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No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto 未来非洲人力资源管理不再是“解决方案主义”或“救世主主义”
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-22 DOI: 10.1145/3571811
M. Adamu
Research in HCI4D has continuously advanced a narrative of “lacks” and “gaps” of the African perspective in technoscience. In response to such misguided assumptions, this article attempts to reformulate the common and perhaps unfortunate thinking about African practices of design in HCI4D – i.e., largely as a function of African societal predicaments and Western technocratic resolutions. Through critical reflection on a range of issues associated with post-colonialism and post-development, I examine the possibilities that various historical tropes might offer to the reinvention of the African perspective on innovation. This leads to the consideration of how engaging in critical discussions about the future dimensions of African HCI can allow for grappling with the effect of the coloniality of being, power, and knowledge. Developing on the ideas of futuring as a way of dealing with the complexities of the present—in this case, the coloniality of the imagination—the article ends by discussing three tactical propositions for “remembering” future identities of African innovation where the values of autonomy are known and acted upon.
HCI4D的研究不断推进非洲技术科学视角的“缺失”和“差距”叙述。为了回应这些被误导的假设,本文试图重新阐述关于HCI4D中非洲设计实践的常见和可能不幸的想法-即,主要作为非洲社会困境和西方技术官僚解决方案的功能。通过对一系列与后殖民主义和后发展相关的问题的批判性反思,我研究了各种历史比喻可能为重塑非洲创新视角提供的可能性。这就需要考虑如何参与关于非洲人力资本基础设施未来维度的批判性讨论,以应对存在、权力和知识的殖民影响。将未来作为一种处理现在的复杂性的方法——在这种情况下,是想象的殖民性——这篇文章最后讨论了“记住”非洲创新的未来身份的三个策略命题,在这些创新中,自治的价值是已知的并被采取行动的。
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引用次数: 7
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts Color2Vec:基于网络的社会文化语境下的词-颜色关联模型
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-21 DOI: 10.1145/3571816
Long Xu, S. Park, Sangwon Lee
Color design has long benefited from the statistical analysis of public taste and, more recently, from crowdsourcing to discover fresh and popular ideas. However, the current color dictionary is considerably restricted in terms of the scope of expressible design concepts and the control of target demographics. We propose a search-engine-based color palette generator inspired by Natural Language Processing algorithms that filter and cluster semantically related words. The post-evaluation reveals that our results not only faithfully realize the given keywords but are notable indicators of inter-group dynamics; the differential recognition of the other group's identity colors reflects the direction of historic, geographic, or cultural influence.
色彩设计长期以来一直受益于对公众品味的统计分析,最近还受益于众包,以发现新鲜和流行的想法。然而,当前的颜色词典在可表达的设计概念的范围和目标人口统计的控制方面受到了相当大的限制。受自然语言处理算法的启发,我们提出了一种基于搜索引擎的调色板生成器,用于过滤和聚类语义相关的单词。后评价表明,我们的结果不仅忠实地实现了给定的关键词,而且是群体间动态的显著指标;对另一群体身份色彩的差异识别反映了历史、地理或文化影响的方向。
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引用次数: 0
Modeling Adaptive Expression of Robot Learning Engagement and Exploring its Effects on Human Teachers 机器人学习参与的自适应表达建模及其对人类教师的影响
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-19 DOI: 10.1145/3571813
Shuai Ma, Mingfei Sun, Xiaojuan Ma
Robot Learning from Demonstration (RLfD) allows non-expert users to teach a robot new skills or tasks directly through demonstrations. Although modeled after human-human learning and teaching, existing RLfD methods make robots act as passive observers without the feedback of their learning statuses in the demonstration gathering stage. To facilitate a more transparent teaching process, we propose two mechanisms of Learning Engagement, Z2O-Mode and D2O-Mode, to dynamically adapt robots’ attentional and behavioral engagement expressions to their actual learning status. Through an online user experiment with 48 participants, we find that, compared with two baselines, the two kinds of Learning Engagement can lead to users’ more accurate mental models of the robot’s learning progress, more positive perceptions of the robot, and better teaching experience. Finally, we provide implications for leveraging engagement expression to facilitate transparent human-AI (robot) communication based on our key findings.
机器人演示学习(RLfD)允许非专家用户通过演示直接教授机器人新技能或任务。尽管以人类的学习和教学为模型,但现有的RLfD方法使机器人在演示收集阶段充当被动观察者,而无需反馈其学习状态。为了促进更透明的教学过程,我们提出了两种学习参与机制,Z2O模式和D2O模式,以使机器人的注意力和行为参与表达动态适应其实际学习状态。通过对48名参与者的在线用户实验,我们发现,与两种基线相比,这两种学习参与可以让用户对机器人的学习进度建立更准确的心理模型,对机器人有更积极的感知,并获得更好的教学体验。最后,我们根据我们的关键发现,为利用参与表达促进透明的人类人工智能(机器人)交流提供了启示。
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引用次数: 3
Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysis 通过数字自我控制工具实现数字健康:系统回顾和元分析
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-18 DOI: 10.1145/3571810
A. M. Roffarello, Luigi De Russis
Public media and researchers in different areas have recently focused on perhaps unexpected problems that derive from an excessive and frequent use of technology, giving rise to a new kind of psychological “digital” wellbeing. Such a novel and pressing topic has fostered, both in the academia and in the industry, the emergence of a variety of digital self-control tools allowing users to self-regulate their technology use through interventions like timers and lock-out mechanisms. While these emerging technologies for behavior change hold great promise to support people’s digital wellbeing, we still have a limited understanding of their real effectiveness, as well as of how to best design and evaluate them. Aiming to guide future research in this important domain, this article presents a systematic review and a meta-analysis of current work on tools for digital self-control. We surface motivations, strategies, design choices, and challenges that characterize the design, development, and evaluation of digital self-control tools. Furthermore, we estimate their overall effect size on reducing (unwanted) technology use through a meta-analysis. By discussing our findings, we provide insights on how to (i) overcome a limited perspective that exclusively focuses on technology overuse and self-monitoring tools, (ii) evaluate digital self-control tools through long-term studies and standardized measures, and (iii) bring ethics in the digital wellbeing discourse and deal with the business model of contemporary tech companies.
公共媒体和不同领域的研究人员最近关注了过度频繁使用技术带来的可能意想不到的问题,这引发了一种新的心理“数字”幸福感。这样一个新颖而紧迫的话题在学术界和行业中都促进了各种数字自我控制工具的出现,这些工具允许用户通过计时器和锁定机制等干预措施来自我调节他们的技术使用。尽管这些新兴的行为改变技术有望支持人们的数字健康,但我们对它们的真正有效性以及如何最好地设计和评估它们的了解仍然有限。为了指导未来在这一重要领域的研究,本文对当前数字自控工具的研究进行了系统综述和荟萃分析。我们揭示了数字自控工具的设计、开发和评估的动机、策略、设计选择和挑战。此外,我们通过荟萃分析估计了它们对减少(不必要的)技术使用的总体影响大小。通过讨论我们的发现,我们提供了关于如何(i)克服只关注技术过度使用和自我监控工具的有限视角的见解,(ii)通过长期研究和标准化措施评估数字自我控制工具,以及(iii)将道德纳入数字健康话语,并处理当代科技公司的商业模式的见解。
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引用次数: 8
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support 现实的测量、算法和呈现:与人工智能决策支持的框架交互
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-18 DOI: 10.1145/3571815
Niels van Berkel, Maura Bellio, M. Skov, A. Blandford
Bringing AI technology into clinical practice has proved challenging for system designers and medical professionals alike. The academic literature has, for example, highlighted the dangers of black-box decision-making and biased datasets. Furthermore, end-users’ ability to validate a system’s performance often disappears following the introduction of AI decision-making. We present the MAP model to understand and describe the three stages through which medical observations are interpreted and handled by AI systems. These stages are Measurement, in which information is gathered and converted into data points that can be stored and processed; Algorithm, in which computational processes transform the collected data; and Presentation, where information is returned to the user for interpretation. For each stage, we highlight possible challenges that need to be overcome to develop Human-Centred AI systems. We illuminate our MAP model through complementary case studies on colonoscopy practice and dementia diagnosis, providing examples of the challenges encountered in real-world settings. By defining Human-AI interaction across these three stages, we untangle some of the inherent complexities in designing AI technology for clinical decision-making, and aim to overcome misalignment between medical end-users and AI researchers and developers.
事实证明,将人工智能技术引入临床实践对系统设计师和医学专业人士来说都是一项挑战。例如,学术文献强调了黑匣子决策和有偏见的数据集的危险。此外,随着人工智能决策的引入,最终用户验证系统性能的能力往往会消失。我们提出了MAP模型来理解和描述人工智能系统解释和处理医学观察的三个阶段。这些阶段是测量,其中信息被收集并转换为可以存储和处理的数据点;算法,其中计算过程转换收集的数据;以及演示,其中信息被返回给用户进行解释。对于每个阶段,我们都强调了开发以人为中心的人工智能系统需要克服的可能挑战。我们通过结肠镜检查实践和痴呆症诊断的补充案例研究阐明了我们的MAP模型,提供了在现实世界中遇到的挑战的例子。通过定义这三个阶段的人工智能交互,我们解开了设计用于临床决策的人工智能技术的一些固有复杂性,并旨在克服医疗最终用户与人工智能研究人员和开发人员之间的错位。
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引用次数: 3
“I Just Wanted to Triple Check… They were all Vaccinated”: Supporting Risk Negotiation in the Context of COVID-19 “我只想三重检查……他们都接种了疫苗”:支持新冠肺炎背景下的风险谈判
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-11 DOI: 10.1145/3569938
Margaret E. Morris, Jennifer Brown, Paula S. nurius, Savanna Yee, Jennifer Mankoff, Sunny Consolvo
During the COVID-19 pandemic, risk negotiation became an important precursor to in-person contact. For young adults, social planning generally occurs through computer-mediated communication. Given the importance of social connectedness for mental health and academic engagement, we sought to understand how young adults plan in-person meetups over computer-mediated communication in the context of the pandemic. We present a qualitative study that explores young adults’ risk negotiation during the COVID-19 pandemic, a period of conflicting public health guidance. Inspired by cultural probe studies, we invited participants to express their preferred precautions for one week as they planned in-person meetups. We interviewed and surveyed participants about their experiences. Through qualitative analysis, we identify strategies for risk negotiation, social complexities that impede risk negotiation, and emotional consequences of risk negotiation. Our findings have implications for AI-mediated support for risk negotiation and assertive communication more generally. We explore tensions between risks and potential benefits of such systems.
在新冠肺炎大流行期间,风险谈判成为住院接触的重要前兆。对于年轻人来说,社会规划通常是通过计算机媒介进行的。鉴于社会联系对心理健康和学术参与的重要性,我们试图了解在疫情背景下,年轻人如何通过计算机媒介的交流来计划面对面的聚会。我们提出了一项定性研究,探讨了新冠肺炎大流行期间年轻人的风险谈判,这是一个公共卫生指导相互冲突的时期。受文化调查研究的启发,我们邀请参与者在计划面对面聚会时,在一周内表达他们喜欢的预防措施。我们采访并调查了参与者的经历。通过定性分析,我们确定了风险谈判的策略、阻碍风险谈判的社会复杂性以及风险谈判的情感后果。我们的研究结果对人工智能介导的对风险谈判和更广泛的自信沟通的支持具有启示意义。我们探讨了此类系统的风险和潜在收益之间的紧张关系。
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引用次数: 0
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach 解决网络游戏社区中的人际伤害:恢复性司法方法的机遇和挑战
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-02 DOI: 10.1145/3603625
Sijia Xiao, Shagun Jhaver, Niloufar Salehi
Most social media platforms implement content moderation to address interpersonal harms such as harassment. Content moderation relies on offender-centered, punitive approaches, e.g., bans and content removal. We consider an alternative justice framework, restorative justice, which aids victims in healing, supports offenders in repairing the harm, and engages community members in addressing the harm collectively. To assess the utility of restorative justice in addressing online harm, we interviewed 23 users from Overwatch gaming communities, including moderators, victims, and offenders; such communities are particularly susceptible to harm, with nearly three quarters of all online game players suffering from some form of online abuse. We study how the communities currently handle harm cases through the lens of restorative justice and examine their attitudes toward implementing restorative justice processes. Our analysis reveals that cultural, technical, and resource-related obstacles hinder implementation of restorative justice within the existing punitive framework despite online community needs and existing structures to support it. We discuss how current content moderation systems can embed restorative justice goals and practices and overcome these challenges.
大多数社交媒体平台都实施了内容审核,以解决骚扰等人际伤害问题。内容审核依赖于以罪犯为中心的惩罚性方法,例如禁令和内容删除。我们考虑一种替代性司法框架,即恢复性司法,它帮助受害者康复,支持罪犯修复伤害,并让社区成员共同应对伤害。为了评估恢复性司法在解决网络伤害方面的效用,我们采访了来自守望先锋游戏社区的23名用户,包括版主、受害者和罪犯;此类社区尤其容易受到伤害,近四分之三的网络游戏玩家遭受某种形式的网络虐待。我们通过恢复性司法的视角研究了社区目前如何处理伤害案件,并考察了他们对实施恢复性司法程序的态度。我们的分析表明,文化、技术和资源相关的障碍阻碍了在现有惩罚框架内实施恢复性司法,尽管在线社区需要和现有的结构来支持它。我们讨论了当前的内容审核系统如何嵌入恢复性司法目标和实践,并克服这些挑战。
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引用次数: 2
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing 支持心理健康的单向短信服务的设计含义
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-11-01 DOI: 10.1145/3569888
Ananya Bhattacharjee, Jiyau Pang, Angelina Liu, A. Mariakakis, J. J. Williams
One-way text messaging services have the potential to support psychological wellbeing at scale without conversational partners. However, there is limited understanding of what challenges are faced in mapping interactions typically done face-to-face or via online interactive resources into a text messaging medium. To explore this design space, we developed seven text messages inspired by cognitive behavioral therapy. We then conducted an open-ended survey with 788 undergraduate students and follow-up interviews with students and clinical psychologists to understand how people perceived these messages and the factors they anticipated would drive their engagement. We leveraged those insights to revise our messages, after which we deployed our messages via a technology probe to 11 students for two weeks. Through our mixed-methods approach, we highlight challenges and opportunities for future text messaging services, such as the importance of concrete suggestions and flexible pre-scheduled message timing.
单向短信服务有可能在没有对话伙伴的情况下大规模支持心理健康。然而,人们对将通常面对面或通过在线互动资源进行的互动映射到文本消息介质中所面临的挑战了解有限。为了探索这个设计空间,我们开发了七条受认知行为疗法启发的短信。然后,我们对788名本科生进行了一项开放式调查,并对学生和临床心理学家进行了后续采访,以了解人们是如何感知这些信息的,以及他们预期会推动他们参与的因素。我们利用这些见解修改了我们的信息,之后我们通过技术调查将信息部署到11名学生身上,为期两周。通过我们的混合方法,我们强调了未来短信服务的挑战和机遇,例如具体建议和灵活的预定消息时间的重要性。
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引用次数: 4
Emerging Technologies in K–12 Education: A Future HCI Research Agenda K-12教育中的新兴技术:未来HCI研究议程
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-10-31 DOI: 10.1145/3569897
M. Van Mechelen, R. C. Smith, Marie-Monique Schaper, M. Tamashiro, K. Bilstrup, M. Lunding, Marianne Graves Petersen, Ole Sejer Iversen
This systematic mapping review sheds light on how emerging technologies have been introduced and taught in various K–12 learning settings, particularly with regard to artificial intelligence (AI), machine learning (ML), the internet of things (IoT), augmented reality (AR), and virtual reality (VR). These technologies are rapidly being integrated into children's everyday lives, but their functions and implications are rarely understood due to their complex and distributed nature. The review provides a rigorous overview of the state of the art based on 107 records published across the fields of human-computer interaction, learning sciences, computing education, and child–computer interaction between 2010 and 2020. The findings show the urgent need on a global scale for inter- and transdisciplinary research that can integrate these dispersed contributions into a more coherent field of research and practice. The article presents nine discussion points for developing a shared agenda to mature the field. Based on the HCI community's expertise in human-centred approaches to technology and aspects of learning, we argue that the community is ideally positioned to take a leading role in the realisation of this future research agenda.
这篇系统的地图综述揭示了新兴技术是如何在各种K-12学习环境中引入和教授的,特别是在人工智能(AI)、机器学习(ML)、物联网(IoT)、增强现实(AR)和虚拟现实(VR)方面。这些技术正迅速融入儿童的日常生活,但由于其复杂性和分散性,它们的功能和影响很少被理解。该综述基于2010年至2020年间人机交互、学习科学、计算教育和儿童计算机交互等领域发表的107项记录,对当前的技术状况进行了严格的概述。研究结果表明,迫切需要在全球范围内进行跨学科和跨学科的研究,将这些分散的贡献整合到一个更连贯的研究和实践领域。本文提出了九个讨论点,以制定共同议程,使该领域成熟。基于HCI社区在以人为中心的技术方法和学习方面的专业知识,我们认为该社区处于理想的位置,可以在实现这一未来研究议程中发挥主导作用。
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引用次数: 11
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures 稀疏IMU:用于感知细粒度手指微手势的稀疏IMU布局的计算设计
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2022-10-29 DOI: 10.1145/3569894
Adwait Sharma, C. Salchow-Hömmen, Vimal Mollyn, A. Nittala, Michael A. Hedderich, Marion Koelle, T. Seel, Jürgen Steimle
Gestural interaction with freehands and while grasping an everyday object enables always-available input. To sense such gestures, minimal instrumentation of the user’s hand is desirable. However, the choice of an effective but minimal IMU layout remains challenging, due to the complexity of the multi-factorial space that comprises diverse finger gestures, objects, and grasps. We present SparseIMU, a rapid method for selecting minimal inertial sensor-based layouts for effective gesture recognition. Furthermore, we contribute a computational tool to guide designers with optimal sensor placement. Our approach builds on an extensive microgestures dataset that we collected with a dense network of 17 inertial measurement units (IMUs). We performed a series of analyses, including an evaluation of the entire combinatorial space for freehand and grasping microgestures (393 K layouts), and quantified the performance across different layout choices, revealing new gesture detection opportunities with IMUs. Finally, we demonstrate the versatility of our method with four scenarios.
与徒手的手势互动,以及在抓取日常物体时,可以随时获得输入。为了感测这样的手势,用户的手需要最少的仪器。然而,由于包括不同手指手势、对象和抓握的多因子空间的复杂性,选择有效但最小的IMU布局仍然具有挑战性。我们提出了SparseIMU,这是一种快速选择基于最小惯性传感器布局的方法,用于有效的手势识别。此外,我们还提供了一个计算工具来指导设计师优化传感器位置。我们的方法建立在一个由17个惯性测量单元(IMU)组成的密集网络收集的广泛的微测试数据集的基础上。我们进行了一系列分析,包括评估徒手和抓握微手势(393K布局)的整个组合空间,并量化了不同布局选择的性能,揭示了IMU的新手势检测机会。最后,我们用四个场景展示了我们的方法的多功能性。
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引用次数: 3
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ACM Transactions on Computer-Human Interaction
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