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Generalization of finger-joint kinematics for cleaning tasks. 清洁任务中指关节运动学的概化。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-24 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1725261
Clara Pham, Jan-Philipp Tauscher, Colin Groth, Jochen J Steil

Achieving robust, dexterous manipulation in unstructured environments remains a central challenge in robotics, particularly for continuous, contact-rich tasks like cleaning. While motion primitives can also be learned directly in full joint space, a compact, synergy-based representation provides a shared latent coordinate system that simplifies interpretation, modulation, and cross-task composition. We adopt a data-driven framework for representing and reproducing dexterous manipulation trajectories, using cleaning motions as a test bed. To model these movements, we combine Principal Component Analysis (PCA) with Probabilistic Movement Primitives (ProMPs), leveraging hand synergies. While the PCA and ProMP combination itself is established, our focus in this study, is on the cleaning use case and on the compositional generalization across tasks. PCA, applied in joint space, provides a compact, low-dimensional synergy space for coordinated finger movements, while the ProMPs encode the time-varying structure and variability of trajectories within this space. We first recorded a kinematic dataset of human cleaning motions with 20 degrees of freedom (DOF) haptic exoskeleton gloves across thirteen tasks and learn one ProMP per five selected training tasks in the PCA space. This dataset is then used as a basis to learn cleaning motions using the PCA + ProMPs. We demonstrate the ability of the learned primitives to reconstruct and reproduce kinematic patterns in simulation (Shadow Hand) and successfully deploy them on a physical robotic hand (Aeon Robotics). These results indicate that motion primitives, when grounded in synergy-informed coordinates, can generalize beyond grasping to encode and modulate contact-rich dexterous manipulation skills. Moreover, a library of the five task-specific ProMPs compositionally approximates trajectories from eight unseen cleaning tasks, with nearest-expert selection outperforming convex blends and Product-of-Experts combinations.

在非结构化环境中实现稳健、灵巧的操作仍然是机器人技术的核心挑战,特别是对于清洁等连续的、需要大量接触的任务。虽然运动原语也可以在全关节空间中直接学习,但紧凑的、基于协同的表示提供了一个共享的潜在坐标系统,简化了解释、调制和跨任务组合。我们采用数据驱动的框架来表示和再现灵巧的操作轨迹,使用清洁运动作为测试平台。为了模拟这些运动,我们将主成分分析(PCA)与概率运动原语(promp)结合起来,利用手的协同作用。虽然PCA和ProMP组合本身已经建立,但我们在本研究中的重点是清理用例和跨任务的组合泛化。PCA应用于关节空间,为手指的协调运动提供了一个紧凑的低维协同空间,而promp编码了该空间内轨迹的时变结构和可变性。我们首先记录了一个带有20自由度触觉外骨骼手套的人体清洁运动的运动学数据集,跨越13个任务,并在PCA空间中每五个选定的训练任务学习一个ProMP。然后将该数据集用作使用PCA + promp学习清洁动作的基础。我们展示了学习到的原语在模拟(Shadow Hand)中重建和再现运动学模式的能力,并成功地将它们部署在物理机械手上(Aeon Robotics)。这些结果表明,当基于协同通知坐标时,运动原语可以推广到超越抓取的编码和调制丰富的接触灵巧操作技能。此外,五个任务特定的promp库组合近似八个看不见的清洁任务的轨迹,最接近专家选择优于凸混合和专家产品组合。
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引用次数: 0
Mini-review on human-centered assurance in robot-assisted orthopedics and neurosurgery. 机器人辅助骨科和神经外科以人为中心保障的综述。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-23 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1755883
Sue Min Cho, Xinrui Zou, Laura Fleig, Mathias Unberath

As artificial intelligence (AI) drives the development of next-generation robotic platforms and navigation systems that operate with increasing levels of autonomy in orthopedic and neurosurgical procedures, the methods by which human operators verify and validate these systems' operations become critically important. While significant effort has been spent on advancing technological capabilities and autonomy, comparatively little thought has been put into understanding how surgeons may effectively maintain oversight and assurance of these complex systems-despite retaining full legal and ethical responsibility for surgical outcomes. This mini-review synthesizes assurance mechanisms following the Sense-Think-Act framework: spatial intelligence (navigation and registration), cognitive assistance (AI-driven planning and adaptation), and physical operation (robot motion and force interaction). We highlight human-centered assurance as an opportunity to enable safe adoption of increasingly autonomous surgical systems. Finally, we outline essential research directions for developing assurance frameworks that scale with increasing autonomy while maintaining human responsibility and control in orthopedic and neurosurgical procedures.

随着人工智能(AI)推动下一代机器人平台和导航系统的发展,这些系统在骨科和神经外科手术中具有越来越高的自主性,人类操作员验证和验证这些系统操作的方法变得至关重要。尽管人们在提高技术能力和自主性方面付出了巨大的努力,但相对而言,很少有人考虑外科医生如何有效地保持对这些复杂系统的监督和保证,尽管他们对手术结果负有全部的法律和道德责任。这篇迷你综述综合了感知-思考-行动框架下的保障机制:空间智能(导航和注册)、认知辅助(人工智能驱动的规划和适应)和物理操作(机器人运动和力交互)。我们强调以人为本的保证是一个机会,使安全采用越来越自主的手术系统。最后,我们概述了在骨科和神经外科手术中保持人类责任和控制的同时,发展保证框架的基本研究方向。
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引用次数: 0
Editorial: Human-centered design for HRI in manufacturing. 社论:制造业中以人为本的HRI设计。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-20 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1773276
Jose Antonio Mulet Alberola, Ganix Lasa Erle
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引用次数: 0
Robots and AI are not one moral category: why the distinction matters for ethical and conscious systems. 机器人和人工智能不是一个道德范畴:为什么这种区别对伦理和意识系统很重要。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-20 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1776097
Ahmet Küçükuncular
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引用次数: 0
ADMIRE: analysis of digitalized human-machine interactions and relations-looking closer at the tacit dimensions of human-machine relations as part of integrated research. 钦佩:对数字化人机交互和关系的分析——作为综合研究的一部分,更密切地关注人机关系的隐性维度。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-18 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1747442
Arne Manzeschke, Galia Assadi, Jochen J Steil, Sonja Spörl

ADMIRE (Analyzing Digitalized Human-Machine Interactions and Relationships) is a tool that was developed and tested as part of the Integrated Research Cluster. Its aim is to make explicit the implicit assumptions about humans and machines, as well as their potential and limitations. In this way, it provides a basis for structured, reflective research and development processes relating to human-machine interactions, as well as providing a starting point for ethical considerations in technology design. This article outlines the initial research and development approach and the insights gained from various research projects and application settings. We then trace this back to anthropology and the implicit images of humans and machines that determine the processes of research and development, and often prevent the implementation of 'technological solutions' to social problems. Here, we introduce the ADMIRE tool, along with its theoretical background and practical deployment. Finally, we reflect on the limitations of the tool itself and our experience to date.

钦佩(分析数字化人机交互和关系)是作为集成研究集群的一部分开发和测试的工具。它的目的是明确关于人类和机器的隐含假设,以及它们的潜力和局限性。通过这种方式,它为与人机交互有关的结构化、反思性研究和开发过程提供了基础,并为技术设计中的伦理考虑提供了起点。本文概述了最初的研究和开发方法以及从各种研究项目和应用程序设置中获得的见解。然后,我们将其追溯到人类学和人类和机器的隐含形象,这些形象决定了研究和发展的过程,并经常阻止对社会问题的“技术解决方案”的实施。在这里,我们介绍了钦佩工具,以及它的理论背景和实际部署。最后,我们反思了工具本身的局限性和我们迄今为止的经验。
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引用次数: 0
Simulating the integration and regulation of human Ia and Ib reflexes on a musculoskeletal robot driven by pneumatic artificial muscles. 在气动人工肌肉驱动的肌肉骨骼机器人上模拟人体Ia和Ib反射的整合和调节。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-18 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1741690
Junqi Wang, Ryu Takahashi, Yiqi Li, Yelin Jiang, Koh Hosoda

Simulations of human Ia and Ib reflexes on a bio-inspired musculoskeletal robot driven by pneumatic artificial muscles (PAMs) offer a favorable option for counteracting disturbances in complex and dynamic work environments, providing a solution to the significant computational burdens that undermine its potential due to PAMs' inherent non-linearities. This research focuses on the simultaneous integration of human Ia and Ib reflexes (referred to as double-reflex) as countermeasures against physical disturbance in a musculoskeletal robot system driven by PAMs. The system's performance was examined, and implementation challenges were identified during experiments. Mechanisms were then applied to ensure the effective functioning of the integrated reflexes. Experimental results substantiated the effectiveness of the double-reflex system, highlighting its functionality within the robotic system. This investigation corroborates the viability of concurrently implementing Ia and Ib reflexes, providing a reference for the design of robotic reflex control systems. The study also offers some references based on the view of signal processing, regarding the possible functions of the human spinal cord that might be necessary to perform proper reflex actions.

在气动人工肌肉(PAMs)驱动的仿生肌肉骨骼机器人上模拟人类Ia和Ib反射,为在复杂和动态的工作环境中抵消干扰提供了一个有利的选择,为解决由于PAMs固有的非线性而破坏其潜力的重大计算负担提供了一个解决方案。本研究的重点是在由pam驱动的肌肉骨骼机器人系统中,同时整合人类Ia和Ib反射(称为双反射)作为对抗物理干扰的对策。测试了系统的性能,并在实验中确定了实现挑战。然后应用机制来确保综合反射的有效运作。实验结果证实了双反射系统的有效性,突出了其在机器人系统中的功能。该研究证实了同时实现Ia和Ib反射的可行性,为机器人反射控制系统的设计提供了参考。该研究还提供了一些基于信号处理观点的参考,关于人类脊髓的可能功能可能是执行适当反射动作所必需的。
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引用次数: 0
Discovery of skill-switching criteria for learning agile quadruped locomotion. 发现学习敏捷四足运动的技能转换标准。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-18 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1697159
Wanming Yu, Fernando Acero, Vassil Atanassov, Chuanyu Yang, Ioannis Havoutis, Dimitrios Kanoulas, Zhibin Li

This study develops a hierarchical learning and optimization framework that can learn and achieve well-coordinated multi-skill locomotion. The learned multi-skill policy can switch between skills automatically and naturally while tracking arbitrarily positioned goals and can recover from failures promptly. The proposed framework is composed of a deep reinforcement learning process and an optimization process. First, the contact pattern is incorporated into the reward terms to learn different types of gaits as separate policies without the need for any other references. Then, a higher-level policy is learned to generate weights for individual policies to compose multi-skill locomotion in a goal-tracking task setting. Skills are automatically and naturally switched according to the distance to the goal. The appropriate distances for skill switching are incorporated into the reward calculation for learning the high-level policy and are updated by an outer optimization loop as learning progresses. We first demonstrate successful multi-skill locomotion in comprehensive tasks on a simulated Unitree A1 quadruped robot. We also deploy the learned policy in the real world, showcasing trotting, bounding, galloping, and their natural transitions as the goal position changes. Moreover, the learned policy can react to unexpected failures at any time, perform prompt recovery, and successfully resume locomotion. Compared to baselines, our proposed approach achieves all the learned agile skills with improved learning performance, enabling smoother and more continuous skill transitions.

本研究开发了一个分层学习和优化框架,可以学习和实现良好协调的多技能运动。学习到的多技能策略可以在跟踪任意定位目标的同时,自动、自然地在技能之间切换,并能在失败后迅速恢复。该框架由深度强化学习过程和优化过程组成。首先,将接触模式整合到奖励条件中,作为单独的策略来学习不同类型的步态,而不需要任何其他参考。然后,学习一个更高级的策略,为单个策略生成权重,以组成目标跟踪任务设置中的多技能运动。技能会根据到目标的距离自动、自然地切换。技能转换的适当距离被纳入学习高级策略的奖励计算中,并随着学习的进展由外部优化循环更新。我们首先在模拟的Unitree A1四足机器人上演示了在综合任务中成功的多技能运动。我们还在现实世界中部署了学习到的策略,展示了小跑、跳跃、驰骋以及它们在目标位置变化时的自然转变。此外,学习到的策略可以随时对意外故障做出反应,执行快速恢复,并成功恢复运动。与基线相比,我们提出的方法实现了所有学习到的敏捷技能,并提高了学习性能,实现了更平稳、更连续的技能转换。
{"title":"Discovery of skill-switching criteria for learning agile quadruped locomotion.","authors":"Wanming Yu, Fernando Acero, Vassil Atanassov, Chuanyu Yang, Ioannis Havoutis, Dimitrios Kanoulas, Zhibin Li","doi":"10.3389/frobt.2026.1697159","DOIUrl":"https://doi.org/10.3389/frobt.2026.1697159","url":null,"abstract":"<p><p>This study develops a hierarchical learning and optimization framework that can learn and achieve well-coordinated multi-skill locomotion. The learned multi-skill policy can switch between skills automatically and naturally while tracking arbitrarily positioned goals and can recover from failures promptly. The proposed framework is composed of a deep reinforcement learning process and an optimization process. First, the contact pattern is incorporated into the reward terms to learn different types of gaits as separate policies without the need for any other references. Then, a higher-level policy is learned to generate weights for individual policies to compose multi-skill locomotion in a goal-tracking task setting. Skills are automatically and naturally switched according to the distance to the goal. The appropriate distances for skill switching are incorporated into the reward calculation for learning the high-level policy and are updated by an outer optimization loop as learning progresses. We first demonstrate successful multi-skill locomotion in comprehensive tasks on a simulated Unitree A1 quadruped robot. We also deploy the learned policy in the real world, showcasing trotting, bounding, galloping, and their natural transitions as the goal position changes. Moreover, the learned policy can react to unexpected failures at any time, perform prompt recovery, and successfully resume locomotion. Compared to baselines, our proposed approach achieves all the learned agile skills with improved learning performance, enabling smoother and more continuous skill transitions.</p>","PeriodicalId":47597,"journal":{"name":"Frontiers in Robotics and AI","volume":"13 ","pages":"1697159"},"PeriodicalIF":3.0,"publicationDate":"2026-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12957656/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147366902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SimNav-XR: an extended reality platform for mobile robot simulation using ROS2 and Unity3D. SimNav-XR:使用ROS2和Unity3D进行移动机器人仿真的扩展现实平台。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-18 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1708161
Prakash Aryan, Sujala Deepak Shetty, V Kalaichelvi, R Karthikeyan

Introduction: This paper presents SimNav-XR, an extended reality platform that integrates XR technologies with modern robotics frameworks to support mobile robot simulation and development.

Methods: By connecting ROS2's communication infrastructure with Unity3D's rendering and XR capabilities through the ROS-TCP-Connector package, SimNav-XR provides a practical bridge between robotics middleware and game engine environments for visualization and testing. The platform implements components for physics-based robot modeling, LiDAR and IMU sensor simulation, environmental interaction dynamics, and XR interfaces supporting both Virtual Reality (VR) and Mixed Reality (MR) modes. These capabilities create interactive environments where developers can visualize and control simulated robots through immersive interfaces using the Meta Quest 3 headset with controller-based input.

Results: Experimental evaluations using established platforms (Turtlebot3 and ROSbotXL) demonstrate the framework's capabilities across virtual testing scenarios, showing successful autonomous navigation with obstacle avoidance and simultaneous localization and mapping (SLAM). The VR mode provides fully immersive virtual environments for development and testing, while the MR mode uses passthrough cameras to overlay virtual robots onto real-world surfaces via plane detection.

Discussion: XR visualization techniques provide insights into robot sensor data and navigation behavior, supporting robotics development and education through accessible simulation environments.

本文介绍了扩展现实平台SimNav-XR,该平台将XR技术与现代机器人框架集成在一起,以支持移动机器人的仿真和开发。方法:通过ROS-TCP-Connector包将ROS2的通信基础设施与Unity3D的渲染和XR功能连接起来,simnv -XR为机器人中间件和游戏引擎环境之间的可视化和测试提供了一个实用的桥梁。该平台实现了基于物理的机器人建模、激光雷达和IMU传感器仿真、环境交互动力学以及支持虚拟现实(VR)和混合现实(MR)模式的XR接口的组件。这些功能创建了交互式环境,开发人员可以使用带有控制器输入的Meta Quest 3头戴式耳机,通过沉浸式界面可视化和控制模拟机器人。结果:使用已建立的平台(Turtlebot3和ROSbotXL)进行的实验评估证明了该框架在虚拟测试场景中的能力,显示了具有避障和同步定位和绘图(SLAM)的成功自主导航。VR模式为开发和测试提供了完全沉浸式的虚拟环境,而MR模式使用穿透式摄像机通过平面检测将虚拟机器人覆盖到现实世界的表面上。讨论:XR可视化技术提供了对机器人传感器数据和导航行为的洞察,通过可访问的模拟环境支持机器人开发和教育。
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引用次数: 0
Editorial: Intelligent assistants for all. 社论:所有人的智能助手。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-17 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1797990
Nils Mandischer, Matthias Kraus, Junpei Zhong, Adriana Tapus
{"title":"Editorial: Intelligent assistants for all.","authors":"Nils Mandischer, Matthias Kraus, Junpei Zhong, Adriana Tapus","doi":"10.3389/frobt.2026.1797990","DOIUrl":"https://doi.org/10.3389/frobt.2026.1797990","url":null,"abstract":"","PeriodicalId":47597,"journal":{"name":"Frontiers in Robotics and AI","volume":"13 ","pages":"1797990"},"PeriodicalIF":3.0,"publicationDate":"2026-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12953098/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147357191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Data-driven analysis of Armeo Spring performance across neurological disorders: implications for personalized upper limb neurorehabilitation. Armeo Spring在神经系统疾病中的表现数据驱动分析:对个性化上肢神经康复的影响。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-13 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1773515
Maria Lui, Desirèe Latella, Luigi Chiricosta, Mauro Botindari, Angelo Quartarone, Mirjam Bonanno, Rocco Salvatore Calabrò

Background: Robotic-assisted therapy (RAT) has emerged as an effective approach to upper limb neurorehabilitation. Among available systems, the Armeo®Spring enables task-oriented, customizable training supported by virtual reality (VR), fostering motivation and neuroplasticity. This retrospective observational study aimed to evaluate longitudinal changes in performance across different VR exercises using Armeo®Spring session data from patients with diverse neurological conditions and to identify tasks exhibiting significant improvement within particular diagnoses, thereby supporting personalized robotic rehabilitation.

Methods: The dataset included adults (≥18) with common neurological disorders who completed ≥20 Armeo®Spring sessions using frequent integrated VR exercises. Performance across the first 20 sessions was analyzed using linear mixed-effects models with fixed effects for session, disease, age, sex, difficulty, and mechanical support, and random patient intercepts and slopes. False discovery rate (FDR) correction was applied to identify disease- and task-specific improvement trajectories.

Results: After sequential filtering, the final cohort included 71 patients (30 with ischemic stroke, 15 with hemorrhagic stroke, 15 with multiple sclerosis, and 11 with Parkinson's disease) who underwent rehabilitation using five different VR exercises: Balloons, Roll the Ball, Fly High-Elbow, The Goalkeeper, and Pirate Adventure. A significant improvement in Roll the Ball scores was detected for MS (slope = +9.41 points/session, FDR = 0.0015), IS (+9.18 points/session, FDR = 0.0001), and HS (+7.28 points/session, FDR = 0.023). In Fly High (Elbow), MS patients demonstrated a significant improvement (+6.84 points/session, FDR <0.001) as for IS patients (+5.00 points/session, FDR <0.001). Task difficulty was consistently correlated with lower scores across all games (FDR <0.05), whereas age and sex were not significant predictors in the adjusted models.

Conclusion: Disease-specific recovery profiles suggest that proximal, multi-joint VR exercises, such as Roll the Ball and Fly High (Elbow), may be particularly effective for patients with multiple sclerosis and ischemic stroke, whereas other exercises show smaller or non-significant improvements. These findings support tailoring VR-based rehabilitation to the patient's neurological condition, enabling targeted, condition-specific exercise selection and progression, which may enhance the effectiveness and efficiency of upper-limb recovery.

背景:机器人辅助治疗(RAT)已成为上肢神经康复的有效方法。在可用的系统中,Armeo®Spring支持由虚拟现实(VR)支持的任务导向,可定制的培训,培养动机和神经可塑性。这项回顾性观察性研究旨在利用来自不同神经系统疾病患者的Armeo®Spring会话数据,评估不同VR练习中表现的纵向变化,并确定在特定诊断中表现出显着改善的任务,从而支持个性化机器人康复。方法:数据集包括患有常见神经系统疾病的成年人(≥18),他们使用频繁的集成VR练习完成了≥20次Armeo®Spring课程。使用线性混合效应模型分析前20个疗程的表现,该模型对疗程、疾病、年龄、性别、难度和机械支持以及随机患者截距和斜率具有固定效应。错误发现率(FDR)校正应用于确定疾病和任务特定的改善轨迹。结果:经过顺序筛选,最终队列包括71例患者(缺血性卒中30例,出血性卒中15例,多发性硬化症15例,帕金森病11例),他们通过五种不同的VR练习进行康复:气球,滚动球,高飞高肘,守门员和海盗冒险。滚动球得分在MS(斜率= +9.41分/次,FDR = 0.0015), IS(+9.18分/次,FDR = 0.0001)和HS(+7.28分/次,FDR = 0.023)中有显著改善。在高飞(肘部)中,MS患者表现出显著的改善(+6.84分/次,FDR结论:疾病特异性恢复特征表明,近端多关节VR运动,如滚球和高飞(肘部),可能对多发性硬化症和缺血性中风患者特别有效,而其他运动则表现出较小或不显著的改善。这些发现支持根据患者的神经系统状况定制基于vr的康复,实现有针对性的、针对特定疾病的运动选择和进展,这可能提高上肢康复的有效性和效率。
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引用次数: 0
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Frontiers in Robotics and AI
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