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How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application? 如何在网络应用中培养青少年的自我评价和自我效能感技能?
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-30 DOI: 10.1109/TLT.2024.3360121
Thomas Sergent;Morgane Daniel;François Bouchet;Thibault Carron
Self-regulated learning (SRL) skills are critical for students of all ages to maximize their learning. Two key processes of SRL are being aware of one's performance (self-evaluation) and believing in one's capabilities to produce given attainments (self-efficacy). To assess and improve these capabilities in young children (5–8), we use a literacy web application, where we introduced two randomly triggered prompts to evaluate perceived difficulty and desired difficulty. Comparing students' actual performance with their responses to self-regulatory prompts provides information about their ability to self-regulate their learning, in particular their self-evaluation and self-efficacy. The novelty of this work resides in studying the SRL of young children (5–8) in digital learning environments while learning another task (reading in our case), measuring and improving some SRL abilities themselves and not only measuring and improving academic results in other tasks, and the large number of students on which the studies were carried (over 400 000). Using 15 982 994 responses from 467 116 students, we first measured two types of SRL deficits, and then, we assessed how a scaffolding and remediation strategy can reduce these deficits. In Study 1, we compare a group receiving remediation feedback to a control group, whereas in Study 2, we determine the impact of age and level on the remediation efficiency. Our contribution is twofold: a method to address on the long term a deficit in self-evaluation or in self-efficacy in a digital learning environment, and a corroboration of the fact that students who are academically at risk lack self-efficacy and avoid tackling challenging exercises compared with their level. We, therefore, recommend that digital learning environments integrate an overlay of SRL, such as self-evaluation and self-efficacy remediation loops, especially for younger students and students who are struggling academically. We included notes for educational practitioners in this article for this purpose.
自我调节学习(SRL)技能对于各年龄段的学生最大限度地提高学习成绩至关重要。自我调节学习的两个关键过程是意识到自己的表现(自我评价)和相信自己有能力取得既定成绩(自我效能感)。为了评估和提高幼儿(5-8 岁)的这些能力,我们使用了一个识字网络应用程序,其中引入了两个随机触发的提示,以评估感知难度和期望难度。比较学生的实际表现和他们对自我调节提示的反应,可以了解他们自我调节学习的能力,特别是他们的自我评价和自我效能感。这项工作的新颖之处在于:在数字学习环境中研究幼儿(5-8 岁)的自律学习能力,同时学习另一项任务(在我们的案例中是阅读);测量和提高自律学习能力本身的某些能力,而不仅仅是测量和提高其他任务的学习成绩;研究的学生人数众多(超过 400 000 人)。利用来自 467 116 名学生的 15 982 994 份答卷,我们首先测量了两种类型的自学能力缺陷,然后评估了支架和补救策略如何能够减少这些缺陷。在研究 1 中,我们将接受补救反馈的小组与对照组进行了比较,而在研究 2 中,我们确定了年龄和水平对补救效率的影响。我们的贡献有两个方面:一是提供了一种在数字化学习环境中长期解决自我评价或自我效能感不足问题的方法;二是证实了学业有风险的学生缺乏自我效能感,并避免处理与其水平相比具有挑战性的练习这一事实。因此,我们建议在数字化学习环境中加入自我学习方法,如自我评价和自我效能感补救循环,尤其是针对低年级学生和学业有困难的学生。为此,我们在本文中为教育从业者提供了注意事项。
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引用次数: 0
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues 通过支持扩展现实和万物互联的 Metaverses 推进教育:应用、挑战和未决问题
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-26 DOI: 10.1109/TLT.2024.3358859
Senthil Kumar Jagatheesaperumal;Kashif Ahmad;Ala Al-Fuqaha;Junaid Qadir
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies, such as extended reality and the Internet of Everything will play a major role in educational services in future metaverses. Then, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. This article also identifies core ethical considerations of metaverse for education and potential pitfalls. We believe this survey can fully demonstrate the versatility of metaverse-driven education, which could serve as a potential guideline for the researchers.
元宇宙(Metaverse)已发展成为热门的研究议程之一,它能让用户在一个联网的三维沉浸式虚拟世界中学习、社交和协作。由于元宇宙具有丰富的多媒体流功能和高速通信带来的身临其境的用户体验,因此是教育、培训和技能开发任务的理想模型。为了促进该领域的研究,我们全面回顾了各种教育用例,并探讨了扩展现实和万物互联等使能技术将如何在未来的元虚拟世界教育服务中发挥重要作用。然后,我们概述了基于元宇宙的教育应用,重点关注教育、培训和技能发展,并分析了这些应用所依托的技术。我们指出了该领域常见的研究问题和未来的研究方向。本文还指出了元世界教育的核心伦理问题和潜在隐患。我们相信,这项调查可以充分展示元数据驱动教育的多功能性,从而为研究人员提供潜在的指导。
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引用次数: 0
A Flipped Remote Lab: Using a Peer-Assessment Tool for Learning 3-D Modeling 翻转式远程实验室:使用同伴评估工具学习 3D 建模
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-26 DOI: 10.1109/TLT.2024.3358800
Mario Vallarino;Saverio Iacono;Edoardo Bellanti;Gianni V. Vercelli
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching three-dimensional modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped remote lab approach combines the elements of flipped classroom and peer assessment, making it suitable for face-to-face, totally online, or hybrid classes. Prior to each of the two lectures, students begin to practice by replicating the instructor's demonstrations in a set of concise tutorials. Upon completion of the assigned tasks, students carry out self-assessments of their own modeling, in addition to assessing two models created by their peers. A rubric comprising three questions facilitates the assessment process and allows providing feedback on each response. During the subsequent lecture, students work together with the instructor to address challenges encountered in their modeling, exploring also the advanced aspects of software usage that time constraints preclude in a traditional setting. The analysis of the flipped remote lab results reveals that student responses in peer-assessment activities are relevant to the posed questions. Moreover, the students who realized the models demonstrated a comparable level of rigor in self-assessment as their mates who reviewed their works. While students express a high degree of appreciation for the laboratory activities, a notable concern is the highlighted heavy workload. Increasing the allocated time for task completion can help mitigate the workload impact. The article concludes with insights gained from the implementation of the flipped remote lab approach.
本文介绍了一种新颖的远程实验教学方法,专门用于使用 Blender 软件进行三维建模教学。该实验室使用虚拟机为学生提供开展课程活动所需的计算能力以及正确版本的软件。翻转远程实验室方法结合了翻转课堂和同伴评估的元素,适合面授、完全在线或混合式课堂。在每两次讲座之前,学生们都会通过一组简明教程,模仿教师的演示开始练习。完成指定任务后,学生除了要对自己的建模进行自我评估外,还要对同伴创建的两个模型进行评估。由三个问题组成的评分标准为评估过程提供了便利,并允许对每个答复提供反馈。在随后的讲座中,学生们与教师一起解决建模过程中遇到的难题,并探索软件使用的高级方面,而在传统环境下,由于时间限制,这些问题无法解决。对翻转远程实验室结果的分析表明,学生在互评活动中的回答与提出的问题相关。此外,实现模型的学生在自我评估中表现出的严谨程度与审查他们作品的同学不相上下。虽然学生们对实验活动表示高度赞赏,但一个值得关注的问题是,实验活动的工作 量非常大。增加分配给完成任务的时间有助于减轻工作量的影响。文章最后介绍了从实施翻转式远程实验室方法中获得的启示。
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引用次数: 0
Learning Style Identification Using Semisupervised Self-Taught Labeling 利用半监督自学标签识别学习风格
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-26 DOI: 10.1109/TLT.2024.3358864
Hani Y. Ayyoub;Omar S. Al-Kadi
Education is a dynamic field that must be adaptable to sudden changes and disruptions caused by events like pandemics, war, and natural disasters related to climate change. When these events occur, traditional classrooms with traditional or blended delivery can shift to fully online learning, which requires an efficient learning environment that meets students’ needs. While learning management systems support teachers’ productivity and creativity, they typically provide the same content to all learners in a course, ignoring their unique learning styles. To address this issue, we propose a semisupervised machine learning approach that detects students’ learning styles using a data mining technique. We use the commonly used Felder-Silverman learning style model and demonstrate that our semisupervised method can produce reliable classification models with few labeled data. We evaluate our approach on two different courses and achieve an accuracy of 88.83% and 77.35%, respectively. Our work shows that educational data mining and semisupervised machine learning techniques can identify different learning styles and create a personalized learning environment.
教育是一个充满活力的领域,必须能够适应由流行病、战争和与气候变化有关的自然灾害等事件引起的突然变化和中断。当这些事件发生时,采用传统或混合授课方式的传统课堂可能会转变为完全在线学习,这就需要一个高效的学习环境来满足学生的需求。虽然学习管理系统可以提高教师的工作效率和创造力,但它们通常会向课程中的所有学习者提供相同的内容,而忽略了他们独特的学习方式。为了解决这个问题,我们提出了一种半监督机器学习方法,利用数据挖掘技术检测学生的学习风格。我们使用了常用的 Felder-Silverman 学习风格模型,并证明了我们的半监督方法可以在标注数据很少的情况下生成可靠的分类模型。我们在两门不同的课程上评估了我们的方法,准确率分别达到了 88.83% 和 77.35%。我们的工作表明,教育数据挖掘和半监督机器学习技术可以识别不同的学习风格,并创建个性化的学习环境。
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引用次数: 0
Supporting Collaborative Writing Tasks in Large-Scale Distance Education 支持大规模远程教育中的协作写作任务
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-18 DOI: 10.1109/TLT.2024.3355791
Marc Burchart;Joerg M. Haake
In distance education courses with a large number of students and groups, the organization and facilitation of collaborative writing tasks are challenging. Teachers need support for planning, specification, execution, monitoring, and evaluation of collaborative writing tasks in their course. This requires a collaborative learning platform for coordinating all of the different phases in the writing process. In order to enable the design of such a platform, we created a process model of collaborative writing tasks that is based on the identification of participants, activities, phases, and orchestration from the literature. This model may serve as a basis for teachers to specify the instances for such tasks and can be used to determine the functional requirements needed for supporting model-compliant tasks on a collaborative learning platform. We present a general architecture for a platform of this kind that is independent of a concrete learning management systerm (LMS) system or shared editor and demonstrate its implementation using Moodle, Etherpad Lite, and Docker. The platform makes it easier for teachers to create groups and automatically assign members to collaborative workspaces. It enables asynchronous as well as synchronous text editing and communication. It also respects the European information security and data protection requirements and helps teachers monitor both the writing and reviewing activities. The platform was evaluated over a period of three semesters in distance learning courses with more than 4500 students. It proved a scalable and robust environment for coordinating the collaborative writing process of teachers and students and enables analysis of collaborative writing behavior by teachers and researchers.
在有大量学生和小组的远程教育课程中,组织和促进协作写作任务具有挑战性。教师需要在课程中为协作写作任务的规划、规范、执行、监控和评估提供支持。这就需要一个协作学习平台来协调写作过程中的所有不同阶段。为了能够设计这样一个平台,我们根据文献中对参与者、活动、阶段和协调的识别,创建了一个协作写作任务的过程模型。该模型可作为教师指定此类任务实例的基础,并可用于确定在协作学习平台上支持符合模型的任务所需的功能要求。我们提出了一个独立于具体学习管理系统(LMS)或共享编辑器的此类平台的总体架构,并使用 Moodle、Etherpad Lite 和 Docker 演示了其实现。该平台使教师更容易创建群组,并自动将成员分配到协作工作空间。它既能实现异步文本编辑,也能实现同步文本编辑和交流。该平台还遵守欧洲信息安全和数据保护要求,帮助教师监控写作和审阅活动。该平台在有 4500 多名学生参加的远程学习课程中进行了为期三个学期的评估。事实证明,该平台是一个可扩展的、稳健的环境,可以协调教师和学生的协作写作过程,并使教师和研究人员能够对协作写作行为进行分析。
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引用次数: 0
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform 使用数字化平台评估自闭症儿童和发育正常儿童执行图形的运动学和动力学属性
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-18 DOI: 10.1109/TLT.2024.3355793
Pragya Verma;Niravkumar Patel;Prachi Sharma;Manasi Anand Kanetkar;Madhu Singh;Uttama Lahiri
Intact graphic execution ability is considered an important gateway to one's academic success. It is often reported that the graphic execution ability of neurotypical children and those having autism, i.e., children with autism spectrum disorder (ASD) is differentiated. Although insightful, these reports had been mostly for text handwriting task that is not language agnostic (with observations related to a writer's language skills), thereby emphasizing the importance of assessing graphic execution ability during language-agnostic graphic task. The assessment can be carried out in terms of kinetic (e.g., grip force exerted on the pen barrel, in-hand manipulation of the pen, etc.) and kinematic (e.g., speed of the pen-tip, pen-tip pressure, etc.) attributes. Given the importance of assessing one's graphic execution ability and the use of language-agnostic platform, in our study, we present the design of a language-agnostic digitized platform that can assess the kinematic and kinetic attributes of one's graphic execution ability. We included shape drawing (with varying turns) as the graphic task. Also, we carried out a study in which 25 neurotypical children and 25 children with ASD took part. Results indicated that, irrespective of the shape being drawn, the kinematic and kinetic attributes of graphic execution were differentiated between the two participant groups. Our system has the potential to help teachers, therapists, etc., to assess one's graphic execution ability and adopt timely strategies addressing the difficulties (if any) faced by a child.
完整的图形执行能力被认为是一个人学业成功的重要标志。经常有报道称,神经畸形儿童和自闭症儿童(即患有自闭症谱系障碍(ASD)的儿童)的图形执行能力存在差异。虽然这些报告很有见地,但大多是针对与语言无关的文字手写任务(观察结果与书写者的语言技能有关),因此强调了在与语言无关的图形任务中评估图形执行能力的重要性。评估可以从运动属性(如笔杆的握力、手握笔的操作等)和运动属性(如笔尖的速度、笔尖的压力等)两方面进行。鉴于评估图形执行能力和使用语言无关平台的重要性,我们在研究中设计了一个语言无关的数字化平台,可以评估图形执行能力的运动学和动力学属性。我们将形状绘制(不同的转弯)作为图形任务。此外,我们还对 25 名神经畸形儿童和 25 名患有自闭症的儿童进行了研究。结果表明,无论绘制的是什么形状,两组参与者在图形执行的运动学和动力学属性上都存在差异。我们的系统可以帮助教师、治疗师等评估儿童的图形执行能力,并针对儿童面临的困难(如有)及时采取相应的策略。
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引用次数: 0
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence 学生对在大学论文作业中使用 ChatGPT 的看法:人工智能对学习、评分和信任的影响
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-16 DOI: 10.1109/TLT.2024.3355015
Chad C. Tossell;Nathan L. Tenhundfeld;Ali Momen;Katrina Cooley;Ewart J. de Visser
This article examined student experiences before and after an essay writing assignment that required the use of ChatGPT within an undergraduate engineering course. Utilizing a pre–post study design, we gathered data from 24 participants to evaluate ChatGPT's support for both completing and grading an essay assignment, exploring its educational value and impact on the learning process. Our quantitative and thematic analyses uncovered that ChatGPT did not simplify the writing process. Instead, the tool transformed the student learning experience yielding mixed responses. Participants reported finding ChatGPT valuable for learning, and their comfort with its ethical and benevolent aspects increased postuse. Concerns with ChatGPT included poor accuracy and limited feedback on the confidence of its output. Students preferred instructors to use ChatGPT to help grade their assignments, with appropriate oversight. They did not trust ChatGPT to grade by itself. Student views of ChatGPT evolved from a perceived “cheating tool” to a collaborative resource that requires human oversight and calibrated trust. Implications for writing, education, and trust in artificial intelligence are discussed.
本文研究了在本科工程学课程中需要使用 ChatGPT 的论文写作任务前后的学生体验。我们采用前-后研究设计,收集了 24 名参与者的数据,评估 ChatGPT 对完成论文作业和评分的支持,探索其教育价值和对学习过程的影响。我们的定量和主题分析发现,ChatGPT 并没有简化写作过程。相反,该工具改变了学生的学习体验,并产生了不同的反应。参与者认为 ChatGPT 对学习很有价值,而且在使用后,他们对 ChatGPT 在道德和善意方面的舒适度也有所提高。对 ChatGPT 的担忧包括准确性差以及对其输出结果的信心反馈有限。学生们更希望教师在适当的监督下使用 ChatGPT 帮助他们批改作业。他们不信任 ChatGPT 本身的评分能力。学生对 ChatGPT 的看法从认为它是一种 "作弊工具 "发展到需要人工监督和校准信任的协作资源。本文讨论了人工智能对写作、教育和信任的影响。
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引用次数: 0
Student-Facing Learning Analytics Dashboard for Remote Lab Practical Work 面向学生的远程实验室实践工作学习分析仪表板
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-15 DOI: 10.1109/TLT.2024.3354128
David P. Reid;Timothy D. Drysdale
The designs of many student-facing learning analytics (SFLA) dashboards are insufficiently informed by educational research and lack rigorous evaluation in authentic learning contexts, including during remote laboratory practical work. In this article, we present and evaluate an SFLA dashboard designed using the principles of formative assessment to provide feedback to students during remote lab activities. Feedback is based upon graphical visualizations of student actions performed during lab tasks and comparison to expected procedures using TaskCompare—our custom, asymmetric graph dissimilarity measure that distinguishes students who miss expected actions from those who perform additional actions, a capability missing in existing graph distance (symmetrical dissimilarity) measures. Using a total of $N = 235$ student graphs collected during authentic learning in two different engineering courses, we describe the validation of TaskCompare and evaluate the impact of the SFLA dashboard on task completion during remote lab activities. In addition, we use components of the motivated strategies for learning questionnaire as covariates for propensity score matching to account for potential bias in self-selection of use of the dashboard. We find that those students who used the SFLA dashboard achieved significantly better task completion rate (nearly double) than those who did not, with a significant difference in TaskCompare score between the two groups (Mann–Whitney $U = 453.5$, $p < 0.01$ and Cliff's $delta = 0.43$, large effect size). This difference remains after accounting for self-selection. We also report that students' positive rating of the usefulness of the SFLA dashboard for completing lab work is significantly above a neutral response ($S = 21.0$ and $p < 0.01$). These findings provide evidence that our SFLA dashboard is an effective means of providing formative assessment during remote laboratory activities.
许多面向学生的学习分析(SFLA)仪表板的设计都没有充分考虑教育研究,也缺乏在真实学习情境(包括远程实验室实践工作)中的严格评估。在本文中,我们介绍并评估了一种利用形成性评估原理设计的 SFLA 面板,它能在远程实验活动中为学生提供反馈。反馈基于学生在实验任务中执行的操作的图形可视化,以及使用 TaskCompare 与预期程序的比较,TaskCompare 是我们定制的非对称图形差异度量,可将未执行预期操作的学生与执行额外操作的学生区分开来,这是现有图形距离(对称差异度)度量所缺少的功能。利用在两门不同工程课程的真实学习过程中收集到的总计 $N = 235$ 的学生图,我们描述了 TaskCompare 的验证情况,并评估了 SFLA 面板对远程实验活动中任务完成情况的影响。此外,我们还将学习动机策略问卷中的成分作为倾向得分匹配的协变量,以考虑使用仪表板时自我选择的潜在偏差。我们发现,使用SFLA仪表板的学生的任务完成率明显高于未使用的学生(几乎翻了一番),两组学生的TaskCompare得分存在显著差异(Mann-Whitney $U = 453.5$,$p < 0.01$,Cliff's $delta = 0.43$,效应大小较大)。在考虑自我选择因素后,这一差异依然存在。我们还报告说,学生对SFLA仪表板对完成实验作业的有用性的积极评价明显高于中性反应($S = 21.0$和$p < 0.01$)。这些发现证明,我们的 SFLA 面板是在远程实验活动中提供形成性评估的有效手段。
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引用次数: 0
Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies Edu-Metaverse 时代的协作学习:赋能技术实证研究
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-12 DOI: 10.1109/TLT.2024.3352743
Chen Li;Yue Jiang;Peter H. F. Ng;Yixin Dai;Francis Cheung;Henry C. B. Chan;Ping Li
Computer-supported collaborative learning aims to use information technologies to support collaborative knowledge construction by practicing the relevant pedagogical approaches, especially in the distance learning setting. The enabling technologies are fast advancing, and the need for solutions during the COVID-19 global pandemic led to the emergence of the Edu-Metaverse, which is conceptualized as a collection of networked virtual worlds (i.e., the Metaverse) for learning. There is a great necessity to investigate how these more recent enabling technologies can support collaborative learning. This empirical study aims to collect both quantitative and qualitative results to fill the knowledge gaps. Specifically, 20 undergraduate students (three females and 17 males) taking the Game Design and Development course voluntarily participated in this study. The participants used three representative collaboration platforms (i.e., AltSpace, Gather, and ZOOM) in our laboratory for discussing three course-specific topics, simulating the undertaking of collaborative learning tasks in the distance learning setting. The results suggest that the participants were more engaged in the learning activities using the Metaverse platforms that offer avatar-mediated communications and collaborations (i.e., AltSpace and Gather). These platforms also gave the participants a stronger sense of copresence and belonging to the learning community. Potential improvements to the usability and the participants' feedback are also discussed in the article. We hope the results can contribute to the fast-growing use of the Metaverse-enabling technologies for educational purposes.
计算机支持的协作学习旨在通过实践相关的教学方法,特别是在远程学习环境中,利用信息技术支持协作性知识建构。相关技术正在快速发展,COVID-19 全球大流行期间对解决方案的需求导致了 Edu-Metaverse 的出现,Edu-Metaverse 的概念是用于学习的网络虚拟世界(即 Metaverse)的集合。研究这些最新技术如何支持协作学习是非常必要的。本实证研究旨在收集定量和定性结果,以填补知识空白。具体来说,20 名选修游戏设计与开发课程的本科生(3 名女生和 17 名男生)自愿参与了本研究。参与者在实验室中使用了三个具有代表性的协作平台(即 AltSpace、Gather 和 ZOOM),讨论了三个课程特定主题,模拟了在远程学习环境中开展协作学习任务的情况。结果表明,使用提供以虚拟人为媒介的通信和协作的 Metaverse 平台(即 AltSpace 和 Gather),学员们更多地参与了学习活动。这些平台也给参与者带来了更强烈的共同参与感和对学习社区的归属感。文章还讨论了可用性的潜在改进和参与者的反馈意见。我们希望这些研究成果能为快速增长的以教育为目的的 Metaverse 赋能技术的使用做出贡献。
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引用次数: 0
PERKC: Personalized kNN With CPT for Course Recommendations in Higher Education PERKC:采用 CPT 的个性化 kNN 用于高等教育课程推荐
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-10 DOI: 10.1109/TLT.2023.3346645
Gina George;Anisha M. Lal
E-learning is increasingly being used by students in the higher education level for their university credit purpose and some for improving their knowledge. E-learning is also used for skill enhancement purpose by organizations. Due to the availability of wide-ranging options, recommender systems that provide personalized suggestions are much needed. The proposed methodology takes advantage of compact prediction tree (CPT), a popular sequence prediction algorithm. In this article, a new prediction model based on applying CPT over similar students which is found in a novel manner is proposed. The aim of the work is to recommend courses to students at university level. The methodology was evaluated in terms of accuracy and results show the proposed work performs better than applying only CPT, when applying fuzzy C-means with CPT, and when applying k nearest neighbors with CPT.
高等教育阶段的学生越来越多地使用电子学习来获得大学学分,还有一些学生使用电子学习来提高自己的知识水平。组织机构也利用网络学习来提高技能。由于存在多种选择,因此非常需要能提供个性化建议的推荐系统。所提出的方法利用了紧凑型预测树(CPT)这一流行的序列预测算法。本文提出了一种新的预测模型,该模型基于对相似学生应用 CPT 的新方法。这项工作的目的是向大学阶段的学生推荐课程。对该方法的准确性进行了评估,结果表明,与仅应用 CPT、应用模糊 C-means 和 CPT 以及应用 k 近邻和 CPT 相比,所提出的方法表现更好。
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