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The psychometrics of rating facial attractiveness using different response scales. 使用不同反应量表评定面部吸引力的心理测量学。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-09-01 Epub Date: 2024-05-23 DOI: 10.1177/03010066241256221
Robin S S Kramer, Kay L Ritchie, Tessa R Flack, Michael O Mireku, Alex L Jones

Perceiving facial attractiveness is an important behaviour across psychological science due to these judgments having real-world consequences. However, there is little consensus on the measurement of this behaviour, and practices differ widely. Research typically asks participants to provide ratings of attractiveness across a multitude of different response scales, with little consideration of the psychometric properties of these scales. Here, we make psychometric comparisons across nine different response scales. Specifically, we analysed the psychometric properties of a binary response, a 0-100 scale, a visual analogue scale, and a set of Likert scales (1-3, 1-5, 1-7, 1-8, 1-9, 1-10) as tools to measure attractiveness, calculating a range of commonly used statistics for each. While certain properties suggested researchers might choose to favour the 1-5, 1-7 and 1-8 scales, we generally found little evidence of an advantage for one scale over any other. Taken together, our investigation provides consideration of currently used techniques for measuring facial attractiveness and makes recommendations for researchers in this field.

感知面部吸引力是心理科学中的一项重要行为,因为这些判断会对现实世界产生影响。然而,关于这种行为的测量方法却鲜有共识,而且做法也大相径庭。研究通常会要求参与者用多种不同的反应量表对吸引力进行评分,但却很少考虑这些量表的心理测量特性。在这里,我们对九种不同的反应量表进行了心理计量学比较。具体来说,我们分析了作为吸引力测量工具的二元反应量表、0-100 量表、视觉模拟量表和一组李克特量表(1-3、1-5、1-7、1-8、1-9、1-10)的心理测量特性,并计算了每种量表的一系列常用统计数据。虽然某些特性表明研究人员可能会偏爱 1-5、1-7 和 1-8 等量表,但我们总体上没有发现任何证据表明某一种量表比其他量表更有优势。总之,我们的调查对目前使用的面部吸引力测量技术进行了考虑,并为该领域的研究人员提出了建议。
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引用次数: 0
Vibrotactile spatial acuity on the back. 背面的振动触觉空间敏锐度。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-09-01 Epub Date: 2024-06-11 DOI: 10.1177/03010066241258969
Myrthe A Plaisier, Cahelle S J M Vleeshouwers, Nynke Boonstra, Yueying Shi, Sam J I van der Velden, Wouter K Vos, Astrid M L Kappers

Vibrotactile feedback can be built into clothing such as vests. This means that often vibrotactile information is presented to the back. It is known that the back has a relatively low spatial acuity. Spatial acuity varies across different limbs and sometimes with different locations on a limb. These known anisotropies suggest that there might be systematic variations in vibrotactile spatial acuity for different areas of the back and also for different orientations (i.e. horizontal vs. vertical). Here we systematically measured spatial acuity in four areas of the back for both horizontal and vertical orientations. The results show no significant differences in spatial acuity for the back areas that were tested. Spatial acuity was, however, higher in the horizontal direction than in the vertical direction by roughly a factor of two. This means that when designing vibrotactile displays for the back the tactor density can be lower in the vertical direction than in the horizontal direction and density should be constant for different areas of the back.

振动反馈可内置在背心等衣物中。这意味着振动触觉信息通常会呈现在背部。众所周知,背部的空间敏锐度相对较低。不同肢体的空间敏锐度各不相同,有时还会随肢体的不同位置而变化。这些已知的各向异性表明,背部不同区域以及不同方向(即水平与垂直)的振动触觉空间敏锐度可能存在系统性差异。在这里,我们系统地测量了背部四个区域在水平和垂直方向上的空间敏锐度。结果显示,接受测试的背部区域在空间敏锐度方面没有明显差异。不过,水平方向的空间敏锐度要比垂直方向的高出大约两倍。这意味着,在为背部设计振动触觉显示器时,垂直方向的触点密度可以低于水平方向,而且背部不同区域的触点密度应保持一致。
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引用次数: 0
Temporal resolution relates to sensory hyperreactivity independently of stimulus detection sensitivity in individuals with autism spectrum disorder. 时间分辨率与自闭症谱系障碍患者的感觉过度反应有关,而与刺激检测灵敏度无关。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-09-01 Epub Date: 2024-06-12 DOI: 10.1177/03010066241259729
Ayako Kaneko, Takeshi Atsumi, Masakazu Ide

Researchers have been focusing on perceptual characteristics of autism spectrum disorder (ASD) in terms of sensory hyperreactivity. Previously, we demonstrated that temporal resolution, which is the accuracy to differentiate the order of two successive vibrotactile stimuli, is associated with the severity of sensory hyperreactivity. We currently examined whether an increase in the perceptual intensity of a tactile stimulus, despite its short duration, is derived from high temporal resolution and high frequency of sensory temporal summation. Twenty ASD and 22 typically developing (TD) participants conducted two psychophysical experimental tasks to evaluate detectable duration of vibrotactile stimulus with same amplitude and to evaluate temporal resolution. The sensory hyperreactivity was estimated using self-reported questionnaire. There was no relationship between the temporal resolution and the duration of detectable stimuli in both groups. However, the ASD group showed severe sensory hyperreactivity in daily life than TD group, and the ASD participants with severe sensory hyperreactivity tended to have high temporal resolution, not high sensitivity of detectable duration. Contrary to the hypothesis, there might be different processing between temporal resolution and sensitivity for stimulus detection. We suggested that the atypical temporal processing would affect to sensory reactivity in ASD.

研究人员一直在关注自闭症谱系障碍(ASD)在感觉过度反应方面的知觉特征。在此之前,我们已经证明,时间分辨率(即区分两个连续振动触觉刺激顺序的准确性)与感觉过度反应的严重程度有关。我们现在研究的是,尽管触觉刺激持续时间很短,但触觉强度的增加是否源于高时间分辨率和高频率的感觉时间相加。20 名 ASD 和 22 名典型发育(TD)参与者进行了两项心理物理实验任务,以评估具有相同振幅的振动触觉刺激的可察觉持续时间和时间分辨率。通过自我报告问卷对感觉过度反应进行了估计。两组受试者的时间分辨率与可探测到的刺激持续时间之间没有关系。然而,与TD组相比,ASD组在日常生活中表现出严重的感觉过度反应,而且感觉过度反应严重的ASD参与者往往具有高时间分辨率,而不是对可检测到的持续时间具有高灵敏度。与假设相反,时间分辨率和刺激检测灵敏度之间可能存在不同的处理过程。我们认为,非典型的时间处理会影响 ASD 患者的感觉反应性。
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引用次数: 0
The importance of multisensory-motor learning on subsequent visual recognition. 多感官运动学习对后续视觉识别的重要性
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-09-01 Epub Date: 2024-06-20 DOI: 10.1177/03010066241258967
Hellen Kyler, Karin James

Speed of visual object recognition is facilitated after active manual exploration of objects relative to passive visual processing alone. Manual exploration allows viewers to select important information about object structure that may facilitate recognition. Viewpoints where the objects' axis of elongation is perpendicular or parallel to the line of sight are selected more during exploration, recognized faster than other viewpoints, and afford the most information about structure when object movement is controlled by the viewer. Prior work used virtual object exploration in active and passive viewing conditions, limiting multisensory structural object information. Adding multisensory information to encoding may change accuracy of overall recognition, viewpoint selection, and viewpoint recognition. We tested whether the known active advantage for object recognition would change when real objects were studied, affording visual and haptic information. Participants interacted with 3D novel objects during manual exploration or passive viewing of another's object interactions. Object recognition was tested using several viewpoints of rendered objects. We found that manually explored objects were recognized more accurately than objects studied through passive exploration and that recognition of viewpoints differed from previous work.

相对于单纯的被动视觉处理,主动手动探索物体可提高视觉物体识别的速度。手动探索可以让观众选择有关物体结构的重要信息,从而促进识别。在探索过程中,物体的伸长轴与视线垂直或平行的视点会被更多地选择,识别速度也比其他视点快,而且当物体的移动由观众控制时,这些视点能提供最多的结构信息。之前的研究使用主动和被动观看条件下的虚拟物体探索,限制了多感官结构物体信息。在编码中加入多感官信息可能会改变整体识别、视点选择和视点识别的准确性。我们测试了在研究真实物体时,提供视觉和触觉信息的已知主动物体识别优势是否会发生变化。参与者在手动探索或被动观看他人的物体交互过程中与三维新物体进行交互。使用渲染物体的多个视角对物体识别进行了测试。我们发现,手动探索的物体比被动探索的物体识别更准确,而且视角识别与之前的研究有所不同。
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引用次数: 0
Obituary: Wim van de Grind (23 April 1936-14 July 2024). 讣告维姆-范-德-格林德(1936 年 4 月 23 日-2024 年 7 月 14 日)。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-14 DOI: 10.1177/03010066241274439
Frans Verstraten
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引用次数: 0
Consistent social information perceived in animated backgrounds improves ensemble perception of facial expressions. 在动画背景中感知到的一致的社会信息可改善面部表情的集合感知。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-01 Epub Date: 2024-05-09 DOI: 10.1177/03010066241253073
Mengfei Zhao, Jun Wang

Observers can rapidly extract the mean emotion from a set of faces with remarkable precision, known as ensemble coding. Previous studies have demonstrated that matched physical backgrounds improve the precision of ongoing ensemble tasks. However, it remains unknown whether this facilitation effect still occurs when matched social information is perceived from the backgrounds. In two experiments, participants decided whether the test face in the retrieving phase appeared more disgusted or neutral than the mean emotion of the face set in the encoding phase. Both phases were paired with task-irrelevant animated backgrounds, which included either the forward movement trajectory carrying the "cooperatively chasing" information, or the backward movement trajectory conveying no such chasing information. The backgrounds in the encoding and retrieving phases were either mismatched (i.e., forward and backward replays of the same trajectory), or matched (i.e., two identical forward movement trajectories in Experiment 1, or two different forward movement trajectories in Experiment 2). Participants in both experiments showed higher ensemble precisions and better discrimination sensitivities when backgrounds matched. The findings suggest that consistent social information perceived from memory-related context exerts a context-matching facilitation effect on ensemble coding and, more importantly, this effect is independent of consistent physical information.

观察者可以从一组面孔中快速提取出平均情绪,而且精确度极高,这就是所谓的集合编码。以往的研究表明,匹配的物理背景能提高正在进行的集合任务的精确度。然而,当从背景中感知到匹配的社会信息时,这种促进作用是否还会发生,目前仍是未知数。在两项实验中,参与者决定检索阶段的测试人脸比编码阶段的人脸集的平均情绪更厌恶还是更中性。这两个阶段都搭配了与任务无关的动画背景,其中包括带有 "合作追逐 "信息的前向运动轨迹,或没有传递此类追逐信息的后向运动轨迹。编码和检索阶段的背景要么是不匹配的(即同一轨迹的正向和反向重放),要么是匹配的(即实验 1 中两个相同的前向运动轨迹,或实验 2 中两个不同的前向运动轨迹)。当背景匹配时,两个实验中的参与者都表现出更高的集合精确度和更好的辨别灵敏度。研究结果表明,从与记忆相关的背景中感知到的一致的社会信息对集合编码产生了背景匹配促进效应,更重要的是,这种效应与一致的物理信息无关。
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引用次数: 0
Discrepancies in perceived humanness between spatially filtered and unfiltered faces and their associations with uncanny feelings. 经过空间过滤和未经过滤的人脸之间在人性感知上的差异及其与不可思议的感觉之间的关联。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-01 Epub Date: 2024-05-16 DOI: 10.1177/03010066241252355
Motohiro Ito, Atsunobu Suzuki

Human and artificial features that coexist in certain types of human-like robots create a discrepancy in perceived humanness and evoke uncanny feelings in human observers. However, whether this perceptual mismatch in humanness occurs for all faces, and whether it is related to the uncanny feelings toward them, is unknown. We investigated this by examining perceived humanness for a variety of natural images of robot and human faces with different spatial frequency (SF) information: that is, faces with only low SF, middle SF, and high SF information, and intact (spatially unfiltered) faces. Uncanny feelings elicited by these faces were also measured. The results showed perceptual mismatches that LSF, MSF, and HSF faces were perceived as more human than intact faces. This was particularly true for intact robot faces that looked slightly human, which tended to evoke strong uncanny feelings. Importantly, the mismatch in perceived humanness between the intact and spatially filtered faces was positively correlated with uncanny feelings toward intact faces. Given that the human visual system performs SF analysis when processing faces, the perceptual mismatches observed in this study likely occur in real life for all faces, and as such might be a ubiquitous source of uncanny feelings in real-life situations.

在某些类型的仿人机器人中,人类和人工特征共存,造成了人类感知上的差异,并唤起人类观察者的不可思议的感觉。然而,是否所有的人脸都会出现这种人性化感知上的不匹配,以及这种不匹配是否与对人脸的怪异感觉有关,目前还不得而知。我们通过研究机器人和人脸的各种自然图像的空间频率(SF)信息(即只有低SF、中SF和高SF信息的人脸,以及完整的(未过滤空间频率的)人脸),对人性化的感知进行了调查。同时还测量了这些人脸所引起的不真实感。结果显示,LSF、MSF 和 HSF 人脸比完整的人脸更容易被认为是人类,从而产生了知觉错配。这一点在看起来略像人类的完整机器人面孔上表现得尤为明显,这些面孔往往会唤起强烈的怪异感觉。重要的是,完整面孔和空间滤波面孔之间的人类感知不匹配与对完整面孔的不正常感觉呈正相关。鉴于人类视觉系统在处理人脸时会进行 SF 分析,本研究中观察到的感知不匹配现象很可能发生在现实生活中的所有人脸中,因此这可能是现实生活中普遍存在的不可思议感觉的来源。
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引用次数: 0
Flicker and reading speed: Effects on individuals with visual sensitivity. 闪烁与阅读速度:对视觉敏感者的影响。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-01 Epub Date: 2024-05-06 DOI: 10.1177/03010066241252066
Caitlin A Laycox, Rory Thompson, Jasmine A Haggerty, Arnold J Wilkins, Sarah M Haigh

Flicker and patterns of stripes in the modern environment can evoke visual illusions, discomfort migraine, and seizures. We measured reading speed while striped and less striped texts were illuminated with LED lights. In Experiment 1, the lights flickered at 60 Hz and 120 Hz compared to 60 kHz (perceived as steady light). In Experiment 2, the lights flickered at 60 Hz or 600 Hz (at which frequency the phantom array is most visible), and were compared to continuous light. Two types of text were used: one containing words with high horizontal autocorrelation (striped) and another containing words with low autocorrelation (less striped). We measured the number of illusions participants saw in the Pattern Glare (PG) Test. Overall, reading speed was slowest during the 60 Hz and 600 Hz flicker and was slower when reading the high autocorrelation text. Interestingly, the low PG group showed greater effects of flicker on reading speed than the high PG group, which tended to be slower overall. In addition, reading speed in the high PG group was reduced when the autocorrelation of the text was high. These findings suggest that uncomfortable visual environments reduce reading efficiency, the more so in individuals who are visually sensitive.

现代环境中的闪烁和条纹图案会引起视觉错觉、偏头痛不适和癫痫发作。我们测量了在 LED 灯照射下有条纹和无条纹文本的阅读速度。在实验 1 中,灯光以 60 赫兹和 120 赫兹的频率闪烁,而频率为 60 千赫兹的灯光(被认为是稳定的光线)则以 60 赫兹和 120 赫兹的频率闪烁。在实验 2 中,灯光以 60 赫兹或 600 赫兹(幻影阵列最明显的频率)闪烁,并与连续光进行比较。实验中使用了两种文字:一种是水平自相关性较高的文字(条纹状),另一种是自相关性较低的文字(条纹较少)。我们在图案眩光(PG)测试中测量了参与者看到的幻觉数量。总体而言,在 60 赫兹和 600 赫兹闪烁时,阅读速度最慢,而在阅读高自相关文字时,阅读速度更慢。有趣的是,与高 PG 组相比,低 PG 组的闪烁对阅读速度的影响更大,而高 PG 组的阅读速度总体上要慢一些。此外,当文本的自相关性较高时,高 PG 组的阅读速度也会降低。这些发现表明,不舒适的视觉环境会降低阅读效率,对于视觉敏感的人来说更是如此。
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引用次数: 0
Inattentional aftereffects: The role of attention on the strength of the motion aftereffect. 注意力不集中的后遗效应:注意力对运动后遗效应强度的作用。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-01 Epub Date: 2024-06-03 DOI: 10.1177/03010066241252390
Daphne Roumani, Konstantinos Moutoussis

The way that attention affects the processing of visual information is one of the most intriguing fields in the study of visual perception. One way to examine this interaction is by studying the way perceptual aftereffects are modulated by attention. In the present study, we have manipulated attention during adaptation to translational motion generated by coherently moving random dots, in order to investigate the effect of the distraction of attention on the strength of the peripheral dynamic motion aftereffect (MAE). A foveal rapid serial visual presentation task (RSVP) of varying difficulty was introduced during the adaptation period while the adaptation and test stimuli were presented peripherally. Furthermore, to examine the interaction between the physical characteristics of the stimulus and attention, we have manipulated the motion coherence level of the adaptation stimuli. Our results suggested that the removal of attention through an irrelevant task modulated the MAE's magnitude moderately and that such an effect depends on the stimulus strength. We also showed that the MAE still persists with subthreshold and unattended stimuli, suggesting that perhaps attention is not required for the complete development of the MAE.

注意力如何影响视觉信息的处理是视觉感知研究中最引人入胜的领域之一。研究这种相互作用的一种方法是研究知觉后遗效应受注意力调节的方式。在本研究中,我们操纵了在适应由连贯运动的随机点产生的平移运动过程中的注意力,以研究注意力分散对外围动态运动后遗效应(MAE)强度的影响。在适应期引入了不同难度的眼窝快速连续视觉呈现任务(RSVP),同时在外围呈现适应刺激和测试刺激。此外,为了研究刺激物的物理特性与注意力之间的相互作用,我们还操纵了适应刺激物的运动一致性水平。我们的研究结果表明,通过一项无关任务来消除注意力会适度调节 MAE 的大小,而这种效应取决于刺激强度。我们还发现,在亚阈值和无注意刺激下,MAE 仍然存在,这表明 MAE 的完全形成可能并不需要注意。
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引用次数: 0
Perceptual task drives later fixations and long latency saccades, while early fixations and short latency saccades are more automatic. 感知任务会驱动较晚的定点和长潜伏期的眼球移动,而早期定点和短潜伏期的眼球移动则更为自动。
IF 1.6 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-01 Epub Date: 2024-06-12 DOI: 10.1177/03010066241253816
Anna Metzger, Robert John Ennis, Katja Doerschner, Matteo Toscani

We used a simple stimulus, dissociating perceptually relevant information in space, to differentiate between bottom-up and task-driven fixations. Six participants viewed a dynamic scene showing the reaction of an elastic object fixed to the ceiling being hit. In one condition they had to judge the object's stiffness and in the other condition its lightness. The results show that initial fixations tend to land in the centre of an object, independent of the task. After the initial fixation, participants tended to look at task diagnostic regions. This fixation behaviour correlates with high perceptual performance. Similarly, low-latency saccades lead to fixations that do not depend on the task, whereas higher latency does.

我们使用了一个简单的刺激,将空间中的感知相关信息分离开来,以区分自下而上的固定和任务驱动的固定。六名参与者观看了一个动态场景,该场景显示了一个固定在天花板上的弹性物体被撞击后的反应。在一种情况下,他们必须判断物体的硬度,而在另一种情况下则必须判断物体的轻度。结果显示,最初的定点倾向于落在物体的中心,这与任务无关。在初始固定后,参与者倾向于观察任务诊断区域。这种固定行为与高知觉表现相关。同样,低延迟的囊回导致的定点与任务无关,而高延迟则与任务有关。
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引用次数: 0
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Perception
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