体的背景下进行科学思考。增强现实(AR)等新的、深度参与的互动技术已被证明在教育环境中具有积极成果,但其影响尚待研究,以实现代际群体学习设计的目的。这篇文献综述通过PISEC的七个代际群体学习原则来研究AR展品设计。识别10 AR展品是为代际群体互动而设计的,通过系统的回顾过程,我们使用PISEC学习设计原则的改编框架分析了每个展品的AR挑战和可供性。我们提出了这些AR代际小组学习的设计指南,为ISI的研究人员和展览设计师提供了促进代际小组学习更好的学习、互动和参与的策略。
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引用次数: 2
The Seek & Share Resources Tool: Measuring a Learning Practice of Making 寻求和共享资源工具:衡量制作的学习实践
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2022-05-05 DOI: 10.1080/10645578.2022.2056406
A. White, Kailea Saplan, P. Wardrip, Alison Bank, T. Akiva, Lisa Brahms
Abstract The maker movement has grown rapidly in educational contexts during the past decade. The field now needs valid, reliable measurement tools to capture learning that occurs in maker-based activities. In this study, facilitators and researchers from five organizations engaged in a codesign process to develop a tool measuring how learners seek and share resources while making. We describe our process of collaboratively developing, testing, and revising the Seek & Share Resources Tool and the coding protocol with strong validity. Two researchers coded 50 videos depicting learners ages 0-14 engaging in diverse maker-based activities yielding high inter-rater reliability for the tool. The Seek & Share Resources Tool offers a valid, reliable measure of learning behavior in making and our process may be replicated in future research of rigorous measurement tool design.
在过去的十年里,创客运动在教育领域迅速发展。该领域现在需要有效、可靠的测量工具来捕捉在基于创客的活动中发生的学习。在这项研究中,来自五个组织的辅导员和研究人员参与了一个共同设计过程,以开发一个工具来衡量学习者在制作时如何寻找和共享资源。描述了我们协同开发、测试和修改资源共享工具和具有强有效性的编码协议的过程。两名研究人员编码了50个视频,这些视频描绘了0-14岁的学习者参与各种基于创客的活动,从而为该工具提供了很高的评分可信度。寻找和共享资源工具提供了一种有效的、可靠的学习行为测量方法,我们的过程可以在未来严格测量工具设计的研究中复制。
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引用次数: 2
An Observational Investigation of How Exhibit Environment and Design Intersect to Influence Parent–Child Engagement 展览环境与设计交互影响亲子参与的观察性研究
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2022-05-02 DOI: 10.1080/10645578.2022.2051386
Jessica S. Caporaso, Courtney L. Ball, Kimberly E. Marble, J. Boseovski, Stuart Marcovitch, Kathleen M. Bettencourt, Lindsey A. Zarecky
Abstract This naturalistic, observational study examined how specific design elements in two play-centered science center exhibits influence child and parent engagement. We observed the level of engagement, pretend play, and sharing among 57 3- to 9-year-olds (M = 5.67 years) and their parents at either an indoor, technology-based exhibit or an outdoor, nature-based exhibit. Overall, exhibit elements that were interactive or allowed for free play engaged children the most and fostered the most pretend play and sharing, regardless of indoor or outdoor environment. Directed play elements were associated with increased levels of parent involvement with their children at the exhibit, particularly outdoors. These novel results demonstrate how exhibit-level factors influence parent and children’s engagement in informal contexts. Implications for children’s autonomy in guiding their own informal learning experiences and recommendations for museum exhibit space design are discussed.
摘要:这项自然主义的观察性研究考察了两个以游戏为中心的科学中心展示的特定设计元素如何影响孩子和父母的参与。我们观察了57名3至9岁儿童的参与、假装游戏和分享水平(M = 5.67 年)和他们的父母在一个室内的、基于技术的展览或一个室外的、基于自然的展览上。总的来说,无论室内还是室外环境如何,互动或允许自由玩耍的展览元素都能最大限度地吸引孩子,并培养出最多的假装游戏和分享。定向游戏元素与父母在展览中与孩子的互动程度增加有关,尤其是在户外。这些新的结果表明,展示水平因素如何影响父母和孩子在非正式环境中的参与。讨论了儿童自主引导自己的非正式学习体验的意义,以及博物馆展览空间设计的建议。
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引用次数: 2
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