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SimNav-XR: an extended reality platform for mobile robot simulation using ROS2 and Unity3D. SimNav-XR:使用ROS2和Unity3D进行移动机器人仿真的扩展现实平台。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-18 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1708161
Prakash Aryan, Sujala Deepak Shetty, V Kalaichelvi, R Karthikeyan

Introduction: This paper presents SimNav-XR, an extended reality platform that integrates XR technologies with modern robotics frameworks to support mobile robot simulation and development.

Methods: By connecting ROS2's communication infrastructure with Unity3D's rendering and XR capabilities through the ROS-TCP-Connector package, SimNav-XR provides a practical bridge between robotics middleware and game engine environments for visualization and testing. The platform implements components for physics-based robot modeling, LiDAR and IMU sensor simulation, environmental interaction dynamics, and XR interfaces supporting both Virtual Reality (VR) and Mixed Reality (MR) modes. These capabilities create interactive environments where developers can visualize and control simulated robots through immersive interfaces using the Meta Quest 3 headset with controller-based input.

Results: Experimental evaluations using established platforms (Turtlebot3 and ROSbotXL) demonstrate the framework's capabilities across virtual testing scenarios, showing successful autonomous navigation with obstacle avoidance and simultaneous localization and mapping (SLAM). The VR mode provides fully immersive virtual environments for development and testing, while the MR mode uses passthrough cameras to overlay virtual robots onto real-world surfaces via plane detection.

Discussion: XR visualization techniques provide insights into robot sensor data and navigation behavior, supporting robotics development and education through accessible simulation environments.

本文介绍了扩展现实平台SimNav-XR,该平台将XR技术与现代机器人框架集成在一起,以支持移动机器人的仿真和开发。方法:通过ROS-TCP-Connector包将ROS2的通信基础设施与Unity3D的渲染和XR功能连接起来,simnv -XR为机器人中间件和游戏引擎环境之间的可视化和测试提供了一个实用的桥梁。该平台实现了基于物理的机器人建模、激光雷达和IMU传感器仿真、环境交互动力学以及支持虚拟现实(VR)和混合现实(MR)模式的XR接口的组件。这些功能创建了交互式环境,开发人员可以使用带有控制器输入的Meta Quest 3头戴式耳机,通过沉浸式界面可视化和控制模拟机器人。结果:使用已建立的平台(Turtlebot3和ROSbotXL)进行的实验评估证明了该框架在虚拟测试场景中的能力,显示了具有避障和同步定位和绘图(SLAM)的成功自主导航。VR模式为开发和测试提供了完全沉浸式的虚拟环境,而MR模式使用穿透式摄像机通过平面检测将虚拟机器人覆盖到现实世界的表面上。讨论:XR可视化技术提供了对机器人传感器数据和导航行为的洞察,通过可访问的模拟环境支持机器人开发和教育。
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引用次数: 0
Editorial: Intelligent assistants for all. 社论:所有人的智能助手。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-17 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1797990
Nils Mandischer, Matthias Kraus, Junpei Zhong, Adriana Tapus
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引用次数: 0
Data-driven analysis of Armeo Spring performance across neurological disorders: implications for personalized upper limb neurorehabilitation. Armeo Spring在神经系统疾病中的表现数据驱动分析:对个性化上肢神经康复的影响。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-13 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1773515
Maria Lui, Desirèe Latella, Luigi Chiricosta, Mauro Botindari, Angelo Quartarone, Mirjam Bonanno, Rocco Salvatore Calabrò

Background: Robotic-assisted therapy (RAT) has emerged as an effective approach to upper limb neurorehabilitation. Among available systems, the Armeo®Spring enables task-oriented, customizable training supported by virtual reality (VR), fostering motivation and neuroplasticity. This retrospective observational study aimed to evaluate longitudinal changes in performance across different VR exercises using Armeo®Spring session data from patients with diverse neurological conditions and to identify tasks exhibiting significant improvement within particular diagnoses, thereby supporting personalized robotic rehabilitation.

Methods: The dataset included adults (≥18) with common neurological disorders who completed ≥20 Armeo®Spring sessions using frequent integrated VR exercises. Performance across the first 20 sessions was analyzed using linear mixed-effects models with fixed effects for session, disease, age, sex, difficulty, and mechanical support, and random patient intercepts and slopes. False discovery rate (FDR) correction was applied to identify disease- and task-specific improvement trajectories.

Results: After sequential filtering, the final cohort included 71 patients (30 with ischemic stroke, 15 with hemorrhagic stroke, 15 with multiple sclerosis, and 11 with Parkinson's disease) who underwent rehabilitation using five different VR exercises: Balloons, Roll the Ball, Fly High-Elbow, The Goalkeeper, and Pirate Adventure. A significant improvement in Roll the Ball scores was detected for MS (slope = +9.41 points/session, FDR = 0.0015), IS (+9.18 points/session, FDR = 0.0001), and HS (+7.28 points/session, FDR = 0.023). In Fly High (Elbow), MS patients demonstrated a significant improvement (+6.84 points/session, FDR <0.001) as for IS patients (+5.00 points/session, FDR <0.001). Task difficulty was consistently correlated with lower scores across all games (FDR <0.05), whereas age and sex were not significant predictors in the adjusted models.

Conclusion: Disease-specific recovery profiles suggest that proximal, multi-joint VR exercises, such as Roll the Ball and Fly High (Elbow), may be particularly effective for patients with multiple sclerosis and ischemic stroke, whereas other exercises show smaller or non-significant improvements. These findings support tailoring VR-based rehabilitation to the patient's neurological condition, enabling targeted, condition-specific exercise selection and progression, which may enhance the effectiveness and efficiency of upper-limb recovery.

背景:机器人辅助治疗(RAT)已成为上肢神经康复的有效方法。在可用的系统中,Armeo®Spring支持由虚拟现实(VR)支持的任务导向,可定制的培训,培养动机和神经可塑性。这项回顾性观察性研究旨在利用来自不同神经系统疾病患者的Armeo®Spring会话数据,评估不同VR练习中表现的纵向变化,并确定在特定诊断中表现出显着改善的任务,从而支持个性化机器人康复。方法:数据集包括患有常见神经系统疾病的成年人(≥18),他们使用频繁的集成VR练习完成了≥20次Armeo®Spring课程。使用线性混合效应模型分析前20个疗程的表现,该模型对疗程、疾病、年龄、性别、难度和机械支持以及随机患者截距和斜率具有固定效应。错误发现率(FDR)校正应用于确定疾病和任务特定的改善轨迹。结果:经过顺序筛选,最终队列包括71例患者(缺血性卒中30例,出血性卒中15例,多发性硬化症15例,帕金森病11例),他们通过五种不同的VR练习进行康复:气球,滚动球,高飞高肘,守门员和海盗冒险。滚动球得分在MS(斜率= +9.41分/次,FDR = 0.0015), IS(+9.18分/次,FDR = 0.0001)和HS(+7.28分/次,FDR = 0.023)中有显著改善。在高飞(肘部)中,MS患者表现出显著的改善(+6.84分/次,FDR结论:疾病特异性恢复特征表明,近端多关节VR运动,如滚球和高飞(肘部),可能对多发性硬化症和缺血性中风患者特别有效,而其他运动则表现出较小或不显著的改善。这些发现支持根据患者的神经系统状况定制基于vr的康复,实现有针对性的、针对特定疾病的运动选择和进展,这可能提高上肢康复的有效性和效率。
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引用次数: 0
Adaptive querying for reward learning from human feedback. 基于人类反馈的奖励学习自适应查询。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-12 eCollection Date: 2025-01-01 DOI: 10.3389/frobt.2025.1734564
Yashwanthi Anand, Nnamdi Nwagwu, Kevin Sabbe, Naomi T Fitter, Sandhya Saisubramanian

Learning from human feedback is a popular approach to train robots to adapt to user preferences and improve safety. Existing approaches typically consider a single querying (interaction) format when seeking human feedback and do not leverage multiple modes of user interaction with a robot. We examine how to learn a penalty function associated with unsafe behaviors using multiple forms of human feedback, by optimizing both the query state and feedback format. Our proposed adaptive feedback selection is an iterative, two-phase approach which first selects critical states for querying, and then uses information gain to select a feedback format for querying across the sampled critical states. The feedback format selection also accounts for the cost and probability of receiving feedback in a certain format. Our experiments in simulation demonstrate the sample efficiency of our approach in learning to avoid undesirable behaviors. The results of our user study with a physical robot highlight the practicality and effectiveness of adaptive feedback selection in seeking informative, user-aligned feedback that accelerate learning. Experiment videos, code and supplementary materials are found on our website: https://tinyurl.com/AFS-learning.

从人类的反馈中学习是训练机器人适应用户偏好和提高安全性的一种流行方法。在寻求人类反馈时,现有的方法通常考虑单一的查询(交互)格式,而不利用用户与机器人交互的多种模式。我们研究了如何通过优化查询状态和反馈格式,使用多种形式的人类反馈来学习与不安全行为相关的惩罚函数。我们提出的自适应反馈选择是一种迭代的两阶段方法,首先选择用于查询的关键状态,然后使用信息增益选择用于跨采样关键状态查询的反馈格式。反馈格式的选择还考虑了以某种格式接收反馈的成本和概率。我们的模拟实验证明了我们的方法在学习避免不良行为方面的样本效率。我们对物理机器人的用户研究结果强调了自适应反馈选择在寻求信息丰富、与用户一致的反馈以加速学习方面的实用性和有效性。实验视频、代码和补充材料可以在我们的网站上找到:https://tinyurl.com/AFS-learning。
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引用次数: 0
Underground mine rescue robotic systems: insights into human-robot information exchange. 井下矿井救援机器人系统:洞察人机信息交换。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-11 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1698570
Roya Bakzadeh, Rana Alhaj-Bedar, Sarah Wilson, Vasileios Androulakis, Hassan Khaniani, Sihua Shao, Mostafa Hassanalian, Pedram Roghanchi

Mine emergencies demand rapid and informed decision-making under extreme conditions, often placing personnel in life-threatening situations. Robotic assistance offers the potential to reduce unnecessary human exposure during such operations. This study examines the specific informational needs and communication preferences of mine rescue personnel for designing robotic systems for underground emergency response. A semi-structured interview was developed and conducted with ten mine rescue personnel and subject matter experts (SMEs). Responses were analyzed using thematic analysis and compared with established cognitive models to derive key design recommendations. Drawing on both field experience and hypothetical rescue scenarios, participants provided insights into key functional aspects of robotic systems, including mapping and navigation, gas detection and environmental monitoring, communication capabilities, system reliability, control, and the robot's specific roles during operations. The qualitative data was transcribed and analyzed to identify recurring themes and critical user guidelines. The findings revealed insights into the informational and interface recommendations of rescue teams, particularly the need for real-time situational data and customizable human-robot interfaces tailored to emergency scenarios. These results expose key deficiencies in the current human-robot interaction systems and offer actionable guidance for designing robotic technologies that better align with the operational needs of experienced responders. The outcomes of this study can serve as practical guidelines for developing effective interfaces to support underground mine rescue missions.

矿山紧急情况要求在极端条件下做出迅速和明智的决策,往往使人员处于危及生命的境地。机器人辅助提供了在此类操作中减少不必要的人类暴露的潜力。本研究探讨矿井救援人员在设计井下应急机器人系统时的特定资讯需求与通讯偏好。对10名矿井救援人员和主题专家进行了半结构化访谈。使用主题分析对反馈进行分析,并与已建立的认知模型进行比较,以得出关键的设计建议。根据现场经验和假设的救援场景,与会者提供了机器人系统的关键功能方面的见解,包括测绘和导航、气体检测和环境监测、通信能力、系统可靠性、控制以及机器人在操作中的具体角色。对定性数据进行转录和分析,以确定反复出现的主题和关键的用户准则。调查结果揭示了对救援团队的信息和界面建议的见解,特别是对实时态势数据和针对紧急情况量身定制的人机界面的需求。这些结果揭示了当前人机交互系统的主要缺陷,并为设计机器人技术提供了可操作的指导,以更好地满足经验丰富的响应者的操作需求。本研究结果可作为开发有效界面以支持地下矿山救援任务的实用指南。
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引用次数: 0
Entropy-dependent human motor modulation consistent with morphological computation in a single subject. 熵依赖的人类运动调制与形态学计算一致。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-10 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1734848
Tsubasa Wakatsuki, Norimasa Yamada

Morphological computation (MC)-the idea that body mechanics contribute to computation-has been widely explored in robotics and examined in humans from a physiological perspective. In this study, we report a behavioral pattern consistent with MC under temporal uncertainty. This proof-of-concept single-subject study examined whether human motor control shows behavioral signatures consistent with MC within a temporal-preparation paradigm. One participant completed 160 trials across four entropy levels (0, 1.0, 1.5, 2.0 bits) in two tasks: a low-embodiment button-pressing movement and a high-embodiment reaching movement. The reaching movement tended to show decreasing response variability (coefficient of variation, CV) with increasing temporal uncertainty, whereas the button-pressing movement tended to remain flat or slightly increase. Reaction time (RT) patterns also diverged: RTs tended to lengthen with longer foreperiods in the reaching condition but shortened in the button-pressing movement. Moreover, spatial accuracy in the reaching movement tended to improve across foreperiods. These adaptations emerged without explicit strategy instructions, may reflect sensitivity to temporal context. Taken together, these patterns appear consistent with MC-inspired accounts in which limb mechanics and modest co-contraction may filter temporal uncertainty rather than amplify it. Although constrained by a single-subject, four-level design, the findings offer preliminary evidence that is suggestive of embodied-intelligence principles that may generalize to human motor control, highlighting commonalities between biological and robotic systems in brain-body-environment dynamics.

形态计算(MC)——身体力学有助于计算的想法——已经在机器人领域得到了广泛的探索,并从生理学的角度对人类进行了检验。在本研究中,我们报告了在时间不确定性下与MC一致的行为模式。这项概念验证的单受试者研究检查了人类运动控制是否在时间准备范式中显示出与MC一致的行为特征。一名参与者在两个任务中完成了四个熵水平(0,1.0,1.5,2.0位)的160次试验:低体现的按键运动和高体现的伸手运动。随着时间不确定性的增加,伸手动作的响应变异性(变异系数,CV)呈下降趋势,而按下按钮的动作则趋于平缓或略有增加。反应时间(RT)模式也存在差异:在伸手条件下,反应时间倾向于延长,而在按下按钮的运动中,反应时间倾向于缩短。此外,伸展动作的空间精度在前期有提高的趋势。这些适应在没有明确策略指导的情况下出现,可能反映了对时间背景的敏感性。综上所述,这些模式似乎与mc启发的说法一致,其中肢体力学和适度的共同收缩可能会过滤时间的不确定性,而不是放大它。虽然受限于单受试者、四级设计,但研究结果提供了初步证据,表明体现智能原则可能推广到人类运动控制,突出了脑-体-环境动力学中生物系统和机器人系统之间的共性。
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引用次数: 0
Operationalising reproducibility in soft robotics. 软机器人的操作再现性。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-10 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1751222
David Howard

Reproducibility is a particular challenge for soft robotics, yet remains a core part of its development and maturation as a field. This perspective dives into reproducibility: what it is, what it means, and how it can be applied to soft robotics. We first discuss reproducibility and delineate why it is a critical consideration for the field. Following this, our core contributions are in defining three moonshot goals that collectively chart a path towards a reproducible future for soft robotics. First, methods for testing and sharing data are discussed. Second, we show how testing procedures from other scientific disciplines can provide broad coverage over different types of soft robotics tests that we might want to complete. Finally, we highlight the need for methods to quantitatively compare the embodied intelligence that lies at the heart of soft robotics research. If successful, these steps would put the field in an excellent position to develop into the future.

对于软机器人来说,可重复性是一个特别的挑战,但仍然是其发展和成熟的核心部分。这一观点深入探讨了可重复性:它是什么,它意味着什么,以及它如何应用于软机器人。我们首先讨论可重复性,并描述为什么它是该领域的关键考虑因素。在此之后,我们的核心贡献是确定三个登月目标,这些目标共同为软机器人的可复制未来指明了道路。首先,讨论了测试和共享数据的方法。其次,我们展示了来自其他科学学科的测试程序如何为我们可能想要完成的不同类型的软机器人测试提供广泛的覆盖。最后,我们强调需要对软机器人研究核心的具身智能进行定量比较的方法。如果成功,这些步骤将使该领域处于一个极好的位置,以发展到未来。
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引用次数: 0
Calibration-free per-finger force-feedback slip control for grasping by anthropomorphic hand with tri-axial tactile sensors. 具有三轴触觉传感器的拟人化手的无校准单指力反馈滑移控制。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-09 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1735467
Dickson Chiu Yu Wong, Zheng H Zhu

This paper addresses the challenge of detecting and recovering from slip during robotic grasping of unknown objects, with the objective of establishing a robust no on-site or per-object calibration slip-recovery controller for an anthropomorphic hand. This hand is equipped with tri-axial piezoresistive tactile force sensors on each finger, and the proposed approach is validated through experimental analysis. The proposed methodology eliminates the need for object- or pose-specific calibration, explicit friction modelling, dense tactile arrays, line-of-sight vision, and a data-hungry learning process, enabling real-time implementation with minimal computation and integration effort. Using a commonly acquired online baseline from initial readings, slip is detected from relative changes between consecutive samples of the baseline-subtracted resultant tangential force, and object engagement is determined when the normal force reading deviates from a no-slip baseline beyond a preset threshold. Upon detecting slip, each finger increases its gripping force in closed-loop control until the slip stops, while enforcing motor-current protection in finger control to prevent actuator overload and object damage. Experiments were conducted on objects with different rigidity, weight, and surface textures, including an aluminium tube, a plastic water bottle, and a sponge. Additionally, the response time and variations in gripping force were evaluated. The results demonstrate rapid slip response via localized per-finger correction, good object conformability, and effective re-stabilization under different lifting speeds and sudden external disturbances. The per-finger design utilizes the minimum necessary correction at the offending finger, reducing unnecessary force increases on other fingers and improving grasp efficiency. This approach represents a practical solution for warehouse picking, human-robot collaboration, and in situ manipulation where task-specific calibrations, visual access, or training datasets are impractical.

本文解决了机器人在抓取未知物体时检测和从滑动中恢复的挑战,目的是为拟人化的手建立一个鲁棒的无现场或每物体校准滑动恢复控制器。这只手的每个手指上都安装了三轴压阻式触觉力传感器,并通过实验分析验证了所提出的方法。所提出的方法消除了对特定对象或姿势的校准、明确的摩擦建模、密集的触觉阵列、视线视觉和数据饥渴的学习过程的需要,从而以最小的计算和集成工作实现实时实现。使用通常从初始读数获得的在线基线,从减去基线的切向合力的连续样本之间的相对变化中检测滑移,当法向力读数偏离无滑移基线超过预设阈值时,确定物体啮合。当检测到滑移时,在闭环控制中,每个手指增加其夹持力,直到滑移停止,同时在手指控制中执行电机电流保护,以防止执行器过载和物体损坏。实验对象是不同硬度、重量和表面纹理的物体,包括铝管、塑料水瓶和海绵。此外,还评估了响应时间和夹持力的变化。结果表明,在不同的提升速度和突然的外部干扰下,通过局部的每指校正,滑动响应快速,物体一致性好,并且有效地重新稳定。每个手指的设计利用了最小的必要的纠正在冒犯的手指,减少不必要的力增加在其他手指和提高抓握效率。这种方法代表了仓库拣选、人机协作和现场操作的实用解决方案,其中任务特定的校准、视觉访问或训练数据集是不切实际的。
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引用次数: 0
Editorial: Integrative approaches with BCI and robotics for improved human interaction. 社论:脑机接口和机器人技术的综合方法改善人类互动。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-06 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1785247
Hammad Nazeer, Farzan M Noori, Rayyan Azam Khan
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引用次数: 0
Deep learning-based robotic cloth manipulation applications: systematic review, challenges and opportunities for physical AI. 基于深度学习的机器人布料操作应用:物理人工智能的系统回顾、挑战和机遇。
IF 3 Q2 ROBOTICS Pub Date : 2026-02-06 eCollection Date: 2026-01-01 DOI: 10.3389/frobt.2026.1752914
Ningquan Gu, Mitsuhiro Hayashibe, Kyo Kutsuzawa, Hui Yu

Cloth unfolding and folding are fundamental tasks in autonomous robotic cloth manipulation as Physical AI. Driven by recent advances in deep learning, this area has developed rapidly in recent years. This review aims to systematically identify and summarize current progress in deep learning-based cloth unfolding and folding. Following the Systematic Reviews and Meta-Analyses (PRISMA) guidelines, 41 relevant papers from 2019 to 2024 were selected for analysis. We examines various factors influencing cloth manipulation and find that, while current methods show impressive performance, several challenges remain unaddressed. These challenges include irregular cloth sizes and diverse initial garment states. Concerning datasets, there is a need for improved real-world data collection systems and more realistic cloth simulators, and the Sim2Real gap must be carefully considered. Additionally, the review highlights the importance of incorporating multi-modal sensors into current platforms and the emergence of novel primitive actions that enhance performance. The need for more consistent comparison metrics is emphasized, and strategies for addressing failure modes are discussed to further advance the field. From an algorithmic perspective, we reorganize existing learning methods into six learning and control paradigms: perception-guided heuristics, goal-conditioned manipulation policies, predictive and model-based state representation methods, reward-driven reinforcement learning over primitive actions, demonstration-driven skill transfer methods, and emerging large language model-based planning methods. We discuss how each paradigm contributes to unfolding and folding, their respective strengths and limitations, and the open problems that arise. Finally, we summarize the remaining challenges and provide future perspectives for physical AI.

布料展开和折叠是自主机器人布料操作的基本任务。在深度学习最新进展的推动下,这一领域近年来发展迅速。本文旨在系统地识别和总结基于深度学习的布料展开和折叠的最新进展。根据系统评价和荟萃分析(PRISMA)指南,选择2019 - 2024年的41篇相关论文进行分析。我们研究了影响布料操作的各种因素,发现虽然目前的方法表现出令人印象深刻的性能,但仍有几个挑战尚未解决。这些挑战包括不规则的布料尺寸和不同的初始服装状态。关于数据集,需要改进真实世界的数据收集系统和更逼真的布料模拟器,并且必须仔细考虑Sim2Real的差距。此外,该综述强调了将多模态传感器整合到当前平台的重要性,以及提高性能的新颖原始动作的出现。强调需要更一致的比较指标,并讨论了解决失效模式的策略,以进一步推进该领域。从算法的角度来看,我们将现有的学习方法重组为六种学习和控制范式:感知引导的启发式,目标条件操作策略,基于预测和模型的状态表示方法,奖励驱动的原始动作强化学习,演示驱动的技能转移方法,以及新兴的基于大型语言模型的规划方法。我们将讨论每种范式如何有助于展开和折叠,它们各自的优势和局限性,以及出现的开放问题。最后,我们总结了仍然存在的挑战,并提供了物理人工智能的未来前景。
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引用次数: 0
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