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CGKPN: Cross-Graph Knowledge Propagation Network with Adaptive Connection for Reasoning-Based Machine Reading Comprehension CGKPN:基于推理的机器阅读理解中带有自适应连接的跨图知识传播网络
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-17 DOI: 10.1145/3658673
Zhuo Zhao, Guangyou Zhou, Zhiwen Xie, Lingfei Wu, Jimmy Xiangji Huang

The task of machine reading comprehension (MRC) is to enable machine to read and understand a piece of text, and then answer the corresponding question correctly. This task requires machine to not only be able to perform semantic understanding, but also possess logical reasoning capabilities. Just like human reading, it involves thinking about the text from two interacting perspectives of semantics and logic. However, previous methods based on reading comprehension either consider only the logical structure of the text or only the semantic structure of the text, and cannot simultaneously balance semantic understanding and logical reasoning. This single form of reasoning cannot make the machine fully understand the meaning of the text. Additionally, the issue of sparsity in composition presents a significant challenge for models that rely on graph-based reasoning. To this end, a cross-graph knowledge propagation network (CGKPN) with adaptive connection is presented to address the above issues. The model first performs self-view node embedding on the constructed logical graph and semantic graph to update the representations of the graphs. Specifically, relevance matrix between nodes is introduced to adaptively adjust node connections in response to the challenge posed by sparse graph. Subsequently, CGKPN conducts cross-graph knowledge propagation on nodes that are identical in both graphs, effectively resolving conflicts arising from identical nodes in different views, and enabling the model to better integrate the logical and semantic relationships of the text through efficient interaction. Experiments on the two MRC datasets ReClor and LogiQA indicate the superior performance of our proposed model CGKPN compared to other existing baselines.

机器阅读理解(MRC)的任务是让机器能够阅读并理解一段文字,然后正确回答相应的问题。这项任务要求机器不仅能进行语义理解,还要具备逻辑推理能力。就像人类阅读一样,这需要从语义和逻辑这两个相互作用的角度来思考文本。然而,以往基于阅读理解的方法要么只考虑文本的逻辑结构,要么只考虑文本的语义结构,无法同时兼顾语义理解和逻辑推理。这种单一的推理形式无法让机器完全理解文本的含义。此外,构成中的稀疏性问题也给依赖图推理的模型带来了巨大挑战。为此,我们提出了一种具有自适应连接的跨图知识传播网络(CGKPN)来解决上述问题。该模型首先对构建的逻辑图和语义图进行自视节点嵌入,以更新图的表示。具体来说,该模型引入了节点之间的相关性矩阵,以自适应地调整节点连接,从而应对稀疏图带来的挑战。随后,CGKPN 对两个图中相同的节点进行跨图知识传播,有效解决了不同视图中相同节点所产生的冲突,并通过高效交互使模型更好地整合文本的逻辑和语义关系。在两个 MRC 数据集 ReClor 和 LogiQA 上的实验表明,与其他现有基线相比,我们提出的 CGKPN 模型性能更优。
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引用次数: 0
A Game-theoretic Framework for Privacy-preserving Federated Learning 保护隐私的联盟学习博弈论框架
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-10 DOI: 10.1145/3656049
Xiaojin Zhang, Lixin Fan, Siwei Wang, Wenjie Li, Kai Chen, Qiang Yang

In federated learning, benign participants aim to optimize a global model collaboratively. However, the risk of privacy leakage cannot be ignored in the presence of semi-honest adversaries. Existing research has focused either on designing protection mechanisms or on inventing attacking mechanisms. While the battle between defenders and attackers seems never-ending, we are concerned with one critical question: is it possible to prevent potential attacks in advance? To address this, we propose the first game-theoretic framework that considers both FL defenders and attackers in terms of their respective payoffs, which include computational costs, FL model utilities, and privacy leakage risks. We name this game the federated learning privacy game (FLPG), in which neither defenders nor attackers are aware of all participants’ payoffs. To handle the incomplete information inherent in this situation, we propose associating the FLPG with an oracle that has two primary responsibilities. First, the oracle provides lower and upper bounds of the payoffs for the players. Second, the oracle acts as a correlation device, privately providing suggested actions to each player. With this novel framework, we analyze the optimal strategies of defenders and attackers. Furthermore, we derive and demonstrate conditions under which the attacker, as a rational decision-maker, should always follow the oracle’s suggestion not to attack.

在联合学习中,良性参与者的目标是共同优化全局模型。然而,在半诚信对手存在的情况下,隐私泄露的风险不容忽视。现有的研究要么侧重于设计保护机制,要么侧重于发明攻击机制。虽然防御者和攻击者之间的斗争似乎永无止境,但我们关注的是一个关键问题:是否有可能提前预防潜在的攻击?为了解决这个问题,我们提出了第一个博弈论框架,该框架从 FL 捍卫者和攻击者各自的回报(包括计算成本、FL 模型效用和隐私泄露风险)的角度来考虑他们。我们将这种博弈命名为联合学习隐私博弈(FLPG),在这种博弈中,防御者和攻击者都不知道所有参与者的回报。为了处理这种情况下固有的不完整信息,我们建议将 FLPG 与一个甲骨文联系起来,甲骨文有两个主要职责。首先,神谕为参与者提供报酬的下限和上限。其次,神谕作为一个相关设备,私下向每个玩家提供建议行动。利用这个新颖的框架,我们分析了防御方和攻击方的最优策略。此外,我们还推导并证明了攻击方作为理性决策者应始终遵循甲骨文建议不攻击的条件。
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引用次数: 0
HydraGAN: A Cooperative Agent Model for Multi-Objective Data Generation HydraGAN:多目标数据生成的合作代理模型
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-05 DOI: 10.1145/3653982
Chance DeSmet, Diane J Cook

Generative adversarial networks have become a de facto approach to generate synthetic data points that resemble their real counterparts. We tackle the situation where the realism of individual samples is not the sole criterion for synthetic data generation. Additional constraints such as privacy preservation, distribution realism, and diversity promotion may also be essential to optimize. To address this challenge, we introduce HydraGAN, a multi-agent network that performs multi-objective synthetic data generation. We theoretically verify that training the HydraGAN system, containing a single generator and an arbitrary number of discriminators, leads to a Nash equilibrium. Experimental results for six datasets indicate that HydraGAN consistently outperforms prior methods in maximizing the Area under the Radar Curve (AuRC), balancing a combination of cooperative or competitive data generation goals.

生成对抗网络已成为生成与真实数据相似的合成数据点的一种事实上的方法。我们要解决的问题是,单个样本的真实性并不是生成合成数据的唯一标准。隐私保护、分布真实性和多样性促进等其他约束条件也可能是优化的必要条件。为了应对这一挑战,我们引入了 HydraGAN,这是一个可执行多目标合成数据生成的多代理网络。我们从理论上验证了对 HydraGAN 系统(包含单个生成器和任意数量的判别器)的训练会导致纳什均衡。六个数据集的实验结果表明,HydraGAN 在最大化雷达曲线下面积 (AuRC) 方面始终优于之前的方法,同时兼顾了合作或竞争数据生成目标的组合。
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引用次数: 0
GNNUERS: Fairness Explanation in GNNs for Recommendation via Counterfactual Reasoning GNNUERS:通过反事实推理在 GNN 中解释公平性以进行推荐
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-03 DOI: 10.1145/3655631
Giacomo Medda, Francesco Fabbri, Mirko Marras, Ludovico Boratto, Gianni Fenu

Nowadays, research into personalization has been focusing on explainability and fairness. Several approaches proposed in recent works are able to explain individual recommendations in a post-hoc manner or by explanation paths. However, explainability techniques applied to unfairness in recommendation have been limited to finding user/item features mostly related to biased recommendations. In this paper, we devised a novel algorithm that leverages counterfactuality methods to discover user unfairness explanations in the form of user-item interactions. In our counterfactual framework, interactions are represented as edges in a bipartite graph, with users and items as nodes. Our bipartite graph explainer perturbs the topological structure to find an altered version that minimizes the disparity in utility between the protected and unprotected demographic groups. Experiments on four real-world graphs coming from various domains showed that our method can systematically explain user unfairness on three state-of-the-art GNN-based recommendation models. Moreover, an empirical evaluation of the perturbed network uncovered relevant patterns that justify the nature of the unfairness discovered by the generated explanations. The source code and the preprocessed data sets are available at https://github.com/jackmedda/RS-BGExplainer.

如今,个性化研究的重点是可解释性和公平性。最近提出的几种方法能够以事后方式或通过解释路径来解释个别推荐。然而,应用于推荐中的不公平现象的可解释性技术仅限于发现用户/项目特征,而这些特征大多与有偏见的推荐有关。在本文中,我们设计了一种新颖的算法,利用反事实方法以用户-物品交互的形式发现用户不公平的解释。在我们的反事实框架中,交互被表示为双元图中的边,用户和项目则是节点。我们的双向图解释器会扰乱拓扑结构,从而找到一个改变后的版本,使受保护和不受保护人口群体之间的效用差异最小化。在来自不同领域的四个真实图上进行的实验表明,我们的方法可以系统地解释用户在三个基于 GNN 的最先进推荐模型上的不公平现象。此外,对扰动网络的经验评估发现了相关模式,证明了生成的解释所发现的不公平现象的性质。源代码和预处理数据集可在 https://github.com/jackmedda/RS-BGExplainer 上获取。
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引用次数: 0
Popularity Bias in Correlation Graph based API Recommendation for Mashup Creation 基于相关图的应用程序接口推荐中的流行偏差,用于混搭创建
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-02 DOI: 10.1145/3654445
Chao Yan, Weiyi Zhong, Dengshuai Zhai, Arif Ali Khan, Wenwen Gong, Yanwei Xu, Baogui Xin

The explosive growth of the API economy in recent years has led to a dramatic increase in available APIs. Mashup development, a dominant approach for creating data-centric applications based on APIs, has experienced a surge in popularity. However, the vast array of choices poses a challenge for mashup developers when selecting appropriate API compositions to meet specific business requirements. Correlation graph-based recommendation approaches have been designed to assist developers in discovering related and compatible API compositions for mashup creation. Unfortunately, these approaches often suffer from popularity bias issues, leading to an inequality in API usage and potential disruptions to the entire API ecosystem. To address these challenges, our research begins with a theoretical analysis of the popularity bias introduced by correlation graph-based API recommendation approaches. Subsequently, we empirically validate the presence of popularity bias in API recommendations through a data-driven study. Finally, we introduce the popularity bias aware web API recommendation (PB-WAR) approach to mitigate popularity bias in correlation graph-based API recommendations. Experimental results over a real world dataset demonstrate that PB-WAR offers the optimal trade-off between accuracy and debiasing performance compared to other competitive methods.

近年来,应用程序接口(API)经济的爆炸式增长导致可用的应用程序接口急剧增加。混搭开发是基于应用程序接口创建以数据为中心的应用程序的一种主流方法,因此大受欢迎。然而,在选择适当的 API 组合以满足特定业务需求时,大量的选择给混搭开发人员带来了挑战。基于关联图的推荐方法旨在帮助开发人员发现相关且兼容的 API 组合,以便创建混搭。遗憾的是,这些方法往往存在流行偏差问题,导致 API 使用的不平等,并对整个 API 生态系统造成潜在破坏。为了应对这些挑战,我们的研究首先从理论上分析了基于相关图的 API 推荐方法所带来的流行偏差。随后,我们通过数据驱动的研究从经验上验证了 API 推荐中存在的流行度偏差。最后,我们介绍了流行度偏差感知网络 API 推荐(PB-WAR)方法,以减轻基于相关图的 API 推荐中的流行度偏差。在真实世界数据集上的实验结果表明,与其他竞争方法相比,PB-WAR 在准确性和去偏差性能之间实现了最佳权衡。
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引用次数: 0
Score-based Graph Learning for Urban Flow Prediction 基于分数的图谱学习用于城市流量预测
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-01 DOI: 10.1145/3655629
Pengyu Wang, Xucheng Luo, Wenxin Tai, Kunpeng Zhang, Goce Trajcevski, Fan Zhou

Accurate urban flow prediction (UFP) is crucial for a range of smart city applications such as traffic management, urban planning, and risk assessment. To capture the intrinsic characteristics of urban flow, recent efforts have utilized spatial and temporal graph neural networks (GNNs) to deal with the complex dependence between the traffic in adjacent areas. However, existing GNN-based approaches suffer from several critical drawbacks, including improper graph representation of urban traffic data, lack of semantic correlation modeling among graph nodes, and coarse-grained exploitation of external factors. To address these issues, we propose DiffUFP, a novel probabilistic graph-based framework for urban flow prediction. DiffUFP consists of two key designs: 1) a semantic region dynamic extraction method that effectively captures the underlying traffic network topology; and 2) a conditional denoising score-based adjacency matrix generator that takes spatial, temporal, and external factors into account when constructing the adjacency matrix rather than simply concatenation in existing studies. Extensive experiments conducted on real-world datasets demonstrate the superiority of DiffUFP over the state-of-the-art UFP models and the effect of the two specific modules.

准确的城市流量预测(UFP)对于交通管理、城市规划和风险评估等一系列智慧城市应用至关重要。为了捕捉城市交通流的内在特征,最近的研究利用空间和时间图神经网络(GNN)来处理相邻区域交通之间的复杂依赖关系。然而,现有的基于图神经网络的方法存在几个严重缺陷,包括城市交通数据的图表示不当、图节点之间缺乏语义关联建模以及对外部因素的粗粒度利用。为了解决这些问题,我们提出了 DiffUFP,这是一种基于概率图的新型城市交通预测框架。DiffUFP 包括两个关键设计:1)语义区域动态提取方法,可有效捕捉底层交通网络拓扑结构;2)基于条件去噪得分的邻接矩阵生成器,在构建邻接矩阵时考虑空间、时间和外部因素,而非现有研究中的简单连接。在真实世界数据集上进行的大量实验证明了 DiffUFP 优于最先进的 UFP 模型,以及这两个特定模块的效果。
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引用次数: 0
Counterfactual Graph Convolutional Learning for Personalized Recommendation 用于个性化推荐的反事实图卷积学习
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-01 DOI: 10.1145/3655632
Meng Jian, Yulong Bai, Xusong Fu, Jingjing Guo, Ge Shi, Lifang Wu

Recently, recommender systems have witnessed the fast evolution of Internet services. However, it suffers hugely from inherent bias and sparsity issues in interactions. The conventional uniform embedding learning policies fail to utilize the imbalanced interaction clue and produce suboptimal representations to users and items for recommendation. Towards the issue, this work is dedicated to bias-aware embedding learning in a decomposed manner and proposes a counterfactual graph convolutional learning (CGCL) model for personalized recommendation. Instead of debiasing with uniform interaction sampling, we follow the natural interaction bias to model users’ interests with a counterfactual hypothesis. CGCL introduces bias-aware counterfactual masking on interactions to distinguish the effects between majority and minority causes on the counterfactual gap. It forms multiple counterfactual worlds to extract users’ interests in minority causes compared to the factual world. Concretely, users and items are represented with a causal decomposed embedding of majority and minority interests for recommendation. Experiments show that the proposed CGCL is superior to the state-of-the-art baselines. The performance illustrates the rationality of the counterfactual hypothesis in bias-aware embedding learning for personalized recommendation.

最近,推荐系统见证了互联网服务的快速发展。然而,交互中固有的偏差和稀疏性问题使其受到严重影响。传统的统一嵌入学习策略无法利用不平衡的交互线索,并产生次优的用户和项目推荐表征。针对这一问题,本研究致力于以分解的方式进行偏差感知嵌入学习,并提出了一种用于个性化推荐的反事实图卷积学习(CGCL)模型。我们不采用统一交互采样去除法,而是遵循自然交互偏差,以反事实假设来模拟用户兴趣。CGCL 对交互引入了偏差感知的反事实掩蔽,以区分多数原因和少数原因对反事实差距的影响。与事实世界相比,它形成了多个反事实世界,以提取用户对少数原因的兴趣。具体来说,用户和项目是通过多数人和少数人利益的因果分解嵌入来表示的,以便进行推荐。实验表明,建议的 CGCL 优于最先进的基线。其表现说明了反事实假设在用于个性化推荐的偏差感知嵌入学习中的合理性。
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引用次数: 0
Discovering Expert-Level Air Combat Knowledge via Deep Excitatory-Inhibitory Factorized Reinforcement Learning 通过深度兴奋抑制因子强化学习发现专家级空战知识
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-27 DOI: 10.1145/3653979
Haiyin Piao, Shengqi Yang, Hechang Chen, Junnan Li, Jin Yu, Xuanqi Peng, Xin Yang, Zhen Yang, Zhixiao Sun, Yi Chang

Artificial Intelligence (AI) has achieved a wide range of successes in autonomous air combat decision-making recently. Previous research demonstrated that AI-enabled air combat approaches could even acquire beyond human-level capabilities. However, there remains a lack of evidence regarding two major difficulties. First, the existing methods with fixed decision intervals are mostly devoted to solving what to act, but merely pay attention to when to act, which occasionally misses optimal decision opportunities. Second, the method of an expert-crafted finite maneuver library leads to a lack of tactics diversity, which is vulnerable to an opponent equipped with new tactics. In view of this, we propose a novel Deep Reinforcement Learning (DRL) and prior knowledge hybrid autonomous air combat tactics discovering algorithm, namely deep Excitatory-iNhibitory fACTorIzed maneuVEr (ENACTIVE) learning. The algorithm consists of two key modules, i.e., ENHANCE and FACTIVE. Specifically, ENHANCE learns to adjust the air combat decision-making intervals and appropriately seize key opportunities. FACTIVE factorizes maneuvers and then jointly optimizes them with significant tactics diversity increments. Extensive experimental results reveal that the proposed method outperforms state-of-the-art algorithms with a 62% winning rate, and further obtains a margin of a 2.85-fold increase in terms of global tactic space coverage. It also demonstrates that a variety of discovered air combat tactics that are comparable to human experts’ knowledge.

最近,人工智能(AI)在自主空战决策方面取得了广泛的成功。此前的研究表明,人工智能支持的空战方法甚至可以获得超越人类水平的能力。然而,在两个主要困难方面仍然缺乏证据。首先,现有的固定决策间隔方法大多致力于解决 "行动什么 "的问题,而仅仅关注 "何时行动",偶尔会错过最佳决策机会。其次,由专家创建有限演习库的方法导致战术缺乏多样性,很容易受到拥有新战术的对手的攻击。有鉴于此,我们提出了一种新颖的深度强化学习(DRL)和先验知识混合型自主空战战术发现算法,即深度激励-抑制性机动学习(ENACTIVE)。该算法由两个关键模块组成,即 ENHANCE 和 FACTIVE。具体来说,ENHANCE 学习调整空战决策间隔,适当抓住关键机会。FACTIVE 对机动进行因子化,然后通过显著的战术多样性增量对其进行联合优化。广泛的实验结果表明,所提出的方法以 62% 的胜率超越了最先进的算法,并进一步在全球战术空间覆盖率方面获得了 2.85 倍的增长。实验还证明,所发现的各种空战战术可与人类专家的知识相媲美。
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引用次数: 0
Deep Causal Reasoning for Recommendations 建议的深度因果推理
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-26 DOI: 10.1145/3653985
Yaochen Zhu, Jing Yi, Jiayi Xie, Zhenzhong Chen

Traditional recommender systems aim to estimate a user’s rating to an item based on observed ratings from the population. As with all observational studies, hidden confounders, which are factors that affect both item exposures and user ratings, lead to a systematic bias in the estimation. Consequently, causal inference has been introduced in recommendations to address the influence of unobserved confounders. Observing that confounders in recommendations are usually shared among items and are therefore multi-cause confounders, we model the recommendation as a multi-cause multi-outcome (MCMO) inference problem. Specifically, to remedy the confounding bias, we estimate user-specific latent variables that render the item exposures independent Bernoulli trials. The generative distribution is parameterized by a DNN with factorized logistic likelihood and the intractable posteriors are estimated by variational inference. Controlling these factors as substitute confounders, under mild assumptions, can eliminate the bias incurred by multi-cause confounders. Furthermore, we show that MCMO modeling may lead to high variance due to scarce observations associated with the high-dimensional treatment space. Therefore, we theoretically demonstrate that controlling user features as pre-treatment variables can substantially improve sample efficiency and alleviate overfitting. Empirical studies on both simulated and real-world datasets demonstrate that the proposed deep causal recommender shows more robustness to unobserved confounders than state-of-the-art causal recommenders. Codes and datasets are released at https://github.com/yaochenzhu/Deep-Deconf.

传统的推荐系统旨在根据从人群中观察到的评分来估算用户对项目的评分。与所有观察性研究一样,隐藏的混杂因素(即同时影响项目暴露和用户评分的因素)会导致估算出现系统性偏差。因此,推荐中引入了因果推理,以解决未观察到的混杂因素的影响。考虑到推荐中的混杂因素通常在项目之间共享,因此属于多原因混杂因素,我们将推荐建模为多原因多结果(MCMO)推断问题。具体来说,为了弥补混杂偏差,我们估计了用户特定的潜在变量,使项目暴露成为独立的伯努利试验。生成分布由具有因子化逻辑似然的 DNN 参数化,并通过变异推理估计难以处理的后验。在温和的假设条件下,将这些因素作为替代混杂因素进行控制,可以消除多原因混杂因素带来的偏差。此外,我们还表明,MCMO 模型可能会导致高方差,原因是与高维治疗空间相关的观察结果很少。因此,我们从理论上证明,将用户特征作为预处理变量来控制,可以大大提高样本效率,减轻过度拟合。在模拟和真实世界数据集上进行的实证研究表明,与最先进的因果推荐器相比,所提出的深度因果推荐器对未观察到的混杂因素表现出更强的鲁棒性。代码和数据集发布于 https://github.com/yaochenzhu/Deep-Deconf。
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引用次数: 0
Quintuple-based Representation Learning for Bipartite Heterogeneous Networks 基于五元表征的双元异构网络学习
IF 5 4区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-26 DOI: 10.1145/3653978
Cangqi Zhou, Hui Chen, Jing Zhang, Qianmu Li, Dianming Hu

Recent years have seen rapid progress in network representation learning, which removes the need for burdensome feature engineering and facilitates downstream network-based tasks.

In reality, networks often exhibit heterogeneity, which means there may exist multiple types of nodes and interactions.

Heterogeneous networks raise new challenges to representation learning, as the awareness of node and edge types is required.

In this paper, we study a basic building block of general heterogeneous networks, the heterogeneous networks with two types of nodes. Many problems can be solved by decomposing general heterogeneous networks into multiple bipartite ones.

Recently, to overcome the demerits of non-metric measures used in the embedding space, metric learning-based approaches have been leveraged to tackle heterogeneous network representation learning.

These approaches first generate triplets of samples, in which an anchor node, a positive counterpart and a negative one co-exist, and then try to pull closer positive samples and push away negative ones.

However, when dealing with heterogeneous networks, even the simplest two-typed ones, triplets cannot simultaneously involve both positive and negative samples from different parts of networks.

To address this incompatibility of triplet-based metric learning, in this paper, we propose a novel quintuple-based method for learning node representations in bipartite heterogeneous networks.

Specifically, we generate quintuples that contain positive and negative samples from two different parts of networks. And we formulate two learning objectives that accommodate quintuple-based learning samples, a proximity-based loss that models the relations in quintuples by sigmoid probabilities, and an angular loss that more robustly maintains similarity structures.

In addition, we also parameterize feature learning by using one-dimensional convolution operators around nodes’ neighborhoods.

Compared with eight methods, extensive experiments on two downstream tasks manifest the effectiveness of our approach.

近年来,网络表示学习取得了突飞猛进的发展,不再需要繁琐的特征工程,为基于网络的下游任务提供了便利。在现实中,网络往往表现出异质性,这意味着可能存在多种类型的节点和交互。异构网络给表示学习带来了新的挑战,因为需要了解节点和边缘类型。本文研究了一般异构网络的一个基本构件,即具有两种节点类型的异构网络。通过将一般异构网络分解为多个两端网络,可以解决很多问题。最近,为了克服嵌入空间中使用的非度量方法的缺点,人们利用基于度量学习的方法来解决异构网络表示学习问题。这些方法首先生成锚节点、正节点和负节点共存的三胞胎样本,然后尝试拉近正样本,推远负样本。然而,在处理异构网络时,即使是最简单的双类型网络,三元组也不能同时涉及来自网络不同部分的正样本和负样本。为了解决基于三元组的度量学习不兼容的问题,我们在本文中提出了一种基于五元组的新方法,用于学习双元异构网络中的节点表示。具体来说,我们从网络的两个不同部分生成包含正样本和负样本的五元组。我们还制定了两个学习目标,以适应基于五元组的学习样本,一个是基于邻近性的损失,它通过西格玛概率对五元组中的关系进行建模;另一个是角度损失,它能更稳健地保持相似性结构。此外,我们还通过使用节点邻域周围的一维卷积算子对特征学习进行参数化。与八种方法相比,我们在两个下游任务上的大量实验证明了我们方法的有效性。
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引用次数: 0
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ACM Transactions on Intelligent Systems and Technology
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