Pub Date : 2017-09-01DOI: 10.1027/1864-1105/a000223
Robin L. Nabi, Debora Pérez Torres, Abby Prestin
Despite the substantial attention paid to stress management in the extant coping literature, media use has been surprisingly overlooked as a strategy worthy of close examination. Although media scholars have suggested media use may be driven by a need to relax, related research has been sporadic and, until recently, disconnected from the larger conversation about stress management. The present research aimed to determine the relative value of media use within the broader range of coping strategies. Based on surveys of both students and breast cancer patients, media use emerged as one of the most frequently selected strategies for managing stress across a range of personality and individual difference variables. Further, heavier television consumers and those with higher perceived stress were also more likely to use media for coping purposes. Finally, those who choose media for stress management reported it to be an effective tool, although perhaps not as effective as other popular strategies. This research not only documents the centrality of media use in the corpus of stress management techniques, thus highlighting the value of academic inquiry into media-based coping, but it also offers evidence supporting the positive role media use can play in promoting psychological well-being.
{"title":"Guilty Pleasure No More: The Relative Importance of Media Use for Coping With Stress","authors":"Robin L. Nabi, Debora Pérez Torres, Abby Prestin","doi":"10.1027/1864-1105/a000223","DOIUrl":"https://doi.org/10.1027/1864-1105/a000223","url":null,"abstract":"Despite the substantial attention paid to stress management in the extant coping literature, media use has been surprisingly overlooked as a strategy worthy of close examination. Although media scholars have suggested media use may be driven by a need to relax, related research has been sporadic and, until recently, disconnected from the larger conversation about stress management. The present research aimed to determine the relative value of media use within the broader range of coping strategies. Based on surveys of both students and breast cancer patients, media use emerged as one of the most frequently selected strategies for managing stress across a range of personality and individual difference variables. Further, heavier television consumers and those with higher perceived stress were also more likely to use media for coping purposes. Finally, those who choose media for stress management reported it to be an effective tool, although perhaps not as effective as other popular strategies. This research not only documents the centrality of media use in the corpus of stress management techniques, thus highlighting the value of academic inquiry into media-based coping, but it also offers evidence supporting the positive role media use can play in promoting psychological well-being.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"104 1","pages":"126–136"},"PeriodicalIF":1.7,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76043132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1027/1864-1105/a000228
Jeffrey A. Hall
This multistudy investigation examines how entrapment, which is the guilt, anxiety, or stress to respond and be available to others via mobile devices, shapes and is shaped by patterns of mobile use. Using structural equation modeling on cross-sectional survey responses, Study 1 (N = 300) tested relationships among offline social network size, voice and text frequency, entrapment, and well-being. Offline social network size was associated with text message frequency, and both were indirectly associated with lower subjective well-being via entrapment. Study 2 used experience sampling to confirm associations among entrapment, texting, and well-being. Participants (N = 112) reported on face-to-face, phone, and text interactions five times a day for 5 consecutive days (n = 1,879). Multilevel modeling results indicated that beginning-of-week entrapment was associated with more interactions with acquaintances and strangers, and with reporting lower affective well-being and relatedness when interacting via text. Well-being reported during text interactions and number of interactions with acquaintances and strangers during the week both predicted changes in entrapment by the week’s end. Change in entrapment was associated with lower subjective well-being at the week’s end. Results suggest that entrapment is associated with using texting to maintain larger networks of social relationships, potentially stressing individuals’ capacity to maintain less close relationships via mobile communication.
{"title":"The Experience of Mobile Entrapment in Daily Life","authors":"Jeffrey A. Hall","doi":"10.1027/1864-1105/a000228","DOIUrl":"https://doi.org/10.1027/1864-1105/a000228","url":null,"abstract":"This multistudy investigation examines how entrapment, which is the guilt, anxiety, or stress to respond and be available to others via mobile devices, shapes and is shaped by patterns of mobile use. Using structural equation modeling on cross-sectional survey responses, Study 1 (N = 300) tested relationships among offline social network size, voice and text frequency, entrapment, and well-being. Offline social network size was associated with text message frequency, and both were indirectly associated with lower subjective well-being via entrapment. Study 2 used experience sampling to confirm associations among entrapment, texting, and well-being. Participants (N = 112) reported on face-to-face, phone, and text interactions five times a day for 5 consecutive days (n = 1,879). Multilevel modeling results indicated that beginning-of-week entrapment was associated with more interactions with acquaintances and strangers, and with reporting lower affective well-being and relatedness when interacting via text. Well-being reported during text interactions and number of interactions with acquaintances and strangers during the week both predicted changes in entrapment by the week’s end. Change in entrapment was associated with lower subjective well-being at the week’s end. Results suggest that entrapment is associated with using texting to maintain larger networks of social relationships, potentially stressing individuals’ capacity to maintain less close relationships via mobile communication.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"2011 1","pages":"148–158"},"PeriodicalIF":1.7,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73946553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1027/1864-1105/a000224
M. Boukes, R. Vliegenthart
Following the news is generally understood to be crucial for democracy as it allows citizens to politically participate in an informed manner; yet, one may wonder about the unintended side effects it has for the mental well-being of citizens. With news focusing on the negative and worrisome events in the world, framing that evokes a sense of powerlessness, and lack of entertainment value, this study hypothesizes that news consumption decreases mental well-being via negative hedonic experiences; thereby, we differentiate between hard and soft news. Using a panel survey in combination with latent growth curve modeling (n = 2,767), we demonstrate that the consumption of hard news television programs has a negative effect on the development of mental well-being over time. Soft news consumption, by contrast, has a marginally positive impact on the trend in well-being. This can be explained by the differential topic focus, framing and style of soft news vis-à-vis hard news. Investigating the effects of news consumption on mental well-being provides insight into the impact news exposure has on variables other than the political ones, which definitively are not less societally relevant.
{"title":"News Consumption and Its Unpleasant Side Effect: Studying the Effect of Hard and Soft News Exposure on Mental Well-Being Over Time","authors":"M. Boukes, R. Vliegenthart","doi":"10.1027/1864-1105/a000224","DOIUrl":"https://doi.org/10.1027/1864-1105/a000224","url":null,"abstract":"Following the news is generally understood to be crucial for democracy as it allows citizens to politically participate in an informed manner; yet, one may wonder about the unintended side effects it has for the mental well-being of citizens. With news focusing on the negative and worrisome events in the world, framing that evokes a sense of powerlessness, and lack of entertainment value, this study hypothesizes that news consumption decreases mental well-being via negative hedonic experiences; thereby, we differentiate between hard and soft news. Using a panel survey in combination with latent growth curve modeling (n = 2,767), we demonstrate that the consumption of hard news television programs has a negative effect on the development of mental well-being over time. Soft news consumption, by contrast, has a marginally positive impact on the trend in well-being. This can be explained by the differential topic focus, framing and style of soft news vis-à-vis hard news. Investigating the effects of news consumption on mental well-being provides insight into the impact news exposure has on variables other than the political ones, which definitively are not less societally relevant.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"12 1","pages":"137–147"},"PeriodicalIF":1.7,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74761778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1027/1864-1105/a000225
Arne A. Bauer, L. Loy, Philipp K. Masur, F. Schneider
The number of smartphone users surpassed two billion in 2016; the most popular applications are instant messengers. However, research about benefits and risks for users has yielded contradictory findings and indicates that the relation between smartphone use and well-being depends on many conditions. We propose mindfulness as a predictor of well-being related to instant messaging. In our study, 211 participants answered short questionnaires on the evenings of five consecutive days. Multilevel analyses showed that a mindful use of instant messaging was positively related to users’ well-being, as indicated by more positive affect and less stress related to instant messaging. Moreover, the relation between day-specific mindfulness and well-being was statistically mediated by a more autonomous motivation to use instant messengers.
{"title":"Mindful Instant Messaging: Mindfulness and Autonomous Motivation as Predictors of Well-Being in Smartphone Communication","authors":"Arne A. Bauer, L. Loy, Philipp K. Masur, F. Schneider","doi":"10.1027/1864-1105/a000225","DOIUrl":"https://doi.org/10.1027/1864-1105/a000225","url":null,"abstract":"The number of smartphone users surpassed two billion in 2016; the most popular applications are instant messengers. However, research about benefits and risks for users has yielded contradictory findings and indicates that the relation between smartphone use and well-being depends on many conditions. We propose mindfulness as a predictor of well-being related to instant messaging. In our study, 211 participants answered short questionnaires on the evenings of five consecutive days. Multilevel analyses showed that a mindful use of instant messaging was positively related to users’ well-being, as indicated by more positive affect and less stress related to instant messaging. Moreover, the relation between day-specific mindfulness and well-being was statistically mediated by a more autonomous motivation to use instant messengers.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"96 1","pages":"159–165"},"PeriodicalIF":1.7,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88147706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-04-01DOI: 10.1027/1864-1105/a000167
Susanne E. Baumgartner, Jeroen S. Lemmens, W. Weeda, M. Huizinga
Although media multitasking is an increasingly occurring form of media use, there are currently no validated, short instruments to measure media multitasking among adolescents. The aim of the present study, therefore, was to develop a short media multitasking measure for adolescents (MMM-S). Two studies with a total sample of 2,278 adolescents were conducted. The findings of these studies suggest that the MMM-S is a useful, reliable, and valid measure to assess media multitasking among adolescents. The findings indicate that the concurrent validity of the short measure is equal to that of a more extensive measure. Because of its high utility, the MMM-S may provide an alternative for existing extensive measures of media multitasking.
{"title":"Measuring Media Multitasking: Development of a Short Measure of Media Multitasking for Adolescents","authors":"Susanne E. Baumgartner, Jeroen S. Lemmens, W. Weeda, M. Huizinga","doi":"10.1027/1864-1105/a000167","DOIUrl":"https://doi.org/10.1027/1864-1105/a000167","url":null,"abstract":"Although media multitasking is an increasingly occurring form of media use, there are currently no validated, short instruments to measure media multitasking among adolescents. The aim of the present study, therefore, was to develop a short media multitasking measure for adolescents (MMM-S). Two studies with a total sample of 2,278 adolescents were conducted. The findings of these studies suggest that the MMM-S is a useful, reliable, and valid measure to assess media multitasking among adolescents. The findings indicate that the concurrent validity of the short measure is equal to that of a more extensive measure. Because of its high utility, the MMM-S may provide an alternative for existing extensive measures of media multitasking.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"1 1","pages":"92–101"},"PeriodicalIF":1.7,"publicationDate":"2017-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83765170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-04-01DOI: 10.1027/1864-1105/a000180
Fabian Gebauer, Marius Raab, C. Carbon
A world divided into East versus West: The so-called Ukraine crisis has once more summoned outdated patterns of political thinking. Simultaneously, media discourses have flared up debating diplomatic and military solutions as possible policy responses. A majority of Germans, however, have remained hesitant to advocate any escalation of military conflict. We were interested in how far reputable journalism concerning the Ukraine crisis might activate a disposition toward military engagement. To evaluate the supposed impact of actual news coverage, we used explicit existential threats (mortality salience; MS) as a comparative measure. Typical effects of MS were derived from terror management theory (TMT), which predicts that the awareness of existential threats amplifies the efforts to defend one’s own culture, even by military means. We used a 2 × 2 factorial design (N = 112) with the factors article (original bellicose vs. neutral, nonmilitant depiction) and salience condition (MS vs. control). Results revealed a strong impact of the original, bellicose article, with increased willingness to deploy German forces at the Russian border, independently of the salience condition. Additional existential threats did not add further effects, as values for willingness were already very high. Classic effects regarding TMT were observed when people had read the Non-Militant article. Here, the willingness to deploy forces only increased after a confrontation with existential threats. We conclude that threatening news coverage on the Ukraine crisis has the ability to alter willingness for first-step military action at the Russian border by inducing effects that are – at least in their outcome – comparable to explicit existential threats.
{"title":"Imagine All the Forces: The Impact of Threatening News Coverage on the Willingness to Militarily Engage in the Resurgence of the East Versus West Conflict","authors":"Fabian Gebauer, Marius Raab, C. Carbon","doi":"10.1027/1864-1105/a000180","DOIUrl":"https://doi.org/10.1027/1864-1105/a000180","url":null,"abstract":"A world divided into East versus West: The so-called Ukraine crisis has once more summoned outdated patterns of political thinking. Simultaneously, media discourses have flared up debating diplomatic and military solutions as possible policy responses. A majority of Germans, however, have remained hesitant to advocate any escalation of military conflict. We were interested in how far reputable journalism concerning the Ukraine crisis might activate a disposition toward military engagement. To evaluate the supposed impact of actual news coverage, we used explicit existential threats (mortality salience; MS) as a comparative measure. Typical effects of MS were derived from terror management theory (TMT), which predicts that the awareness of existential threats amplifies the efforts to defend one’s own culture, even by military means. We used a 2 × 2 factorial design (N = 112) with the factors article (original bellicose vs. neutral, nonmilitant depiction) and salience condition (MS vs. control). Results revealed a strong impact of the original, bellicose article, with increased willingness to deploy German forces at the Russian border, independently of the salience condition. Additional existential threats did not add further effects, as values for willingness were already very high. Classic effects regarding TMT were observed when people had read the Non-Militant article. Here, the willingness to deploy forces only increased after a confrontation with existential threats. We conclude that threatening news coverage on the Ukraine crisis has the ability to alter willingness for first-step military action at the Russian border by inducing effects that are – at least in their outcome – comparable to explicit existential threats.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"362 1","pages":"102–108"},"PeriodicalIF":1.7,"publicationDate":"2017-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84119610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-03-21DOI: 10.1027/1864-1105/a000213
M. Soliman, Johanna Peetz, Mariya Davydenko
Those who feel connected to nature tend to be more likely to engage in pro-environmental behavior. How can this connection with nature be created? We examined whether viewing nature-related videos – specifically, the immersiveness of the technological devices used to display these videos – can enhance connection with nature and increase pro-environmental behavior. Participants watched videos of either natural or built environments through a head-mounted display (immersive technology) or a regular computer screen. We predicted that watching a nature video would enhance nature relatedness and pro-environmental behaviors, particularly when presented with immersive technology than with a traditional computer monitor. There was limited support for the hypotheses; watching the nature video significantly enhanced nature relatedness but not pro-environmental behaviors. The type of technology used did not influence the effect of the videos.
{"title":"The Impact of Immersive Technology on Nature Relatedness and Pro-Environmental Behavior","authors":"M. Soliman, Johanna Peetz, Mariya Davydenko","doi":"10.1027/1864-1105/a000213","DOIUrl":"https://doi.org/10.1027/1864-1105/a000213","url":null,"abstract":"Those who feel connected to nature tend to be more likely to engage in pro-environmental behavior. How can this connection with nature be created? We examined whether viewing nature-related videos – specifically, the immersiveness of the technological devices used to display these videos – can enhance connection with nature and increase pro-environmental behavior. Participants watched videos of either natural or built environments through a head-mounted display (immersive technology) or a regular computer screen. We predicted that watching a nature video would enhance nature relatedness and pro-environmental behaviors, particularly when presented with immersive technology than with a traditional computer monitor. There was limited support for the hypotheses; watching the nature video significantly enhanced nature relatedness but not pro-environmental behaviors. The type of technology used did not influence the effect of the videos.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"134 1","pages":"8–17"},"PeriodicalIF":1.7,"publicationDate":"2017-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73023172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-03-21DOI: 10.1027/1864-1105/a000211
Sharon T. Steinemann, G. Iten, K. Opwis, Seamus F. Forde, L. Fraßeck, Elisa D. Mekler
Interactive narratives offer interesting opportunities for the study of the impact of media on behavior. A growing amount of research on games advocating social change, including those focusing on interactive narratives, has highlighted their potential for attitudinal and behavioral impact. In this study, we examine the relationship between interactivity and prosocial behavior, as well as potential underlying processes. A yoked study design with 634 participants compared an interactive with a noninteractive narrative. Structural equation modeling revealed no significant differences in prosocial behavior between the interactive and noninteractive condition. However, support for the importance of appreciation for and engagement with a narrative on subsequent prosocial behavior was observed. In summary, while results shed light on processes underlying the relationship between both noninteractive and interactive narratives and prosocial behavior, they also highlight interactivity as a multifaceted concept worth examining in further detail.
{"title":"Interactive Narratives Affecting Social Change: A Closer Look at the Relationship Between Interactivity and Prosocial Behavior","authors":"Sharon T. Steinemann, G. Iten, K. Opwis, Seamus F. Forde, L. Fraßeck, Elisa D. Mekler","doi":"10.1027/1864-1105/a000211","DOIUrl":"https://doi.org/10.1027/1864-1105/a000211","url":null,"abstract":"Interactive narratives offer interesting opportunities for the study of the impact of media on behavior. A growing amount of research on games advocating social change, including those focusing on interactive narratives, has highlighted their potential for attitudinal and behavioral impact. In this study, we examine the relationship between interactivity and prosocial behavior, as well as potential underlying processes. A yoked study design with 634 participants compared an interactive with a noninteractive narrative. Structural equation modeling revealed no significant differences in prosocial behavior between the interactive and noninteractive condition. However, support for the importance of appreciation for and engagement with a narrative on subsequent prosocial behavior was observed. In summary, while results shed light on processes underlying the relationship between both noninteractive and interactive narratives and prosocial behavior, they also highlight interactivity as a multifaceted concept worth examining in further detail.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"15 1","pages":"54–66"},"PeriodicalIF":1.7,"publicationDate":"2017-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80994904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-03-21DOI: 10.1027/1864-1105/a000210
Adrienne Holz Ivory, James D. Ivory, Madison Lanier
While there is extensive literature exploring the possible negative effects of video games, and many such studies using college student samples, there is little research on how video game use impacts the unique risk environment of college students. This study focuses on the unique risk aspects of the college and university environment with a preregistered survey comparing three competing models of video games’ possible role (games as risk, incapacitation, or inconsequential) in predicting alcohol and substance use, sexual risk, interpersonal violence, bullying victimization, suicide, disordered eating, and exercise to provide a baseline measure of what role, if any, video games play in the college and university risk environment. Video game play was most consistently associated with outcomes related to suicide and interpersonal violence, and more sporadically associated with some other outcomes.
{"title":"Video Game Use as Risk Exposure, Protective Incapacitation, or Inconsequential Activity Among University Students: Comparing Approaches in a Unique Risk Environment","authors":"Adrienne Holz Ivory, James D. Ivory, Madison Lanier","doi":"10.1027/1864-1105/a000210","DOIUrl":"https://doi.org/10.1027/1864-1105/a000210","url":null,"abstract":"While there is extensive literature exploring the possible negative effects of video games, and many such studies using college student samples, there is little research on how video game use impacts the unique risk environment of college students. This study focuses on the unique risk aspects of the college and university environment with a preregistered survey comparing three competing models of video games’ possible role (games as risk, incapacitation, or inconsequential) in predicting alcohol and substance use, sexual risk, interpersonal violence, bullying victimization, suicide, disordered eating, and exercise to provide a baseline measure of what role, if any, video games play in the college and university risk environment. Video game play was most consistently associated with outcomes related to suicide and interpersonal violence, and more sporadically associated with some other outcomes.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"43 1","pages":"42–53"},"PeriodicalIF":1.7,"publicationDate":"2017-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77566850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-03-21DOI: 10.1027/1864-1105/a000209
Johannes Breuer, John A. Velez, N. Bowman, Tim Wulf, G. Bente
As an entertainment technology, video games are a popular social activity that can allow for multiple players to cooperatively engage on-screen challenges. Emerging research has found that when people play together, the resulting teamwork can have beneficial impacts on their prosocial orientations after gameplay – especially when the players are cooperative with one another. The present study wanted to expand the scope of these beneficial interpersonal effects by considering both inter- and intrapersonal factors. In an experimental study (N = 115) we manipulated the difficulty of a game (easy or hard) and the behavior of a confederate teammate (supportive or unsupportive playing style). We found that neither coplayer supportiveness nor game difficulty had an effect on the expectations of a teammate’s prosocial behavior or one’s own prosocial behavior toward the teammate after the game (operationalized as willingness to share small amounts of money with one’s teammate after playing). Increased expectations of prosocial behavior from one’s teammate were related to one’s own prosocial behaviors, independent of our manipulations. Considering these results, we propose alternative theoretical approaches to understanding complex social interactions in video games. Furthermore, we suggest to explore other types of manipulations of game difficulty and cooperation between video game players as well as alternative measures of prosocial behavior.
{"title":"“Drive the Lane; Together, Hard!”: An Examination of the Effects of Supportive Coplaying and Task Difficulty on Prosocial Behavior","authors":"Johannes Breuer, John A. Velez, N. Bowman, Tim Wulf, G. Bente","doi":"10.1027/1864-1105/a000209","DOIUrl":"https://doi.org/10.1027/1864-1105/a000209","url":null,"abstract":"As an entertainment technology, video games are a popular social activity that can allow for multiple players to cooperatively engage on-screen challenges. Emerging research has found that when people play together, the resulting teamwork can have beneficial impacts on their prosocial orientations after gameplay – especially when the players are cooperative with one another. The present study wanted to expand the scope of these beneficial interpersonal effects by considering both inter- and intrapersonal factors. In an experimental study (N = 115) we manipulated the difficulty of a game (easy or hard) and the behavior of a confederate teammate (supportive or unsupportive playing style). We found that neither coplayer supportiveness nor game difficulty had an effect on the expectations of a teammate’s prosocial behavior or one’s own prosocial behavior toward the teammate after the game (operationalized as willingness to share small amounts of money with one’s teammate after playing). Increased expectations of prosocial behavior from one’s teammate were related to one’s own prosocial behaviors, independent of our manipulations. Considering these results, we propose alternative theoretical approaches to understanding complex social interactions in video games. Furthermore, we suggest to explore other types of manipulations of game difficulty and cooperation between video game players as well as alternative measures of prosocial behavior.","PeriodicalId":46730,"journal":{"name":"Journal of Media Psychology-Theories Methods and Applications","volume":"390 1","pages":"31–41"},"PeriodicalIF":1.7,"publicationDate":"2017-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85001397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}