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Global Filter: Augmenting Images to Support Seeing the “Big Picture” for People with Local Interference 全球滤镜:增强图像以支持有局部干扰的人看到“大画面”
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-12-02 DOI: 10.1145/3571812
Louanne E. Boyd, Jazette Johnson, Franceli Linney Cibrian, Deanna Hughes, Eliza Delpizzo-Cheng, Karen Lotich, Sara A. Jones, Hollis E. Pass, Viseth Sean, Gillian R. Hayes
Some neurodivergent people prioritize visual details over the “big picture”. While excellent attention to detail has many advantages, some contexts require the rapid integration of global and local information. A local processing style can be so strong that local details interfere with the fluid integration of global information required for processing of information rapidly displayed on user interfaces. This disconnect between context of an interaction and processing style can be termed local interference. Personalization of visual stimuli can promote a more accessible computing experience. We describe how technological interventions can support shifting of visual attention from local to global features to make them more accessible. We present two empirical studies. One study with one autistic adult revealed a significant shift in eye gaze fixation, and the other study with 20 autistic children revealed filters that visually emphasize primary aspects encouraged more global comments about the image content.
一些神经发散型的人优先考虑视觉细节而不是“大局”。虽然对细节的高度关注有许多优点,但在某些情况下需要快速整合全球和本地信息。局部处理风格可能非常强大,以至于局部细节会干扰快速显示在用户界面上的信息处理所需的全局信息的流畅集成。这种交互上下文和处理风格之间的脱节可以称为局部干扰。视觉刺激的个性化可以促进更易于访问的计算体验。我们描述了技术干预如何支持视觉注意力从局部特征转移到全局特征,使它们更容易获得。我们提出了两个实证研究。一项针对一名自闭症成年人的研究显示,他们的目光固定发生了重大变化,另一项针对20名自闭症儿童的研究显示,在视觉上强调主要方面的滤镜鼓励了更多关于图像内容的全局评论。
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引用次数: 1
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia 探索参与者在痴呆症黑客马拉松中的表现和情感转变
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-29 DOI: 10.1145/3571814
James Hodge, Sarah Foley, Daniel Lambton-Howard, L. Booi, Kyle Montague, Sandra Coulter, David S. Kirk, K. Morrissey
Recent HCI research has addressed emerging approaches for public engagement. One such public-facing method which has gained popularity over the previous decade has been open design events, or hackathons. In this article, we report on DemVR, a hackathon event that invited designers, technologists, and students of these disciplines to design Virtual Reality (VR) environments for people with dementia and their care partners. While our event gained reasonable attraction from designers and developers, this article unpacks the challenges in representing and involving people with dementia in these events, which had multiple knock-on effects on participant's outputs. Our analysis presents insights into participants’ motivations, challenges participants faced when constructing their “absent user”, and the design features teams developed to address the social context of the user. We conclude the article by proposing a set of commitments for collaborative design events, community building through design, and reification in design.
最近的HCI研究探讨了新出现的公众参与方法。在过去的十年里,一种面向公众的方法越来越受欢迎,那就是开放设计活动或黑客马拉松。在这篇文章中,我们报道了DemVR,这是一场黑客马拉松活动,邀请设计师、技术人员和这些学科的学生为痴呆症患者及其护理伙伴设计虚拟现实(VR)环境。虽然我们的活动从设计师和开发人员那里获得了合理的吸引力,但本文揭示了在这些活动中代表和参与痴呆症患者的挑战,这对参与者的产出产生了多重连锁反应。我们的分析深入了解了参与者的动机、参与者在构建“缺席用户”时面临的挑战,以及团队为解决用户的社会背景而开发的设计功能。在文章的最后,我们提出了一系列合作设计活动、通过设计建立社区以及设计中的具体化的承诺。
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引用次数: 0
Holding AI to Account: Challenges for the Delivery of Trustworthy AI in Healthcare 追究人工智能的责任:在医疗保健领域交付值得信赖的人工智能面临的挑战
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-29 DOI: 10.1145/3577009
R. Procter, P. Tolmie, M. Rouncefield
The need for AI systems to provide explanations for their behaviour is now widely recognised as key to their adoption. In this article, we examine the problem of trustworthy AI and explore what delivering this means in practice, with a focus on healthcare applications. Work in this area typically treats trustworthy AI as a problem of Human–Computer Interaction involving the individual user and an AI system. However, we argue here that this overlooks the important part played by organisational accountability in how people reason about and trust AI in socio-technical settings. To illustrate the importance of organisational accountability, we present findings from ethnographic studies of breast cancer screening and cancer treatment planning in multidisciplinary team meetings to show how participants made themselves accountable both to each other and to the organisations of which they are members. We use these findings to enrich existing understandings of the requirements for trustworthy AI and to outline some candidate solutions to the problems of making AI accountable both to individual users and organisationally. We conclude by outlining the implications of this for future work on the development of trustworthy AI, including ways in which our proposed solutions may be re-used in different application settings.
人工智能系统为其行为提供解释的必要性现在被广泛认为是采用人工智能的关键。在这篇文章中,我们研究了值得信赖的人工智能的问题,并探讨了在实践中实现这一点意味着什么,重点是医疗保健应用。这一领域的工作通常将值得信赖的人工智能视为涉及个人用户和人工智能系统的人机交互问题。然而,我们在这里认为,这忽略了组织问责制在人们如何在社会技术环境中思考和信任人工智能方面发挥的重要作用。为了说明组织问责制的重要性,我们在多学科团队会议上展示了乳腺癌症筛查和癌症治疗规划的人种学研究结果,以显示参与者如何让自己对彼此和他们所属的组织负责。我们利用这些发现丰富了对值得信赖的人工智能要求的现有理解,并概述了让人工智能对个人用户和组织负责的一些候选解决方案。最后,我们概述了这对未来开发值得信赖的人工智能的影响,包括我们提出的解决方案在不同应用环境中重复使用的方式。
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引用次数: 6
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto 未来非洲人力资源管理不再是“解决方案主义”或“救世主主义”
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-22 DOI: 10.1145/3571811
M. Adamu
Research in HCI4D has continuously advanced a narrative of “lacks” and “gaps” of the African perspective in technoscience. In response to such misguided assumptions, this article attempts to reformulate the common and perhaps unfortunate thinking about African practices of design in HCI4D – i.e., largely as a function of African societal predicaments and Western technocratic resolutions. Through critical reflection on a range of issues associated with post-colonialism and post-development, I examine the possibilities that various historical tropes might offer to the reinvention of the African perspective on innovation. This leads to the consideration of how engaging in critical discussions about the future dimensions of African HCI can allow for grappling with the effect of the coloniality of being, power, and knowledge. Developing on the ideas of futuring as a way of dealing with the complexities of the present—in this case, the coloniality of the imagination—the article ends by discussing three tactical propositions for “remembering” future identities of African innovation where the values of autonomy are known and acted upon.
HCI4D的研究不断推进非洲技术科学视角的“缺失”和“差距”叙述。为了回应这些被误导的假设,本文试图重新阐述关于HCI4D中非洲设计实践的常见和可能不幸的想法-即,主要作为非洲社会困境和西方技术官僚解决方案的功能。通过对一系列与后殖民主义和后发展相关的问题的批判性反思,我研究了各种历史比喻可能为重塑非洲创新视角提供的可能性。这就需要考虑如何参与关于非洲人力资本基础设施未来维度的批判性讨论,以应对存在、权力和知识的殖民影响。将未来作为一种处理现在的复杂性的方法——在这种情况下,是想象的殖民性——这篇文章最后讨论了“记住”非洲创新的未来身份的三个策略命题,在这些创新中,自治的价值是已知的并被采取行动的。
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引用次数: 7
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts Color2Vec:基于网络的社会文化语境下的词-颜色关联模型
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-21 DOI: 10.1145/3571816
Long Xu, S. Park, Sangwon Lee
Color design has long benefited from the statistical analysis of public taste and, more recently, from crowdsourcing to discover fresh and popular ideas. However, the current color dictionary is considerably restricted in terms of the scope of expressible design concepts and the control of target demographics. We propose a search-engine-based color palette generator inspired by Natural Language Processing algorithms that filter and cluster semantically related words. The post-evaluation reveals that our results not only faithfully realize the given keywords but are notable indicators of inter-group dynamics; the differential recognition of the other group's identity colors reflects the direction of historic, geographic, or cultural influence.
色彩设计长期以来一直受益于对公众品味的统计分析,最近还受益于众包,以发现新鲜和流行的想法。然而,当前的颜色词典在可表达的设计概念的范围和目标人口统计的控制方面受到了相当大的限制。受自然语言处理算法的启发,我们提出了一种基于搜索引擎的调色板生成器,用于过滤和聚类语义相关的单词。后评价表明,我们的结果不仅忠实地实现了给定的关键词,而且是群体间动态的显著指标;对另一群体身份色彩的差异识别反映了历史、地理或文化影响的方向。
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引用次数: 0
Modeling Adaptive Expression of Robot Learning Engagement and Exploring its Effects on Human Teachers 机器人学习参与的自适应表达建模及其对人类教师的影响
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-19 DOI: 10.1145/3571813
Shuai Ma, Mingfei Sun, Xiaojuan Ma
Robot Learning from Demonstration (RLfD) allows non-expert users to teach a robot new skills or tasks directly through demonstrations. Although modeled after human-human learning and teaching, existing RLfD methods make robots act as passive observers without the feedback of their learning statuses in the demonstration gathering stage. To facilitate a more transparent teaching process, we propose two mechanisms of Learning Engagement, Z2O-Mode and D2O-Mode, to dynamically adapt robots’ attentional and behavioral engagement expressions to their actual learning status. Through an online user experiment with 48 participants, we find that, compared with two baselines, the two kinds of Learning Engagement can lead to users’ more accurate mental models of the robot’s learning progress, more positive perceptions of the robot, and better teaching experience. Finally, we provide implications for leveraging engagement expression to facilitate transparent human-AI (robot) communication based on our key findings.
机器人演示学习(RLfD)允许非专家用户通过演示直接教授机器人新技能或任务。尽管以人类的学习和教学为模型,但现有的RLfD方法使机器人在演示收集阶段充当被动观察者,而无需反馈其学习状态。为了促进更透明的教学过程,我们提出了两种学习参与机制,Z2O模式和D2O模式,以使机器人的注意力和行为参与表达动态适应其实际学习状态。通过对48名参与者的在线用户实验,我们发现,与两种基线相比,这两种学习参与可以让用户对机器人的学习进度建立更准确的心理模型,对机器人有更积极的感知,并获得更好的教学体验。最后,我们根据我们的关键发现,为利用参与表达促进透明的人类人工智能(机器人)交流提供了启示。
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引用次数: 3
Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysis 通过数字自我控制工具实现数字健康:系统回顾和元分析
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-18 DOI: 10.1145/3571810
A. M. Roffarello, Luigi De Russis
Public media and researchers in different areas have recently focused on perhaps unexpected problems that derive from an excessive and frequent use of technology, giving rise to a new kind of psychological “digital” wellbeing. Such a novel and pressing topic has fostered, both in the academia and in the industry, the emergence of a variety of digital self-control tools allowing users to self-regulate their technology use through interventions like timers and lock-out mechanisms. While these emerging technologies for behavior change hold great promise to support people’s digital wellbeing, we still have a limited understanding of their real effectiveness, as well as of how to best design and evaluate them. Aiming to guide future research in this important domain, this article presents a systematic review and a meta-analysis of current work on tools for digital self-control. We surface motivations, strategies, design choices, and challenges that characterize the design, development, and evaluation of digital self-control tools. Furthermore, we estimate their overall effect size on reducing (unwanted) technology use through a meta-analysis. By discussing our findings, we provide insights on how to (i) overcome a limited perspective that exclusively focuses on technology overuse and self-monitoring tools, (ii) evaluate digital self-control tools through long-term studies and standardized measures, and (iii) bring ethics in the digital wellbeing discourse and deal with the business model of contemporary tech companies.
公共媒体和不同领域的研究人员最近关注了过度频繁使用技术带来的可能意想不到的问题,这引发了一种新的心理“数字”幸福感。这样一个新颖而紧迫的话题在学术界和行业中都促进了各种数字自我控制工具的出现,这些工具允许用户通过计时器和锁定机制等干预措施来自我调节他们的技术使用。尽管这些新兴的行为改变技术有望支持人们的数字健康,但我们对它们的真正有效性以及如何最好地设计和评估它们的了解仍然有限。为了指导未来在这一重要领域的研究,本文对当前数字自控工具的研究进行了系统综述和荟萃分析。我们揭示了数字自控工具的设计、开发和评估的动机、策略、设计选择和挑战。此外,我们通过荟萃分析估计了它们对减少(不必要的)技术使用的总体影响大小。通过讨论我们的发现,我们提供了关于如何(i)克服只关注技术过度使用和自我监控工具的有限视角的见解,(ii)通过长期研究和标准化措施评估数字自我控制工具,以及(iii)将道德纳入数字健康话语,并处理当代科技公司的商业模式的见解。
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引用次数: 8
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support 现实的测量、算法和呈现:与人工智能决策支持的框架交互
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-18 DOI: 10.1145/3571815
Niels van Berkel, Maura Bellio, M. Skov, A. Blandford
Bringing AI technology into clinical practice has proved challenging for system designers and medical professionals alike. The academic literature has, for example, highlighted the dangers of black-box decision-making and biased datasets. Furthermore, end-users’ ability to validate a system’s performance often disappears following the introduction of AI decision-making. We present the MAP model to understand and describe the three stages through which medical observations are interpreted and handled by AI systems. These stages are Measurement, in which information is gathered and converted into data points that can be stored and processed; Algorithm, in which computational processes transform the collected data; and Presentation, where information is returned to the user for interpretation. For each stage, we highlight possible challenges that need to be overcome to develop Human-Centred AI systems. We illuminate our MAP model through complementary case studies on colonoscopy practice and dementia diagnosis, providing examples of the challenges encountered in real-world settings. By defining Human-AI interaction across these three stages, we untangle some of the inherent complexities in designing AI technology for clinical decision-making, and aim to overcome misalignment between medical end-users and AI researchers and developers.
事实证明,将人工智能技术引入临床实践对系统设计师和医学专业人士来说都是一项挑战。例如,学术文献强调了黑匣子决策和有偏见的数据集的危险。此外,随着人工智能决策的引入,最终用户验证系统性能的能力往往会消失。我们提出了MAP模型来理解和描述人工智能系统解释和处理医学观察的三个阶段。这些阶段是测量,其中信息被收集并转换为可以存储和处理的数据点;算法,其中计算过程转换收集的数据;以及演示,其中信息被返回给用户进行解释。对于每个阶段,我们都强调了开发以人为中心的人工智能系统需要克服的可能挑战。我们通过结肠镜检查实践和痴呆症诊断的补充案例研究阐明了我们的MAP模型,提供了在现实世界中遇到的挑战的例子。通过定义这三个阶段的人工智能交互,我们解开了设计用于临床决策的人工智能技术的一些固有复杂性,并旨在克服医疗最终用户与人工智能研究人员和开发人员之间的错位。
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引用次数: 3
“I Just Wanted to Triple Check… They were all Vaccinated”: Supporting Risk Negotiation in the Context of COVID-19 “我只想三重检查……他们都接种了疫苗”:支持新冠肺炎背景下的风险谈判
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-11 DOI: 10.1145/3569938
Margaret E. Morris, Jennifer Brown, Paula S. nurius, Savanna Yee, Jennifer Mankoff, Sunny Consolvo
During the COVID-19 pandemic, risk negotiation became an important precursor to in-person contact. For young adults, social planning generally occurs through computer-mediated communication. Given the importance of social connectedness for mental health and academic engagement, we sought to understand how young adults plan in-person meetups over computer-mediated communication in the context of the pandemic. We present a qualitative study that explores young adults’ risk negotiation during the COVID-19 pandemic, a period of conflicting public health guidance. Inspired by cultural probe studies, we invited participants to express their preferred precautions for one week as they planned in-person meetups. We interviewed and surveyed participants about their experiences. Through qualitative analysis, we identify strategies for risk negotiation, social complexities that impede risk negotiation, and emotional consequences of risk negotiation. Our findings have implications for AI-mediated support for risk negotiation and assertive communication more generally. We explore tensions between risks and potential benefits of such systems.
在新冠肺炎大流行期间,风险谈判成为住院接触的重要前兆。对于年轻人来说,社会规划通常是通过计算机媒介进行的。鉴于社会联系对心理健康和学术参与的重要性,我们试图了解在疫情背景下,年轻人如何通过计算机媒介的交流来计划面对面的聚会。我们提出了一项定性研究,探讨了新冠肺炎大流行期间年轻人的风险谈判,这是一个公共卫生指导相互冲突的时期。受文化调查研究的启发,我们邀请参与者在计划面对面聚会时,在一周内表达他们喜欢的预防措施。我们采访并调查了参与者的经历。通过定性分析,我们确定了风险谈判的策略、阻碍风险谈判的社会复杂性以及风险谈判的情感后果。我们的研究结果对人工智能介导的对风险谈判和更广泛的自信沟通的支持具有启示意义。我们探讨了此类系统的风险和潜在收益之间的紧张关系。
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引用次数: 0
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach 解决网络游戏社区中的人际伤害:恢复性司法方法的机遇和挑战
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-02 DOI: 10.1145/3603625
Sijia Xiao, Shagun Jhaver, Niloufar Salehi
Most social media platforms implement content moderation to address interpersonal harms such as harassment. Content moderation relies on offender-centered, punitive approaches, e.g., bans and content removal. We consider an alternative justice framework, restorative justice, which aids victims in healing, supports offenders in repairing the harm, and engages community members in addressing the harm collectively. To assess the utility of restorative justice in addressing online harm, we interviewed 23 users from Overwatch gaming communities, including moderators, victims, and offenders; such communities are particularly susceptible to harm, with nearly three quarters of all online game players suffering from some form of online abuse. We study how the communities currently handle harm cases through the lens of restorative justice and examine their attitudes toward implementing restorative justice processes. Our analysis reveals that cultural, technical, and resource-related obstacles hinder implementation of restorative justice within the existing punitive framework despite online community needs and existing structures to support it. We discuss how current content moderation systems can embed restorative justice goals and practices and overcome these challenges.
大多数社交媒体平台都实施了内容审核,以解决骚扰等人际伤害问题。内容审核依赖于以罪犯为中心的惩罚性方法,例如禁令和内容删除。我们考虑一种替代性司法框架,即恢复性司法,它帮助受害者康复,支持罪犯修复伤害,并让社区成员共同应对伤害。为了评估恢复性司法在解决网络伤害方面的效用,我们采访了来自守望先锋游戏社区的23名用户,包括版主、受害者和罪犯;此类社区尤其容易受到伤害,近四分之三的网络游戏玩家遭受某种形式的网络虐待。我们通过恢复性司法的视角研究了社区目前如何处理伤害案件,并考察了他们对实施恢复性司法程序的态度。我们的分析表明,文化、技术和资源相关的障碍阻碍了在现有惩罚框架内实施恢复性司法,尽管在线社区需要和现有的结构来支持它。我们讨论了当前的内容审核系统如何嵌入恢复性司法目标和实践,并克服这些挑战。
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引用次数: 2
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ACM Transactions on Computer-Human Interaction
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