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Dependable Spanners via Unreliable Edges 可靠的扳手通过不可靠的边缘
Pub Date : 2024-07-01 DOI: arxiv-2407.01466
Sariel Har-Peled, Maria C. Lusardi
Let $P$ be a set of $n$ points in $mathbb{R}^d$, and let $varepsilon,psiin (0,1)$ be parameters. Here, we consider the task of constructing a$(1+varepsilon)$-spanner for $P$, where every edge might fail (independently)with probability $1-psi$. For example, for $psi=0.1$, about $90%$ of theedges of the graph fail. Nevertheless, we show how to construct a spanner thatsurvives such a catastrophe with near linear number of edges. The measure of reliability of the graph constructed is how many pairs ofvertices lose $(1+varepsilon)$-connectivity. Surprisingly, despite the spannerconstructed being of near linear size, the number of failed pairs is close tothe number of failed pairs if the underlying graph was a clique. Specifically, we show how to construct such an exact dependable spanner inone dimension of size $O(tfrac{n}{psi} log n)$, which is optimal. Next, webuild an $(1+varepsilon)$-spanners for a set $P subseteq mathbb{R}^d$ of $n$points, of size $O( C n log n )$, where $C approx 1/bigl(varepsilon^{d}psi^{4/3}bigr)$. Surprisingly, these new spanners also have the property thatalmost all pairs of vertices have a $leq 4$-hop paths between them realizingthis short path.
让 $P$ 是 $mathbb{R}^d$ 中 $n$ 点的集合,让 $varepsilon,psiin (0,1)$ 是参数。在这里,我们考虑的任务是为 $P$ 构造一个 $(1+varepsilon)$扫描器,其中每条边都可能以 1-psi$ 的概率(独立)失败。例如,当 $psi=0.1$ 时,图中约有 90% 的边会失败。尽管如此,我们还是展示了如何构建一个能以近乎线性的边数经受住这种灾难的扳手。衡量所建图形可靠性的标准是有多少对边失去了 $(1+varepsilon)$ 连接性。令人惊讶的是,尽管所构建的拼接图的大小接近线性,但失效对的数量却接近于底层图是一个簇时的失效对数量。具体地说,我们展示了如何在一个维度上构建这样一个大小为$O(tfrac{n}{psi} log n)$的精确可依赖生成器,它是最优的。接下来,我们为一个由$n$点组成的集合$P subseteq mathbb{R}^d$ 构建了一个大小为$O( C n log n )$的$(1+varepsilon)$跨度,其中$C approx 1/bigl(varepsilon^{d}psi^{4/3}bigr)$ 。令人惊讶的是,这些新的spanners还具有这样一个特性,即几乎所有的顶点对之间都有一条$leq 4$-hop的路径来实现这条短路径。
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引用次数: 0
Edge-Unfolding Polycubes with Orthogonally Convex Layers 具有正交凸面层的边缘展开多立方体
Pub Date : 2024-07-01 DOI: arxiv-2407.01326
Mirela Damian, Henk Meijer
A polycube is an orthogonal polyhedron composed of unit cubes glued togetheralong entire faces, homeomorphic to a sphere. A polycube layer is the sectionof the polycube that lies between two horizontal cross-sections of the polycubeat unit distance from each other. An edge unfolding of a polycube involvescutting its surface along any of the constituent cube edges and flattening itinto a single, non-overlapping planar piece. We show that any polycube withorthogonally convex layers can be edge unfolded.
多面体是由单位立方体沿整个面粘合而成的正交多面体,与球体同构。多立方体层是多立方体的两个水平截面之间的部分,两个截面之间的距离为单位。多立方体的展边是指沿着任何一个立方体的组成边切割其表面,然后将其展平为一个单一的、不重叠的平面。我们证明,任何具有正交凸层的多立方体都可以进行边缘展开。
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引用次数: 0
Strictly Self-Assembling Discrete Self-Similar Fractals Using Quines 利用奎因严格自组装离散自相似分形
Pub Date : 2024-06-28 DOI: arxiv-2406.19595
Daniel Hader, Matthew J. Patitz
The abstract Tile-Assembly Model (aTAM) was initially introduced as a simplemodel for DNA-based self-assembly, where synthetic strands of DNA are used notas an information storage medium, but rather a material for nano-scaleconstruction. Since then, it has been shown that the aTAM, and variant modelsthereof, exhibit rich computational dynamics, Turing completeness, andintrinsic universality, a geometric notion of simulation wherein one aTAMsystem is able to simulate every other aTAM system not just symbolically, butalso geometrically. An intrinsically universal system is able to simulate allother systems within some class so that $mtimes m$ blocks of tiles behave inall ways like individual tiles in the system to be simulated. In this paper, weexplore the notion of a quine in the aTAM with respect to intrinsicuniversality. Typically a quine refers to a program which does nothing butprint its own description with respect to a Turing universal machine which mayinterpret that description. In this context, we replace the notion of machinewith that of an aTAM system and the notion of Turing universality with that ofintrinsic universality. Curiously, we find that doing so results in acounterexample to a long-standing conjecture in the theory of tile-assembly,namely that discrete self-similar fractals (DSSFs), fractal shapes generatedvia substitution tiling, cannot be strictly self-assembled. We find that bygrowing an aTAM quine, a tile system which intrinsically simulates itself, DSSFstructure is naturally exhibited. This paper describes the construction of sucha quine and even shows that essentially any desired fractal dimension between 1and 2 may be achieved.
抽象瓦片组装模型(aTAM)最初是作为基于 DNA 的自组装的简单模型提出的,其中 DNA 合成链不是作为信息存储介质,而是作为纳米级构造的材料。从那时起,aTAM 及其变体模型展现出了丰富的计算动力学、图灵完备性和内在普遍性,这是一种几何模拟概念,其中一个 aTAM 系统不仅能从符号上,而且能从几何上模拟其他每一个 aTAM 系统。一个本质上通用的系统能够模拟某个类别中的所有其他系统,这样,m/times m$ 块的瓦片在所有方面都表现得像被模拟系统中的单个瓦片。本文探讨了 aTAM 中关于内在通用性的 quine 概念。通常情况下,奎因指的是一个程序,它什么也不做,只是相对于可以解释该描述的图灵通用机打印自己的描述。在这种情况下,我们用图灵通用机器系统的概念取代机器的概念,用内在通用性的概念取代图灵通用性的概念。奇怪的是,我们发现这样做会导致瓦片组装理论中一个存在已久的猜想出现一个实例,即离散自相似分形(DSSFs),即通过置换瓦片生成的分形,不能严格地进行自组装。我们发现,通过生长 aTAM quine(一种能内在模拟自身的瓦片系统),DSSF 结构就能自然展现出来。本文描述了这种奎因的构造,甚至表明基本上可以实现 1 到 2 之间任何所需的分形维度。
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引用次数: 0
Fully-Adaptive Dynamic Connectivity of Square Intersection Graphs 方形交点图的完全自适应动态连接性
Pub Date : 2024-06-28 DOI: arxiv-2406.20065
Ivor van der Hoog, André Nusser, Eva Rotenberg, Frank Staals
A classical problem in computational geometry and graph algorithms is: givena dynamic set S of geometric shapes in the plane, efficiently maintain theconnectivity of the intersection graph of S. Previous papers studied thesetting where, before the updates, the data structure receives some parameterP. Then, updates could insert and delete disks as long as at all times thedisks have a diameter that lies in a fixed range [1/P, 1]. The state-of-the-artfor storing disks in a dynamic connectivity data structure is a data structurethat uses O(Pn) space and that has amortized O(P log^4 n) expected amortizedupdate time. Connectivity queries between disks are supported in O( log n /loglog n) time. The state-of-the-art for Euclidean disks immediately implies adata structure for connectivity between axis-aligned squares that have theirdiameter in the fixed range [1/P, 1], with an improved update time of O(P log^4n) amortized time. We restrict our attention to axis-aligned squares, and study fully-dynamicsquare intersection graph connectivity. Our result is fully-adaptive to theaspect ratio, spending time proportional to the current aspect ratio {psi}, asopposed to some previously given maximum P. Our focus on squares allows us tosimplify and streamline the connectivity pipeline from previous work. When $n$is the number of squares and {psi} is the aspect ratio after insertion (orbefore deletion), our data structure answers connectivity queries in O(log n /loglog n) time. We can update connectivity information in O({psi} log^4 n +log^6 n) amortized time. We also improve space usage from O(P n log n) to O(nlog^3 n log {psi}) -- while generalizing to a fully-adaptive aspect ratio --which yields a space usage that is near-linear in n for any polynomiallybounded {psi}.
计算几何和图算法中的一个经典问题是:给定平面中几何图形的动态集合 S,如何高效地保持 S 的交集图的连通性。以前的论文研究过这样的设置:在更新之前,数据结构会收到一些参数 P。然后,更新可以插入和删除磁盘,只要在任何时候磁盘的直径都在固定范围 [1/P, 1] 内。在动态连接性数据结构中存储磁盘的最新技术是一种使用 O(Pn) 空间的数据结构,其预期摊销更新时间为 O(P log^4 n)。磁盘之间的连接性查询只需 O( log n /log n) 时间。欧几里得磁盘的最新技术立即意味着轴对齐正方形之间连接性的数据结构,这些正方形的直径在固定范围 [1/P, 1],更新时间改进为 O( P log^4n) 摊销时间。我们将注意力限制在轴对齐的正方形上,并研究全动态正方形相交图的连通性。我们的结果完全适应长宽比,花费的时间与当前长宽比 {psi} 成比例,而不是之前给定的最大值 P。我们对正方形的关注使我们能够简化和精简之前工作中的连接管道。当 $n$ 是方块数,{psi} 是插入后(或删除前)的长宽比时,我们的数据结构回答连接性查询只需 O(log n /log n) 时间。我们可以在 O({psi} log^4 n +log^6 n) 的摊销时间内更新连接性信息。我们还将空间使用率从 O(P n log n) 提高到了 O(nlog^3 n log {psi}) -- 同时推广到了完全自适应的纵横比 -- 这使得对于任何多项式边界的 {psi} 来说,空间使用率都接近于 n 的线性。
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引用次数: 0
Robust Classification of Dynamic Bichromatic point Sets in R2 R2 中动态双色点集的稳健分类
Pub Date : 2024-06-27 DOI: arxiv-2406.19161
Erwin Glazenburg, Frank Staals, Marc van Kreveld
Let $R cup B$ be a set of $n$ points in $mathbb{R}^2$, and let $k in1..n$. Our goal is to compute a line that "best" separates the "red" points $R$from the "blue" points $B$ with at most $k$ outliers. We present an efficientsemi-online dynamic data structure that can maintain whether such a separatorexists. Furthermore, we present efficient exact and approximation algorithmsthat compute a linear separator that is guaranteed to misclassify at most $k$,points and minimizes the distance to the farthest outlier. Our exact algorithmruns in $O(nk + n log n)$ time, and our $(1+varepsilon)$-approximationalgorithm runs in $O(varepsilon^{-1/2}((n + k^2) log n))$ time. Based on our$(1+varepsilon)$-approximation algorithm we then also obtain a semi-onlinedata structure to maintain such a separator efficiently.
让 $R cup B$ 是 $mathbb{R}^2$ 中 $n$ 点的集合,并让 $k in1...n$ 。我们的目标是计算出一条线,它能 "最好地 "将 "红色 "点 $R$ 与 "蓝色 "点 $B$ 区分开来,且离群值不超过 $k$。我们提出了一种高效的在线动态数据结构,可以保持这种分离是否存在。此外,我们还提出了高效的精确算法和近似算法,可以计算出一个线性分离器,保证最多误分 $k$,点,并最小化与最远离群点的距离。我们的精确算法运行时间为 $O(nk + n log n)$,而我们的 $(1+varepsilon)$ 近似算法运行时间为 $O(varepsilon^{-1/2}((n + k^2) log n))$。基于我们的$(1+varepsilon)$-近似算法,我们还获得了一种半精简数据结构,可以高效地维护这样一个分离器。
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引用次数: 0
Outperforming the Best 1D Low-Discrepancy Constructions with a Greedy Algorithm 用贪婪算法超越最佳一维低差异构造
Pub Date : 2024-06-26 DOI: arxiv-2406.18132
François Clément
The design of uniformly spread sequences on $[0,1)$ has been extensivelystudied since the work of Weyl and van der Corput in the early $20^{text{th}}$century. The current best sequences are based on the Kronecker sequence withgolden ratio and a permutation of the van der Corput sequence by Ostromoukhov.Despite extensive efforts, it is still unclear if it is possible to improvethese constructions further. We show, using numerical experiments, that aradically different approach introduced by Kritzinger in seems to performbetter than the existing methods. In particular, this construction is based ona emph{greedy} approach, and yet outperforms very delicate number-theoreticconstructions. Furthermore, we are also able to provide the first numericalresults in dimensions 2 and 3, and show that the sequence remains highlyregular in this new setting.
自韦尔和范-德-科普特在 20^{text{th}} 世纪初的工作以来,人们对 $[0,1)$ 上均匀分布序列的设计进行了广泛的研究。目前最好的序列是基于具有黄金比率的克罗内克序列和奥斯特罗穆霍夫对范德尔科普特序列的一种置换。尽管我们做了大量的努力,但仍不清楚是否有可能进一步改进这些构造。我们通过数值实验表明,克里琴格引入的一种截然不同的方法似乎比现有方法表现得更好。特别是,这种构造基于一种emph{greedy}方法,但性能却优于非常微妙的数论构造。此外,我们还首次在维度 2 和维度 3 中提供了数值结果,并证明了序列在这种新环境中仍然是高度规则的。
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引用次数: 0
Covering Simple Orthogonal Polygons with Rectangles 用矩形覆盖简单正交多边形
Pub Date : 2024-06-23 DOI: arxiv-2406.16209
Aniket Basu Roy
We study the problem of Covering Orthogonal Polygons with Rectangles. Forpolynomial-time algorithms, the best-known approximation factor is$O(sqrt{log n})$ when the input polygon may have holes [Kumar and Ramesh,STOC '99, SICOMP '03], and there is a $2$-factor approximation algorithm knownwhen the polygon is hole-free [Franzblau, SIDMA '89]. Arguably, an easierproblem is the Boundary Cover problem where we are interested in covering onlythe boundary of the polygon in contrast to the original problem where we areinterested in covering the interior of the polygon, hence it is also referredas the Interior Cover problem. For the Boundary Cover problem, a $4$-factorapproximation algorithm is known to exist and it is APX-hard when the polygonhas holes [Berman and DasGupta, Algorithmica '94]. In this work, we investigate how effective is local search algorithm for theabove covering problems on simple polygons. We prove that a simple local searchalgorithm yields a PTAS for the Boundary Cover problem when the polygon issimple. Our proof relies on the existence of planar supports on appropriatehypergraphs defined on the Boundary Cover problem instance. On the other hand,we construct instances where support graphs for the Interior Cover problem havearbitrarily large bicliques, thus implying that the same local search techniquecannot yield a PTAS for this problem. We also show large locality gap for itsdual problem, namely the Maximum Antirectangle problem.
我们研究的是用矩形覆盖正交多边形的问题。对于多项式时间算法来说,当输入多边形可能有洞时,最著名的近似系数是 $O(sqrt/{log n})$[Kumar和Ramesh, STOC '99, SICOMP '03],而当多边形无洞时,有一种已知系数为 $2的近似算法[Franzblau, SIDMA '89]。可以说,更简单的问题是 "边界覆盖"(Boundary Cover)问题,在这个问题中,我们只对覆盖多边形的边界感兴趣,而在原始问题中,我们对覆盖多边形的内部感兴趣,因此它也被称为 "内部覆盖"(Interior Cover)问题。对于 "边界覆盖 "问题,已知存在一种 4 美元系数的近似算法,而且当多边形有洞时,这种算法是 APX 难算法[Berman 和 DasGupta,Algorithmica '94]。在这项工作中,我们研究了局部搜索算法对简单多边形上上述覆盖问题的有效性。我们证明,当多边形为简单多边形时,一个简单的局部搜索算法就能得到边界覆盖问题的 PTAS。我们的证明依赖于定义在边界覆盖问题实例上的适当超图上平面支撑的存在。另一方面,我们构建的实例中,Interior Cover 问题的支持图具有任意大的二叉,这意味着同样的局部搜索技术无法为该问题生成 PTAS。我们还展示了其两个问题(即最大反角问题)的巨大局部性差距。
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引用次数: 0
Constraints Matrices and Convergence Proof of TPMS2STEP TPMS2STEP 的约束矩阵和收敛性证明
Pub Date : 2024-06-15 DOI: arxiv-2407.03352
Yaonaiming Zhao, Qiang Zou
TPMS is consistently described in the functional representation (F-rep)format, while modern CAD/CAM/CAE tools are built upon the boundaryrepresentation (B-rep) format. To solve this issue, translating TPMS to STEP isneeded, called TPMS2STEP. This paper provides constraint matrices andconvergence proof of TPMS2STEP so that $C^2$ continuity and an error bound of$2epsilon$ on the deviation can be ensured during the translation.
TPMS 始终采用功能表示(F-rep)格式进行描述,而现代 CAD/CAM/CAE 工具则基于边界表示(B-rep)格式。为了解决这个问题,需要将 TPMS 转换为 STEP,即 TPMS2STEP。本文提供了 TPMS2STEP 的约束矩阵和收敛性证明,以便在翻译过程中确保 $C^2$ 连续性和偏差的误差约束$2epsilon$。
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引用次数: 0
SplineGen: a generative model for B-spline approximation of unorganized points SplineGen:用于无组织点 B 样条逼近的生成模型
Pub Date : 2024-06-14 DOI: arxiv-2406.09692
Qiang Zou, Lizhen Zhu
This paper presents a learning-based method to solve the traditionalparameterization and knot placement problems in B-spline approximation.Different from conventional heuristic methods or recent AI-based methods, theproposed method does not assume ordered or fixed-size data points as input.There is also no need for manually setting the number of knots. It casts theparameterization and knot placement problems as a sequence-to-sequencetranslation problem, a generative process automatically determining the numberof knots, their placement, parameter values, and their ordering. Once trained,SplineGen demonstrates a notable improvement over existing methods, with a oneto two orders of magnitude increase in approximation accuracy on test data.
本文提出了一种基于学习的方法来解决 B-样条曲线逼近中的传统参数化和节点放置问题。与传统的启发式方法或最新的基于人工智能的方法不同,本文提出的方法不假定有序或固定大小的数据点作为输入,也不需要手动设置节点数量。它将参数化和节点放置问题视为序列到序列的转换问题,是一个自动确定节点数量、节点放置、参数值和节点排序的生成过程。经过训练后,SplineGen 与现有方法相比有了显著改进,测试数据的近似精度提高了一到两个数量级。
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引用次数: 0
DeepJEB: 3D Deep Learning-based Synthetic Jet Engine Bracket Dataset DeepJEB:基于三维深度学习的合成喷气发动机支架数据集
Pub Date : 2024-06-12 DOI: arxiv-2406.09047
Seongjun Hong, Yongmin Kwon, Dongju Shin, Jangseop Park, Namwoo Kang
Recent advancements in artificial intelligence (AI) have significantlyinfluenced various fields, including mechanical engineering. Nonetheless, thedevelopment of high-quality, diverse datasets for structural analysis stillneeds to be improved. Although traditional datasets, such as simulated jetengine bracket dataset, are useful, they are constrained by a small number ofsamples, which must be improved for developing robust data-driven surrogatemodels. This study presents the DeepJEB dataset, which has been created usingdeep generative models and automated engineering simulation pipelines, toovercome these challenges. Moreover, this study provides comprehensive 3Dgeometries and their corresponding structural analysis data. Key experiments validated the effectiveness of the DeepJEB dataset,demonstrating significant improvements in the prediction accuracy andreliability of surrogate models trained on this data. The enhanced datasetshowed a broader design space and better generalization capabilities thantraditional datasets. These findings highlight the potential of DeepJEB as abenchmark dataset for developing reliable surrogate models in structuralengineering. The DeepJEB dataset supports advanced modeling techniques, such asgraph neural networks (GNNs) and high-dimensional convolutional networks(CNNs), leveraging node-level field data for precise predictions. This datasetis set to drive innovation in engineering design applications, enabling moreaccurate and efficient structural performance predictions. The DeepJEB datasetis publicly accessible at: https://www.narnia.ai/dataset
人工智能(AI)的最新进展极大地影响了包括机械工程在内的各个领域。然而,用于结构分析的高质量、多样化数据集的开发仍有待改进。虽然模拟喷气发动机支架数据集等传统数据集很有用,但它们受制于样本数量较少,必须加以改进才能开发出稳健的数据驱动代用模型。本研究提出了 DeepJEB 数据集,该数据集利用深度生成模型和自动化工程仿真管道创建,以克服这些挑战。此外,本研究还提供了全面的三维几何图形及其相应的结构分析数据。主要实验验证了 DeepJEB 数据集的有效性,表明在该数据上训练的代用模型的预测准确性和可靠性有了显著提高。与传统数据集相比,增强后的数据集显示出更广阔的设计空间和更好的泛化能力。这些发现凸显了 DeepJEB 作为开发结构工程可靠代用模型的基准数据集的潜力。DeepJEB 数据集支持先进的建模技术,如图神经网络(GNN)和高维卷积网络(CNN),利用节点级现场数据进行精确预测。该数据集将推动工程设计应用领域的创新,实现更准确、更高效的结构性能预测。DeepJEB 数据集可在以下网址公开访问: https://www.narnia.ai/dataset
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引用次数: 0
期刊
arXiv - CS - Computational Geometry
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