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How Digital Teacher Appearance Anthropomorphism Impacts Digital Learning Satisfaction and Intention to Use: Interaction With Knowledge Type 数字教师外表拟人化如何影响数字学习满意度和使用意愿:与知识类型的互动
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-11 DOI: 10.1109/TLT.2025.3560032
Biao Gao;Jun Yan;Ronghui Zhong
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and Parasocial Interaction Theory, this study investigates how digital teachers' appearance (cartoonish versus realistic) interacts with knowledge types (explicit versus tacit) to affect digital learning satisfaction and usage intention, exploring the mediating roles of physical and social presence. Initially, we implemented a 2 × 2 experimental design using a large language model application, collecting data from 475 participants to empirically test our hypotheses. Subsequently, in-depth interviews were conducted with 21 Chinese university students to further validate and clarify the underlying mechanisms behind these interactions. The results indicate that digital teachers with a cartoonish appearance are more effective for delivering explicit knowledge, whereas digital teachers with a realistic appearance excel in conveying tacit knowledge. Both physical presence and social presence were found to significantly mediate these effects. This research enriches our understanding of AI-enhanced online education by highlighting the alignment effect between digital teacher appearance and the type of knowledge delivered and by uncovering the underlying psychological mechanisms. In addition, it offers practical insights for the design of digital human appearances in educational interfaces and broader AI–human interaction scenarios.
数字教师代表了在线教育环境中媒体和人工智能(AI)的创新融合。然而,数字教师的外表拟人化影响不同知识类型传递的具体方式仍未得到充分的了解。基于具身学习理论和准社会互动理论,本研究探讨了数字教师的外表(卡通化与现实化)与知识类型(显性与隐性)的相互作用如何影响数字学习满意度和使用意愿,并探讨了身体存在和社会存在的中介作用。最初,我们使用大型语言模型应用程序实施了2 × 2实验设计,收集了来自475名参与者的数据来实证检验我们的假设。随后,对21名中国大学生进行了深入访谈,以进一步验证和阐明这些互动背后的潜在机制。结果表明,具有卡通形象的数字化教师在传递显性知识方面更有效,而具有逼真形象的数字化教师在传递隐性知识方面更出色。身体存在和社会存在都能显著调节这些影响。本研究通过突出数字教师形象与所传授的知识类型之间的一致性效应以及揭示潜在的心理机制,丰富了我们对人工智能增强的在线教育的理解。此外,它还为教育界面和更广泛的人工智能交互场景中的数字人的外观设计提供了实用的见解。
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引用次数: 0
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering OrientaTree:定位教育定向运动的移动工具
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-10 DOI: 10.1109/TLT.2025.3559623
Juan A. Muñoz-Cristóbal;Vanesa Gallego-Lema;Higinio F. Arribas-Cubero;Gabriel Rodríguez-González;Felipe Hermida-Arias;Alejandra Martínez-Monés
Orienteering has long been used in physical education due to its recognized benefits for perceptual-motor capacity, as a tool for safe and efficient movement and as a recreational activity. It also helps in the acquisition of skills in multiple domains besides physical education, such as geography, mathematics, or biology. Many teachers use this interdisciplinary nature of orienteering, complementing it with educational tasks at each control point, and using geolocation and mobile devices to avoid the cumbersome tasks related to the setting up and dismantling of physical circuits. However, the systems that allow this kind of geolocated educational orienteering activities have some limitations in their implementation of the elements of orienteering or in the educational possibilities for teachers to configure and monitor learning situations that can adapt to their learning goals. To address these challenges, this article proposes a set of design requirements to create geolocated educational orienteering systems and a mobile tool, OrientaTree, created following the said requirements. A prototype of OrientaTree has been evaluated by means of a feature analysis and a pilot study involving five teachers and 115 students. The results of the evaluation provide evidence that OrientaTree overcomes the limitations of alternative reviewed approaches to conduct geolocated educational orienteering activities. However, it could be improved to allow more configuration capabilities to permit teachers to better adapt activities to their learning goals.
定向运动作为一种安全有效的运动工具和一项娱乐活动,长期以来一直被用于体育教学中,因为它对感知运动能力有公认的好处。它还有助于获得除体育以外的多个领域的技能,如地理、数学或生物。许多教师利用定向运动的这种跨学科性质,在每个控制点进行教育任务,并使用地理定位和移动设备来避免与建立和拆除物理电路相关的繁琐任务。然而,允许这种地理定位定向教育活动的系统在定向运动元素的实施或教师配置和监控能够适应其学习目标的学习环境的教育可能性方面存在一些局限性。为了应对这些挑战,本文提出了一组设计要求,以创建地理定位的定向教育系统,并根据上述要求创建了一个移动工具OrientaTree。通过特征分析和涉及5名教师和115名学生的试点研究,对“东方树”的原型进行了评价。评估结果提供了证据,表明OrientaTree克服了其他评估方法在开展地理定位定向运动教育方面的局限性。然而,它可以得到改进,允许更多的配置功能,允许教师更好地调整活动,以满足他们的学习目标。
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引用次数: 0
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving 培养学生教师的专业发展:指导生成式人工智能(AI)学习者解决数学问题
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-03 DOI: 10.1109/TLT.2025.3557037
Xiuling He;Ruijie Zhou;Qiong Fan;Xiong Xiao;Ying Yu;Zhonghua Yan
Rapid technological advancements are reshaping pedagogical expertise development, offering novel pathways to equip educators with 21st-century professional competencies. This study proposes an innovative artificial intelligence (AI)-driven professional development approach and investigates its impact on student teachers’ competence development. In total, 28 third-year student teachers participated in tasks to mentor AI learners, applying mentor-acquired knowledge and skills. Task performance and task processes were used to delineate teacher knowledge and teaching practices, respectively, while data from professional development surveys were thoroughly analyzed to gain in-depth insights into teacher perspectives. Findings reveal that AI teaching practice significantly enhanced participants’ knowledge acquisition. Notably, high-performance groups demonstrated complex mentoring patterns emphasizing procedural mentoring. Conversely, the low-performance group preferred a more directive and factual approach, whose behavioral patterns appeared less significant. Furthermore, AI teaching practice also had a positive effect on student teachers’ perspectives toward professional knowledge and AI literacy. The findings of this study contribute to the theoretical and practical understanding of integrating AI-based learning activities into teacher education.
快速的技术进步正在重塑教学专业知识的发展,为教育工作者提供了21世纪专业能力的新途径。本研究提出一种创新的人工智能(AI)驱动的专业发展方法,并探讨其对学生教师能力发展的影响。总共有28名三年级学生教师参与了指导人工智能学习者的任务,并应用了导师获得的知识和技能。任务绩效和任务过程分别用来描述教师的知识和教学实践,同时对专业发展调查的数据进行了深入分析,以深入了解教师的观点。研究发现,人工智能教学实践显著促进了参与者的知识获取。值得注意的是,高绩效团队展示了强调过程性指导的复杂指导模式。相反,表现较差的一组更喜欢指导性和事实性的方法,他们的行为模式显得不那么重要。此外,人工智能教学实践对学生教师的专业知识观和人工智能素养也有积极的影响。本研究的结果有助于对人工智能学习活动融入教师教育的理论和实践理解。
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引用次数: 0
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course 评价光板视频对大学生数学优化课程学习成绩的影响
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-31 DOI: 10.1109/TLT.2025.3556527
Jingjing Chen;Rao Muhammad Aqib Hassan;Shuai Sun;Yilin Mo;Dan Zhang
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on learning outcomes. Moreover, the psychological factors underlying the potential advantages of lightboard videos have remained largely unexplored. To address these gaps, the present study conducted an online learning task in a mathematical optimization course, randomly assigning 78 college students to three groups: lightboard, whiteboard, and no-instructor. Learning outcomes and experiences during the learning process were measured and analyzed. The results showed that the lightboard group experienced significantly lower cognitive load while achieving learning outcomes comparable to the other two groups, suggesting that lightboard videos can reduce students' cognitive load without compromising learning outcomes. Further analysis of the psychological factors revealed that cognitive load played a more critical role than perceived social presence or learning motivation in explaining learning outcomes. These findings underscore the positive impact of lightboard videos on online learning, provide insights into the underlying psychological mechanisms, and offer implications for their integration into educational practices.
灯板是一种经济实惠且易于使用的工具,已成为提高教学视频参与度的一种有前途的方法。尽管有潜力,但之前的研究主要是通过评估学习者的主观体验来强调光板视频的好处,而对其对学习结果的影响的实证研究有限。此外,光板视频潜在优势背后的心理因素在很大程度上仍未被探索。为了解决这些差距,本研究在数学优化课程中进行了一项在线学习任务,将78名大学生随机分为三组:光板组、白板组和无教师组。测量和分析学习过程中的学习成果和经验。结果显示,与其他两组相比,光板组在获得学习成果的同时,认知负荷显著降低,这表明光板视频可以在不影响学习成果的情况下减轻学生的认知负荷。对心理因素的进一步分析表明,在解释学习结果方面,认知负荷比感知社会存在或学习动机起着更重要的作用。这些发现强调了光板视频对在线学习的积极影响,提供了对潜在心理机制的见解,并为将其整合到教育实践中提供了启示。
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引用次数: 0
Multimodality of AI for Education: Toward Artificial General Intelligence 教育领域人工智能的多模态:走向通用人工智能
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-28 DOI: 10.1109/TLT.2025.3574466
Gyeonggeon Lee;Lehong Shi;Ehsan Latif;Yizhu Gao;Arne Bewersdorff;Matthew Nyaaba;Shuchen Guo;Zhengliang Liu;Gengchen Mai;Tianming Liu;Xiaoming Zhai
This article addresses the growing importance of understanding how multimodal artificial general intelligence (AGI) can be integrated into educational practices. We first reviewed the theoretical foundations of multimodality in human learning, encompassing its concept and history, dual coding theory and multimedia theory, VARK multimodality, and multimodal assessment (see Section II-A). After that, we revisited the essential components of AGI, particularly focusing on the multimodal nature of AGI that distinguished it from artificial narrow intelligence. Based on its conversational functionality, multimodal AGI is considered an educational agent already tested in various educational situations (see Section II-B). How significant text, image, audio, and video modalities are for education, the technological backgrounds of AGI for analyzing and generating them, and educational applications of artificial intelligence (AI) for each modality were thoroughly reviewed (Sections III–VI). Finally, we comprehensively investigated the ethics of AGI in education, originating from the ethics of AI and specified in three strands: first, data privacy and ethical integrity, second, explainability, transparency, and fairness, and third, responsibility and decision-making. Practical implementation of ethical AGI frameworks in education was reviewed (see Section VII). This article also discusses the implications for learning theories, derived operational design principles, current research gaps, practical constraints and institutional readiness, and future directions (see Section VIII). This exploration aims to provide an advanced understanding of the intersection between AI, multimodality, and education, setting a foundation for future research and development.
本文阐述了理解如何将多模态通用人工智能(AGI)集成到教育实践中的重要性。我们首先回顾了人类学习中多模态的理论基础,包括它的概念和历史、双重编码理论和多媒体理论、VARK多模态和多模态评估(见第II-A节)。在那之后,我们重新审视了AGI的基本组成部分,特别关注AGI的多模态本质,这将其与人工狭义智能区分开来。基于其会话功能,多模态AGI被认为是一种已经在各种教育情境中测试过的教育代理(见第II-B节)。全面回顾了文本、图像、音频和视频模式对教育的重要性,分析和生成它们的AGI技术背景,以及每种模式下人工智能(AI)的教育应用(第III-VI节)。最后,我们全面研究了AGI在教育中的伦理,它起源于人工智能伦理,具体分为三个方面:第一,数据隐私和道德诚信,第二,可解释性,透明度和公平性,第三,责任和决策。审查了道德AGI框架在教育中的实际实施(见第七节)。本文还讨论了对学习理论的影响,衍生的操作设计原则,当前的研究差距,实践约束和制度准备,以及未来的方向(见第八节)。这一探索旨在为人工智能、多模态和教育之间的交叉提供一个更深入的理解,为未来的研究和发展奠定基础。
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引用次数: 0
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification 基于标注指南的知识增强:面向教育文本分类的大型语言模型
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-26 DOI: 10.1109/TLT.2025.3570775
Shiqi Liu;Sannyuya Liu;Lele Sha;Zijie Zeng;Dragan Gašević;Zhi Liu
Automated classification of learner-generated text to identify behavior, emotion, and cognition indicators, collectively known as learning engagement classification (LEC), has received considerable attention in fields such as natural language processing(NLP), learning analytics, and educational data mining. Recently, large language models (LLMs), such as ChatGPT, which are considered promising technologies for artificial general intelligence, have demonstrated remarkable performance in various NLP tasks. However, their capabilities in LEC tasks still lack comprehensive evaluation and improvement approaches. This study introduces a novel benchmark for LEC, encompassing six datasets that cover behavior classification (question and urgency level), emotion classification (binary and epistemic emotion), and cognition classification (opinion and cognitive presence). In addition, we propose the annotation guideline-based knowledge augmentation (AGKA) approach, which leverages GPT-4.0 to recognize and extract label definitions from annotation guidelines and applies random undersampling to select a representative set of examples. Experimental results demonstrate the following: AGKA enhances LLM performance compared to vanilla prompts, particularly for GPT-4.0 and Llama-3 70B; GPT-4.0 and Llama-3 70B with AGKA are comparable to fully fine-tuned models such as BERT and RoBERTa on simple binary classification tasks; for multiclass tasks requiring complex semantic understanding, GPT-4.0 and Llama-3 70B outperform the fine-tuned models in the few-shot setting but fall short of the fully fine-tuned models; Llama-3 70B with AGKA shows comparable performance to GPT-4.0, demonstrating the viability of these open-source alternatives; and the ablation study highlights the importance of customizing and evaluating knowledge augmentation strategies for each specific LLM architecture and task.
学习者生成文本的自动分类,以识别行为、情感和认知指标,统称为学习参与分类(LEC),在自然语言处理(NLP)、学习分析和教育数据挖掘等领域受到了相当大的关注。最近,大型语言模型(llm),如ChatGPT,被认为是人工通用智能的有前途的技术,在各种NLP任务中表现出了显着的性能。然而,他们在LEC任务中的能力仍然缺乏全面的评估和改进方法。本研究引入了一个新的LEC基准,包括六个数据集,包括行为分类(问题和紧急程度),情绪分类(二元和认知情绪)和认知分类(意见和认知存在)。此外,我们提出了基于注释指南的知识增强(AGKA)方法,该方法利用GPT-4.0从注释指南中识别和提取标签定义,并应用随机欠抽样选择具有代表性的示例集。实验结果表明:与香草提示符相比,AGKA提高了LLM的性能,特别是对于GPT-4.0和Llama-3 70B;GPT-4.0和lama- 370b与AGKA在简单的二元分类任务上可与BERT和RoBERTa等完全微调的模型相媲美;对于需要复杂语义理解的多类任务,GPT-4.0和lama-3 70B在少数镜头设置下优于微调模型,但低于完全微调模型;带有AGKA的美洲驼- 370b显示出与GPT-4.0相当的性能,证明了这些开源替代方案的可行性;消融研究强调了为每个特定LLM架构和任务定制和评估知识增强策略的重要性。
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引用次数: 0
Human–Machine Cocreation: The Effects of ChatGPT on Students’ Learning Performance, AI Awareness, Critical Thinking, and Cognitive Load in a STEM Course Toward Entrepreneurship 人机共同创造:ChatGPT对STEM创业课程中学生学习表现、人工智能意识、批判性思维和认知负荷的影响
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-26 DOI: 10.1109/TLT.2025.3554584
Yu Ji;Zehui Zhan;Tingting Li;Xuanxuan Zou;Siyuan Lyu
The advent of generative artificial intelligence (GAI), exemplified by ChatGPT, has introduced both new opportunities and challenges in science, technology, engineering, and mathematics (STEM) and entrepreneurship education. This exploratory quasi-experimental study examined the effects of ChatGPT-assisted collaborative learning (CCL) on students’ learning performance, artificial intelligence (AI) awareness, critical thinking, and cognitive load. A total of 36 sophomore undergraduates participated in an eight-week instructional experiment, dedicating 3 h per week to applying STEM and entrepreneurship knowledge in the creation of cultural products. The experimental group (N = 21) participated in CCL, while the control group (N = 15) engaged in non-ChatGPT-assisted collaborative learning (NCCL). The results indicated that the CCL group outperformed the NCCL group in terms of learning performance, AI awareness, and cognitive load, while the NCCL group excelled in critical thinking. The findings confirm that ChatGPT offers significant potential and advantages in addressing complex problems within group collaboration and stimulating group creativity, providing new insights into fostering students’ entrepreneurial spirit and skills. However, overreliance on and misuse of ChatGPT may hinder student learning outcomes. Future research should focus on the cocreative problem-solving mechanisms between humans and machines in entrepreneurial education, particularly the interplay of knowledge, thinking, emotions, and actions in collaborative processes involving GAI.
以ChatGPT为代表的生成式人工智能(GAI)的出现,为科学、技术、工程和数学(STEM)以及创业教育带来了新的机遇和挑战。本研究旨在探讨chatgpt辅助协作学习(CCL)对学生学习成绩、人工智能(AI)意识、批判性思维和认知负荷的影响。共有36名大二本科生参加了为期8周的教学实验,每周花3小时将STEM和创业知识应用于文化产品的创作。实验组(N = 21)参与CCL,对照组(N = 15)参与非chatgpt辅助的协作学习(NCCL)。结果表明,CCL组在学习表现、人工智能意识和认知负荷方面优于NCCL组,而NCCL组在批判性思维方面优于NCCL组。研究结果证实,ChatGPT在解决团队合作中的复杂问题和激发团队创造力方面具有巨大的潜力和优势,为培养学生的创业精神和技能提供了新的见解。然而,过度依赖和滥用ChatGPT可能会阻碍学生的学习成果。未来的研究应该集中在创业教育中人与机器之间的共同创造性问题解决机制,特别是在涉及GAI的协作过程中知识、思维、情感和行动的相互作用。
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引用次数: 0
Academic Performance Prediction Using Machine Learning Approaches: A Survey 使用机器学习方法预测学习成绩:一项调查
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-24 DOI: 10.1109/TLT.2025.3554174
Jialun Pan;Zhanzhan Zhao;Dongkun Han
Properly predicting students'academic performance is crucial for elevating educational outcomes in various disciplines. Through precise performance prediction, schools can quickly pinpoint students facing challenges and provide customized educational materials suited to their specific learning needs. The reliance on teachers' experience to predict students' academic performance has proven to be less accurate and efficient than desired. Consequently, the past decade has witnessed a marked surge in employing machine learning and data mining techniques to forecast students' performance. However, the academic community has yet to agree on the most effective algorithm for predicting academic outcomes. Nonetheless, conducting an analysis and comparison of the existing algorithms in this field remains meaningful. Furthermore, recommendations for selecting an appropriate algorithm will be provided to interested researchers and educators based on their specific requirements. This article reviews the state-of-the-art literature on academic performance predictions using machine learning approaches in recent years. It details the variables analyzed, the algorithms implemented, the datasets utilized, and the evaluation metrics applied to assess model efficacy. What makes this work different is that relevant surveys in the past 10 years are also analyzed and compared, highlighting their contributions and review methods. In addition, we compared the accuracy of various machine learning models using popular open-access datasets and determined the best-performing algorithms among them. Our dataset and source codes are released for future algorithm comparisons and evaluations in this community.
正确预测学生的学习成绩对于提高各学科的教育成果至关重要。通过精确的成绩预测,学校可以迅速找到面临挑战的学生,并提供适合其特定学习需求的定制教材。事实证明,依靠教师的经验来预测学生学业成绩的准确性和效率都不如人意。因此,在过去的十年中,采用机器学习和数据挖掘技术预测学生成绩的现象明显增多。然而,学术界尚未就预测学习成绩的最有效算法达成一致。尽管如此,对这一领域的现有算法进行分析和比较仍然很有意义。此外,还将根据感兴趣的研究人员和教育工作者的具体要求,为他们提供选择合适算法的建议。本文回顾了近年来使用机器学习方法预测学习成绩的最新文献。文章详细介绍了分析的变量、实施的算法、使用的数据集以及用于评估模型有效性的评价指标。与众不同的是,本文还对过去 10 年的相关调查进行了分析和比较,重点介绍了它们的贡献和审查方法。此外,我们还使用流行的开放存取数据集比较了各种机器学习模型的准确性,并确定了其中表现最佳的算法。我们发布的数据集和源代码可供该社区今后进行算法比较和评估。
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引用次数: 0
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment 虚拟现实会改变在线同步学习吗?来自经验质量主观评价的证据
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-21 DOI: 10.1109/TLT.2025.3572175
Simone Porcu;Alessandro Floris;Luigi Atzori
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and professors, by constraining them to a grid of faces on screens and limiting the natural flows of conversation and nonverbal communication. We believe that a potential solution to this issue could be adopting virtual reality (VR) technologies in online synchronous teaching. To test our assumption, we developed a novel subjective assessment involving 44 electronics engineering students who attended real lessons on Internet protocols. The taught content was included in the course program and the final exam; the professor made use of slides for teaching and a blackboard to explain some exercises. Two different learning approaches were used: VR-based online synchronous learning and video-based online synchronous learning. While the former consisted in wearing a headset and participating in a virtual classroom in front of the teacher’s avatar, the latter involved watching a 2-D video of the streamed lesson through a laptop and communicating through the microphone. The opinions collected from the students included several aspects, namely, overall quality of experience, immersion, interactivity, naturalness, usability, entertainment, comfort, side effects, interaction with the teacher and students, and ease of taking notes. Key findings from Welch’s $t$-test indicate the higher interactivity ($p< 0.05$), naturalness ($p< 0.01$), entertainment ($p< 0.01$), and immersion ($p< 0.001$) perceived by students for the VR-based learning experience than the video-based one. Increased immersion was the most significant aspect, as highlighted by the lowest $p$-value. On the other hand, the level of comfort was heavily penalized ($p< 0.001$), and students were unable to take notes in the VR classroom environment easily. No significant difference ($p>0.05$) was achieved for the other considered metrics.
在本文中,我们初步讨论了当前视频会议平台在在线同步学习中的局限性。研究表明,虽然所涉及的技术适用于协作视频通话,但它们往往无法复制学生之间以及学生与教授之间面对面互动的丰富性质,因为它们将学生限制在屏幕上的人脸网格中,并限制了对话和非语言交流的自然流动。我们认为,在在线同步教学中采用虚拟现实(VR)技术可能是解决这一问题的一个潜在方法。为了验证我们的假设,我们开发了一种新的主观评估,涉及44名电子工程专业的学生,他们参加了互联网协议的真实课程。授课内容纳入课程大纲和期末考试;教授用幻灯片教学,用黑板解释一些练习。使用了两种不同的学习方法:基于vr的在线同步学习和基于视频的在线同步学习。前者是戴着耳机,在老师的化身面前参与虚拟课堂,后者是通过笔记本电脑观看流媒体课程的2d视频,并通过麦克风进行交流。学生的意见包括体验的整体质量、沉浸感、互动性、自然性、可用性、娱乐性、舒适性、副作用、与师生的互动性、笔记的便利性等几个方面。韦尔奇的$t$-测试的主要发现表明,互动性更高($p<;0.05美元),自然度($p<;$ 0.01),娱乐($p<;0.01美元),浸泡($p<;0.001美元),学生对基于vr的学习体验的感知比基于视频的学习体验高。增加沉浸感是最重要的方面,正如最低的p值所强调的那样。另一方面,舒适程度受到严重影响($p<;0.001美元),学生无法在VR课堂环境中轻松记笔记。其他考虑的指标没有显著差异(0.05)。
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引用次数: 0
GAI Versus Teacher Scoring: Which is Better for Assessing Student Performance? GAI与教师评分:哪个更适合评估学生表现?
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-03-21 DOI: 10.1109/TLT.2025.3572518
Xuefan Li;Marco Zappatore;Tingsong Li;Weiwei Zhang;Sining Tao;Xiaoqing Wei;Xiaoxu Zhou;Naiqing Guan;Anny Chan
The integration of generative artificial intelligence (GAI) into educational settings offers unprecedented opportunities to enhance the efficiency of teaching and the effectiveness of learning, particularly within online platforms. This study evaluates the development and application of a customized GAI-powered teaching assistant, trained specifically to enhance teaching efficiency for educators and improve learning outcomes for students in online education. Using four Grade 12 courses (i.e., English, Mathematics, Financial Accounting, and Simplified Chinese), we assessed the performance of generative pretrained transformer (GPT)-4, GPT-4o, and the Trained-GPT model. Results demonstrate that the Trained-GPT achieved grading accuracy and consistency comparable to human teachers, with strong correlations observed in Mathematics (0.996) and English (0.874). While GPT-4o performed well in specific cases, its variability highlights areas for improvement. These findings underscore the potential of AI-powered teaching assistants to streamline grading, deliver timely feedback, and support scalable, high-quality online education.
将生成式人工智能(GAI)整合到教育环境中,为提高教学效率和学习效果提供了前所未有的机会,特别是在在线平台中。本研究评估了一种定制的基于人工智能的教学助手的开发和应用,专门用于提高教育工作者的教学效率,改善在线教育中学生的学习成果。使用四门12年级课程(即英语、数学、财务会计和简体中文),我们评估了生成预训练变压器(GPT)-4、GPT- 40和训练后的GPT模型的性能。结果表明,training - gpt的评分准确性和一致性与真人教师相当,数学(0.996)和英语(0.874)具有很强的相关性。虽然gpt - 40在特定情况下表现良好,但其可变性突出了需要改进的领域。这些发现强调了人工智能教学助理在简化评分、提供及时反馈和支持可扩展的高质量在线教育方面的潜力。
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IEEE Transactions on Learning Technologies
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