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Challenges and Opportunities for the Web 3.0 Metaverse Turn in Education 教育领域 Web 3.0 Metaverse 转型的挑战与机遇
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-04-05 DOI: 10.1109/TLT.2024.3385505
Shujia Fan;Brian Yecies;Zeyang Ivy Zhou;Jun Shen
The metaverse, along with its various Web 3.0 subdomains, represents a ground-breaking extension of both the physical and digital worlds. In this emerging landscape, the real and virtual worlds are integrating in a way that allows for seamless interactions, creating an immersive experience. This integration has significant implications for diverse fields, particularly in reshaping both online and traditional education methods. By analyzing 417 comprehensive white papers released in 2022 and 2023 from leading consulting firms and think tanks, and incorporating insights from academic articles, we have extracted key information about how metaverse technologies are influencing education over time. Our investigation unveils the key impacts of metaverse technologies on the educational landscape, contributing to a more profound understanding of the transformative effects of the metaverse on the educational terrain in flux. Moreover, our study provides a holistic perspective on the advantages and disadvantages associated with metaverse education, offering in-depth insights into the challenges involved in seamlessly integrating the metaverse into educational practices. Furthermore, our research also highlights the challenges and opportunities presented by the metaverse and its impact on new educational paradigms.
元宇宙及其各种 Web 3.0 子域代表了物理世界和数字世界的突破性延伸。在这一新兴领域,现实世界和虚拟世界正在以一种无缝互动的方式融为一体,创造出一种身临其境的体验。这种融合对各个领域都有重大影响,尤其是在重塑在线教育和传统教育方法方面。通过分析领先咨询公司和智库在 2022 年和 2023 年发布的 417 份综合白皮书,并结合学术文章中的见解,我们提取了有关元虚拟技术如何随着时间的推移影响教育的关键信息。我们的调查揭示了元世界技术对教育领域的关键影响,有助于人们更深刻地理解元世界对不断变化的教育领域的变革性影响。此外,我们的研究还从整体角度探讨了与元数据教育相关的优势和劣势,深入揭示了将元数据无缝融入教育实践所面临的挑战。此外,我们的研究还强调了元海外带来的挑战和机遇及其对新教育范式的影响。
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引用次数: 0
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore 利用生成式人工智能革新词云教学:中国和新加坡的案例
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-04-04 DOI: 10.1109/TLT.2024.3385009
Elizabeth Koh;Lishan Zhang;Alwyn Vwen Yen Lee;Hongye Wang
Generative artificial intelligence (AI) has the potential to revolutionize teaching and learning applications. This article examines the word cloud, a toolkit often used to scaffold teaching and learning for reflection, critical thinking, and content learning. Addressing the issues in traditional word clouds, semantic word clouds have been developed but they are technically challenging to develop and still problematic. However, generative AI has the potential to develop efficient, accurate, creative, and accessible word clouds. Three different methods representing three major approaches of word cloud generation were developed, implemented, and user evaluated—traditional (baseline), semantic (natural language processing enhanced), and generative AI (generative pretrained transformer based)—in two different language contexts—Chinese (China case) and English (Singapore case). The findings of the study show the technical robustness of the methods, as well as provide key pedagogical insights from the user perspective of instructors of higher education courses in China and Singapore. Implications to the design of word clouds and their application in teaching and learning are discussed.
生成式人工智能(AI)有可能彻底改变教学应用。本文对词云进行了研究,词云是一种常用于为反思、批判性思维和内容学习提供教学支架的工具包。为了解决传统词云中存在的问题,人们开发了语义词云,但开发语义词云在技术上具有挑战性,而且仍然存在问题。然而,生成式人工智能有可能开发出高效、准确、有创意且易于使用的词云。在两种不同的语言环境中--中文(中国案例)和英文(新加坡案例)--开发、实施了代表词云生成三大方法的三种不同方法,并进行了用户评估--传统方法(基线)、语义方法(自然语言处理增强型)和生成式人工智能方法(基于生成式预训练转换器)。研究结果表明了这些方法在技术上的稳健性,并从中国和新加坡高等教育课程教师的用户角度提供了重要的教学见解。研究还讨论了词云设计及其在教学中应用的意义。
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引用次数: 0
Teaching Plan Generation and Evaluation With GPT-4: Unleashing the Potential of LLM in Instructional Design 利用 GPT-4 生成和评价教学计划:释放 LLM 在教学设计中的潜能
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-04-03 DOI: 10.1109/TLT.2024.3384765
Bihao Hu;Longwei Zheng;Jiayi Zhu;Lishan Ding;Yilei Wang;Xiaoqing Gu
This study explores and analyzes the specific performance of large language models (LLMs) in instructional design, aiming to unveil their potential strengths and possible weaknesses. Recently, the influence of LLMs has gradually increased in multiple fields, yet exploratory research on their application in education remains relatively scarce. In response to this situation, our research, grounded in pedagogical content knowledge theory, initially formulated an instructional design framework based on mathematical problem chains and corresponding prompt instructions. Subsequently, a comprehensive tool for assessing LLM's instructional design capabilities was developed. Utilizing Generative Pretrained Transformer 4, a high school mathematics teaching plan dataset was generated. Finally, the performance of LLMs in instructional design was evaluated. The evaluation results revealed that the teaching plans generated by LLMs excel in setting instructional objectives, identifying teaching priorities, organizing problem chains and teaching activities, articulating subject content, and selecting methods and strategies. Particularly commendable performance was noted in the modules of statistics and functions. However, there is room for improvement in aspects related to mathematical culture and interdisciplinary assessment, as well as in the geometry and algebra modules. Lastly, this study proposes initiatives, such as LLM prompt-based teacher training and the integration of mathematics-focused LLMs. These suggestions aim to advance personalized instructional design and professional development of teachers, offering educators new insights into the in-depth application of LLMs.
本研究探讨和分析了大语言模型(LLMs)在教学设计中的具体表现,旨在揭示其潜在的优势和可能的不足。近来,大型语言模型在多个领域的影响力逐渐增大,但有关其在教育领域应用的探索性研究仍然相对较少。针对这种情况,我们的研究以教学内容知识理论为基础,初步制定了一个基于数学问题链和相应提示指令的教学设计框架。随后,我们开发了一个用于评估 LLM 教学设计能力的综合工具。利用生成预训练变换器 4 生成了高中数学教案数据集。最后,对 LLM 在教学设计方面的表现进行了评估。评估结果显示,语文教师生成的教案在设定教学目标、确定教学重点、组织问题链和教学活动、阐明学科内容以及选择方法和策略方面表现出色。尤其值得称道的是统计和函数模块。然而,在数学文化和跨学科评估方面,以及在几何和代数单元中,仍有改进的余地。最后,本研究提出了一些倡议,如基于乐虎国际手机客户端提示的教师培训和以数学为重点的乐虎国际手机客户端整合。这些建议旨在推进个性化教学设计和教师专业发展,为教育工作者深入应用 LLM 提供新的见解。
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引用次数: 0
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese ADPS - 有阅读障碍学生学习繁体中文的预检工具
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-04-02 DOI: 10.1109/TLT.2024.3384290
Ka-Yan Fung;Kit-Yi Tang;Tze Leung Rick Lui;Kuen-Fung Sin;Lik-Hang Lee;Huamin Qu;Shenghui Song
Prescreening children for specific learning disabilities, e.g., dyslexia, is essential for effective intervention. With a quick and reliable prescreening result, special education coordinators (SENCOs) can provide students with early intervention and relieve their learning pressure. Unfortunately, due to the limited resources, many students in Hong Kong receive dyslexia assessments beyond the golden period, i.e., under the age of six. To this end, information technology could establish automatic prescreening tools to address this issue. However, dyslexia prescreening for children learning Chinese is challenging due to the lack of sound–script correlation in Chinese. In this article, an automatic dyslexia prescreening system (ADPS) is developed to provide a quick test to identify at-risk children. Through a two-stage approach, we first develop a gamified tool based on linguistic characteristics and then evaluate the result by a comparison study. Results from a pilot test on 30 students with dyslexia and 32 students without dyslexia indicate that the ADPS can effectively distinguish between two groups of students. Furthermore, the interactive design elements can motivate students to conduct the prescreening independently.
对儿童进行特殊学习障碍(如阅读障碍)预检对有效干预至关重要。有了快速可靠的预检结果,特殊教育协调员就可以为学生提供早期干预,减轻他们的学习压力。遗憾的是,由于资源有限,香港很多学生在接受读写困难评估时已过了黄金期,即六岁以下。为此,信息技术可以建立自动预检工具来解决这一问题。然而,由于中文缺乏音标相关性,为学习中文的儿童进行读写障碍预检具有挑战性。本文开发了一种自动读写困难预选系统(ADPS),为识别高危儿童提供快速测试。通过两个阶段的方法,我们首先开发了基于语言特点的游戏化工具,然后通过对比研究对结果进行评估。对 30 名有读写困难的学生和 32 名没有读写困难的学生进行的试点测试结果表明,ADPS 能有效区分两类学生。此外,交互式设计元素还能激励学生独立进行预检。
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引用次数: 0
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage 用于教育目的的 ChatGPT:调查知识管理因素对学生满意度和持续使用的影响
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-04-01 DOI: 10.1109/TLT.2024.3383773
Thi Thuy An Ngo;Thanh Tu Tran;Gia Khuong An;Phuong Thy Nguyen
The growing prevalence of advanced generative artificial intelligence chatbots, such as ChatGPT, in the educational sector has raised considerable interest in understanding their impact on student knowledge and exploring effective and sustainable implementation strategies. This research investigates the influence of knowledge management factors on the continuous usage of ChatGPT for educational purposes while concurrently evaluating student satisfaction with its use in learning. Using a quantitative approach, a structured questionnaire was administered to 513 Vietnamese university students via Google Forms for data collection. The partial least squares structural equation modeling statistical technique was employed to examine the relationships between identified factors and evaluate the research model. The results provided strong support for several hypotheses, revealing significant positive effects of expectation confirmation on perceived usefulness and satisfaction, as well as perceived usefulness on user satisfaction and continuous usage of ChatGPT. These findings suggest that when students recognize the usefulness of ChatGPT for their learnings, they experience higher satisfaction and are more likely to continue using it. In addition, knowledge acquisition significantly impacts both satisfaction and continuous usage of ChatGPT, while knowledge sharing and application influence satisfaction exclusively. This indicates that students prioritize knowledge acquisition over sharing and applying knowledge through ChatGPT. The study has theoretical and practical implications for ChatGPT developers, educators, and future research. Theoretically, it contributes to understanding satisfaction and continuous usage in educational settings, utilizing the expectation confirmation model and integrating knowledge management factors. Practically, it provides insights into comprehension and suggestions for enhancing user satisfaction and continuous usage of ChatGPT in education.
随着先进的生成式人工智能聊天机器人(如 ChatGPT)在教育领域的日益普及,人们对了解其对学生知识的影响以及探索有效和可持续的实施策略产生了浓厚的兴趣。本研究调查了知识管理因素对将 ChatGPT 持续用于教育目的的影响,同时评估了学生对使用 ChatGPT 学习的满意度。研究采用定量方法,通过谷歌表格对 513 名越南大学生进行了结构化问卷调查,以收集数据。研究采用偏最小二乘法结构方程模型统计技术来检验已识别因素之间的关系,并对研究模型进行评估。研究结果为几个假设提供了强有力的支持,揭示了期望确认对感知有用性和满意度的显著正效应,以及感知有用性对用户满意度和持续使用 ChatGPT 的显著正效应。这些研究结果表明,当学生认识到 ChatGPT 对他们的学习有用时,他们会体验到更高的满意度,并更有可能继续使用 ChatGPT。此外,知识获取对 ChatGPT 的满意度和持续使用都有显著影响,而知识共享和应用则只影响满意度。这表明,通过 ChatGPT,学生优先获取知识,而不是分享和应用知识。这项研究对 ChatGPT 开发人员、教育工作者和未来研究具有理论和实践意义。从理论上讲,它有助于理解教育环境中的满意度和持续使用情况,利用了期望确认模型并整合了知识管理因素。在实践中,它为提高教育领域用户对 ChatGPT 的满意度和持续使用提供了理解见解和建议。
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引用次数: 0
Science Teachers’ Technical Difficulties in Using Physical Computing and the Internet of Things Into School Science Inquiry 科学教师在学校科学探究中使用物理计算和物联网的技术困难
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-03-31 DOI: 10.1109/TLT.2024.3406964
Seok-Hyun Ga;Changmi Park;Hyun-Jung Cha;Chan-Jong Kim
Data collection is crucial in securing evidence to support students’ arguments during scientific inquiries. However, due to the high costs associated with equipping schools with various measurement devices, students are limited in the scope of their scientific inquiry. Arduino can be proposed as a solution to the lack of measurement devices in schools. With Arduino, students can create various measurement devices by connecting different sensors, customize these devices to suit their inquiries, and implement remote sensing using the Internet of Things. However, even when promising new technology serves as a beneficial tool for teaching and learning, its successful integration into the educational system can be challenging if teachers struggle to use it. Technical issues often discourage teachers from incorporating potentially valuable technologies into their classrooms. This article examined the adoption of Arduino in three different cases involving teachers from various educational institutions: a gifted education center, an autonomous club activity in a middle school, and a local community center. We identified four major difficulties: 1) selection of appropriate technologies; 2) credibility issues with information from the Internet; 3) technical complexity due to the intervention of multiple variables; and 4) compliance issues with related acts and regulations. We described each of the technical challenges that teachers faced, in detail, and how they dealt with them. Finally, we discussed suggestions for reducing the barriers to Arduino use for teachers and proposed areas for further research.
在科学探究过程中,数据收集对于为学生的论点提供证据至关重要。然而,由于学校配备各种测量设备的成本较高,学生的科学探究范围受到限制。Arduino 可以解决学校缺乏测量设备的问题。有了 Arduino,学生可以通过连接不同的传感器创建各种测量设备,根据自己的探究定制这些设备,并利用物联网实现遥感。然而,即使有前途的新技术能成为有益的教学工具,但如果教师在使用过程中遇到困难,将其成功整合到教育系统中也会面临挑战。技术问题往往会阻碍教师将具有潜在价值的技术融入课堂。本文研究了三个不同案例中 Arduino 的应用情况,这些案例涉及来自不同教育机构的教师:一个资优教育中心、一所中学的自主俱乐部活动和一个当地社区中心。我们发现了四个主要困难:1) 选择合适的技术;2) 互联网信息的可信度问题;3) 多变量干预导致的技术复杂性;4) 遵守相关法案和法规的问题。我们详细介绍了教师面临的每项技术挑战,以及他们是如何应对这些挑战的。最后,我们讨论了减少教师使用 Arduino 障碍的建议,并提出了进一步研究的领域。
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引用次数: 0
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets AestheNet:利用混合深度网络革新教育领域的审美感知诊断
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-03-28 DOI: 10.1109/TLT.2024.3405966
Ye Zhang;Mo Wang;Jinlong He;Niantong Li;Yupeng Zhou;Haoxia Huang;Dunbo Cai;Minghao Yin
Diagnosing aesthetic perception plays a crucial role in deepening our understanding of student creativity, emotional expression, and the pursuit of lifelong learning within art education. This task encompasses the evaluation and analysis of students' sensitivity, preference, and capacity to perceive and appreciate beauty across different sensory domains. Currently, this assessment frequently relies on subjective evaluations of student artworks. There are two limitations: 1) the diagnosis is possibly limited by instructors' bias and 2) the heavy workload of instructors for conducting comprehensive assessments. These limitations motivate us to ask: Can we automatically and objectively conduct aesthetic perception diagnosis? To this end, we propose an innovative deep hybrid framework, AestheNet, to automatically evaluate aesthetic perception by analyzing numerous collected student paintings. More especially, we first utilize convolutional neural networks to extract the significant features from the student artworks. Then, we employ the transformer model to capture the intricate relationships among multiple aesthetic perception dimensions for objective diagnosis. Finally, we validate the effectiveness of the framework by creating a new dataset consisting of 2153 paintings drawn by 675 students. These paintings are annotated by human experts from 77 dimensions based on domain expertise. Extensive experiments have shown the effectiveness of AestheNet in aesthetic perception diagnosis. AestheNet is dedicated to overcoming the subjectivity inherent in traditional assessment methods, providing a new, quantifiable, and standardized way to evaluate aesthetic perception. This research not only opens up new perspectives in understanding students' aesthetic development during the art education process but also explores the innovation of using artificial intelligence technologies in the assessment of art education.
在艺术教育中,诊断审美感知对加深我们对学生创造力、情感表达和终身学习追求的理解起着至关重要的作用。这项任务包括评估和分析学生的敏感度、偏好以及在不同感官领域感知和欣赏美的能力。目前,这种评估通常依赖于对学生艺术作品的主观评价。这种方法有两个局限性:1) 诊断可能受到指导教师偏见的限制;2) 指导教师进行综合评估的工作量很大。这些局限性促使我们提出这样的问题:我们能否自动、客观地进行审美感知诊断?为此,我们提出了一个创新的深度混合框架 AestheNet,通过分析收集到的大量学生绘画作品来自动评估审美感知。具体而言,我们首先利用卷积神经网络提取学生作品中的重要特征。然后,我们利用变换器模型捕捉多个审美感知维度之间错综复杂的关系,从而进行客观诊断。最后,我们创建了一个由 675 名学生绘制的 2153 幅绘画组成的新数据集,从而验证了该框架的有效性。这些画作由人类专家根据领域专长从 77 个维度进行标注。广泛的实验表明,AestheNet 在审美感知诊断方面非常有效。AestheNet 致力于克服传统评估方法中固有的主观性,提供一种全新的、可量化的、标准化的审美感知评估方法。这项研究不仅为了解学生在艺术教育过程中的审美发展开辟了新的视角,还探索了将人工智能技术应用于艺术教育评估的创新之路。
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引用次数: 0
Teaching Compilers: Automatic Question Generation and Intelligent Assessment of Grammars' Parsing 编译器教学:自动问题生成和语法分析智能评估
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-03-28 DOI: 10.1109/TLT.2024.3405565
Ricardo Conejo Muñoz;Beatriz Barros Blanco;José del Campo-Ávila;José L. Triviño Rodriguez
Automatic question generation and the assessment of procedural knowledge is still a challenging research topic. This article focuses on the case of it, the techniques of parsing grammars for compiler construction. There are two well-known techniques for parsing: top-down parsing with LL(1) and bottom-up with LR(1). Learning these techniques and learning to design grammars that can be parsed with these techniques requires practice. This article describes an application that covers all the tasks needed to automatize the learning and assessment process: 1) automatically generate context-free languages and grammars of different complexity; 2) pose different types of questions to the student with an appropriate response interface; 3) automatically correct the student answer, including grammar design for a given language; and 4) provide feedback on errors. The application has been implemented as a plug-in of the SIETTE assessment system that, in addition, can provide adaptive behavior for question selection. It has been successfully used by more than a thousand students for formative and summative assessment.
自动问题生成和程序知识评估仍然是一个具有挑战性的研究课题。本文重点讨论其中的一个案例,即用于编译器构建的语法分析技术。有两种著名的语法分析技术:LL(1) 的自上而下分析技术和 LR(1) 的自下而上分析技术。学习这些技术并学会设计能用这些技术解析的语法需要练习。本文介绍的应用程序涵盖了学习和评估过程自动化所需的所有任务:1)自动生成不同复杂程度的无上下文语言和语法;2)向学生提出不同类型的问题,并提供适当的回答界面;3)自动纠正学生的答案,包括为给定语言设计语法;以及 4)提供错误反馈。该应用程序已作为 SIETTE 评估系统的一个插件实施,此外,该系统还可为问题选择提供自适应行为。目前已有一千多名学生成功地使用了该应用程序进行形成性和总结性评估。
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引用次数: 0
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse 知识图谱驱动的沉浸式协作学习思维导图:Edu-Metaverse 的试点研究
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-03-28 DOI: 10.1109/TLT.2024.3406638
Ye Jia;Xiangzhi Eric Wang;Zackary P. T. Sin;Chen Li;Peter H. F. Ng;Xiao Huang;George Baciu;Jiannong Cao;Qing Li
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising outcomes, there appears to be limited adoption of the edu-metaverse for practical learning at this time. We believe this can be attributed to the fact that there is a lack of investigation into learners' behavior given a social learning environment. This lack of investigation is critical, as without behavioral insight, it hinders the development of education material and the direction of an edu-metaverse. Upon completing our work with the pilot user studies, we provide the following insights: 1) compared to Zoom, a typical video conferencing and remote collaboration platform, learners in the edu-metaverse demonstrate heightened involvement in learning activities, particularly when drawing mind mapping aided by the embedded knowledge graph, and this copresence significantly boosts learner engagement and collaborative contribution to the learning tasks; and 2) the interaction and learning activity design within the edu-metaverse, especially concerning the use of MM.
教育虚拟世界(edu-metaverse)的承诺之一是,它能够提供一个虚拟环境,使我们能够参与与现实相似或相同的学习活动。虚拟环境中引入的数字增强功能有助于提高我们对新奇学习体验的期望。然而,尽管其成果令人期待,但目前在实际学习中采用教育虚拟世界的情况似乎很有限。我们认为,这是由于缺乏对学习者在社会学习环境中的行为的调查。这种调查的缺乏至关重要,因为没有对行为的深入了解,就会阻碍教育材料的开发和教育虚拟世界的发展方向。在完成试点用户研究工作后,我们提出了以下见解:1)与 Zoom(典型的视频会议和远程协作平台)相比,"edu-metaverse "中的学习者在学习活动中表现出更高的参与度,尤其是在绘制由嵌入式知识图谱辅助的思维导图时,这种共存性显著提高了学习者的参与度和对学习任务的协作贡献;以及2)"edu-metaverse "中的交互和学习活动设计,尤其是关于 MM.
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引用次数: 0
Open Remote Web Lab for Learning Robotics and ROS With Physical and Simulated Robots in an Authentic Developer Environment 开放式远程网络实验室,在真实的开发人员环境中使用实体机器人和模拟机器人学习机器人技术和 ROS
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-03-27 DOI: 10.1109/TLT.2024.3381858
Dāvis Krūmiņš;Sandra Schumann;Veiko Vunder;Rauno Põlluäär;Kristjan Laht;Renno Raudmäe;Alvo Aabloo;Karl Kruusamäe
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer environment either for didactical or technological reasons, or do not give the possibility to program physical robots. In this article, we present a remote web lab that employs virtual network computing and Docker to serve in-browser desktop workstations, where learning tasks can be completed on both the physical and simulated robots. The learners can reserve access to the remote lab through a learning management interface, which also includes tools for administering the remote lab. The system allows anyone to experiment with ROS without configuring any software locally and was successfully trialed in an online ROS course.
使用机器人操作系统(ROS)教授机器人技术对于培养良好的编程习惯很有价值,但需要学习者进行大量的设置步骤。通过网络提供一个现成的 ROS 学习环境,可以让机器人技术更容易获得;然而,以前的远程实验室大多出于教学或技术原因,对真实的 ROS 开发环境进行了抽象,或者没有提供对物理机器人进行编程的可能性。在本文中,我们介绍了一种远程网络实验室,它采用虚拟网络计算和 Docker,为浏览器内的桌面工作站提供服务,学习者可以在物理机器人和模拟机器人上完成学习任务。学习者可以通过学习管理界面预约访问远程实验室,该界面还包括管理远程实验室的工具。任何人都可以使用该系统进行 ROS 实验,而无需在本地配置任何软件,该系统已在一门在线 ROS 课程中成功试用。
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引用次数: 0
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IEEE Transactions on Learning Technologies
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