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A qualitative study of penetration testers and what they can tell us about information security in organisations 对渗透测试人员的定性研究,以及他们能告诉我们的有关组织信息安全的信息
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-10-10 DOI: 10.1108/itp-11-2021-0864
Stefano De Paoli, Jason Johnstone
Purpose This paper presents a qualitative study of penetration testing, the practice of attacking information systems to find security vulnerabilities and fixing them. The purpose of this paper is to understand whether and to what extent penetration testing can reveal various socio-organisational factors of information security in organisations. In doing so, the paper innovates theory by using Routine Activity Theory together with phenomenology of information systems concepts. Design/methodology/approach The articulation of Routine Activity Theory and phenomenology emerged inductively from the data analysis. The data consists of 24 qualitative interviews conducted with penetration testers, analysed with thematic analysis. Findings The starting assumption is that penetration testers are akin to offenders in a crime situation, dealing with targets and the absence of capable guardians. A key finding is that penetration testers described their targets as an installed base, highlighting how vulnerabilities, which make a target suitable, often emerge from properties of the existing built digital environments. This includes systems that are forgotten or lack ongoing maintenance. Moreover, penetration testers highlighted that although the testing is often predicated on planned methodologies, often they resort to serendipitous practices such as improvisation. Originality/value This paper contributes to theory, showing how Routine Activity Theory and phenomenological concepts can work together in the study of socio-organisational factors of information security. This contribution stems from considering that much research on information security focuses on the internal actions of organisations. The study of penetration testing as a proxy of real attacks allows novel insights into socio-organisational factors of information security in organisations.
本文对渗透测试进行了定性研究,即攻击信息系统以发现安全漏洞并修复它们的实践。本文的目的是了解渗透测试是否以及在多大程度上可以揭示组织中信息安全的各种社会组织因素。在此过程中,本文运用常规活动理论与信息系统概念现象学进行理论创新。日常活动理论和现象学的结合是从数据分析中归纳出来的。数据包括与渗透测试人员进行的24次定性访谈,并进行专题分析。最初的假设是,渗透测试人员类似于犯罪情况下的罪犯,处理目标和缺乏有能力的监护人。一个关键的发现是,渗透测试人员将他们的目标描述为一个已安装的基础,突出了使目标合适的漏洞如何经常从现有构建的数字环境的属性中出现。这包括被遗忘或缺乏持续维护的系统。此外,渗透测试人员强调,尽管测试经常以计划好的方法为基础,但他们经常求助于偶然的实践,比如即兴创作。原创性/价值本文对理论做出了贡献,展示了日常活动理论和现象学概念如何在信息安全的社会组织因素研究中协同工作。这一贡献源于考虑到许多关于信息安全的研究侧重于组织的内部行为。将渗透测试作为真实攻击的代理进行研究,可以对组织中信息安全的社会组织因素产生新的见解。
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引用次数: 0
Artificial intelligence or human: when and why consumers prefer AI recommendations 人工智能还是人类:消费者何时以及为何更喜欢人工智能推荐
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-10-06 DOI: 10.1108/itp-01-2023-0022
Fei Jin, Xiaodan Zhang
Purpose Artificial intelligence (AI) is revolutionizing product recommendations, but little is known about consumer acceptance of AI recommendations. This study examines how to improve consumers' acceptance of AI recommendations from the perspective of product type (material vs experiential). Design/methodology/approach Four studies, including a field experiment and three online experiments, tested how consumers' preference for AI-based (vs human) recommendations differs between material and experiential product purchases. Findings Results show that people perceive AI recommendations as more competent than human recommendations for material products, whereas they believe human recommendations are more competent than AI recommendations for experiential products. Therefore, people are more (less) likely to choose AI recommendations when buying material (vs experiential) products. However, this effect is eliminated when is used as an assistant to rather than a replacement for a human recommendation. Originality/value This study is the first to focus on how products' material and experiential attributes influence people's attitudes toward AI recommendations. The authors also identify under what circumstances resistance to algorithmic advice is attenuated. These findings contribute to the research on the psychology of artificial intelligence and on human–technology interaction by investigating how experiential and material attributes influence preference for or resistance to AI recommenders.
人工智能(AI)正在彻底改变产品推荐,但消费者对人工智能推荐的接受程度却知之甚少。本研究从产品类型(物质vs体验)的角度探讨如何提高消费者对人工智能推荐的接受度。设计/方法/方法四项研究,包括一个现场实验和三个在线实验,测试了消费者对基于人工智能(与人类)的推荐的偏好在物质和体验式产品购买之间的差异。结果表明,人们认为人工智能推荐比人类推荐的物质产品更有能力,而他们认为人工推荐比人工推荐的体验产品更有能力。因此,人们在购买实物(而不是体验式)产品时更有可能(或更少)选择人工智能推荐。然而,当它被用作辅助而不是替代人工推荐时,这种影响就会消除。独创性/价值这项研究首次关注产品的材料和体验属性如何影响人们对人工智能推荐的态度。作者还指出,在什么情况下,对算法建议的抵制会减弱。这些发现通过调查经验和物质属性如何影响对人工智能推荐的偏好或抵制,有助于人工智能心理学和人类技术互动的研究。
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引用次数: 0
Knowledge management as an asset for operational processes in marginal healthcare centers 作为边缘医疗保健中心运营流程资产的知识管理
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-10-05 DOI: 10.1108/itp-12-2022-0944
Jean Robert Kala Kamdjoug, Serge-Lopez Wamba-Taguimdje, Martin Tchoukoua
Purpose This research paper aims to explore the added value of knowledge management (KM) and its antecedents for innovation and organizational performance (OP) in marginal healthcare organizations. Design/methodology/approach Using insights from the resource-based view and knowledge-based theory of the firm, the model explains the effects of technology capabilities (TC) and organizational culture (OC) on the KM process, process innovation (PIN), administrative innovation (AIN) and OP. The authors used partial least squares structural equation modeling (PLS-SEM) and fuzzy-set qualitative comparative analysis (fsQCA) to analyze data collected from 168 healthcare practitioners in Cameroon using a survey. Findings The authors reveal that TC and OC positively impact some KM components. Knowledge sharing (KS), knowledge acquisition (KA) and responsiveness to knowledge (RK) influence PIN, while only PIN and KA influence OP. FsQCA provided several configurations that lead to high OP within healthcare centers. As a result, the results are adaptable to any healthcare center that wishes to set up one or more KM processes. Research limitations/implications Given that the results will help the health workforce make concerted decisions about medical care, the authors contribute significantly to the definition and optimization of KM in healthcare by implementing various processes and policies to ensure the continued existence of high-quality and outstanding healthcare systems. The KM propositions will enable healthcare centers to: (1) improve the quality of patient care through collegiality in medical practice; (2) optimize processes in the patient care chain; and (3) leverage knowledge gained though knowledge sharing among the medical team. The propositions open up avenues for future research in addition to providing practical implications for healthcare center practitioners. Originality/value This study sheds new empirical light on the relationships between KM antecedents and processes, innovation and OP in healthcare centers. This research is one of the few to examine the relationship between TC, OC, KM processes, innovation and OP in developing countries. This paper aims to fill this gap and inform future research concerning KM in the healthcare sector. Further, this study goes beyond testing the PLS-SEM approach's hypotheses by applying fsQCA to provide practical and comprehensive knowledge on how to increase the efficiency of a healthcare center through KM.
目的探讨边缘医疗机构知识管理的附加价值及其对创新和组织绩效的影响。利用企业的资源基础观点和知识基础理论的见解,该模型解释了技术能力(TC)和组织文化(OC)对知识管理过程、过程创新(PIN)、作者使用偏最小二乘结构方程模型(PLS-SEM)和模糊集定性比较分析(fsQCA)来分析从喀麦隆168名医疗保健从业人员中收集的数据。研究发现,TC和OC对KM的部分成分有正向影响。知识共享(KS)、知识获取(KA)和知识响应(RK)影响PIN,而只有PIN和KA影响OP。FsQCA提供了几种导致医疗保健中心内高OP的配置。因此,结果适用于任何希望建立一个或多个KM流程的医疗保健中心。鉴于研究结果将有助于卫生工作者对医疗保健做出协调一致的决策,作者通过实施各种流程和政策来确保高质量和优秀的医疗保健系统的持续存在,对医疗保健中KM的定义和优化做出了重大贡献。KM主张将使医疗保健中心:(1)通过医疗实践中的合作来提高患者护理质量;(2)优化患者护理链中的流程;(3)利用医疗团队间知识共享所获得的知识。这些建议为未来的研究开辟了道路,并为医疗保健中心从业人员提供了实际意义。本研究为医疗保健中心知识管理前因与过程、创新与绩效之间的关系提供了新的实证启示。本研究是为数不多的研究发展中国家技术创新、技术创新、知识管理过程、创新和运营绩效之间关系的研究之一。本文旨在填补这一空白,并告知未来的研究有关KM在医疗保健部门。此外,本研究不仅验证了PLS-SEM方法的假设,还应用fsQCA提供了关于如何通过知识管理提高医疗保健中心效率的实用和全面的知识。
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引用次数: 0
Comparing security perceptions and relationship configurations of mobile device modders and non-modders 比较移动设备建模者和非建模者的安全感知和关系配置
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-28 DOI: 10.1108/itp-06-2022-0416
Sigi Goode, Amir Riaz
Purpose It is becoming easier for end-users to modify their information system, sometimes against the wishes of management or the original manufacturer. In the mobile device context, “modding”, “jailbreaking” or “rooting” allows a mobile phone user to select operating software and network providers other than those mandated by the original provider. Prior studies have theorised that modders and non-modders possess different perspectives on the relationship between them and their device provider. However, these differences have not been empirically demonstrated in prior work. This paper aims to test theoretical pathways to explain the behavioural relationship effects of security within the modding context. Design/methodology/approach This study models four relationship conceptualisations from prior research. The study tests this model using a survey of 464 mobile device users to compare the user attitudes of modders and non-modders. Findings Modder and non-modder relationships differ. Both groups value security, but in different ways: modder relationships are governed by satisfaction and commitment, while non-modder relationships are governed more by trust. Originality/value To the best of the authors’ knowledge, this is the first study to empirically demonstrate the relationship differences between IS modifiers and non-modifiers. Most published work has focused on IS that are unmodified. Incorporating device modification may improve behavioural understanding of end-users.
最终用户修改其信息系统变得越来越容易,有时违背管理部门或原始制造商的意愿。在移动设备上下文中,“modding”、“jailbreaking”或“root”允许移动电话用户选择除原始提供商授权之外的操作软件和网络提供商。先前的研究表明,modder和非modder对他们与设备提供商之间的关系有着不同的看法。然而,这些差异并没有在以往的工作中得到实证证明。本文旨在测试在建模背景下解释安全行为关系效应的理论途径。本研究从先前的研究中建立了四个关系概念模型。该研究通过对464名移动设备用户的调查来验证这一模型,并比较了mod爱好者和非mod爱好者的用户态度。Modder和非Modder关系不同。这两个群体都重视安全感,但以不同的方式:现代关系受满意度和承诺的支配,而非现代关系更多地受信任的支配。据作者所知,这是第一个实证证明is修饰语和非修饰语之间关系差异的研究。大多数已发表的工作都集中在未修改的IS上。结合设备修改可以提高最终用户的行为理解。
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引用次数: 0
The service attributes of robo-advisors: a choice-based conjoint analysis 机器人顾问的服务属性:基于选择的联合分析
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-26 DOI: 10.1108/itp-04-2023-0375
Jian-Ren Hou, Yen-Hsi Li, Sarawut Kankham
Purpose As an alternative to hiring financial specialists or investment consultants, robo-advisors offer financially automated investment services. This study aims to investigate how robo-advisors' service attributes, risk attitude and financial self-efficacy influence customers' choice preferences of adopting robo-advisors. Design/methodology/approach Two hundred fifty-one online surveys were used to collect data, and choice-based conjoint analysis was conducted. Findings Results show that increasing annual fees negatively impact customers' choice preferences. Promotion, general investment education and additional human assistance have a positive impact. Furthermore, risk-seeking and risk-averse customers require more human assistance than risk-neutral customer and customers with high levels of financial self-efficacy prefer more general investment education and additional human assistance than those with lower levels. In addition, customers in the older age group prefer promotion, general investment education and additional human assistance, while wealthy customers prefer lower annual fees, higher general investment education and more additional human assistance compared to middle-class and low-income groups. Originality/value This study contributes to robo-advisor providers to provide appropriate service attributes for each customer group.
作为雇佣金融专家或投资顾问的替代选择,机器人顾问提供金融自动化投资服务。本研究旨在探讨智能顾问的服务属性、风险态度和财务自我效能感如何影响客户采用智能顾问的选择偏好。设计/方法/方法采用251份在线调查收集数据,并进行基于选择的联合分析。研究结果表明,年费的增加对客户的选择偏好产生了负面影响。宣传、一般投资、教育和额外的人力援助具有积极的影响。此外,风险寻求型和风险厌恶型客户比风险中性客户需要更多的人力协助,高水平财务自我效能的客户比低水平财务自我效能的客户更需要更多的一般投资教育和额外的人力协助。此外,年龄较大的客户更喜欢促销、一般投资教育和额外的人力援助,而富裕的客户相比中产阶级和低收入群体更喜欢较低的年费、较高的一般投资教育和更多的额外人力援助。独创性/价值本研究有助于机器人顾问提供商为每个客户群体提供适当的服务属性。
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引用次数: 0
Risking it all in the metaverse ecosystem: forecasting resistance towards the enterprise metaverse 在元生态系统中冒险:预测对企业元生态的抵制
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-26 DOI: 10.1108/itp-04-2023-0374
Aman Kumar, Amit Shankar, Aqueeb Sohail Shaik, Girish Jain, Areej Malibari
Purpose This study investigates organizations' non-adoption intention towards the enterprise metaverse. The innovation resistance theory (IRT) is used as an underpinning theory to examine the impact of various risks on non-adoption intention towards the enterprise metaverse. Design/methodology/approach A total of 294 responses were collected to examine the proposed hypotheses. A structural equation modelling technique was used to investigate the hypotheses using SPSS AMOS and PROCESS MACRO. Findings The results of this study reveal that performance, security and psychological risks are significantly associated with non-adoption intention towards enterprise metaverse. Further, distrust significantly meditates the association between performance risk, social risk, technological dependence risk, security risk and psychological risk and non-adoption intention towards enterprise metaverse. Moreover, the results of moderated-mediation hypotheses indicate that the mediating effect of distrust on the association among performance risk, social risk, psychological risk and non-adoption intention towards enterprise metaverse is higher for individuals having high technostress compared to individuals having low technostress. Originality/value The study's findings will enrich the metaverse literature. Further, it provides a deeper understanding of enterprise metaverse adoption from a B2B perspective using the underpinnings of IRT. The study helps organizations understand the risks associated with the adoption of the enterprise metaverse.
目的研究组织对企业元环境的非采用意向。本文以创新阻力理论(IRT)为基础理论,研究了各种风险对企业不采用意愿的影响。设计/方法/方法共收集了294份回复,以检验提出的假设。采用结构方程建模技术,利用SPSS AMOS和PROCESS MACRO对假设进行调查。研究结果表明,绩效、安全和心理风险与企业元环境不采用意愿显著相关。此外,不信任显著地介导了绩效风险、社会风险、技术依赖风险、安全风险和心理风险与企业元环境不采用意愿之间的关联。此外,有调节的中介假设结果表明,高技术压力个体的不信任对绩效风险、社会风险、心理风险和企业元环境不采纳意愿之间的关联的中介作用高于低技术压力个体。原创性/价值本研究的发现将丰富元宇宙文献。此外,它还使用IRT的基础,从B2B的角度更深入地了解企业元数据的采用。该研究帮助组织了解与采用企业元环境相关的风险。
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引用次数: 1
Instant messaging, interruptions, stress and work performance 即时通讯,干扰,压力和工作表现
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-22 DOI: 10.1108/itp-09-2022-0656
Luminita Hurbean, Louie H.M. Wong, Carol XJ Ou, Robert M. Davison, Octavian Dospinescu
PurposeThe authors investigate the relationship between instant messenger (IM) use and work performance, mediated by interruptions and two key indicators of the stress associated with technology use: overload and complexity.Design/methodology/approachThe authors validate this research model using partial least squares structural equation modelling (PLS-SEM) with data collected through a survey of 416 working professionals.FindingsThe data reveal that while IM use contributes minimally to work interruptions and to a greater extent to technological complexity, these two constructs fully mediate the direct influence of IM use at work on technology overload, and meanwhile significantly and directly contribute to work performance.Research limitations/implicationsThis research provides theoretical insights into the deployment of IM and its actual impacts in the workplace. To improve the generalisation of the findings, the authors call for more IM-related research in other countries, with more native theories and various methodologies in this domain.Practical implicationsThe level of stress generated through IM use is moderate, considering IM is not a significant contributor to work interruptions. Thus, despite the potential negative effects of IM communication, the positive effects of using IM at work prevail. As a result, the technology can be promoted as long as employees, their managers and the organisation as a whole are well prepared. Employees can transfer skills and behaviour from the personal setting to their work environment and thus may find an intrinsic motivation to make better use of the IM technology at work.Originality/valueThe authors argue that this research model is novel for its perspective on evaluating the actual impacts of IM use at work instead of the reasons of using it. The authors conceptualise the process to explain how IM contributes to interruptions and other technostress indicators in the working context, and the impact on performance. Contrary to some prior research, the authors find that overall IM applications do not have a negative impact on work performance, and instead may enhance it.
目的研究即时通讯工具(IM)的使用与工作绩效之间的关系,包括中断和技术使用相关压力的两个关键指标:过载和复杂性。设计/方法/方法作者使用偏最小二乘结构方程模型(PLS-SEM)验证了这一研究模型,并通过对416名在职专业人员的调查收集了数据。数据显示,虽然即时通讯对工作中断的影响最小,但对技术复杂性的影响更大,这两个构式充分调解了工作中使用即时通讯对技术过载的直接影响,同时显著而直接地促进了工作绩效。研究局限/启示本研究为即时通讯的部署及其在工作场所的实际影响提供了理论见解。为了提高研究结果的普遍性,这组作者呼吁在其他国家开展更多与im相关的研究,在这一领域使用更多的本土理论和各种方法。考虑到即时通讯并不是导致工作中断的重要因素,使用即时通讯产生的压力水平是适度的。因此,尽管即时通讯有潜在的负面影响,但在工作中使用即时通讯的积极影响占上风。因此,只要员工、他们的管理者和整个组织做好充分准备,这项技术就可以得到推广。员工可以将技能和行为从个人环境转移到工作环境中,从而可能找到在工作中更好地利用即时通讯技术的内在动机。原创性/价值作者认为,该研究模型的新颖之处在于,它从评估工作中使用即时通讯的实际影响的角度出发,而不是从使用即时通讯的原因出发。作者将这一过程概念化,以解释IM如何导致工作环境中的中断和其他技术压力指标,以及对绩效的影响。与之前的一些研究相反,作者发现IM的整体应用对工作绩效没有负面影响,相反可能会提高它。
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引用次数: 0
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping 虚拟世界中的注意:扩展现实购物中空间注意分配的实验
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-19 DOI: 10.1108/itp-09-2021-0674
Juan Chen, Nannan Xi, Vilma Pohjonen, Juho Hamari
Purpose Metaverse, that is extended reality (XR)-based technologies such as augmented reality (AR) and virtual reality (VR), are increasingly believed to facilitate fundamental human practice in the future. One of the vanguards of this development has been the consumption domain, where the multi-modal and multi-sensory technology-mediated immersion is expected to enrich consumers' experience. However, it remains unclear whether these expectations have been warranted in reality and whether, rather than enhancing the experience, metaverse technologies inhibit the functioning and experience, such as cognitive functioning and experience. Design/methodology/approach This study utilizes a 2 (VR: yes vs no) × 2 (AR: yes vs no) between-subjects laboratory experiment. A total of 159 student participants are randomly assigned to one condition — a brick-and-mortar store, a VR store, an AR store and an augmented virtuality (AV) store — to complete a typical shopping task. Four spatial attention indicators — visit shift, duration shift, visit variation and duration variation — are compared based on attention allocation data converted from head movements extracted from recorded videos during the experiments. Findings This study identifies three essential effects of XR technologies on consumers' spatial attention allocation: the inattention effect, acceleration effect and imbalance effect. Specifically, the inattention effect (the attentional visit shift from showcased products to the environmental periphery) appears when VR or AR technology is applied to virtualize the store and disappears when AR and VR are used together. The acceleration effect (the attentional duration shift from showcased products to the environmental periphery) exists in the VR store. Additionally, AR causes an imbalance effect (the attentional duration variation increases horizontally among the showcased products). Originality/value This study provides valuable empirical evidence of how VR and AR influence consumers' spatial bias in attention allocation, filling the research gap on cognitive function in the metaverse. This study also provides practical guidelines for retailers and XR designers and developers.
人们越来越相信,基于扩展现实(XR)的技术,如增强现实(AR)和虚拟现实(VR),将在未来促进人类的基本实践。这一发展的先锋之一是消费领域,其中多模式和多感官技术介导的沉浸有望丰富消费者的体验。然而,目前尚不清楚这些期望在现实中是否合理,以及是否,而不是增强体验,虚拟世界技术抑制功能和体验,如认知功能和体验。设计/方法/方法本研究采用2 (VR:是vs否)× 2 (AR:是vs否)受试者间实验室实验。共有159名学生参与者被随机分配到一个环境中——实体店、虚拟现实店、增强现实店和增强虚拟(AV)店——完成一项典型的购物任务。基于实验过程中从录制视频中提取的头部运动转换成的注意力分配数据,比较了四个空间注意力指标——访问转移、持续时间转移、访问变化和持续时间变化。研究发现,XR技术对消费者空间注意力分配的影响主要有三种:不注意效应、加速效应和失衡效应。具体来说,当应用VR或AR技术虚拟化商店时,会出现注意力不集中效应(即注意力从展示的产品转移到环境周边),而当AR和VR同时使用时,注意力不集中效应就会消失。虚拟现实商店中存在加速效应(即注意力从展示产品转移到环境周边)。此外,AR会导致不平衡效应(在展示的产品中,注意力持续时间的变化水平增加)。独创性/价值本研究为VR和AR如何影响消费者注意分配中的空间偏向提供了有价值的实证证据,填补了在元维度认知功能方面的研究空白。本研究也为零售商和XR设计师和开发者提供了实用的指导。
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引用次数: 0
How enterprise social media affordances affect employee agility: a self-determination theory perspective 企业社交媒体支持如何影响员工敏捷性:自我决定理论视角
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-18 DOI: 10.1108/itp-04-2022-0306
Yuan Sun, Zhu Mengyi, Anand Jeyaraj
PurposeThis paper aims to investigate whether and how enterprise social media (ESM) affordances affect employee agility.Design/methodology/approachAdopting self-determination theory (SDT), this study examines a model in which the four ESM affordances (i.e. visibility, association, editability and persistence) impact employee agility through the three basic psychological needs satisfaction (i.e. perceived autonomy, perceived relatedness and perceived competence) of employees. Mplus 7.4 was used to analyze survey data gathered from 304 employees who used ESM in the workplace.FindingsThe authors’ findings show that all four ESM affordances contribute to perceived relatedness and perceived competence; visibility and association affordances also have positive impacts on perceived autonomy; and all three psychological needs satisfaction positively impact employee agility.Originality/valueFirst, this study adapted SDT to explore how ESM influences employee agility. Second, this study enriches the relevant research on the antecedents of employee agility and also provides new evidence and theoretical support for employee agility. Third, this study effectively expands the antecedents and outcomes of employee basic psychological needs satisfaction in the domain of ESM and agility.
本文旨在探讨企业社交媒体(ESM)的支持是否以及如何影响员工的敏捷性。本研究采用自我决定理论(SDT),考察了ESM的四个特征(可见性、关联性、可编辑性和持久性)通过员工的三种基本心理需求满足(感知自主性、感知关联性和感知胜任力)影响员工敏捷性的模型。Mplus 7.4用于分析从304名在工作场所使用ESM的员工中收集的调查数据。作者的研究结果表明,所有四种ESM可视性都对感知相关性和感知能力有贡献;可见性和关联支持对感知自主性也有正向影响;三种心理需求满足对员工敏捷性均有正向影响。首先,本研究采用SDT来探讨ESM如何影响员工敏捷性。第二,本研究丰富了员工敏捷性前因的相关研究,为员工敏捷性研究提供了新的证据和理论支持。第三,本研究有效拓展了员工基本心理需求满足在ESM和敏捷性领域的前因和结果。
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引用次数: 0
A multi-model approach for the extension of the use and gratification theory in video game streaming 视频游戏流媒体中使用与满足理论扩展的多模型方法
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-09-18 DOI: 10.1108/itp-08-2021-0628
Xiao-Yu Xu, Syed Muhammad Usman Tayyab, Qingdan Jia, Albert H. Huang
Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed model was empirically tested in VGS context due to its popularity, interactivity and relevance. Data collected from 308 VGS users and structural equation modeling (SEM) was employed to assess the hypotheses. Multi-model comparison technique was used to assess the explanatory power of EUGT. Findings The findings confirmed three significant types elements in determining VGS viewers' engagement, including gratifications (e.g. involvement), environmental cues (e.g. medium appeal) and user predispositions (e.g. pre-existing attitudes). The results revealed that emerging technologies provide potential opportunities for new motives and gratifications, and highlighted the significant of pre-existing attitudes as a mediator in the gratification-uses link. Originality/value This study is one of its kind in tackling the criticism on UGT of considering media users too rational or active. The study achieved this objective by considering environmental impacts on user behavior which is largely ignored in recent UGT studies. Also, by incorporating users pre-existing attitudes into UGT framework, this study conceptualized and empirically verified the higher explanatory power of EUGT through a novel multi-modal approach in VGS. Compared to other rival models, EUGS provides a more robust explanation of users' behavior. The findings contribute to the literature of UGT, VGS and users' engagement.
视频游戏流媒体(VGS)正在成为一种非常受欢迎、高度互动、订阅量巨大且非常动态的数字媒体形式。结合VGS中的环境因素、满足和用户预先存在的态度,本文提出了一个用于预测新技术背景下用户行为的使用和满足理论扩展模型(EUGT)的发展。由于其受欢迎程度、互动性和相关性,所提出的模型在VGS环境中进行了实证测试。采用结构方程模型(SEM)对308名VGS用户的数据进行评估。采用多模型比较技术评价EUGT的解释能力。研究结果证实了决定VGS观众参与的三种重要元素,包括满足感(如参与)、环境线索(如媒介吸引力)和用户倾向(如预先存在的态度)。结果表明,新兴技术为新的动机和满足提供了潜在的机会,并强调了在满足-使用联系中,预先存在的态度作为中介的重要性。独创性/价值本研究是解决对UGT认为媒体用户过于理性或活跃的批评的同类研究之一。这项研究通过考虑环境对用户行为的影响来实现这一目标,这在最近的UGT研究中基本上被忽视了。此外,通过将用户既存态度纳入UGT框架,本研究通过一种新颖的VGS多模态方法概念化并实证验证了EUGT更高的解释力。与其他竞争模型相比,EUGS对用户行为提供了更可靠的解释。该研究结果对UGT、VGS和用户参与的文献有贡献。
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Information Technology & People
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