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Enhancing Students’ Metacognition With Innovative IA-Based Metacognitive Reflective Learning Tool 创新基于人工智能的元认知反思性学习工具增强学生的元认知
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-17 DOI: 10.1109/TLT.2025.3580536
Fulan Fan;Siyu Wang;Mai Dinuer · Mai Hemuti;Xin Nie;Laurence T. Yang
Intelligence augmentation can offer personalized learning resources and pathways tailored to each student’s unique characteristics and needs. Among these advancements, the large language model (LLM) agent has ushered in a new revolution in education. In this study, we constructed a metacognitive reflective learning scaffold (MRLS) grounded in metacognitive theory and reflective learning principles to provide conceptual support for students during their reflective practices. In addition, we developed a metacognitive reflective learning agent (MRLA) on the Coze platform designed to deliver personalized guidance and assistance throughout the reflective learning process. We conducted a 16-week $2 times 2$ quasi-experiment study at Z University in China, where participants were randomly assigned to four groups. Throughout the research process, we collected dialogue data from students using the Coze platform, as well as reflection reports submitted via the XueXiTong platform for quantitative analysis. Empirical results demonstrated that both the MRLS and MRLA significantly enhanced students’ metacognition, indicated that the MRLS offers precise guidance for students’ reflective learning processes, enabling them to better comprehend and articulate their reflections. The MRLA equips students with more convenient, efficient, and intelligent resources, significantly augmenting the provision of metacognitive training support that would otherwise be provided by teachers. This study emphasizes the validity and necessity of MRLS and MRLA for the cultivation of students’ metacognitive ability and provides insights for the future application of LLM agent and learning scaffolds for optimizing students’ learning process.
智能增强可以提供个性化的学习资源和途径,以适应每个学生的独特特点和需求。在这些进步中,大型语言模型(LLM)代理在教育领域掀起了一场新的革命。本研究以元认知理论和反思性学习原理为基础,构建了一个元认知反思性学习支架(MRLS),为学生的反思性学习提供概念支持。此外,我们在Coze平台上开发了一个元认知反思性学习代理(MRLA),旨在在整个反思性学习过程中提供个性化的指导和帮助。我们在中国Z大学进行了为期16周的$2 × $2准实验研究,参与者被随机分为四组。在整个研究过程中,我们使用Coze平台收集学生的对话数据,并通过学习通平台提交反思报告进行定量分析。实证结果表明,MRLS和MRLA都显著增强了学生的元认知,表明MRLS对学生的反思性学习过程提供了精确的指导,使他们能够更好地理解和表达自己的反思。MRLA为学生提供了更方便、高效和智能的资源,大大增加了原本由教师提供的元认知培训支持。本研究强调了MRLS和MRLA对于培养学生元认知能力的有效性和必要性,并为未来LLM代理和学习支架的应用提供了见解,以优化学生的学习过程。
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引用次数: 0
The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI 在教育游戏中使用交互式叙述来评估职业兴趣:RIASEC测试与OpenAI集成的应用
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-12 DOI: 10.1109/TLT.2025.3579226
Rommel Gutierrez;Alexandra Maldonado Navarro;William Villegas-Ch;Aracely Mera-Navarrete
This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pregame and postgame responses. Results showed high satisfaction (4.2–4.5 on a five-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.
本研究探讨了将RIASEC测试整合到一个互动叙事中的严肃游戏在职业指导中的应用。该游戏使用人工智能实时生成动态、个性化的场景,增强了用户粘性和真实性。该研究以200名高中和大学学生为对象,通过满意度调查、定性访谈、赛前和赛后反应来评估其有效性。结果显示,学生对游戏的满意度很高(在李克特5分量表中为4.2-4.5),游戏反应与学业成绩之间存在显著相关性,职业兴趣与学业优势相一致。这些发现证明了严肃游戏在个性化职业指导和支持学生全面发展方面的潜力。
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引用次数: 0
The Effects of Cognitive Engagement and Humanness of Chatbots on Learning Outcomes and Motivation 聊天机器人的认知参与和人性化对学习效果和学习动机的影响
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-06 DOI: 10.1109/TLT.2025.3577950
Jiwon Lai Kim;Gahgene Gweon;Muhsin Menekse
According to the interactive–constructive–active–passive (ICAP) framework, engaging in constructive cognitive modes yields better learning outcomes than active modes. Also, prior studies on educational chatbots suggest that enhancing chatbot humanness can improve learning. However, these two ideas have not been fully explored together, especially within the context of text-based, disembodied chatbots. This study investigates the impact of the cognitive engagement modes (constructive versus active) and chatbot humanness (humanized versus nonhumanized) on learning outcomes and five dimensions of learning motivation. We conducted a two-by-two factorial user experiment with 55 chatbot users. Data were analyzed through a mixed-method approach to examine the main and interaction effects of the two independent variables. Regarding learning outcomes, our data showed that learners who interacted with constructive chatbots showed higher learning outcomes than those who interacted with active chatbots. In addition, learners who interacted with nonhumanized chatbots reported higher learning outcomes than those who interacted with humanized chatbots. Lastly, we observed a significant interaction effect between the two independent variables on tension-pressure and perceived competence, which are two dimensions of learning motivation. Our study extended the applicability of the ICAP framework to the domain of chatbot-based learning, challenged the assumption that the humanness of chatbots can lead to improved learning outcomes, and underscored the importance of exploring both the cognitive engagement modes and the humanness of chatbots when designing chatbots to enhance users’ learning motivation.
根据互动-建构-主动-被动(ICAP)框架,参与建构性认知模式比主动模式产生更好的学习效果。此外,先前对教育聊天机器人的研究表明,增强聊天机器人的人性化可以改善学习。然而,这两个想法并没有被充分地探讨在一起,特别是在基于文本的、无实体的聊天机器人的背景下。本研究探讨了认知参与模式(建设性与主动)和聊天机器人人性(人性化与非人性化)对学习成果和学习动机五个维度的影响。我们对55个聊天机器人用户进行了一个2乘2的阶乘用户实验。通过混合方法分析数据,以检验两个自变量的主要和相互作用效应。关于学习成果,我们的数据显示,与建设性聊天机器人互动的学习者比与活跃聊天机器人互动的学习者表现出更高的学习成果。此外,与非人性化聊天机器人互动的学习者比与人性化聊天机器人互动的学习者报告了更高的学习成果。最后,我们观察到作为学习动机两个维度的紧张压力和感知能力这两个自变量之间存在显著的交互作用。我们的研究将ICAP框架的适用性扩展到基于聊天机器人的学习领域,挑战了聊天机器人的人性化可以改善学习结果的假设,并强调了在设计聊天机器人时探索认知参与模式和聊天机器人的人性化的重要性,以增强用户的学习动机。
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引用次数: 0
Co-Design and Field Testing of a Platform to Support the Screening of Learning Difficulties 一个支持学习困难筛选的平台的共同设计和现场测试
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-02 DOI: 10.1109/TLT.2025.3575936
Linda Greta Dui;Chiara Piazzalunga;Simone Toffoli;Milad Malavolti;Francesca Lunardini;Nicola Basilico;Matteo Luperto;Michele Antonazzi;N. Alberto Borghese;Luca Maggi;Arso Savanovic;Andrej Krpic;Stefania Fontolan;Marisa Bortolozzo;Sandro Franceschini;Stefano Bonometti;Cristiano Termine;Simona Ferrante
The screening of specific learning disabilities faces many challenges, such as: 1) the lack of an educational alliance between schools, families, and clinicians; 2) the lack of quantitative data about children’s difficulties and their progression over time; or 3) the inefficiency of access to care when it is truly needed. To address these issues, this work presents ESSENCE, a platform aimed at supporting schools throughout the entire process, from identifying children with difficulties to reporting cases to child neuropsychiatrists. Following an iterative co-design process with all relevant stakeholders, several system components were defined, developed, and refined with users’ feedback. The final prototype was field-tested over one year by approximately 70 children, their teachers, and some clinicians. Compliance, the System Usability Scale, and custom satisfaction questionnaires were used to evaluate the system. Compliance was high, with at least five sessions conducted in 80% of the weeks. 82% of children reported good usability, and 92% were satisfied with the experience. The quantitative data collected through ESSENCE enhance the process of identifying specific learning disabilities, making it more targeted and beneficial for both children in need and the health-care system.
特殊学习障碍的筛查面临许多挑战,例如:1)学校、家庭和临床医生之间缺乏教育联盟;2)缺乏关于儿童困难及其随时间发展的定量数据;或者3)在真正需要的时候获得医疗服务的效率低下。为了解决这些问题,这项工作提出了ESSENCE,一个旨在支持学校在整个过程中的平台,从识别有困难的儿童到向儿童神经精神病学家报告病例。在与所有相关涉众进行迭代的共同设计过程之后,根据用户的反馈定义、开发和改进了几个系统组件。大约70名儿童、他们的老师和一些临床医生对最终的原型进行了为期一年的实地测试。合规性、系统可用性量表和客户满意度问卷被用来评估系统。依从性很高,80%的周内至少进行了五次治疗。82%的儿童报告了良好的可用性,92%的儿童对体验感到满意。通过ESSENCE收集的定量数据加强了确定特定学习障碍的过程,使其更有针对性,对有需要的儿童和保健系统都有利。
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引用次数: 0
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities 小学生网络安全问题:趋势、挑战和机遇的范围审查
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-25 DOI: 10.1109/TLT.2025.3564610
Yukun Xu;Hui Li
Primary school students, despite their vulnerability to cyberattacks, lack targeted cybersecurity education. Using Scopus and Google Scholar, this scoping review analyzed 15 articles (2014–2024) following Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) Extension for Scoping Reviews guidelines to examine the landscape of cybersecurity education for this age group. Four key themes emerged: educational tools and methods, theoretical perspectives on online risks, parental engagement, and children's online behaviors and risks. Findings revealed that while students possess some awareness, their understanding is often superficial, leading to overconfidence and risky online practices. A disconnect was observed between parents and teachers regarding responsibility and effective safety practices. Furthermore, limited implementation and outdated resources hinder the effectiveness of promising pedagogical approaches such as digital games and interactive platforms. This review highlights the urgent need for comprehensive cybersecurity education fostering critical thinking and stakeholder collaboration. It provides practical implications for educators, parents, and policymakers to promote a culture of online safety alongside recommendations for future research.
小学生易受网络攻击,但缺乏针对性的网络安全教育。使用Scopus和谷歌Scholar,本范围审查分析了15篇文章(2014-2024),遵循系统审查和荟萃分析(PRISMA)范围审查扩展指南的首选报告项目,以检查该年龄组的网络安全教育前景。出现了四个关键主题:教育工具和方法、在线风险的理论视角、父母参与和儿童在线行为和风险。调查结果显示,虽然学生们有一定的意识,但他们的理解往往是肤浅的,导致过度自信和冒险的上网行为。在责任和有效的安全措施方面,家长和老师之间存在脱节。此外,有限的实施和过时的资源阻碍了数字游戏和互动平台等有前途的教学方法的有效性。这篇综述强调了全面的网络安全教育的迫切需要,培养批判性思维和利益相关者的合作。它为教育工作者、家长和政策制定者促进网络安全文化提供了实际意义,并为未来的研究提供了建议。
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引用次数: 0
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model ChatGPT是称职的老师吗?基于胜任力模型的大型语言模型系统评价
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-24 DOI: 10.1109/TLT.2025.3564177
Liuying Gong;Jingyuan Chen;Fei Wu
The capabilities of large language models (LLMs) in language comprehension, conversational interaction, and content generation have led to their widespread adoption across various educational stages and contexts. Given the fundamental role of education, concerns are rising about whether LLMs can serve as competent teachers. To address the challenge of comprehensively evaluating the competencies of LLMs as teachers, a systematic quantitative evaluation based on the competency model has emerged as a valuable approach. Our study, grounded in the teacher competency model and drawing from 14 existing scales, constructed an evaluation framework called TeacherComp. Based on TeacherComp, we evaluated six LLMs from OpenAI across four dimensions: knowledge, skills, values, and traits. Through comparisons between LLMs’ responses and human norms, we found that: 1) with each successive update, LLMs have shown overall improvements in knowledge, while their skills dimension scores have increasingly aligned with human norms; 2) there are both commonalities and differences in the performance of various LLMs regarding values and traits. For instance, while they all tend to exhibit more negative traits than humans, their morals can vary; and 3) LLMs with reduced security, constructed using jailbreak techniques, exhibit values and traits more closely aligned with human norms. Building on these findings, we provided interpretations and suggestions for the application of LLMs in various educational contexts. Overall, this study helps teachers and students use LLMs in appropriate contexts and provides developers with guidance for future iterations, thereby advancing the role of LLMs in empowering education.
大型语言模型(llm)在语言理解、会话交互和内容生成方面的能力导致了它们在各种教育阶段和环境中的广泛采用。鉴于教育的根本作用,人们越来越担心法学硕士能否成为称职的教师。为了应对全面评估法学硕士教师能力的挑战,基于能力模型的系统定量评估已经成为一种有价值的方法。我们的研究以教师胜任力模型为基础,借鉴14个现有量表,构建了一个名为“教师比较”的评估框架。基于TeacherComp,我们从四个方面评估了OpenAI的六位法学硕士:知识、技能、价值观和特质。通过对法学硕士的反应与人类规范的比较,我们发现:1)随着每次连续更新,法学硕士在知识方面表现出整体的进步,而他们的技能维度得分越来越接近人类规范;2)各法学硕士在价值观和特质方面的表现既有共性,也有差异。例如,虽然它们都倾向于表现出比人类更多的负面特征,但它们的道德水平却各不相同;3)使用越狱技术构建的安全性较低的llm,其价值和特征更接近人类规范。基于这些发现,我们为法学硕士在不同教育背景下的应用提供了解释和建议。总的来说,这项研究帮助教师和学生在适当的环境中使用法学硕士,并为开发人员提供未来迭代的指导,从而提高法学硕士在授权教育中的作用。
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引用次数: 0
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training 从发现到设计和实施:将沉浸式技术融入公共安全培训的指南
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-21 DOI: 10.1109/TLT.2025.3555649
Ronak R. Mohanty;Peter Selly;Lindsey Brenner;Shantanu Vyas;Cassidy R. Nelson;Jason B. Moats;Joseph L. Gabbard;Ranjana K. Mehta
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public safety training. Despite the promise of these advancements, XR adoption for emergency response has been slow. This hesitancy can be partially attributed to a lack of guidance for integrating these novel technologies into existing curricula. This work aims to guide instructional designers, curriculum developers, and technologists in seamlessly integrating immersive technologies into public safety training curricula. This work provides a comprehensive account of our collaboration with instructional designers, public safety personnel, and subject matter experts in developing an AR-based training curriculum for the Sort, Assess, Life-saving Interventions, Treatment/Transport triage technique used in mass casualty incidents (MCIs). In addition, we introduce a systematic framework for public safety curriculum development based on the Analyze, Design, Develop, Implement, Evaluate instructional design model. Leveraging a human-centered design approach, we first analyze the necessity for immersive learning in public safety. Next, we identify the obstacles in developing XR training experiences and outline our construct of a training prototype through iterative evaluations based on stakeholder feedback. Finally, we share qualitative insights through iterative evaluations with firefighters and emergency medical technicians performing MCI triage tasks in AR, supplemented by survey questionnaires and semistructured interviews. Our goal is to provide a blueprint for a successful integration of immersive technologies into public safety training curricula.
沉浸式扩展现实(XR)技术,包括增强现实(AR)、虚拟现实和混合现实,正在通过促进技能习得和增强记忆的体验改变教育和培训的格局。这些技术显著提高了公共安全培训中的决策能力和态势感知能力。尽管有这些进步的希望,但在应急响应中采用XR的速度很慢。这种犹豫可以部分归因于缺乏将这些新技术整合到现有课程中的指导。这项工作旨在指导教学设计师、课程开发人员和技术人员将沉浸式技术无缝地整合到公共安全培训课程中。这项工作全面介绍了我们与教学设计师、公共安全人员和主题专家合作,为大规模伤亡事件(MCIs)中使用的分类、评估、救生干预、治疗/运输分诊技术开发基于ar的培训课程。此外,基于分析、设计、开发、实施、评估的教学设计模式,提出了公共安全课程开发的系统框架。利用以人为本的设计方法,我们首先分析了沉浸式学习在公共安全中的必要性。接下来,我们确定开发XR培训经验的障碍,并通过基于利益相关者反馈的迭代评估概述我们的培训原型构建。最后,我们通过对在AR中执行MCI分诊任务的消防员和紧急医疗技术人员的反复评估,并辅以调查问卷和半结构化访谈,分享定性见解。我们的目标是为将沉浸式技术成功整合到公共安全培训课程中提供蓝图。
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引用次数: 0
Capturing Activities and Interactions in Makerspaces Using Monocular Computer Vision 利用单目计算机视觉捕捉创客空间中的活动和互动
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-18 DOI: 10.1109/TLT.2025.3562298
Sohail Ahmed Soomro;Halar Haleem;Bertrand Schneider;Georgi V. Georgiev
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both spatial and temporal information. A case study was conducted by recording a lab session in a digital-fabrication-based makerspace where students from a university undergraduate program turned their product ideas into tangible prototypes using digital fabrication. Moreover, a creativity test was conducted to assess individual creative competence. The findings reveal that the monocular approach effectively captures interactions among team members and instructors. It also identifies prototyping activities at individual and team levels. Furthermore, results demonstrate that the students with high and low creativity scores exhibit distinct patterns of interaction with instructors and teammates. Those with high creativity scores worked more independently and less collaboratively. Students with low creativity scores worked more collaboratively and less independently. The proposed monocular approach can be used in formal educational settings for student evaluation and prototyping activities. In addition, instructors can use this approach to assess and tailor teaching methods by promptly intervening and providing structures and scaffolding support to assist struggling students.
本研究提出了一种单目方法,用于捕捉学生在基于数字制造的创客空间中的原型活动和互动。该方法使用来自单个相机的图像,并应用目标再识别、跟踪和深度估计算法来跟踪和唯一标记空间中的参与者,提取空间和时间信息。一个案例研究是通过在一个基于数字制造的创客空间中记录一个实验室会议来进行的,在那里,来自大学本科项目的学生使用数字制造将他们的产品想法变成了有形的原型。此外,还进行了创造力测试,以评估个人的创造能力。研究结果表明,单目方法有效地捕捉了团队成员和教师之间的互动。它还确定了个人和团队级别的原型活动。此外,研究结果还显示,创造力得分高与低的学生在与教师和队友的互动中表现出不同的模式。创造力得分高的人工作时更独立,更少合作。创造力得分低的学生在学习上更注重合作,而不太注重独立。提出的单目方法可用于正规教育环境的学生评价和原型活动。此外,教师可以使用这种方法来评估和调整教学方法,通过及时干预和提供结构和脚手架支持来帮助困难的学生。
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引用次数: 0
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics 用人工智能授权教师:评估人工智能驱动的反馈工具在学习分析中的影响
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-18 DOI: 10.1109/TLT.2025.3562379
Cleon Xavier;Luiz Rodrigues;Newarney Costa;Rodrigues Neto;Gabriel Alves;Taciana Pontual Falcão;Dragan Gašević;Rafael Ferreira Mello
Providing timely and personalized feedback on open-ended student responses is a challenge in education due to the increased workloads and time constraints educators face. While existing research has explored how learning analytic approaches can support feedback provision, previous studies have not sufficiently investigated educators' perspectives of how these strategies affect the assessment process. This article reports on the findings of a study that aimed to evaluate the impact of an artificial intelligence (AI)-driven platform designed to assist educators in the assessment and feedback process. Leveraging large language models and learning analytics, the platform supports educators by offering tag-based recommendations and AI-generated feedback to enhance the quality and efficiency of open-response evaluations. A controlled experiment involving 65 higher education instructors assessed the platform's effectiveness in real-world environments. Using the technology acceptance model, this study investigated the platform's usefulness and relevance from the instructors' perspectives. Moreover, we collected data from the platform's usage to identify partners in instructors' behavior for different scenarios. Results indicate that AI-driven feedback significantly improved instructors' ability to provide detailed personalized feedback in less time. This study contributes to the growing research on AI applications in educational assessment and highlights key considerations for adopting AI-driven tools in instructional settings.
由于教育工作者面临的工作量增加和时间限制,为开放式学生的回答提供及时和个性化的反馈是教育中的一个挑战。虽然现有的研究已经探索了学习分析方法如何支持反馈提供,但以前的研究并没有充分调查教育者对这些策略如何影响评估过程的看法。本文报告了一项研究的结果,该研究旨在评估人工智能(AI)驱动的平台的影响,该平台旨在帮助教育工作者进行评估和反馈过程。利用大型语言模型和学习分析,该平台通过提供基于标签的建议和人工智能生成的反馈来支持教育工作者,以提高开放式响应评估的质量和效率。一项涉及65名高等教育教师的对照实验评估了该平台在现实环境中的有效性。利用技术接受模型,本研究从教师的角度考察了平台的有用性和相关性。此外,我们从平台的使用中收集数据,以确定不同场景下教师行为中的伙伴。结果表明,人工智能驱动的反馈显著提高了教师在更短时间内提供详细个性化反馈的能力。这项研究促进了人工智能在教育评估中的应用研究,并强调了在教学环境中采用人工智能驱动工具的关键考虑因素。
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引用次数: 0
EduPlanner: LLM-Based Multiagent Systems for Customized and Intelligent Instructional Design EduPlanner:基于法学硕士的定制智能教学设计多代理系统
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-16 DOI: 10.1109/TLT.2025.3561332
Xueqiao Zhang;Chao Zhang;Jianwen Sun;Jun Xiao;Yi Yang;Yawei Luo
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on students' varying learning abilities and states and 2) intelligent optimization: iteratively optimizing content based on feedback from learning effectiveness or test scores. Currently, a single large LLM cannot effectively manage the entire process, posing a challenge for designing intelligent teaching plans. To address these issues, we developed EduPlanner, an LLM-based multiagent system comprising an evaluator agent, an optimizer agent, and a question analyst, working in adversarial collaboration to generate customized and intelligent instructional design for curriculum and learning activities. Taking mathematics lessons as our example, EduPlanner employs a novel Skill-Tree structure to accurately model the background mathematics knowledge of student groups, personalizing instructional design for curriculum and learning activities according to students' knowledge levels and learning abilities. In addition, we introduce the CIDDP, an LLM-based 5-D evaluation module encompassing Clarity, Integrity, Depth, Practicality, and Pertinence, to comprehensively assess mathematics lesson plan quality and bootstrap intelligent optimization. Experiments conducted on the GSM8K and Algebra datasets demonstrate that EduPlanner excels in evaluating and optimizing instructional design for curriculum and learning activities. Ablation studies further validate the significance and effectiveness of each component within the framework.
在人工通用智能时代,大型语言模型(llm)对智能教育有着重要的推动作用。一个很有前景的应用是课程和学习活动教学设计的自动泛化,重点关注两个关键方面:1)定制生成:根据学生不同的学习能力和状态生成有针对性的小众教学内容;2)智能优化:根据学习效果或考试成绩的反馈迭代优化内容。目前,单一的大型LLM无法有效管理整个过程,这对智能教学计划的设计提出了挑战。为了解决这些问题,我们开发了EduPlanner,这是一个基于法学硕士的多智能体系统,包括一个评估智能体、一个优化智能体和一个问题分析智能体,通过对抗性协作为课程和学习活动生成定制的智能教学设计。以数学课为例,EduPlanner采用新颖的Skill-Tree结构,准确建模学生群体的数学背景知识,根据学生的知识水平和学习能力,对课程和学习活动进行个性化的教学设计。此外,我们还引入了基于llm的5维评估模块CIDDP,包括清晰度,完整性,深度,实用性和针对性,以全面评估数学教案质量并引导智能优化。在GSM8K和代数数据集上进行的实验表明,EduPlanner在评估和优化课程和学习活动的教学设计方面表现出色。消融研究进一步验证了框架内各组成部分的重要性和有效性。
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引用次数: 0
期刊
IEEE Transactions on Learning Technologies
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