Effective communication is vital in radiotherapy to ensure patient understanding and cooperation. However, a conventional approach is often inadequate due to misunderstanding and limited retention of information. Additionally, students often have limited opportunities to develop these skills in clinical environments. SCIMORT, an immersive virtual simulation chatbot was designed to address this gap by providing realistic communication training. A pilot study was conducted to develop the SCIMORT and evaluate the user’s acceptance and engagement. In Phase 1, a 3D virtual patient chatbot integrated with voice and visual cues was developed using Blender and Bot Libre. In Phase 2, evaluation of the prototype using a survey among 28 students was conducted. Both novice and experienced groups reported high acceptance (Novice group: 3.919 ± 1.245, Experience group: 3.953 ± 1.114) and engagement scores (Novice: 3.526 ± 1.270, Experienced: 3.568 ± 1.142). Both groups agreed that SCIMORT provides an overview of the clinical environment, with the slightly higher mean score recorded in the experience group (4.13 ± 1.356) compared to the novice group (4.00 ± 1.080). Besides, both groups agreed that the tool is acceptable for communication skill training. No significant differences were observed between groups in acceptance (U = 97.000, p = 0.981) or engagement (U = 71.500, p = 0.204). Students highlighted SCIMORT’s realistic clinical environment and usability, though some reported cognitive load and challenges with immersion. SCIMORT demonstrated promising potential as an accessible communication skills training tool for radiotherapy students. While generally accepted and engaging, future development should enhance interactivity, personalize feedback, and integrate immersive VR features to improve realism and learning outcomes.
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