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The face size illusion is specific to whole faces. 脸大小错觉是针对整张脸的。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-04 DOI: 10.1177/03010066261417184
Anna Doherty, Eamonn Walsh, Matthew R Longo

Faces are critical stimuli used for many social cognitive processes, believed to be served by specialised neural processes in the visual system. A recently described face size illusion shows that upright faces are perceived as physically smaller than inverted faces, and may provide insight into the neurocognitive mechanisms underlying human face perception. In this study, we investigated whether the face size illusion is specific to whole faces or whether it occurs as well for isolated face parts. The results provided a clear replication of the face size illusion for whole faces. In striking contrast, no comparable illusion was found for isolated noses, mouths, and eyes. For eyes, there was in fact an illusion in the opposite direction. These results provide further evidence for the specificity of the face size illusion and suggest that it may arise from the holistic processing of the face as an entire unit, rather than localised processing of individual face parts.

面孔是许多社会认知过程中使用的关键刺激,被认为是由视觉系统中专门的神经过程提供服务的。最近一项关于脸部尺寸错觉的研究表明,直立的脸比倒立的脸在生理上被认为更小,这可能为人类面部感知的神经认知机制提供了新的见解。在这项研究中,我们调查了脸大小错觉是特定于整张脸还是它是否也发生在孤立的面部部分。结果清晰地再现了整张脸的脸大小错觉。与之形成鲜明对比的是,在孤立的鼻子、嘴巴和眼睛上没有发现类似的错觉。对于眼睛来说,实际上是一种相反方向的错觉。这些结果为脸大小错觉的特殊性提供了进一步的证据,并表明它可能来自于将脸作为一个整体进行整体处理,而不是对面部各个部分进行局部处理。
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引用次数: 0
Mechanisms of the composite face effect (CFE): Perceptual learning fails to reveal the effect in prototype-based artificial stimuli. 复合面孔效应的机制:知觉学习无法揭示基于原型的人工刺激的效应。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-03 DOI: 10.1177/03010066261418578
Ciro Civile

This study investigated the role of perceptual learning in the composite face effect (CFE), which is characterized by reduced accuracy in recognizing the top half of a face when it is combined with the bottom half of another face, particularly when the composite is upright and aligned, compared to when the two halves are laterally offset (misaligned). The misalignment disrupts configural/holistic processing, affecting recognition performance. Experiment 1a (n = 96) employed prototype-defined checkerboards to investigate the presence of the composite effect. The advantage of using these stimuli is that expertise can be precisely controlled. Experiment 1b (n = 96) aimed to replicate the composite effect using face stimuli, serving as a control and enabling direct comparison of the effect between face and checkerboard stimuli. Both experiments employed a full design that included congruent and incongruent, aligned and misaligned composites to measure the composite effect. Results from Experiment 1a indicated that the composite effect could not be obtained with checkerboard composites, whereas Experiment 1b confirmed the robust presence of the CFE in face stimuli. Based on these findings, we can interpret that perceptual learning does not significantly contribute to the CFE.

本研究调查了知觉学习在复合人脸效应(CFE)中的作用,该效应的特点是,当人脸的上半部分与另一张人脸的下半部分结合在一起时,特别是当复合人脸垂直对齐时,与两半侧面偏移(错位)时相比,识别人脸的准确性降低。这种错位会破坏结构/整体处理,影响识别性能。实验1a (n = 96)采用原型定义的棋盘来考察复合效应的存在。使用这些刺激的好处是可以精确地控制专业知识。实验1b (n = 96)旨在使用面部刺激复制复合效应,作为对照,并可以直接比较面部刺激和棋盘刺激之间的效果。两个实验都采用了完整的设计,包括一致和不一致、对齐和不对齐的复合材料来测量复合效应。实验1a的结果表明,棋盘复合材料不能产生复合效应,而实验1b则证实了人脸刺激中CFE的存在。基于这些发现,我们可以解释知觉学习对CFE的贡献并不显著。
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引用次数: 0
Increased susceptibility to the face pareidolia illusion in Visual Snow syndrome. 视觉雪综合征患者对面部空想性视错觉的易感性增加。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-10-27 DOI: 10.1177/03010066251387849
Blake W Saurels, Amanda K Robinson, Jessica Taubert

Visual Snow (VS) syndrome is a neurological condition characterised by the constant perception of small flicking dots across the visual field. These symptoms are thought to be caused by hyperexcitability in the visual cortex. This study examined the potential link between VS and susceptibility to the face pareidolia (FP) illusion, where faces are perceived in inanimate objects. Using a self-report VS questionnaire and a standard FP sensitivity task, we collected data remotely from 132 individuals with VS and 104 age-matched controls. Results revealed higher FP sensitivity in individuals with VS, amplified in those with co-occurring migraines. Non-parametric analyses confirmed elevated face scores for VS participants, even when migraines were excluded. A rank-order analysis showed consistency in response patterns across groups, ruling out the idea that extraordinary responses to one stimulus drove the group difference. These findings suggest that individuals with VS syndrome have an increased susceptibility to the FP illusion. Future research should investigate whether hyperexcitability in the visual cortex is the cause.

视觉雪(VS)综合征是一种神经系统疾病,其特征是在视野中不断感受到小的闪烁点。这些症状被认为是由视觉皮层的过度兴奋性引起的。这项研究考察了VS和面部视错觉(FP)易感性之间的潜在联系,FP是指在无生命的物体上看到人脸。使用自我报告的VS问卷和标准的FP敏感性任务,我们远程收集了132名VS患者和104名年龄匹配的对照组的数据。结果显示,VS患者对FP的敏感性更高,而合并偏头痛的患者对FP的敏感性更高。非参数分析证实,即使在排除偏头痛的情况下,VS参与者的面部评分也有所提高。一项秩序分析显示,不同群体的反应模式是一致的,排除了对一种刺激的特殊反应导致群体差异的观点。这些发现表明,患有VS综合征的个体对FP错觉的易感性增加。未来的研究应该调查视觉皮层的过度兴奋性是否是原因。
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引用次数: 0
Guest Editorial: The Beauty and the Beast. 客座评论:美女与野兽。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-12-17 DOI: 10.1177/03010066251403884
Jan J Koenderink
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引用次数: 0
Seeing beyond the image: Contextualising autism in art to shape aesthetic experience. 超越形象:将自闭症置于艺术情境中塑造审美体验。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-10-28 DOI: 10.1177/03010066251387847
Magdalena Szubielska, Tobiasz Trawiński

We explored whether providing information that artistic photography depicts individuals on the autism spectrum and their special interests influences viewers' preferences. Our findings demonstrated a positive impact of providing such information on participants' ratings of aesthetic emotions and judgments. The present study suggests that artistic activities showing autistic individuals can serve as positive self-advocacy tools when framed by contextual information.

我们探讨了提供艺术摄影描绘自闭症个体及其特殊兴趣的信息是否会影响观众的偏好。我们的研究结果表明,提供这些信息对参与者对审美情感和判断的评级有积极的影响。本研究表明,在语境信息的框架下,展示自闭症个体的艺术活动可以作为积极的自我宣传工具。
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引用次数: 0
Testing location invariance of the flashed face distortion effect. 测试闪现人脸畸变效应的位置不变性。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-10-29 DOI: 10.1177/03010066251379949
Yong Hoon Chung, Nicole C Anaya Sosa, Viola S Störmer

Spatially aligned faces presented in a continuous stream in the periphery appear distorted and grotesque. This flashed face distortion effect ("FFDE") was first reported over 10 years ago, yet little is known about the underlying mechanisms. Here we investigate whether the FFDE persists across visual field locations when there is a change in position. Face streams were presented at one location for several seconds and then either remained at the same location, or were shifted to a new location, either across visual half-fields (Experiment 1) or within the same visual half-field (Experiment 2). We assessed the perceived illusion magnitudes continuously throughout each trial using a joystick as a response device and found that the illusion decreased significantly when the location changed. In the third experiment we added a control condition that did not elicit an illusion and found that the decrease in reported distortions for location-shift trials was of the same magnitude as this baseline condition. Together, our results suggest that the FFDE may be bound to retinotopic locations, at least when location changes are relatively large.

在外围呈连续流呈现的空间对齐的面孔显得扭曲和怪诞。这种闪脸扭曲效应(“FFDE”)在10多年前首次被报道,但对其潜在机制知之甚少。在这里,我们研究了当位置发生变化时,FFDE是否在整个视野位置持续存在。人脸流在一个位置呈现几秒钟,然后要么保持在同一位置,要么转移到一个新的位置,要么跨越视觉半视野(实验1),要么在同一视觉半视野内(实验2)。我们使用操纵杆作为反应装置,在每次试验中连续评估感知到的错觉程度,发现当位置改变时,错觉显著减少。在第三个实验中,我们增加了一个不会引起错觉的控制条件,并发现在位置移动试验中报告的扭曲程度的减少与基线条件相同。总之,我们的研究结果表明,FFDE可能与视网膜位置有关,至少当位置变化相对较大时。
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引用次数: 0
Visual expertise for aerial- and ground-views of houses: No evidence for mental rotation, but experts were more diligent than novices. 对房屋的空中和地面视图的视觉专业知识:没有证据表明心理旋转,但专家比新手更勤奋。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-10-07 DOI: 10.1177/03010066251378983
Emil Skog, Andrew J Schofield, Timothy S Meese

Ordnance Survey (OS) remote sensing surveyors have extensive experience with aerial views of scenes and objects. Building on our previous work with this group, we investigated whether their expertise influenced performance on a same/different object recognition task involving houses. In an online study, these stimuli were shown from both familiar ground-level viewpoints and from what is for most people, unfamiliar aerial viewpoints. OS experts and novices compared achromatic, disparity-free images with aerial perspectives rotated around the clock against canonical ground-views; we measured response times (RTs) and sensitivities (d'). In two 'grounding' tasks using rotated letters, we found conventional outcomes for both groups, validating the online approach. Experiment 1 (non-matching letters) yielded ceiling-level performance with no signs of mental rotation, consistent with a feature-based recognition strategy. In Experiment 2 (mirror reversed letters), both groups showed orientation-dependent performance, but experts exhibited a speed-accuracy trade-off, responding more cautiously than novices. In the main house task (Experiment 3), we found (a) the same speed-accuracy trade-off observed in Experiment 2, (b) substantially longer RTs overall, and (c) no evidence for mental rotation in either group, mirroring Experiment 1. Contrary to our earlier findings on aerial depth perception, expertise in remote sensing did not yield a distinctive recognition strategy for the experiments here. However, experts displayed more diligent tactics in Experiments 2 and 3. We suggest that all participants in Experiment 3 engaged in cognitively challenging feature comparisons across viewpoints, presumably supported by volumetric or surface-connected prototypes of houses as the basis for feature comparisons.

地形测量(OS)的遥感测量师在航拍场景和物体方面拥有丰富的经验。在我们之前与该小组合作的基础上,我们调查了他们的专业知识是否会影响他们在涉及房屋的相同/不同物体识别任务中的表现。在一项在线研究中,这些刺激既来自熟悉的地面视角,也来自大多数人不熟悉的空中视角。操作系统专家和新手将全天候旋转的空中视角的无色差图像与标准的地面视图进行了比较;我们测量反应时间(RTs)和灵敏度(d')。在两个使用旋转字母的“基础”任务中,我们发现了两组的常规结果,验证了在线方法。实验1(非匹配字母)产生了上限水平的表现,没有心理旋转的迹象,与基于特征的识别策略一致。在实验2中(反向镜像字母),两组都表现出方向依赖的表现,但专家表现出速度和准确性的权衡,比新手反应更谨慎。在主要房间任务(实验3)中,我们发现(a)在实验2中观察到相同的速度-准确性权衡,(b)总体上更长的RTs,以及(c)没有证据表明两组都存在心理旋转,与实验1相呼应。与我们早期在空中深度感知方面的发现相反,遥感方面的专业知识并没有为这里的实验产生独特的识别策略。然而,专家们在实验2和实验3中表现出了更加勤奋的策略。我们认为,实验3中的所有参与者都参与了跨视角的认知挑战特征比较,可能是由房屋的体积或表面连接原型作为特征比较的基础。
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引用次数: 0
Multiscale structural complexity as a quantitative measure of visual complexity. 多尺度结构复杂性作为视觉复杂性的定量度量。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-02-01 Epub Date: 2025-11-20 DOI: 10.1177/03010066251384492
Anna Kravchenko, Andrey A Bagrov, Mikhail I Katsnelson, Veronica Dudarev

While intuitive for humans, the concept of visual complexity is hard to define and quantify formally. We suggest adopting the multiscale structural complexity (MSSC) measure, an approach that defines structural complexity of an object as the amount of dissimilarities between distinct scales in its hierarchical organization. In this work, we apply MSSC to the case of visual stimuli, using an open dataset of images with subjective complexity scores obtained from human participants (SAVOIAS). We demonstrate that MSSC correlates with subjective complexity on par with other computational complexity measures, while being more intuitive by definition, consistent across categories of images, and easier to compute. We discuss objective and subjective elements inherently present in human perception of complexity and the domains where the two are more likely to diverge. We show how the multiscale nature of MSSC allows further investigation of complexity as it is perceived by humans.

虽然对人类来说是直观的,但视觉复杂性的概念很难正式定义和量化。我们建议采用多尺度结构复杂性(MSSC)测量方法,该方法将对象的结构复杂性定义为其层次组织中不同尺度之间的差异量。在这项工作中,我们将MSSC应用于视觉刺激的情况,使用从人类参与者(SAVOIAS)获得的具有主观复杂性分数的开放图像数据集。我们证明了MSSC与主观复杂性的相关性与其他计算复杂性指标相当,同时在定义上更直观,跨图像类别一致,并且更容易计算。我们讨论了客观和主观因素固有地存在于人类对复杂性的感知中,以及两者更有可能分歧的领域。我们展示了MSSC的多尺度性质如何允许进一步研究人类所感知的复杂性。
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引用次数: 0
Are you a visual "shader" or a "bolder"? Different visual routines create everyday hallucinations in "scaffolded attention". 你是视觉“着色器”还是“粗体”?不同的视觉程序在“脚手架式注意力”中创造了日常的幻觉。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-21 DOI: 10.1177/03010066251408297
Andrea S Ying, Joan Danielle K Ongchoco

The colors and lines that compose perceptual experience result from the interplay between visual processing pathways and the light that hits the retina. So it is striking that many individuals seem to also experience these visual properties even in the absence of explicit sensory cues-as in the phenomenon of "scaffolded attention." When observing a uniform grid of squares, people report perceiving the squares as grouped into shapes or patterns, where the squares sometimes appear brighter or colored (for "shaders"), or bolded or outlined (for "bolders"). With 100 observers, we used an interactive grid to characterize the prevalence and magnitude of these experiences. Results showed that people's experiences could be modulated by grid contrast, that is, 89% of hallucinators reporting "bolding" on a black grid, while only 36% on a white one. Thus, stimulus factors may influence what gets selected-the squares (for shaders) or the lines (for bolders)-as the raw material for "everyday hallucinations" in scaffolded attention.

构成感知体验的颜色和线条是视觉处理途径和照射到视网膜的光线相互作用的结果。因此,令人惊讶的是,即使在没有明确的感官提示的情况下,许多人似乎也能体验到这些视觉特性——就像“脚手架式注意力”现象一样。当观察一个统一的正方形网格时,人们报告说,他们感知到这些正方形被分组成形状或图案,其中正方形有时看起来更亮或有颜色(对于“着色器”),或者是粗体或轮廓(对于“粗体”)。通过100名观察者,我们使用交互式网格来描述这些体验的普遍性和程度。结果表明,人们的体验可以通过网格对比来调节,也就是说,89%的幻觉者报告“坚持”在黑色网格上,而只有36%的人报告“坚持”在白色网格上。因此,刺激因素可能会影响被选择的东西——正方形(用于着色)或线条(用于支架)——作为支架注意力中“日常幻觉”的原材料。
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引用次数: 0
Pupillometric evidence for perceptual simulation in language comprehension: Sensory and emotional meanings of Japanese adjectives. 语言理解中知觉模拟的瞳孔测量证据:日语形容词的感觉和情感意义。
IF 1.1 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2026-01-14 DOI: 10.1177/03010066251410899
Keiyu Niikuni, Manami Sato

Previous research has demonstrated that words associated with brightness (e.g., "sun") elicit smaller pupil diameters than those related to darkness (e.g., "night"). The present study aimed to determine whether these language-induced pupillary responses are driven by the luminance of the mentally simulated content-referred to here as sensory interpretation-or by the conceptual brightness linked to the words' emotional valence, termed emotional interpretation. To address this question, we utilized the Japanese adjectives akarui and kurai, which can denote both luminance, as in the noun phrase akarui/kurai gamen ("bright/dark screen"), and emotional valence, as in akarui/kurai seikaku ("cheerful/gloomy personality"). Participants were presented with noun phrases composed of these adjectives and various nouns (akarui/kurai + noun). A significant main effect of the adjective indicated that phrases containing akarui yielded smaller pupil diameters than those containing kurai. Furthermore, although the interaction effect did not reach significance, the adjective effect was observed only when the adjectives conveyed luminance, not when they conveyed emotional valence. These findings suggest that sensory, rather than emotional, interpretation better explains language-induced changes in pupil size. The use of pupillometry as a measure of perceptual simulation offers more direct and compelling evidence in support of the central claim of embodied language theories: that during language comprehension, readers and listeners spontaneously generate sensorimotor simulations of the described content. Future studies are warranted to examine whether these findings extend to sentence- and discourse-level processing, as well as to simulations of information conveyed implicitly or indirectly through language.

先前的研究表明,与明亮相关的单词(如“太阳”)引起的瞳孔直径比与黑暗相关的单词(如“夜晚”)要小。本研究旨在确定这些语言诱发的瞳孔反应是由心理模拟内容的亮度驱动的(这里称为感觉解释),还是由与单词的情感效价相关的概念亮度驱动的(称为情感解释)。为了解决这个问题,我们使用了日语形容词akarui和kurai,它们既可以表示亮度,如名词短语akarui/kurai gamen(“明亮/黑暗的屏幕”),也可以表示情感价值,如akarui/kurai seikaku(“开朗/忧郁的性格”)。参与者看到由这些形容词和各种名词(akarui/kurai +名词)组成的名词短语。形容词的显著主效应表明,含有akarui的短语比含有kurai的短语产生更小的瞳孔直径。此外,虽然交互作用不显著,但形容词仅在表达亮度时才有作用,而在表达情绪效价时没有作用。这些发现表明,感觉解释比情感解释更能解释语言引起的瞳孔大小变化。使用瞳孔测量作为感知模拟的测量,为具身语言理论的核心主张提供了更直接和更有说服力的证据:在语言理解过程中,读者和听众自发地对所描述的内容产生感觉运动模拟。未来的研究有必要检验这些发现是否延伸到句子和话语层面的处理,以及通过语言隐含或间接传达的信息的模拟。
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引用次数: 0
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Perception
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