The problem of graph isomorphism is an important but challenging problem in the field of graph analysis, for example: analyzing the similarity of two chemical molecules, or studying the expressive ability of graph neural networks. WL test is a method to judge whether two graphs are isomorphic, but it cannot distinguish all non-isomorphic graphs. As an improvement of WL, k-WL has stronger isomorphism discrimination ability, and as k increases, its discrimination ability is strictly increasing. However, whether the isomorphic discrimination power of k-WL is strictly increasing for more complex 3D graphs, or whether there exists k that can discriminate all 3D graphs, remains unexplored. This paper attempts to explore this problem from the perspective of graph generation.
图同构问题是图分析领域的一个重要而又具有挑战性的问题,例如:分析双化学分子的相似性或研究图神经网络的表达能力。WL 检验是一种判断两个图是否同构的方法,但它不能区分所有非同构图。作为 WL 的改进,k-WL 具有更强的同构判别能力,并且随着 k 的增大,其判别能力严格递增。然而,对于更复杂的三维图形,k-WL 的同构判别能力是否会严格递增,或者是否存在能判别所有三维图形的 k,仍有待探索。本文试图从图形生成的角度来探讨这个问题。
{"title":"Is 3-(F)WL Enough to Distinguish All 3D Graphs?","authors":"Wanghan Xu","doi":"arxiv-2402.08429","DOIUrl":"https://doi.org/arxiv-2402.08429","url":null,"abstract":"The problem of graph isomorphism is an important but challenging problem in\u0000the field of graph analysis, for example: analyzing the similarity of two\u0000chemical molecules, or studying the expressive ability of graph neural\u0000networks. WL test is a method to judge whether two graphs are isomorphic, but\u0000it cannot distinguish all non-isomorphic graphs. As an improvement of WL, k-WL\u0000has stronger isomorphism discrimination ability, and as k increases, its\u0000discrimination ability is strictly increasing. However, whether the isomorphic\u0000discrimination power of k-WL is strictly increasing for more complex 3D graphs,\u0000or whether there exists k that can discriminate all 3D graphs, remains\u0000unexplored. This paper attempts to explore this problem from the perspective of\u0000graph generation.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"31 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139756815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alessandra Bulanti, Alessandro Carfì, Paolo Traverso, Carlo Terrone, Fulvio Mastrogiovanni
With "contact surface area" (CSA) we refers to the area of contact between a tumor and an organ. This indicator has been identified as a predictive factor for surgical peri-operative parameters, particularly in the context of kidney cancer. However, state-of-the-art algorithms for computing the CSA rely on assumptions about the tumor shape and require manual human annotation. In this study, we introduce an innovative method that relies on 3D reconstructions of tumors and organs to provide an accurate and objective estimate of the CSA. Our approach consists of a segmentation protocol for reconstructing organs and tumors from Computed Tomography (CT) images and an algorithm leveraging the reconstructed meshes to compute the CSA. With the aim to contributing to the literature with replicable results, we provide an open-source implementation of our algorithm, along with an easy-to-use graphical user interface to support its adoption and widespread use. We evaluated the accuracy of our method using both a synthetic dataset and reconstructions of 87 real tumor-organ pairs.
{"title":"A novel method to compute the contact surface area between an organ and cancer tissue","authors":"Alessandra Bulanti, Alessandro Carfì, Paolo Traverso, Carlo Terrone, Fulvio Mastrogiovanni","doi":"arxiv-2402.16857","DOIUrl":"https://doi.org/arxiv-2402.16857","url":null,"abstract":"With \"contact surface area\" (CSA) we refers to the area of contact between a\u0000tumor and an organ. This indicator has been identified as a predictive factor\u0000for surgical peri-operative parameters, particularly in the context of kidney\u0000cancer. However, state-of-the-art algorithms for computing the CSA rely on\u0000assumptions about the tumor shape and require manual human annotation. In this\u0000study, we introduce an innovative method that relies on 3D reconstructions of\u0000tumors and organs to provide an accurate and objective estimate of the CSA. Our\u0000approach consists of a segmentation protocol for reconstructing organs and\u0000tumors from Computed Tomography (CT) images and an algorithm leveraging the\u0000reconstructed meshes to compute the CSA. With the aim to contributing to the\u0000literature with replicable results, we provide an open-source implementation of\u0000our algorithm, along with an easy-to-use graphical user interface to support\u0000its adoption and widespread use. We evaluated the accuracy of our method using\u0000both a synthetic dataset and reconstructions of 87 real tumor-organ pairs.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"20 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140005563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hugo Jair Escalante BalderasLISN, TAU, Isabelle GuyonLISN, TAU, Addison HowardTAU, Walter ReadeTAU, Sebastien TreguerTAU
Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game enjoyable for participants. These objectives may include solving real-world problems, advancing scientific or technical areas, making scientific discoveries, and educating the public. In many ways, creating a challenge is similar to launching a product. It requires the same level of excitement and rigorous testing, and the goal is to attract ''customers'' in the form of participants. The process begins with a solid plan, such as a competition proposal that will eventually be submitted to an international conference and subjected to peer review. Although peer review does not guarantee quality, it does force organizers to consider the impact of their challenge, identify potential oversights, and generally improve its quality. This chapter provides guidelines for creating a strong plan for a challenge. The material draws on the preparation guidelines from organizations such as Kaggle 1 , ChaLearn 2 and Tailor 3 , as well as the NeurIPS proposal template, which some of the authors contributed to.
{"title":"Challenge design roadmap","authors":"Hugo Jair Escalante BalderasLISN, TAU, Isabelle GuyonLISN, TAU, Addison HowardTAU, Walter ReadeTAU, Sebastien TreguerTAU","doi":"arxiv-2401.13693","DOIUrl":"https://doi.org/arxiv-2401.13693","url":null,"abstract":"Challenges can be seen as a type of game that motivates participants to solve\u0000serious tasks. As a result, competition organizers must develop effective game\u0000rules. However, these rules have multiple objectives beyond making the game\u0000enjoyable for participants. These objectives may include solving real-world\u0000problems, advancing scientific or technical areas, making scientific\u0000discoveries, and educating the public. In many ways, creating a challenge is\u0000similar to launching a product. It requires the same level of excitement and\u0000rigorous testing, and the goal is to attract ''customers'' in the form of\u0000participants. The process begins with a solid plan, such as a competition\u0000proposal that will eventually be submitted to an international conference and\u0000subjected to peer review. Although peer review does not guarantee quality, it\u0000does force organizers to consider the impact of their challenge, identify\u0000potential oversights, and generally improve its quality. This chapter provides\u0000guidelines for creating a strong plan for a challenge. The material draws on\u0000the preparation guidelines from organizations such as Kaggle 1 , ChaLearn 2 and\u0000Tailor 3 , as well as the NeurIPS proposal template, which some of the authors\u0000contributed to.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"224 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139588872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mouzhi Ge, Bruno Rossi, Stanislav Chren, José Miguel Blanco
Since the energy domain is in a transformative shift towards sustainability, the integration of new technologies and smart systems into traditional power grids has emerged. As an effective approach, Petri Nets (PN) have been applied to model and analyze the complex dynamics in Smart Grid (SG) environments. However, we are currently missing an overview of types of PNs applied to different areas and problems related to SGs. Therefore, this paper proposes four fundamental research questions related to the application areas of PNs in SGs, PNs types, aspects modelled by PNs in the identified areas, and the validation methods in the evaluation. The answers to the research questions are derived from a comprehensive and interdisciplinary literature analysis. The results capture a valuable overview of PNs applications in the global energy landscape and can offer indications for future research directions.
{"title":"Petri Nets for Smart Grids: The Story So Far","authors":"Mouzhi Ge, Bruno Rossi, Stanislav Chren, José Miguel Blanco","doi":"arxiv-2401.05462","DOIUrl":"https://doi.org/arxiv-2401.05462","url":null,"abstract":"Since the energy domain is in a transformative shift towards sustainability,\u0000the integration of new technologies and smart systems into traditional power\u0000grids has emerged. As an effective approach, Petri Nets (PN) have been applied\u0000to model and analyze the complex dynamics in Smart Grid (SG) environments.\u0000However, we are currently missing an overview of types of PNs applied to\u0000different areas and problems related to SGs. Therefore, this paper proposes\u0000four fundamental research questions related to the application areas of PNs in\u0000SGs, PNs types, aspects modelled by PNs in the identified areas, and the\u0000validation methods in the evaluation. The answers to the research questions are\u0000derived from a comprehensive and interdisciplinary literature analysis. The\u0000results capture a valuable overview of PNs applications in the global energy\u0000landscape and can offer indications for future research directions.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"54 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139461667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The article is devoted Bluetooth wireless personal area networks specification, which provides standard for exchanging data over short distances. It is shown how the technology has evolved and its application in the design of devices. Health Device Profile considered in details, which the main feature is the work of a medical orientation devices.
{"title":"Portable medical devices creation technology by using the Bluetooth module","authors":"A. O. Dadukin, N. I. Pchelintseva","doi":"arxiv-2402.03323","DOIUrl":"https://doi.org/arxiv-2402.03323","url":null,"abstract":"The article is devoted Bluetooth wireless personal area networks\u0000specification, which provides standard for exchanging data over short\u0000distances. It is shown how the technology has evolved and its application in\u0000the design of devices. Health Device Profile considered in details, which the\u0000main feature is the work of a medical orientation devices.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"15 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139762442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Preserving and safeguarding the Cultural Heritage (CH) of our world from unforeseen hazards should be viewed as a collective responsibility for humanity. Consequently, there is a growing imperative for targeted measures aimed at conserving, rejuvenating, and safeguarding historical assets that carry cultural significance. In recent times, Terrestrial Laser Scanning (TLS), Unmanned Aerial Vehicle (UAV) Photogrammetry, and applications in Mixed Reality (MR) have assumed a pivotal role in the mapping, recording, preservation, and promotion of Cultural Heritage. This ar-ticle endeavors to present a comprehensive approach spanning from 3D surveying to the 3D representation and promotion of Religious Cultural Heritage, offering an overview of the applied methodologies. Through the integration of TLS and UAV photogrammetry techniques, a comprehensive digital record of Panagia Ekatontapyliani, the adjoining Church of Agios Nikolaos, and the Baptistery, along with their wall paintings (hagiographies) and natural surroundings, has been obtained. This record serves as the foundation for historical documentation and recreation using the HBIM concept, paving the way for the development of diverse Mixed Reality applications. These applications aim to enhance the visibility, accessibility, and visitability of the Monument.
{"title":"Using Terrestrial Laser Scanning, Unmanned Aerial Vehicles and Mixed Reality Methodologies for Digital Survey, 3D Modelling and Historical Recreation of Religious Heritage Monuments","authors":"Aristeidis Zachos, Christos-Nikolaos Anagnostopoulos","doi":"arxiv-2401.01380","DOIUrl":"https://doi.org/arxiv-2401.01380","url":null,"abstract":"Preserving and safeguarding the Cultural Heritage (CH) of our world from\u0000unforeseen hazards should be viewed as a collective responsibility for\u0000humanity. Consequently, there is a growing imperative for targeted measures\u0000aimed at conserving, rejuvenating, and safeguarding historical assets that\u0000carry cultural significance. In recent times, Terrestrial Laser Scanning (TLS),\u0000Unmanned Aerial Vehicle (UAV) Photogrammetry, and applications in Mixed Reality\u0000(MR) have assumed a pivotal role in the mapping, recording, preservation, and\u0000promotion of Cultural Heritage. This ar-ticle endeavors to present a\u0000comprehensive approach spanning from 3D surveying to the 3D representation and\u0000promotion of Religious Cultural Heritage, offering an overview of the applied\u0000methodologies. Through the integration of TLS and UAV photogrammetry\u0000techniques, a comprehensive digital record of Panagia Ekatontapyliani, the\u0000adjoining Church of Agios Nikolaos, and the Baptistery, along with their wall\u0000paintings (hagiographies) and natural surroundings, has been obtained. This\u0000record serves as the foundation for historical documentation and recreation\u0000using the HBIM concept, paving the way for the development of diverse Mixed\u0000Reality applications. These applications aim to enhance the visibility,\u0000accessibility, and visitability of the Monument.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139092735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper examines the relevance of the Godot Engine in the indie game industry. The Godot Engine is a relatively new game engine from 2014 and competes with leading market players. To get to the bottom of its relevance, two major online sales platforms and the game engines that are commonly used, Steam and itch.io, are examined. Mainly, these findings are compared with reference data from 2018. It turns out that the Godot engine has gained massive relevance in 2020 and now seems to be one of the leading players in the indie game industry. The exact causes are difficult to determine. However, this paper provides many clues for further research in this area.
{"title":"On the relevance of the Godot Engine in the indie game development industry","authors":"Julian Holfeld","doi":"arxiv-2401.01909","DOIUrl":"https://doi.org/arxiv-2401.01909","url":null,"abstract":"This paper examines the relevance of the Godot Engine in the indie game\u0000industry. The Godot Engine is a relatively new game engine from 2014 and\u0000competes with leading market players. To get to the bottom of its relevance,\u0000two major online sales platforms and the game engines that are commonly used,\u0000Steam and itch.io, are examined. Mainly, these findings are compared with\u0000reference data from 2018. It turns out that the Godot engine has gained massive\u0000relevance in 2020 and now seems to be one of the leading players in the indie\u0000game industry. The exact causes are difficult to determine. However, this paper\u0000provides many clues for further research in this area.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"18 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139102277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this work, a new method for designing an analog circuit for deep sub-micron CMOS fabrication processes is proposed. The proposed method leverages the regression algorithms with the transistor circuit model to size a transistor in 0.18 um technology fast and without using simulation software. Threshold voltage, output resistance, and the product of mobility and oxide capacitance are key parameters in the transistor circuit model to size a transistor. For nano-scale transistors, however, these parameters are nonlinear with respect to electrical and physical characteristics of transistors and circuit simulator is needed to find the value of these parameters and therefore the design time increases. Regression analysis is utilized to predict values of these parameters. We demonstrate the performance of the proposed method by designing a Current Feedback Instrumentational Amplifier (CFIA). We show that the presented method accomplishes higher than 90% accuracy in predicting the desired value of W. It reduces the design time over 97% compared to conventional methods. The designed circuit using the proposed method consumes 5.76 uW power and has a Common Mode Rejection Ratio (CMRR) of 35.83 dB and it results in achieving 8.17 V/V gain.
{"title":"Analog Circuit Sizing Using Machine Learning Based Transistor Circuit Model","authors":"Alireza Bagheri Rajeoni","doi":"arxiv-2401.16425","DOIUrl":"https://doi.org/arxiv-2401.16425","url":null,"abstract":"In this work, a new method for designing an analog circuit for deep\u0000sub-micron CMOS fabrication processes is proposed. The proposed method\u0000leverages the regression algorithms with the transistor circuit model to size a\u0000transistor in 0.18 um technology fast and without using simulation software.\u0000Threshold voltage, output resistance, and the product of mobility and oxide\u0000capacitance are key parameters in the transistor circuit model to size a\u0000transistor. For nano-scale transistors, however, these parameters are nonlinear\u0000with respect to electrical and physical characteristics of transistors and\u0000circuit simulator is needed to find the value of these parameters and therefore\u0000the design time increases. Regression analysis is utilized to predict values of\u0000these parameters. We demonstrate the performance of the proposed method by\u0000designing a Current Feedback Instrumentational Amplifier (CFIA). We show that\u0000the presented method accomplishes higher than 90% accuracy in predicting the\u0000desired value of W. It reduces the design time over 97% compared to\u0000conventional methods. The designed circuit using the proposed method consumes\u00005.76 uW power and has a Common Mode Rejection Ratio (CMRR) of 35.83 dB and it\u0000results in achieving 8.17 V/V gain.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"15 2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139649570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we bridge work in rock climbing route generation and grading into the computational creativity community. We provide the necessary background to situate that literature and demonstrate the domain's intellectual merit in the computational creativity community. We provide a guiding set of desiderata for future work in this area. We propose an approach to computational route grading. Finally, we identify important gaps in the literature and consider how they may be filled. This paper thus also serves as a pilot study, planting a flag for our ongoing research in this domain.
{"title":"Rock Climbing Route Generation and Grading as Computational Creativity","authors":"Jesse Roberts","doi":"arxiv-2311.02211","DOIUrl":"https://doi.org/arxiv-2311.02211","url":null,"abstract":"In this paper, we bridge work in rock climbing route generation and grading\u0000into the computational creativity community. We provide the necessary\u0000background to situate that literature and demonstrate the domain's intellectual\u0000merit in the computational creativity community. We provide a guiding set of\u0000desiderata for future work in this area. We propose an approach to\u0000computational route grading. Finally, we identify important gaps in the\u0000literature and consider how they may be filled. This paper thus also serves as\u0000a pilot study, planting a flag for our ongoing research in this domain.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"47 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138523324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
AKM Bahalul Haque, A. K. M. Najmul Islam, Patrick Mikalef
The growing attention to artificial intelligence-based applications has led to research interest in explainability issues. This emerging research attention on explainable AI (XAI) advocates the need to investigate end user-centric explainable AI. Thus, this study aims to investigate usercentric explainable AI and considered recommendation systems as the study context. We conducted focus group interviews to collect qualitative data on the recommendation system. We asked participants about the end users' comprehension of a recommended item, its probable explanation, and their opinion of making a recommendation explainable. Our findings reveal that end users want a non-technical and tailor-made explanation with on-demand supplementary information. Moreover, we also observed users requiring an explanation about personal data usage, detailed user feedback, and authentic and reliable explanations. Finally, we propose a synthesized framework that aims at involving the end user in the development process for requirements collection and validation.
{"title":"Notion of Explainable Artificial Intelligence -- An Empirical Investigation from A Users Perspective","authors":"AKM Bahalul Haque, A. K. M. Najmul Islam, Patrick Mikalef","doi":"arxiv-2311.02102","DOIUrl":"https://doi.org/arxiv-2311.02102","url":null,"abstract":"The growing attention to artificial intelligence-based applications has led\u0000to research interest in explainability issues. This emerging research attention\u0000on explainable AI (XAI) advocates the need to investigate end user-centric\u0000explainable AI. Thus, this study aims to investigate usercentric explainable AI\u0000and considered recommendation systems as the study context. We conducted focus\u0000group interviews to collect qualitative data on the recommendation system. We\u0000asked participants about the end users' comprehension of a recommended item,\u0000its probable explanation, and their opinion of making a recommendation\u0000explainable. Our findings reveal that end users want a non-technical and\u0000tailor-made explanation with on-demand supplementary information. Moreover, we\u0000also observed users requiring an explanation about personal data usage,\u0000detailed user feedback, and authentic and reliable explanations. Finally, we\u0000propose a synthesized framework that aims at involving the end user in the\u0000development process for requirements collection and validation.","PeriodicalId":501310,"journal":{"name":"arXiv - CS - Other Computer Science","volume":"2023 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138523325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}