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MAES: a ROS 2-compatible simulation tool for exploration and coverage algorithms MAES:一个ROS2兼容的探索和覆盖算法模拟工具
IF 0.9 Q4 ROBOTICS Pub Date : 2023-09-21 DOI: 10.1007/s10015-023-00895-7
Malte Z. Andreasen, Philip I. Holler, Magnus K. Jensen, Michele Albano

With the aim of allowing the efficient and realistic simulation of swarm algorithms for exploration and coverage, we present the tool Multi-Agent Exploration Simulator (MAES), which is an open-source physics-based discrete step multi-robot simulator. MAES features movement in a continuous 2D space, realistic physics based on the Unity framework, advanced visualization techniques such as heatmaps, custom wireless signal degradation, both randomly generated and custom user-provided maps, and a ROS (Robot Operating System) interface. This latter characteristic could allow to port the simulated algorithms to real-world robots. We present performance tests, conducted with rather modest hardware, showing that MAES is able to simulate up to 5 robots in ROSMode (using the ROS integration) and up to 120 robots in UnityMode (development performed directly into the C# Unity Editor). A usability test was conducted which hinted that the target audience of robotics researchers and developers is able to quickly install, setup, and use MAES for implementing simple robot logic.

为了能够高效、真实地模拟用于探索和覆盖的群算法,我们提出了工具Multi-Agent探索模拟器(MAES),这是一个开源的基于物理的离散步骤多机器人模拟器。MAES的特点是在连续的2D空间中移动,基于Unity框架的逼真物理,高级可视化技术,如热图,自定义无线信号退化,随机生成和自定义用户提供的地图,以及ROS(机器人操作系统)界面。后一个特性可以允许将模拟的算法移植到真实世界的机器人。我们展示了用相当适中的硬件进行的性能测试,表明MAES能够在ROSMode中模拟多达5个机器人(使用ROS集成),在UnityMode中模拟多达120个机器人(直接在C#Unity Editor中进行开发)。进行了可用性测试,表明机器人研究人员和开发人员的目标受众能够快速安装、设置和使用MAES来实现简单的机器人逻辑。
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引用次数: 0
Design of social navigation quality evaluation model based on combined weight 基于组合权重的社交导航质量评价模型设计
IF 0.9 Q4 ROBOTICS Pub Date : 2023-08-28 DOI: 10.1007/s10015-023-00894-8
Hao Wu, Haipeng Liu, Kun Wang

Based on the human–robot interaction behavior of mobile robots in social navigation, this paper proposes a social navigation quality evaluation model based on combined weights for the problems of single indicators, rough quantification and non-convergence of information in social navigation quality evaluation. Firstly, three evaluation modules of comfort, naturalness and sociality are designed, and each module is refined into primary and secondary indicators. The robot path navigation data are calculated by the indicator quantification formula. Secondly, the subjective and objective weights of hierarchical analysis method and the entropy weight method are combined to determine the index weights at each level. The weighted sum is used to achieve the fusion of index information and obtain the optimal solution of the evaluation navigation algorithm. Finally, we simulate the social scene through visualization simulation experiments to obtain the trajectory data of the robot in the social scene. The experimental results verify the feasibility of the theoretical model and give the final scores and optimization opinions of the tested algorithms. Through the evaluation of the social navigation quality evaluation model, the path planning algorithm that best suits the comfort perception of pedestrians in the current scenario can be found in the tested algorithms.

基于移动机器人在社交导航中的人机交互行为,针对社交导航质量评价中存在指标单一、量化粗糙、信息不收敛等问题,提出了一种基于组合权重的社交导航质量评价模型。首先,设计了舒适性、自然性和社会性三个评价模块,并将每个模块细化为一级指标和二级指标。利用指标量化公式计算机器人路径导航数据。其次,结合层次分析法的主客观权重和熵权法确定各层次指标的权重;利用加权和实现指标信息的融合,得到评价导航算法的最优解。最后,通过可视化仿真实验对社交场景进行仿真,得到机器人在社交场景中的轨迹数据。实验结果验证了理论模型的可行性,并给出了所测试算法的最终得分和优化意见。通过对社会导航质量评价模型的评价,可以在被测算法中找到最适合当前场景下行人舒适感知的路径规划算法。
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引用次数: 0
High-frequency SSVEP–BCI with less flickering sensation using personalization of stimulus frequency 使用个性化刺激频率的高频SSVEP-BCI具有较少的闪烁感
IF 0.9 Q4 ROBOTICS Pub Date : 2023-08-10 DOI: 10.1007/s10015-023-00893-9
Sodai Kondo, Hisaya Tanaka

The problem of brain–computer interface (BCI) using steady-state visual evoked potential (SSVEP) is a flickering sensation caused by the flashing stimuli used to induce SSVEP. To use of high-frequency flashing stimuli is one of the countermeasures of this problem. This study focused on the relationship between the magnitude of SSVEP components for each subject and proposed a high-frequency (56–70 Hz) SSVEP–BCI that uses only the frequencies at which SSVEP induction was confirmed. For comparison, the accuracy of SSVEP–BCI using learning CCA (LCCA), an extension of canonical correlation analysis (CCA), was 98.61% for the low-frequency (26–40 Hz) SSVEP–BCI for comparison, 62.78% for the high frequency (56–70 Hz) SSVEP–BCI, and 87.19% for the high frequency (56–70 Hz) SSVEP–BCI with personalized stimulus frequency. As a result of comparing with and without personalization using information transfer rate (ITR), non-personalized (normal) and personalized high-frequency SSVEP–BCI ITR were 24.25 bits/min and 29.64 bits/min.

使用稳态视觉诱发电位(SSVEP)的脑机接口(BCI)问题是由用于诱发稳态视觉诱发电位的闪烁刺激引起的闪烁感觉。利用高频闪烁刺激是解决这一问题的对策之一。本研究的重点是每个受试者的SSVEP分量大小之间的关系,并提出了一个高频(56-70 Hz) SSVEP -脑机接口,该接口仅使用SSVEP感应被确认的频率。相比之下,使用典型相关分析(CCA)扩展的学习CCA (LCCA)对低频(26-40 Hz) SSVEP-BCI的准确率为98.61%,高频(56-70 Hz) SSVEP-BCI的准确率为62.78%,个性化刺激频率的高频(56-70 Hz) SSVEP-BCI的准确率为87.19%。采用信息传输率(ITR)进行个性化与非个性化比较,非个性化(正常)与个性化高频SSVEP-BCI ITR分别为24.25 bit /min和29.64 bit /min。
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引用次数: 0
Development of keypads which use colors or shapes to prevent shoulder surfing 开发键盘,使用颜色或形状来防止肩部冲浪
IF 0.9 Q4 ROBOTICS Pub Date : 2023-08-02 DOI: 10.1007/s10015-023-00890-y
Ryo Masuzawa, Kentaro Aburada, Hisaaki Yamaba, Tetsuro Katayama, Naonobu Okazaki

In conventional smart phones and ATMs, a four-digit passcode is entered into a keypad, and the user confirms whether the passcode matches the keypad. However, there is a risk that a third party can easily steal the password by watching the code entry or analyzing the position of fingerprints left on the keypad. There are other solutions, such as biometric authentication or the use of special displays, but both of them are costly and difficult to implement. In this study, we propose a keypad that does not leave fingerprints on the screen, is low cost, and can be used to input passcodes without worry, even if someone is standing next to it. The proposed keypad uses cursors that are moved by directional keys to select numbers, making fingerprint analysis difficult. Because attackers do not know the color that the user has selected, they cannot know which cursor the user is moving. To verify the safety and convenience of this system, we conducted experiments on subjects in their 20 s and 50 s. The results showed that the average difference in authentication time from the conventional method was about 5 s, and the method was generally convenient. We conclude that our keypad system is secure, because no peeping attacks on a subject were successful in guessing the subject’s passcode.

在传统的智能手机和自动柜员机中,输入一个四位数的密码,用户确认密码是否与键盘匹配。但是,存在第三方通过监视密码输入或分析键盘上留下的指纹位置而轻易窃取密码的风险。还有其他解决方案,如生物识别认证或使用特殊显示器,但这两种方法都成本高昂且难以实现。在这项研究中,我们提出了一种键盘,它不会在屏幕上留下指纹,成本低,即使有人站在旁边,也可以用来输入密码而不用担心。该键盘使用光标,通过方向键移动光标来选择数字,这使得指纹分析变得困难。因为攻击者不知道用户选择的颜色,所以他们不知道用户正在移动哪个光标。为了验证该系统的安全性和便利性,我们对20多岁和50多岁的受试者进行了实验。结果表明,该方法与传统方法的认证时间平均相差约5 s,具有较好的方便性。我们的结论是,我们的键盘系统是安全的,因为没有偷窥攻击是成功的猜中主题的密码。
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引用次数: 0
Does the Gel Biter create an illusion of food texture perception due to differences in mastication speed ? 凝胶咬器是否会因为咀嚼速度的不同而产生食物质感感知的错觉?
IF 0.9 Q4 ROBOTICS Pub Date : 2023-08-01 DOI: 10.1007/s10015-023-00891-x
Kosuke Hirose, Jun Ogawa, Yosuke Watanabe, M. D. Nahin Islam Shiblee, Masaru Kawakami, Hidemitsu Furukawa

One of the new computational frameworks is physical reservoir computing. Focusing on this method, we have previously developed a soft-matter artificial mouth ”Gel Biter”, which is composed of multiple polymeric materials based on the structure of the human oral cavity. This soft machine can discriminate even subtle differences in food texture with high accuracy. In general, chewing speed differs from person to person. Then, we focus on the result that brittle foods tend to be chewed faster or more finely based on sensory evaluation in some cognitive studies. This study has analyzed the accuracy of the Gel Biter by changing the parameters of its robotic arm and the differences in food texture perceived when the chewing speed is changed. As a result, there is no significant difference in discrimination accuracy for each speed. The cluster analysis shows that the food characteristics are captured and classified. In addition, the estimation results for Fast chewing indicate that the mechanical mouth also generates the illusion that humans perceive different food textures.

物理油藏计算是一种新的计算框架。针对这种方法,我们之前开发了一种软物质人工口腔“凝胶咬人器”,它是基于人类口腔结构由多种聚合物材料组成的。这种软性机器甚至可以分辨出食物质地的细微差别,准确率很高。一般来说,咀嚼速度因人而异。然后,我们将重点放在一些认知研究中基于感官评价的脆性食物往往咀嚼得更快或更细的结果上。本研究通过改变凝胶咬人器机械臂的参数,以及改变咀嚼速度时感知到的食物质地的差异,分析了凝胶咬人器的准确性。结果表明,不同速度下的识别精度无显著差异。聚类分析表明,食物特征被捕获并分类。此外,快速咀嚼的估计结果表明,机械嘴也会产生人类感知不同食物质地的错觉。
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引用次数: 0
Mushroom cultivation and harvesting in media supported by 3D-printed anisotropic elastic structures 3D打印各向异性弹性结构支持的蘑菇培养和收获
IF 0.9 Q4 ROBOTICS Pub Date : 2023-08-01 DOI: 10.1007/s10015-023-00886-8
Kouki Saito, Jun Ogawa, Yosuke Watanabe, M. D. Nahin Islam Shiblee, Masaru Kawakami, Hidemitsu Furukawa

Mushrooms grow so fast during the harvest season that they can double in size in a day. However, the soft and fragile nature of mushrooms makes manual harvesting of domestic brand varieties a necessity. Therefore, an important industrial issue in the efficiency of mushroom cultivation in Japan is how to make mushrooms easy to harvest and grow. The technical elements of mushroom harvesting are (1) non-damaging harvesting methods, (2) control of colony growth, and (3) expansion of growing area. This study proposes a three-dimensional and deformable culture medium to solve the problems (1)–(3). The proposed three-dimensional medium has a 3D-printed anisotropic elastic well structure embedded inside. The medium keeps the medium in a three-dimensional shape and allows mushrooms to be generated from the sides and bottom. In addition, we show that during the harvesting period, by applying pressure to the medium in a single direction. The soil can be removed from each side of the mushrooms and the mushrooms can be harvested.

蘑菇在收获季节生长得非常快,它们的大小可以在一天内翻倍。然而,蘑菇柔软易碎的特性使得手工采摘国产品牌品种成为必要。因此,如何使蘑菇易于收获和生长是提高日本蘑菇栽培效率的一个重要工业问题。蘑菇采收的技术要素有:(1)无害采收方法;(2)控制菌落生长;(3)扩大种植面积。本研究提出了一种三维可变形培养基来解决问题(1)-(3)。所提出的三维介质内嵌有3d打印的各向异性弹性井结构。该介质使介质保持三维形状,并允许从侧面和底部生成蘑菇。此外,我们表明,在收获期间,通过在单一方向上对介质施加压力。可以从蘑菇的每一边除去土壤,蘑菇就可以收获了。
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引用次数: 0
Basic analog–digital integrated circuit for edge detection based on the vertebrate retina 基于脊椎动物视网膜边缘检测的基本模数集成电路
IF 0.9 Q4 ROBOTICS Pub Date : 2023-07-28 DOI: 10.1007/s10015-023-00892-w
Kimihiro Nishio, Natsumi Kuroda

Novel basic analog–digital edge detection circuits in this research were proposed based on the vertebrate retina. The vertebrate retina is a pre-processor for image processing in the brain and has superior functions such as edge detection and motion detection. The proposed circuit was evaluated by the simulation program with integrated circuit emphasis (SPICE) with the 0.6 μm complementary metal oxide semiconductor (CMOS) process. The simulation results with SPICE showed that the proposed circuits can operate normally. The test integrated circuit of the unit circuit was fabricated with a 0.6 μm CMOS process. The measured results showed that the unit circuit can detect the edge position. The test integrated circuits of one-dimensional array of unit circuits were fabricated with the same process. The measured results showed that the one-dimensional circuits can detect the edge position. In the future, the realization of a new vision sensor can be expected using the proposed circuit.

本研究提出了一种基于脊椎动物视网膜的基本模拟-数字边缘检测电路。脊椎动物视网膜是大脑中图像处理的预处理器,具有边缘检测、运动检测等优越功能。采用集成电路重点(SPICE)仿真程序,采用0.6 μm互补金属氧化物半导体(CMOS)工艺对所提出的电路进行了评估。SPICE仿真结果表明,所设计的电路能够正常工作。采用0.6 μm CMOS工艺制作了单元电路的测试集成电路。实测结果表明,该单元电路能够检测出边缘位置。用相同的工艺制作了一维单元电路阵列的测试集成电路。实测结果表明,一维电路可以检测出边缘位置。在未来,可以期望使用所提出的电路实现一种新的视觉传感器。
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引用次数: 0
Mass spring model for non-uniformed deformable linear object toward dexterous manipulation 面向灵巧操作的非均匀变形线性物体的质量弹簧模型
IF 0.9 Q4 ROBOTICS Pub Date : 2023-07-27 DOI: 10.1007/s10015-023-00889-5
Kenta Tabata, Hiroaki Seki, Tokuo Tsuji, Tatsuhiro Hiramitsu

Manipulation for deformable object is difficult in robotics. The deformation of the deformable object is not the same, despite the same manipulation. This is due to the difference in the object characteristics, which depend on knitting, material, etc. This leads to difficulties in the motion planning. We propose a method that estimates the string model by comparing the real string movement and simulated string movement in a certain manipulation repeatedly by trial and error. This method realizes several manipulations using unknown strings. But feasible range was limited to uniform strings. In this paper, we proposed string model for representing various kind of string. This model assumed that mass distribution is not uniform and bending properties is different depending on extraction and contraction. Where this model was applied to several non-uniform string and uniform string, we confirmed that the proposed model can express the actual string movement.

在机器人技术中,对可变形物体的操纵是一个难点。可变形物体的变形是不一样的,尽管同样的操作。这是由于物体特性的差异,这取决于编织,材料等。这就给运动规划带来了困难。提出了一种通过反复试错的方法,通过比较某一操作下真实的弦运动和模拟的弦运动来估计弦模型的方法。这个方法使用未知字符串实现了几个操作。但可行范围仅限于统一的字符串。本文提出了字符串模型来表示各种类型的字符串。该模型假定质量分布不均匀,且拉伸和收缩不同,弯曲性能也不同。将该模型应用于几种非均匀弦和均匀弦,我们证实了所提出的模型可以表达实际的弦运动。
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引用次数: 0
Tsunami evacuation simulation considering road width in Aoshima district 考虑广岛地区道路宽度的海啸疏散模拟
IF 0.9 Q4 ROBOTICS Pub Date : 2023-07-26 DOI: 10.1007/s10015-023-00888-6
Keita Nabeyama, Shotaro Usuzaki, Kentaro Aburada, Hisaaki Yamaba, Tetsuro Katayama, Naonobu Okazaki

Japan is one of the countries in the world where natural disasters occur most frequently. Typhoons, earthquakes, tsunamis, volcanic eruptions, and many other natural disasters occur in Japan every year, and the risks are immeasurable. Japan is especially prone to earthquakes because of its location on the North American Plate, Eurasian Plate, Pacific Plate, and Philippine Sea Plate. Preparation for a Nankai Trough earthquake is one of the most important issues. A Nankai trough earthquake is predicted to occur with a probability of 70–80% within 30 years. Accordingly, a tsunami of more than 10 ms is expected to hit a wide area along the Pacific coast from the Kanto region to the Kyushu region, and the impact is expected to be significant. When a tsunami warning is issued, an evacuation support system that provides information on evacuation sites and routes enables faster and safer evacuation actions. In a previous study conducted in our laboratory, we proposed an evacuation support system using Low-Power Wide-Area communications and conducted a simulation to find ways to improve the evacuation support system. However, the simulation was insufficient in that it did not consider delays in evacuation completion time due to road congestion caused by limited road width, which can be expected in an actual disaster. In our current research, as an improvement to make the simulation more realistic for further developing our evacuation support system, we propose a simulation that considers road width. We examined how adoption of this simulation methodology would affect the simulation results by comparing simulations that did and did not consider road width. As a result, the proposed method showed a lower percentage of completed evacuations than the previous simulation, especially for children and the elderly. The reason for this result is that when evacuations begin simultaneously, crowding occurs as people all rush to evacuation centers. This congestion on the roads near evacuation centers prevents people from completing their evacuations. Such a phenomenon is expected to occur not only in simulations but also on actual roads. For this reason, our proposed simulation method that considers road width is a more realistic simulation. Since evacuations by car in the event of a disaster also occur, a future issue is to simulate car congestion as well. Furthermore, simulating what would happen if a disaster made a road impassable is also important.

日本是世界上自然灾害发生最频繁的国家之一。日本每年都会发生台风、地震、海啸、火山爆发等许多自然灾害,其风险是不可估量的。由于地处北美板块、欧亚板块、太平洋板块和菲律宾海板块,日本特别容易发生地震。对南开海槽地震的准备是最重要的问题之一。预测30年内南开槽地震发生的概率为70-80%。因此,预计从关东地区到九州地区的太平洋沿岸将发生10毫秒以上的海啸,其影响将十分巨大。当海啸警报发出时,提供疏散地点和路线信息的疏散支持系统可以使疏散行动更快、更安全。在我们实验室之前的研究中,我们提出了一种基于低功率广域通信的疏散支持系统,并进行了仿真,以寻找改进疏散支持系统的方法。但是,模拟的不足之处是没有考虑到在实际灾害中可以预料到的由于道路宽度有限而导致的道路拥堵导致疏散完成时间的延迟。在我们目前的研究中,我们提出了考虑道路宽度的模拟,以使模拟更加真实,从而进一步开发我们的疏散支持系统。我们通过比较考虑和不考虑道路宽度的模拟,研究了采用这种模拟方法将如何影响模拟结果。因此,所提出的方法显示完成疏散的百分比低于之前的模拟,特别是对于儿童和老人。造成这种结果的原因是,当疏散同时开始时,当人们都涌向疏散中心时,就会出现拥挤。疏散中心附近道路的拥堵使人们无法完成疏散。预计这种现象不仅在模拟中出现,而且在实际道路上也会出现。因此,我们提出的考虑道路宽度的仿真方法是一种更真实的仿真方法。由于在发生灾难时也会发生汽车疏散,因此未来的问题是模拟汽车拥堵。此外,模拟灾难导致道路无法通行的情况也很重要。
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引用次数: 0
Proposal of hyper-CLS data for industrial robots-HCLS statements for sequence control of multiple robots 工业机器人超CLS数据的提出多机器人序列控制的HCLS语句
IF 0.9 Q4 ROBOTICS Pub Date : 2023-07-24 DOI: 10.1007/s10015-023-00887-7
Ryoma Abe, Fusaomi Nagata, Daiki Terasaki, Hirohisa Kato, Takeshi Ikeda, Keigo Watanabe

In designing and manufacturing processes using CAD/CAM systems, cutter location source (CLS) data are generally used for intermediate data to finally generate numerical control (NC) data for various types of NC machine tools. CLS data mainly include statements as ‘GOTO’ to designate the position and orientation of a cutting tool. However, unfortunately, industrial robots and mechatronics systems have not been supported by such standardized CLS data. Also, it has not been realized for CLS data to be able to optionally have special statements for such as handling a customized end-effector and a camera system, executing a visual feedback control or cooperative control, and implementing AI systems like convolutional neural networks (CNNs). This paper aims to propose hyper-CLS data named HCLS data that can support the above functions. The effectiveness of HCLS data is experimentally evaluated by implementing a sequence work process using two small-sized robots with four-DOFs. The cost required for introducing multiple industrial robots is a serious issue for small and medium-sized manufacturers. Recently, there has been a growing need for small-sized industrial robots, which are comparatively easy to be introduced at low cost, in order to automate work processes that have previously relied on human hands, such as parts fitting tasks with a small clearance and cooperative task taking the timing. The proposed cooperative system based on two small-sized four-DOFs articulated robots enables a sequence control for picking and placing without using any programmable logic controller (PLC). The effectiveness and the validity of the proposed robot system are demonstrated through a pick and place experiment.

在使用CAD/CAM系统设计和制造过程中,刀具位置源(CLS)数据通常用作中间数据,最终生成各种类型的数控机床的数控(NC)数据。CLS数据主要包括“GOTO”等语句,用于指定切削刀具的位置和方向。然而,不幸的是,工业机器人和机电一体化系统还没有得到这种标准化CLS数据的支持。此外,还没有实现CLS数据能够选择性地具有特殊语句,例如处理定制的末端执行器和相机系统,执行视觉反馈控制或协作控制,以及实现卷积神经网络(cnn)等人工智能系统。本文旨在提出能够支持上述功能的超cls数据,即HCLS数据。利用两台四自由度小型机器人进行序列工作过程,对HCLS数据的有效性进行了实验评估。引进多个工业机器人所需的成本对于中小型制造商来说是一个严重的问题。最近,人们对小型工业机器人的需求越来越大,因为它们相对容易以低成本引进,以便将以前依赖于人工的工作过程自动化,例如具有小间隙的零件装配任务和需要时间的协作任务。所提出的协作系统基于两个小型四自由度关节机器人,无需使用任何可编程逻辑控制器(PLC)即可实现拾取和放置的顺序控制。通过取放实验验证了该机器人系统的有效性和有效性。
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引用次数: 0
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Artificial Life and Robotics
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