Pub Date : 2022-02-21DOI: 10.1177/20501579221080333
Daniel Muise, Yingdan Lu, Jennifer Pan, Byron Reeves
This study demonstrates how localization and homogenization can co-occur in different aspects of smartphone usage. Smartphones afford individualization of media behavior: users can begin, end, or switch between countless tasks anytime, but this individualization is shaped by shared environments such that smartphone usage may be similar among those who share such environments but contain differences, or localization, across environments or regions. Yet for all users, smartphone screen interactions are bounded and guided by nearly identical smartphone interfaces, suggesting that smartphone usage may be similar or homogenized across all individuals regardless of environment. We study homogenization and localization by comparing the temporal, visual, and experiential composition of screen activity among individuals in three dissimilar media environments—the United States, China, and Myanmar—using one week of screenshot data captured passively every 5 s by the novel Screenomics framework. We find that overall usage levels are consistently dissimilar across media environments, while metrics that depend more on moment-level decisions and user-interface design do not vary significantly across media environments. These results suggest that quantitative research on homogenization and localization should analyze behavior driven by user interfaces and by contextually determined parameters, respectively.
{"title":"Selectively localized: Temporal and visual structure of smartphone screen activity across media environments","authors":"Daniel Muise, Yingdan Lu, Jennifer Pan, Byron Reeves","doi":"10.1177/20501579221080333","DOIUrl":"https://doi.org/10.1177/20501579221080333","url":null,"abstract":"This study demonstrates how localization and homogenization can co-occur in different aspects of smartphone usage. Smartphones afford individualization of media behavior: users can begin, end, or switch between countless tasks anytime, but this individualization is shaped by shared environments such that smartphone usage may be similar among those who share such environments but contain differences, or localization, across environments or regions. Yet for all users, smartphone screen interactions are bounded and guided by nearly identical smartphone interfaces, suggesting that smartphone usage may be similar or homogenized across all individuals regardless of environment. We study homogenization and localization by comparing the temporal, visual, and experiential composition of screen activity among individuals in three dissimilar media environments—the United States, China, and Myanmar—using one week of screenshot data captured passively every 5 s by the novel Screenomics framework. We find that overall usage levels are consistently dissimilar across media environments, while metrics that depend more on moment-level decisions and user-interface design do not vary significantly across media environments. These results suggest that quantitative research on homogenization and localization should analyze behavior driven by user interfaces and by contextually determined parameters, respectively.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"487 - 509"},"PeriodicalIF":4.9,"publicationDate":"2022-02-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42505601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-23DOI: 10.1177/20501579211059914
C. Büttner, A. Gloster, Rainer Greifeneder
Phubbing—ignoring another person in order to use a smartphone instead—is an increasingly common behavior that disrupts interactions and harms relationships. Using the frameworks of the theory of planned behavior and an interaction value approach, we examined the driving factors of phubbing frequency. Four preregistered predictors were tested: attitudes toward phubbing, subjective norms of phubbing, interaction value, that is, the extent of valuing a social interaction, and the perceived interaction value of the partner. After having had lunch together, a total of 128 participants in 64 dyads filled out a survey assessing the four predictors. Dyadic linear mixed model analyses confirmed that a more positive attitude toward phubbing increases phubbing, as well as being phubbed. Moreover, we disentangled screen-sharing time (i.e., using a phone together), phone use, co-present phone use (i.e., using a phone alone), and phubbing: we found that valuing the social interaction more decreased phone use, but not phubbing, and holding more accepting subjective norms on phubbing increased co-present phone use, but not phone use in general. We further found that the person that used their phone first, phubbed more. Overall, this research extends our understanding of the factors driving phubbing and may be fruitfully harnessed to reduce phubbing.
{"title":"Your phone ruins our lunch: Attitudes, norms, and valuing the interaction predict phone use and phubbing in dyadic social interactions","authors":"C. Büttner, A. Gloster, Rainer Greifeneder","doi":"10.1177/20501579211059914","DOIUrl":"https://doi.org/10.1177/20501579211059914","url":null,"abstract":"Phubbing—ignoring another person in order to use a smartphone instead—is an increasingly common behavior that disrupts interactions and harms relationships. Using the frameworks of the theory of planned behavior and an interaction value approach, we examined the driving factors of phubbing frequency. Four preregistered predictors were tested: attitudes toward phubbing, subjective norms of phubbing, interaction value, that is, the extent of valuing a social interaction, and the perceived interaction value of the partner. After having had lunch together, a total of 128 participants in 64 dyads filled out a survey assessing the four predictors. Dyadic linear mixed model analyses confirmed that a more positive attitude toward phubbing increases phubbing, as well as being phubbed. Moreover, we disentangled screen-sharing time (i.e., using a phone together), phone use, co-present phone use (i.e., using a phone alone), and phubbing: we found that valuing the social interaction more decreased phone use, but not phubbing, and holding more accepting subjective norms on phubbing increased co-present phone use, but not phone use in general. We further found that the person that used their phone first, phubbed more. Overall, this research extends our understanding of the factors driving phubbing and may be fruitfully harnessed to reduce phubbing.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"387 - 405"},"PeriodicalIF":4.9,"publicationDate":"2021-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48515114","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-13DOI: 10.1177/20501579211060621
Lian Wang, Chun Liu
Socioeconomic status and demographic determinants are the most commonly examined factors in the study of the second-order digital divide regarding the differences associated with Internet use. The role of motivation in digital inequalities is comparatively less studied. We examine motivation and access variables in this paper. Statistical analysis based on a representative survey conducted in China indicates that motivation is a salient predictor of Internet use when other factors are controlled. In addition, device access significantly moderates the association between motivation and certain types of Internet use. While mobile-only users show the same, if not stronger, motivation for using the Internet for the purposes of study, entertainment, and e-commerce, they actually use those functions to a lesser extent than multimodal users. Hence, the digital divide is a multifaceted issue that requires a comprehensive solution.
{"title":"The role of motivation in the digital divide: The moderating effect of device access","authors":"Lian Wang, Chun Liu","doi":"10.1177/20501579211060621","DOIUrl":"https://doi.org/10.1177/20501579211060621","url":null,"abstract":"Socioeconomic status and demographic determinants are the most commonly examined factors in the study of the second-order digital divide regarding the differences associated with Internet use. The role of motivation in digital inequalities is comparatively less studied. We examine motivation and access variables in this paper. Statistical analysis based on a representative survey conducted in China indicates that motivation is a salient predictor of Internet use when other factors are controlled. In addition, device access significantly moderates the association between motivation and certain types of Internet use. While mobile-only users show the same, if not stronger, motivation for using the Internet for the purposes of study, entertainment, and e-commerce, they actually use those functions to a lesser extent than multimodal users. Hence, the digital divide is a multifaceted issue that requires a comprehensive solution.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"406 - 420"},"PeriodicalIF":4.9,"publicationDate":"2021-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48200080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-01DOI: 10.1177/20501579211051851a
Maciej Kowalewski
{"title":"Book Review: Protests in the Information Age: Social Movements, Digital Practices and Surveillance by Lucas Melgaço and Jeffrey Monaghan","authors":"Maciej Kowalewski","doi":"10.1177/20501579211051851a","DOIUrl":"https://doi.org/10.1177/20501579211051851a","url":null,"abstract":"","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"29 4 1","pages":"157-158"},"PeriodicalIF":4.9,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138543640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-01DOI: 10.1177/20501579211051851b
Devam Thapa
{"title":"Book Review: Cell Tower by Steven E. Jones","authors":"Devam Thapa","doi":"10.1177/20501579211051851b","DOIUrl":"https://doi.org/10.1177/20501579211051851b","url":null,"abstract":"","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"159 - 160"},"PeriodicalIF":4.9,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49149798","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-19DOI: 10.1177/20501579211056116
Kexin Wang, S. Scherr
TikTok is one of the most popular apps. TikTok's endless stream of content, the lack time stamps or notifications of ever being “all caught up,” and concealing the phone's clock make it easy to lose track of time on TikTok. However, there is a lack of knowledge about how TikTok use may therefore interfere with our circadian rhythms, particularly our sleep hygiene. By focusing on pre-sleep cognitive arousal, this study aimed to close this knowledge gap by investigating the association between automatic TikTok use and daytime fatigue. We also investigated how individual preferences for sensation seeking and delayed gratification moderated this relationship. Within a sample of 1,050 TikTok/Douyin users in China, automatic TikTok use was associated with increased daytime fatigue that was mediated by higher levels of cognitive arousal before sleep. This relationship was aggravated by a preference for sensation seeking, and attenuated by a preference for delayed gratification. Above and beyond these early empirical insights, we also provide an early explanatory framework that is meant to systematize both existing and future knowledge about the use of TikTok.
{"title":"Dance the Night Away: How Automatic TikTok Use Creates Pre-Sleep Cognitive Arousal and Daytime Fatigue","authors":"Kexin Wang, S. Scherr","doi":"10.1177/20501579211056116","DOIUrl":"https://doi.org/10.1177/20501579211056116","url":null,"abstract":"TikTok is one of the most popular apps. TikTok's endless stream of content, the lack time stamps or notifications of ever being “all caught up,” and concealing the phone's clock make it easy to lose track of time on TikTok. However, there is a lack of knowledge about how TikTok use may therefore interfere with our circadian rhythms, particularly our sleep hygiene. By focusing on pre-sleep cognitive arousal, this study aimed to close this knowledge gap by investigating the association between automatic TikTok use and daytime fatigue. We also investigated how individual preferences for sensation seeking and delayed gratification moderated this relationship. Within a sample of 1,050 TikTok/Douyin users in China, automatic TikTok use was associated with increased daytime fatigue that was mediated by higher levels of cognitive arousal before sleep. This relationship was aggravated by a preference for sensation seeking, and attenuated by a preference for delayed gratification. Above and beyond these early empirical insights, we also provide an early explanatory framework that is meant to systematize both existing and future knowledge about the use of TikTok.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"316 - 336"},"PeriodicalIF":4.9,"publicationDate":"2021-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44121464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-16DOI: 10.1177/20501579211054929
Yan Qin, X. Wang, K. Namkoong
Mobile technologies offer the potential for efficacious and cost-effective lifestyle interventions for weight loss. Extant research indicates that mobile health (mHealth) lifestyle interventions are potentially effective and practical methods of weight loss, but it is less known what intervention characteristics are associated with weight loss effects. This meta-analysis examined the effectiveness of mHealth physical activity interventions for weight loss compared with non-technology/usual care interventions and the moderating effects of behavioral change theories, techniques, and mobile technologies. A total of 24 studies were identified based on inclusion criteria. Weight loss was the primary outcome. The results showed a medium significant effect size (d = 0.395; 95% CI = 0.243, 0.546; Z = 5.107, p < 0.001; N = 5146) favoring mHealth interventions. Interventions were significantly more effective when wearable devices were used (QB = 4.102, df = 1, p < 0.05) and when feedback was employed (QB = 4.566, df = 1, p < 0.05). The implications for future mHealth intervention design are discussed.
{"title":"A meta-analysis of the overall effect of mHealth physical activity interventions for weight loss and the moderating effect of behavioral change theories, techniques, and mobile technologies","authors":"Yan Qin, X. Wang, K. Namkoong","doi":"10.1177/20501579211054929","DOIUrl":"https://doi.org/10.1177/20501579211054929","url":null,"abstract":"Mobile technologies offer the potential for efficacious and cost-effective lifestyle interventions for weight loss. Extant research indicates that mobile health (mHealth) lifestyle interventions are potentially effective and practical methods of weight loss, but it is less known what intervention characteristics are associated with weight loss effects. This meta-analysis examined the effectiveness of mHealth physical activity interventions for weight loss compared with non-technology/usual care interventions and the moderating effects of behavioral change theories, techniques, and mobile technologies. A total of 24 studies were identified based on inclusion criteria. Weight loss was the primary outcome. The results showed a medium significant effect size (d = 0.395; 95% CI = 0.243, 0.546; Z = 5.107, p < 0.001; N = 5146) favoring mHealth interventions. Interventions were significantly more effective when wearable devices were used (QB = 4.102, df = 1, p < 0.05) and when feedback was employed (QB = 4.566, df = 1, p < 0.05). The implications for future mHealth intervention design are discussed.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"337 - 359"},"PeriodicalIF":4.9,"publicationDate":"2021-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47835261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-16DOI: 10.1177/20501579211052227
T. Laor, H. Rosenberg, Nili Steinfeld
Media panics research is concerned with widespread social anxiety formed around a new technology or medium. This study adds to existing research by characterizing a new form of media panic around augmented reality applications, and specifically that which erupted concerning Pokémon GO, a popular augmented reality game. Based on a content analysis of items related to the game published in Israel's major print and online media in the period immediately following the game's launch, we classify the negative media coverage as a media panic and propose an explanation for its emergence. We argue that the negative reactions to the game stem specifically from the game's unique features and its mobile infrastructure, and especially its use of augmented reality that combines users’ virtual experiences and their interactions in actual physical space. We identify a third wave of mobile panic in this current phenomenon, one which takes into account the unique features of mobile technology as infrastructure for augmented reality applications. In contrast to previous incidents of media panic that focused on the harmful effects of increased technology use by young users, and their detachment from their physical environment, this wave represents an essentially opposite phenomenon, in which physical mobility itself, facilitated by the use of augmented reality, is deemed dangerous to players’ health and safety.
{"title":"Oh, no, Pokémon GO! Media panic and fear of mobility in news coverage of an augmented reality phenomenon","authors":"T. Laor, H. Rosenberg, Nili Steinfeld","doi":"10.1177/20501579211052227","DOIUrl":"https://doi.org/10.1177/20501579211052227","url":null,"abstract":"Media panics research is concerned with widespread social anxiety formed around a new technology or medium. This study adds to existing research by characterizing a new form of media panic around augmented reality applications, and specifically that which erupted concerning Pokémon GO, a popular augmented reality game. Based on a content analysis of items related to the game published in Israel's major print and online media in the period immediately following the game's launch, we classify the negative media coverage as a media panic and propose an explanation for its emergence. We argue that the negative reactions to the game stem specifically from the game's unique features and its mobile infrastructure, and especially its use of augmented reality that combines users’ virtual experiences and their interactions in actual physical space. We identify a third wave of mobile panic in this current phenomenon, one which takes into account the unique features of mobile technology as infrastructure for augmented reality applications. In contrast to previous incidents of media panic that focused on the harmful effects of increased technology use by young users, and their detachment from their physical environment, this wave represents an essentially opposite phenomenon, in which physical mobility itself, facilitated by the use of augmented reality, is deemed dangerous to players’ health and safety.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"10 1","pages":"365 - 386"},"PeriodicalIF":4.9,"publicationDate":"2021-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48250628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-09DOI: 10.1177/20501579221140761
Alexander Wenz, Florian Keusch
Smartphones have become one of the most frequently used devices for accessing the Internet. Although a growing body of research has examined the second-level digital divide with a focus on general Internet and digital media use, little is known about patterns of smartphone use and smartphone-related skills in the general population. This paper examines inequalities in the use of smartphone technology based on two nationally representative samples of smartphone owners collected in Germany in 2017 and 2020. We identify six distinct types of smartphone users by conducting latent class analyses that classify individuals based on their frequency of smartphone use, self-rated smartphone skills, and activities carried out on their smartphone. Smartphone use differs significantly by sociodemographic characteristics and operating system. The types reflecting more frequent and diverse smartphone use are younger, have higher levels of educational attainment, and are more likely to use an iPhone. Overall, the composition of the latent classes and their characteristics are robust across samples.
{"title":"The second-level smartphone divide: A typology of smartphone use based on frequency of use, skills, and types of activities","authors":"Alexander Wenz, Florian Keusch","doi":"10.1177/20501579221140761","DOIUrl":"https://doi.org/10.1177/20501579221140761","url":null,"abstract":"Smartphones have become one of the most frequently used devices for accessing the Internet. Although a growing body of research has examined the second-level digital divide with a focus on general Internet and digital media use, little is known about patterns of smartphone use and smartphone-related skills in the general population. This paper examines inequalities in the use of smartphone technology based on two nationally representative samples of smartphone owners collected in Germany in 2017 and 2020. We identify six distinct types of smartphone users by conducting latent class analyses that classify individuals based on their frequency of smartphone use, self-rated smartphone skills, and activities carried out on their smartphone. Smartphone use differs significantly by sociodemographic characteristics and operating system. The types reflecting more frequent and diverse smartphone use are younger, have higher levels of educational attainment, and are more likely to use an iPhone. Overall, the composition of the latent classes and their characteristics are robust across samples.","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"11 1","pages":"459 - 483"},"PeriodicalIF":4.9,"publicationDate":"2021-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43598550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-08DOI: 10.1177/20501579211051851
Yidong Wang
{"title":"Book Review: The Politics of Dating Apps: Gender, Sexuality, and Emergent Publics in Urban China by Lik Sam Chan","authors":"Yidong Wang","doi":"10.1177/20501579211051851","DOIUrl":"https://doi.org/10.1177/20501579211051851","url":null,"abstract":"","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":"1 1","pages":""},"PeriodicalIF":4.9,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48194164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}