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International Journal of Interactive Mobile Technologies (iJIM)最新文献

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Enhancing Educational Design Capabilities through Interactive Mobile and Adaptive Learning Platforms: An Empirical Study 通过交互式移动和自适应学习平台提高教育设计能力:实证研究
Pub Date : 2024-04-23 DOI: 10.3991/ijim.v18i08.48875
Jie Li, Qian Li
With the continuous advancement of educational technology, interactive mobile and adaptive learning platforms are playing an increasingly important role in the field of education. This is particularly evident in the development of educational design skills among education students, as these platforms showcase their unique value. Educational design capability is a crucial skill for education students, directly related to the quality of designing and implementing future teaching activities. Traditional methods of education often fail to fully consider individual student differences, resulting in inadequate cultivation of personalized capabilities. This study aims to explore and achieve precise cultivation of educational design capabilities in education students through interactive, mobile, and adaptive learning platforms. This paper first reviews the current application of interactive mobile and adaptive learning platforms to cultivate educational design capabilities. It highlights deficiencies in existing research methods related to personalized matching and recommendation system design. To address these deficiencies, this study proposes a new set of adaptive matching methods. These methods include capability characteristic recognition based on competitive advantage thinking, the construction of individual strength models, as well as matching calculation, and decision- making scheme optimization using the projection decision method and the Hungarian method. Additionally, the study designs a learning project recommendation algorithm based on explicit ratings to enhance the accuracy and personalization of learning project recommendations. The application of these methods not only enhances the educational design capabilities of education students but also provides new theoretical support and practical guidance for the development of interactive, mobile, and adaptive learning platforms.
随着教育技术的不断进步,交互式移动和自适应学习平台在教育领域发挥着越来越重要的作用。这一点在培养教育专业学生的教育设计能力方面尤为明显,因为这些平台展示了其独特的价值。教育设计能力是教育专业学生的一项重要技能,直接关系到未来教学活动的设计和实施质量。传统的教育方法往往不能充分考虑学生的个体差异,导致个性化能力培养不足。本研究旨在通过互动、移动、自适应学习平台,探索并实现教育专业学生教育设计能力的精准培养。本文首先回顾了目前应用交互式移动和自适应学习平台培养教育设计能力的情况。它强调了现有研究方法中与个性化匹配和推荐系统设计相关的不足之处。针对这些不足,本研究提出了一套新的自适应匹配方法。这些方法包括基于竞争优势思维的能力特征识别、个人实力模型的构建、匹配计算,以及使用投影决策法和匈牙利法优化决策方案。此外,该研究还设计了一种基于明确评级的学习项目推荐算法,以提高学习项目推荐的准确性和个性化。这些方法的应用不仅提高了教育专业学生的教育设计能力,也为交互式、移动式和自适应学习平台的开发提供了新的理论支持和实践指导。
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引用次数: 0
Development of Android-Based Video Series on Climate Change Topic to Empower Students’ Environmental Literacy 开发基于安卓系统的气候变化主题视频系列,提高学生的环境素养
Pub Date : 2024-04-23 DOI: 10.3991/ijim.v18i08.48455
N. Y. Indriyanti, Khairunnisa Febryana, Bayu Antrakusuma
Learning in the 21st century requires students to have problem-solving and critical thinking skills. In problem-solving related to the environment, students need a strong foundation in environmental literacy. The environmental literacy of eighth-grade students still falls relatively low within the unfavorable category. It was found that several students still needed to increase their awareness of protecting the environment. Students still need assistance in learning about climate change because there are several abstract concepts to grasp. The characteristics of Generation Z include a low attention span and a dislike for lengthy explanations. The purposes of this study were to (1) determine the characteristics of Generation Z, (2) assess the feasibility of utilizing Android-based video series as a learning medium, and (3) analyze the response of Generation Z to such educational content. This research and development method refers to the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The outcome of this research and development is a video series focusing on climate change, presented in the form of an android. Observation, interviews, and questionnaires are data collection techniques. Learning media validation was conducted by two media experts: a subject matter expert and a language expert. The validity test results were calculated using Aiken’s V index formula. The results obtained for the three experts were 0.92, 0.93, and 0.90. The results of the analysis of teacher and student response tests form the expected characteristics of the video series, receiving very positive feedback.
21 世纪的学习要求学生具备解决问题和批判性思维的能力。在解决与环境有关的问题时,学生需要打下坚实的环境素养基础。八年级学生的环境素养仍属于相对较低的不利类别。调查发现,一些学生仍需增强保护环境的意识。学生在学习气候变化方面仍需要帮助,因为有几个抽象的概念需要掌握。Z 世代的特点包括注意力不集中和不喜欢冗长的解释。本研究的目的是:(1) 确定 Z 世代的特点;(2) 评估利用基于 Android 的系列视频作为学习媒介的可行性;(3) 分析 Z 世代对此类教育内容的反应。这种研发方法参考了 ADDIE 模型,其中包括分析、设计、开发、实施和评估等阶段。本次研发的成果是一个以气候变化为主题的系列视频,以安卓的形式呈现。观察、访谈和问卷调查是数据收集技术。学习媒体验证由两位媒体专家进行:一位是主题专家,另一位是语言专家。有效性测试结果使用艾肯 V 指数公式计算。三位专家的结果分别为 0.92、0.93 和 0.90。教师和学生反应测试的分析结果形成了系列视频的预期特点,得到了非常积极的反馈。
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引用次数: 0
AFARM: Anxiety-Free Autonomous Routing Model for Electric Vehicles with Dynamic Route Preferences AFARM:具有动态路线偏好的电动汽车无焦虑自主路由模型
Pub Date : 2024-04-23 DOI: 10.3991/ijim.v18i08.46247
A. Quttoum, A. Alsarhan, AbiAlrahman Moh'd, Mohammad Aljaidi, Gassan Samarah, Muteb Alshammari
Energy and environmental concerns have fostered the era of electric vehicles (EVs) to take over and be welcomed more than ever. Fuel-powered vehicles are still predominant; however, this trend appears to be changing sooner than we might expect. Countries in Europe, Asia, and many states in America have already made the decision to transition to a fully EV industry in the next few years. This looks promising; however, drivers still have concerns about the battery mileage of such vehicles and the anxiety that such driving experiences! Indeed, driving with the probability of having insufficient battery charge that may be involved in guaranteeing the delivery to the trip destination imposes a level of anxiety on the vehicle drivers. Therefore, for an alternative to traditional fuel-powered vehicles to be convincing, there needs to be sufficient coverage of charging stations to serve cities in the same way that fuel stations serve traditional vehicles. The current navigation models select routes based solely on distance and traffic metrics, without taking into account the coverage of fuel service stations that these routes may offer. This assumption is made under the belief that all routes are adequately covered. This might be true for fuel-powered vehicles, but not for EVs. Hence, in this work, we are presenting AFARM, a routing model that enables a smart navigation system specifically designed for EVs. This model routes the EVs via paths that are lined with charging stations that align with the EV’s current charge requirements. Different from the other models proposed in the literature, AFARM is autonomous in the sense that it determines navigation paths for each vehicle based on its make, model, and current battery status. Moreover, it employs Dijkstra’s algorithm to accommodate varying least-cost navigation preferences, ranging from shortest-distance routes to routes with the shortest trip time and routes with maximum residual battery capacities as well. According to the EV driver’s preference, AFARM checks the set of candidate paths at the source point and selects the appropriate path for the vehicle to drive based on its current status. Consequently, AFARM provides an anxiety-free navigation model that allows for a reliable and environmentally friendly driving experience, promoting this alternative mode of transportation.
能源和环境问题促使电动汽车(EV)时代的到来,并受到前所未有的欢迎。燃油汽车仍占主导地位,但这一趋势的改变似乎比我们预想的要快。欧洲、亚洲各国和美国许多州已经决定在未来几年内向完全电动汽车产业过渡。这看起来很有希望,但驾驶者仍然担心这种车辆的电池续航里程以及这种驾驶方式带来的焦虑!事实上,在保证将车辆送达目的地的前提下,如果电池电量不足,驾驶员就会感到焦虑不安。因此,要使传统燃油汽车的替代品具有说服力,就需要有足够多的充电站为城市服务,就像加油站为传统汽车服务一样。目前的导航模型仅根据距离和交通指标选择路线,而不考虑这些路线可能提供的燃料服务站的覆盖范围。这一假设是在认为所有路线都已充分覆盖的前提下做出的。这对于燃油汽车来说可能是正确的,但对于电动汽车来说并非如此。因此,在这项工作中,我们提出了一个路由模型 AFARM,它可以实现专为电动汽车设计的智能导航系统。该模型可根据电动汽车当前的充电需求,在充电站林立的路径上为电动汽车确定路线。与文献中提出的其他模型不同,AFARM 是自主的,它根据每辆车的品牌、型号和当前电池状态确定导航路径。此外,它还采用了 Dijkstra 算法,以适应不同的最低成本导航偏好,从最短距离路线到最短旅行时间路线,以及最大剩余电池容量路线。根据电动汽车驾驶员的偏好,AFARM 会检查源点的候选路径集,并根据其当前状态为车辆选择合适的行驶路线。因此,AFARM 提供了一种无忧的导航模式,让人们获得可靠、环保的驾驶体验,从而推广了这种替代性交通方式。
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引用次数: 0
Danmaku-Based Automatic Analysis of Real-Time Online Learning Engagement 基于丹幕的实时在线学习参与度自动分析
Pub Date : 2024-04-23 DOI: 10.3991/ijim.v18i08.48025
Linzhou Zeng, Zhibang Tan, Yougang Ke, Lingling Xia
In recent years, there has been a rapid growth of online learning in higher education. Apart from professional online course platforms, many online video sharing websites have also provided online learning opportunities for college students. One of the most popular websites among college students in China is Bilibili, a Shanghai-based Chinese video sharing website known for its danmaku commenting system. This system enables users to post scrolling comments synchronized with the video timeline while the video is playing. Which attracts young students due to the lively user interaction. As a result, an increasing number of Chinese students are utilizing online courses on Bilibili as a supplementary learning resource alongside traditional classroom learning. Despite its popularity, online learning faces the challenge of students’ lack of participation more than traditional face-to-face learning does. To understand their learning involvement, we propose a novel danmaku-based automatic analysis model that extracts three dimensions of online learning engagement using the Text Mind software. This model enables us to understand the students’ learning patterns both as clusters and as individuals. Based on the model results, we present corresponding intervention strategies for different types of students based on their individual engagement characteristics.
近年来,高等教育中的在线学习发展迅速。除了专业的在线课程平台,许多在线视频分享网站也为大学生提供了在线学习的机会。在中国,最受大学生欢迎的网站之一是 Bilibili,这是一家位于上海的中文视频共享网站,以其 "段子手 "评论系统而闻名。该系统使用户能够在视频播放的同时发表与视频时间轴同步的滚动评论。这种生动的用户互动吸引了众多年轻学生。因此,越来越多的中国学生将 Bilibili 上的在线课程作为传统课堂学习的补充学习资源。尽管在线学习很受欢迎,但与传统的面对面学习相比,它面临着学生参与度不足的挑战。为了了解学生的学习参与度,我们提出了一种基于丹幕的新型自动分析模型,利用 Text Mind 软件提取在线学习参与度的三个维度。通过该模型,我们可以了解学生作为群组和个体的学习模式。基于模型结果,我们根据不同类型学生的个体参与特征,提出了相应的干预策略。
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引用次数: 0
The Dynamics of Community Engagement in Distance Education: A Sociological Analysis Based on Online Learning Platforms 远程教育中社区参与的动力:基于在线学习平台的社会学分析
Pub Date : 2024-04-09 DOI: 10.3991/ijim.v18i07.48599
Aruna Tao
The rapid advancement of information technology has redefined distance education as a fundamental component of modern education systems. The extensive deployment of online learning platforms has further propelled this transformation, catalyzing innovation in educational methodologies while simultaneously presenting novel challenges and demands in the realm of community engagement. In the sphere of online learning, considerable research has been conducted on the efficacy of these platforms. However, studies specifically dedicated to the effective cultivation and maintenance of community engagement through these platforms are notably scarce. Recognized as pivotal for educational outcomes, student satisfaction, and enduring academic success, community engagement within the context of distance education warrants comprehensive exploration. This study delves into this exploration by developing a dynamic model of interaction and a coupled network evolutionary game model that incorporates the nuances of social group dynamics. Initiating with a critical review of existing literature on community engagement in distance learning, the study identifies prevalent limitations. These limitations include an over-reliance on qualitative data, the absence of dynamic analyses, and an oversight of the intricacies of group interactions. To bridge these gaps, we propose a data-driven interaction dynamics model tailored for online learning platforms. Additionally, we suggest a network evolutionary game model that considers the interplay among social groups. These models collectively deepen our understanding of the evolution of community engagement over time and elucidate how both individual and collective behaviors influence the communal health of online learning environments.
信息技术的飞速发展重新定义了远程教育,使其成为现代教育体系的基本组成部 分。在线学习平台的广泛应用进一步推动了这一转变,促进了教育方法的创新,同时也在社区参与领域提出了新的挑战和要求。在在线学习领域,对这些平台的功效进行了大量研究。然而,专门针对通过这些平台有效培养和维持社区参与的研究却少之又少。远程教育背景下的社区参与被认为对教育成果、学生满意度和持久的学术成功至关重要,因此值得进行全面探索。本研究通过建立一个动态互动模型和一个耦合网络演化博弈模型,结合社会群体动态的细微差别,深入探讨了这一问题。本研究首先对有关远程教育中社区参与的现有文献进行了批判性回顾,然后指出了普遍存在的局限性。这些局限性包括过度依赖定性数据、缺乏动态分析以及忽略了群体互动的复杂性。为了弥补这些不足,我们提出了一个为在线学习平台量身定制的数据驱动型互动动力学模型。此外,我们还提出了一种考虑到社会群体间相互作用的网络演化博弈模型。这些模型共同加深了我们对社区参与度随时间演变的理解,并阐明了个人和集体行为如何影响在线学习环境的社区健康。
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引用次数: 0
Development of Problem-Based Mobile Augmented Reality Application to Enhance Creative Problem-Solving Skills for Undergraduate Students 开发基于问题的移动增强现实应用,提高本科生创造性解决问题的能力
Pub Date : 2024-04-09 DOI: 10.3991/ijim.v18i07.42261
Piyanoot Wongklang, Jirasak Wipatsopakron
This study aims to develop a problem-based mobile augmented reality (AR) application to enhance creative problem-solving skills among undergraduate students. The research involves an experiment conducted on a sample group of 30 undergraduate students enrolled in the maintenance of computers and audio-visual equipment course, selected through a simple random sampling method. The instruments used in the study included structured interview questions, needs assessment questionnaires, quality evaluation of mobile applications, evaluation of the learning plan, measurement of creative problem-solving ability, and satisfaction surveys. The data obtained were analyzed using mean, standard deviation, dependent t-test, and effect size statistics. The findings demonstrated that the developed mobile application achieved the highest quality level, with an average value of 4.62 (SD = 0.64). The mobile application efficiency reached 75.48 out of 75.16, meeting the established threshold of 75 out of 75. Using the mobile application led to statistically significant improvements in creative problem-solving skills after the learning process, with scores higher than those before learning at the 0.05 level. The effect size was 6.61, indicating a large impact. Additionally, student satisfaction with the mobile application was reported as the highest.
本研究旨在开发基于问题的移动增强现实(AR)应用,以提高本科生创造性解决问题的能力。研究采用简单随机抽样的方法,对 30 名修读计算机和视听设备维护课程的本科生进行了实验。研究使用的工具包括结构化访谈问题、需求评估问卷、移动应用质量评估、学习计划评估、创造性解决问题能力测量和满意度调查。研究使用平均值、标准差、因果 t 检验和效应大小统计对所获得的数据进行了分析。结果表明,所开发的移动应用程序达到了最高的质量水平,平均值为 4.62(标准差 = 0.64)。移动应用程序的效率达到了 75.48(满分 75.16),达到了既定的 75 分阈值。在学习过程结束后,使用手机应用软件对创造性解决问题能力的提高有显著的统计学意义,在 0.05 的水平上,得分高于学习前的得分。效应大小为 6.61,表明影响很大。此外,学生对移动应用程序的满意度也是最高的。
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引用次数: 0
Design and Implementation of an Intelligent Cross-Border E-Commerce English Learning Platform Based on a Knowledge Map 基于知识图谱的智能跨境电商英语学习平台的设计与实现
Pub Date : 2024-04-09 DOI: 10.3991/ijim.v18i07.48313
Lei Huang, Li Ma
At present, most online education platforms still have problems such as single learning modes and loose knowledge structures. Using the knowledge map, the study employs a personalized adaptive intelligent adjustment strategy based on the structural expression of the CBEC English subject system. Firstly, the study uses the Scapy framework to crawl the subject knowledge data. Then use the LTP platform to process sentences containing multiple entities. Input the sentence into the dependency parser to analyze and extract the entity relationship. Finally, according to the relevance between knowledge points and topics in the knowledge map, the final learning path recommendation result is obtained. And cluster the similarity of curriculum content to build a complete curriculum system. Based on the above operations, a knowledge map-based smart learning platform for the CBEC English discipline has been designed and implemented to provide a smart, personalized learning environment for learners. According to the experimental analysis, the average satisfaction of learners with the learning platform designed by the study is 81.56%, which can meet the learning needs of learners and provide an excellent mobile learning environment for students.
目前,大多数在线教育平台仍存在学习模式单一、知识结构松散等问题。本研究利用知识图谱,基于CBEC英语学科体系的结构表达,采用个性化自适应智能调整策略。首先,研究利用Scapy框架抓取学科知识数据。然后使用 LTP 平台处理包含多个实体的句子。将句子输入依赖解析器,分析并提取实体关系。最后,根据知识图谱中知识点与主题的相关性,得到最终的学习路径推荐结果。并对课程内容的相似度进行聚类,构建完整的课程体系。基于以上操作,设计并实现了基于知识图谱的CBEC英语学科智能学习平台,为学习者提供了智能化、个性化的学习环境。根据实验分析,学习者对本研究设计的学习平台的平均满意度为81.56%,能够满足学习者的学习需求,为学生提供了良好的移动学习环境。
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引用次数: 0
Research on the Construction and Application of an Intelligent Education Learner Model Based on the UTAUT Theory 基于UTAUT理论的智能教育学习者模型构建与应用研究
Pub Date : 2024-04-09 DOI: 10.3991/ijim.v18i07.48305
Qing Gao
With the rapid development of computer technology, a new educational model, the innovative education learner model, has emerged as a product of the deep integration of technology and education. In this paper, we will begin by organizing the theories and models related to technology acceptance. We will select the UTAUT model, known for its high explanatory power, as the theoretical framework. Subsequently, we will comprehensively analyze the dataset and conduct in-depth habit mining. The effectiveness of applying K-means concepts to address the classification of clusters of learners’ learning habits is confirmed. The feasibility of the LSTM algorithm in predicting learners for exercise responses is also demonstrated. Next, a learning cluster construction method based on intelligent learner clustering is proposed. The methods of MDS+K-means and spectral clustering are selected for clustering. Learning clusters are constructed, and the performance of the two types of algorithms is compared and analyzed. Finally, the enhanced text feature extraction algorithm is utilized to design and implement the corresponding system for the practical application of the innovative educational learner model. The final experiment proves that the text features extracted by the model are effective, with an error rate of only about 2.8%, thus demonstrating that the intelligent educational learning model in this paper is reasonable.
随着计算机技术的飞速发展,作为技术与教育深度融合的产物,一种新的教育模式--创新教育学习者模式应运而生。在本文中,我们将首先整理与技术接受相关的理论和模型。我们将选择以高解释力著称的UTAUT模型作为理论框架。随后,我们将全面分析数据集,并进行深入的习惯挖掘。应用 K-means 概念解决学习者学习习惯聚类分类的有效性得到了证实。此外,还证明了 LSTM 算法在预测学习者练习反应方面的可行性。接下来,提出了一种基于智能学习者聚类的学习聚类构建方法。选择 MDS+K-means 和光谱聚类方法进行聚类。构建了学习簇,并对两种算法的性能进行了比较和分析。最后,利用增强型文本特征提取算法设计并实现了相应的系统,用于创新教育学习者模型的实际应用。最后的实验证明,模型提取的文本特征是有效的,错误率仅约为 2.8%,从而证明本文的智能教育学习模型是合理的。
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引用次数: 0
The Impact of Augmented Reality-Based Mathematics Learning Games on Students’ Critical Thinking Skills 基于增强现实技术的数学学习游戏对学生批判性思维能力的影响
Pub Date : 2024-04-09 DOI: 10.3991/ijim.v18i07.48067
Yudhi Hanggara, Abdul Qohar, Sukoriyanto
The significance of critical thinking skills among students lies in their ability to actively assess, evaluate, and respond thoughtfully to information. This study investigates the impact of a game-based learning (GBL) model that utilizes augmented reality (AR) in mathematics learning games on the CT skills of eighth-grade junior high school students. The study specifically focuses on polyhedrons in mathematics. A quasi-experimental design was utilized to accomplish the study objectives. This study involved 77 students, divided into an experimental group of 40 students and a control group of 37 students. The research instrument used was a valid and reliable test of the students’ CT skills. The results showed that the GBL model with AR-based games significantly improved students’ CT skills. The students who received this approach showed more significant improvements in CT compared to traditional teaching methods. These results highlight the potential benefits of integrating AR technology into education to enhance students’ CT skills. This encourages educators and curriculum developers to view AR as an effective alternative for supporting students’ CT. The outcomes of this research indicate a significant advantage in using AR as a tool to promote CT among students. It could create more engaging and interactive learning environments.
学生批判性思维能力的重要性在于他们能够积极地评估、评价信息,并对信息做出深思熟虑的反应。本研究调查了在数学学习游戏中使用增强现实技术(AR)的游戏式学习(GBL)模式对初中八年级学生批判性思维能力的影响。本研究特别关注数学中的多面体。本研究采用准实验设计来实现研究目标。本研究涉及 77 名学生,分为由 40 名学生组成的实验组和由 37 名学生组成的对照组。使用的研究工具是对学生 CT 技能进行的有效而可靠的测试。结果表明,基于 AR 游戏的 GBL 模式明显提高了学生的 CT 技能。与传统教学方法相比,接受这种方法的学生在 CT 方面有更明显的提高。这些结果凸显了将 AR 技术融入教学以提高学生 CT 技能的潜在益处。这鼓励教育工作者和课程开发人员将 AR 视为支持学生 CT 的有效替代方法。本研究的结果表明,将 AR 用作促进学生 CT 的工具具有显著优势。它可以创造更具吸引力和互动性的学习环境。
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引用次数: 0
Biological Butterfly Characterization with Mobile System Using Convolutional Neural Network (CNN) Classify Image 使用卷积神经网络(CNN)分类图像,利用移动系统分析生物蝴蝶特征
Pub Date : 2024-04-09 DOI: 10.3991/ijim.v18i07.46267
Mohamad Aidiid Hafifi Saedan, Murizah Kassim, Azalina Farina Abd Aziz
This study presents the development of a mobile identification system that detects biological butterfly characteristics through deep learning by capturing images. The challenge identified is that butterfly identification and recognition are difficult tasks because there are too many species, and it is hard to classify the types of butterfly species. Butterflies are also difficult to differentiate from each other, and limited studies are done using computer database referrals for butterflies’ characterization. This study aims to develop an automated computer program to easily identify the species of butterflies. Deep learning in image processing is programmed, which can control the qualification, segmentation, and classification of images and automatically detect butterfly characterization. The design system consists of three stages: capture, feature extraction, and butterfly recognition. Then, multiple recognition clues such as shape, color, texture, and size are extracted and analyzed to analyze and recognize the butterfly. This approach is faster and less complex than the previous approach. The result successfully presents a convolutional neural network (CNN) to classify images after training and characterization. The graphics processing unit (GPU) that trains the image dataset presents 86% image accuracy in the allocated time. This research is significant in such a way that new butterfly species will be automatically collected and stored on the online server. The information could be treasured as a valuable butterfly database.
本研究介绍了一种移动识别系统的开发情况,该系统通过深度学习捕捉图像来检测生物蝴蝶的特征。所面临的挑战是,蝴蝶的识别和辨认是一项艰巨的任务,因为蝴蝶的种类太多,而且很难对蝴蝶种类进行分类。蝴蝶之间也很难区分,利用计算机数据库引用蝴蝶特征的研究也很有限。本研究旨在开发一种自动计算机程序,以轻松识别蝴蝶的种类。该程序采用图像处理中的深度学习技术,可控制图像的定性、分割和分类,并自动检测蝴蝶的特征。设计系统包括三个阶段:捕捉、特征提取和蝴蝶识别。首先,对图像进行捕捉,然后提取形状、颜色、纹理和大小等多种识别线索,并对其进行分析和识别。与之前的方法相比,这种方法速度更快,复杂度更低。结果成功地呈现了一个卷积神经网络(CNN),经过训练和特征描述后对图像进行分类。训练图像数据集的图形处理单元(GPU)在所分配的时间内实现了 86% 的图像准确率。这项研究的意义在于,新的蝴蝶物种将被自动收集并存储在在线服务器上。这些信息可作为宝贵的蝴蝶数据库加以珍藏。
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引用次数: 0
期刊
International Journal of Interactive Mobile Technologies (iJIM)
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