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Advertising’s sequence of effects on consumer mindset and sales: A comparison across brands and product categories 广告对消费者心态和销售的影响序列:品牌和产品类别的比较
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2022.12.002
Albert Valenti , Gokhan Yildirim , Marc Vanhuele , Shuba Srinivasan , Koen Pauwels

Advertising has the power to influence how consumers experience, think, and feel about brands, but the sequence of these mindset effects may differ by brand and category. This paper analyzes how the mindset factors of cognition, affect, and experience mediate advertising effects on sales, using data from 178 fast-moving consumer good brands in 18 categories over seven years. The authors compare the models proposed in the literature and conclude that the concept of sequentiality in advertising effects holds up well. Importantly, the sequence varies across brands, with the affect → cognition → experience (ACE) sequence being the most common. Brand differentiation and the hedonic versus utilitarian nature of the product category moderate the incidence of the ACE sequence: this sequence is even more likely for utilitarian products and less differentiated brands. For managers, the results show that the last mindset factor in the sequence is the most important in driving sales, with cognition being most responsive to advertising among the mindset factors. Moreover, in utilitarian categories, highly differentiated brands can expect about seven times higher advertising responsiveness of affect than less differentiated brands.

广告有能力影响消费者对品牌的体验、思考和感受,但这些心态影响的顺序可能因品牌和类别而异。本文利用七年来18个类别178个快速消费品品牌的数据,分析了认知、影响和体验等心态因素如何调节广告对销售额的影响。作者比较了文献中提出的模型,得出的结论是,广告效果中的顺序性概念是正确的。重要的是,不同品牌的顺序各不相同→认知→经验(ACE)序列是最常见的。品牌差异化和产品类别的享乐与功利性质缓和了ACE序列的发生率:功利产品和差异化程度较低的品牌更有可能出现ACE序列。对于管理者来说,结果表明,序列中的最后一个心态因素在推动销售方面最为重要,其中认知对广告的反应最为强烈。此外,在实用性类别中,差异化程度高的品牌的广告响应能力可能是差异化程度低的品牌的7倍。
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引用次数: 1
On ChatGPT and beyond: How generative artificial intelligence may affect research, teaching, and practice 论ChatGPT及其后:生成人工智能如何影响研究、教学和实践
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2023.03.001
Renana Peres , Martin Schreier , David Schweidel , Alina Sorescu

How does ChatGPT, and other forms of Generative Artificial Intelligence (GenAI) affect the way we have been conducting—and evaluating—academic research, teaching, and business practice? What are the implications for the theory and practice of marketing? What are the opportunities and threats, and what are some interesting avenues for future research? This editorial aims to kick off an initial discussion and stimulate research that will help us better understand how the marketing field can fully exploit the potential of GenAI and effectively cope with its challenges.

ChatGPT和其他形式的生成人工智能(GenAI)如何影响我们进行和评估学术研究、教学和商业实践的方式?对市场营销的理论和实践有什么启示?机会和威胁是什么,未来研究的一些有趣途径是什么?这篇社论旨在启动初步讨论并激发研究,帮助我们更好地了解营销领域如何充分利用GenAI的潜力并有效应对其挑战。
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引用次数: 34
Outstanding IJRM Area Editors and Reviewers 杰出的IJRM领域编辑和评论家
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/S0167-8116(23)00026-5
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引用次数: 0
Managing service shutdowns: Cash refunds or vouchers? 管理服务关闭:现金退款还是凭证?
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2022.11.002
Rachel R. Chen , Eitan Gerstner , Daniel Halbheer , Paolo Roma

Service shutdowns—extended disruptions of operations—caused by exogenous events are on the rise. Such shutdowns pose major challenges for service providers, customers, and regulators. Providers prefer vouchers as a means of service recovery to limit bankruptcy risk, whereas customers demand cash refunds or vouchers that include a generous bonus. Regulators, on the other hand, insist that customers must be granted the right to be reimbursed in cash. This paper shows that a zero bonus is optimal under the voucher-only strategy, whereas the provider should always include a positive bonus with the voucher under the hybrid strategy that allows customers to choose between the cash refund and voucher options. Surprisingly, despite its higher flexibility in service recovery design, the hybrid strategy can be dominated by the voucher-only strategy in terms of profit and welfare. Moreover, we show that the ranking of strategies differs across the two important dimensions of expected profit and survival under shutdown. Finally, we study competition among providers and show that a high-quality provider is more likely to use cash-back as the service recovery strategy than its low-quality competitor.

由外部事件引起的服务中断——运营的长期中断——正在增加。这种关闭给服务提供商、客户和监管机构带来了重大挑战。供应商更喜欢将代金券作为一种服务回收手段,以限制破产风险,而客户则要求现金退款或包括丰厚奖金的代金券。另一方面,监管机构坚持认为,客户必须有权获得现金补偿。本文表明,在纯代金券策略下,零奖金是最优的,而在允许客户在现金退款和代金券选项之间进行选择的混合策略下,提供商应始终在代金券中包含正奖金。令人惊讶的是,尽管混合策略在服务恢复设计方面具有更高的灵活性,但在利润和福利方面,它可以被纯代金券策略所主导。此外,我们还表明,在预期利润和关闭状态下的生存这两个重要维度上,策略的排名有所不同。最后,我们研究了供应商之间的竞争,并表明高质量的供应商比低质量的竞争对手更有可能使用现金返还作为服务恢复策略。
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引用次数: 0
How institutional logics shape fairness in crowdsourcing: The case of Threadless 制度逻辑如何塑造众包的公平性:以无线程为例
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2022.10.002
Annetta Grant , Henri Weijo , Peter A. Dacin

Fairness is essential for successful crowdsourcing. Without it, companies run the risk of consumers not participating, or worse, sabotaging the crowdsourcing initiative. Yet little is known about how consumers determine what is fair in crowdsourcing. Building on theories of organizational justice and institutional logics, and using a longitudinal netnography of Threadless, a popular crowdsourcing platform, this paper shows how experiences of fairness stem from the interaction between two conflicting crowdsourcing logics: the logic of renewal and the logic of community. The two logics inform notions of fairness in crowdsourcing contests across procedural, distributive, and interactional justice dimensions. A balance between the two logics is ideal for maintaining fairness among a crowdsourcing community. We show the conditions in which crowdsourcing participants tolerate transgressions to each justice dimension, consequently emphasizing one logic over the other. Overall, our study advances theory on crowdsourcing logics and how they guide notions of procedural, distributive, and interactional fairness in crowdsourcing. Our study also offers new guidance on how to manage fairness in crowdsourcing.

公平对于成功的众包至关重要。如果没有它,公司将面临消费者不参与的风险,或者更糟的是,破坏众包计划。然而,人们对消费者如何确定众包中的公平性知之甚少。本文以组织正义和制度逻辑理论为基础,利用流行的众包平台Threadless的纵向网络图,展示了公平体验如何源于两种相互冲突的众包逻辑:更新逻辑和社区逻辑之间的互动。这两种逻辑为众包竞争中的公平概念提供了跨程序、分配和互动正义维度的信息。这两种逻辑之间的平衡对于维护众包社区的公平性是理想的。我们展示了众包参与者容忍每个司法维度的违法行为的条件,从而强调一种逻辑而非另一种逻辑。总体而言,我们的研究推进了众包逻辑的理论,以及它们如何指导众包中的程序公平、分配公平和互动公平的概念。我们的研究还为如何在众包中管理公平提供了新的指导。
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引用次数: 0
Cross-reward effects in a coalition loyalty program: The impact of a point currency devaluation 联盟忠诚度计划中的交叉奖励效应:点货币贬值的影响
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2022.08.003
Valeria Stourm , Eric T. Bradlow

While single-brand reward programs encourage customers to remain loyal to that one brand, coalition programs encourage customers to be “promiscuous” by offering points redeemable across partner stores. Despite the benefits of this “open relationship” with customers, store managers face uncertainty as to how rewards offered by partners influence transactions at their own stores. We use a model of multi-store purchase incidence and spend to show how the value of points shared among partner stores can explain patterns in customer-level purchases across them. We also allow reward spillovers to be moderated by three measures of store affinity that characterize a coalition’s portfolio: the relative popularity, geographic distance, and overlap in product categories between each pair of stores.

For the coalition studied, popularity affinity was the main determinant of the valence of cross-reward effects, both before and after the devaluation. In contrast, category and geographic affinity had a smaller and more heterogenous impact. Through the use of an event where the loyalty program uniformly devalued the entire coalition’s value of reward points, we show that cross-reward effects changed (lessened), leading to larger financial losses for the most popular stores. While we do not observe changes to the composition of the coalition’s portfolio, our results also suggest that the value of a shared reward currency may be driven by the inclusion of smaller partners.

虽然单一品牌奖励计划鼓励顾客保持对该品牌的忠诚,但联盟计划通过提供可在合作商店兑换的积分来鼓励顾客“滥交”。尽管这种与客户的“开放关系”带来了好处,但门店经理仍面临着合作伙伴提供的奖励如何影响自己门店交易的不确定性。我们使用多家商店的购买发生率和支出模型来展示合作伙伴商店之间共享的积分价值如何解释他们之间客户层面的购买模式。我们还允许通过三种衡量商店亲和力的指标来调节奖励溢出,这三种衡量标准是联盟投资组合的特征:相对受欢迎程度、地理距离和每对商店之间产品类别的重叠。对于所研究的联盟来说,在货币贬值前后,人气亲和力是交叉奖励效应效价的主要决定因素。相比之下,类别和地理亲和力的影响更小,也更具异质性。通过使用忠诚度计划统一贬低整个联盟奖励积分价值的事件,我们发现交叉奖励效应发生了变化(减少),导致最受欢迎的商店遭受更大的财务损失。虽然我们没有观察到联盟投资组合的组成发生变化,但我们的研究结果也表明,共享奖励货币的价值可能是由较小合作伙伴的加入所驱动的。
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引用次数: 0
Winner of the 2023 Jan-Benedict E.M. Steenkamp Award for Long-Term Impact 2023年Jan Benedict E.M.Steenkamp奖长期影响奖得主
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/S0167-8116(23)00027-7
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引用次数: 0
Winner 2022 IJRM Best Article 荣获2022年IJRM最佳文章奖
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/S0167-8116(23)00028-9
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引用次数: 0
Satiation and cross promotion: Selling and swapping users in mobile games 饱和和交叉推广:手机游戏中的用户销售和交换
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2022.12.001
Michael Haenlein , Barak Libai , Eitan Muller

One of the main challenges facing the mobile game industry is an alarming level of satiation, that is, a decline in user engagement and consequently in ad viewing, spending, and retention. Satiation lowers users’ CLV to an extent that renders acquisition from the likes of Facebook and Google untenable, driving game publishers to cross-promote, that is, sell and swap users among themselves. We model this cross-promotion as first, a screening mechanism, in that the fact of playing a game indicates specific preferences that might be suitable to an exchange with similar games; and second, as a resetting mechanism that enables the swapped users to reset their engagement in the new game, thus rendering the swap or sell beneficial to both buyer and seller. We show that there exists an optimal level of satiation with a game, and with this level, we show the conditions under which the game publisher cross promotes, and when it does, what the conditions are for selling rather than swapping. We extend the analysis to the case in which advertising costs and conversion rates are related; explain why they might be negatively correlated, and show that our main results still hold.

移动游戏行业面临的主要挑战之一是令人担忧的满足程度,即用户参与度下降,从而导致广告观看、支出和留存率下降。讽刺降低了用户的CLV,使从Facebook和谷歌等公司的收购变得站不住脚,促使游戏发行商进行交叉推广,即在他们之间出售和交换用户。我们将这种交叉推广建模为第一种筛选机制,因为玩游戏的事实表明了可能适合与类似游戏进行交流的特定偏好;第二,作为一种重置机制,使被交换的用户能够重置他们在新游戏中的参与,从而使交换或出售对买方和卖方都有利。我们证明了对游戏的满意度存在一个最佳水平,通过这个水平,我们展示了游戏发行商交叉推广的条件,以及当它交叉推广时,销售而不是交换的条件。我们将分析扩展到广告成本和转化率相关的情况;解释为什么它们可能呈负相关,并表明我们的主要结果仍然成立。
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引用次数: 2
Till the cloud do us part: Technological disruption and brand retention in the enterprise software industry 直到云把我们分开:企业软件行业的技术颠覆和品牌保留
IF 7 2区 管理学 Q1 BUSINESS Pub Date : 2023-06-01 DOI: 10.1016/j.ijresmar.2022.11.001
Barış Kocaman , Sarah Gelper , Fred Langerak

As customers in technologically disrupted markets migrate from the old to the new technology, they concurrently decide whether to retain their brand or churn. Yet little is known about brand retention at the time of technology migration, which is the topic of this study. Focusing on cloud disruption in the enterprise software industry, we examine the brand retention of software customers migrating from the old on-premise to the new cloud technology. We combine a large panel of 4,659 customers across 30 brands and five horizontal markets (CRM, BI, HR, ERP, Finance) with brand classification data from industry experts. Our findings reveal that brand retention is the lowest at the time of technology migration (compared to before or after migration), yet some brands are significantly more vulnerable to churn of migrating customers than others. Brand retention at the time of migration is lower for brands that face the same rivals across multiple horizontal markets (i.e., high multimarket contact) than for brands that do not, and the retention disadvantage of such high multimarket contact brands even aggravates as the cloud technology diffuses. Furthermore, top-tier brands are less vulnerable than bottom-tier brands, but their advantage levels out as the cloud technology diffuses. Our findings help brands evaluate their vulnerability to churn of migrating customers and hence are highly relevant for B2B brands in technologically disrupted markets. To facilitate such evaluation, we present a simple assessment tool and provide guidance on mitigating vulnerability to churn.

随着技术混乱的市场中的客户从旧技术转移到新技术,他们同时决定是保留自己的品牌还是流失。然而,人们对技术迁移时的品牌保留知之甚少,这正是本研究的主题。围绕企业软件行业的云颠覆,我们研究了软件客户从旧的内部部署迁移到新的云技术的品牌保留率。我们将30个品牌和五个横向市场(CRM、BI、HR、ERP、Finance)的4659名客户与行业专家的品牌分类数据相结合。我们的研究结果表明,在技术迁移时(与迁移前或迁移后相比),品牌留存率最低,但一些品牌比其他品牌更容易受到迁移客户流失的影响。在迁移时,在多个横向市场上面对相同竞争对手的品牌(即,高多市场接触度)的品牌留存率低于不面对相同对手的品牌,而且随着云技术的普及,这种高多市场联系度品牌的留存劣势甚至加剧。此外,顶级品牌比底层品牌更不容易受到攻击,但随着云技术的普及,它们的优势逐渐显现。我们的研究结果有助于品牌评估其对迁移客户流失的脆弱性,因此与技术混乱市场中的B2B品牌高度相关。为了便于进行此类评估,我们提供了一个简单的评估工具,并就减少流失的脆弱性提供了指导。
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引用次数: 2
期刊
International Journal of Research in Marketing
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