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Testing location invariance of the flashed face distortion effect. 测试闪现人脸畸变效应的位置不变性。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-10-29 DOI: 10.1177/03010066251379949
Yong Hoon Chung, Nicole C Anaya Sosa, Viola S Störmer

Spatially aligned faces presented in a continuous stream in the periphery appear distorted and grotesque. This flashed face distortion effect ("FFDE") was first reported over 10 years ago, yet little is known about the underlying mechanisms. Here we investigate whether the FFDE persists across visual field locations when there is a change in position. Face streams were presented at one location for several seconds and then either remained at the same location, or were shifted to a new location, either across visual half-fields (Experiment 1) or within the same visual half-field (Experiment 2). We assessed the perceived illusion magnitudes continuously throughout each trial using a joystick as a response device and found that the illusion decreased significantly when the location changed. In the third experiment we added a control condition that did not elicit an illusion and found that the decrease in reported distortions for location-shift trials was of the same magnitude as this baseline condition. Together, our results suggest that the FFDE may be bound to retinotopic locations, at least when location changes are relatively large.

在外围呈连续流呈现的空间对齐的面孔显得扭曲和怪诞。这种闪脸扭曲效应(“FFDE”)在10多年前首次被报道,但对其潜在机制知之甚少。在这里,我们研究了当位置发生变化时,FFDE是否在整个视野位置持续存在。人脸流在一个位置呈现几秒钟,然后要么保持在同一位置,要么转移到一个新的位置,要么跨越视觉半视野(实验1),要么在同一视觉半视野内(实验2)。我们使用操纵杆作为反应装置,在每次试验中连续评估感知到的错觉程度,发现当位置改变时,错觉显著减少。在第三个实验中,我们增加了一个不会引起错觉的控制条件,并发现在位置移动试验中报告的扭曲程度的减少与基线条件相同。总之,我们的研究结果表明,FFDE可能与视网膜位置有关,至少当位置变化相对较大时。
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引用次数: 0
Visual expertise for aerial- and ground-views of houses: No evidence for mental rotation, but experts were more diligent than novices. 对房屋的空中和地面视图的视觉专业知识:没有证据表明心理旋转,但专家比新手更勤奋。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-10-07 DOI: 10.1177/03010066251378983
Emil Skog, Andrew J Schofield, Timothy S Meese

Ordnance Survey (OS) remote sensing surveyors have extensive experience with aerial views of scenes and objects. Building on our previous work with this group, we investigated whether their expertise influenced performance on a same/different object recognition task involving houses. In an online study, these stimuli were shown from both familiar ground-level viewpoints and from what is for most people, unfamiliar aerial viewpoints. OS experts and novices compared achromatic, disparity-free images with aerial perspectives rotated around the clock against canonical ground-views; we measured response times (RTs) and sensitivities (d'). In two 'grounding' tasks using rotated letters, we found conventional outcomes for both groups, validating the online approach. Experiment 1 (non-matching letters) yielded ceiling-level performance with no signs of mental rotation, consistent with a feature-based recognition strategy. In Experiment 2 (mirror reversed letters), both groups showed orientation-dependent performance, but experts exhibited a speed-accuracy trade-off, responding more cautiously than novices. In the main house task (Experiment 3), we found (a) the same speed-accuracy trade-off observed in Experiment 2, (b) substantially longer RTs overall, and (c) no evidence for mental rotation in either group, mirroring Experiment 1. Contrary to our earlier findings on aerial depth perception, expertise in remote sensing did not yield a distinctive recognition strategy for the experiments here. However, experts displayed more diligent tactics in Experiments 2 and 3. We suggest that all participants in Experiment 3 engaged in cognitively challenging feature comparisons across viewpoints, presumably supported by volumetric or surface-connected prototypes of houses as the basis for feature comparisons.

地形测量(OS)的遥感测量师在航拍场景和物体方面拥有丰富的经验。在我们之前与该小组合作的基础上,我们调查了他们的专业知识是否会影响他们在涉及房屋的相同/不同物体识别任务中的表现。在一项在线研究中,这些刺激既来自熟悉的地面视角,也来自大多数人不熟悉的空中视角。操作系统专家和新手将全天候旋转的空中视角的无色差图像与标准的地面视图进行了比较;我们测量反应时间(RTs)和灵敏度(d')。在两个使用旋转字母的“基础”任务中,我们发现了两组的常规结果,验证了在线方法。实验1(非匹配字母)产生了上限水平的表现,没有心理旋转的迹象,与基于特征的识别策略一致。在实验2中(反向镜像字母),两组都表现出方向依赖的表现,但专家表现出速度和准确性的权衡,比新手反应更谨慎。在主要房间任务(实验3)中,我们发现(a)在实验2中观察到相同的速度-准确性权衡,(b)总体上更长的RTs,以及(c)没有证据表明两组都存在心理旋转,与实验1相呼应。与我们早期在空中深度感知方面的发现相反,遥感方面的专业知识并没有为这里的实验产生独特的识别策略。然而,专家们在实验2和实验3中表现出了更加勤奋的策略。我们认为,实验3中的所有参与者都参与了跨视角的认知挑战特征比较,可能是由房屋的体积或表面连接原型作为特征比较的基础。
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引用次数: 0
Multiscale structural complexity as a quantitative measure of visual complexity. 多尺度结构复杂性作为视觉复杂性的定量度量。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-11-20 DOI: 10.1177/03010066251384492
Anna Kravchenko, Andrey A Bagrov, Mikhail I Katsnelson, Veronica Dudarev

While intuitive for humans, the concept of visual complexity is hard to define and quantify formally. We suggest adopting the multiscale structural complexity (MSSC) measure, an approach that defines structural complexity of an object as the amount of dissimilarities between distinct scales in its hierarchical organization. In this work, we apply MSSC to the case of visual stimuli, using an open dataset of images with subjective complexity scores obtained from human participants (SAVOIAS). We demonstrate that MSSC correlates with subjective complexity on par with other computational complexity measures, while being more intuitive by definition, consistent across categories of images, and easier to compute. We discuss objective and subjective elements inherently present in human perception of complexity and the domains where the two are more likely to diverge. We show how the multiscale nature of MSSC allows further investigation of complexity as it is perceived by humans.

虽然对人类来说是直观的,但视觉复杂性的概念很难正式定义和量化。我们建议采用多尺度结构复杂性(MSSC)测量方法,该方法将对象的结构复杂性定义为其层次组织中不同尺度之间的差异量。在这项工作中,我们将MSSC应用于视觉刺激的情况,使用从人类参与者(SAVOIAS)获得的具有主观复杂性分数的开放图像数据集。我们证明了MSSC与主观复杂性的相关性与其他计算复杂性指标相当,同时在定义上更直观,跨图像类别一致,并且更容易计算。我们讨论了客观和主观因素固有地存在于人类对复杂性的感知中,以及两者更有可能分歧的领域。我们展示了MSSC的多尺度性质如何允许进一步研究人类所感知的复杂性。
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引用次数: 0
Are you a visual "shader" or a "bolder"? Different visual routines create everyday hallucinations in "scaffolded attention". 你是视觉“着色器”还是“粗体”?不同的视觉程序在“脚手架式注意力”中创造了日常的幻觉。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-21 DOI: 10.1177/03010066251408297
Andrea S Ying, Joan Danielle K Ongchoco

The colors and lines that compose perceptual experience result from the interplay between visual processing pathways and the light that hits the retina. So it is striking that many individuals seem to also experience these visual properties even in the absence of explicit sensory cues-as in the phenomenon of "scaffolded attention." When observing a uniform grid of squares, people report perceiving the squares as grouped into shapes or patterns, where the squares sometimes appear brighter or colored (for "shaders"), or bolded or outlined (for "bolders"). With 100 observers, we used an interactive grid to characterize the prevalence and magnitude of these experiences. Results showed that people's experiences could be modulated by grid contrast, that is, 89% of hallucinators reporting "bolding" on a black grid, while only 36% on a white one. Thus, stimulus factors may influence what gets selected-the squares (for shaders) or the lines (for bolders)-as the raw material for "everyday hallucinations" in scaffolded attention.

构成感知体验的颜色和线条是视觉处理途径和照射到视网膜的光线相互作用的结果。因此,令人惊讶的是,即使在没有明确的感官提示的情况下,许多人似乎也能体验到这些视觉特性——就像“脚手架式注意力”现象一样。当观察一个统一的正方形网格时,人们报告说,他们感知到这些正方形被分组成形状或图案,其中正方形有时看起来更亮或有颜色(对于“着色器”),或者是粗体或轮廓(对于“粗体”)。通过100名观察者,我们使用交互式网格来描述这些体验的普遍性和程度。结果表明,人们的体验可以通过网格对比来调节,也就是说,89%的幻觉者报告“坚持”在黑色网格上,而只有36%的人报告“坚持”在白色网格上。因此,刺激因素可能会影响被选择的东西——正方形(用于着色)或线条(用于支架)——作为支架注意力中“日常幻觉”的原材料。
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引用次数: 0
Pupillometric evidence for perceptual simulation in language comprehension: Sensory and emotional meanings of Japanese adjectives. 语言理解中知觉模拟的瞳孔测量证据:日语形容词的感觉和情感意义。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-14 DOI: 10.1177/03010066251410899
Keiyu Niikuni, Manami Sato

Previous research has demonstrated that words associated with brightness (e.g., "sun") elicit smaller pupil diameters than those related to darkness (e.g., "night"). The present study aimed to determine whether these language-induced pupillary responses are driven by the luminance of the mentally simulated content-referred to here as sensory interpretation-or by the conceptual brightness linked to the words' emotional valence, termed emotional interpretation. To address this question, we utilized the Japanese adjectives akarui and kurai, which can denote both luminance, as in the noun phrase akarui/kurai gamen ("bright/dark screen"), and emotional valence, as in akarui/kurai seikaku ("cheerful/gloomy personality"). Participants were presented with noun phrases composed of these adjectives and various nouns (akarui/kurai + noun). A significant main effect of the adjective indicated that phrases containing akarui yielded smaller pupil diameters than those containing kurai. Furthermore, although the interaction effect did not reach significance, the adjective effect was observed only when the adjectives conveyed luminance, not when they conveyed emotional valence. These findings suggest that sensory, rather than emotional, interpretation better explains language-induced changes in pupil size. The use of pupillometry as a measure of perceptual simulation offers more direct and compelling evidence in support of the central claim of embodied language theories: that during language comprehension, readers and listeners spontaneously generate sensorimotor simulations of the described content. Future studies are warranted to examine whether these findings extend to sentence- and discourse-level processing, as well as to simulations of information conveyed implicitly or indirectly through language.

先前的研究表明,与明亮相关的单词(如“太阳”)引起的瞳孔直径比与黑暗相关的单词(如“夜晚”)要小。本研究旨在确定这些语言诱发的瞳孔反应是由心理模拟内容的亮度驱动的(这里称为感觉解释),还是由与单词的情感效价相关的概念亮度驱动的(称为情感解释)。为了解决这个问题,我们使用了日语形容词akarui和kurai,它们既可以表示亮度,如名词短语akarui/kurai gamen(“明亮/黑暗的屏幕”),也可以表示情感价值,如akarui/kurai seikaku(“开朗/忧郁的性格”)。参与者看到由这些形容词和各种名词(akarui/kurai +名词)组成的名词短语。形容词的显著主效应表明,含有akarui的短语比含有kurai的短语产生更小的瞳孔直径。此外,虽然交互作用不显著,但形容词仅在表达亮度时才有作用,而在表达情绪效价时没有作用。这些发现表明,感觉解释比情感解释更能解释语言引起的瞳孔大小变化。使用瞳孔测量作为感知模拟的测量,为具身语言理论的核心主张提供了更直接和更有说服力的证据:在语言理解过程中,读者和听众自发地对所描述的内容产生感觉运动模拟。未来的研究有必要检验这些发现是否延伸到句子和话语层面的处理,以及通过语言隐含或间接传达的信息的模拟。
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引用次数: 0
Touching the unseen: Exploring affective responses to haptic stimuli with and without visual input. 触摸看不见的:探索有或没有视觉输入的触觉刺激的情感反应。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-12 DOI: 10.1177/03010066251408252
Chaery Park, Jongwan Kim

The sense of touch is fundamental to human experience, influencing emotions, behaviors, and social interactions. While previous studies on texture and emotion have focused on the precise discrimination of tactile stimuli, the emotional aspects have been less explored. In this study, we reanalyzed data from a previously published study to map haptic and visuo-haptic stimuli onto a two-dimensional affective space of valence and arousal and to compare the affective representations of unimodal and bimodal stimuli. We used multivariate methods, including multidimensional scaling and classification, to explore whether the affective dimensions of haptic and visuo-haptic stimuli support core affect theory and whether they share affective representations. The results of multidimensional scaling indicated that the roughness and hardness dimensions corresponded to valence and arousal, supporting core affect theory. Within-condition classification analyses indicated that both haptic and visuo-haptic stimuli could be predicted by tactile and emotion scales. Cross-condition classification revealed that the roughness and hardness of tactile stimuli could be accurately predicted from tactile and emotional ratings of visuo-haptic stimuli, and vice versa. These findings provide empirical evidence for a modality-general representation of affective and haptic responses, highlighting the interconnected nature of sensory and emotional experiences.

触觉是人类经验的基础,影响着情感、行为和社会互动。以往关于纹理和情感的研究主要集中在触觉刺激的精确识别上,而情感方面的研究却很少。在这项研究中,我们重新分析了先前发表的一项研究的数据,将触觉和视觉触觉刺激映射到效价和唤醒的二维情感空间,并比较了单峰和双峰刺激的情感表征。采用多维尺度和分类等多变量方法,探讨触觉刺激和视触觉刺激的情感维度是否支持核心情感理论,以及它们是否具有共同的情感表征。多维标度结果表明,粗糙度和硬度维度对应于效价和唤醒,支持核心影响理论。条件内分类分析表明,触觉刺激和视触觉刺激均可被触觉和情绪量表预测。交叉条件分类表明,触觉刺激的粗糙度和硬度可以通过视觉-触觉刺激的触觉评分和情绪评分准确预测,反之亦然。这些发现为情感和触觉反应的情态表征提供了经验证据,突出了感觉和情感体验的相互联系的本质。
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引用次数: 0
A behavioral study on the impact of spatial frequency and age on cuteness perception. 空间频率和年龄对可爱感知影响的行为研究。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-07 DOI: 10.1177/03010066251401483
Jie Xiang, Jiani Guo, Qingqing Li, Yulong Liu, Huazhi Li, Mengni Zhou

Cuteness acts as a key protective mechanism, enhancing the survival of fully dependent infants. Characteristic facial features trigger neural responses that promote caregiving behaviors. Therefore, understanding what kinds of facial features are perceived as 'cuteness' is of particular importance. This study investigates the role of spatial frequency (SF) in cuteness perception and examines whether this effect is influenced by age (young vs. old). We selected infant facial images and processed them into versions with different cuteness levels (by baby schema) and SF. Participants were invited to complete a two-alternative forced-choice task to measure their cuteness perception ability. They observed two infant faces for 2000 ms, then were asked to respond which face was cuter. The results revealed that broad SF faces were more effective for cuteness perception than filtered facial images. Additionally, young people demonstrated significantly higher cuteness perception ability compared to old people. Notably, young people showed a slightly higher accuracy for high SF images compared to low SF images, whereas no such difference was observed in old people. These findings suggest that cuteness perception relies on information from both low and high SF with the weighting of this information varying by age.

可爱是一种关键的保护机制,可以提高完全依赖婴儿的存活率。面部特征触发神经反应,促进照顾行为。因此,了解什么样的面部特征被认为是“可爱”是特别重要的。本研究探讨了空间频率(SF)在可爱感知中的作用,并考察了这种作用是否受年龄(年轻与年老)的影响。我们选择婴儿面部图像,并将其处理成不同可爱程度(按婴儿图式)和SF的版本。参与者被邀请完成一项两种选择的强迫选择任务,以衡量他们对可爱的感知能力。他们观察了两张婴儿的脸2000毫秒,然后被要求回答哪一张脸更可爱。结果显示,宽SF脸比过滤后的面部图像更有效地感知可爱。此外,与老年人相比,年轻人表现出更高的可爱感知能力。值得注意的是,与低SF图像相比,年轻人对高SF图像的准确性略高,而在老年人中没有观察到这种差异。这些发现表明,可爱感知依赖于来自低SF和高SF的信息,这些信息的权重随年龄而变化。
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引用次数: 0
Chromatic induction and retinal image motion. 彩色感应和视网膜图像运动。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-07 DOI: 10.1177/03010066251409616
Y Howard Li, Michele Rucci, Borja Aguado, Cristina M Maho, Martina Poletti, Eli Brenner

As the eyes drift across a scene, borders between surfaces slide across the retina. Consequently, near borders' edges, parts of the retina that have adapted to the light at one side of the border are exposed to the light at the other side of the border. Such changes in exposure might increase the judged contrast. Retinal image motion might therefore contribute to chromatic induction, the influence that adjacent colours have on a surface's apparent colour, by increasing the apparent colour contrast. We conducted two experiments to evaluate this possibility. The experiments examined how artificially increasing or decreasing the extent to which certain surface borders shift across the retina influences the perceived colour. Neither increasing nor decreasing the extent to which selected borders shift across the retina had a substantial influence on the perceived colour. This implies that chromatic induction does not arise from overestimating the contrast between adjacent surfaces when small eye movements shift the border between those surfaces across the retina.

当眼睛在一个场景中移动时,表面之间的边界在视网膜上滑动。因此,在边界的边缘附近,已经适应边界一侧光线的视网膜部分暴露在边界另一侧的光线下。这种曝光的变化可能会增加判断的对比度。因此,视网膜图像运动可能有助于色彩感应,即相邻颜色对表面表观颜色的影响,通过增加表观颜色对比度。我们进行了两次实验来评估这种可能性。实验研究了人为地增加或减少某些表面边界在视网膜上移动的程度如何影响感知到的颜色。增加或减少选择的边界在视网膜上移动的程度对感知的颜色都没有实质性的影响。这意味着,当小的眼球运动在视网膜上移动相邻表面之间的边界时,色觉感应不是由于高估相邻表面之间的对比度而产生的。
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引用次数: 0
Introducing Philosophy Corner. 哲学角介绍。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-01 Epub Date: 2025-12-09 DOI: 10.1177/03010066251405671
Tim S Meese, Pascal Mamassian, Isabelle Mareschal, Frans A J Verstraten
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引用次数: 0
Task-specific effects of looming audio: Influences on visual contrast and orientation sensitivity. 隐现音频的任务特定效应:对视觉对比和方向敏感性的影响。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-01 Epub Date: 2025-10-09 DOI: 10.1177/03010066251384790
Patrick Seebold, Yingchen He

Looming sounds are known to influence visual processing in various ways. Prior work suggests that performance on an orientation sensitivity task may be improved if visual presentation is preceded by looming audio, but not by non-looming audio. However, our recent work revealed that looming and non-looming alert sounds have a similar impact on performance in contrast sensitivity tasks. In the current study, we aim to reconcile these findings by comparing the effects of looming and non-looming sounds on contrast and orientation discrimination tasks within participants. Participants viewed tilted sinusoidal gratings and made judgments about their orientation (left/right). The gratings for the contrast discrimination task had low contrast and high deviation from vertical (±45°), whereas for the orientation discrimination task, they had a low deviation (less than ±2° from vertical) and full contrast. Immediately before visual stimulus presentation, there could be no sound, stationary sound, or looming sound. Sensitivity was measured as d' and compared across tasks and sound types. Our results indicate that neither task benefited more from looming sounds over stationary sounds, yielding no evidence for a looming bias in this domain. However, we found a differential effect between tasks, indicating that contrast discrimination was improved more by alert sounds than orientation discrimination, likely reflecting perceptual differences in the task types. Factors that may influence the effectiveness of looming sounds are discussed.

若隐若现的声音会以各种方式影响视觉处理。先前的研究表明,如果在视觉呈现之前有隐现的音频,而不是没有隐现的音频,在方向敏感性任务中的表现可能会得到改善。然而,我们最近的研究表明,隐现和不隐现的警报声音对对比敏感度任务的表现有相似的影响。在当前的研究中,我们的目标是通过比较隐现音和非隐现音对参与者的对比和定向歧视任务的影响来调和这些发现。参与者观看倾斜的正弦光栅并判断其方向(左/右)。对比分辨任务的光栅对比度低,垂直偏差大(±45°),而取向分辨任务的光栅对比度低(垂直偏差小于±2°),对比度充分。在视觉刺激呈现之前,可能没有声音、静止的声音或隐约的声音。灵敏度用d来衡量,并在任务和声音类型之间进行比较。我们的研究结果表明,两项任务都没有从隐约的声音中获得比静止的声音更多的好处,没有证据表明在这个领域存在隐约的偏见。然而,我们发现了任务之间的差异效应,表明警告声音比方向歧视更能改善对比歧视,这可能反映了任务类型的感知差异。讨论了可能影响隐音效果的因素。
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引用次数: 0
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Perception
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