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Stereopsis–Occlusion Conflicts Impair Visual Performance in Augmented Reality 立体-遮挡冲突影响增强现实中的视觉表现
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-07-08 DOI: 10.1002/jsid.2095
Daniel P. Spiegel, Ian M. Erkelens

Binocular rendering in augmented reality (AR) displays is prone to several artifacts that can impact visual performance, comfort, and user experience. A number of these artifacts stem from conflicts in the visual system. Vergence–accommodation conflicts (VAC), that is, the mismatch between vergence demand (driven by the horizontal binocular disparity of the augmentation) and the accommodative demand (driven by the focal distance of the display), and their impact on visual processing have been well described. However, other conflicts such stereopsis–occlusion conflicts, stemming from the absent or erroneous occlusion of the augmentations when rendered in depth behind a physical object, remain rather underexplored. In this study, we mainly focused on the impact of stereopsis–occlusion conflicts on visual performance. The results indicate that stereopsis–occlusion conflicts are a real concern for an effortless and immersive AR experience and that stereopsis–occlusion conflicts, under certain conditions, can be more detrimental to visual performance than VAC.

增强现实(AR)显示器中的双目渲染容易出现一些影响视觉性能、舒适度和用户体验的伪影。这些工件中的许多都源于视觉系统中的冲突。趋同调节冲突(VAC),即趋同需求(由增强物的水平双眼视差驱动)与调节需求(由显示器的焦距驱动)之间的不匹配及其对视觉处理的影响已经得到了很好的描述。然而,其他冲突,如立体-遮挡冲突,源于在物理对象后面深度渲染时增强物的缺失或错误遮挡,仍然没有得到充分的研究。在本研究中,我们主要关注立体-遮挡冲突对视觉表现的影响。结果表明,对于轻松和沉浸式的AR体验来说,立体-遮挡冲突是一个真正值得关注的问题,并且在某些条件下,立体-遮挡冲突对视觉表现的损害可能比真空更大。
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引用次数: 0
Underexposed Image Enhancement for Mura Compensation in Display Panels 显示面板中Mura补偿的曝光不足图像增强
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-07-08 DOI: 10.1002/jsid.2097
Yurim Jang, Geon-Ho Park, Jinah Kim, Changeui Hong, Seung-Won Jung

Mura, a form of uneven brightness on display panels, manifests as visible artifacts that compromise display quality. Conventional mura compensation methods rely on long-exposure imaging to accurately capture subtle brightness inconsistencies, but this approach is time-intensive and unsuitable for high-throughput manufacturing. In this study, we propose a novel method that leverages underexposed image enhancement to estimate mura compensation data using short-exposure imaging. Specifically, we introduce a novel mura compensation loss function designed to minimize discrepancies in compensation data derived from long- and short-exposure images. To facilitate supervised training, we construct a dataset comprising paired long- and short-exposure images of display panels with real and synthesized mura patterns. Our experimental results demonstrate the effectiveness of the proposed approach, showing that the enhancement network trained with the proposed loss function achieves precise mura compensation while significantly reducing imaging time, offering a practical solution for efficient manufacturing processes.

Mura是显示面板上亮度不均匀的一种形式,表现为影响显示质量的可见伪影。传统的村补偿方法依赖于长时间曝光成像来准确捕捉细微的亮度不一致,但这种方法耗时长,不适合高通量制造。在这项研究中,我们提出了一种新的方法,利用曝光不足的图像增强来估计村补偿数据使用短曝光成像。具体来说,我们引入了一种新的村补偿损失函数,旨在最大限度地减少长曝光和短曝光图像中补偿数据的差异。为了便于监督训练,我们构建了一个数据集,该数据集包含具有真实和合成mura图案的显示面板的成对长曝光和短曝光图像。我们的实验结果证明了所提出方法的有效性,表明使用所提出的损失函数训练的增强网络在实现精确的mura补偿的同时显着减少了成像时间,为高效制造过程提供了实用的解决方案。
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引用次数: 0
Effects of Driving Background Complexity and Interface Opacity on Visual Cognition in AR-HUD Systems 驾驶背景复杂性和界面不透明度对AR-HUD系统视觉认知的影响
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-07-06 DOI: 10.1002/jsid.2096
Jing Li, Chuchu Wang, Mo Chen

The cognitive effectiveness of AR-HUD interfaces is influenced by driving background complexity (DBC) and information opacity. This study explores how they impact visual cognition and reaction efficiency using a dual-phase experimental approach. In Experiment I, a subjective evaluation classified DBC into low, medium, and high levels based on static driving scene images. This was followed by an objective assessment of the complexity of color variety, edge density, and texture features for the selected L-DBC, M-DBC, and H-DBC images. Experiment II then employed eye-tracking metrics (reaction time, mean pupil diameter, and AOI fixation duration) to evaluate participants' visual performance across 10 opacity gradients (0.1–1.0). Results revealed significant interactions between DBC and opacity levels. Under L-DBC, M-DBC, and H-DBC conditions, the relationship between information opacity and reaction times exhibited different phases. To optimize visual cognitive performance, AR-HUD opacity should be set at a minimum of 0.6. When opacity levels are below 0.7, the greater the DBC, the longer the response time for the same opacity. When the information opacity is above 0.7, quicker reaction times can be achieved, regardless of whether the DBC is high or low. These findings offer valuable design guidelines for optimizing AR-HUD text opacity in complex driving backgrounds.

AR-HUD界面的认知效果受驱动背景复杂度(DBC)和信息不透明性的影响。本研究采用双阶段实验方法探讨它们如何影响视觉认知和反应效率。在实验一中,基于静态驾驶场景图像,主观评价将DBC分为低、中、高三个等级。然后对所选的L-DBC、M-DBC和H-DBC图像的颜色多样性、边缘密度和纹理特征的复杂性进行客观评估。实验二采用眼动追踪指标(反应时间、平均瞳孔直径和AOI注视时间)评估参与者在10个不透明度梯度(0.1-1.0)下的视觉表现。结果显示DBC和不透明度之间存在显著的相互作用。在L-DBC、M-DBC和H-DBC条件下,信息不透明度与反应时间的关系呈现出不同的相位。为了优化视觉认知性能,AR-HUD的不透明度应设置为至少0.6。当不透明度低于0.7时,DBC越大,对相同不透明度的响应时间越长。当信息不透明度大于0.7时,无论DBC是高还是低,都可以实现更快的反应时间。这些发现为优化复杂驾驶背景下AR-HUD文本不透明度提供了有价值的设计指南。
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引用次数: 0
One-Dimensional Integral Imaging Display Using Nonuniform Line Light Source Array 基于非均匀线光源阵列的一维积分成像显示
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-06-30 DOI: 10.1002/jsid.2098
Bai-Chuan Zhao, Jia-Hui Zhou, Xin Li, Feng-Juan Wang, Rui Guo, Yang Fu

A one-dimensional integral imaging (1DII) display using a nonuniform line light source array is proposed. The nonuniform line light source array was composed of line light sources whose width increased from the middle to both sides. Barriers were adopted to separate the light rays from adjacent line light sources. The line light source only illuminated the aligned elemental image. The width difference of adjacent line light sources was optimized. The primary viewing zone was identical to the middle viewing zone which was generated by the middle elemental image. An experimental apparatus was developed to demonstrate the proposed theory. The viewing angle of the proposed 1DII display is approximately increased by 60%.

提出了一种采用非均匀线光源阵列的一维积分成像(1DII)显示器。非均匀线光源阵列由宽度从中间向两侧递增的线光源组成。采用屏障将光线从相邻的线光源中隔开。线光源只照亮对齐的元素图像。对相邻线光源的宽度差进行了优化。主观测区与中间元素像生成的中间观测区相同。研制了一种实验装置来证明所提出的理论。所提出的1DII显示器的视角大约增加了60%。
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引用次数: 0
Color Shift Improvement for ADS Mode Wide-View Liquid Crystal Displays ADS模式宽视场液晶显示器的色移改进
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-06-26 DOI: 10.1002/jsid.2092
Yanni Liu, Hui Wang, Sheng Wang, Bingbing Wu

This article introduces some methods for improving the color shift in the side view of LCDs, particularly for wide-view displays. By coating films with different refractive indices at various positions on the panel, color changes in the side view can be achieved. Moreover, the side-view color can also be adjusted by means such as adjusting the backlight's white coordinates and adding a small retardation film outside the panel.

本文介绍了一些改善液晶显示器,特别是宽屏显示器侧视图色移的方法。通过在面板的不同位置涂覆不同折射率的薄膜,可以实现侧视图的颜色变化。此外,侧视的颜色也可以通过调整背光的白色坐标和在面板外添加一个小的延迟膜来调节。
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引用次数: 0
Chromaticity Space Uniformity and Gamut: Analysis and Visualization 色度空间均匀性和色域:分析和可视化
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-06-15 DOI: 10.1002/jsid.2094
Kenichiro Masaoka

The perceptual uniformity of the CIE 1931 (x, y) and CIE 1976 (u', v') chromaticity spaces is examined using the latest color difference metric. A honeycomb sampling method reveals that the u'v' space is less uniform than the xy space, highlighting the need to abandon the u'v' space and adopt gamut rings for color gamut visualization.

使用最新的色差度量来检查CIE 1931 (x, y)和CIE 1976 (u', v')色度空间的感知均匀性。蜂窝采样方法揭示了u‘v’空间不如xy空间均匀,强调了放弃u‘v’空间而采用色域环进行色域可视化的必要性。
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引用次数: 0
A miniaturized augmented reality head-up display system based on real-time holographic with dynamic depth variation 基于实时全息动态深度变化的小型增强现实平视显示系统
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-05-23 DOI: 10.1002/jsid.2048
Chien-Yu Chen, Tzu-An Chou, Bohr-Ran Huang, Chih-Hao Chuang

Augmented reality head-up display (AR-HUD) systems utilizing computer-generated hologram technology have emerged as a focal point of optical innovation. Traditional display systems often rely on arrays of projectors or multiple spatial light modulators (SLMs) for multidepth projection; thus, these systems are typically complex and expensive. To address these challenges, the present study developed a miniaturized AR-HUD system that integrates an advanced driver assistance system (ADAS) with holographic display technology. By leveraging a single SLM for spatial multiplexing, this AR-HUD system achieves a streamlined design, enhancing real-time data visualization and situational awareness. The proposed AR-HUD system has a simple architecture and relatively low costs, and it advances driving safety and convenience by dynamically adjusting the depth of holographic images through deep learning techniques.

利用计算机生成全息图技术的增强现实平视显示(AR-HUD)系统已成为光学创新的焦点。传统的显示系统通常依赖于投影仪阵列或多个空间光调制器(slm)进行多深度投影;因此,这些系统通常是复杂和昂贵的。为了应对这些挑战,本研究开发了一种小型化的AR-HUD系统,该系统集成了先进的驾驶员辅助系统(ADAS)和全息显示技术。通过利用单个SLM进行空间复用,AR-HUD系统实现了流线型设计,增强了实时数据可视化和态势感知能力。该AR-HUD系统结构简单,成本相对较低,并通过深度学习技术动态调整全息图像的深度,提高了驾驶的安全性和便利性。
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引用次数: 0
Application of laser-assisted bonding in micro-LED display technology 激光辅助键合在微型led显示技术中的应用
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-05-15 DOI: 10.1002/jsid.2057
Yongxin Cui, Xiaobiao Dong, Zehao Ma, Yitao Wang, Xuan Cao

Micro-LED is considered as the new generation of display with the long-lifetime, high contrast and brightness, splicing capability, and so forth. Mass transfer is the bottleneck that limits the manufacturing of Micro-LED display at large volume, due to factors such as laser-lift off, pick-up, and metal bonding. Metal bonding between the Micro-LED chip and the substrate is one of the most important factors to the light-up yield. To solve the key thermal mismatch issue between the backplane and Micro-LED donor during heating, the laser-assisted bonding process could be a viable solution. We present a study in metallic element Au/Sn with high productivity, capability and low cost, as well as good thermal and electrical conductivity, excellent bonding strength, and low sensitivity to surface roughness. The result is presented in a 62 × 78 pixels full-color Micro-LED display, with reliable metal electrical connection between microscale LED devices and the backplane that can be achieved under 250°C without any damage to the backplane. In conclusion, the micromorphology and formation mechanism of different alloy phase compositions of welded metal elements have been thoroughly studied, and a feasible technological methodology has been developed for the upcoming mass production of Micro-LED display modules.

Micro-LED被认为是具有长寿命、高对比度、高亮度、拼接能力等特点的新一代显示器。由于激光提升、拾取、金属键合等因素,传质是制约大批量生产微型led显示屏的瓶颈。微型led芯片与衬底之间的金属键合是影响发光良率的重要因素之一。为了解决在加热过程中背板和Micro-LED供体之间的关键热失配问题,激光辅助键合工艺可能是一个可行的解决方案。我们研究了一种具有高生产率、高性能和低成本的金属元素Au/Sn,具有良好的导热性和导电性,优异的结合强度和对表面粗糙度的低敏感性。结果显示在一个62 × 78像素的全彩Micro-LED显示屏上,在微型LED器件和背板之间具有可靠的金属电气连接,可以在250°C下实现,而不会损坏背板。综上所述,本文对焊接金属元素不同合金相组成的微观形貌及形成机理进行了深入研究,为即将到来的量产Micro-LED显示模组提供了可行的工艺方法。
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引用次数: 0
The impact of personality traits on automation complacency in human-machine collaborative systems 人机协作系统中人格特征对自动化自满的影响
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-05-15 DOI: 10.1002/jsid.2091
Xiaofang Yuan, Kexin Han, Yuming Sun

This study investigates the impact of five personality traits of operators on automation complacency within human-machine collaborative systems. The aim is to provide a basis for the design of human-machine collaborative systems, thereby optimizing the systems to accommodate users with different personality traits and improving the safety and efficiency of collaboration. An experiment was conducted on the OpenMATB (Open-source Multi-Attribute Task Battery) platform, collecting data on personality traits, automation complacency scale scores, task performance metrics, and EEG (Electroencephalography) data from 48 participants. The analysis revealed that individuals with low conscientiousness, high openness, and low agreeableness are more likely to exhibit automation complacency. Conversely, individuals with low neuroticism and extraversion did not show significant differences in automation complacency.

本研究探讨了操作员的五种人格特质对人机协作系统中自动化自满的影响。目的是为人机协作系统的设计提供依据,从而优化系统以适应不同人格特征的用户,提高协作的安全性和效率。在OpenMATB(开源多属性任务电池)平台上进行了一项实验,收集了48名参与者的人格特征、自动化自满量表得分、任务绩效指标和EEG(脑电图)数据。分析表明,低责任心、高开放性和低亲和力的个体更有可能表现出自动化自满。相反,低神经质和外向性个体在自动化自满方面没有显著差异。
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引用次数: 0
Investigating the effects of degradation and restoration on face recognition in under-display cameras 研究退化和恢复对下显摄像头人脸识别的影响
IF 2.2 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2025-05-05 DOI: 10.1002/jsid.2090
Kyusu Ahn, Chanwoo Park, Jaejin Lee

Under-display camera (UDC) technology integrates the camera beneath the screen, enabling a full-screen display without a notch or punch-hole design. However, inevitable degradation occurs due to diffraction caused by display pixels, leading to reduced transmittance, noise, blur, and flare. These optical distortions degrade facial recognition accuracy, limiting the practicality of UDC systems. Despite ongoing research on UDC image restoration, studies on facial recognition performance with UDC remain limited. While a few studies have attempted to generate UDC-distorted images containing human faces, they overlook actual UDC degradations and the pair-matching task, a key smartphone application. This paper presents three UDC facial recognition datasets generated by a generative adversarial network (GAN) trained on synthetic and real-world datasets with flares. We aim to analyze the impact of UDC restoration on face recognition accuracy, particularly in pair matching, contributing to the expansion of UDC face recognition research.

显示屏下摄像头(UDC)技术将摄像头集成在屏幕下方,无需凹槽或打孔设计即可实现全屏显示。然而,由于显示像素引起的衍射,不可避免地会发生退化,导致透光率降低,噪音,模糊和眩光。这些光学畸变降低了面部识别的准确性,限制了UDC系统的实用性。尽管对UDC图像恢复的研究不断进行,但对UDC人脸识别性能的研究仍然有限。虽然有一些研究试图生成包含人脸的UDC失真图像,但它们忽略了UDC的实际退化和配对任务,这是智能手机的一个关键应用程序。本文介绍了三个UDC面部识别数据集,这些数据集是由生成式对抗网络(GAN)在合成数据集和真实世界数据集上训练生成的。我们的目标是分析UDC恢复对人脸识别精度的影响,特别是对匹配的影响,有助于扩展UDC人脸识别研究。
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引用次数: 0
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Journal of the Society for Information Display
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