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Guest Editorial The Metaverse and the Future of Education 特邀社论 《元宇宙与教育的未来
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-15 DOI: 10.1109/TLT.2023.3324843
Anasol Peña-Rios;Junjie Gavin Wu
The metaverse is seen as an evolution paradigm of the next-generation Internet, able to support a diverse range of persistent and always-on interconnected synchronous multiuser virtual environments where people can engage with others in real time, merging the physical and virtual world [1], [2], [3]. The concept was first mentioned in 1992s Neal Stephenson novel “Snow Crash” [4], and it follows the web and mobile Internet revolutions, allowing users to experience virtual environments in an immersive and hyperspatiotemporal manner [1]. Thus, it represents a paradigm shift in digital interaction, enabling real-time, multidimensional experiences that transcend the boundaries of physical space with the promise of bringing new levels of social connection and collaboration. The metaverse exists within the Internet, but not in the traditional way of seeing the world through a screen [1]. Instead, the metaverse aims to provide immersive experiences based on the convergence of spatial computing technologies that enable multisensory user interactions [e.g., virtual reality (VR), augmented reality (AR), and mixed reality (MR)] [2], [3] combined with 3-D data and artificial intelligence. The metaverse is also related to the concept of digital twins (DTs), which are digital replicas of elements in the real world (e.g., assets and processes) that mirror and synchronize in real time with their source, creating a bidirectional connection between them. While DTs focus more on the bidirectional connection between real and virtual and the accuracy of the representation toward better decision-making, the metaverse looks at sociotechnical challenges of seamless embodied communication between users and the dynamic interactions with the virtual spaces.
元宇宙被视为下一代互联网的进化范式,能够支持各种持久且始终在线的互联同步多用户虚拟环境,人们可以实时与他人互动,融合物理世界和虚拟世界[1],[2],[3]。这个概念最早是在1992年Neal Stephenson的小说《Snow Crash》中提出的[4],它跟随了网络和移动互联网的革命,允许用户以沉浸式和超时空的方式体验虚拟环境[1]。因此,它代表了数字交互的范式转变,实现了超越物理空间界限的实时、多维体验,有望带来新的社会联系和协作水平。虚拟世界存在于互联网中,但不是通过屏幕看世界的传统方式[1]。相反,虚拟世界旨在提供基于空间计算技术融合的沉浸式体验,实现多感官用户交互[例如,虚拟现实(VR),增强现实(AR)和混合现实(MR)][2],[3]与3d数据和人工智能相结合。元宇宙还与数字双胞胎(digital twins, dt)概念相关,数字双胞胎是现实世界中元素(例如,资产和流程)的数字副本,它们与源镜像并实时同步,从而在它们之间创建双向连接。DTs更多地关注真实与虚拟之间的双向联系,以及为了更好地决策而表现的准确性,而元世界则关注用户之间无缝体现的沟通以及与虚拟空间的动态交互的社会技术挑战。
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引用次数: 0
IEEE Education Society Information IEEE 教育协会信息
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-15 DOI: 10.1109/TLT.2023.3329612
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引用次数: 0
Predicting Student Engagement Using Sequential Ensemble Model 利用序列集合模型预测学生参与度
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-14 DOI: 10.1109/TLT.2023.3342860
Xinran Tian;Bernardo Pereira Nunes;Yifeng Liu;Ruben Manrique
Predicting student engagement can provide timely feedback and help teachers make adjustments to their practices to meet student needs and improve their learning experience. This article proposes a four-step approach using a sequential ensemble model for engagement prediction, discusses the contribution of different features to the model and the influence of video segmentation in the prediction, reports on two in-the-wild datasets-The Emotion Recognition in the Wild Engagement Prediction (EmotiW-EP) dataset published in 2018 as part of a student engagement task and the Dataset for Affective States in E-Environments (DAiSEE), a general purpose dataset also used in the educational context but not limited to it, and, finally, presents a comprehensive and thorough critical analysis, highlighting crucial factors to consider when using AI/computer vision models in educational datasets for learning purposes. Experiments show that our proposed approach outperforms state-of-the-art approaches by obtaining a mean square error of 0.0386 on the DAiSEE dataset and 0.0610 on the EmotiW-EP dataset. We conclude this article with a critical analysis of the reliability of such predictions in learning environments and propose future directions for the effective use of AI/computer vision models in education.
预测学生的参与度可以提供及时的反馈,帮助教师调整教学方法,满足学生的需求,改善学生的学习体验。本文提出了一种使用序列集合模型进行参与度预测的四步方法,讨论了不同特征对模型的贡献以及视频分割对预测的影响,报告了两个野外数据集--作为学生参与度任务一部分于2018年发布的野外参与度预测中的情感识别(EmotiW-EP)数据集和电子环境中的情感状态数据集(DAiSEE)、最后,提出了全面而透彻的批判性分析,强调了在教育数据集中使用人工智能/计算机视觉模型进行学习时需要考虑的关键因素。实验表明,我们提出的方法在 DAiSEE 数据集上的均方误差为 0.0386,在 EmotiW-EP 数据集上的均方误差为 0.0610,优于最先进的方法。最后,我们对学习环境中此类预测的可靠性进行了批判性分析,并提出了在教育中有效使用人工智能/计算机视觉模型的未来方向。
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引用次数: 0
The Middle East Higher Education Experience: Implementing Remote Labs to Improve the Acquisition of Skills in Industry 4.0 中东高等教育经验:实施远程实验室,提高工业 4.0 中的技能获取能力
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-13 DOI: 10.1109/TLT.2023.3341490
Abdallah Al-Zoubi;Elio San Cristobal;Fadi R. Shahroury;Manuel Castro
In the ever-evolving landscape of technology, Industry 4.0 stands as a monumental revolution that intertwines man and machine, reshaping the dynamics of labor and work environments. This paradigm shift demands a new outlook and necessitates a fresh set of skills and competencies to navigate the intricate web of advancements. From engineers to entrepreneurs, programmers to workers, the fourth industrial revolution mandates a versatile skillset to embrace its technological leaps. Amidst this transformation, the role of remote labs emerges as a potent platform, offering efficient and dependable means to cultivate students’ expertise, thus preparing them for the dawn of the Work 4.0 era. This article delves into the story of Princess Sumaya University for Technology, shedding light on its ingenious employment of remote labs to provide students with a firsthand encounter with Industry 4.0. Furthermore, it explores innovative assessment techniques to foster virtual collaboration, social intelligence, and communication skills among students, highlighting remarkable enhancements in performance and achievements.
在不断发展的技术领域,工业 4.0 是一场人机交织的巨大革命,重塑了劳动和工作环境的动态。这种范式的转变需要一种新的视角,需要一套全新的技能和能力来驾驭错综复杂的进步网络。从工程师到企业家,从程序员到工人,第四次工业革命要求具备多方面的技能,以迎接技术的飞跃。在这场变革中,远程实验室作为一个有力的平台,为培养学生的专业知识提供了高效可靠的手段,从而为迎接工作 4.0 时代的到来做好了准备。本文深入探讨了苏马亚公主理工大学的故事,揭示了该校巧妙利用远程实验室为学生提供接触工业 4.0 的第一手资料。此外,文章还探讨了培养学生虚拟协作、社交智能和沟通技能的创新评估技术,重点介绍了在成绩和成就方面的显著提升。
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引用次数: 0
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda 关于沉浸式技术强化写作教育研究的系统回顾:现状与研究议程
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-12 DOI: 10.1109/TLT.2023.3341420
Yuting Chen;Ming Li;Changqin Huang;Mutlu Cukurova;Qing Ma
Immersive technology has received extensive attention in both L1 and L2 writing education. Its unique capabilities to offer virtual experiences alongside real-world experiences can create authentic learning environments that support students' experiential learning and enable the observation of events beyond the confines of traditional classrooms. However, there has been a lack of systematic analysis of recent publications in this area. To address this gap and improve the research and practice of writing education, a systematic review was conducted to examine the literature on immersive technology in writing education (ITWE). In this review, 37 articles (30 SSCI-indexed papers from the Web of Science database and seven additional articles from a meticulous forward–backward scan of the references of these studies) were analyzed. The analysis focused on theoretical foundations, participants, types of adopted immersive technology, methods, and research findings. Our review shows that although most studies revealed positive outcomes, a significant number lacked a solid theoretical foundation to interpret the findings in many ITWE studies. Moreover, there is a pressing need for further research on ITWE in middle schools, especially within the realm of English as a foreign language courses. In addition, the review identified some potential negative effects of ITWE, which were often attributed to poorly designed instructional activities. It was observed that conventional research methods like questionnaire surveys and interviews, were commonly used in ITWE. However, the potential benefits of emerging areas like learning analytics and AI in education (e.g., logged actions, facial emotion detection, electroencephalogram (EEG) analysis were rarely used. The article is concluded with the current research evidence on emerging directions and opportunities for future trends in empowering writing education with immersive technology.
沉浸式技术在第一语言和第二语言写作教育中都受到广泛关注。身临其境技术具有提供虚拟体验和真实世界体验的独特功能,可以创造真实的学习环境,支持学生的体验式学习,并能够观察传统课堂之外的事件。然而,对这一领域近期发表的文章缺乏系统分析。为了弥补这一不足,改进写作教育的研究和实践,我们对写作教育中的沉浸式技术(ITWE)的文献进行了系统的回顾。在这次综述中,共分析了 37 篇文章(30 篇来自科学网数据库的 SSCI 索引论文,另外 7 篇来自对这些研究的参考文献进行的细致的前向扫描)。分析的重点是理论基础、参与者、采用的沉浸式技术类型、方法和研究结果。我们的审查结果表明,尽管大多数研究都揭示了积极的成果,但相当多的研究缺乏坚实的理论基础来解释许多 ITWE 研究的结果。此外,迫切需要进一步研究中学的 ITWE,特别是在英语作为外语课程的领域。此外,审查还发现了 ITWE 的一些潜在负面影响,这些影响往往归因于教学活动设计不当。据观察,传统的研究方法,如问卷调查和访谈,通常被用于 ITWE。然而,新兴领域如学习分析和人工智能在教育中的潜在优势(如行动记录、面部情绪检测、脑电图(EEG)分析)却很少被使用。文章最后提供了当前的研究证据,说明了利用沉浸式技术增强写作教育能力的新兴方向和未来趋势的机遇。
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引用次数: 0
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience 在教师支持下将机器人技术嵌入学习环境:IDEE 的经验
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-06 DOI: 10.1109/TLT.2023.3339882
Samantha Orlando;Elena Gaudioso;Félix de la Paz
Nowadays, there is an increasing interest in using different technologies, such as educational robotics in classrooms. However, in many cases, teachers have neither the necessary background to efficiently use these kits nor the information about how students are using robotics in classroom. To support teachers, learning environments with robotics tools should monitor the students' interaction data while they are interacting with the different resources provided. With the analysis of this data, teachers can obtain valuable information about students' learning progress. In previous work, we presented integrated didactic educational environment (IDEE), an integrated learning environment that uses robotics to support physics laboratories in secondary education. Students' interactions with IDEE are stored and analyzed using the additive factor model to show the teachers the most significant skills in the learning process and those students who have difficulties with these skills. Now, our goal is to enhance the information given to the teachers to allow them to focus on the specific needs of each student on every different skill involved in the activities and not only the significant skills. To this end, we use a conjunctive knowledge tracing model based on a hidden Markov model. In this article: first, we describe how the CKT model has been adapted to the pedagogical model of IDEE, second, we show that this model can identify the skills that each student masters, and thus, support teachers in identifying learning criticalities in students.
如今,在课堂上使用教育机器人等不同技术的兴趣与日俱增。然而,在许多情况下,教师既不具备有效使用这些工具包的必要背景,也不了解学生在课堂上使用机器人的情况。为了给教师提供支持,使用机器人工具的学习环境应监控学生与所提供的不同资源进行交互时的交互数据。通过分析这些数据,教师可以获得有关学生学习进度的宝贵信息。在之前的工作中,我们介绍了综合教学教育环境(IDEE),这是一种利用机器人技术为中学物理实验室提供支持的综合学习环境。学生与 IDEE 的互动被存储起来,并通过加因子模型进行分析,从而向教师展示学习过程中最重要的技能,以及在这些技能上有困难的学生。现在,我们的目标是加强提供给教师的信息,使他们能够关注每个学生在活动中所涉及的每种不同技能上的具体需求,而不仅仅是重要技能。为此,我们使用了基于隐马尔可夫模型的连接知识追踪模型。在本文中:首先,我们介绍了如何将 CKT 模型调整为 IDEE 的教学模型;其次,我们展示了该模型可以识别每个学生掌握的技能,从而支持教师识别学生的学习关键点。
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引用次数: 0
Forecasting Gender in Open Education Competencies: A Machine Learning Approach 预测开放教育能力中的性别问题:机器学习方法
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-29 DOI: 10.1109/TLT.2023.3336541
Gerardo Ibarra-Vazquez;María Soledad Ramírez-Montoya;Mariana Buenestado-Fernández
This article aims to study the performance of machine learning models in forecasting gender based on the students' open education competency perception. Data were collected from a convenience sample of 326 students from 26 countries using the eOpen instrument. The analysis comprises 1) a study of the students' perceptions of knowledge, skills, and attitudes or values related to open education and its subcompetencies from a 30-item questionnaire using machine learning models to forecast participants' gender, 2) validation of performance through cross-validation methods, 3) statistical analysis to find significant differences between machine learning models, and 4) an analysis from explainable machine learning models to find relevant features to forecast gender. The results confirm our hypothesis that the performance of machine learning models can effectively forecast gender based on the student's perceptions of knowledge, skills, and attitudes or values related to open education competency.
本文旨在研究基于学生开放教育能力感知的机器学习模型在预测性别方面的性能。数据是使用 eOpen 工具从来自 26 个国家的 326 名学生中方便抽样收集的。分析包括:1)研究学生对与开放教育及其子能力相关的知识、技能和态度或价值观的感知,从 30 个项目的问卷中使用机器学习模型预测参与者的性别;2)通过交叉验证方法验证性能;3)统计分析以发现机器学习模型之间的显著差异;4)从可解释的机器学习模型中进行分析,以找到预测性别的相关特征。结果证实了我们的假设,即根据学生对开放教育能力相关知识、技能和态度或价值观的感知,机器学习模型的性能可以有效预测性别。
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引用次数: 0
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study 用于调查培训的混合现实中的无缝犯罪现场重建:设计与评估研究
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-28 DOI: 10.1109/TLT.2023.3337107
Meshal Albeedan;Hoshang Kolivand;Ramy Hammady;Tanzila Saba
Investigation training at the real crime scene is a critical component of forensic science education. However, bringing young investigators to real crime scenes is costly and faces significant challenges. Mixed reality (MR) is one of the most evolving technologies that provides unlimited possibilities for practical activities in the education sector. This article aims to propose and evaluate a novel design of an MR system using Microsoft HoloLens 2.0 that is tailored to work in a spatial 3-D-scanned and reconstructed crime scene. The system was designed to be a cost-effective experience that helps young Kuwaiti police officers enhance their investigation skills. The proposed system has been evaluated through system usability, user interaction, and performance metrics quantitatively via 44 young police officers and qualitatively using the think-aloud protocols via a group of experts. Both groups showed positive levels of usability, user interaction, and overall satisfaction, with minimal negative feedback. Based on the positive feedback, the system will be taken into the commercialization stage in the future. Despite the high cost of the MR device, experts stated that the system is needed as an essential tool for crime scene education and investigation practices.
在真实犯罪现场进行调查培训是法医学教育的重要组成部分。然而,将年轻的调查人员带到真实犯罪现场不仅成本高昂,而且面临巨大挑战。混合现实(MR)是最先进的技术之一,为教育领域的实践活动提供了无限可能。本文旨在提出并评估一种使用微软 HoloLens 2.0 的新型 MR 系统设计,该系统可在空间三维扫描和重建的犯罪现场工作。该系统旨在提供一种具有成本效益的体验,帮助科威特年轻警官提高调查技能。通过 44 名年轻警官对系统的可用性、用户交互和性能指标进行了定量评估,并通过一组专家使用畅想协议对系统进行了定性评估。两个小组都对系统的可用性、用户交互和总体满意度给予了肯定,负面反馈极少。基于这些积极反馈,该系统将在未来进入商业化阶段。尽管磁共振设备的成本较高,但专家们表示,该系统是犯罪现场教育和调查实践中必不可少的工具。
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引用次数: 0
OPKT: Enhancing Knowledge Tracing With Optimized Pretraining Mechanisms in Intelligent Tutoring OPKT:利用智能辅导中的优化预训练机制加强知识追踪
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-23 DOI: 10.1109/TLT.2023.3336240
Liqing Qiu;Menglin Zhu;Jingcheng Zhou
Knowledge tracing (KT) is essential in intelligent tutoring systems for tracking learners' knowledge states and predicting their future performance. Numerous prevailing KT methods prioritize modeling learners' behavioral patterns in acquiring knowledge and the relationship among interactions. However, due to the sparsity problem, they frequently encounter challenges in effectively uncovering latent contextual features embedded within the learning sequences. This limitation may impose certain constraints on the predictive performance. In light of this concern, this article focuses on extracting latent features from learning sequences to enhance the assessment of knowledge states. Consequently, we design optimized pretraining mechanisms and introduce an enhanced deep KT method, optimized pretraining deep KT (OPKT). In the pretraining phase, the self-supervised learning approach is effectively employed to train comprehensive contextual encodings of the learning sequences. During fine-tuning, the contextual encodings are transferred to the downstream KT model, which then generates the knowledge states and makes predictions. Through our experiments, the superiority of our method over six existing KT models on five publicly available datasets is demonstrated. Furthermore, extensive ablation studies and visualized analysis validate the rationality and effectiveness of every component of the OPKT architecture.
在智能辅导系统中,知识追踪(KT)对于跟踪学习者的知识状态和预测其未来表现至关重要。目前流行的许多知识追踪方法都优先考虑对学习者获取知识的行为模式以及交互之间的关系进行建模。然而,由于稀疏性问题,这些方法在有效揭示学习序列中蕴含的潜在情境特征方面经常遇到挑战。这种限制可能会对预测性能造成一定的制约。有鉴于此,本文重点关注从学习序列中提取潜在特征,以加强对知识状态的评估。因此,我们设计了优化的预训练机制,并引入了一种增强型深度 KT 方法--优化预训练深度 KT(OPKT)。在预训练阶段,自监督学习方法被有效地用于训练学习序列的综合上下文编码。在微调过程中,上下文编码被传输到下游的 KT 模型,然后由 KT 模型生成知识状态并进行预测。通过实验,我们在五个公开数据集上证明了我们的方法优于现有的六个 KT 模型。此外,广泛的消融研究和可视化分析也验证了 OPKT 架构每个组件的合理性和有效性。
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引用次数: 0
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials 在烹饪培训中嵌入空间增强现实技术:sAR 厨房和视频教程的比较评估
IF 3.7 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-20 DOI: 10.1109/TLT.2023.3334788
Yalda Ghasemi;Allison Bayro;Justin MacDonald;Heejin Jeong;Joel Reynolds;Chang S. Nam
Cooking is a multitasking and rule-based task that can benefit from augmented reality (AR). This article introduces sAR Kitchen, an AR-based cooking assistant designed to incorporate spatial AR (sAR) into culinary training. We investigated the effects of instructions provided through our proposed sAR system compared to a monitor display featuring video tutorials in a task involving making playdough, which serves as a representation of a cooking task. We assessed perceived workload, usability, and performance measures (including task completion time, product quality, and cooking station messiness) through a user study involving 22 participants. We conducted a statistical comparison between the two methods to explore significant differences. In addition, we analyzed open-ended questions to provide further insights based on the participants' statements. The results indicated that sAR significantly reduced the perceived workload and improved the system's usability. Furthermore, the AR instructions for training proved to be as effective as conventional methods of instruction while also addressing some of the limitations associated with standard displays and enhancing the overall user experience. This study has the potential to pave the way for more efficient learning and training methods by incorporating sAR.
烹饪是一项多任务和基于规则的任务,可以从增强现实(AR)中获益。本文介绍了 sAR Kitchen,这是一款基于 AR 的烹饪助手,旨在将空间 AR(sAR)融入烹饪培训中。我们研究了在一项涉及制作橡皮泥的任务中,通过我们提出的 sAR 系统提供的指导与显示器上的视频教程相比所产生的效果。我们通过一项有 22 名参与者参与的用户研究,对感知工作量、可用性和性能指标(包括任务完成时间、产品质量和烹饪台的混乱程度)进行了评估。我们对两种方法进行了统计比较,以探究它们之间的显著差异。此外,我们还分析了开放式问题,以便根据参与者的陈述提供进一步的见解。研究结果表明,sAR 大大降低了感知工作量,提高了系统的可用性。此外,用于培训的 AR 指导被证明与传统指导方法一样有效,同时还解决了与标准显示器相关的一些局限性,并增强了整体用户体验。这项研究有可能通过结合 sAR 为更高效的学习和培训方法铺平道路。
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引用次数: 0
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IEEE Transactions on Learning Technologies
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