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Building insights on true positives vs. false positives: Bayes’ rule 建立对真阳性和假阳性的洞察:贝叶斯规则
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-15 DOI: 10.1111/dsji.12265
Alexander Robinson, L. Robin Keller, Cristina del Campo

COVID-19 pandemic policies requiring disease testing provide a rich context to build insights on true positives versus false positives. Our main contribution to the pedagogy of data analytics and statistics is to propose a method for teaching updating of probabilities using Bayes’ rule reasoning to build understanding that true positives and false positives depend on the prior probability. Our instructional approach has three parts. First, we show how to construct and interpret raw frequency data tables, instead of using probabilities. Second, we use dynamic visual displays to develop insights and help overcome calculation avoidance or errors. Third, we look at graphs of positive predictive values and negative predictive values for different priors. The learning activities we use include lectures, in-class discussions and exercises, breakout group problem solving sessions, and homework. Our research offers teaching methods to help students understand that the veracity of test results depends on the prior probability as well as helps students develop fundamental skills in understanding probabilistic uncertainty alongside higher-level analytical and evaluative skills. Beyond learning to update the probability of having the disease given a positive test result, our material covers naïve estimates of the positive predictive value, the common mistake of ignoring the disease's base rate, debating the relative harm from a false positive versus a false negative, and creating a new disease test.

需要进行疾病检测的COVID-19大流行政策提供了丰富的背景,可以深入了解真阳性与假阳性。我们对数据分析和统计学教学的主要贡献是提出了一种使用贝叶斯规则推理来更新概率的教学方法,以建立对真阳性和假阳性取决于先验概率的理解。我们的教学方法有三个部分。首先,我们展示了如何构建和解释原始频率数据表,而不是使用概率。其次,我们使用动态视觉显示来开发见解并帮助克服计算回避或错误。第三,我们查看不同先验的正预测值和负预测值的图表。我们使用的学习活动包括讲座、课堂讨论和练习、分组问题解决会议和家庭作业。我们的研究提供了教学方法,帮助学生理解测试结果的准确性取决于先验概率,并帮助学生培养理解概率不确定性的基本技能以及更高水平的分析和评估技能。除了学习更新给定阳性检测结果的疾病概率之外,我们的材料还包括naïve对阳性预测值的估计,忽略疾病基本率的常见错误,讨论假阳性与假阴性的相对危害,以及创建新的疾病检测。
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引用次数: 0
A lesson in Tableau dashboard design: Playing the beer game with a real-time data connection 关于Tableau仪表盘设计的一个教训:使用实时数据连接玩啤酒游戏
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-14 DOI: 10.1111/dsji.12264
Brad C. Meyer, Debra S. Bishop

This article examines how students learn about data-driven decision-making by creating and using a dashboard to play an online version of the familiar Beer Game. The objective is to apply data visualization skills to a business system in a way that leads to effective decisions. The students not only build a dashboard in Tableau, they also use it as they make ordering decisions while playing a round of the Beer Game that has a seasonal ramp up/ramp down demand pattern. Our assessment indicates that the exercise provides an effective application of Tableau skills and raises awareness of important aspects of dashboard design. We continue to improve the exercise to emphasize that analytics solutions can only be developed with a solid understanding of the business system.

本文通过创建和使用仪表板来玩熟悉的Beer Game的在线版本,研究学生如何学习数据驱动的决策。目标是将数据可视化技能应用于业务系统,从而产生有效的决策。学生们不仅在Tableau中建立了一个仪表板,他们还在玩一轮有季节性上升/下降需求模式的啤酒游戏时使用它来做出订购决策。我们的评估表明,该练习提供了Tableau技能的有效应用,并提高了对仪表板设计重要方面的认识。我们继续改进练习,以强调分析解决方案只能在对业务系统有扎实理解的情况下开发。
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引用次数: 0
Tanaka score predicts surgical intensive care admission following abdominal wall reconstruction. 田中评分可预测腹壁重建术后外科重症监护入院情况。
IF 2.3 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-01 Epub Date: 2022-04-16 DOI: 10.1007/s10029-022-02605-x
S Said, J Thomas, K Montelione, A Fafaj, L Beffa, D Krpata, A Prabhu, M Rosen, C Petro

Purpose: With the advancement of abdominal wall reconstruction, more complex hernia patients are undergoing repairs that may require a postoperative surgical intensive care unit (SICU) admission. The volume ratio (VR) of the hernia sac to the abdominal cavity is an easily applied method to quantify disease severity and the ensuing physiologic insult. This study aimed to predict postoperative SICU admission using VR and other preoperative variables.

Methods: A single-center retrospective review was conducted for patients undergoing large abdominal hernias (width ≥ 18 cm) repaired from September 2014 to October 2019. Patient demographics, comorbidities, abdominal surgical history, and VR were analyzed through univariate and multivariable methods to identify predictors of SICU admission within the first two postoperative days. A predictive model was generated and validated.

Results: Of 434 patients meeting inclusion criteria, 127(29%) required a SICU admission within the first two postoperative days. VR was significantly higher in SICU patients (Median 30.6% [IQR 14.4-59.0] vs. 10.6% [IQR 4.35-23.6], P < 0.001). Male sex, history of chronic obstructive pulmonary disease, prior component separation, recurrent incisional hernia, hernia grade 3, and VR showed higher odds of SICU admission. When validated on a testing dataset, these variables showed strong SICU admission predictions, with an area under the curve, sensitivity, and specificity of 0.82, 81.7% and 68.5%, respectively.

Conclusions: The volume ratio in combination with preoperatively available variables can reliably predict postoperative SICU admission following abdominal wall reconstruction. Anticipating such events preoperatively allows for bed space allocation as well as optimizing postoperative care.

目的:随着腹壁重建技术的发展,越来越多的复杂疝气患者接受了可能需要术后入住外科重症监护室(SICU)的修复手术。疝囊与腹腔的容积比(VR)是量化疾病严重程度和随之而来的生理损伤的一种简便方法。本研究旨在利用 VR 和其他术前变量预测术后入住 SICU 的情况:方法:对2014年9月至2019年10月期间接受大腹部疝(宽度≥18厘米)修复手术的患者进行了单中心回顾性研究。通过单变量和多变量方法分析了患者的人口统计学特征、合并症、腹部手术史和VR,以确定术后前两天入住SICU的预测因素。结果显示,在符合纳入标准的 434 例患者中,有 1 例患者在术后 2 天内入住 SICU:在符合纳入标准的 434 名患者中,有 127 人(29%)在术后头两天内需要入住 SICU。SICU 患者的 VR 明显更高(中位数 30.6% [IQR 14.4-59.0] vs. 10.6% [IQR 4.35-23.6], P 结论:容积比结合术前可用变量可以可靠地预测腹壁重建术后入住 SICU 的情况。术前预测此类事件有助于床位分配和优化术后护理。
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引用次数: 0
Cross-functional integration skills: Are business schools delivering what organizations need? 跨职能整合技能:商学院提供的是组织所需要的吗?
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-04-02 DOI: 10.1111/dsji.12262
Derrick E. D'Souza, Danuse Bement, Kenneth Cory

Practitioner surveys suggest that despite well-intentioned efforts, undergraduate business programs could better equip students with “soft skills.” This research study focuses on the soft skills associated with cross-functional integration (CFI), where skill gaps are believed to exist but have not been confirmed. As the first study to specifically characterize and measure CFI skills, we argue that even in the best-case scenario, a small CFI-skills gap could persist, and that the primary goal of business programs is to minimize, not eliminate, the gap. We assert that an instrument that measures CFI skills on three dimensions (cross-functional collaboration, cross-functional coordination, and cross-functional communication) provides a critical starting point in the identification and management of the CFI skills gap. We adapt and validate such an instrument, test it with a sample of 160 business students and 160 hiring managers, and find statistically significant gaps at the construct and dimensional level. However, the magnitude of the gaps is not large, suggesting that business schools may be doing a good job of managing the CFI skills gap. Our assessment instrument is a valuable tool for companies that wish to diagnose and address CFI skills challenges.

从业人员调查显示,尽管初衷是好的,本科商业课程还是可以更好地让学生掌握“软技能”。本研究的重点是与跨职能整合(CFI)相关的软技能,技能差距被认为存在,但尚未得到证实。作为第一个专门描述和衡量CFI技能的研究,我们认为,即使在最好的情况下,一个小的CFI技能差距也可能持续存在,商业项目的主要目标是最小化,而不是消除差距。我们断言,从三个维度(跨职能协作、跨职能协调和跨职能沟通)衡量CFI技能的工具,为识别和管理CFI技能差距提供了一个关键的起点。我们对这一工具进行了调整和验证,并以160名商学院学生和160名招聘经理为样本进行了测试,发现在结构和维度层面上存在统计学上的显著差异。然而,差距的幅度并不大,这表明商学院在管理CFI技能差距方面可能做得不错。对于希望诊断和解决CFI技能挑战的公司来说,我们的评估工具是一个有价值的工具。
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引用次数: 2
Teaching humanitarian logistics with the Disaster Response Game 用灾难反应游戏教授人道主义后勤
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-03-04 DOI: 10.1111/dsji.12261
Michael G. Klein, Peter L. Jackson, Miho Mazereeuw

Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the “Disaster Response Game.” The game provides students with context, challenges, and command seat experience with simulated life-and-death consequences. Our development effort includes the creation of a flexible digital platform for delivering game-style simulations for undergraduate and graduate education as well as response training within large enterprises. The system has instructional design interfaces for creating a wide range of disaster scenarios including, but not limited to, earthquakes, floods, pandemics, storms, and wildfires. As proof of concept, we built a tropical cyclone scenario and tested the corresponding multiplayer Disaster Response Game with students and subject matter experts. Students found it valuable to be assigned different roles that required collaboration, found the experience to be realistic, and were motivated to minimize casualties as best as they could with available resources. Subject matter experts also found the game to be sound in its instructional design. We seek a community of interested instructors to help develop more scenarios.

有效的灾难应对需要及时做出决定,将人员和物资尽快送到正确的地方。由于需要在多个利益相关者之间进行协调,这种行动变得复杂。在这篇教学简报中,我们描述了一款用于人道主义后勤课程的严肃在线游戏,名为“灾难响应游戏”。该游戏为学生提供了情境、挑战和模拟生死结果的指挥体验。我们的开发工作包括创建一个灵活的数字平台,为本科生和研究生教育以及大型企业的响应培训提供游戏式模拟。该系统具有指导设计界面,可用于创建各种灾难场景,包括但不限于地震、洪水、流行病、风暴和野火。为了验证概念,我们建立了一个热带气旋场景,并与学生和主题专家一起测试了相应的多人灾难响应游戏。学生们发现分配不同的角色需要合作是很有价值的,发现经验是现实的,并被激励尽可能地减少伤亡,他们可以利用现有的资源。主题专家也发现游戏的教学设计是合理的。我们寻求一个有兴趣的教师社区来帮助开发更多的场景。
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引用次数: 1
Decision-making challenges: Group dynamics and boundary spanning in the CyberStrike game 决策挑战:《CyberStrike》游戏中的群体动态和边界跨越
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-02-27 DOI: 10.1111/dsji.12260
Deborah E. Gibbons, Michael Freeman

Multirole online games offer advantages for learning in business schools, as students process information and coordinate with others while pursuing measurable goals. Gaming environments can be complex, and the choices and timing of players’ actions may have long-term effects on the state of the game. Team members practice communication skills as they exchange information and coordinate actions, and games provide objective feedback about their performance. Despite these advantages, integration of multiplayer online games into business courses can present technical and instructional challenges. This article introduces an online game, CyberStrike, in which student teams play roles of state or nonstate actors attempting to protect their own information systems while selectively attacking competitors’ information systems. The game can be useful in organizational behavior courses because it engages students in decision-making processes and inter-group dynamics that highlight relevant principles in action. As student teams try to foster cooperation within a competitive environment, consequences of their decision-making, strategy development, and boundary-spanning activities become apparent. Guidelines for teaching with CyberStrike are provided, along with suggestions for incorporating multirole online games into business school classes.

多角色在线游戏为商学院的学习提供了优势,因为学生在追求可衡量目标的同时处理信息并与他人协调。游戏环境可能很复杂,玩家行动的选择和时机可能会对游戏状态产生长期影响。团队成员通过交换信息和协调行动来练习沟通技巧,游戏为他们的表现提供客观反馈。尽管有这些优势,但将多人在线游戏整合到商业课程中可能会带来技术和教学方面的挑战。本文介绍了一款名为CyberStrike的在线游戏,学生团队在游戏中扮演国家或非国家角色,试图保护自己的信息系统,同时有选择地攻击竞争对手的信息系统。这个游戏在组织行为学课程中很有用,因为它让学生参与决策过程和团队间动态,强调行动中的相关原则。当学生团队试图在竞争环境中促进合作时,他们的决策、战略发展和跨界活动的后果变得明显。提供了使用CyberStrike进行教学的指导方针,以及将多角色在线游戏纳入商学院课程的建议。
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引用次数: 1
The difficulties of context: An exploratory study of learning transfer from a business simulation game 情境的困难:商业模拟游戏学习迁移的探索性研究
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-02-03 DOI: 10.1111/dsji.12259
Christopher M. Scherpereel, Susan K. Williams, Scott Hoefle

Studies show that learning is situated—or that learning in one context does not easily transfer to a new context. Because business simulations are often used to provide a learning context, we wondered if this context-specific learning would transfer. To explore this issue, we used situated learning theory to ask undergraduate students in an operations management class to apply their learning in both familiar, simulation contexts, and unfamiliar, nonsimulation contexts. Using contextually based exam questions, we empirically measured learner performance on low and high cognitive effort questions. We were able to provide some support for the constructivist learning theory's hypothesis that learners can take the principles constructed in a business simulation and apply them in other contexts. Additionally, we explored the implications of confidence/self-efficacy theory and demonstrated that transfer may differ based on cognitive effort.

研究表明,学习是情境化的,或者说,在一种环境中的学习不容易转移到新的环境中。由于商业模拟经常用于提供学习环境,我们想知道这种特定于环境的学习是否会迁移。为了探讨这个问题,我们运用情境学习理论,要求运营管理课程的本科生在熟悉的模拟情境和不熟悉的非模拟情境中应用他们的学习。使用基于上下文的考试问题,我们对学习者在低认知努力和高认知努力问题上的表现进行了实证测量。我们能够为建构主义学习理论的假设提供一些支持,即学习者可以将在商业模拟中构建的原则应用到其他环境中。此外,我们探讨了自信/自我效能理论的含义,并证明迁移可能会因认知努力而有所不同。
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引用次数: 0
Evaluation of Tribolium castaneum Infestation against Different Packaging Materials 不同包装材料对木栗虫侵染效果的评价
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.17582/journal.jis/2022/8.1.124.130
Mahreen Hanif, S. Saeed, Mudssar Ali, Muqadas Younas, Huda Bilal, Syeda Fatima Bukhari
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引用次数: 0
Impacts of Drug Addiction on Psychological and Emotional Health and Role of Medicinal Plants in Treatment of Drug Addiction 药物成瘾对心理和情绪健康的影响及药用植物在药物成瘾治疗中的作用
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.17582/journal.jis/2022/8.2.311.325
Samiya Rehman, E. Mustafa, Ali Ahmad Faiz, Maheen Kanwal, Farkhanda Yasmin, A. Fatima
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引用次数: 0
Growth, Quality and Nutritional Profiling of Kinnow Mandarin Augmented through Rootstocks under Agro-Climatic Conditions of Sargodha, Pakistan 巴基斯坦萨戈达农业气候条件下根茎增种金诺柑的生长、品质和营养特征
IF 1.9 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.17582/journal.jis/2022/8.1.88.96
A. Hayat, M. Nasir, E. Haque, M. Asim, S. Afzaal, S. Naz, M. Nawaz, A. Mahmood, F. Khadija, F. Hussain, T. Mehmood
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引用次数: 0
期刊
Decision Sciences-Journal of Innovative Education
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