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The Value of Identifying a Gap in a Reflective Professional Development Program for Informal Science Educators in a Zoo 动物园非正式科学教育工作者反思性专业发展项目中缺口识别的价值
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2021-06-16 DOI: 10.1080/10645578.2021.1930466
Netanel Dwolatzky, Chagit Tischler, Orit Ben-Zvi Assaraf
Abstract Zoos are important informal learning environments. We conducted an external reflective professional development program for a zoo’s informal science educators to understand the process and implications of this program. Six educators engaged in an 8-stage program that included self-observation of videos and discussions with colleagues. Educators' ability to change their educational processes was based on their ability to identify a gap between their declared goals and actual practices, or a gap between their explicit and implicit beliefs. The most impactful aspects of this professional development program were video observations, discussion with colleagues, and the researcher's guidance and scaffolding during video observations with educators.
动物园是重要的非正式学习环境。我们对一个动物园的非正式科学教育者进行了一个外部反思的专业发展项目,以了解这个项目的过程和含义。六名教育工作者参与了一个8阶段的项目,包括自我观察视频和与同事讨论。教育者改变他们的教育过程的能力是基于他们能够识别他们宣称的目标和实际实践之间的差距,或者他们的显性和隐性信念之间的差距。这个专业发展项目最具影响力的方面是视频观察,与同事的讨论,以及研究人员在与教育工作者的视频观察期间的指导和脚手架。
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引用次数: 0
Hackathons and ‘i’dentities: Museum Visitor Identities in Other Informal Learning Environments 黑客马拉松和“i”身份:其他非正式学习环境中的博物馆游客身份
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2021-05-28 DOI: 10.1080/10645578.2021.1925505
Andrew Jason Turner, Caroline D. Hardin, M. Berland
Abstract Hackathons provide an informal, structured learning environment where groups of participants develop and present a project over a specified period of time. During their work, participants often take on unfamiliar roles and responsibilities and sometimes experience shifts in self-perception and affinities toward different identities. This study uses a novel application of Falk’s museum visitor identities framework to examine how identities and learning manifest with regard to each other at hackathons. Falk’s framework and instrument was adapted and used in pre- and post-surveys at three hackathons in university settings ranging from 12-36 hours. We present our findings on whether the framework can be applied to hackathon participants, whether the instrument can be used to document instances of identity shifts or stays, and whether trends from past studies which used the framework were also present at these hackathons. We then discuss practical, theoretical, and methodological implications of this work.
黑客马拉松提供了一个非正式的、结构化的学习环境,参与者可以在指定的时间内开发和展示一个项目。在他们的工作中,参与者经常承担不熟悉的角色和责任,有时会经历自我认知和对不同身份的亲和力的转变。本研究使用福尔克博物馆游客身份框架的新应用来研究身份和学习如何在黑客马拉松中相互体现。福尔克的框架和工具在大学背景下的三次黑客马拉松的前后调查中进行了改编和使用,时间为12-36小时。我们提出了关于该框架是否可以应用于黑客马拉松参与者的研究结果,该工具是否可以用于记录身份转移或停留的实例,以及使用该框架的过去研究的趋势是否也出现在这些黑客马拉松中。然后,我们讨论了这项工作的实践、理论和方法意义。
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引用次数: 1
Differences between First-Time and Repeat Visitors in a Special Exhibition at a Natural History Museum 自然历史博物馆特展中第一次和第二次参观者的差异
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2021-05-05 DOI: 10.1080/10645578.2021.1907150
Nicole Heuken, Anna-Lena Schüder, Andreas Christian
Abstract This article studies the differences between first-time and repeat visitors to a large temporary exhibition at a natural history museum. Cued visitors were overtly observed and then interviewed. Compared to first-time visitors, repeat visitors generally visited museums more frequently and tended to be more interested in science. During the visit, they appeared more focused and selective. Repeat visitors engaged with fewer exhibits but spent more time on average engaging with single exhibits than did first-time visitors. There was no detectible tendency to use distant areas of the exhibit more during repeat visits. In comparison to first-time visitors, repeat visitors spent more time at interactive stations but less time at noninteractive exhibits.
摘要本文研究了自然历史博物馆大型临时展览的首次参观者和重复参观者之间的差异。被提示的访客被公开观察,然后接受采访。与第一次参观相比,重复参观的游客通常更频繁地参观博物馆,并且往往对科学更感兴趣。在访问期间,他们显得更加专注和挑剔。与首次参观者相比,重复参观者参与的展品较少,但平均花在单个展品上的时间更多。在重复参观期间,没有发现更多地使用展品远处区域的趋势。与第一次参观相比,重复参观的游客在互动站的时间更多,但在非互动展品上的时间更少。
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引用次数: 0
Awe & Memories of Learning in Science and Art Museums 在科学和艺术博物馆学习的敬畏和记忆
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2021-04-26 DOI: 10.1080/10645578.2021.1907152
C. Price, J. Greenslit, Lauren Applebaum, Natalie C. Harris, G. Segovia, K. Quinn, S. Krogh-Jespersen
Abstract This study looks at the types of awe guests feel when they leave art and science cultural institutions of various sizes and context, and how it may be related to what they remember learning. We surveyed 899 guests at the end of their visit and 550 of them again about one week later. Measures included a scale of awe-related perceptions (both positive and negative) along with questions about memories guests have about what they learned during their visit. Results show awe-related perceptions were consistent across institutions with only one significant difference, even when grouped by context (art vs. science). Guests’ memories of profound educational and emotional experiences were weakly related to the amount and types of awe they felt. This connection was strongest with memories of emotional connections and being surprised. We also found connections to social experiences and that prior knowledge was a strong, consistent predictor of positive awe.
摘要这项研究着眼于客人在离开各种规模和背景的艺术和科学文化机构时所感受到的敬畏类型,以及这与他们记忆中的学习内容之间的关系。我们在899位客人访问结束时对他们进行了调查,大约一周后再次对其中550位进行了调查。测量包括与敬畏相关的感知量表(包括积极和消极的),以及客人对他们在访问中所学到的东西的记忆问题。研究结果显示,各机构对敬畏的看法是一致的,只有一个显著差异,即使按背景分组(艺术与科学)也是如此。客人对深刻的教育和情感经历的记忆与他们所感受到的敬畏的程度和类型没有太大关系。这种联系在情感联系和惊讶的记忆中最为强烈。我们还发现了与社会经验的联系,先验知识是积极敬畏的有力、一致的预测因素。
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引用次数: 4
Designing Soundscapes for Presence in Virtual Reality Exhibitions: A Study of Visitor Experiences 虚拟现实展览中的现场声景设计——游客体验研究
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2021-04-13 DOI: 10.1080/10645578.2021.1907151
Jøran Rudi
Abstract In museum exhibition design, the experiential aspects of virtual reality and other immersive technologies are increasingly being explored. This study contributes to these explorations, focusing on the role of hearing and sound in visitors’ experiences of a hybrid virtual environment designed for an architecture museum exhibition. Physically, the environment consisted of a full-scale, multi-level structure installed in a large gallery space. Virtually, visitors ‘switched’ between being in a contemporary villa and a natural shoreline biotope while moving in the physical installation, experiencing and comparing nature and architecture as “parallel realities." This study investigates visitors’ experiences of realism in the soundscape and how this contributed to the immersive experience. Exit interviews with randomly selected visitors on the sound experience (N = 82) are primary data for this study. Visitor responses to questions related to sound (N = 320) and data collected from interviews and observations of recruited visitor pairs (N = 16) are complementary data. The study finds that visitors considered sound essential to the high degree of realism they experienced in the hybrid virtual environment, in the sense of “being there,” and that this was dependent on signal types that were appropriate in type and variation. Additionally, relevant to exhibition design practice, issues of quality and delivery methods had minimal impact on the visitor experience.
摘要在博物馆展览设计中,虚拟现实和其他沉浸式技术的体验方面越来越多地被探索。这项研究有助于这些探索,重点关注听觉和声音在游客体验为建筑博物馆展览设计的混合虚拟环境中的作用。从物理上讲,环境由一个安装在大型画廊空间中的全尺寸、多层结构组成。事实上,游客在实体设施中移动时,在现代别墅和自然海岸线生物区之间“切换”,将自然和建筑作为“平行现实”进行体验和比较。本研究调查了游客在声景中的现实主义体验,以及这对沉浸式体验的贡献 = 82)是本研究的主要数据。访问者对声音相关问题的回答(N = 320)以及从所招募的访问者对的访谈和观察中收集的数据(N = 16) 是补充数据。研究发现,游客认为声音对于他们在混合虚拟环境中体验到的高度真实感至关重要,从“存在”的意义上来说,这取决于在类型和变化方面合适的信号类型。此外,与展览设计实践相关,质量和交付方法问题对游客体验的影响微乎其微。
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引用次数: 3
Museum Audience’s Texts: Toward a Contextual Conceptual Reading 博物馆观众的文本:走向语境概念性阅读
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2020-12-17 DOI: 10.1080/10645578.2020.1865090
Chaim Noy
Abstract Museum scholars and professionals agree that audiences’ texts are under-researched and are often approached anecdotally. This state limits the ability to advance effective theorizing of, and interventions in, audience participation and engagement with museums. The article addresses this lacuna by promoting a contextual media-centered conceptualization of both audiences’ texts and the media that elicit and mediate them. The article responds to the mediatic turn in museum studies and to the recent call for on-the-ground research of media-related museum practice. Taking comment books as a case study, the concept of response vehicles (RVs) is offered, defined as onsite institutional media, serving to elicit, record, and display audiences’ texts. The study employs data-rich qualitative methods to depict the participatory affordances of two RVs in two history museums, and to analyze the texts they elicit and display. Four reading strategies (“keys”), tailored specifically to evaluate audiences texts as forms of participation, are demonstrated.
摘要博物馆的学者和专业人士一致认为,观众的文本研究不足,经常被当作轶事处理。这种状态限制了推进观众参与和博物馆参与的有效理论化和干预的能力。这篇文章通过促进以语境媒体为中心的受众文本和引发和调解文本的媒体的概念化来解决这一缺陷。本文回应了博物馆研究的媒介化转变,以及最近对媒体相关博物馆实践进行实地研究的呼吁。以评论书为例,提出了响应工具的概念,定义为现场机构媒体,用于引出、记录和展示受众的文本。本研究采用数据丰富的定性方法来描述两个历史博物馆中两个RV的参与可供性,并分析它们引发和展示的文本。展示了四种阅读策略(“关键”),专门用于评估受众文本的参与形式。
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引用次数: 2
Exploring Parent–Child Conversations about Live Snakes and Spiders: Implications for the Development of Animal Fears 探索父母和孩子关于活蛇和蜘蛛的对话:对动物恐惧发展的影响
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2020-12-17 DOI: 10.1080/10645578.2020.1865089
Megan Conrad, Lori B. Reider, Vanessa Lobue
Abstract Snakes and spiders commonly elicit fear. However, despite the pervasiveness of these fears in adulthood, little is known about how they develop in early childhood. Informal learning environments, like zoos, allow for observation of parent–child conversations about these animals. Such naturalistic conversations may contain negative talk and may be one mechanism for the development of fears. In Study 1, we interviewed 241 preschool-aged children about snakes and spiders. In Study 2, 15 parent–child conversations were observed at a zoo. Across studies, we found that participants provided less positive (Study 2) and more negative (Study 1) information about snakes and spiders than other animals, and that children reported more fear (Study 1). Our results highlight the availability of negative information about snakes and spiders, and we discuss how we can use children’s early experiences in informal learning settings to teach them about animals without contributing to the development of early fears.
蛇和蜘蛛通常会引起恐惧。然而,尽管这些恐惧在成年后普遍存在,但人们对它们在儿童早期是如何发展的知之甚少。非正式的学习环境,如动物园,允许观察父母和孩子关于这些动物的对话。这种自然主义的对话可能包含负面言论,可能是恐惧发展的一种机制。在研究1中,我们采访了241名学龄前儿童,了解蛇和蜘蛛的情况。在研究2中,在一家动物园观察了15次亲子对话。在研究中,我们发现参与者提供的关于蛇和蜘蛛的积极信息(研究2)比其他动物少,消极信息(研究1)多,儿童报告的恐惧更多(研究1。我们的研究结果强调了关于蛇和蜘蛛的负面信息的可用性,我们还讨论了如何利用儿童在非正式学习环境中的早期经历来教他们关于动物的知识,而不会助长早期恐惧的发展。
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引用次数: 2
Addressing Contemporary Criminal Justice Issues as Interpretive Outcomes at a Prison Museum 解决当代刑事司法问题作为监狱博物馆的解释性成果
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2020-12-15 DOI: 10.1080/10645578.2020.1862590
Eric Knackmuhs, J. Farmer, D. Knapp
Abstract Eastern State Penitentiary Historic Site (ESP) is a venue for public education and dialogue on contemporary as well as historical criminal justice issues. Since visitors to prison museums typically have had limited involvement with prisons, the experience they have onsite may impact their perceptions of contemporary criminal justice issues. Therefore, this study examined the influence of the onsite experiences, as well as policy narratives, policy beliefs, and underlying values on interpretive outcomes. Visitors were surveyed at the end of their visit to Eastern State Penitentiary. Multiple regression was conducted to identify which factors predicted interpretive outcomes. Results showed an increased awareness of criminal justice issues, increased empathy and appreciation for those involved in the system, and support for criminal justice reform across ideological boundaries.
东部州立监狱历史遗址(ESP)是一个就当代和历史刑事司法问题进行公众教育和对话的场所。由于监狱博物馆的游客通常与监狱的接触有限,他们在现场的经历可能会影响他们对当代刑事司法问题的看法。因此,本研究考察了现场经验、政策叙述、政策信念和潜在价值观对解释结果的影响。来访者在参观东部州立监狱结束时接受了调查。进行多元回归以确定哪些因素可以预测解释结果。结果显示,人们对刑事司法问题的认识有所提高,对参与该系统的人的同情和赞赏有所增加,并支持跨越意识形态界限的刑事司法改革。
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引用次数: 3
Engaging Caregivers in Making: The Role of Physical and Social Settings in Museum-Based Making and Tinkering Activities 参与制作:物理和社会环境在基于博物馆的制作和修补活动中的作用
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2020-12-12 DOI: 10.1080/10645578.2020.1863056
Susan M. Letourneau, Katherine McMillan Culp, David Wells
Abstract Many studies have documented the impact of maker experiences on children’s learning, but few have examined how caregivers participate in maker activities in museums, both as facilitators of their children’s learning and as learners in their own right. This qualitative study involved observations and interviews with 88 caregivers participating in a range of making and tinkering activities at a science museum. Aspects of the physical setting (including the arrangement and familiarity of tools and materials) and social setting (including facilitators’ interactions with children versus caregivers) influenced whether families participated and the roles that caregivers played (observing, facilitating, or making). Across these roles, caregivers described benefitting as learners — by noticing their children’s abilities and interests, learning new ways to support their children’s learning, or fostering their own creativity. The results highlight strategies that museums can use to create inclusive maker activities that recognize caregivers’ many roles and motivations during family visits.
许多研究记录了创客体验对儿童学习的影响,但很少有研究调查了照顾者如何参与博物馆的创客活动,既作为孩子学习的促进者,又作为自己的学习者。这项定性研究包括观察和采访88名在科学博物馆参加一系列制作和修补活动的护理人员。物理环境(包括工具和材料的安排和熟悉程度)和社会环境(包括促进者与儿童与照顾者的互动)的各个方面影响家庭是否参与以及照顾者扮演的角色(观察、促进或制造)。在这些角色中,照顾者描述了作为学习者的好处——通过注意孩子的能力和兴趣,学习新的方法来支持孩子的学习,或者培养他们自己的创造力。研究结果强调了博物馆可以用来创建包容性创客活动的策略,这些活动认识到照顾者在家庭访问中的多种角色和动机。
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引用次数: 3
Using Values-Based Focus Groups to Evaluate Visitors’ Perceptions and Interpretation of a Wildlife Exhibit 使用基于价值观的焦点小组来评估游客对野生动物展览的看法和解释
IF 1.5 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2020-11-22 DOI: 10.1080/10645578.2020.1852809
J. Sneddon, K. Hughes, R. Ballantyne
Abstract Zoos and aquariums consider themselves agents of environmental change, yet systematic efforts to evaluate how diverse audiences perceive individual exhibits and interpretive messages are rare. In response to a growing interest in understanding how visitors’ values (i.e. broad motivational life goals) influence their experiences and learning outcomes, this article examines whether visitors’ evaluations of a zoo exhibit reflect their value priorities. In an exploratory study of exhibit evaluation, 23 visitors were allocated to focus groups according to whether they prioritized self-transcendence, openness to change, or conservation values. Participants were then asked to identify elements of a target wildlife exhibit that would or would not motivate them to adopt conservation actions. While there were some commonalities, each values based focus group reacted to the target exhibit and interpretation differently and in ways that reflected the content of their shared value priorities. Suggestions for how this novel values-based approach to exhibit evaluation can be used to create messages and experiences that tap visitors’ value priorities are discussed.
动物园和水族馆认为自己是环境变化的推动者,然而系统地评估不同观众如何看待单个展品和解释性信息的努力很少。为了回应对了解游客的价值观(即广泛的激励人生目标)如何影响他们的经历和学习成果的日益增长的兴趣,本文研究了游客对动物园展览的评价是否反映了他们的价值优先级。在一项展览评价的探索性研究中,23名参观者被分配到焦点小组,根据他们是否优先考虑自我超越、开放变化或保护价值。然后,参与者被要求确定目标野生动物展览的元素,这些元素会或不会激励他们采取保护行动。虽然有一些共同点,但每个基于价值观的焦点小组对目标展览和解释的反应不同,并以反映其共同价值优先事项内容的方式。讨论了如何使用这种新颖的基于价值的展览评估方法来创造信息和体验,以挖掘游客的价值优先级。
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引用次数: 2
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Visitor Studies
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