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Journal of Combinatorial Optimization最新文献

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Optimal blocks for maximizing the transaction fee revenue of Bitcoin miners 比特币矿工交易费收入最大化的最优区块
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-19 DOI: 10.1007/s10878-024-01249-0
Mohsen Alambardar Meybodi, Amir Goharshady, Mohammad Reza Hooshmandasl, Ali Shakiba

In this work, we consider a combinatorial optimization problem with direct applications in blockchain mining, namely finding the most lucrative blocks for Bitcoin miners, and propose optimal algorithmic solutions. Our experiments show that our algorithms increase the miners’ revenues by more than a million dollars per month. Modern blockchains reward their miners in two ways: (i) a base reward for each block that is mined, and (ii) the transaction fees of those transactions that are included in the mined block. The base reward is fixed by the respective blockchain’s protocol and is not under the miner’s control. Hence, for a miner who wishes to maximize earnings, the fundamental problem is to form a valid block with maximal total transaction fees and then try to mine it. Moreover, in many protocols, including Bitcoin itself, the base reward halves at predetermined intervals, hence increasing the importance of maximizing transaction fees and mining an optimal block. This problem is further complicated by the fact that transactions can be prerequisites of each other or have conflicts (in case of double-spending). In this work, we consider the problem of forming an optimal block, i.e. a valid block with maximal total transaction fees, given a set of unmined transactions. On the theoretical side, we first formally model our problem as an extension of Knapsack and then show that, unlike classical Knapsack, our problem is strongly NP-hard. We also show a hardness-of-approximation result. As such, there is no hope in solving it efficiently for general instances. However, we observe that its real-world instances are quite sparse, i.e. the transactions have very few dependencies and conflicts. Using this fact, and exploiting three well-known graph sparsity parameters, namely treedepth, treewidth and pathwidth, we present exact linear-time parameterized algorithms that are applicable to the real-world instances and obtain optimal results. On the practical side, we provide an extensive experimental evaluation demonstrating that our approach vastly outperforms the current Bitcoin miners in practice, obtaining a significant per-block average increase of 11.34 percent in transaction fee revenues which amounts to almost one million dollars per month.

在这项工作中,我们考虑了一个直接应用于区块链挖矿的组合优化问题,即为比特币矿工找到最有利可图的区块,并提出了最优算法解决方案。我们的实验表明,我们的算法每月为矿工增加了100多万美元的收入。现代区块链以两种方式奖励矿工:(i)每个被开采的区块的基本奖励,以及(ii)被开采区块中包含的交易的交易费用。基本奖励由各自的区块链协议固定,不受矿工控制。因此,对于希望最大化收益的矿工来说,根本问题是形成一个具有最大总交易费用的有效区块,然后尝试挖掘它。此外,在许多协议中,包括比特币本身,基础奖励在预定间隔减半,因此增加了最大化交易费用和挖掘最佳区块的重要性。由于交易可能是彼此的先决条件或存在冲突(在双重支出的情况下),这个问题变得更加复杂。在这项工作中,我们考虑了在给定一组未挖掘交易的情况下形成一个最优块的问题,即一个具有最大总交易费用的有效块。在理论方面,我们首先将我们的问题正式建模为backpack的扩展,然后证明,与经典的backpack不同,我们的问题是强np困难的。我们也给出了一个近似硬度的结果。因此,对于一般情况,没有希望有效地解决它。然而,我们观察到它的实际实例非常稀疏,即事务具有非常少的依赖关系和冲突。利用这一事实,并利用三个众所周知的图稀疏性参数,即树深、树宽和路径宽度,我们提出了适用于现实世界实例的精确线性时间参数化算法,并获得了最佳结果。在实践方面,我们提供了广泛的实验评估,证明我们的方法在实践中大大优于当前的比特币矿工,每个区块的交易费用收入平均增长11.34%,相当于每月近100万美元。
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引用次数: 0
Discrete circles: analytical definition and generation in the hexagonal grid 离散圆:六边形网格的解析定义和生成
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-19 DOI: 10.1007/s10878-024-01246-3
Rita Zrour, Lidija Čomić, Eric Andres, Gaëlle Largeteau Skapin

We propose an analytical definition of discrete circles in the hexagonal grid. Our approach is based on a non-constant thickness function. We determine the thickness using the (edge and vertex) flake model. Both types of circles are connected. We prove that edge flake circles are without simple points for integer radii. Incremental generation algorithms are deduced from the analytical characterization of both edge and vertex flake circles. We compare our approach with existing algorithms for the circle generation on the hexagonal grid. Our approach offers simpler algorithm and an analytical characterization that the other algorithms do not offer. The benefit of an analytical characterization is that it makes the question of the membership of a point to a primitive trivial.

给出了六边形网格中离散圆的解析定义。我们的方法是基于一个非恒定厚度函数。我们使用(边缘和顶点)薄片模型来确定厚度。两种类型的圆是相连的。证明了边缘片圆在整数半径下不存在简单点。从边缘和顶点薄片圆的解析特性出发,推导出增量生成算法。我们将我们的方法与现有的六边形网格上的圆生成算法进行了比较。我们的方法提供了其他算法不提供的更简单的算法和分析表征。解析表征的好处是,它使点与基元的隶属关系问题变得微不足道。
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引用次数: 0
Online multiple one way non-preemptive time series search with interrelated prices 具有相互关联价格的在线多路单向非抢占式时间序列搜索
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-16 DOI: 10.1007/s10878-024-01247-2
Jinghan Zhao, Yongxi Cheng, Jan Eube, Haodong Liu

This paper studies the online multiple time series search problem with interrelated prices (MTSS-ip). This perspective narrows the distance between the problem and the reality of market prices with limited variation. In MTSS-ip, the products arrive periodically, and the decision maker has a limited storage size without knowing future prices. The prices of two adjacent periods are interrelated. This study proposes an online zero-inventory algorithm (ZIA) and proves an upper bound of (K+1-frac{K}{theta _2}) on the competitive ratio of ZIA. In addition, a lower bound on the competitive ratio of problem MTSS-ip for any deterministic online algorithm is established. For the case with a large storage size K, a lower bound of (frac{K}{48log _{theta _2} K}) on the competitive ratio for MTSS-ip is proved.

本文研究了具有相关价格的在线多时间序列搜索问题(MTSS-ip)。这种观点缩小了问题与有限变化的市场价格现实之间的距离。在MTSS-ip中,产品定期到货,决策者在不知道未来价格的情况下拥有有限的存储容量。两个相邻时期的价格是相互关联的。本文提出了一种在线零库存算法(ZIA),并证明了ZIA竞争比的上界(K+1-frac{K}{theta _2})。此外,建立了任意确定性在线算法的MTSS-ip问题竞争比的下界。对于存储容量K较大的情况,证明了MTSS-ip竞争比的下界(frac{K}{48log _{theta _2} K})。
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引用次数: 0
Facial expression-based emotion recognition across diverse age groups: a multi-scale vision transformer with contrastive learning approach 不同年龄组基于面部表情的情绪识别:采用对比学习方法的多尺度视觉转换器
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-16 DOI: 10.1007/s10878-024-01241-8
G. Balachandran, S. Ranjith, T. R. Chenthil, G. C. Jagan

Facial expression-based Emotion Recognition (FER) is crucial in human–computer interaction and affective computing, particularly when addressing diverse age groups. This paper introduces the Multi-Scale Vision Transformer with Contrastive Learning (MViT-CnG), an age-adaptive FER approach designed to enhance the accuracy and interpretability of emotion recognition models across different classes. The MViT-CnG model leverages vision transformers and contrastive learning to capture intricate facial features, ensuring robust performance despite diverse and dynamic facial features. By utilizing contrastive learning, the model's interpretability is significantly enhanced, which is vital for building trust in automated systems and facilitating human–machine collaboration. Additionally, this approach enriches the model's capacity to discern shared and distinct features within facial expressions, improving its ability to generalize across different age groups. Evaluations using the FER-2013 and CK + datasets highlight the model's broad generalization capabilities, with FER-2013 covering a wide range of emotions across diverse age groups and CK + focusing on posed expressions in controlled environments. The MViT-CnG model adapts effectively to both datasets, showcasing its versatility and reliability across distinct data characteristics. Performance results demonstrated that the MViT-CnG model achieved superior accuracy across all emotion recognition labels on the FER-2013 dataset with a 99.6% accuracy rate, and 99.5% on the CK + dataset, indicating significant improvements in recognizing subtle facial expressions. Comprehensive evaluations revealed that the model's precision, recall, and F1-score are consistently higher than those of existing models, confirming its robustness and reliability in facial emotion recognition tasks.

基于面部表情的情感识别(FER)在人机交互和情感计算中至关重要,特别是在处理不同年龄组时。本文介绍了基于对比学习的多尺度视觉变换(Multi-Scale Vision Transformer with Contrastive Learning, mviti - cng),这是一种年龄自适应的FER方法,旨在提高不同类别情绪识别模型的准确性和可解释性。MViT-CnG模型利用视觉变压器和对比学习来捕获复杂的面部特征,确保在多样化和动态的面部特征下仍然具有强大的性能。通过使用对比学习,模型的可解释性显著增强,这对于在自动化系统中建立信任和促进人机协作至关重要。此外,这种方法丰富了模型在面部表情中识别共同特征和不同特征的能力,提高了它在不同年龄段进行概括的能力。使用FER-2013和CK +数据集的评估突出了模型的广泛泛化能力,其中FER-2013涵盖了不同年龄组的广泛情绪,而CK +侧重于受控环境中的姿势表情。mviti - cng模型有效地适应了这两种数据集,展示了其在不同数据特征下的通用性和可靠性。性能结果表明,MViT-CnG模型在FER-2013数据集中的所有情绪识别标签上都取得了优异的准确率,准确率为99.6%,CK +数据集中的准确率为99.5%,表明在识别细微面部表情方面有显著提高。综合评价表明,该模型的准确率、召回率和f1得分均高于现有模型,证实了其在面部情绪识别任务中的鲁棒性和可靠性。
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引用次数: 0
Spectral influence in networks: an application to input-output analysis 网络中的频谱影响:投入产出分析的应用
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-16 DOI: 10.1007/s10878-024-01244-5
Nizar Riane

This paper introduces the concepts of spectral influence and spectral cyclicality, both derived from the largest eigenvalue of a graph’s adjacency matrix. These two novel centrality measures capture both diffusion and interdependence from a local and global perspective respectively. We propose a new clustering algorithm that identifies communities with high cyclicality and interdependence, allowing for overlaps. To illustrate our method, we apply it to input-output analysis within the context of the Moroccan economy.

本文介绍了频谱影响力和频谱周期性的概念,这两个概念都来自于图形邻接矩阵的最大特征值。这两种新颖的中心性度量分别从局部和全局的角度捕捉扩散和相互依存。我们提出了一种新的聚类算法,可以识别具有高循环性和相互依赖性的社区,并允许重叠。为了说明我们的方法,我们将其应用于摩洛哥经济背景下的投入产出分析。
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引用次数: 0
Np-completeness and bounds for disjunctive total domination subdivision 无连接总支配细分的 Np 完备性和边界
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-14 DOI: 10.1007/s10878-024-01245-4
Canan Çiftçi, Aysun Aytaç

A subset ( Ssubseteq V(G) ), where V(G) is the vertex set of a graph G, is a disjunctive total dominating set of G if each vertex has a neighbour in S or has at least two vertices in S at distance two from it. The minimum cardinality of such a set is the disjunctive total domination number. There are some graph modifications on the edge or vertex of a graph, one of which is subdividing an edge. The disjunctive total domination subdivision number of G is the minimum number of edges which must be subdivided (each edge in G can be subdivided exactly once) to increase the disjunctive total domination number. Firstly, we prove that the disjunctive total domination subdivision problem is NP-complete in bipartite graphs. We next establish some bounds on disjunctive total domination subdivision.

一个子集( Ssubseteq V(G) ),其中V(G)是图G的顶点集,如果每个顶点在S中有一个邻居或在S中至少有两个距离为2的顶点,则是G的析取总支配集。这种集合的最小基数是析取的总支配数。在图的边或顶点上有一些图的修改,其中之一是对边进行细分。G的析取总控制细分数是为了增加析取总控制数而必须细分的最小边数(G中的每条边只能细分一次)。首先证明了二部图的析取全控制细分问题是np完全的。然后,我们建立了析取全控制细分的一些界。
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引用次数: 0
A study on $$k$$ - $$walk$$ generation algorithm to prevent the tottering in graph edit distance heuristic algorithms 图编辑距离启发式算法中防止抖动的$$k$$ - $$walk$$生成算法研究
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-07 DOI: 10.1007/s10878-024-01236-5
SeongCheol Yoon, Daehee Seo, Su-Hyun Kim, Im-Yeong Lee

Graph edit distance is usually used for graph similarity checking due to its low information loss and flexibility advantages. However, graph edit distance can’t be used efficiently because it is an NP-Hard problem. Many graph edit distance heuristic algorithms have been proposed to solve this problem. However, some heuristic algorithms for generating (walk) generate unnecessary sequences because of the tottering, which leads to many problems. Because of this, various problems arise, like a decrease in approximation accuracy and an increase in execution time. In this paper, we propose an accurate and efficient graph edit distance heuristic algorithm that prevents tottering when generating (walk). When generating (walk), the traversed node‘s information is saved into the queue and then proceeds to traverse the next node. Then, it is possible to prevent the tottering by comparing an existing traversed node with an enqueued one. Through this, we propose a new (walk) generation algorithm that prevents generating unnecessary (walk) and applies it to existing algorithms to prevent the tottering.

图的编辑距离由于其信息损失小、灵活等优点,通常用于图的相似度检验。然而,由于图编辑距离是一个NP-Hard问题,不能有效地利用图编辑距离。为了解决这一问题,人们提出了许多图形编辑距离启发式算法。然而,一些用于生成(walk)的启发式算法由于抖动而产生了不必要的序列,从而导致了许多问题。因此,出现了各种各样的问题,比如近似精度的降低和执行时间的增加。在本文中,我们提出了一种准确有效的图形编辑距离启发式算法,以防止在生成(walk)时发生抖动。在生成(walk)时,遍历节点的信息被保存到队列中,然后继续遍历下一个节点。然后,可以通过比较现有遍历节点与排队节点来防止抖动。通过此,我们提出了一种新的(walk)生成算法,可以防止产生不必要的(walk),并将其应用于现有算法中以防止抖动。
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引用次数: 0
Greedy algorithms for stochastic monotone k-submodular maximization under full-bandit feedback 全强盗反馈下随机单调k次模最大化贪心算法
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-04 DOI: 10.1007/s10878-024-01240-9
Xin Sun, Tiande Guo, Congying Han, Hongyang Zhang

In this paper, we theoretically study the Combinatorial Multi-Armed Bandit problem with stochastic monotone k-submodular reward function under full-bandit feedback. In this setting, the decision-maker is allowed to select a super arm composed of multiple base arms in each round and then receives its k-submodular reward. The k-submodularity enriches the application scenarios of the problem we consider in contexts characterized by diverse options. We present two simple greedy algorithms for two budget constraints (total size and individual size) and provide the theoretical analysis for upper bound of the regret value. For the total size budget, the proposed algorithm achieves a (frac{1}{2})-regret upper bound by (tilde{mathcal {O}}left( T^frac{2}{3}(kn)^{frac{1}{3}}Bright) ) where T is the time horizon, n is the number of base arms and B denotes the budget. For the individual size budget, the proposed algorithm achieves a (frac{1}{3})-regret with the same upper bound. Moreover, we conduct numerical experiments on these two algorithms to empirically demonstrate the effectiveness.

本文从理论上研究了全强盗反馈下具有随机单调k次模奖励函数的组合多臂强盗问题。在这种情况下,决策者可以在每轮中选择一个由多个基本臂组成的超级臂,然后获得k-亚模奖励。k-子模块化丰富了我们在具有多种选项的环境中考虑的问题的应用场景。提出了两种预算约束(总尺寸和个体尺寸)下的简单贪心算法,并对后悔值的上界进行了理论分析。对于总规模预算,本文算法通过(tilde{mathcal {O}}left( T^frac{2}{3}(kn)^{frac{1}{3}}Bright) )实现(frac{1}{2}) -遗憾上界,其中T为时间范围,n为基础臂数,B为预算。对于个体大小预算,该算法实现了具有相同上界的(frac{1}{3}) -遗憾。并对这两种算法进行了数值实验,实证验证了算法的有效性。
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引用次数: 0
New bounds on the price of anarchy of selfish bin packing with partial punishment 对自私的垃圾箱包装的无政府状态的价格的新限制和部分惩罚
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-04 DOI: 10.1007/s10878-024-01239-2
Xiaowei Li, Peihai Liu, Xiwen Lu

The selfish bin packing with partial punishment is studied in this paper. In this problem, the utility of an item is defined as the load of the bin it is in. Each item plays the role of a selfish agent and wants to maximize its own utility. If an item with size (s_i) moves to another bin, it has to pay the partial punishment of (alpha s_{i}), where (0<alpha <1). We prove that the price of anarchy (PoA) of this game is at least 1.6424 for any (alpha in (0,1)). In particular, the PoA of this game is at least (5/3 approx 1.6667) for any (alpha in (frac{2}{5},1)). Furthermore, we obtain a new upper bound of (h(alpha ) le 31/18 approx 1.7222) on the PoA.

研究了具有部分惩罚的自私装箱问题。在这个问题中,一个物品的效用被定义为它所在的箱子的装载量。每个项目都扮演一个自私的代理人的角色,并希望最大化自己的效用。如果大小为(s_i)的物品移动到另一个垃圾箱,它必须支付(alpha s_{i})的部分惩罚,其中(0<alpha <1)。我们证明了这个游戏的无政府状态的价格(PoA)至少是1.6424对于任何(alpha in (0,1))。特别是,对于任何(alpha in (frac{2}{5},1)),这款游戏的PoA至少是(5/3 approx 1.6667)。进一步,我们得到了PoA上(h(alpha ) le 31/18 approx 1.7222)的一个新的上界。
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引用次数: 0
Online scheduling on an unbounded parallel-batch machine to minimize the weighted makespan 无界并行批处理机的在线调度以最小化加权完工时间
IF 1 4区 数学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-12-04 DOI: 10.1007/s10878-024-01242-7
Han Zhang, Lingfa Lu, Jinjiang Yuan

In this paper we study the online over-time scheduling on an unbounded parallel-batch machine to minimize the weighted makespan. First, we show that the general problem has a low bound 2 and then design a 4-competitive online algorithm. Furthermore, we consider a special case in which the jobs have agreeable processing times and weights. When all jobs have the same weights (the task is to minimize the makespan), an online algorithm with the best possible competitive ratio (frac{sqrt{5}+1}{2}approx 1.618) has been established in the literature. We show that, after a slightly modification, this known online algorithm also has the best possible competitive ratio (frac{sqrt{5}+1}{2}approx 1.618) for our problem. Finally, we introduce limited restarts into the above special case and present an online algorithm with a better competitive ratio (frac{11}{7}approx 1.571).

本文研究了一类无界并行批处理机器的在线超时调度问题,以使加权最大完工时间最小化。首先,我们证明了一般问题具有下界2,然后设计了一个4竞争在线算法。此外,我们考虑一种特殊情况,其中作业具有一致的处理时间和权重。当所有作业的权重相同时(任务是最小化完工时间),文献中建立了一个具有最佳可能竞争比(frac{sqrt{5}+1}{2}approx 1.618)的在线算法。我们表明,经过稍微修改后,这个已知的在线算法对于我们的问题也具有最佳竞争比(frac{sqrt{5}+1}{2}approx 1.618)。最后,我们将有限重启引入上述特殊情况,并提出了具有更好竞争比(frac{11}{7}approx 1.571)的在线算法。
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引用次数: 0
期刊
Journal of Combinatorial Optimization
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