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LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs 基于知识图的问题生成的知识增强、类型约束和语法引导模型
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-02-20 DOI: 10.1109/TLT.2025.3544454
Sheng Bi;Zeyi Miao;Qizhi Min
The objective of question generation from knowledge graphs (KGQG) is to create coherent and answerable questions from a given subgraph and a specified answer entity. KGQG has garnered significant attention due to its pivotal role in enhancing online education. Encoder–decoder architectures have advanced traditional KGQG approaches. However, these approaches encounter challenges in achieving question diversity and grammatical accuracy. They often suffer from a disconnect between the phrasing of the question and the type of the answer entity, a phenomenon known as semantic drift. To address these challenges, we introduce LEMON, a knowledge-enhanced, type-constrained, and grammar-guided model for KGQG. LEMON enhances the input by integrating entity-related knowledge using heuristic rules, which fosters diversity in question generation. It employs a hierarchical global relation embedding with translation loss to align questions with entity types. In addition, it utilizes a graph-based module to aggregate type information from neighboring nodes. The LEMON model incorporates a type-constrained decoder to generate diverse expressions and improves grammatical accuracy through a syntactic and semantic reward function via reinforcement learning. Evaluations on benchmark datasets demonstrate LEMON's strong competitiveness. The study also examines the impact of question generation quality on question-answering systems, providing guidance for future research endeavors in this domain.
从知识图谱生成问题(KGQG)的目的是根据给定的子图谱和指定的答案实体创建连贯且可回答的问题。KGQG 在加强在线教育方面发挥着举足轻重的作用,因而备受关注。编码器-解码器架构推进了传统的 KGQG 方法。然而,这些方法在实现问题多样性和语法准确性方面遇到了挑战。它们经常会遇到问题措辞与答案实体类型脱节的问题,这种现象被称为语义漂移。为了应对这些挑战,我们引入了 LEMON,这是一种知识增强型、类型受限型和语法指导型 KGQG 模型。LEMON 通过使用启发式规则整合实体相关知识来增强输入,从而促进问题生成的多样性。它采用带有翻译损失的分层全局关系嵌入,使问题与实体类型保持一致。此外,它还利用基于图的模块,从相邻节点汇总类型信息。LEMON 模型包含一个类型受限解码器,可生成多样化的表达,并通过强化学习的句法和语义奖励功能提高语法准确性。在基准数据集上进行的评估证明了 LEMON 的强大竞争力。研究还探讨了问题生成质量对问题解答系统的影响,为该领域未来的研究工作提供了指导。
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引用次数: 0
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework 导航文本迷宫:通过创新的GAI提示框架增强文本分析技能
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-02-05 DOI: 10.1109/TLT.2025.3539104
Xuefan Li;Tingsong Li;Minjuan Wang;Sining Tao;Xiaoxu Zhou;Xiaoqing Wei;Naiqing Guan
With the rapid advancement of generative artificial intelligence (GAI), its application in educational settings has increasingly become a focal point, particularly in enhancing students’ analytical capabilities. This study examines the effectiveness of the ChatGPT prompt framework in improving text analysis skills among students, specifically targeting readability, accuracy, completeness, logicality, and critical thinking. Conducted among high school students in Canada, the research assesses how GAI prompt frameworks significantly affect the quality of students’ analytical responses. Results showed significant improvements in all five aspects of readability, accuracy, completeness, logicality, and critical thinking, especially for students with no prior knowledge of the topic. However, enhancements in completeness and critical thinking were less pronounced, suggesting that while the ChatGPT framework substantially supports basic analytical skills, its effectiveness varies depending on the complexity of cognitive tasks and the extent of students’ existing knowledge. The study underscores the significant role that advanced GAI tools can play in modern educational environments, promoting deeper engagement with learning materials and enhancing students’ analytical abilities. It highlights the necessity of integrating these technologies to cater to diverse learning needs and cognitive challenges.
随着生成式人工智能(GAI)的快速发展,其在教育环境中的应用日益成为人们关注的焦点,特别是在提高学生的分析能力方面。本研究考察了ChatGPT提示框架在提高学生文本分析技能方面的有效性,特别是针对可读性、准确性、完整性、逻辑性和批判性思维。在加拿大的高中生中进行的这项研究评估了GAI提示框架如何显著影响学生分析反应的质量。结果显示,在可读性、准确性、完整性、逻辑性和批判性思维的所有五个方面都有显著的改善,特别是对于没有事先了解该主题的学生。然而,完整性和批判性思维的增强并不明显,这表明尽管ChatGPT框架基本上支持基本的分析技能,但其有效性取决于认知任务的复杂性和学生现有知识的程度。该研究强调了先进的GAI工具在现代教育环境中发挥的重要作用,促进了对学习材料的更深层次的参与,提高了学生的分析能力。它强调了整合这些技术以满足不同学习需求和认知挑战的必要性。
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引用次数: 0
Impact of GPT-Driven Teaching Assistants in VR Learning Environments gpt驱动的助教在VR学习环境中的影响
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-02-05 DOI: 10.1109/TLT.2025.3539179
Kaitlyn Tracy;Ourania Spantidi
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as generative pretrained transformer can further enhance these experiences by reducing cognitive load and improving learning outcomes. This study examines the impact of an AI-driven instructor assistant in VR classrooms on student engagement, cognitive load, knowledge retention, and performance. A total of 52 participants were divided into two groups experiencing a VR lesson on the bubble sort algorithm, one with only a prescripted virtual instructor (control group), and the other with the addition of an AI instructor assistant (experimental group). Statistical analysis of postlesson quizzes and cognitive load assessments was conducted using independent t-tests and analysis of variance (ANOVA), with the cognitive load being measured through a postexperiment questionnaire. The study results indicate that the experimental group reported significantly higher engagement compared to the control group. While the AI assistant did not significantly improve postlesson assessment scores, it enhanced conceptual knowledge transfer. The experimental group also demonstrated lower intrinsic cognitive load, suggesting the assistant reduced the perceived complexity of the material. Higher germane and general cognitive loads indicated that students were more invested in meaningful learning without feeling overwhelmed.
虚拟现实(VR)已经成为一种变革性的教育工具,它使沉浸式学习环境能够促进学生的参与和对复杂概念的理解。然而,尽管VR在教育中的应用越来越多,但在探索生成式人工智能(AI)(如生成式预训练变压器)如何通过减少认知负荷和改善学习结果来进一步增强这些体验的研究方面仍存在很大差距。本研究考察了虚拟现实课堂中人工智能驱动的讲师助理对学生参与度、认知负荷、知识保留和表现的影响。52名参与者被分为两组,一组只有指定的虚拟教练(对照组),另一组有人工智能教练助理(实验组)。采用独立t检验和方差分析(ANOVA)对课后测验和认知负荷评估进行统计分析,并通过实验后问卷测量认知负荷。研究结果表明,实验组的参与度明显高于对照组。虽然人工智能助手没有显著提高课后评估分数,但它增强了概念知识转移。实验组也表现出较低的内在认知负荷,这表明助手降低了材料的感知复杂性。较高的相关性和一般性认知负荷表明,学生在有意义的学习中投入更多,而不会感到不知所措。
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引用次数: 0
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects 用生成式人工智能(GAI)改造教育:关键见解和未来展望
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-02-03 DOI: 10.1109/TLT.2025.3537618
Qi Lang;Minjuan Wang;Minghao Yin;Shuang Liang;Wenzhuo Song
Generative artificial intelligence (GAI) has demonstrated remarkable potential in both educational practice and research, particularly in areas, such as personalized learning, adaptive assessment, innovative teaching methods, and cross-cultural communication. However, it faces several significant challenges, including the comprehension of complex domain knowledge, technological accessibility, and the delineation of AI's role in education. Addressing these challenges necessitates collaborative efforts from educators and researchers. This article summarizes the state-of-the-art large language models (LLMs) developed by various technology companies, exploring their diverse applications and unique contributions to primary, higher, and vocational education. Furthermore, it reviews recent research from the past three years, focusing on the challenges and solutions associated with GAI in educational practice and research. The aim of the review is to provide novel insights for enhancing human–computer interaction in educational settings through the utilization of GAI. Statistical analysis reveals that the current application of LLMs in the education sector is predominantly centered on the ChatGPT series. A key focus for future research lies in effectively integrating a broader range of LLMs into educational tasks, with particular emphasis on the interaction between multimodal LLMs and educational scenarios.
生成式人工智能(GAI)在教育实践和研究中都显示出巨大的潜力,特别是在个性化学习、适应性评估、创新教学方法和跨文化交流等领域。然而,它面临着几个重大挑战,包括对复杂领域知识的理解、技术可访问性以及人工智能在教育中的作用的描述。应对这些挑战需要教育工作者和研究人员的共同努力。本文总结了各种技术公司开发的最先进的大型语言模型(llm),探索了它们的不同应用和对初级、高等和职业教育的独特贡献。此外,它回顾了过去三年的最新研究,重点关注教育实践和研究中与GAI相关的挑战和解决方案。这篇综述的目的是为利用GAI增强教育环境中的人机交互提供新的见解。统计分析显示,目前法学硕士在教育领域的应用主要集中在ChatGPT系列。未来研究的一个重点在于将更广泛的法学硕士有效地整合到教育任务中,特别强调多模式法学硕士与教育场景之间的相互作用。
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引用次数: 0
Integrating Technologies in the Metaverse for Enhanced Healthcare and Medical Education 在元宇宙中集成技术以增强医疗保健和医学教育
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-02-03 DOI: 10.1109/TLT.2025.3537802
Ahmad Chaddad;Yuchen Jiang
The concept of the Metaverse, viewed as the ultimate manifestation of the Internet, has gained significant attention due to rapid advances in technologies such as the Internet of Things (IoT) and blockchain. Acting as a bridge between the physical and virtual worlds, the Metaverse has the potential to offer remarkable experiences to its users. This study presents a comprehensive survey of Metaverse techniques, including artificial intelligence, blockchain, IoT, augmented reality, virtual reality, 5G, natural language processing, and digital twins. These Metaverse techniques lead to improved health outcomes and patient care, offering innovative treatments for complex conditions, and advancing medical education. We explore the benefits of the Metaverse by examining its effectiveness in supporting various medical applications and highlight potential research challenges and future trends for the medical Metaverse and education. Although the Metaverse is currently in its early stages, more efforts are required to enable its widespread adoption in the future.
由于物联网(IoT)和区块链等技术的迅速发展,被视为互联网的终极表现形式的“超宇宙”概念受到了广泛关注。作为物理世界和虚拟世界之间的桥梁,Metaverse有可能为用户提供非凡的体验。本研究对虚拟世界技术进行了全面调查,包括人工智能、区块链、物联网、增强现实、虚拟现实、5G、自然语言处理和数字双胞胎。这些Metaverse技术改善了健康结果和患者护理,为复杂的疾病提供了创新的治疗方法,并推进了医学教育。我们通过检查其在支持各种医疗应用方面的有效性来探索元宇宙的好处,并强调医疗元宇宙和教育的潜在研究挑战和未来趋势。虽然Metaverse目前处于早期阶段,但要使其在未来得到广泛采用,还需要更多的努力。
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引用次数: 0
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces 沉浸式虚拟现实中的微学习:以用户为中心的学习界面分析
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-24 DOI: 10.1109/TLT.2025.3533360
Amarpreet Gill;Derek Irwin;Linjing Sun;Dave Towey;Gege Zhang;Yanhui Zhang
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML) can be employed for instructional design at the sticking points of these interfaces. ML is an approach in which learning materials are provided in small bite-sized quantities and has been embraced as an ideal learning format for the modern learner. This study explores the research gap in ML literature regarding the ideal length of materials and modality when ML is employed for iVR. It does so through two experiments: in the first, students gave feedback on different interfaces for content and in the second, different lengths of text, video, and presentation style were tested for optimal user preference and comprehension. The findings show that preferences must be balanced against expected learning outcomes or desired level of engagement, but that fixed-point interfaces and longer texts may best be avoided. The study can be used to inform technology-enhanced learning delivery and can be used to guide policy regarding effective digital content, particularly within a VR environment.
可用于教学和学习的技术的快速变化导致了各种各样的潜在工具,可以用于支持学生的教育体验。本文研究了教学虚拟现实(VR)环境的学习界面,包括沉浸式VR (iVR)。它还研究了如何将微学习(ML)用于这些界面的难点的教学设计。机器学习是一种学习材料以小批量提供的方法,已经成为现代学习者的理想学习形式。本研究探讨了ML文献中关于ML用于iVR时的理想材料长度和形式的研究差距。它通过两个实验来做到这一点:在第一个实验中,学生对不同的内容界面进行反馈,在第二个实验中,测试不同长度的文本、视频和演示风格,以获得最佳的用户偏好和理解。研究结果表明,偏好必须与预期的学习成果或期望的参与程度相平衡,但最好避免使用固定的界面和较长的文本。该研究可用于为技术增强的学习交付提供信息,并可用于指导有关有效数字内容的政策,特别是在VR环境中。
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引用次数: 0
The Impact of Embedding Interactive Tasks in Augmented Reality Storybooks on Children's Reading Engagement and Reading Comprehension 增强现实故事书中嵌入互动任务对儿童阅读投入和阅读理解的影响
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-21 DOI: 10.1109/TLT.2025.3532464
Guodong Yang;Yan Yan;Shaoqing Guo;Xiaodong Wei
In early education, reading difficulties can lead to negative outcomes. Augmented reality (AR) storybooks combine the benefits of e-books and print books, significantly aiding children's reading skills and gaining recognition from scholars and educators. However, the existing AR storybooks often overlook the design of interactive features, which may explain the inconsistent findings in research on their impact. This study aims to embed interactive tasks into AR storybooks and investigate their effects on children's reading engagement, story retelling, and reading comprehension. In total, 40 children aged eight to ten years were invited to participate in the reading activity. They were randomly assigned to an experimental group and a control group. The experimental group used AR storybooks that included interactive tasks, requiring them to complete various activities during reading. The control group used AR storybooks without interactive tasks, which provided multisensory experiences. Throughout the activity, researchers observed each child's reading engagement and completed a reading engagement assessment form. At the end of the activity, all children completed story retelling and reading comprehension tests. Finally, both groups of children participated in semistructured interviews for cross validation. The study found that children in the experimental group showed significantly higher levels of reading engagement, story retelling, and reading comprehension than children in the control group. While multimedia elements in AR storybooks can increase children's reading engagement, a large part of that engagement is driven by children's focus on AR elements. However, interactive tasks shift children's engagement more toward the story content. We also discovered that interactive tasks are a key factor in encouraging children to think actively and serve as an effective strategy for guiding them to focus on the main issues in the story. In addition, the strategy search decision feedback within the interactive tasks greatly aids children in understanding and remembering the story.
在早期教育中,阅读困难可能会导致负面结果。增强现实(AR)故事书结合了电子书和纸质书的优点,极大地帮助了儿童的阅读技能,并获得了学者和教育工作者的认可。然而,现有的AR故事书往往忽略了交互功能的设计,这可能解释了其影响研究结果不一致的原因。本研究旨在将互动任务嵌入AR故事书中,并探讨其对儿童阅读参与、故事复述和阅读理解的影响。总共有40名8到10岁的孩子被邀请参加了这次阅读活动。他们被随机分为实验组和对照组。实验组使用包含互动任务的AR故事书,要求他们在阅读过程中完成各种活动。对照组使用没有互动任务的AR故事书,提供多感官体验。在整个活动过程中,研究人员观察了每个孩子的阅读参与情况,并完成了一份阅读参与评估表格。活动结束后,所有孩子都完成了故事复述和阅读理解测试。最后,两组儿童都参加了半结构化访谈以进行交叉验证。研究发现,实验组的孩子在阅读投入、故事复述和阅读理解方面的水平明显高于对照组的孩子。虽然AR故事书中的多媒体元素可以提高儿童的阅读参与度,但这种参与度很大程度上是由儿童对AR元素的关注驱动的。然而,互动任务将孩子们的注意力更多地转移到故事内容上。我们还发现,互动任务是鼓励孩子积极思考的关键因素,也是引导他们关注故事主要问题的有效策略。此外,互动任务中的策略搜索决策反馈对儿童理解和记忆故事有很大的帮助。
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引用次数: 0
MSC-Trans: A Multi-Feature-Fusion Network With Encoding Structure for Student Engagement Detecting 基于编码结构的多特征融合网络的学生参与度检测
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-16 DOI: 10.1109/TLT.2025.3530457
Nan Xie;Zhengxu Li;Haipeng Lu;Wei Pang;Jiayin Song;Beier Lu
Classroom engagement is a critical factor for evaluating students' learning outcomes and teachers' instructional strategies. Traditional methods for detecting classroom engagement, such as coding and questionnaires, are often limited by delays, subjectivity, and external interference. While some neural network models have been proposed to detect engagement using video data, they generally rely on fixed feature combinations, which fail to capture the logical connections and temporal dynamics of engagement.To address these challenges, this article introduces the MSC-Trans Engagement Detecting Network, a temporal multimodal data fusion framework that integrates a convolutional neural network (CNN) and a multilayer encoder–decoder structure. The proposed network includes two key components: first, a multilabel classifier based on ResNet and Transformer, which embeds labels into image features extracted by the CNN for high-precision classification through background inference, second, a temporal feature fusion module, which leverages an encoder–decoder structure to integrate multimodal features over time, enabling stable tracking of classroom engagement. Meanwhile, this open framework allows users to freely select feature combinations for temporal fusion based on specific scenarios and needs.The MSC-Trans Engagement Detecting Network was validated on the DAiSEE dataset, augmented with real classroom data. Experimental results demonstrate that the proposed method achieves state-of-the-art performance in continuous engagement tracking metrics, with flexible and scalable feature selection. This work offers a robust and effective approach for advancing engagement detection in educational settings.
课堂参与是评价学生学习成果和教师教学策略的关键因素。检测课堂参与度的传统方法,如编码和问卷调查,往往受到延迟、主观性和外部干扰的限制。虽然已经提出了一些神经网络模型来使用视频数据检测参与度,但它们通常依赖于固定的特征组合,这无法捕获参与度的逻辑联系和时间动态。为了应对这些挑战,本文介绍了MSC-Trans Engagement detection Network,这是一个时序多模态数据融合框架,集成了卷积神经网络(CNN)和多层编码器-解码器结构。该网络包括两个关键组件:第一,基于ResNet和Transformer的多标签分类器,它将标签嵌入CNN提取的图像特征中,通过背景推理进行高精度分类;第二,时间特征融合模块,它利用编码器-解码器结构随时间整合多模态特征,从而实现对课堂参与度的稳定跟踪。同时,这个开放的框架允许用户根据特定的场景和需求自由选择特征组合进行时间融合。msc - transengagement检测网络在DAiSEE数据集上进行了验证,并辅以真实的课堂数据。实验结果表明,该方法具有灵活和可扩展的特征选择能力,在连续交战跟踪指标方面达到了最先进的性能。这项工作为推进教育环境中的参与检测提供了一种强大而有效的方法。
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引用次数: 0
Editorial: Journey to the Future: Extended Reality and Intelligence Augmentation 社论:未来之旅:扩展现实和智能增强
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-15 DOI: 10.1109/TLT.2024.3513373
Minjuan Wang;John Chi-Kin Lee
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引用次数: 0
Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development 儿童AI设计平台,用于制作和部署ml驱动的应用程序:设计,测试和开发
IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-15 DOI: 10.1109/TLT.2025.3529994
Nicolas Pope;Juho Kahila;Henriikka Vartiainen;Matti Tedre
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K–12 computing education. In response, we introduce “GenAI Teachable Machine,” a visual, data-driven design platform aimed at introducing novice learners to fundamental ML concepts and workflows, particularly in the context of classifiers. Following the design science research (DSR) method, this study presents the prior recommendations, standards, codevelopment, and extensive field testing that resulted in a platform enabling young learners to express their own interest-driven ideas through codesigning and sharing personally meaningful apps. The platform improves on the design of Google's popular Teachable Machine 2 by its ability to create a standalone app by defining one or more actions to be triggered by each classifier result, and deploy that app to other devices. It also enables one to distribute the collection of training data among many users. In addition to the DSR process, this article presents findings from usability lab tests (N = 8) and 6-h classroom projects involving fourth and seventh grade children (N = 213). The results show that children who had no experience of ML were able to navigate through the workflow and turn their own ideas into concrete ML-based apps. The majority of children were able to reflect and present, in their own words, their working process using data-driven (design) thinking concepts and insights.
人工智能的快速发展及其日益增加的社会影响使许多计算机教育工作者将重点转向机器学习(ML)的早期教育。有限的教育工具可供初学者学习机器学习和数据驱动系统的机制,这在K-12计算教育中是一个公认的挑战。作为回应,我们推出了“GenAI可教机器”,这是一个可视化的、数据驱动的设计平台,旨在向新手学习者介绍基本的ML概念和工作流程,特别是在分类器的背景下。本研究遵循设计科学研究(DSR)方法,提出了先前的建议、标准、共同开发和广泛的现场测试,从而形成了一个平台,使年轻学习者能够通过共同设计和分享个人有意义的应用程序来表达自己的兴趣驱动想法。该平台改进了b谷歌流行的teatable Machine 2的设计,它能够通过定义每个分类器结果触发的一个或多个操作来创建一个独立的应用程序,并将该应用程序部署到其他设备上。它还允许在许多用户之间分发训练数据集合。除了DSR过程,本文还介绍了可用性实验室测试(N = 8)和涉及四年级和七年级儿童的6小时课堂项目(N = 213)的结果。结果表明,没有机器学习经验的孩子能够在工作流程中导航,并将自己的想法转化为具体的基于机器学习的应用程序。大多数孩子能够用他们自己的语言,用数据驱动(设计)的思维概念和见解来反映和呈现他们的工作过程。
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引用次数: 0
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IEEE Transactions on Learning Technologies
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